My Christmas present for you 馃馃徑. Let me know if you like it 鈽猴笍
Fun fact: I got wet while recording the vid
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We're playing the Arkham Horror LCG and over the course of this scenario I drew SO MANY GODDAMNED SWARMS OF RATS. And I chose a low-HP librarian seeker character so I managed to basically just get swarmed by rats over and over until I died and that is absolutely hilarious to me.
And every card I drew was just like a "see what cards are next in your deck" card and I'd use em and see that I had more cards in my deck that told me what cards I had in my deck and just....no notes. 10/10 this is great.
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Took a moment to write about Marvel Champions, a living card game from Fantasy Flight Games.
Additionally, did a companion podcast.
Enjoy.
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Magic Boxes in TTRPGs
I don't like boxes
When I open a new TTRPG, I am greeted by a set of boxes. Little containers with all this fun stuff inside, Spells, Feats, Items, and Abilities. But there's a problem...
The walls of these boxes are well-defined and prescriptive. They tell me specifically when and how I use the stuff. If I want to go outside of that prescription, I need to talk to the GM about how I want to use the stuff and bend the walls of the box a little.
This works well for certain things where the desired use will fall inside the walls of the box 90% of the time. Things like a gun or honestly any other device that performs a function when I push a button.
However, this fails miserably when I think of a thing like a Spell, Ability, or Feat:
Yeah, so you can create a giant ball of fire and throw it at a target, but you actually don't have this other spell to create a smaller fire.
Creativity and the bending of rules are innately tied to MAGIC in almost all works of fiction but walled boxes don't support that.
Boxless (a.k.a. Notes and Rhythms)
In designing the magical elements of Sprouting Tales, I tried to keep that problem in mind and find an adequate solution.
To that end, I started with a couple of ideas:
Magic is innately tied to a creative enterprise
Players can build new magical effects
The pool of bricks they use to build new magical effects should be forever shifting
Magic is composed of a verb, something it does, and any number of nouns, subjects or objects of that verb
Where I landed
Magic in Sprouting Tales is innately tied to Music!
There are verbs or Rhythms
There are nouns or Notes
The Rhythms and Notes are presented on cards in play
Additional notes are presented by the environment (a torch could be fire, a river can be water, etc.)
Players create Songs by picking one Rhythm and any number of Notes
This method requires a good amount of GM moderation. Through playtesting I have developed a couple of arbitration guides: - Players can create magical effects that are weaker than another magical effect on a card in play (if a card can create a fireball, it can create a smaller fire) - Magical effects with duration are limited to 6 time(there is a note for Time to increase this) - Magical effects with range are limited to one area away (there is a note for Distance to increase this) - If a magical effect doesn't outright remove an obstacle, it still reduces the difficulty of the obstacle
Example:
A character creates a song using a Fly rhythm and a Stone note to make a nearby stone lift them up, to overcome a mountain. The mountain is too high for the fly rhythm to overcome, but they do fly up part way, and the difficulty of climbing over the obstacle is reduced.
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This is an attempt of me trying to be sexy and then me in my usual way 馃構. Which one is better?
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My thoughts on Marvel Snap, a newly released Marvel card game:
Game runs fluidly, is simple enough for anyone to understand, games are quick so that you don't get too emotionally exhausted, resources seem plentiful...overall pretty good!
My only issue is that getting cards seems like a hassle. You only get them from winning enough matches. The card pool is surprisingly big so you can tell it's gonna take a long time to get all the cards, which really limits deckbuilding diversity and thus the fun you have long term.
We also don't know how pay-to-win the game is gonna be yet...but still pretty good.
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okay so i have been getting into netrunner and i love it but im also for some reason insanely anxious to move out of the system gateway decks into startup/standard lmao. BUT ITS SO MUCH FUN. My brain is kinda like wrecked right now though and this game was SO INTENSE. We were both on 6 points for a good amount of turns, and then he completely fucked his entire eco going for my R&D with 4 pieces of ice, and this is where i learn upgrades are basically useless to put on R&D lmao. THIS WAS EVEN THROUGH A TREAD LIGHTLY THO. I made sure i had the econ to survive one if he waited and went for it. He fortunately didn't hit any agendas and after hitting HQ for none, he just could not recover his eco at all and eventually i got the last agenda after putting a 3 cost agenda behind 3 ass ice. He would have won if he went for that server, instead he tried to play conservatively and lost because of it. This game is sickkkkkkkkkkkk
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