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#I love the game but I'm not a fan of adaptations in general so I couldn't care less abt the show
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broke: using Never Let Me Down Again for The Last of Us woke: using Just Can't Get Enough for Cocaine Bear
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jonnywaistcoat · 10 months
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Hi Jonny, if you don't mind I have a question about the TMA TTRPG! So I noticed that on the player's guide there's this guy, who my friends and I assumed is probably Jon. If it is him, is this a canon design, or more like some of the non-canon stuff that's in the merch?
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So, I hope you don't mind if i use this ask to go a bit off on one. I'm not specifically dragging you (I'm actualy glad you asked, as I've thinking about posting on the topic), but all the discussion around the RPG art and how "official" or "canon" it might be is, to my mind, slightly silly.
First up, is it "official" art? I mean, yeah, its art for the officially licenced Magnus Archives RPG. This means Monte Cook Games have commissioned someone to do a beatiful illustration broadly based on some aspect, episode or character from the podcast and it goes in the book. But that's kinda all it means. "Official" is a legal distinction, not an artistic one. The fact that it's in an official product doesn't make it any less one artist's cool interpretation of a character that has only been vaguely described in audio.
Second, is it Jonathan Sims the Archivist? I mean, it's probably based on the idea of him, but it's certainly not set in stone. When we were first discussing art with MCG, we advised that character pictures be more vibes-based and not explicitly tied to specific people (ie. a portrait inspired by Tim wouldn't be captioned "This is Tim" and wouldn't be placed opposite a profile for Tim Stoker, archival assistant.) This was mainly because we wanted the artists to have plenty of freedom to interpret and not feel too tied down by the need to know everything about the podcast. But, to be frank, it was also because we know that there are a few fans out there that are kinda Not Chill about what they've personally decided these characters look like and can get a bit defensive over depictions that differ.
It strikes me as particularly strange to be having this discussion about art that's for a roleplying game book. Something that's explicitly and solely designed to give you the ability to play in your version of the Magnus universe. The idea that this is the thing where we'd for some reason try to immutably establish unchangable appearances for these characters would be pretty funny if some folks weren't taking it so seriously. Similarly ridiculous is the idea we could reasonably have said to MCG "We'd love for you to make a huge beautiful RPG book of our setting... Just make sure you don't depict any of the iconic characters or events from it!"
But... is it "canon"? Now, to my mind, this highlights a real weakness in a lot of fandom thinking around "canon", which is that it generally has no idea what to do with adaptations. All adaptation is interpretation, and relies on taking a work and letting new creatives (and sometimes the same ones) have a different take on it. Are the appearances of the Fellowship of the Ring in the LOTR movies "canon"? How much, if at all, does that matter? Neil Gaiman's book Neverwhere was originaly a 90s BBC series made with a budget of 50 pence; is anyone who makes fanart of Mr Croup that doesn't look like the actor Hywel Bennet breaking canon? What about the novel that describes the character differently? Or the officially licenced Neverwhere comic where he looks like neither of them? Which is his "canon appearance"?
Canon is an inherently messy concept, and while it is useful for a creative team trying to keep continuity and consistency within a creative work, for thinking about anything beyond that it tends to be more hinderance than help.
Anyway, all this is to say that the above picture and all the others in the RPG are exactly as canon as every other picture you've ever seen of the Archivist.
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prokopetz · 6 months
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This seems like something you would know. I have a deep and abiding love of d12s. Do you know of any tabletop games where they get a lot of use?
(For the purpose of this request I'm going to assume you mean systems which actually do something interesting with d12s, and I encourage anyone who chimes in via the notes to do the same – i.e., no "Dungeons & Dragons 5th Edition counts because greataxes have a d12 damage die" nonsense, please!)
Off the top of my head, S John Ross' Pokéthulhu uses d12 dice pools – one of the very few titles I'm aware of that does so. I've actually ripped off borrowed the way it does conflict resolution for several of my own projects. It's a more solid piece of work than the subject matter might suggest, too; it has one of the more functional one-on-one monster battling systems I've encountered.
On a more serious note, there's also The One Ring, a tabletop adaptation of The Lord of the Rings whose conflict resolution involves rolling a d12 together with a variable number of d6s to generate a total. The 11 and 12 on the d12 produce special results, as do certain specific numbers on the d6s; the game really wants you to buy a custom dice set with goofy little runes in place of the special numbers, but it's perfectly playable with standard dice. Of course, if you're a big fan of d12s, you may want the custom d12 just to have it.
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flanaganfilm · 2 years
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Hello and Howdy Mr. Mike Flanagan! I'm excited to see you here on our humble hellsite. I have so much to say and ask about your netflix shows but for the moment, I want to ask about Doctor Sleep because I enjoyed that movie immensely - it filled me with a pleasant sense of dread, which possibly makes no sense, or a lot of sense.
What was that creative process like? Reconciling book and movie canons, following Kubrick's legacy, working with Ewan and Rebecca and Zahn and everyone else. I'm obsessed with King adaptations and I'm just fascinated with Doctor Sleep.
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Alright! Buckle up for yet another long read.
Thank you for your question, and for this opportunity to go back and talk about DOCTOR SLEEP. It's a very special film to me, and a very special time in my life as well.
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It all started with a general meeting with Jon Berg at Warner Bros.
The meeting itself started pretty wild - Adrien Brody walked out of the office as I was waiting to go in. Jon introduced us and we chatted for a few minutes, and I was a little out of whack for the rest of the meeting because I had a very potent "wow that was Adrien Brody" buzz going.
We were meant to talk about DC Comics and see if there was anything to do there. I was really hoping to chat about a horror-slanted Clayface movie, and about my favorite superhero: Superman.
Neither conversation went very far. I had just finished GERALD'S GAME, and Jon was a King fan, so he asked about the production. And then he asked if I'd ever read Warners' script for DOCTOR SLEEP.
I had. In fact, I had tried very hard to get a meeting at the studio when the book was first published. Warners owned the rights to DOCTOR SLEEP outright - it was part of their deal going all the way back to THE SHINING - so they immediately began looking into movie options when the book was published. Akiva Goldsman had written a script, and it was one of the first projects I asked about when I signed with WME as a client years before. "That isn't going anywhere," they told me. "I don't think that movie gets made."
They had tried to get me the meeting anyway, but no one at Warners responded. I never got in the room.
But now, here I was. What did I have to lose at this point?
"I did read it," I said. "I'd take a different approach." Jon sat back and smiled. "I love the book, Rose is one of the great villains of all time," he said. I agreed. He probed. "What's wrong with the script?"
"I don't think it follows the book closely enough."
"What would you do?"
"I'd do the book. Streamline it, combine some characters, and you'd have to rethink the True Knot a bit. But otherwise, just do the book. As long as it's a three-hander between Danny, Abra and Rose it'll work. With one big asterisk."
"What's that?"
"I think you have to bring back the hotel. Kubrick's hotel, I mean."
Jon smiled wider. "Yeah, it's a bummer the hotel burned down. King goes out of his way at the start of the book to emphasize that - no Overlook, look no further."
This was my biggest gripe with the book.
I said "When I read the book, all I could see was Kubrick's hotel. I think you do the book as close as you possibly can, until the big fight at the end. Instead of it taking place in an empty field, let it be in the hotel."
Jon: "Do you think King will be upset if you change his ending? You know how feels about THE SHINING, right?"
Me: "What if we gave him THAT ending? What if we let Danny have Jack's ending? Jack sacrificed himself to save his family and destroy the Overlook - why not let Danny do that? Change the ending, sure, but give him the ending Kubrick denied him."
We shook hands, and I called my producing partner Trevor Macy to tell him it was a good general, but nothing was coming out of my DC meeting. By the time I'd made it back to my car, though, Jon had reached out to Stephen King and asked if he'd be interested in me taking a swing at it. Steve, who had enjoyed GERALD'S GAME, said yes.
I was immediately petrified when the call came in that they might want to engage me on a rewrite of DOCTOR SLEEP, with a directorial attachment. I'd have to rewrite the script from scratch, and I kind of felt like they were calling my bluff. But the deal was made and quite suddenly I was adapting DOCTOR SLEEP.
First order of business was to make King aware of what I intended to do. I had just established a tentative relationship with my hero over GERALD'S GAME, and the last thing - the very last thing in the world I ever wanted - was to upset him. We weren't in direct communication, we spoke through agents and emails at this point - but I had to make him aware of the Overlook thing.
I put together a proposal that outlined what I wanted to do - use Kubrick's visual language, and keep the Overlook standing as a setting for the final battle. The initial feedback we got was "no." King really, really didn't like Kubrick's film, and his priority was to adapt DOCTOR SLEEP - not to revisit THE SHINING.
I told him that if he didn't want me to do it, I wouldn't - I'd walk away from the movie before I made something he hated. But as a last ditch effort, I said "imagine the Overlook, decrepit and rotten. And imagine Dan Torrance having walk in to 'wake it up,' the lights coming on above his head as he walks the halls. He finds his way to the Gold Room. To the familiar bar, where an empty glass is waiting for him. And we see a familiar bartender ready to pour for him, saying 'good evening Mister Torrance.' What if that bartender is his father?"
After a bit of a delay, King got back to us. "Do it," he said.
Writing the script was tough. I immediately felt like I had stepped into a very unsafe space. "This is going to piss everybody off," I figured. Kubrick fans would be livid that the movie was being made. King fans might be angry that Kubrick's imagery was being homaged. There was no way to please everyone, so I set about writing the movie I wanted to see most.
It was a slightly nauseous feeling that would stay with me until the movie came out.
I sat down to write with a hardcover copy of DOCTOR SLEEP to my right, and a hardcover copy of THE SHINING to my left. I read both cover to cover, sticking post-its throughout the pages with ideas, or flagging lines of dialogue (or even prose) that I wanted to protect. I managed to put together a basic outline for the movie, which was intimidating and sprawling.
I finally finished the draft and sent it off to Warner Bros. and King at the same time. I was shooting THE HAUNTING OF HILL HOUSE at the time, and thought it would take a long while and a few more iterations before SLEEP would go anywhere, if it ever did.
Warner Bros. shocked us all by coming back with a green light. I've been told that it was one of the fastest green lights in the recent history of the studio, and I believe it.
It happened so fast, in fact, that Steve hadn't read the script yet. I got an email from him on a Friday saying "I read the first half, and I absolutely love it - my son's getting married, so I'll pick it up in a week or so and finish it, but great so far!" I was nauseous... because I knew everything that King was likely to hate was in the second half.
When he finally did finish reading it, about a week later, he reached out and said:
"I think it's really good. In my experience, this is the kind of script studios don't make, because it's TOO good. Hopefully I'm wrong. But no matter how it turns out, thanks for treating me so well. - Steve"
I had the distinct pleasure of being able to write him back and tell him that Warner Bros. had just greenlit the movie. And we were off to the races.
The pressure was enormous. They were spending a lot of money on this movie, and because of the insane box office success of IT: CHAPTER ONE, expectations were very high.
We were given access to Kubrick's blueprints for the Overlook hotel set, which were still held at Warner Bros. While we set about rebuilding the sets, our attention turned to casting.
For Dan, we met with a handful of actors: Dan Stevens, Chris Evans, Matt Smith, and Jeremy Renner all came in to chat about the movie. But Ewan McGregor, who himself was eight years sober (just like Dan), was the obvious choice. "Let's not talk about the Shining yet," he said. "I want to talk about recovery." He was the guy.
For Rose the Hat, we talked with several actresses, including Anne Hathaway, Nicole Kidman, and my dear friend Karen Gillan - but Rebecca Ferguson knocked our socks off on a 90-minute zoom meeting, and the part was hers.
Finding Abra Stone was more difficult - we auditioned more than 900 girls for the part. We'd narrowed it down to a half-dozen very promising and successful young actresses, including Lulu Wilson (who I'd worked with several times before and adore), but Kyliegh Curran's self-tape audition rose to the very top of the pile. Ewan flew to Atlanta to read with our final picks, and when Kyliegh - who lived 15 minutes from our office, was local casting, and had never booked a job before - finished reading, he turned to us and said "I mean it's her, right?" It absolutely was.
When we cast her, we invited her back to the office after school one day to get oriented. The crew was so excited for her that they decorated the production office in her honor.
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As the rest of the cast fell in, we started doing our camera tests and getting excited about what we were putting together. My feeling over overwhelming nausea only got stronger.
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We started shooting in September of 2018. The shoot was long, but never exhausting. The cast and crew were uniformly pleasant and happy to be there, and after the soul-crushing slog that had been THE HAUNTING OF HILL HOUSE, it was a relief to enjoy working again.
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Kate was pregnant with our daughter Theo at the time. She visited as much as she could, but finally couldn't travel any more. Being away from Kate and our son Cody was hard, but I'm so grateful that we got to share some time on set together.
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All things considered, this was a smooth shoot. But something happened for me while we were making it that would change the course of my life forever.
See, THE SHINING is about alcoholism. King wrote it while in the throes of his own addiction, and it is a novel about the anxiety he felt about what he could potentially do to his family if left unchecked. It's one of the reasons he was so upset with Kubrick's adaptation - all of that was taken away. This is a profoundly personal story for King.
When he wrote DOCTOR SLEEP, he was decades sober. The story of DOCTOR SLEEP is the story of recovery. This was something that Ewan knew very well, and why he was perfect for the part. He knew what the journey felt like. He wasn't alone - there were a number of cast and crew members on this shoot that were sober. In fact, just about all of the actors who played main characters were sober. I was still drinking at the time, though it had already become obviously problematic in my life, I hadn't taken any meaningful steps to change it.
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This photograph was taken on 10/12/2018. This was taken on the day I got sober. I quit cold turkey, in the middle of production. I was clinging to vices at the time. Note not only the cigarette in my hand (I was smoking almost 2 packs a day), but the ash tray that had been rigged to the top of my viewfinder by the camera department. (I don't smoke anymore either, just about four years without cigs as well... and I still miss them.)
I had been writing about addiction for a decade. It was all over my work, going all the way back to ABSENTIA. I didn't realize just how much I was writing about myself, and I still can't believe it took me this long.
I vividly recall writing the scene between Dan and Jack at the bar. My wife pointed out to me after the fact that she could see it then, that something was changing in me when it came to drinking. Something was waking up, and I was processing a desperate need to sober up. That scene represents an internal conversation that is profoundly personal to me. It's still my favorite scene of the movie.
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I've been sober now for over 4 years. DOCTOR SLEEP helped me finally make that decision. I finished the shoot sober, and came home to my life with a lot of uncertainty and insecurity. But with the unflinching support of my incredible wife, and some amazing friends, my life started to really blossom. It was pretty immediately evident that this was one of the best decisions I'll ever make.
Meanwhile, though, I had to finish DOCTOR SLEEP.
I LOVED the movie we'd made, but I was still terrified of what King would think of it - not to mention Kubrick's estate.
When we finished the cut, I flew to Bangor to screen the finished film for Steve. It was the first I'd meet him in person, and one of the most insanely exciting and humbling days of my life.
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We watched the movie together, and I was acutely aware of each and every little reaction he had throughout.
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(With Trevor Macy, my producing partner at Intrepid)
When the show as over, Steve turned to me and said "You did a beautiful job." And ultimately, he added that this film had made him warm up to the Kubrick movie as well.
A week later, we heard from Kubrick's estate that they had also loved the movie.
With King's blessing, and Kubrick's family, I felt that nausea finally subside. I said to Kate, "that's it. That's all that matters. Doesn't matter if the movie crashes and burns - we already won the important battle."
And then, the movie crashed and burned.
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A group of us went to see it opening night at Arclight Hollywood (my favorite theater). We were just about the only people there. And I knew immediately that we were going to have a bad weekend.
The movie didn't perform very well. Warner Bros. was disappointed, and ended up scrapping the Dick Hallorann movie we were planning, as well as the Overlook Hotel prequel.
I was pretty crest-fallen. I'd spent years tossing and turning over whether audiences would be divided between the King and Kubrick camps. I'd been petrified that they'd be furious, venomous, run me out on a rail... I'd never considered that they'd be utterly disinterested. Apathy wasn't even on my radar.
Steve called me the Monday after opening weekend with some words of encouragement. "I remember when THE SHINING bombed," he said. "And SHAWSHANK. Give it some time. It'll find its audience. It's a really good movie."
That has turned out to be true. While it didn't set the world on fire theatrically, the movie has over-performed on VOD and streaming. And when Warner Bros. released the Directors Cut (I'm still so grateful that they did that), it popped even more.
So yes, to answer your question - the pressures were enormous. I hope this paints a little picture of what it was like. The biggest gift I got out of it, though, was sobriety.
I reached out to King a year later, on my first sober birthday. I hadn't told him I was sober, but it felt like time to do it. I got to thank him. "I never told you this, but I sobered up while we were shooting DOCTOR SLEEP, and I don't think I would have done it without your words. Living in that story, and marinading in the concepts of recovery and redemption made it possible. I just want to thank you."
He wrote back his congratulations, and then mentioned "as it happens, I'm off to celebrate 30 years myself. It only gets better and better."
And he is absolutely right.
DOCTOR SLEEP was the perfect project for me after the nightmare that was HAUNTING OF HILL HOUSE. I fell in love with making movies again. And I found a new and wonderful gear for my life. It has only made everything better - my marriage, my work, my experience walking around on planet earth. I'm so grateful for it.
When I think of DOCTOR SLEEP, I think of Ewan sitting at the bar and looking at the glass in his hand. "Man takes a drink, drink takes a drink... and then the drink takes the man. Ain't it so, dad."
Ewan understood those words better than I did when I typed them into the script. I understand them much better now.
There isn't a day that goes by that I'm not profoundly grateful for my time at the Overlook. And for myriad of ways my life has been changed because of it.
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bengiyo · 4 months
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Hi, i'm a newish bl drama watcher from thailand that just started watching thai bls. i'm a bit ashamed to say that for a long time as a gay man living here i've been avoiding bl shows like the plague cuz of both the fandom reputation and of misconception from my yaoi era which i leave far behind. i'm just want to ask how did you got into watching thai bls and what were you preconception before you got into it.
Welcome to the Tumblr side of BL fandom. I'd actually like to also hear more of your experience with yaoi and BL as a gay person growing up in Thailand if you're willing to share.
For me, I'm a Black American from the Gulf Coast (the South). I grew up in a Catholic city and spent my entire adolescence in the closet. Despite having a sense of who I was as early as 8 years old, I kept most of that to myself. Because I didn't talk about it much with people, I found out most information about queer media and queerness from the internet.
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I entered BL via queer cinema. I think the first explicitly gay character that I remember from TV was Marco from Degrassi: The Next Generation. There were probably others, and definitely more subtle expressions, but when I think about the oldest gay character I remember and connect to, it's Marco. I don't like counting things like shipping Shawn and Corey on Boy Meets World or Tai and Matt on Digimon for oldest gay characters. Sailor Moon can't even count because we got a censored version of it in America.
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I got access to satellite television away from observing eyes around age 16 and started watching content on Logo back when they aired gay content regularly. I watched basically whatever I could late at night. It's how I saw movies like Get Real (1998), Beautiful Thing (1996), and Bent (1997). It's also how I saw Queer as Folk (2000-2005) Noah's Arc (2005-06).
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After hitting adulthood I mostly got lost in video games and standard American TV for a while, but I did basically show up to any Gay Event in TV. I appreciate that Stef and Lena from The Fosters (2013-2018) were some of the only TV lesbians to survive the horror of 2016.
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I watched a bunch of movies in this time, many of which appear on the Queer Cinema Syllabus I made for a hypothetical Westerner new to BL and queer cinema, which @wen-kexing-apologist has decided to try to complete.
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I got into Thai BL in 2018 accidentally. I started seeing gifsets of Kongpob telling Arthit he'll make him his wife passing around Tumblr and was basically like, "Right, what's all this then?"
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I had watched a few Thai gay films, mostly notably Love of Siam (2007), Bangkok Love Story (2007), How to Win at Checkers Every Time (2015), and The Blue Hour (2015), but this was the first time I was seeing a long series made available so easily from any Asian country.
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From there I got into Make It Right (2016-17) and Love Sick the series (2014). Once I realized that yaoi had moved beyond manga and a few anime adaptations, I went looking for a lot more. I basically haven't left since I started in about 2016 with SOTUS.
There's my basic entry into the genre. I don't think I was as worried about fandom and worries at the time because so much of being a fan of queer cinema was a mostly-private experience for me for so long. I didn't realize that BL fans active in the space would predominantly be women or queers figuring themselves out. It took a while to adjust to that, and also to adjust my expectations of the kinds of queer stories BL distributors were willing to fund.
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That being said, I tend to agree with @absolutebl that BL has a useful role in normalization for non-queer audiences who encounter it. I like cheering BL when it does things I think work really well, and also deriding it when I think it does things that are offensive to help nudge the genre and offer my perspective as a gay man.
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I like the place we're at right now where there's way too much to watch for any person with other hobbies and responsibilities because it means that people can pick and choose what's to their tastes.
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More often than not, I'm probably most-invested in something airing from Japan because of my melancholy nature, but there's so much variety these days that it's okay if you don't like everything. I certainly don't!
I'm glad you joined us on Tumblr and look forward to your thoughts!
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tyrantisterror · 5 months
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A Dozen Or So Great Vampire Ladies
Ok, so, on a mostly unrelated post the topic of good vampire ladies came up, and @bisexualdaikaiju suggested/challenged me to do a top 10 vampire women list. As a self-professed lover of vampire women, it felt like a challenge I couldn't back down from. But it is kind of challenging, for two kind of contradictory reasons.
First, while there are MANY female vampires in fiction, most of them feel like afterthoughts, getting far less characterization than their male counterparts, who more often than not are the star villains of the show. When these supporting lady vampires do get something to do, it's generally the same role: make their human lovers sad when they rise from the dead as a monster that has to be killed, an emotional beat that is often undercut by a lot of these vampire women not getting much characterization to endear them to us before they died. Everyone wants to have the Lucy Westerna plot beat from Dracula but they don't want to do the work that Bram did to make Lucy lovable. The lady vamps who get to step out of Lucy's shadow are rare - but that just makes them all the more wonderful.
The second problem is that, since this is an obsession of mine that few seem to share (there are lots of vampire fans, but man do the boy vamps get to hog the spotlight among them), I've done a lot of scattered thinking about it and I just know I'm bound to forget at least one excellent lady vampire character that should be here. And whittling it down to ten, and trying to rank them? That's too hard! My thoughts are too mercurial to do that reliably in a way I don't forget!
So instead here's a list of, like, a dozen or so lady vampires that I think are just fucking stellar, many of which I think break the mold of what pop culture makes us expect lady vampires to be. It is not ranked - I love all these characters more or less equally, and think it's a lot more interesting to see how they take their archetype in different directions than to figure out which one is "best" of the lot.
Carmilla Karnstein
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I'm going to start with the most famous literary female vampire, Mircalla Karnstein from Carmilla. I think she might be the first vampire to have an unhealthy obsession with using anagrams of her real name as aliases, though I'm sure now that I've typed that someone will find an earlier example to school me. She's also the one who popularized the idea of lady vampires being extremely sapphic, with an arguably genuine romantic affection for her female victims. She's got well-deserved clout, basically, and like Dracula has been adapted countless times and reinterpreted in some excellent ways. My favorite screen Carmilla is Ingrid Pitt's take, which captures her fierceness, passion, and tragic nature so well.
2. Amy from Fright Night
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Ok, we're having one Lucy Westerna knockoff on this list, but as Lucy knockoffs go, Amy is one of the best. It actually helps that she spends 90% of her movie as a human, because we get to know and love her so much before she turns monstrous. And once she does...
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It is pants-shittingly terrifying. I will never stop raving about the vampire designs in this movie - they made their "game faces" so fucking monstrous and I feel like in a better world this would be the standard ever since, especially since they still gave the vampires pathos while making them so ghastly when they've got their feeding faces on.
3. Drusilla
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Buffy the Vampire Slayer had a bunch of vampire characters, and to its credit they did a decent job of making the ladies just as distinct as the gents. Harmony and Darla could both have made this list, but my favorite was always Drusilla, who was so traumatized before she became a vampire that it kind of overwhelms the demon spirit inside her. Like, bare minimum thing to make a lady vampire more interesting than 90% of other female vampires in fiction: give her at least one personality trait, preferably an interesting one, outside of being a vampire. Drusilla's fun, and she survives the entire series after dumping her boyfriend to be a single female vampire. Good for her.
4. Ruby from Scary Godmother
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Ok look I am a fake Scary Godmother fan but kudos to the artist of the books for making a lady vampire who's very clearly of the nosferatu mold and is also explicitly benign and sweet. A+ vampire lady character design. I hope it doesn't awaken anything in me.
5. Nadja
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What We Do in the Shadows is excellent at finding new takes on vampires in general - it even made me actually like Psychic Vampires as a concept, a feat I thought was impossible - but goddamn do I love Nadja specifically. She's got a distinct personality as vampire ladies go, being very confident and self-assured while also being a complete fucking goober (it is a comedy, after all). She's perfectly capable of being terrifying AND hilarious, often at the same time. A vampire girl failure, in the parlance of our site. I love her.
6. Lady Dimitrescu
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I know that she's apparently only in a fourth of the game, but it's still pretty great that Resident Evil 8 decided its mascot villain - its equivalent of the Tyrant, G, Nemesis, etc. - would be the hottest woman I've ever seen a milf an 8 foot tall lady vampire. She's not dainty and willowy like most lady vamps in fiction - not an ambush hunter - but rather HUGE and capable of tossing a human around like a rag doll. She's a physical powerhouse and she looks fine feminine while doing it. Despite being an unabashed blood-sucking monster, she still has enough depth and complexity to have important relationships (like a genuine love for her "giant mass of hive mind flies" daughters), and also she gets to have an awesome transformation into a fungal vampire dragon, which is rad as hell. Also goddamn, her fashion sense is immaculate.
7. Hecate from Hellboy
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"Hey, she's not a vampire! She's a goddess! That doesn't count!" Fuck you, my list, my rules. Hecate posits herself as the progenitor and mother of vampires, she drinks blood, and her main form in the comic is as a sicknasty lamia version of the iron maiden used by Elizabeth fucking Bathory, if she doesn't count as a vampire, nothing should. She is the concept of a vampire amped up to maximum capacity, a major mythological figure and an awesome villain.
...also I lowkey shipped her and Hellboy when I was a teenager. They could have made it work!
8 - 12. Carmilla and her girl squad from Castlevania
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I suppose I could have counted Castlevania's Carmilla as an adaptation of Miss Karnstein - they're both basted out of Styria, both sapphic, and it's clear she's meant to be an adaptation of the former, just as the Dracula of this show is meant to be a take on Bram's famous vampire. But ultimately they're VERY different characters in the grand scheme of things - Castlevania's Carmilla has none of the tenderness and vulnerability of her literary counterpart, instead being full of barely restrained fury. She is an excellent villain, complex enough to be interesting but thoroughly despicable enough to make it VERY satisfying when she bites it.
I also love her girl posse... in concept, at least. They've all got great designs and the groundwork of interesting characters, but of the the three, only Lenore, the waifish redhead, gets to do much of note. The two on the edges kind of just show up for a few scenes and then bail before the plot catches up to them, doing very little of note - though at least the big hunky one gets one of the coolest fight scenes in the whole show.
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Back to Lenore though - she gets a really nice character arc, and manages to become one of the few sympathetic vampires in the series (while still doing a lot of monstrous shit - she is not a defanged vampire by any stretch). I think her death scene is one of the most moving moments in the series finale.
13. Seras Victoria
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A good female vampire has at least one non-vampire part of her personality, right? Ok, so, Seras is:
the muscle in almost every scene she is, which is to say, the one absolutely beating the shit out of people while her allies run for cover
the perky henchman/morality pet of one of history's greatest monsters
the sole ray of sunshine in cast of edgy, cigar-chomping grizzled mercnaries and antiheroes she's been pressganged into fighting alongside
the victim of some HIDEOUS trauma even before her vampirization
the protege of a wise master who gets a full hero's journey arc, taking up his mantle at the end of the series
Like, I love her. She's the secret protagonist of Hellsing. She's got layers like an onion. The scene where she killed Zora Blitz reminded me why I love anime.
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(yeah it's the TFS version fuck you)
14. Youko Shiragami
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My Monster Secret is not a horror manga. It is a romantic comedy about a bunch of idiots trying to keep painfully obvious secrets hidden and succeeding only because almost everyone around them is as dumb as they are, just in very different ways. It is a manga where an entire chapter can be summarized as "all the characters race to get the last McRib, using their various supernatural abilities to try and cheat their way to the front of the pack." It is one of the funniest and most heart-warming stories I have ever read, one of my favorite romances of all time, and an excellent piece of long form story-telling.
One of the two main characters is Youko Shiragami, a vampire girl who can't let anyone know she's a vampire or else her dad will pull her out of school. She desperately wants to have a normal life with friends and, like, school shenanigans, but her fear of people uncovering her secret and hating her is so immense that she's been isolating herself from everyone, accidentally torturing herself by being close to what she wants but unable to actually have it.
At least, until Kuromine, the other main character of the story, discovers her secret while trying to ask her out on a date. He ends up promising to keep her secret, and the two of them form a real friendship that blossoms into a very sweet romance, where Youko gets to display all her incongruous personality traits that go against what you'd expect of vampires - namely, that she's kind of a ditz, with an unrefined style of speech and a complete inability to be suave and seductive. She's a sweet, flaky goofball with a big heart, who just happens to drink blood and tan really quickly in the sunlight. There is no other vampire like her, and the world is richer for her being in it.
15. Marceline, the Vampire Queen
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This list isn't ranked, but if it was, I'd put Marceline at the top. I think she is not only the most unique and deeply characterized lady vampire in fiction, but ranks right up there with Dracula in how she redefines the idea of what a vampire can be. Like, look at the forms she takes!
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There are DOZENS of different monstrous shapes Marceline takes during Adventure Time's 9+ seasons of television, and any one of them would be a superb and memorable vampire on its own. And she's ALL of them. Just on a design standpoint, she is a standout. I think only Dracula himself could compete.
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But she also explores what the concept of what a vampire is in ways no other vampire in fiction can, in part because of the unique nature of Adventure Time's setting. In a world where humans are an extreme minority and most people are weird monsters, a vampire isn't that odd, so we get to explore what being a vampire means divorced from the comparison to "normal" human beings. There's the expected tragedy to Marceline, of course - she's a 16 year old who has been stuck in that adolescent state for hundreds of years, and much of her character arc over the show (including the magnificent vampire-centric storyline, "Stakes") focuses on the horror of being stuck in that transitional state, not quite a child but not quite an adult. Marceline struggles to mature, to understand herself and others, and her vampirism both keeps her distant from reaching those goals but also gives her a lot of time to figure out how to approach them when the opportunity arirves. Marceline goes from one of the most immature and selfish characters in the show to perhaps the most emotionally intelligent, blossoming into a sensitive and thoughtful person she could never have been without first becoming a creature that seems so inherently opposed to ever having those traits.
And she did it all in a children's show where she was rarely if ever allowed to actually drink blood - a problem the writers got around by having her suck the red color out of things, which is right up there with the Joker Venom from BTAS in terms of genius ideas spawned by children's show censorship.
Marceline is the GOAT.
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seawitchkaraoke · 1 year
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False has 4 mcc wins now and now there really isn't any way anyone can still say she got carried to those. She is still so underappreciated but like. She is so so so good!
Obviously she's really good at builtmart and rocket spleef rush and quite good at SoT and battle box and such but the main thing she is really good at that doesn't show up in coins much? Is call outs!
If False is on a team that listens to her and/or that she feels comfortable yelling at until they listen to her she is sooo valuable bc she'll stay cool, keep an eye on the bigger picture and make really good calls. That's especially obvious in sky battle. This event her teammates really weren't listening very well to her repeated telling them they needed to move in and bridge and avoid the border so she build the bridge herself and then when the others fled to what she'd build bc of the border gave a snappy little ''you're welcome'' (queenshit). Imagine what that could have been like if they'd have listened to her earlier (not blaming H and the others here, skybattle is very chaotic it happens).
Similar that time she teamed with Illumina and took charge on the last sky battle round after two really bad ones and got them up quite a few places. She keeps a cool head she pays attention to the threats, both other players and the border and she quickly finds ways to adapt and get them in a better situation. She also does this in survival games and in battle box, she realizes when a strategy isn't working and figures out quickly how to fix it.
Of course, bc this is still a gaming tournament, it's full of misogyny so she doesn't always feel comfortable taking charge like this and when she does, isn't always listened to - and even when she is listened to, some fans will then come after her for telling their fave he's wrong (like some of illumina's fans did that time - i'm not blaming him for it but it sucked)
This is why I loved this team, H, Dave and Cub weren't always amazing at listening in the chaos but False clearly felt comfortable with them and wasn't afraid to call them out, especially H and Cub who she knows better of course (and who's fanbases would never say a word against her bc H and Cub make it very clear how much they love and respect her) - she got Cub to give her the bow and take the blocks after the first few rounds of battle box, she called H out for not listening to her border calls on sky battle and she of course absolutely shut all of them up in dodgebolt ''i want to hear a deep breath'' ''no i need to just take slow breaths'' ''don't overthink don't overthink'' ''don't talk to me'' queen shit.
Now False is fairly good at pvp (best hermit for sure) and she is very good with a bow, but honestly I think she'd be even better as a general. The leader doesn't have to be the same in every game and it doesn't always have to be the person with the highest coin average though that's usually how it plays out. I think a lot of the time a team could really benefit from giving the leader role on sky battle (and other games maybe but especially sky battle) to False. The best pvper of the team is probably to busy picking fights to pay attention to the border. False is paying attention to the border. She's already good at callouts but imagine what she could do if she was given explicit permission to boss the others around and the others were more tuned in to listening to her? I just think that could be soooo good
False probably won't ever grab that role herself so one of the actual participants will have to notice this and push her into it but I really hope they do at some point
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theresattrpgforthat · 7 months
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hello! i was wondering if theres any ttrpgs set in/inspired by Terry Pratchett's Discworld? thanks :)
THEME: Discworld
I love the Discworld books and I'm very glad you asked this question. I have three resources for you!
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A One In A Million Chance At Adventure, by Jocher Symbolic Systems.
This is a game where you play the roles of, often unwilling, sometimes zealous, pawns in the cosmic octarine coloured narrative. Your character is not necessarily a "hero" per se, instead one could possibly see it as being important to the story. Characters like yourself do have a knack for not dying as often as a common mortal (or undead if that has been your unfortune).
With this follows that you'll naturally have a higher chance of actually, possibly, doing some heroic deeds, just by sheer mathematical logic. Unless, of course, you are the type of adventurer who'd prefer a cup of hot tea and soft slippers and a reliable day job.
That does severely reduce the odds of let's say beheading a mythical beast of ill repute or befriending the immodest wood nymphs of Howondaland*.
*if your day job happens to be for example a tax collector this is not true, this and similar careers have shown to increase the risk of leaving the disc rather early.  ** only rumoured, no one who has gone looking for them has ever returned.
This is a free, fan-made d10-based game written in the style of Terry Pratchett’s Discworld novels, footnotes and all. The characters you build are expected to be flawed in some way - they have vices that can cause problems for them and plenty of skills (or spells) to help them get out of trouble.
A One in A Million Chance At Adventure has plenty of supplements to support the game, including an introductory adventure: The Murder of Dominick Kolchak, and a character supplement: The A-M Professions Character Build Guides.
Discworld Roleplaying Game, by Steve Jackson Games.
There's a lot of unusual stuff on the Disc, but don't worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is the official roleplaying game published by Steve Jackson Games, the creators of Munchkin and GURPS - which means that this game also uses the GURPS system. Characters are pretty in-depth and require some time to put together - and that means the the core rulebook is a pretty hefty read. If you like big games with heavy modularity and a lot to chew on, maybe this game is for you!
If you want to try the game out and need a little help, there’s a GURPS Character sheet app available to help you put characters together, and Chris Normand is an avid enthusiast with many videos providing advice on how to get a grip on the system.
The Kleptomancer’s Crypt, by Max Kāmmerer.
The Kleptomancer’s Crypt is an adventure for Troika!, but is easily adapted to other systems. It mostly consists of tables to help you generate a variable adventure. Improvisation and interpretation by the GM required. 
A client hired you to break into the Kleptomancer’s Crypt and so you did. Now you need to get out of the place. The Kleptomancer is a government official tasked with redistributing the wealth by stealing from the rich and keeping what they stole for themselves. Okay, that last part isn’t in the official job description. The Crypt is filled with all kinds of strange things and rooms and people, really. You might for example encounter pipe smoking sloths, boardgame playing plants, ever expanding spheres or the Kleptomancer’s apprentice. The place is dangerous, so you prepared by cutting a deal with death, preventing you from dying while you are in the Crypt.
To be clear, this is not a full game. It is simply an adventure for one.
The eclectic tone of Troika fits Discworld so well that I’m not at all surprised that there is an adventure made for it. If you have experience with Troika, or even with other OSR games, you might want to check this one out.
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artist-issues · 10 months
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Screentime For the Prince
You know how in the original Snow White and the Seven Dwarfs, each character's true nature is revealed by what they choose to treasure?
You know, Grumpy treasures safety because his true nature is vulnerable, the Queen treasures beauty because her true nature is ugly, and Snow White is the only one who's treasure is as true as her nature: pure love?
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And how the Prince only gets around 5 minutes of screentime, and in those 5 minutes, proves that he A) treasures Snow White's true nature of pure love and B) keeps his promises?
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Well, I was thinking. In the new Live Action, they're basically writing in a different male character in place of the Prince and not focusing on any kind of love story. So it's not actually "Snow White." But what would a good, faithful, beautiful adaptation of Snow White look like? (You know, one that actually does adaptations correctly--like Cinderella 2015?)
What should they be doing with the Prince?
I have a general idea below.
I mean, they can't introduce him in the same way they did in the classic animation. Obviously modern people aren't used to so much nuance in their big-screen fairy tales anymore; 5 minutes of screentime isn't enough, we prefer Mr. Darcy & Lizzie Bennet-levels of couple-building interactions, at least. And that's okay.
But it means we have to fill in a lot of the blanks about where this Prince comes from and why he values Snow White's "pure love nature" so strongly.
So I figure, in my head, it might look something like:
The Prince (let's call him Walther, German for "Walt," since basically everybody who worked on the original movie agrees that it was Walt's big brain child, and the popularized "Ferdinand" is not only fan-made but makes me think of a kindhearted bull) is the heir to a neighboring kingdom's throne.
Prince Walther isn't King yet, not because his parents are still King and Queen (they're dead,) but because tradition states he can only take the throne once he's come of age. Prince Walther's like 17, turning 18. So instead, his kingdom is essentially run by this council of busybodies, with one Regent holding the throne until he's old enough to take it. Something like that.
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(the picture is of Dean Stockwell who's the son of the original voice actor for the Prince, I think someone who looks like him ought to be cast.) Prince Walther experienced pure love from his parents, who treated him like a normal boy and didn't place much emphasis on courtly manners or politics when raising him. But then they died tragically, leaving their honest and innocent son to be raised by a bunch of old people who put way TOO much emphasis on those things.
Because everyone in Prince Walther's court has had to handle being next-door neighbors to the Wicked Queen's country. They're all super political, and afraid of appearing weak, and therefore, very insincere. That's what I'm saying.
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Everyone he interacts with on a daily basis never comes out and says what they really want. Nobody is genuine. He lives a life of hearing words like, "good morning Your Majesty, I hope you slept well. The Grand Duke could certainly stand to sleep better; the poor fellow looked run down at breakfast." but learning that what they actually mean is, "The Duke is getting old and ineffective and when your birthday passes you should decree that he give his land and resources away to me."
And he misses the genuine love the court used to feel from his parents' kind, simple way of ruling. No political games, no complex feuds. Plus, he misses the personal love they shared as a family, genuine, uncomplicated. He missed the days when people just say what they really want, unafraid, so that their rulers can take care of their needs.
Then there's the problem of why Prince Walther's in the Wicked Queen's realm in the original movie--that's not his territory, if he has his own kingdom.
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So I think it would be neat and interesting if the Queen wants Walther's land. Maybe she invited his parents, way back when, to a kind of audience to negotiate an alliance. Then she got jealous of his mother's beauty, maybe even tried to seduce Prince Walther's father, and assassinated them both when he rebuffed her. Oo, maybe even the Huntsman (her FAITHFUL Huntsman) helped her do it all those years ago.
But she didn't realize they had a young son, so she couldn't just raise her hand and say, "Hey Neighboring Kingdom, it's too bad your monarchs both mysteriously died--don't worry, I'll be your new leader" because Prince Walther's council suspected foul play (they always do, they're suspicious people) and were preemptively like "NO NO WE HAVE A PRINCE, WE HAVE A PRINCE! We're fine, we don't need help, everything's fine."
So she sort of had to stew on that. Maybe she even tried a couple more halfhearted attempts to get their throne, and they just never worked out--then eventually her attention was occupied by how much older her stepdaughter was getting, and how much prettier.
Anyway, Prince Walther asks for an audience with the Wicked Queen; he's about to become King, and he knows that the council fears their neighbor, and he sort of wants to go over and size the next-door ruler up for himself. So he rides over with a little delegation of the members of the Court he can actually tolerate the best, and is visiting.
It's not fun. They're only there for a day, but the Wicked Queen is definitely scary. For one thing, she's unnaturally beautiful and everyone he brought with him is either stupefied in her presence or terrified. He himself is very confused by her; he's an open-hearted guy, with a touch of naïveté even though he was raised with good intuition and doesn't trust the Queen. All audiences with her are full of all the formal, double-and-triple meaning conversations that he hates back home; except worse, because she makes everything seem more sinister.
So after a particularly weird conversation with the Queen where he can't decide if she was flirting with him or threatening his kingdom, he goes for a ride around the courtyard to clear his head. And what should he hear, like a breath of the freshest air since his parents died?
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A pure, beautiful voice. A young girl singing--and not just singing about anything, but singing about what she really wants. Genuinely. Her heart's fondest desire--and it's not power, or land, or even freedom. Just love. She's singing loudly, like she doesn't care who might hear such a vulnerable longing.
And he climbs over the wall and sees this scullery maid. She's absolutely beautiful, even though she's dressed all in rags, and he loves the picture of her: sharing her heart with doves, who feel completely safe with her, and not having to worry about what anyone thinks of her.
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He sort of eavesdrops on her for a little bit, and in this part of the movie, maybe we learn how impulsive he is. He just jumps over and tries to join in. Maybe it's even a little funny. And we can stretch out the feelings behind the part where Snow White runs from him--that feeling of her being unsure of a stranger, not because she worries about what he thinks, but because it's so surprising that anyone is taking notice of her so abruptly at all. And she doesn't know him.
Maybe he asks to extend his stay at the Queen's palace and keep negotiating or whatever, but he really just wants to get to know the scullery maid better.
Then the romance is sort of still fast, but built in a way that the audience can sink their teeth into. The Prince and Snow White have a few more mutually-agreed-upon meetings, not necessarily hiding them, but just in breaks between courtly audiences with the wicked Queen. They're both enamored with each other: she's never been treated so kindly by anyone and his whole faith in pure, innocent love and uncomplicated, genuine people is being restored just by talking to her. They bond chiefly over missing their parents.
Eventually he learns that she is the Queen's daughter--maybe from the Huntsman, maybe from Snow herself in an innocent way. He's stunned that she's treated so poorly, but the second he learns it, he confesses that he loves her and he wants to take her away from there. Plus, this solves the whole "will my kingdom go to war with the Wicked Queen or be allies even though we can't trust her" diplomacy thing--Snow White is her heir, so it would be a beautiful twist of Providence that the girl he has fallen in love with can also be the alliance of peace for the kingdoms through marriage.
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Snow White accepts his proposal, but she's afraid for a moment that her stepmother won't allow it. The Prince urges her not to be afraid: he'll take her to his castle and they'll be happy no matter what: he promises it, he gives her his word, he encourages her not to worry because he won't let anything stop him. It's lovely. She finally has someone she can gift her superpower of pure love to, and someone who can treasure her like she deserves.
Problem is, the Queen overhears this last conversation, right after learning that Snow White is the new "Fairest of All" from her mirror, just like in the original film.
So while the Prince is convincing his council that he's proposed to Snow White, the Queen's largely-unknown secret stepdaughter, and is going to reveal the fact to the Queen tomorrow, the Huntsman and the Queen herself are plotting the assassination attempt that eventually leads to Snow running for her life and living with the Dwarfs before she ever gets the chance to see her betrothed again.
Then the movie unfolds largely the same way it did, but with more dialogue and nuance strengthening the original's main themes: Snow White is pure love in nature, and that's everything the Prince has been missing, and he fulfills his promise which she has total faith in. And along the way, the Dwarfs learn to care more about protecting an innocent girl than they care about protecting themselves, and treasuring a person over jewels. Grumpy in particular. And the Queen dies because she's a jealous witch who's self-love has twisted her into something ugly.
Basically, what I'm saying is, there's a way to make the Prince compelling for audiences who are now used to more fleshed-out interactions in movie couples. Just give him a background that is longing for pure, uncomplicated, innocent love. Then when he runs into Snow White, who's never been treasured and valued since her parents died, they give each other everything they've been longing for--and then they have faith in one another when circumstances, both funny and sinister, force them apart.
It's like the Notebook (just in story structure)--you build up romance in the first act through a few poignant scenes, but then the rest of the movie is about waiting for that romance to be fulfilled.
Anyway. I guess I could've said all this more succinctly, but I was kind of making it up as I went. 🤷‍♀️
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mortalityplays · 9 months
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Unfortunately the incredibly fragile fanfic writer with thin skin thing has crossed over into literature, particularly YA and genre literature, these days. Everyone is having a bad time and no one can stand constructive engagement with their work
there is a particular kind of person that falls in love with the concept of being a writer, but is absolutely unwilling to put any effort into seeing or treating it as a craft they need to actively master. they have always existed and will always exist, probably because it's much harder to see at a glance when a writer is full of shit than when someone makes terrible visual art.
traditionally you'd either find those people vanity publishing or wealthy/connected enough to publish through friends, family, old classmates etc. the people who didn't have access to those avenues (or who were too cowardly even to brush against the possibility of having someone read their work and think it was less than perfect) would stereotypically just work on their great novel forever and never let anybody read it.
the point I'm getting to is I think the larger and larger market share commanded by crybaby bad writers is reflective of the point we've reached in late capitalism. publishing companies have realised there's money to be made in doing marketing pump and dumps on writers who don't know or care enough about writing to spend more than maybe 2 years producing a finished manuscript, and who are so intensely horny for attention that they'll happily accept whatever conditions are put on them (we're looking for vampire enemies to lovers in a speculative future hunger games marriage tournament. also you have to promote it on tiktok and speak on a panel at this fan expo we sponsor, and give every other YA author in our stable a 5 star goodreads review. we will not be paying you for this). at the same time, people have been conditioned to see media consumption and audience affiliation as virtues and even skillsets. an infantilised media landscape combined with the proliferation of youtube media analysis hustle culture has primed an entire generation to believe that they're insightful, incisive, genre savvy wunderkinds whose bts-meet-the-winchesters fanfiction is actually the voice of a generation and DESERVES a three novel series and movie adaptation.
we're sick. we're not well.
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anarglitch · 7 months
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Scott pilgrim takes off inhabits the same artistic space as the matrix 4, or even the final fantasy 7 remake. I mean this as a good thing. It has the distinct touch of an artist that made something that defined a generation revisiting the art that outgrew them a thousandfold with more maturity and different interests.
These interests usually skew meta, they're about what drives someone to revisit something made by a past version of oneself, about the experience of suddenly gaining more influence than anyone could reconcile, where criticisms of your work (which you also, no doubt, have many) become synonymous with criticisms of your culture. If you've been here a while, you probably know (and are tired of) what I'm talking about, manic pixie dream girls and aloof average male protagonists, toxic nostalgia, pick your theme and it's a video essay title.
Imagine having every read of your 2004 funny video game-coded coming of age comic reverberate infinitely toward every direction, people saying your main character taught a whole generation of men to be self-absorbed while the exact opposite type of people rant about how your secondary lead "ruined a whole generation of women" because of hair-dye or whatever. Imagine Edgar Wright makes a movie adaptation of your cute little comic that somehow launches the careers of half of the current celebrity pantheon simultaneously. How would that change you?
Well, for one, it makes you less relatable. The truth of an aloof nerdy guy dating in his early 20s is a lot more universal than the truth of an artist in his 40s forever defined by the event horizon of a thing he wrote half his life ago. The matrix 4 couldn't stop talking about how it feels to have created the matrix. The final fantasy 7 remake can't help but to constantly examine what it means to remake final fantasy 7. It's easy to see why someone would hate that indulgent meta trend, I'll probably never write a generation-defining story, why would I care about the first world problems of someone who did? It can feel distant, and at its worst it can feel insulting. Like it's pointing the finger at the fans, whispering 'you did this to me'. I get that.
I get that, but I love it.
It's the fundamental difference between wanting something that is like something you liked, and wanting someone that is from the same creator of something you liked. The difference between feeding the mona lisa into an AI and finding a new authentic da Vinci. You can't make something entirely new if you religiously stick to using the parts of something that's already there. The human behind the work will always have influences you didn't realize, thought patterns and aesthetic preferences that weren't entirely clear in their previous work, no matter how much you deconstruct it. More importantly, the human will also change, and this organic self-continuity will reflect on the art. I don't want the creator of something to hold their own creation with the same zeal as its fans, because someone who did that simply wouldn't have been capable of creating the original piece in the first place.
I don't want a product, I want art.
Scott pilgrim, the original, indulges the most earnest impulse we have-- that of self-mythologizing, of creating a narrative off of our own lives. To depict the mundane as fantastic, interpersonal relationships as adventures. It resonated with so many people because it was earnest, and it was also picked apart to hell and back because it was earnest. Its flaws were on display, and not just the ones it intended to show. But in my opinion, the opposite impulse, that of washing off everything that could be criticized and presenting the cleanest possible image of yourself through your art, is just... bad. it makes for bad art, or it just freezes you. The very first hurdle of creating anything is getting over that, then maybe the spotlight will fall on you. If it does, you'll get everything you ever wanted, but everyone gets to see through you.
So, how do you revisit something like that? You have two options. Either you take all the pieces and try to reassemble them exactly how everyone remembers it, signing your name as a formality, looking at a mirror in which you no longer see yourself, or you talk to it. You dialogue with your own work, with who you used to be. You travel in time and talk to yourself. You question them, acknowledge them but also teach them a thing or two. You don't respect the product, you respect the feeling. You find the same earnestness that made you put pen to paper for the first time, and you point it towards your new loves and fears. Maybe you make it less about the main guy, take the chance to develop your secondary characters, maybe you give the girl more agency. Maybe you summon the future and refuse its answers. Maybe you fight yourself.
That's the harder choice. It submits your new self to the scrutinizing eyes of a whole new generation, it risks alienating the people who identified with your previous piece. It's riskier, probably less profitable, and by any pragmatic lens probably a bad idea. But it's the only way you can make art. It's truth, the truth that got you there in the first place.
It's how you get it together.
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egophiliac · 4 months
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i just want to say i recently discovered you & love your art so much!! i only know kamen rider and twst on very surface level. but seeing that a game like ride kamens is gonna exist has me brainrotting like crazy. I wanna get in joseimuke games now haha. Any suggestions?
Cant believe we have only one more rider reveal for ride kamens... i'm personally hoping for specter but i have zero evidence besides the two horns. idk i just really like the suit designs from kamen rider ghost a lot so it would be super cool to see a ghost rep. though i heard ghost is a unpopular series in japan most likely not. Dang guessing these silhouettes are like "whos that pokemon" on major crack...
thank you! ❤️❤️❤️ I love that off-the-wall adaptations (if that's even the right word) like Twst and Ride Kamens can exist in this world. more media franchises need to make absolutely buckwild decisions like this.
(also DANG a Specter would be fantastic! especially Deep Specter, he would look amazing. 😭 I had mixed feelings on Ghost as a series but its designs went pretty dang hard Beethoven was criminally underused for how good a design it was. think of the hoodies! THINK OF THE HOODIES.)
I don't play a lot of games in general, so I'm pretty new to joseimuke games myself; if anyone else has any suggestions then please drop 'em in! :> if Twst is sorta your starting point, then the ones I tend to see brought up as ones that fans also play are Ensemble Stars, Uta no Prince-sama Shining Live, and Mahoutsukai no Yakusoku/Promise of Wizard. though disclaimer this is just based on what I've seen people talking about, so it might be outdated and/or not actually similarly-toned games!
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nintendoteuthis · 2 years
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Some thoughts on the books, comics, and magazines you can put in your lockers
Disclaimer: This is a mix of reasonable inferences and headcanons.
Comic books
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Comedy comic: A comic book featuring the character Monkey Crab (that's who that is. he seems to be quite popular). Aimed at younger readers; has a more light-hearted tone
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Romance comic, fangirl comic, love-and-war comic: All romantic manga, probably written by the same author. Don't know what's inside, but I'd wager that the first tells a relatively simple story of a boy and girl falling in love, the second involves a romance developing between a performer and one of her fans, and the third involves a love triangle involving two men on opposite sites of a war. Not the most complex of plots, but Inklings and Octolings eat it up.
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Sci-fi comic, sports comic: Pretty much what they say on the tin.
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Sharktooth Comix: Basically Weekly Shonen Jump but for the Mollusk Era. Weekly anthologies of comics aimed at a young male demographic. From the covers, we can infer that among the series inside are comic adaptations of Ultra Squid and Octo Kong Country (and another series based on Monkey Crab).
Magazines and journals
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Boneless Appetit: A cooking magazine aimed at a younger demographic. They're trying to make cooking fun.
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Drip Squad: A fashion magazine. This issue includes a feature on Inkline.
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Evolved Science Journal: A scientific journal focused on biology, paleontology, and evolution. The study that made the cover presumably discusses Inkling evolution.
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Ink & Splatter: Based on the title, the Roller on the cover, and the Ammo Knights logo, I think this magazine focuses on inksports, especially weapons and strategy. Sponsored by Ammo Knights.
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Inkopolis Illustrated: Hey! That's HaikaraWalker! A general culture magazine that covers the styles, sports, and music of Inkopolis. They try to find interesting things about the city to cover. Lots of Inklings and Octolings who moved to Splatsville subscribe to this, so they still feel like they have some connection.
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Nostalgia Power Magazine: A retro gaming-focused magazine. Not to say that it doesn't include stuff about older games as well, but retro gaming is its focus. It seems that retro games are very popular among Inklings and Octolings (based on locker stuff, the N-ZAP, and all the stuff in Ancho-V Games).
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Rockin' Music Quarterly: A music magazine. Not much to say.
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Squidgital Game Guide: Another gaming publication. In order to avoid competition with Nostalgia Power, it probably focuses more on walkthroughs, tips, and trivia about newer games.
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Tunnel & Track: For the real train nerds. This magazine is all about public transport.
Other stuff
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Fantasy novel: Can't really say much more about this from the cover.
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Popular novel: Also a novel. I think that this is, like, a "classic" - the type of thing you'd be forced to read in high school English classes.
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Salmon Manners Handbook: Honestly I'm not sure what this is. It seems to be geared towards fish, and it also doesn't seem to have anything to do with Salmonids. Any ideas?
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dootznbootz · 5 months
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I don't think Greek Mythology retellings/adaptions/inspired/etc. are necessarily "evil"...but I DO think people REALLY need to understand that there's a huge difference between the actual mythology and certain media.
I feel like people have to basically do a "Fandom ___" to say the different versions. Like "PJO ___", "Hades game ___", "TSOA ___". For it to be understood that these depictions are DIFFERENT. I'm saying this as someone who grew up reading PJO and still has a soft spot for it. But as someone who really loves Greek Mythology as well, I sometimes get really SAD.
I'm going to use the comparison of Howl's Moving Castle with it's Book Vs. Movie. I enjoy both!!! But they are honestly very different. In the movie there is no "sister swap", Markle isn't a young teenager, Sophie doesn't throw weed killer at Howl, and many more moments. But I enjoy both because even though there are changes they still keep components that are ingrained into the characters!
In some Greek Myth retellings/adaptations/stories/etc., characters are...SO different from the source material. That's fine...Choose what you want with your story... But folks should know that the modern adaptations are NOT the source material!!!
It bothers me that a lot of these wonderful myths and stories are twisted up and seen so differently because of a modern version of them. You can have that character be "awful" or a certain way in your story. But I almost feel that as fans, it's not good to generalize them or see it as "This is the truth". People are hating the mythological figure when it's only in that interpretation they are like that.
In PJO, Ares is "Zeus' favorite", isn't a good dad, a misogynist, etc. The actual myths? One of his Epithets is LITERALLY "Feasted by Women", in the Iliad everybody basically bullies him with Zeus literally saying he hates him. He cries when he learns one of his sons is killed in the war. He literally kills someone about to rape his daughter. Ares isn't perfect but it makes me sad with how he's viewed and talked about when it's only in PJO he's like that. Same with Dionysus. Read the Bacchae, you'll love it.
In Lore Olympus, Apollo rapes Persephone (noticing the fact that modern takes on the myths add rapes where there never were hmmmmm) when he never did in any of the myths.
In TSOA, Thetis is cruel when in the Iliad, she is such a loving mother to Achilles. She grieved alongside her son over Patroclus. Also with Agamemnon. In Ipheginia at Aulis, Agamemnon is a MESS. He adored his children.
In Circe, Odysseus is viewed as a selfish man who ONLY hurts others and doesn't care about his family when that is LITERALLY his one consistent character trait. HE is actually the one who is the victim of rape. Circe was never raped.
Medusa is only a victim in Ovid's, a Roman man, works. Not in GREEK mythology. She was just a cool monster. Leave Perseus alone. Poseidon and Medusa actually had a consensual relationship in Greek Mythology!
These adaptations/retellings/inspired by/etc. whatever anybody wants to call them, are not the real myths! They may be similar in some ways but to just generalize them or hate the deity/mythological figure because of something they did in the new media feels fucked up!
You can enjoy these new stories. There's nothing wrong with that!!! But know they're not the real myths. Maybe even label it as "I hate ____'s version of ____". As that makes it clear what version you're talking about.
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copperbadge · 6 months
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Supposedly, people with Anphantasia don't get scared reading scary stories, or at least not much. Is that true with you if you ever read Horror?
You know, I'd never thought about it, but I suppose it is. To an extent, anyway.
Follows a discussion of my relationship to horror prose and media; if you don't know what aphantasia is, as many people coming to this tumblr don't, I have a tag for it here that may help -- it's basically the lack of a "mind's eye", a visual imagination, so I hear/read things and don't see an image of them in my mind. If you are scoffing right now that nobody actually has a mind's eye, congratulations, you may also have aphantasia. The articles linked in the tag will be useful to you.
I have definitely been scared by prose before but it's very rare, and not much since I was a child, when the stories I found scary were preying on fears I already had. I loved the Scary Stories To Tell In The Dark books, and I think it's not unusual that I found the illustrations more frightening than the prose, but the only story that ever scared me was the one about the vampire who kept trying to grab a kid through a window -- because I had a window over my bed in my childhood bedroom and I was terrified I'd look up to see someone looking down at me through it. Likewise, as an adult, the only content in horror I find scary is what I think of as "mind horror" -- the loss of faculty or the loss of awareness of faculty (think the end scene of the novel Hannibal with the brain). Which is one of my biggest fears.
I don't read much horror because generally I get bored, which has in the past made me feel faintly appalled at myself, but which now makes more sense. Certainly I have no interest in slasher-style gore in prose, because I find it uninteresting and it goes on a really long time, while I don't watch it in movies/TV because the visual is upsetting -- so if I was getting the visual from the prose I might react more emotionally. I am a fan of Stephen King but mostly his early work where he was shorter on suspense, and I was reading it because I liked the ideas and the characters. Carrie is super interesting because of the personalities involved, not because of the violence or the horror aspects. But I've never seen a movie adaptation and I can imagine I would be deeply unsettled if not distraught by certain scenes if depicted visually. Although I didn't find the Hannibal TV series super upsetting (I mostly was put off by how bad I imagined Will smelled) so perhaps body horror just doesn't do it for me.
This may also explain my hard-no on zombie media, because I'm not scared at all of zombies, I just find them boring and gross, and that leaves the post-apocalyptic humans. My hard-no on post-apocalypse anything is an aversion to imagining the end of my world, though, which isn't visual, it's conceptual, and not scary, just upsetting.
Like, people kept suggesting Zombies Run! to me when I was taking up running and -- well, one, I needed the music to keep my pace, I didn't want it interrupted. But two, I didn't see why a bunch of random groaning noises would make me run faster. If you could see zombies chasing you in your head, yeah, that'd probably be more motivating.
It kind of explains too why I haven't written much horror. I used to be very curious about how people worked out what's "scary" in horror prose and I guess part of the curiosity came from not experiencing it myself. It's tough to know how to write a scary story when stories don't scare you.
To be clear, I definitely experience fear. Reading Stephen King's "It" didn't really scare me, but there were scary moments in the film adaptations. I startle at jumpscares. There's plenty of stuff in real life that I'm scared of. And even podcasts -- I don't get mental images during podcasts like apparently most people do, but Magnus Archives got me with the "digging into your pre-existing fears" thing once or twice, and while I didn't finish The Left Right Game (I just got bored) the hitchhiker scene definitely got me. But I think, unless it's playing on something conceptual that already existed, yeah, I don't find prose particularly frightening.
Huh. This feels like the kind of thing that could have a significant impact on my creative output if I could crowbar my way into it. Knowing that I as an aphantic don't need descriptions that other people do has already, I think, impacted my editing process, but this feels like it maybe would somehow have an effect on the whole thing -- the fact that I don't experience emotions when reading in the same way other people do because I don't get the visuals is something to meditate on.
How the fuck did I ever even become a writer. Like what's up with that.
(Ironically it was X-Files fanfic. X-Files, a show that very much did scare me, for which I wrote and read a lot of fanfic, none of which did...yikes. Well, that's something to meditate on for the weekend.)
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malanasims · 11 months
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Taylor Swift Eras themed Legacy Challenge
i wanted to put together two of my favorite things: the sims and Taylor Swift. so i came up with this 10 generation legacy challenge in which each generation is inspired by a different album. I created this challenge for the sims 2 ultimate collection since that is the game i normally play, but i am sure it can be adapted for sims 3 or sims 4. i also implemented the traits project for ts2 but you can easily do the challenge without it using different personality points. i set up this challenge so that each generation alternates genders but you can switch that up. i also chose first names for each generation based on references of the album. also some of the writing is very cheesy and has a lot of references because why not go crazy. this is my first legacy challenge so if you have any critiques let me know. the rules are not strict and cheats can be used as its a story-based challenge.
Debut- Gen 1: Mary
“Take me home where we met so many years before. 
We'll rock our babies on that very front porch: After all this time, you and I”
You grew up in a small town where everyone knew each other. Your parents never had the greatest relationship and your mom was always with her best friend. Since birth you and her kid have been inseparable. Will you fall into the same patterns as your parents…or will you find a place in this world?
family/romance 
LTW: reach golden anniversary
nurturing, jealous, loves the outdoors, great kisser, family oriented
marry your first love
have 2 children (at least one son)
formal wear is a little black dress
Fearless- Gen 2: Stephen 
“You played in bars, you play guitar
I'm invisible and everyone knows who you are”
Your parents raised you well but something about the fact that they only ever knew each other scares you. You want to get out there and make a name for yourself. You know no ones coming for you on their white horse. You’ll have to be fearless to become a superstar: but for now all you have is your mothers eyes and her old guitar.
fortune/pleasure
virtuoso, charismatic, irresistible, ambitious, non-committal
LTW: become rock god
go on at least 5 first dates
have at least one daughter
date a fan
Speak now- Gen 3: Emma
“When Emma falls apart, it's when she's alone
She takes on the pain and bears it on her own”
You often felt overlooked by your rockstar father. He was always busy and you spent most of your time with your mother until her mysterious disappearance. You feel like you grew up too fast, and now you love to travel back to your youth and fantasize about castles and dragons. So you become an actress; a character. Will you break out of your fathers famously destructive patterns, or will you regain your balance on the tightrope and break out before fire can catch you?
popularity/romance
LTW: Become Icon
natural born performer, childish, bookworm, shy, hopeless romantic
your first love doesn't work out/ you break their heart
have at least one son
have a strained relationship with your father but a good relationship with your mother
meet your true love at a party and then never see eachother again
Red- Gen 4: Bobby
“How you took the money and your dignity, and got the hell out
They say you bought a bunch of land somewhere
Chose the rose garden over Madison Square”
You grew up in the starlight of your mothers fame. You two were always close but after suffering from the tabloids and the camera flashes you decide this life is not for you. You move out of the Angel City and start anew. Your mother has given you some funds and you build up a family home. You tell everyone you left because the city wasn’t right for you… but maybe it was partly to run from your playboy/girl ex who you know was trouble. Now you spend your life painting and searching for your muse. Will you stay paralyzed by time or finally begin again?
Knowledge/family
LTW: become visionary
artistic, eco friendly, night owl, loves the cold, loner
Have an on and off toxic relationship
Move out of your parents house
Settle down with someone nice
Have 3 children (at least one girl)
1989- Gen 5: Love
“You searched the world for somethin' else
To make you feel like what we had
And in the end, in Wonderland, we both went mad”
You grew up secluded from the world, surrounded by your mothers paintings. Your mom loved the environment but you couldn’t wait to get out of the woods and explore new places. Somewhere along the road, you fell into a rabbit hole of insanity: mascara running in the bathroom and rose gardens filled with thorns. You blow money and string lovers along. You have fantastic delusions until your wildest dreams turn into nightmares. Will you accept the help from your family and abandon your affinity for screaming, crying and perfect storms? Or will every day continue to be a battle?
knowledge/pleasure
LTW: Become space pirate
Insane, unstable, diva, adventurous, jealous
Join the adventurer career
Have 3 loves at once
Have children with multiple people (one must be boy/girl twins)
Lose money in poker
Reputation- Gen 6: Burton (the name is so bad help)
“I don't like your kingdom keys
They once belonged to me
You asked me for a place to sleep
Locked me out and threw a feast”
Yeah, your mother may have done a number on you, but who's counting? Maybe your twin sister… Everything you did, she just had to do better. In the wake of your mother’s madness, you turned to dancing. You found peace in swaying as the room burnt down. Your twin sister on the other hand hated how you were lit up every room you walked into, but you couldn’t help it. There's nothing she hates more than what she can't have… so she turned to sabotage. Just when you think that your life is perfect- you're at the top of your career and you finally found love- your sister starts a rumor that you cheated on your love. Your reputation as a famous dancer goes down in seconds. But to your surprise, your lover isn't reading what they call you lately and your relationship is stronger than ever. Will you get revenge on your sister and become exactly what you despise, or sit back and let karma take over?
Popularity/romance
LTW: Become world class ballerina
Party animal, irresistible, social butterfly, hot headed, unlucky
Be enemies with your twin sister
Never be unfaithful
Have a bad reputation
Have at least one daughter
Lover- Gen 7: Cornelia
“I’d be a fearless leader, I'd be an alpha type
When everyone believes ya, what's that like?”
You've always known you wanted to change the world. Who cares if you were overlooked and discouraged. Snakes and stones won’t break your bones. You never had a big family as your father walked away from his. Sometimes it gets lonely trusting the wicked, and your loyalty was often a fault. You turn to politics to combat your feelings of helplessness, but no one takes you seriously and you feel lost in the light. You have to start from the ground up with the help of your best friend. You start to build your picture-perfect life: the kids, the lyrical smiles and the power. Will you drive away your lover by searching for their dark side, or will you put aside your ways and find the daylight?
Popularity/family
LTW: Become mayor
Good, easily impressed, brave, unlucky, perfectionist
Fall in love with your best friend
Have 10 best friends
Have children (at least one son)
Folklore- Gen 8: James
“I had the shiniest wheels, now they're rusting
I didn't know if you'd care if I came back
I have a lot of regrets about that”
You grew up trying to meet the expectations of your politician mother. Everything had to be picture perfect, even your private life. So she set you up with the daughter of one of the most powerful families in town, Betty. At first you are skeptical, but over time you fall for her integrity and affinity for old cardigans. Along the way you begin to feel stuck, tired of the sensual politics and your mother’s watchful eye. That's when you meet August -the polar opposite of Betty- and some part of you has to know what she is like. You meet in parking lots and dive bars, but after Betty finds out, you realize that summer is dwindling. In wake of losing two girls, you turn to writing: poetry and sad prose. You get lost in your stories, but once you start to gain traction, you can’t help but wonder how different your life could have been. Will you rekindle your wild flame with August or go back to the peace you felt with Betty?
knowledge/ romance
LTW: Publish 5,000$ best seller*
Great kisser, coward, bookworm, brooding, commitment issues
Fall in love with Betty
Fall in love with August
Confess to cheating on Betty
Write novels
Move into a cottage by a lake
Finally choose the one girl
Have at least one daughter with her
Evermore- Gen 9: Ivy
“And the skeletons in both our closets
Plotted hard to fuck this up
And the old men that I’ve swindled
Really did believe I was the one”
You always resented your father because he abandoned the good life for a cottage in the woods and his stories. You don’t want that; you want power and wealth. You don't need love, just a fancy car. So you turn to crime, because it’s easy for you; you love the gold rush. You con men and no one will ever prove it. You marry rich men and inherit their money when their time runs out. But then one day you meet your match, a fellow criminal, and wonder if this life will really bring you happiness. But you realized this a little too late, and now you're forced to drink your husband's wine… but he was the wrong guy. Will you leave the life of crime behind or will you stay frozen in time?
Fortune/pleasure
LTW: Gold digger
Kleptomaniac, genius, charismatic, mean-spirited, rebellious
Go into the criminal career
Marry a rich sim
Fall in love with a criminal and have an affair
Have a son
Midnights- Gen 10: Snow
“And I don't dress for villains
Or for innocents
I'm on my vigilante shit again”
You knew your mom wasn’t the most ethically-correct person. You like to think you inherited her better half; but that isn’t entirely true. You are determined to be different, so you become a spy; you get the satisfaction of working for the good guys and the pleasure that comes with great wars. Being a spy is difficult though, and you never know when things could go wrong. You are constantly burning files and deserting old lives. But you’re a mastermind, nobody can deny that. You finally meet your perfect person, but it's hard concealing your true occupation from them. You have money and respect… But can all of that pay for someone to just know you?
Fortune/knowledge
LTW: Become head of the SCIA
Perceptive, disciplined, loner, proper, daredevil
Join the intelligence career
Move homes at least twice
The rest is up to you since it is the last generation 
*50 new LTW mod can be found here
if anyone decides to do this challenge tag me! i'd love to see it
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