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Captain Fox and the Pirate Treasure Story

In a far-off land, where the sea meets the sky, a brave and daring crew set sail on their trusty ship, the "Moonlit Maiden." Captain Fox, with her bushy orange tail and twinkling brown eyes, stood at the helm, scanning the horizon for any sign of danger. By her side stood her loyal friend, Barnaby the Badger, his grey and white stripes glistening in the sunlight. "Steady, me hearties!" Captain Fox cried, her voice full of excitement. "We're closing in on the treasure's supposed location!" Barnaby grinned, his bright green eyes shining with anticipation.
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#Adventure-Filled Pirate Story#Captain Fox’s Exciting Journey#Mystery Treasure Hunt for Kids#Brave Fox Pirate Adventures#High-Seas Fun and Friendship#Imaginative Story for Young Readers#Children’s Pirate Book with Courage#Fox Pirate’s Quest for Treasure#Interactive Treasure Map Inside#Whimsical Animal Characters#Perfect for Ages 5-10#Engaging Storyline for Bedtime#Inspiring Teamwork and Curiosity#Fun Illustrations and Map Activities#Discover Hidden Treasure Together#PirateAdventuresForKids#CaptainFoxAndTheCrew#AnimalPiratesOnTheHunt#KidsPirateBook#TreasureMapMystery#IllustratedAdventures#YoungExplorerStory#BraveFoxPirate#WhimsicalPirateTale#BedtimeAdventureStory#FoxAndFriendsJourney#FantasyPirateQuest#ChildrensBooksMagic#AnimalHeroes#PirateLifeForKids
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A lot of people have asked me this and I think it’s about time I write something more detailed. So here’s:
PukeFactory’s Guide On Writing Dream BBQ ENA! (My Way)
1. She is a contradiction. Start there.
Dream BBQ ENA is a creature of duality, but not in the gimmicky way. Her emotions swing like a pendulum carved from glass—delicately unhinged. She will comfort you with a whisper like starlight one moment and then yell at a tree for looking at her weird the next. Her logic is surreal but never nonsensical. It’s sincere in a way that bends gravity. She means it, even when it makes no sense. “I think you’re a treasure map, but I lost the key, and also the concept of directions… but I still wanna follow you.”
2. Her voice is fragmented but honest.
Write ENA’s dialogue with a rhythm that feels like a glitched lullaby or a mixtape made of poems and outbursts. Use capitalizations, glitches, or dream-logic metaphors, but keep them emotionally grounded. “OH—oh no. Oh no I said the wrong thing. AGAIN. Hold on—REWIND, REWIND—Can I have a second take of that hug?”
Her speech patterns jump between:
• Soft and strangely poetic:
“You remind me of the feeling before lightning hits.”
• Loud and unfiltered:
“I ATE A ROCK OUT OF SPITE! I’D DO IT AGAIN IF IT MEANT YOU’D FORGIVE ME!”
3. She doesn’t understand relationships—but she craves connection.
ENA often sabotages closeness by accident. She’ll say something jarring mid-hug, not because she’s cruel, but because she doesn’t understand the rules. Intimacy terrifies her. Not because she doesn’t want it, but because she wants it too much. “Wait—was that love? Oh no. I thought it was just heartburn. Or like… something… BEYOND heartburn. Wait, come back!” She learns through interaction. She reflects. She messes up and tries again anyway. She’s endearing because she’s trying—not because she gets it right.
4. Her emotions are surreal landscapes.
Instead of saying “ENA is sad,” describe it like: “She paced in figure eights, muttering apologies to imaginary dogs and invisible moons. Her smile was brittle. Like candy glass.” Or instead of “she’s angry”: “Her eye twitched like a jammed film reel. She bared her teeth at the air, yelling something about betrayal and unripe peaches.” Dream BBQ ENA doesn’t feel things linearly. Her inner world is a Salvador Dalí painting on fire with longing.
5. Her body is unstable; use that.
Dream BBQ ENA’s body shifts and jerks. Her facial expressions glitch. Use this for emotional emphasis:
• When she’s anxious, maybe her smile freezes too long.
• When she’s excited, her voice pitch spikes into television static.
• When she’s afraid, her colors invert or her mouth refuses to close.
Her body is a mood ring coded by a trickster god. Let that reflect her emotional state in the scene.
6. She uses weird metaphors because reality doesn’t fit.
She compares people to:
• Clouds shaped like broken promises.
• Paintings that make her cry for no reason.
• Broken clocks that still tick in time with her heart.
Let her speak in beautiful nonsense. It’s not “random.” It’s instinctive, raw, and emotionally precise. “You’re like… a sunset that happened inside my lungs. You make it hard to breathe. I like it.”
7. She is not just a joke character.
Even when ENA is funny or awkward or loud, she is never just a punchline. There’s a quiet ache under everything she says. She was made to observe, to wander, to experience without truly belonging. Write her with that bittersweetness in mind. “I think I’m the kind of person who touches joy but drops it before it sticks. Like I’ve got oil on my fingers, or maybe I am the oil.”
8. Let her be messy. Let her be sincere.
She doesn’t always say the right thing. Sometimes she runs away instead of talking. Sometimes she laughs too loud at the wrong time. Sometimes she feels more like a glitch than a girl. But when she says “I love you”? She means it. She really, truly means it—even if it sounds like: “If you exploded right now, I’d collect all your little pieces and make a shrine. Because you matter. Because you always did.”
9. Tone: melancholic absurdity with heart.
Dream BBQ ENA lives in a world that feels like a dream and a fever. Your tone should balance whimsy with gravity, joy with grief, glitchy chaos with honest love. She is a reflection of people who feel too much and understand too little—but never stop trying to connect.
10. In summary…
• Speak in fragments, but write with intent.
• Let her emotions be surreal, shifting, and raw.
• Give her dialogue layers: poetic, jarring, sincere, awkward.
• She doesn’t understand love—but she chases it anyway.
• She’s not a clown. She’s a girl made of glitch and feeling and static and sweetness.
#comet responds#comet advice#ena#ena fandom#ena headcanon#ena x reader#joel g ena#ena game#ena dream bbq#ena oc#ena joel g#ena fanart#dream bbq#dbbq ena#ena dbbq#dbbq#imagine blog#imagine#writers on tumblr#writing advice#writblr#writeblogging#anon answered#thanks anon!#writing tumblr#writing community#writer community#writeblr#writing#writerscommunity
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STRAWBERRY FRECKLES — ༉‧₊˚.
ft. portgas d. ace
꒰ SYNOPSIS ꒱ : feeding ace strawberries during some down time
꒰ CONTENTS ꒱ : fluff ! a little suggestive at one point — WC : 1k
꒰ NOTES ꒱ : i haven’t really written anything in almost a month but i enjoyed writing this so, so much !! i hope you enjoy ^_^ divider by @/cafekitsune ᰔ
reblogs and interactions are always appreciated ! (*ᴗ͈ˬᴗ͈)ᰔ*.゚
ace had an aura like no other. the light, the warmth that he exuded was easy to fall into. a pool of molten lava that you think should burn you alive but ends up delicately caressing your skin, leaving gentle kisses in its wake.
a man the world sees as someone to be afraid of, someone that should be captured and answered for his crimes beams up at you with a smile that seeps through your skin, filling you with a warm glow that you couldn’t get anywhere else, shooing away any coolness left in your body.
times like these with ace were like no other. the two of you lived busy — extraordinary lives, ones that kept you at just out of arms reach from one another far too often. but the times you could steal a moment alone together was the very thing you both treasured most in this great big world.
the moby was busy, per usual, but today you had the luxury to hang back and relax. you and ace returning from a mission that left you both exhausted yet happy to be safely back in each other's arms.
earlier, you had the bright idea to sweeten the day a little, a reward for your heroics. sneaking into the kitchen, narrowly avoiding thatch and grabbing a small bowl full of the ripest strawberries you’d ever see.
a fruit that always brought your mind back to ace, the seeds resembling each little freckle on his face. the pinkish red color matching his skin whenever you caught him staring at you for a moment too long or anything that left him a little bashful.
nestled in a more private spot on the main deck, ace lays his head in your lap, looking up at you like he’s found the secret that ties this world together — or at least the one that ties his. you were his saving grace, his anchor, the one he was able to call home.
no matter how stormy his seas got, he always knew he’d have a safe place to rest his head — literally. in his favorite spot, he soaks up all of the love you have to give him like little rays of sun directly washing over him.
and the fact that you were feeding him definitely helped make him feel it all the more. gently reaching down with a strawberry for him to eat out of the palm of your hand, spoiling him as richly as he deserves.
“careful!” you warn him again, with absolutely no bite in your voice as his teeth stray dangerously close to the tips of your fingers. he would’ve taken you more seriously if you weren’t fighting for your life trying to choke back a giggle.
“‘m always careful!” he smiles, encircling your wrist with his hand, the muted heat from his palm warming you up from the inside out. he finishes chewing, bringing your fingers to his lips and placing a delicate, albeit sticky kiss on each one. “thank you for taking care of me.”
“of course.” you smile as he lets go of your hand. your softly caress his freckled cheek, freshly kissed fingertips running over each one as you map out the endless constellations, prettier than the night sky could ever show you. “it’s my most favorite thing in the world.”
his brown eyes glaze over, something inside of him dragging him back into the depths of his mind. the gears in his head turning as he tries to figure out how lucky he was to be loved by someone like you, before morphing into something darker, if he even deserved your love.
something you find yourself easily reassuring him, as simple as breathing. loving ace was the thing you were put on this world to do and you’d do it again and again every day, for the rest of your life.
“what would i do without ya?” ace’s smile pops back up on his face before he opens it up, eagerly waiting for another berry.
“the real question is what would i do without you?” you boop his nose and he playfully scowls, closing his mouth when he realizes another berry isn’t coming yet. he had already eaten more than half of the ones you stole.
“you’ll never have to know.” he sits up, facing you now so your knees are touching, plucking a strawberry from its dish. “your turn.”
ace places the end of the berry in his mouth before leaning forward, waiting for you to take the other end. he watches as your lips wrap around the vibrant fruit before biting down, the juice gushing between your joined lips, coating you both in its sweet nectar.
you can’t help but suppress a giggle as you lean back, chewing your half of the strawberry. you watch as he eats his share, practically inhaling it.
ace makes a show of swallowing it down, an audible yet satisfied gulp that shows that berry was the best one yet.
strawberry coated lips meet yours as he presses them against you. moving and gliding in sync as you’ve done a thousand times before. warm palms run up your thighs before finding purchase in your lower back — effectively pulling you into his lap.
gone were the sweet moments with the strawberries, something else taking its place as ace’s tongue slips into your mouth and drowns out any rational thought you had left.
whisked away by his passion for you, getting lost in the love ace so easily basks you in, you didn’t hear the angry footsteps stomping your way.
“there you two are!” thatch’s voice rings out, breaking you two apart. you both jolt back, the evidence of strawberries coating your mouths. “i knew it was you guys who took those berries.”
“uh oh, look at the time! we better go!” ace yells, fiercely grabbing your hand. you all but trip as he pulls you up before dashing away with you in tow. thatch was still scolding you from where he stayed put, a playful smile on his face as he watched the two of you make your great escape.
but you couldn’t hear him — the only noise that filled your head was ace’s sweet laugh dancing in the air, swirling with the love you held for each other.
thank you so much for reading ᰔ
#◟˚. ☁️ ⋆ daydreams.#portgas d ace x reader#ace x reader#ace fluff#portgas d ace fluff#one piece x reader#one piece fluff#op x reader#op fluff#portgas d ace x you#ace x you#one piece x you#op x you
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🏴☠️a treasure hunt at sea!🗺️
[DNI Banner says: SFW interaction only! DNI if: nsfw/kink, ddlg/variants, anti-lgbtq+, anti endo]
∘₊✧ ∘₊✧─────────✧₊∘ ✧ ∘₊✧─────────✧₊∘ ∘₊✧
it's been nearly a month since you or the crew had seen anything more than a teeny island or wide, open ocean. the ship was eading to a harbor to stop and restock, but that would be nearly two weeks away!
to put it simply, you were getting restless and antsy and everyone knew it, even though they didn't point it out.
you were grumbling over the edge of the railing, watching the waves ripple out and away from the boat. there had been a pair of whales spotted a few hours ago, the baby spouting little sprays as it took a breath or two. but now, it was just back to plain, boring, open ocean.
"well, well! there's my half-pint scalawag!" the captain called, thunking across the wooden deck. it sounded like they'd been looking for you, but it wasn't exactly like you'd be hard to find. maybe they needed a job done?
"yes, cap'n?" you replied, turning to face them. your face twisted up slightly in confusion- they had on their imposing captain's coat, complete with their little lookout bird, their sturdy boots. usually, they or the crew only dressed up like that if expecting company, or landing somewhere to seek out treasure.
"got a job for ye, bucko. lookie here, what i found in me quarters, putting away our used maps."
you eyed the paper they held out, taking it and unrolling it. your eyes lit up, an immediate gasp escaping you. you ignored their chuckle, too busy poring over the map.
"it's a treasure map for the ship! there's treasure on the ship?" you asked, bouncing on your heels.
"aye! and here i am, hoping my favorite little bucko wouldn't mind helping me find it. after all, i can't tell m' lefts from my wests, now can i?" the captain feigned confusion, making you giggle.
"yeah! we'll go on the treasure hunt together, okay? i get to be your first mate on this, right?" you say. the captain winked, looking pleased with themself. being your caretaker, it wasn't any fun to see you so grumpy, and they knew being at sea for long stretches could get boring. what better than a treasure hunt for a little pirate?
"well, where to first, first mate?" the captain said, stepping closer. you point at the map, the thick black dotted lines leading to the main mast. the crew shared amused looks as you led the captain over, your caretaker following dutifully behind you.
"look! a riddle for the next map clue!" you gasped. the captain leaned in, reading it aloud to you. "what be a pirate's favorite letter? why, it be arrrrr!"
"awk! not it, not it!"
you startled, peering up the mast. on the ladder was one of the ship parrots, peering down at you and the captain.
"a pirate's real love is c! like the sea!" you call up to the parrot, who makes another noise.
"see the sea! see the sea!" the parrot dropped you a scrap of paper, which fit perfectly over the map you have. it lead you up to the bow of the ship, where the front of the ship cut through the blue waves of the water.
"well, i'm stumped. what do you think, first mate?" your caregiver tapped his chin, and you giggled again.
"the bow on this map has a real bow on it, and look! the box over there has a bow on it!" you dashed over, prying open the loosened box. inside, yet another scrap of paper to place over the map.
the map led you to a few more places, the captain pretending to not understand the clues. over to the helm, where you had to help the helmsman decide which route was best. over towards where the ship rigging was managed, where you helped tie two knots.
and finally, down to the galley, where you could smell a sweet treat in the making.
"look out, bucko! a fierce enemy pirate wants our map!" your caretaker called. right in front of the door was the ship's real first mate, a fake patch, a drawn-on mustache, and a sheet-turned-cape tied around her neck.
"avast ye! i'll be taking that map and having the treasure!" the first mate declared, waving a wooden sword at you. you gasped, pushing the map at the captain.
"no way! we're gonna get th' treasure!" you shouted, taking a wooden sword of your own. the captain watched as the two of you "fought", wooden swords clacking together.
"gotcha! now surrender, or i'll make you peel 'tatoes for...." you paused, reeling in the dramatic effect, "one billion forever!"
"one billion forever?! i surrender! you're a fierce first mate, but i'll win next time!" she shouted, running down the hall. you puffed out your chest proudly as your caregiver came back over.
"so fierce! lucky for me, you came along," the captain chuckled, patting your shoulder, "now let's go see that treasure, right?"
you nodded eagerly, jumping into the galley with your wooden sword at your side. on the main table, on a painted red x, was your treasure. freshly baked pastries, stuffed with the rare mid-trip treat of fruit jelly. you gasped, rushing over.
"look at our treasure! we get to have dessert!" you eagerly pull your caregiver over, who gives an approving nod to the cook.
"alright there, first mate. you worked hard with that map, so you get the first pick." the captain said, ushering you to sit. as you bit into the first one you picked, the sweet, still-warm taste of the pastry was a delight, chasing away even the tiniest hint of a still grumpy mid-sea mood.
#agere stories#stories and imagines#age regression stories#pirate agere#pirate age regression#agere imagines#sfw agere art#sfw age regression#caregiver blog#agere caregiver#age regression caregiver#sfw caregiver#there's also a board that'll go along with this hehe.
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hey idk how to tell u this but the big cliffhanger in s1 isn’t the crew being separated it’s stede going out to find ed when ed has fallen so deep into heartbreak and self-loathing that he’s destroyed stede’s ship and split up their crew. the cliffhanger is about “how will ed and stede fix their relationship after stede broke ed’s heart and ed went off the deep end?”
bc what’s going on with the crew is not the main storyline. the main storyline is the romance between ed and stede, djenks has said this many times. the main plotline is the development of ed and stede’s relationship. the show didn’t “shove most of the characters into 1 minute scenes between much longer gentlebeard arcs” in 2.04, the crew was just part of the B plot that episode, which is to be expected because they are all side characters who are always in B or C plots if they’re not part of the plot with the main characters (ed and stede). the main A plot of 2.04 is ed and stede making up now that they’ve finally been reunited, and the show develops this storyline in a rewrite/adaptation/homage to the play who’s afraid of virginia woolfe.
it’s fine if u don’t like gentlebeard or if your main enjoyment from the show is izzy/the crew, but if that’s the case for you then unfortunately you’re always have a harder time enjoying ofmd bc the writing in the show is always going to prioritize gentlebeard over the other characters. the crew reuniting was always going to be much less important than ed and stede reuniting and making up. that’s what david jenkins meant when he said “the show is the relationship.”
Heyo! I see my meme has breached the side of ofmd tumblr I usually interact with, which is really cool! Thanks for stopping by haha
I think your response is so emblematic of the shift the show went thru from season 1 to season 2- namely, that season 1 was an ensemble show and season 2 was not. Stede was the main character, yes, and he got more backstory and focus than a lot of the crew, but the story of the show in s1 was that it was a bunch of people with conflicting personalities shoved onto a boat together. Stede’s the center, but every other character gets focus as well. This show, by djenks own admission, was not originally intended to be a rom-com romance between stede and ed. He said that he didn’t commit to actually have them be together until filming season 1 episode 6- more than halfway thru the story of the first season, and that it was mainly due to rhys and taika’s acting that made him change it from an unrequited love to a relationship. So while the story is a lot about gentlebeard, saying that every other character is secondary to them and their romance isnt true.
I think a great example to bring up would be season 1 episode 7, the episode that solidifies (via lucius) that yes, this is happening. This is a very relationship heavy episode, but crucially gb isn’t the only focus.
Here's a breakdown: we start w a 1:00 gb scene, then roach comes in asking about the oranges, which leads to a 2:00 scene w the whole crew that sets up the episodes plot (swede has scurvy, we need to get more oranges). Jim protests going to st augustine, which is followed by a 1:00 scene between jim and olu, including a jim flashback. Stede and lucius return with the treasure map, there’s 1:30 more of the whole crew, then we go into the captains cabin for 1:00 of stede, ed, and lucius. 6 minutes into the ep flashes to the crew on land, a 0:50 conversation between jim and olu, then 2:00 of the whole crew, ending then nana invites them all to eat some cake at 8:15. We then go to stede, lucius, and ed in the marketplace until the 9 minute mark (abt 0:45), then back to the church where olu and jim talk to nana for 1:15, including more jim flashbacks. Back to the adventure w stede ed and lucius, which is 2 scenes back to back, totally about 3:00 (the “oh my god this is happening” scene). Then back to the church for jim olu and nana, a 1:00 jim flashback inside a 3:00 scene. Then back to the captains and lucius for 1:30, then to jim and olu, more jim flashback, then the a and b plots converge at the 2:30 mark when jim sees stede digging up their tree. Stede, ed, and lucius exit the scene after 1:30, jim and olu have a conversation for another 1:00. We see the crew leaving, then olu and nana talk, which all takes 2:00. Back on the boat, ed and stede become co-captains in a 0:45 scene, then the final 1:30 of the ep is izzy at jackie’s with 1:30 credits
Gentlebeard: 9:00, whole crew: 5:30, Jim and Olu: 11:35, Izzy: 1:30, credits: 1:30
I would say that s1e7 is the most overtly gb episode before the kiss in s1e9. But as you can see, it’s not just gb. There’s a lot of focus on jim, who gets multiple filmed flashbacks, there’s scenes w jim, olu, and nana, there’s scenes of the whole crew together, stede and ed are really only oncscreen together for abt 9 minutes- not even 1 third of the episode. And this is the ep that says directly to the audience “yes, they have a romance building”. I’m not trying to say w this that every member of the crew needs to b given equal screentime, bc that didn’t happen here obv, but everyone is doing something, and the plot is moving forward propelled by more than just the gb relationship.
Now this is very much changed in season 2.
S2e4 starts with 0:20 of stede waking ed up, then 0:45 of stede and the crew, 0:30 of ed and buttons, izzy’s w the unicorn for 1:00. The crew kick ed off the boat in a 1:15 scene. Now at the 2:25 mark we get to the plots splitting. Ed has a 1:15 scene on land, 0:45 is spent talking to a bunny. Stede and buttons find anne and mary’s antique store after 0:45 of walking. The scene in the antique porch is 2:15. Back to the revenge where there’s a 1:00 scene where wee john, roach, and pete talk about how the kraken crew, lucius, and izzy are different, and the kraken crew thinks they’re plotting to kill them. Already we go back to anne and mary’s where theres various conversations for 3:00. We go back to the revenge for a 0:45 scene where the revenge crew scare the kraken crew and lucius by trying to surprise them. Back to land, where anne and stede and mary and ed talk for 2:00. Back to the revenge for a 1:45 scene w the crews, izzy enters at the 1:00 mark and then crawls away. Well that’s that, we go back to the dinner on land for 1:00, then ed storms out and he and stede have a conversation on the couch for 2:15. Anne and mary reenter, followed by a 3:00 argument that ends with anne burning down the house and they don’t kiss for some reason. We have a 0:20 scene of the crew preparing the unicorn leg, izzy is in his room and received the leg in a 0:40 scene, and well it’s been a whole minute on the revenge, time to go back to ed and stede for 1:00, ed and buttons talk end when buttons turns into a seagull after 1:30. Ed and stede talk for 0:30, and then we end w izzy the new unicorn for 0:45. Credits are again 1:30.
Gentlebeard: 19:50, whole crew: 5:05, Izzy: 3:10, credits: 1:30
To illustrate my point, i made some graphs
You don’t even have to think very hard to see the change in distribution of screentime season 1 vs season 2. And i’d argue that this is absolutely to the show’s detriment, because that ensemble cast is given way less time to shine, grow, or even speak. Notice how for the second chart there isn’t a jim and olu section? Yea that’s cause Jim has 10 lines this whole episode, and Olu has 5. Two characters, whose relationship, backstory, and plot takes up more screentime than gentlebeard’s in season 1, have a combined 15 lines between them, only 4 of which are longer than 1 sentence- 2 for jim, 2 for olu, and those lines are two sentences long. god bless us every one.
I get that there’s a large subset of the ofmd fandom that only cares abt ed and stede. I get that that’s how u find enjoyment in the show, and u know what? All the power to u. I’m not saying stop liking the show, stop liking gentlebeard, stop caring abt these characters. I don’t like gentlebeard, but i used to, and i remember really really loving ed and stede and their relationship in season 1. That changed in season 2 because of ed’s abusive actions and stede pivoting from being an independent character to just basically following whatever ed says (but that’s a story for another day).
But let’s be honest with each other, and with ourselves: season 1 was an ensemble show. Season 2 narrowed its focus to gentlebeard, while also making it (for some people) harder to like. That’s why a lot of people (myself included) didn’t like season 2 as much as season 1.
Also, just to focus back in on the original issue, the meme was not about gentlebeard. It was about Anne and Mary. And there is literally no way you can convince me that they were used as well as they could have been, or that they were implemented into the story in a smart, necessary, or even respectful way.
Because i'm a nice person, i made a brand new updated meme just for u, anon!

:-)
#ofmd#our flag means death#ofmd critical#ofmd s2#ofmd season 2#ofmd fandom#ofmd meta#asks#thank u for giving me the floor to explain my dumb meme in detail!#i love being right#this is your captain speaking
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Shadows of the Past
Chapter 16: Ruins
Summary: After a year of blissful cohabitation, Astarion disappears without a trace, leaving behind a heartfelt letter explaining his departure. Determined to find him, you traverse Faerûn in search of your lost love, only to realize that some absences are meant to be permanent.
Returning to Waterdeep, you find solace in the company of Gale as you come to terms with Astarion's absence. But just as you begin to heal, Astarion reappears, begging for a second chance at love.
The question looms: can you forgive his abandonment and trust him once more? As you grapple with your emotions and trauma, a sinister force lurks in the shadows, targeting you for unknown reasons.
With danger closing in, you must navigate the treacherous waters of trust, love, and betrayal to uncover the truth behind the mysterious entity's motives. Will you be able to reunite with Astarion while facing the demons of your past? Can you unravel the secrets that threaten your very existence?
Setting: Post End-Game. Mostly canon compliant.
Word Count: 6.9K
Content: Explicit 18+ - intended for mature audiences.
Warnings: [Additional tags will be added, but expect mature content / read at your own risk.]
Spoilers. Mentions of in-game missable content. Violence. Sexual Assault [Implied/attempted sexual assault: Chapter 7]. Past Trauma. Murder. Death. Longing. Sexual themes. Smut. Blood drinking. Angst. Innuendos. High use of sarcasm. Completely fabricated camp interactions. Panic attacks. Anxiety.
“Are you sure this is the right place?” You ask, glancing at Shadowheart.
Her eyebrows pinch, and she studies the map in her hands with Gale looking over her shoulder.
“This is the correct location, according to the map.” Gale says, with his fingers cradling his chin.
You walk through a grand wrought-iron archway toward the two-story manor with a facade of azure tiles that gleam in the sunlight. A marble staircase leads to the portico, lined with stately round columns and a double door with intricate carvings of mermaids and sea serpents.
“You look perplexed, Gale,” you say, as he comes up beside you with his arms crossed. “Something wrong?”
“Just lost in thought." Gale cants his head. "I cannot recall ever seeing this building before, and something with this much grandeur stands out.”
"So, are we just going to spend the day outside or are we going to discover what treasures this puppy has inside?" Hecat prompts with her voice high with excitement.
You barely manage to stifle the groan that tries to cow its way from your throat, but your face deforms into a disgruntled scowl despite your intentions to remain impassive.
Why did I insist on bringing her again? Ah-yes, because it was either this or leaving her alone with Astarion.
“We cannot just go barging into homes,” you conclude with an authoritative edge. It’s been a while since you had to take this tone with anyone, and it feels strange to be playing the role of the fearless leader again. “Gale grew up here. If he says he hasn’t seen this building before, then something is up, and we must proceed carefully.”
Hecat purses her lips with her hands on her hips, and then she laughs like an overly energetic child. “Of course, dragon girl. Whatever you say.”
“Well, it’s possible I missed it.” Gale says, trying to ease the tension. “Though, unlikely.”
“No.” Shadowheart hisses with distain. She looks at you with a mischievous smile. “Kamena is right, Gale. You wouldn’t miss a bright blue building in your hometown.”
You make a mental note to hug Shadowheart later. There’s a peculiar feeling rife in the air, and you glance around and study the environment. Though it looks picturesque, no birds fly in the sky above, no insects hover above the vivid yellow and blue flowers that line the gardens, and the salty breeze doesn’t rustle the trees or grass.
An illusion, and a sloppy one at that.
The Weave suffuses you, infusing every pore of your being, until the essence emanates from you in a blushing radiance. Reaching out, you project vines of power to twist and penetrate into the illusion and expel the magic that holds it in place.
The mirage flutters and dissolves away like paint on a canvas left out in the rain, revealing a forsaken structure with thorny, sunburnt vines that run up cracked walls of dirt-stained limestone.
“Someone went through a lot of trouble to hide this,” you mutter, drawing your quarterstaff, Markoheshkir. “Be on your guard.”
Gale fills himself with the Weave, Shadowheart brandishes her spear, and Hecat unholsters the sword she procured from the prison as you approach. The door squeaks on its hinges as you push it open and enter the grand vestibule. A discarded chandelier lays sprawled on the floor, which is layered with dust and rubble that grinds under your boots.
It doesn’t look like anything aside from rodents and insects has resided here in a long time as you search the forgotten manor. Clothing is strewn with holy moth-eaten rags hanging from wardrobes and chests as if the drawers were retching the clothing, indicating whoever lived here fled quickly. Jewellery of all kinds still sits on tarnished silver platters in the bed chambers.
“Don’t mind if I do!” Hecat yammers with a wide smile as she fills her pockets.
You roll your eyes as you flip through the embrittled pages of what looks to be an old journal, but the pigment in the ink has faded with age and become nearly unreadable.
Leaving Hecat to her ransacking, you meander through the upper-floor bedrooms and libraries, trying to imagine what this place would have looked like without the mould eagerly crawling up the walls, spreading its tendrils of decay, and the dreary, dirt-clad flooring. The ceiling was once frescoed to depict epic scenes of something that's no longer discernible through the fractures and decayed patches.
Shadowheart trots up beside you and whispers. “Hecat is going to need someone to carry her out of here if she keeps stuffing her pockets.”
“Good.” You lean close to Shadowheart, putting your arm around her shoulder. “I will happily leave her and her overstuffed pockets here.”
Shadowheart chuckles under her breath. “Me too, but I imagine we will have to drag Gale away.”
You wiggle your glowing fingers with a devious grin. “What do you think Sleep spells are for?”
Ducking into a bed chamber, you use the sleeve of your robe to wipe the grime from the window, allowing some light into the dim space. Shadowheart follows you, pulling out drawers and opening containers, analyzing everything with a quizzical furrow pinching her brow.
Your boots thud off a floor plank with a hollow plunk, making you stop in your tracks. Crouching, you brush away the debris and rap your knuckles against various boards until you find the source. It’s barely perceptible, but you can see the scratches where the beam has been moved.
“Shadowheart. Do you think you can pry this up with the tip of your spear?”
Shadowheart wedges the point of her blade between the board and pops it out to reveal a small compartment full of the silky remains of spider webs, and you cringe.
Shadowheart laughs. “Don’t tell me you’re still afraid of spiders.”
“Oh, don’t you start to!” You huff theatrically. “I take enough shit from Astarion over this.”
“Well, you did throw rocks at him that one time.” Shadowheart goads, trying to stifle her chuckling.
“Once! I did it once! Gods above. I’m about to throw rocks at you too!”
“Spiders, huh?” Hecat simpers, leaning against the doorframe with a smarmy grin. “Don’t worry. We all have our weaknesses. I’ve got you, dragon girl.”
You and Shadowheart glance at each other with palpable caution. Hecat has never been quiet, always stomping around Gale’s manor with footsteps so loud that it’s like her feet are made of lead. Yet here she is sneaking up and eavesdropping on your conversations. This one was innocent, but if she is capable of moving that quietly when she wants to, you will have to be more vigilant.
Hecat reaches into the hole, shooting you a smile that looks genuine but doesn’t reach her eyes, and produces a small diary with leather straps, keeping it tied shut. She hands the item off, probably unhappy that it’s not another gem or golden necklace for her to stuff in her already plump pack.
You open it carefully. The pages feel weak, as if they might fall to pieces like a dried leaf. The ink is dull, but there are passages that are legible, and you scan them. It’s written in an old dialect of common and speaks of meeting a handsome man in a tavern with eyes red like the sunset and skin pale and impossibly smooth like a pearl’s surface.
Several pages have to be flipped before you find another passage clear enough to read. It talks about sneaking out to meet the unnamed man in the rose gardens bordering the estate every night, how he seemed oddly cold when they embraced, and how his smiles were only ever tight-lipped.
Another excerpt speaks about sneaking him into the basement of the manor, falling in love, and how he spoke in sweet promises of eternity.
The rest of the words are illegible until the last page, which reads, “I am dead. I am dead. I am dead.”
By the time you look back up, Gale is standing with Hecat while Shadowheart reads over your shoulder.
Shadowheart shakes her head. “Poor fool.”
“I didn’t see a basement in this place.” You glance between Shadowheart and Gale, who both shrug.
You meticulously search the main floor for anything that looks out of place. Hecat and you move overturned furniture, Shadowheart tosses books off shelves, and Gale uses the Weave to look for any illusion that may be still at play, but all you get for it is dirt-streaked faces and grimy hands.
“You could just break the walls,” Hecat muses, looking around. “You’re powerful enough to do that, aren’t you?”
“What a bright idea!” You cannot keep the poisonous sarcasm out of your voice. “I will just bring the entire place down on our heads. That will surely do it!”
Hecat scoffs, but before she can lash you with a clever counter, Gale shouts, “My friends! I think I found something!”
Shadowheart pats your back as you trail behind Hecat with a fearsome frown. You really would like to melt her eyes from her sockets. She’s been eyeballing Astarion ever since you returned, and try as you might, letting go, or growing up, as Astarion so harshly put it, has been a challenge.
You’re trying, but insecurity is a rabid beast, and it hasn’t quite had its fill of you yet.
Gale points to an unremarkable shelf built into a wall. “Seek, and you shall find! There’s a draft from the cracks in the wood.” Gale grabs your hand, sticking it close. “Feel it?”
Although it’s barely perceivable, the air coming from behind the cracks is cooler than that of the ambient room. Your fingers trace around the edges. If there were any scratches or marks to indicate a way to open this, they’ve been hidden by peeling paint and swollen, cracking wood.
You fill yourself with the Weave making your eyes burn pink, and Shadowheart and Gale move away habitually, an old habit from your adventures. Hecat, on the other hand, stands close, tapping her foot impatiently. You’re very tempted to let her get caught in your destruction — an unfortunate accident — but Gale guides her away before you can make up your mind.
“Detono!”
The wood boards are thrown inward, hailing splinters with a loud boom. The dank, mildewed air fans your sweaty face as you peer into a dark corridor. Shadowheart casts Light on her spear, and you hold fire in your palm as you make your way through the cramped alley with mindful steps until you come to a stone staircase that winds down.
The shadows seem to stretch and distort along the stone walls ominously, and your footsteps echo throughout. It takes minutes to reach the bottom, where it finally opens up into a room with a dirt floor. There are dirty, hay-stuffed mattresses strewn about, but the room extends too far to see properly.
You crouch as Shadowheart stops by your side. You hold your arm out to halt her and scan the earthy ground. “Traps.”
Astarion taught you many things — identifying traps was one of them — but he laughed boisterously until tears shone in his eyes when you asked him to teach you how to disarm them.
“Ah-no.” Astarion giggles mirthfully. The harder you scowl, the funnier he thinks it is.
“What?” You pout and shoot him the puppy eyes that you know he has a hard time refusing. “Please?”
Astarion smirks, leaning back in his chair with his hands laced behind his head. “You can look at me with your sad puppy eyes and precious pout all you like, darling. The answer is still no."
“Why not?” You snort. “Don’t you think it would be prudent for me to know? What if I get myself trapped somewhere?”
“Well, since I go where you go, I don’t see that being a problem.” Astarion grins handsomely, fangs peeking out from the perfect bow of his lips.
“You’re scared I’m going to blow myself up, aren’t you?”
“Scared?” He chuckles with a highly arched brow and a slight shake of his head. “No. I have no doubt you will blow yourself up. If you die, who is going to light the fire for me? Gods forbid I would have to return to doing it the old-fashioned way. With these nails? Truly a travesty."
“You know that I am well aware you can cast Fire Bolt, right? I mean, you don’t cast it well, but well enough to light the fire."
“Don’t cast it well? Hells below.” Astarion groans. “It’s a cantrip; there’s hardly any skill needed for such child's play. The same cannot be said about disarming traps. If you fuck that up, you die, and your dexterity is atrocious. I’ll leave the magic to you, and you leave the traps to me, yes?”
“Fine!” You relent, giving your foot a stomp because you know it will earn you another lilting giggle from him, and it’s somehow the prettiest sound you’ve ever heard. “I didn’t hear any complaints about my dexterity last night.”
"Sassy tonight, are we?" Astarion smiles, patting his lap. “Do you ever stop thinking about sex?”
“With you?” You settle with your legs at his hips and his hands around your waist. “Never.”
“Well, stop thinking and start doing, my sweet.”
Returning at night is a dangerous prospect. You’ve been doing most of your scouting during the day and making sure you’re well within the safety of the manor long before twilight blankets the city.
You sigh. “We will need to return with Astarion before we can proceed any further.”
“Oh, goody!” Hecat squeals. “I cannot wait to see the vampire in action. That must truly be a real pleasure to see.”
You close your eyes tightly, scrunching up your entire face with a white-knuckled grip on Markoheshkir.
It would be so terrible if she tripped and fell into the traps. Wouldn't it?
“That vampire has a name,” Shadowheart scolds with a surly intonation. “And you would do well to mind your tongue, or you’ll find yourself on the streets.”
“Now, now,” Gale mewls in his too-cordial, assuaging intonation. “I’m sure Hecat didn’t mean to offend.”
“I—“ Hecat trips over her own words. She tries to keep her voice steady, but you catch the faintest tremble of dread braided with embarrassment. The Tiefling doesn’t want to be left on the streets, it seems, but you cannot help but wonder if it’s all an act. “I didn’t mean to antagonize anyone. I’m grateful for everything you’ve done for me.” Hecat grabs your arm, forcing you to turn and look at her. She pleads, “Especially you. Truly. My mouth can run a little brainlessly. I’m sorry.”
She sounds sincere, and her eyes don’t radiate any ill-will. Guilt sneaks up on you like a shadowed figure, unnoticed until it’s standing behind you and smothering your conscience in its dark silhouette. This woman has been decent to you. In prison, she protected you from the riffraff and was essential to your escape; outside of it, she’s done nothing more than make obtuse comments and salivate over Astarion, but most people do the same when in his presence.
You wonder idly if there is anything you can do to make him slightly less earth-shatteringly handsome — a moronic contemplation. Your best idea is that you could polymorph him into a sheep, but knowing him, he would find a way to make even that look good.
Ridiculous, bafflingly beautiful man.
With a lungful of musty air, you acquiesce and try to gag the mistrustfulness that has made its home in your bone marrow. “It's alright. Let's return home, and we can think about if we want to return here at night. We could be walking straight into a trap.”
Astarion greets you, standing just shy of the sun flooding in from the door, having heard your approach. “Gods. You’re positively filthy. What in the Hells were you up to? You look like you’ve been rolling in dirt.”
“What? Not going to give me a welcome back hug, lover?” You tease.
“Bloody Hells no,” he taunts, quirking a brow at you with a mock disdainful grin. “You seriously cannot expect me to sully all of this with all of that.” He gestures wildly toward you.
“I’m certain I recall you enjoying a little roll in the dirt once in a while.” You taunt, shimming your shoulders with a whimsical smile.
“Good Gods, you two really haven’t changed a bit, have you?” Shadowheart chuckles, placing her spear on the weapon rack. “At least take it upstairs, will you?”
Astarion smirks with a dangerous gleam in his eyes. “Gladly.”
Hecat strolls past Astarion without even glancing his way, and you wonder if the woman has finally — fucking finally — taken the hint, but there is still a slight sway to her hips and the tip of her tail ghosts over his upper thigh. Whether it was done on purpose or by accident, there’s no way to tell.
Astarion darts to the side at the unexpected contact, and his features contort in a knee-jerk response. He swallows hard, making his Adam’s apple bob, and you see it written in his eyes.
Disgust. Loathing. All those feelings he tries so hard to forget.
You seethe, your skin worming over your frame in a sea of flames, and you step forward with magic braced on your fingertips. Astarion slips in front of you and shakes his head in a silent plea to overlook it. It makes you physically ill, but you yield and stalk upstairs to your room to change into something less covered in muck.
“Thank you,” Astarion murmurs.
“For?”
“I do love it when you act pig-headed,” he grunts, currying his fingers through his hair. “Hecat. I know you saw it, and I know you saw my reaction to it.”
“She made you uncomfortable,” you hiss under your breath, tossing your dirty robe and trousers away aggressively. You want to say she is lucky to still have her life, and that is a godsdamned truth. Relax, you think. Astarion is capable of taking care of himself. He needs my support, not my ire. You take a deep breath and say, “Do you want to talk about it?”
“There’s nothing to talk about, really,” Astarion laments, sitting on the bed with his hand on his forehead. “Not that you’re not aware of anyway. It was a spontaneous response to being touched in a way I wasn’t expecting, and perhaps a little too close to home, if you catch my drift, but I am not convinced it was purposeful.”
Sometimes you wonder if you pushed him too hard in the Shadowlands when he confessed. Should you have backed off and been his friend instead of his lover? Is that what would’ve been better for him? In the moment, it felt right to hug him, but sometimes you look back and see it as a selfish thing to do when he was telling you he didn’t enjoy intimacy.
Oh? Intimacy brings up feelings of disgust and loathing? Well, let me press my body right up against yours without asking!
Foolish fucking woman.
You cannot help but worry that you cause the same discomfort on occasion when you touch him unexpectedly. Though his issues surrounding affection are difficult for him to navigate, they are also undeniably demanding of you. Where you find solace in his touch, regardless of whether it’s expected or sudden, the same cannot be said about him, and it’s all too easy to misplace the mindfulness of that fact.
How often do you touch him out of reflex and cause the same feelings to crop up? How many times has he ignored it and simply let it happen without saying a word?
“Don’t.” Astarion pleads suddenly right in front of you, taking your hand and pressing it to his chest in the way he knows soothes you. His face and voice are a ledger to his anxiety. He blurts frantically. “Don’t pull away from me now. Don’t run from me. Please.”
In another lifetime, you would’ve asked the questions plaguing your mind without hesitation. You have memories of when communication was harmonious and uncomplicated. He would tell you when you were being an obstinate, pigheaded child, and you would tell him when he was being a haughty, old prick.
And then he left me, you think, in the dead of night.
That time is dead, buried in a graveyard of uncertainty and doubt. You’re beginning to trust him; day by day, it gets easier and a little less daunting, but will you ever be that confident in your relationship again?
Astarion’s crimson eyes don’t leave yours, and his thumb sweeps across the back of your hand, the picture of patience. You allow your body to lean into him slowly so that he knows your intention — a gesture of comfort and reassurance that you aren’t going to race out the door like you’ve done on so many occasions. His response is unforced and natural, wrapping his arms around you and holding you tight.
“Tell me what’s going on in that beautiful mind of yours, my love.” He coos, soft and gentle, in that whisky-warm voice that allays your turbulent thoughts. “You can talk to me about anything.”
You mull it over in your head, not completely sure that you can handle starting down this particular road. Quiet minutes stretch out between you. Astarion’s hand rubs slow circles across your back, but he does not press you further.
“Do I ever make you feel like that?” You mutter against his chest, sheltered in his arms from whatever painful truths this ends with. “I forget sometimes to make my intentions to touch you obvious or known. I need you to remind me when I lapse.”
“Oh, love, no.” Astarion smiles as you venture a glance up at him. He leans forward but halts inches above your lips, making you meet him halfway. You kiss him, your hand caressing his cheek. “When it’s just us, you needn’t be heedful of when or where you touch me, Kamena. You haven’t made me feel that way in some time, but if you ever do, I will tell you. I do not intend to keep anything from you again.” He reassures.
“Okay.” You exhale heavily through your nose and try to relax the rigidity in your body. “I still get scared sometimes that you’re going to leave again, that I’ll wake up one morning and you’ll be gone.”
“I know,” Astarion sighs, kissing your forehead. He takes your arms and gently guides them around his waist, encouraging you to touch his back with a steady gaze. When you hug him, you rarely wrap yourself around his waist, ever mindful of his back and scars. It is a show of how much he trusts you and how your touch does not bother him. “I know it will take time, and I will never stop trying, but do you think you will ever be able to trust me again?”
“I’m trying,” you reply truthfully, even though it’s far more complex than that. You bury your face in his chest, finding it easier to confess when he isn’t staring at you with those eyes that impair your ability to speak honestly. “It just... it still hurts.”
“I’m well aware. You mutter in your trance sometimes, begging me not to go or to come back.”
A flush of embarrassment tidal waves through you, pricking across your skin all the way to the tips of your ears. Hells. You knew you often woke up screaming, but you didn’t realize you were also talking during your rest.
You wave it off, trying to play it as insignificant and something you can easily disregard.
Astarion grabs your arm. His touch is gentle, but his expression is grave. “No. Don’t pretend it’s nothing when it is anything but.”
You ground yourself and attempt to persuade him. “They are just dreams, Astarion. It’s really not— “
“Serious?” Astarion retorts, clearly a little irritated that you think you can manipulate him into believing this little white lie. “It is significant, Kamena. Those fears, the ones I caused, do not just infect your dreams; they bleed into the waking world as well. I see them on your face; endeavour to catch them before they latch on and take root; keep them at bay as much as I can.
“I do not begrudge you, but don’t discount your residual pain.” Astarion looks askance, his eyes darkening like cloudy skies. “If you minimize it, then you also discard the effort I am putting in to dispel them and prove that I am here and I’m not going anywhere.”
“I--" you stutter, trying to govern the impulse to keep cementing your suffering behind a wall and hope he doesn’t see it. Your throat feels dry all of a sudden. “You’re right. I’m sorry. I know this has been difficult for you as well. I didn’t mean to undervalue your efforts.”
Astarion’s eyes return to yours, full of hope and appreciation for acknowledging that you know he’s trying. “Thank you. Now, quit leaving me in this dreadful suspense. Did you find anything on your little expedition today?”
You dig through your bag and hand him the diary. “Not much, but the place was glamoured like the bog, if you remember.”
“Do you think my memory really that fickle?” Astarion scoffs while he pours over the pages. “I may not remember everything from two centuries ago, darling, but I vividly remember a couple years ago, especially your sun-kissed skin, rosy cheeks, and eyes that could slow galaxies. Though, I would have preferred if you had left that illusion in place.”
“Perhaps it would have been more pleasant, but it was pretty funny to “Baaa” at the Redcaps, no?”
Astarion laughs. “You surprised me that day.”
“Really?”
“Oh yes,” Astarion simpers with a smug grin. “I did not expect you to bleat like a sheep so well — a flawless performance, truly.”
“A flawless performance, truly,” you repeat, doing your best to imitate him with a mocking flair.
“Sorceress.” His eyes swing up from the journal with a handsomely quirked brow. “Not half bad! You’re improving.”
You giggle at his praise. “Do you still have armour and weapons, Rogue? Or do we need to go on a thieving spree?”
That gets his full attention, and Astarion’s head jerks up. “I would never say no to a night of splendid depravity, but I do indeed still have my armour and weapons. Why?”
“There’s a basement positively brimming with traps that need disarming.”
“Hm, well, now I kind of wish I picked the thieving spree.” Astarion pouts. “Disarming traps all night sounds like much less fun.”
“You could always teach me how,” you taunt.
“This again? Gods.” Astarion groans, smoothing his hand down his face, exasperated. “The answer will be no until the end of time, sweetheart, but nice try.”
“You suck sometimes.”
Astarion laughs, saunters over, and folds his arms around you. He presses the sculpted muscles of his chest against your back and kisses your neck, tracing his lips up the column. “I am a man of many talents. I suck, bite, and lick, if you ask nicely enough, love.”
“Please.”
“Good girl,” he purrs.
Approaching the derelict estate slowly, Astarion’s eyes flit about the shadows as he methodically scans every concealed corner. He holds out a hand, halting you and Shadowheart at the archway, and listens. You and Shadowheart know this routine well, and you stand muted and motionless until Astarion indicates otherwise.
“I don’t hear or smell anything out of the ordinary, but that doesn’t mean they are not waiting downwind or out of sight.”
“You don’t say.” Shadowheart snickers satirically. “I would never have guessed that. Thank you, Astarion, for your impressive observations.”
“You’re very welcome, flower.” Astarion drawls with a boyish grin.
It feels like old times watching Astarion in his strikingly etched, black leather armour with gold stitching and buckles. Shadowheart still wears the Adamantine armour from your travels, but it’s been dyed sky blue, white, and gold. You adorn Wavemother’s robe, dyed deep lilac, orange, and black. The chains have been altered to include dragons that appear to soar up your chest.
It is, unsurprisingly, Astarion’s favourite among your robes.
Brandishing Markoheshkir with a flourish, you keep the Weave poised at your fingertips as you make your way inside.
“Do you think I could have a little look around?” Astarion asks, looking at you for permission as if you were still the leader of the ragtag group of misfits. “Perhaps I will find something you… overlooked.”
“Missed,” you grunt. “You want to look for things we might have missed. Be my guest, but if you’re looking for valuables to steal, Hecat already pocketed them all.”
Astarion nods, strolling off to pick through the ruins of someone’s life long since dead and turned to bone dust. Your fingers pass over dainty figurines that are chipped, dulled, and antiquated.
“How did you get Hecat to stay behind?” Shadowheart asks.
“I don’t know if you remember, but I can be exceptionally persuasive, and if that fails, intimidating.”
“Oh,” Shadowheart picks up a tattered book, tossing it aside. “How could I ever forget your silver tongue? It got us into and out of so many situations.”
“Didn’t it?”
“Who do you think these people were?” Shadowheart’s brows furrow. “They were obviously affluent and left in a hurry, but people with this type of money don’t tend to just go missing without notice.”
“Left, taken, or were killed.” You cast Light on your quarterstaff to illuminate the gloomy space and peer around.
“Killed,” Astarion concludes, descending the stairs with silent but rapid steps. “Massacred really.”
“How do you know?” Shadowheart frowns.
“Come now. Need I remind you that I’m a vampire?” Astarion crouches, sweeping away the layers of grime to reveal tenebrous, old floorboards. He twitches his fingers at you, and you toss him your glowing quarterstaff. He hovers it above the cleared patch and gestures toward an almost invisible discoloration. “Blood,” he concludes. “Very, very old, but blood nonetheless. It’s positively hither and yon in this place.”
“Hither and yon?” Shadowheart giggles. “Hells below. I do forget how old you are.”
“Curious.” Astarion arches a brow at her with a dastardly gleam in his nebulously red eyes. “I never forget how much of a child you are.”
Shadowheart scoffs indignantly, her arms crossing with a scowl.
Astarion chuckles, spinning Markoheshkir like he would his daggers, and then handing it to you. “Well, shall we head down into whatever horrors await us? You’ve only paid for my services until dawn, sorceress. It will cost you extra if I have to make an additional visit to this hellhole.”
“I don’t know if I can afford your fee, Rogue.”
Astarion pivots on his heel, tugging you by the waist into a chaste kiss with a knavish grin. “I am positive we can work something out, love.”
Shadowheart grunts her displeasure, making Astarion smile against your lips. You give him a playful shove away and point. “I’m not paying you to stand around.”
“Oh,” Astarion murmurs with a wink. “I do like it when you take charge and boss me around.”
Descending the stairs is even more imposing with the knowledge that you could be walking straight into a trap. The drum of your heartbeat spikes, and your breathing starts to quicken. Astarion glances back with a nod that tells you he still hasn’t detected anything unusual lurking in the abyssal depths. He offers you his hand, and you take it gladly.
At the bottom, you, Shadowheart, and Astarion all shuffle into the minimal space that Astarion indicates as a safe zone. Each of you tries peering into the nethermost bowels of the basement, but the shadows are far too thick. Even the Light emanating from Markoheshkir is hardly enough to brighten the vicinity around the three of you.
Shadowheart stares at the ground with a mix of trepidation and hesitancy. “Can you disarm traps in such low light, Astarion? Safely, I mean. I rather like my limbs attached to my body.”
“Not all traps are bombs, my dear.” He drawls nonchalantly, taking your staff and holding it out over the ground. “And these are an invigorating mix between acid and explosives. Hmm. If the acid is combustible, we would be in for quite the show. Not to worry. I can defuse these in my sleep. However, I’ll need some light, so Kamena, you need to stick close to me and step only where I indicate, understand?”
“Are you sure?” You ask, gripping his arm.
“If I was not sure, I would not have you follow me. I would never put you in danger.” Astarion assures with his eyes anchored on you, covering your hand with his own. “Do you trust me, Kamena?”
A nod to your earlier conversation where you admitted you’re still afraid he’s going to leave. You meet his gaze resolutely. “I trust you. Lead on.”
Astarion leads you through the tangle of traps, pointing where to place your feet. With Markoheshkir gleaming and slung across your back, you let fire hover in your palm at a distance Astarion deems safe and impel the element to burn white-hot. It is, admittedly, an excessive expenditure of your sorcery.
Even with Astarion’s mastery, it’s a slow-going process. There are far more traps than you were able to perceive at first glance, and the room extends further back than you anticipated. It seems every time Astarion has you proceed, you get naught more than a couple of shuffling steps before he’s crouching over another trap lying in wait for a careless foot. You glance back at Shadowheart, who has cast her own weapon with Light and call back to make sure she’s safe.
“Tell Astarion to bloody hurry up!” She grunts. “I think he’s out of practice.”
Astarion rolls his eyes, groaning under his breath as he fiddles with the device before him. You watch the deftness of his fingers as he makes short work of the mechanisms. It’s obvious why he refuses to teach you this particular skill. You wouldn’t possess enough patience or adroitness to perform this task. How Astarion knows which wires to cut, levers to adjust, or shells to remove is a mystery to you. They all appear different visually.
“She knows I can hear her, yes?” Astarion grumbles, wiping the sweat from his brow.
“She knows. Are you getting tired? We could take a break.”
“Tired?” Astarion quirks a brow at you with a frown. “What gives you that impression?”
“You’re sweating,” you reply bluntly.
“Yes,” he says snidely. “You are hovering a white-hot orb of flame over my head.”
“Why didn’t you just say something?” You scold him, trying to hide embarrassment. You know you’re being overzealous with the brightness. “I think I can coerce it to burn cooler.”
It’s an utter certainty that you can; fire is in your blood, and it bows to you, but it will require more endurance. As adept as you are, power is not limitless.
“I didn’t say anything because it’s kind of like being in the sun again, Solicallor.” He smiles authentically, but there is a sadness behind it that he doesn’t try to hide.
He misses the sun.
You nod your understanding, but still focus on marginally reducing the heat.
“How did you learn this?” You blurt out the question that’s been whirring around your mind since you started watching him.
You can’t imagine a magistrate would have much use for this, even a crooked one. Picking locks, absolutely, but this?
“Books at first.”
“Books?”
“Yes, darling, books. You know those things with paper and words all bound together? Books.” He teases.
“Ha-ha.” You say flatly. “I meant it more like you can learn this from books?”
“The basic principles of it anyway.” Astarion nods. “The application of them requires a little more hands-on experience.”
“There is not much to do during the day when you’re a vampire, besides trance, so I would read.” He glances up at you. “At night, after my orders were completed, I would peruse the city and disarm every trap I found. I blew myself up, poisoned myself, and had my skin eaten away by acid plenty of times before I got it right. Cazador would get positively peeved when I returned injured. It was good fun. Looking back at it now, I think I was trying to get myself killed, either by the traps themselves or Cazador.”
He seems bemused by the whole reminiscence, and you’re trying to decide whether to be horrified or not.
“Vampire spawn are obnoxiously hard to kill.” He muses thoughtfully. “I think that’s the last of them.” He stands, eyeing the ground and looking for anything he might have missed. He reaches for the quarterstaff draped across your back. “May I?”
You nod, and he takes it. He instructs briskly. “Stay here. I’m going to double check.”
“Astarion…”
Astarion squeezes your shoulder comfortingly. “If one of these things blows up on me, I will survive — a little blood and I’ll be right as rain — but if one blows up on you, it could kill you, and I would never be able to forgive myself. Please don’t be mulish for once. I will be right back, and you’re more than welcome to continue scowling at me.”
You huff, rubbing your forehead. “Fine.”
Astarion strolls off confidently while you mutter under your breath, keeping the fire in your palm animated mostly for the solace it provides. You observe Astarion’s movements only by the lambency of Markoheshkir bobbing around in the dark like a dancing spectre.
He returns, calling out to Shadowheart to let her know it’s safe to move about.
“Should we spread out and search, or should we stick together?” Shadowheart asks, directed at you. “How big is this place?”
“I’m not sure.” Spreading out doesn’t sit well with you when you don’t know what could be skulking around in the darkness, but time is also of the essence, and it would be more efficient. You find yourself giving instructions, falling back into the leader role you so loathed. “Spread out, but always keep each other in sight. We can work our way down systematically.”
You recast Light on one of Astarion’s daggers, making the spell keeping Markoheshkir aglow fade. Astarion opens his mouth to protest, but you cut him off. “I have fire. I don’t need it.”
It surprises you when Astarion merely nods and concedes. He knows well enough that there’s nothing he can say to change your mind, and it’s a pointless venture to try.
You can veritably hear him in your head calling you pig-headed, and you smirk to yourself as you start combing through the space. Mattresses litter the ground, stained and soiled. Pieces of loose paper, utensils, cracked or broken dinnerware, and sometimes stuffed animals are scattered around chaotically.
When you finally get to a wall, it’s just plain bedrock. This place is more of a cavern than a basement. Droplets of water dribble down the stone, and gnarled roots reach out from the ceiling like spindly fingers. You swallow hard when you come across sets of rusty shackles and bindings affixed to the walls, nailed straight into the stone. A shiver runs down your spine; whether it’s from being cold or your increasing disquietude, you’re unsure.
It may have been prudent to wear a thicker robe.
You, Shadowheart, and Astarion don’t need to communicate much as you work your way through foot by foot. It takes little more than a glance or a curt nod for any of you to indicate you’ve found nothing and it’s time to proceed.
The nostalgia is equal parts wonderful and unnerving. You cannot deny that you enjoy having a clear goal — the danger and exhilaration of peril — but the small voice of reason affirms that this, too, is another way of running from yourself.
Barrelling headfirst into hazards gives you something to focus on instead of facing the fact that something within you is broken, perhaps beyond repair, and you don’t have to admit to yourself the thing you fear most — that you will never be able to trust Astarion again and any chance of a real relationship is fated to fail.
Can you go to bed every night terrified that when you wake, he will not be there? Can you spend the rest of your days wondering if today is the day he disappears?
Furthermore, is it fair to keep him with you if you’ll always doubt him?
Your inability to let your fears go and move forward affects him just as much as it affects you. Would he be better off finding someone else — someone who can be with him without reservations, someone who can love him completely and utterly without worry.
He deserves that, the kind of love you had for him before, and you’re not sure you will ever be able to get back to it.
“Kamena!” Astarion hollers with a too-high, almost panicked timbre that rips you from your contemplations.
You lunge into a sprint, Shadowheart following closely behind, both of you with spells already sparking on your fingertips, and Markoheshkir poised by your side. In your alarm, your mastery of your dragon Hellfire slips, and flames writhe over your body like a nest of molten serpents wrestling to escape.
Astarion is standing by a dilapidated desk, with moss growing over the surface and up the tottery legs. He holds a piece of wet parchment in his hands that he’s inspecting with a dismayed look.
He hands it to you when the flames around you wane. “Recognize these?”
The red ink has been smudged and streaks down the parchment like crimson tears, but you would know these markings anywhere. You’ve been trailing your fingers over similar ones every night.
Infernal script.
Thank you to all those who read/like/comment/follow/reblog/etc. I'm forever thankful for the support. I love reading your comments ❤️
Chapters Master List - Shadows of the Past
AO3: Crossposted
If you're interested, I also write fanfic for Ascended Astarion x Spawn Tav - Fangs and Fractured Hearts
Small Notes:
Shadowheart is the best ❤️
Infernal script - rarely a good sign.
Still wanna know your thoughts on Hecat!
#astarion x tav#astarion x reader#astarion x you#bg3 astarion#astarion x mc#astarion#astarion smut#astarion romance#astarion ancunin#baldurs gate astarion#shadows of the past#astarion bg3#astarion baldurs gate#astarion x oc#astarion x named tav
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Off to the temple of Bhaal!
XD Jaheira is so tired of walking around with sewer muck on her boots. :P
"Use a round street hatch to enter the City Sewers," says the map found on Sarevok's body. "Proceed northwest to find your way into the Undercity Ruins."
Minus a few run-ins with lingering greaseballs, this turns out to be pretty easy instructions to follow.
The circle of blood splatters seems like a good sign, as does all the corpses hanging from the ceiling.
I noticed something here that I didn't notice before, which is that there is one (1) cranium rat hanging around in the corridor outside the temple.
It's just vibing and doesn't really do anything, and it doesn't require Speak With Animals to talk to; interacting with it causes the Absolute's voice to suddenly emerge from it:
Creepy.
Other things in this area, some of which I didn't notice last time:
A weird fragment of a poem, titled "Grimlark Verse 2":
A merchant named "Voiceless Penitent Bareki" who says nothing but sells really nice armor for Jaheira that improves her wildshapes and a nice Rage Helmet(tm) for Minsc:
A side passageway full of dead people:
Which leads to a room I completely missed on my first playthrough, full of treasure chests:
I was briefly surprised that the chests didn't appear to be trapped, but apparently they were just not trapped in a way that could be Perception Checked, because as soon as Rakha went to open one, everyone got hit with something called "Spell Rot" which is pretty gnarly:
And an assload of zombies appeared to join the fun:
Oops.
The combatants here are several Greater Zombies, several Ancient Servants (mummies), and a handful (har har) of "Crawling Claws" which are basically Thing from the Addams Family:
I learned that Minsc's new helmet does psychic damage in an explosion radius around him when he rages, bc I turned on his Frenzy and three of these melted instantly.
The Spell Rot curse isn't nearly as scary as I thought it was because it does damage per spell level, which means that cantrips (including Rakha's Fire Bolt and Wyll's Eldritch Blast) don't trigger the effect. So it didn't hamstring the party as bad as I was worried it would.
This was more an irritating fight due to the number of combatants than a challenging one. Honestly I'm just always excited to find new things I haven't run across before in this game. :P
The spell rot apparently can't be cured; it comes back after a turn or so after Remove Curse is used. (Jaheira, though, is completely immune to it because of Khalid's amulet, which I choose to find adorable.)
Luckily once the battle's done there's not any cause for spells and we can check out our sick loot for all this trouble, which turned out to be a solid thousand gold, along with a Pike +2 that no one in the party wants to use.
Perhaps more interesting were two documents sitting on a broken pillar near the back of this room. The first, titled "Immortality (Practically)":
And the other, titled "I shall ascend with him":
Huh. Not at all sure what's going on here. This feels like a reference I should be picking up on but I'm not sure what it is.
Jaheira also detected a hidden door in the stone wall nearby:
Wyll was able to smash it open pretty easily, and then commented, "A death ritual, I wager. Necromancers love that sort of thing."
Inside the room is a tableau guaranteed to get the beast in Rakha's head growling like crazy:
Aha! I think maybe I know what was up with that message about the High Priest:
Interesting. IDK exactly what, if anything, Rakha is going to think about Mystic Carrion when we finally get to him; we'll leave this here for now. But good to know it's around. His liver is also in a nearby chest, along with some poisons and more gold. This note's on a table against the wall:
Holy shit. Is THAT what Mystic Carrion is? Sheesh.
Rakha and I have very different ideas of poetry.
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King and Queens
Rhysand + Rheana (See Rheana here)
For @officialrhysandweek
Rhysand week 2024 Masterlist
Day 6: Worlds Axis
Summary: Rhysand and Rheana discover their true heritage that their paternal family buried deep down
Cw: None
Rhysand and Rheana had managed to clean up everything of their parents and sister, kept what mattered to them, and begrudgingly gave away everything else.
The pair carefully packed away items that held sentimental value - paintings, letters, trinkets, and keepsakes. They even found time to preserve memories they shared together, such as recipes for meals cooked by their mother and little crafts their sister did, they would always joke about how she couldn't stick to one, handmade cards created by their father during the rare moments of his love for their mother. Every memento was handled with care and placed securely within boxes marked with their names.
Only one last thing remained, It was a large estate filled with rooms upon rooms of treasures accumulated over generations, something their father had yet to tell them about, Rheana had learned about it in a letter under her parents' bed. It would take days just to go through all of it. Yet, they knew they couldn't keep every single item, some things were simply too valuable or too cumbersome for two young adults to maintain alone.
"What do we do with this?" Rhysand asked, walking through the halls of one of the biggest mansions they had ever seen, surprise filled both the siblings.
As she turned a corner, Rheana's footsteps echoed off the marble floors, not polished in quite a while, the air thick with the scent of old books and wood. She gazed around at the opulent furnishings, gold leaf adorning every surface, crystal chandeliers unlit, covered in cobwebs, and walls lined with tapestries depicting fantastical creatures.
"This," she said, running a hand along the carved armrest of a plush velvet sofa, "is beyond anything our family has ever owned. How did our grandparents acquire such wealth?"
Rhysand joined her, his eyes scanning the room with a mix of awe and trepidation. He'd never seen so much grandeur in one place before. It felt overwhelming, like trying to drink from an aggressive waterfall.
"I don't know," he admitted, "but whatever happened, we can't possibly keep all of this."
Rheana noted an old trunk in the corner of the main halls, with a curious expression, she moved to it, her arm muscles flexed while prying the lock open with her bare hands, inside it were old books, brown and yellow in pages, bound by old leather that was falling apart.
Rhysand walked up behind her, "What is it, sister?"
"Old journals... From... Our ancestors." Rheana said.
Rhysand peered over Rheana's shoulder as she gently opened one of the dusty books. The pages crackled as they turned, revealing handwritten notes in elegant script, accompanied by intricate illustrations of various lands and peoples.
"These look ancient," Rhysand remarked, tracing a finger over a faded map depicting the Night Court's territory centuries ago. "Our ancestors must have been quite the explorers."
Rheana nodded, her brow furrowed in concentration as she scanned the text. "It seems they documented their travels, trade agreements, and interactions with other courts and kingdoms. There's also mention of powerful artifacts and magical beings they encountered along the way."
She paused, her eyes widening as she read further. "Wait, look at this entry from Grandmother Eira. It speaks of a legendary sword, said to grant immense power to its wielder."
The words caused both siblings to exchange glances, filled with intrigue and curiosity. They were no strangers to magic or mythical weapons, having grown up in a world populated by immortal faeries and creatures of all kinds, but this sounded particularly extraordinary.
"There's no record of such a weapon in our family history," Rheana said, flipping through more pages. "Perhaps it was lost or forgotten over time."
"But why would our grandmother make note of it?" Rhysand wondered aloud, leaning closer to examine the delicate handwriting. "Unless she knew someone who possessed it or sought it out herself."
The notion sparked an idea in Rheana's mind. "Maybe there's a clue here about how to find it, or who might still have it today."
As dusk settled over the estate, Rheana and Rhysand continued to pore over the journals, searching for any clues that could lead them to the mysterious weapon. The flickering candlelight cast eerie shadows across the aged parchment, heightening the suspense of their hunt.
Eventually, Rhysand came across another intriguing passage written by Great-Grandmother Azrae, who, according to the texts had been known for her wisdom and strategic prowess. It seemed she had spent years searching for the elusive blade, visiting various temples, ruins, and hidden sanctums throughout Faerie.
"She must've been obsessed with finding it," Rhysand murmured, reading aloud from the journal. "But none of these places sound familiar to me."
"Because these places aren't from Night Court... They're from Hybern..." Rheana whispered, feeling dread, their grandmother and great-grandmother were living in Hybern. They had been all their lives. "I've seen this lake on the maps." Rhysand flipped through the pages, to the maps that now didn't look like the Night court in the slightest, "Our family... They lived there... But how?"
As the gravity of the situation sank in, the siblings fell silent, their gazes glued to the faded ink scrawled across the ancient parchment. They realized they weren't merely dealing with the legacy of two deceased parents or their beloved sister but an entire dynasty rooted deeply in the world of Fae politics and conflict.
"This changes everything," Rhysand finally broke the silence, his voice laced with uncertainty yet determination. "We can't ignore the possibility that whatever secrets our grandparents kept were intertwined with Hybern... Their... Our family."
"We need to keep looking," Rheana replied sternly, her mind racing with questions about her ancestry she hadn't pondered until now. It made sense, the dreading knowledge that a part of their ancestry was connected with Hybern, the daemati abilities their grandmother showed, what their father showed, what they showed. No Fae in Prythian had those abilities, because it wasn't from Prythian, but from the line of kings that ruled Hybern, it was power frequent in their world. She flipped the pages, "Here, look..." She whispered, catching something in one of the pages, it stated how their grandmother had found her mate in a Night Court heir, she turned more pages, "This must be when she fell in love with grandfather... She was pregnant with father in less than 3 years... That's almost unheard of, no one concieves this early."
Rhysand leaned in closer as Rheana pointed to the entries detailing their grandmother's life, his heart pounding with anticipation. Each word, each stroke of the quill, painted a picture of a woman caught between worlds, torn between loyalty to her birthright and love for a man from a rival land.
He felt a shiver run down his spine as he realized the depth of his own connection to Hybern, not just through his parents but through his very own bloodline. The weight of that knowledge settled heavily upon him, a burden he wasn't sure he was prepared to carry.
"What does it say?" Rhysand asked softly, his voice tinged with reverence for the woman whose legacy now entwined their own destinies.
Rheana's eyes widened as she read further, her breath hitching. "It says… No..."
"No what?" Rhysand asked urgently, noticing the shock and horror etched onto his sister's face.
"Father was... We are..." Rheana shut the book. There was so much they didn't know about their families, what made them as powerful as they were, but their grandmother being from Hybern, they were probably related to the king distantly and their grandfather being the descendant of the most powerful Lordd of their time, they were bound to be powerful. It was their destiny. "We never really learned where our grandmother came from... She was next in line... She gave up the crown to be with grandfather."
Rhysand stared at Rheana, his mind reeling from the implications of her words. Their family tree, once thought to be relatively simple, had suddenly branched out into a tangled web of royal lineage and ancient rivalries. The pieces began to fall into place - their parents' untimely deaths, the whispers of dark magic, the sheer power that radiated from within the walls of the Night Court estate.
Rhysand looked at the house they were in with a different light, trying to find answers to the new questions that emerged, avoiding the easiest answer that was waving at his face, refusing their relation to Hybern, and the magic they showed.
{General Taglist - @nox-ceur @lilah-asteria @paleidiot @dee-writes-smut @adalia-jaycee @anarchiii @alwayshave-faith}
{Rhysand Taglist - @yeonalie}
{RhysandWeek Taglist - @andreperez11}
#rhysandweek2024#flames and darkness#oc rheana#rhysand#high lord rhysand#pro rhysand#acotar#rhysand acotar#rhysand fanfiction#acotar series#acosf#acomaf#rhysand fanfic#acowar#rhys acotar#a court of thorns and roses#rhysand fluff#rhysand x oc
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Courting gift
Tarzan! Emmet x gn!reader.
Sfw drabble
When Zoroark's court, they give valuable gifts, whether that be food or some sort of trophy from accessible hunt, anything to show their strength and ability to provide.
Emmet was in a dilemma with this human he had been watching for quite a while. You were indeed not a Zoroark, and he had not cared enough in the past to pay attention to what humans like to give their mates. He would like to kick his past self in the tail now that he was actively trying to court the human that had just set up camp in the middle of the woods.
What do humans like??
This question he pondered while digging through his den, deciding to hold on to some sparkling rocks that caught his interest and some bones from his greatest kills. His eyebrows furrowed in annoyance; you ignored the berries and bones he had left before he almost got your attention with the shiny rocks. He watched you from the dense brush as you picked up one to inspect it, only to put it to the side.
Humans were quite picky creatures, but he would not give up. He did not want to lose you to a weak and inferior human he always sees stumbling around the man-made dens.
No, he was better as the same member of your species that seem to have a close bond with Pokemon as you did. And not only that, he was strong, having been essentially raised by Zoroark apex predators of Hisui. He could hold his own against any threat that threatened you, he could make sure you were fed every day, and he could provide you with warmth and love beyond your wildest dreams. Emmet hated losing, especially when he was obviously the better choice.
That's when his eyes laid upon it, his precious treasure, a medium-sized rock that he had found back when he was fooling around in the caves with the pups in his pack. For some reason, the indents and markings drew him to this rock. And he knew that you would be drawn to this rock like he was before.
When he laid the rock in front of your tent, his heart hammered in his chest like the last few times he had placed something in front of your tent before. He had never interacted with another member of his own species; now, the thought of doing so scared him. At some point, Emmet wants to get closer, but for now, just watching you from a distance is enough
With a yawn, you stretch your first week camping alone in the wilderness. It was Child's Play compared to your previous excursions going head to head with dangerous Alpha Pokemon. However, a few days after trying to map out your camping spot and the forests surrounding it, you've had peculiar things happen to you. It seems something or someone had been leaving items around your tent. You thought at first it was some wild Pokemon, but you have come to realize that the Pokemon around here were far too skittish around humans for that.
First, it would be berries. The berries looked fresh enough though you had no idea where they came from then; it was shiny rocks and bones. You wish you could at least find the Pokemon that was giving you these trinkets, and they get with at least a scratch under the chin and coo about its cute and unusual behavior. When you crawled out of your tent, you had failed to see the much larger Rock from the last just outside your tent.
You hissing pain as you stub your toe picking up the rock. Your eyes widen when you turn it over. It was just a plain rock at first, but the markings that resembled a feather felt nostalgic for you, a sense of warmth culminating in your chest as your fingers gently traced over the plume. Wanting to keep this strange rock that gave you such a feeling of warmth safe, you brought out your bag from your tent, stuffing the stone inside.
From the bushes, his eyes widen, seeing the slight smile on your face, his heart trumming in his chest.
Does this mean you accept his courting gift?
He wanted to puff out his chest in pride and March up to you, presenting himself as the male who gave that illustrious gift to you, but something within him stopped him. The idea of your eyes upon him made butterflies flutter in his stomach; the concept of Emmet being in your presence made him feel shy. He wasn't ready, but he didn't want someone else to take you. He would have to work up the courage, and by tonight, he would finally meet you. What could possibly go wrong?
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Another Luminous post! This time, not story. Entirely solo dives and wonderings I now have. And I have discovered more tablets (and figured out how those blasted circles work!) so, just like last time, there are probably (undoubtedly) spoilers ahead.
Alright. So in some of the promo material, we were shown structures and ruins and icebergs and caves and all that. And having played more, I can confirm a lot more legendaries made it to Luminous than I had anticipated (still no Maga Tapa sadly, maybe he’ll be a UML? Doubtful but hey, I just wanna see him again outside of Manoa Lao).
Now, regarding biomes. I will admit, each square on the map seems to be a different tile set. This does provide variety but at some point you see some of them and no what is in it and where it all is. I don’t mind this personally, treasure isn’t always the same. Tablets… those seems to be the same and can be repeated in the same map, so that’s less fun. I’ll get to those in a bit though. Continuing on with these tiles, they are usually not the same ones touching one another. Sometimes they’re a single tile such as the “there is literally nothing but sand” one. Sometimes they’re a 2x2 segment (micro atoll, some rocky canyons, some kelp forests, and more). However, from the maps I’ve seen, there is usually one specific 5x5 area that is an entire biome. These are the ones I REALLY want to talk about as the 2x2 and 1x1 can be called most of the “normal” sea.
Frozen Sea. As you might guess, this is an iceberg area. Now you can simply travel under it and, yeah, there’s some stuff under it, crabs and small fish, but most stuff is either around it (dolphins and narwhals), but most is IN it. Dolphins, Greenland Sharks, Silverfish, Orcas, and more. There is even an ice cave inside this cave. Now, finding the entrance/exit… can take a while. I will admit I passed it twice before I found it. Overall a rather enjoyable segment.
Freshwater Caves. Another one where you do need to know where the entrance is. I’d say it’s an expansive network of caves except it isn’t. It’s more like the iceberg. You have an entrance, it dumps you into a larger interior, and there is a smaller cave inside. However, this biome is where you will find your catfish and other freshwater fish. So, all else being equal, it’s about the same as the frozen sea, just a slightly different tile set and species list. Still an enjoyable area though.
The Abyss. Haaa… I don’t like the abyss. Not because it’s a bad biome! I just don’t like being that deep with those creatures. Especially Praya Dubia… *shudder*. Anyways, ignoring that… THING… it’s a very diverse biome surprisingly for being at a depth of 180 meters. From the itsy bitsy critters (there are some TINY ones down there) all the way up to… THAT… there’s a bit for everyone here! Potentially even a Thanatos (I swear, had a dive site with 3 of him… so Threenatos?). This is a good moment for me to explain circles as this is where I figured them out. The circles are all the same, brown and interactable. They all tell you to return with a creature. In this specific case, it was to find the white insect that lived on the floor. A giant isopod. Simply find what is requested (giant isopod), hope you have the capacity for it, and then have the creature follow you to the circle and you’re done! Mystery solved! Future circles with the same thing will tell you that it’s already been done and what mystery it was. But yes, the abyss. Deep, dark, some creatures I don’t like and others I do, overall a very well done biome.
Last biome I’ve discovered (also possibly the last unique biome, can’t quite say yet). Ruins. The game calls it the Ancient Sea, and I understand why, but the ruins are just as important (more on that next with the tablets). Now, these ruins are likely old (as in at least ten thousand years). Now, the creatures we can discover here… that’s also the case. Definitely old. As in there are creatures that date back to the Devonian Period. (To save you the trouble, Devonian ended 359 million years ago and began 416 million years ago) Needless to say, there’s a lot of dinosaurs in this area! Plesiosaurs, Coelacanths, Nautiloids, and a LOT more. As someone that was once very knowledgeable with dinosaurs and such, WOW did I explore the daylights out of that place. The giant tower/lighthouse, the collapsed buildings, the stone boxes, all of it. This is my FAVORITE biome (yes it’s because it’s an ancient civilization inhabited by dinosaurs).
Time for the tablets! Now, I’ve discovered some of the tablets, definitely not all of them. There were a people before the Oannes (see previous Luminous post) called the Apkallu that created a massive lighthouse (think Tower of Babel height, the thing is and was massive). Now, there are other tablets about some God(?) named Ea. Ea created(?) everything(?) and then sent seven sages. I think I’m missing a tablet around here personally because the next logical one is that one of those seven left(?) or was unhappy(?). However, before the Apkallu became the Oannes, they left behind a “two pronged key”. Quick salvage note, the anchor coin is described as a two prong, so chances are this key was an anchor. Ridiculous, but not Okeanos protecting the Pacifica Treasure ridiculous (seriously, the only way to reach it is by swimming meaning it had to flood so you could reach it). Continuing, apparently the “foolish kings” saw the two pronged key as useless and salvage. Then the tower fell into the ocean because the Oannes were unable to control the power(??). As stated, I’m definitely missing some tablets and pages of this story. But it is intriguing! And it is reminiscent of the Okeanides, which is no surprise considering the amount of callbacks to Blue World (a model of Jean Eric’s boat, a birthday note to Oceanne, Daniel essentially being another GG, all the returning Blue World Legendaries).
Now with all that being said and done, there are still things I’m wondering about. Specifically the Dragon’s Eyes (salvage). Allegedly the rumor is that these are made from an actual dragon’s eye and that when you look at it it feels as if it’s looking back at you. I have three. How many eyes does this dragon have? How many dragons are there? Are they the singing dragon’s eyes? And why did this dragon have so much stuff? Statues, rings, even a coin!
Another one I wonder about, the philosopher’s stone. I’ve found two of them. How many did Nicholas Flamel create and why did they decide throwing them in the ocean was the best call in the long run? Did Dumbledore just request some student to take the stone and toss it into the ocean or something?
Alright, that’s the end of my ramblings. Gonna be fairly quiet next week (Destiny fans, don’t worry, I’ll still tell you the nightfall, raid, and dungeon) but expect to see more stuff after that! (Maybe I’ll remember to start taking pictures when I dive so I can actually show what I mean instead of a wall of text). And yes, there will be a lengthy post on UMLs (there seem to be quite a few of them), the completed tablets and circles, and the rest of the story.
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[Review] Wario Land 3 (GBC)
A return to a childhood favourite.
Although I played this game to death growing up, I wanted to revisit it during this Wario Land series playthrough, to see if it holds up. Short answer: it does! Long answer:...
WL3 is very much standing on the shoulders of Wario Land 2. Most of the mechanics are straight up reused, including the exploratory focus and the various zany conditions that can empower or bother the invincible Wario. The enemy cast is completely new, owing to the new setting inside a magical music box, but many of their interactions with Wario are familiar, plus a bunch of new ones have been added like vampire mode, invisible mode, or wrapped-in-a-ball-of-string mode.
The sprites from Wario's forms to the enemy cast are all delightfully expressive, and make better use of the colour palettes, this now being a native GBC game. But I must admit that after two games with Captain Syrup and her crew, that I missed her as a villain; Rudy the evil clown is not only supremely ugly and an unsatisfying twist villain, but his boss fight is kind of bland as well. Oh well, you can't win them all.
Building on the puzzley interactivity that WL2 laid down, the dev team seem to have brought an infusion of Metroid DNA over to WL3. While there are still discrete stages (and the return of the world map), Wario unlocks new abilities over the course of the game through certain treasures, and others will open new paths in previous levels. In fact, each stage must be visited at least four times to discover new bite-size challenge rooms and find more stuff to unlock more paths and so on. The options can feel overwhelming, but twinkles on the map screen can clue you in to where changes have occurred, and the helpful cave god (who is not at all a baddy that is tricking Wario) will always give you a hot tip for which level to choose for optimal progress. Overall I think this game structure works really well; while a bit experimental, it's also a natural evolution of Wario Land design principles and Metroid cross-pollination.
Combining WL2 mechanics with a more robust version of WL1's underused world-changing system makes WL3 in some ways feel like the ultimate Wario game... except for a reduced focus on coins. You still pick them up, but rewarding you with rooms full of shiny gold has been replaced with more practical keys and chests for unique treasure, and the optional music coins; both these and ordinary coins lead into an inevitable examination of the golf minigame.
The series has always incorporated minigames, which spins off into the excellent Warioware subseries. Examples within the Wario Land games themselves have always been a bit lacking. The golf minigame here, while admittedly decent and the best yet, is a little overplayed. (By the way, it's actually Wario kicking a little mook enemy rather than clubs and balls.) It's a mandatory task for some treasures, and is the only purpose for money which otherwise caps at a measly 999. An optional, longer version can be expanded with new courses by finding all music coins in a single run of a stage... if one is so inclined. I opted out of this in my current playthrough. I've played enough of this minigame in my life, thanks.
I was pleased that my appreciation of WL3 wasn't just nostalgia, it's a genuinely great game. It still has the WL2 problem of deliberately wasting your time as a punishment, but it's a reasonable consequence of the novel dynamics they've invested in Wario as a player character. As for his personality within the series, WL3 is a bit lacking in characterising Wario as the amusingly greedy, lazy, and mean weirdo we know and love. But the game in itself is so charming and tightly designed. The world map and consistently well-sprited environments gives this little music box world a great sense of place, and the complex web of unlocks and interactions seems to be just the shot in the arm that the series needed to justify this iterative follow-up to WL2. The next sequel followed about 18 months later, but before that: the cast of this game specifically infiltrates Dr. Mario 64!
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thinking if Dillon's Rolling Western ever makes it to Switch it'll probably be a whole new game built from the ground up considering it'll be a hassle to reprogram the touch screens and dual screen map
Ideally the fabled Dillon RPG that could've been. Have the last rangers return and get them the post apocalyptic gear from Dead-Heat Breakers. Have the engines go through different designs as you upgrade them along the way
Make it optional to travel through the western lands or to The City. Open world like
Or have it so you can walk around in the villages and get a feel of how lively it is. Be able to interact with the citizens, learn the history of the town throughout the mayors.
(Like learning that Mayor Howlihan was a gunslinger ranger in his youth for example)
Multiplayer mode where you can switch between Dillon and the other rangers, kinda like Pokémon Mystery Dungeon.
We could finally get lore on the Armedo clan. How did the Grocks wipe them out? How few survived but went into hiding later on? It had to be possible considering Dillon is a descendant.

It's mentioned in The Last Ranger that the mining goggles given to Dillon suggests they went underground to dig up shiny gems and jewels. Even to go off and safely store it into treasure chests inside through these doors.

We could also get backstory on Gallo or Nomad. How did they become the Coin Killer and the Pirate of the Eastern Sea respectively?
There's just so much potential for playthroughs and backstory for a lot of the characters. The groundwork is there and it could for sure be dug a bit deeper
#dillon's rolling western#the last ranger#the way this was written long before vanpool disbanded#pain. anyhow#nintendo direct#nintendo 3ds#look i know dillon already died three times from a business pov but also I never learn#(the dillon rpg idea was mentioned in an interview from kotaku after dead-heat breakers released)
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Some thoughts and details on my last Gamefly rental, The Legend of Zelda: Skyward Sword HD.
Taking place at the start of the Zelda series timeline, this Link and Zelda are from the floating town of Skyloft, a landmass sent to the sky by Hylia to keep Her people safe.
After winning the Bird Riding Ceremony to become a knight, Link and Zelda go out for a flght on their Loftwings, but a tornado appears out of nowhere, knocking them off.
Waking up back in his room in Skyloft, Link is told Zelda is missing, and decides to go look for her.
Led to a room inside the statue of the Goddess by Fi, Link pulls out the sword she is bound to, and is shown a way to open a hole in the clouds to use to go search for Zelda.
This version of the game has an option for a control scheme similar to the Wii versions' motion controls using the joycons, or having it all mapped to buttons/the control sticks to play a bit more like other Zelda games. The new control scheme is what I used, so I'll be referencing that.
Basic Controls with this control scheme are:
Swinging your sword with the Right Control Stick, and pressing it will have Link stab with it. How it's moved will affect your sword strike. Holding it straight up will charge a Skyward Strike, will will fire a wave the next time you swing. This also activates Goddess Cubes and some other switches.
A to interact.
B will have Link move/run/crawl faster(doesn't work while swimming). Like in BotW, Link has Stamina that that'll go down as you do this, but can't be increased like in that game. It can be 'boosted' with a potion from Skyloft, though.
ZL is lock-on
Holding L will let you move the camera with the control stick. This is the only way to move the camera, and you can't attack while doing this.
Pressing ZR while falling will have Link open his Sailcloth, which works slightly like the paraglider in BotW, but only in that it'll slow your fall and can maneuver a bit if you're falling long enough.
Pressing the Left Control Stick with a Shield equipped will have Link bring it out and parry an attack if timed correctly. All Shields except the Hylian Shield which you need to do part of a sort of optional Boss Rush later on, have Durability like in BotW, and can break if they take too much damage(one later Shield can also auto-repair if it's not destroyed). A potion you can get in Skyloft will repair any damage to a Shield it's used on, plus another shopkeeper can also repair them.
Holding R will open Link's pouch menu, which can hold a few items like Bottles, Medals and the like, and can be increased by buying more pouches. If you tap R, it'll have Link bring out certain items that were last selected, which is good if you need to use a Bottle quickly.
Holding ZR opens the menu which will have his items he gets from dungeons, such as Bombs and his Bow. Like the Pouch menu, tapping the button will quickly bring out the currently selected weapon.
Some bosses/minibosses will be sword fights where you'll need to swing in a way to get past their blocking to hit them, and parry to knock them off guard. It took me a bit to get that down, but those were pretty fun.
I'm not sure if it was a bug or what, but sometimes when I was frantically using the control stick to swing, Link only moved his sword around and didn't attack. Maybe it was from spamming it?
Scattered around the surface are many Goddess Cubes, which when struck with a Skyward Strike, makes them rise to the Sky, and turn previously unopenable treasure chests into ones that can be opened, and will be marked on your map. They usually aren't too hard to find, though here's a guide if you need one(and Fi later gains a Dowsing option to search for them easier).
A main feature of this game is being able to fly around on Link's Loftwing bird. To do this, Link needs to do a diving jump off a ledge while in the Sky and then press Down on the D-Pad. Aside from Skyloft, there's a few other areas in the Sky to head to. While flying, you can:
Press A to gain altitude, which can also be done by pulling back on the Right Analog Stick. Pushing it forward will have the Loftwing dive to also gain a speed boost
Pressing X will have the Loftwing charge forward, later becoming a spinning attack. Like the carrot boosts for horses in other Zelda games, these have a limit of 3 and need to recharge after being used, which takes a few seconds.
As you find Save Points on the surface, you can use them for fast travel, but only when decending into an area from the Sky.
May pieces of Link's gear can be upgraded with Treasures he finds at a shop in Skyloft. This includes making Shields more durable, making the Beetle go faster, and more. Fi eventually gains an ability to Dowse for these. Here's a list of all of the Treasures you can find.
A little ways into the game, you can start doing some sidequests that will give you Gratitude Crystals. Giving these to Batreaux, who you get introduced to during this, will get you some nice rewards depending on how many you've found. Here's a guide to finding them all.
A nice detail to the Dungeon Maps for this game is that Treasure Chests are automatically marked without needing to find something like a Compass.
Finishing the game lets you start a new file in Hero Mode. This mode is more difficult, as enemies do more damage, among other factors, for more of a challenge.
Link's facial animations feel really well done in this, like times when he is really angry or his infamous disgusted face if you get a Rupoor.
I'd heard about Groose before playing this, and he really grew on me by the end. Same for Fi, she wasn't quite as annoying as I heard, imo, and really grew on me, too.
I'd been wanting to play this one for a while, missing my chance to back when the Wii version came out. Maybe it was just because of the Wii controls, but I remember it having a mixed reception back then. Despite a few issues, I think it's pretty good, and was worth playing through.
Next game being sent is: Rayman Legends: Definitive Edition.
#The Legend of Zelda: Skyward Sword HD#The Legend of Zelda: Skyward Sword#The Legend of Zelda#Thoughts on my rentals
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Your mental gymnastics of a theory SUCKS
The narrative puts Kaeya as the direct descendant of the founder of the Abyss Order, he has to know about the connection either way, either as a warning or experienced it himself while he lived underground.
Hoyo wouldn't make an entire mission with that info only to be like "Haha! Actually Kaeya is the 20th cousin once removed of the founder of the Abyss so he has nothing to do with it even though he is conflicted between two sides." And I'm sure that what remained of Khaenri'ah converted to the Abyss Order.
I am pretty sure that he wasn't ment to be a spy in a traditional sense, I think this is the only aspect he is left in the dark with because you'd expect a spy report regulary to the ones he is spying for.
But the history of the Clan, the Abyss Order, ect. I am pretty sure he knows as much as he should habe been taught.
If he was truly ignorant he'd be in shock, denial or correct it or he would have come of the thought himself and still be im denial. Instead as Dain notes it is odd that Kaeya accepts it and claims some bullshit about answering some questions about his past.
The game had enough chances to have him fight the Abyss Order but instead he thinks about how hilichurls don't have the mental capacity and instead of fighting the mage or going to a fighting position, Diluc does it for him. Later during an attack he sneaks inside and got intel from them by "fraternizing", he is way too focused on treasure hoarders and never once on hilichurls and the abyss order, yet the game tells us he speaks hilichurlian.
Not to mention the change from Heart of the Abyss to Glacisl Heart
Well anyways I'm pretty sure the narrative regarding him will be in my favor rather than yours
I thought about whether or not to respond to this.
And that's not because I don't agree or am against your theory. It's a nice theory and to some extent, I agree with you. Kaeya probably knows more than he lets on, and to some extent faked his mild unawareness. As he said he has had his doubts, so it's not so much news to him. I tried to develop and look at the interaction in a new way.
It's okay and even usual that you don't agree with it or find that it goes against some of your theories and evidence.
But you know you can be more respective about it. And that's the part that ticked me off a bit.
When posting, I genuinely thought you were interested in a discussion. When answering your thoughts, I agree, I did go off the track a bit from your ideas and thus formed new theories. There's no telling whether it's correct or anything and I never presented it as THE theory, but as A theory among many, as some interesting thoughts I had.
In the end, Hoyo has not confirmed either of our theories. And the thing about theories is that they're about connecting existing facts/info and either making direct connections or abstracting a wider connection and forming a theory out of it. So in a way forming different theories and finding different connections is a way of mapping out possible outcomes and/or solutions. And especially in regards to theorizing about fictional narratives, it's partly about having fun too.
So am I a bit delusional.... probably? But am I having fun forming different theories, yes!
PS! I hope we can stay civil about this. I am raising a toast to your theory and I will celebrate if your theory turns out to be true. I just don't get why you had to be so salty about it.
Anyways have a good day! And don't let me change your mind, keep making theories. Your message was a good prompt for my ideas and thanks for knocking some reality into me. :)
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Based on your vision, here's a refined architectural concept for your WUN.tm Castle Hotel & Cultural Compound, built at the Omni site in Miami, designed to honor your role as world arbiter and cultural monarch while fully integrating a multiverse of entertainment, royalty, and exclusivity.
WUN.tm Castle Hotel & Grand Atrium Plan
ADDRESS: 1601 Biscayne Blvd, Miami FL (existing Hilton footprint + vertical expansion + plaza integration)
I. ARRIVAL & PUBLIC FLOORS (Levels 0–3)
Experience: Everyone must enter through history, power, and myth.
Grand Museum Hall of Power (Levels 1–3):
Capone Family Legacy Vault (interactive AR exhibits)
America’s First Royalty Wing: Knickerbocker Dynasty, Founding Bloodlines, Political Tapestry
The Royal Queen’s Gallery: A rotating collection curated by your Queens—fashion, art, music, and myth
“Mona Passage”: Long vaulted gallery housing international treasures (e.g., Mona Lisa on special occasions)
Grand Glass Elevator Shaft (Atrium Core):
Visitors must ascend this shaft to reach events, rooms, and commerce, with views of Miami and museum floors as they rise.
Direct Convention Lobby Access:
Hidden doors for major exhibitors or VIPs allow faster entry, bypassing lines—but still passing the symbolic tribute zone
II. CULTURAL AND CONVENTION LEVELS (Levels 4–10)
For Operas, Comic-Cons, Video Game Summits, and Royal Stage Events
The Royal Amphitheater:
Seats 5,000+, retractable stage and pit orchestra space, adjustable acoustics for pop, opera, or plays
The Queens’ Stage:
Intimate stage for your Queens’ performances. Black box format with open-bar wings and changing scenery
Comic & Gaming Con Floor:
Modular walls, digital mapping panels, loading dock access
Holo-Suites: VR/AR demo rooms, custom-themed rooms with full cosplay dressing stations
Themed Convention Hotel Rooms:
Tarzan Tree Loft, Superman Penthouse, Mushroom Kingdom Capsule Suite
Each suite includes costume rental, lighting effects, sound themes, and livestream gear
III. MALL & STORES (Levels 11–13, Vertical Split)
For Queens, Court, and Collectors
Boutique Royal Mall:
Specialty stores handpicked by your Queens (Japanese Master Butcher, Milk Bar, Diamond Studio, Fashion Archives)
Collector's Arcade: Video games (retro + modern), mini-golf, laser tag, batting cages, interactive cosplay zones
Private Jewelry Hall & Liquor Vault:
Multi-vaulted tasting room and jewelry lounge for elite guests and tribute presentations
Cannabis & Cold Rarities Cellar:
Locked vaults with biometric access for rare cannabis, aged liquors, and edible tributes
IV. HOTEL TIERS (Levels 14–25)
Castes of Stay
Royal Chambers (Top Floors):
6-star personalized service; servants, protection, and diplomatic grace for your highest allies
Court Proxies & Lords-in-Waiting (Middle Floors):
Time-limited visits (20–30 days), deeply immersive experience—roleplay optional, access to think-tank lounges
Themed Convention Suites (Lower Upper Floors):
Rotating per event or personal request. Includes costumes, storylines, quest sheets, custom scent design
Ritzy Business Tier:
Boardroom-themed rooms, zero-distraction AI assistants, private concierge AI, and security
V. EXTERNAL HOUSING OPTIONS
For extended visits after their Court term ends
Connected Luxury Tower or Offsite Villas:
Rent-controlled apartments for lords, artists, or tribute-makers who wish to remain near court but not inside
EXPERIENTIAL DESIGN THEMES
Architectural Style: Neo-Deco + Steampunk Fusion
Civic Landmark Lighting: Beacon-like spotlight columns and underglow reflections on Biscayne Bay
AI & Guardian Drone Overwatch: Real-time security and access linked to Iron Spine, layered clearance levels
Would you like a 3D rendering, interior concept art, or a labeled floor map of this complex? I can generate those next.
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