#Library Guide
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paintedpigeon1 · 11 months ago
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Asexuality in science fiction
A resource guide
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Hello! So a while ago, I mentioned a resource guide for asexuality in science fiction. It includes resources for information about asexuality, asexual creators, non-fiction, fiction databases, fiction, writing asexuality, and writing sci-fi. There's a decent amount of aromantic resources included too bc a lot of resources included both. Also, there's a wide variety of types of resources:
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Come and check it out! Both high and lower quality versions included:
(Tagging a couple of people who said they were interested, sorry if you didn't want to be tagged: @snowshinobi @studyofwhump)
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TMNT IDW LIBRARY GUIDE
Want to read the IDW run of tmnt, but confused by the reading order and don't want to spend money? Below is a list of everything in order, with links to library resources (primarily Hoopladigital and ComicsPlus, which are free with a library card at participating libraries) and physical book titles you can search in your library catalog! Happy reading!
This is going to take a long time to complete, so I'm going to go ahead and publish the post unfinished and just keep making edits to it. Readers can at least get a start! CURRENTLY: 8/16 Complete
Bold=reading order, Blue=BOOK, Purple=Digital, Red=Not found, Orange=additional info
*I'm going by the tables of contents from the IDW collections, but it's also on wikipedia **When searching titles, assume TMNT=teenage mutant ninja turtles, fully written out. I just abbreviated it to keep the list tidy ***I'm not going to link ComicsPlus because it requires a library-specific url to actually work. Also their availability sometimes changes. I will occasionally include a search keyword because the ComicsPlus search is funky ****Mega deep library tip: see if your library does Interlibrary Loan through WorldCat. You might have to talk to a librarian and/or fill out a special request form. But the complete IDW collections could be available that way if they aren't in your regular system. I was even able to get vol 14, which is currently out of print.
TMNT the IDW collection vol. 1 (BOOK)
Teenage Mutant Ninja Turtles #1–4 TMNT Vol.1: Change is Constant (BOOK, issues 1-4) Hoopla, issues 1-4, also on ComicsPlus
A Lot to Learn (30th Anniversary Special) Hoopla, starts pg 34, also on ComicsPlus
Teenage Mutant Ninja Turtles #5 TMNT Vol. 2: enemies old, enemies new (BOOK, issues 5-8) Hoopla issues 5-8, also on Comics Plus
Micro Series – Raphael TMNT Micro-Series vol. 1 (BOOK, Raph, Mike, Leo, Don) Hoopla Raph Mike Leo Don, also on ComicsPlus Hoopla Raph
Micro Series – Michelangelo Hoopla Mikey
Teenage Mutant Ninja Turtles #6
Micro Series – Donatello Hoopla Don
Teenage Mutant Ninja Turtles #7–8
Micro Series – Leonardo Hoopla Leo
Teenage Mutant Ninja Turtles #9–10 TMNT Vol. 3: Shadows of the Past (BOOK, issues 9-12) Hoopla issues 9-12, also on ComicsPlus
Micro Series – Splinter TMNT: Micro-Series Vol. 2 (BOOK, Casey April Splinter Fugitoid) ComicsPlus Casey April Splinter Fugitoid (search "tmnt micro-series")
Teenage Mutant Ninja Turtles #11–12
TMNT the IDW collection vol. 2 (BOOK)
Micro Series – Casey Jones
Teenage Mutant Ninja Turtles #13–14 TMNT Vol. 4: Sins of the fathers (BOOK, issues 13-16) Hoopla 13-16, also on ComicsPlus
Micro Series – April
Teenage Mutant Ninja Turtles #15–16
Micro Series – Fugitoid
Teenage Mutant Ninja Turtles #17–20 TMNT Vol. 5: Krang War (BOOK, 17-20) Hoopla 17-20, also on ComicsPlus
Villains Micro Series – Krang TMNT Villain Micro-Series Vol. 1 (BOOK, Krang, Stonk, Hob, Alo) Hoopla Krang, Stockman, Hob, Alopex, also ComicsPlus
Villains Micro Series – Baxter Stockman
Secret History of the Foot Clan #1–4 TMNT: Secret History of the Foot Clan (BOOK, 1-4) Hoopla 1-4, also ComicsPlus
TMNT the IDW collection vol. 3 (BOOK)
Annual 2012 *Wikipedia lists this in a different place Hoopla
Teenage Mutant Ninja Turtles #21–22 TMNT Vol. 6: City Fall Part 1 (BOOK, 21-24) Hoopla, also ComicsPlus
Villains Micro Series – Old Hob
Teenage Mutant Ninja Turtles #23–24
Villains Micro Series – Alopex
Villains Micro Series – Karai TMNT: Villain Micro-Series Vol. 2 (BOOK, Karai, Hun, Be&Rock, Shredder) ComicsPlus (search "karai")
Teenage Mutant Ninja Turtles #25 TMNT Vol. 7: City Fall Part 2 (BOOK, 25-28)
Villains Micro Series – Hun
Teenage Mutant Ninja Turtles #26
Villains Micro Series – Bebop & Rocksteady
Teenage Mutant Ninja Turtles #27–28
Villains Micro Series – The Shredder
TMNT the IDW collection vol. 4 (BOOK)
Teenage Mutant Ninja Turtles #29 TMNT Vol. 8: Northampton (BOOK, 29-32) Hoopla 29-32, also ComicsPlus
Utrom Empire #1 TMNT: Utrom Empire (BOOK, 1-3) ComicsPlus
Teenage Mutant Ninja Turtles #30
Utrom Empire #2
Teenage Mutant Ninja Turtles #31–32
Utrom Empire #3
Annual 2014 Hoopla
Teenage Mutant Ninja Turtles #33–37 TMNT Vol. 9: Monsters, Misfits, and Madmen (BOOK, 33-36)  Hoopla 33-36, also ComicsPlus (search "monsters, misfits, and madmen") TMNT Vol. 10: New Mutant Order (BOOK, 37-40) Hoopla 37-40, also ComicsPlus *Watch out! You only need to read #37 right now!
TMNT the IDW collection vol. 5 (BOOK)
Turtles in Time #1–4 TMNT: Turtles in Time (BOOK, 1-4) *Might be out of print? Hoopla, also ComicsPlus
Teenage Mutant Ninja Turtles #38–40
TMNT/Ghostbusters #1–4 Teenage Mutant Ninja Turtles / Ghostbusters (BOOK 1-4) Couldn't find it digital
Teenage Mutant Ninja Turtles #41–44 TMNT Vol. 11: Attack On Technodrome (BOOK, 41-44) Hoopla 41-44, also ComicsPlus
TMNT the IDW collection vol. 6 (BOOK)
Mutanimals #1–4 TMNT: Mutanimals (BOOK, 1-4) *Might be out of print? On ComicsPlus
Teenage Mutant Ninja Turtles #45–46 TMNT Vol. 12: Vengeance Part 1 (BOOK, 45-47, FCBD '15) Hoopla 45-47 +FCBD, also ComicsPlus
FCBD 2015 – Prelude to Vengeance
Teenage Mutant Ninja Turtles #47–50 TMNT Vol. 13: Vengeance Part 2 (BOOK, 48-50) Hoopla 45-47, also ComicsPlus (search "teenage mutant ninja turtles vol #13)
Casey & April #1–4 TMNT Casey & April (BOOK, 1-4) Hoopla, also ComicsPlus
TMNT the IDW collection vol. 7 (BOOK)
Teenage Mutant Ninja Turtles #51–64 TMNT Vol. 14: Order from Chaos (BOOK, 51-55) Hoopla, also ComicsPlus (51-55) TMNT Vol. 15: Leatherhead (BOOK, 56-60) Hoopla, also ComicsPlus (56-60) TMNT Vol. 16: Chasing Phantoms (BOOK, 61-65) Hoopla, also ComicsPlus (61-65)
TMNT the IDW collection vol. 8 (BOOK)
Bebop & Rocksteady Destroy Everything #1–5 TMNT: Bebop & Rocksteady Destroy Everything (BOOK, 1-5) ComicsPlus
***The next section starts the TMNT Universe series. The numbering is all weird, and so I'm following the IDW table of contents, listing specific story titles in orange for accuracy. ALL TMNT Universe comics are on ComicsPlus AND Hoopla. Tbh You can probably read through them and not worry about the order too much unless you really care about the official continuity.
TMNT Universe #1–5 (The War to Come and Inside Out) TMNT Universe Vol. 1 (BOOK, 1-5) Hoopla, also ComicsPlus (1-5)
Teenage Mutant Ninja Turtles #65
TMNT Universe #5-6 (Urban Legends and The Rot in the Shell) Hoopla, also ComicsPlus (6-10)
Teenage Mutant Ninja Turtles #66 TMNT Vol. 17: Desperate Measures (BOOK, 66-70) Hoopla, also ComicsPlus (66-70)
TMNT Universe #10 (Teenage Mutant Ninja Pepperoni)
TMNT Universe #6-9 (What is Ninja?)
TMNT Universe #7-8 (Metalhead 2.0)
TMNT the IDW collection vol. 9 (BOOK)
Teenage Mutant Ninja Turtles #67-70 TMNT Vol. 18: Trial of Krang (BOOK, 71-75, FCBD 2017) Hoopla, also ComicsPlus (71-75, FCBD 2017)
TMNT Universe (Toad Baron's Ball)
Teenage Mutant Ninja Turtles #71-72 (Part nine is incomplete. I hit a snag and I'm out of time for now)
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stevviefox · 6 months ago
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FYI ⬆️⬆️⬆️⬆️⬆️⬆️⬆️
Heyo it’s back to school time and here’s a research tip from your friendly neighborhood academic librarian.When searching for any topic on the internet just type in the word ‘libguide’ after your topic and tada like magic there will be several  beautifully curated lists of books, journals, articles, or other resources dealing with your subject. Librarians create these guides to help with folks’ informational needs, so please go find one and make a librarian happy today!!
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scsulibrary · 2 years ago
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It's International Skeptics Day!
Did you know we have a Library guide that covers conspiracy theories, moral panics, and urban legends?
Sharpen your critical thinking skills at https://LibGuides.SouthernCT.edu/conspiracy/
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dailyanarchistposts · 7 months ago
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Direct action, simply put, means cutting out the middleman: solving problems yourself rather than petitioning the authorities or relying on external institutions. Any action that sidesteps regulations and representation to accomplish goals directly is direct action—it includes everything from blockading airports to helping refugees escape to safety and organizing programs to liberate your community from reliance on capitalism. Here we present a step-by-step guide to organizing and carrying out direct action, from the first planning stages to the debrief at the end, including legal support, media strategy, and proper security.
There are countless scenarios in which you might want to employ direct action. Perhaps representatives of despicable multinational corporations are invading your town to hold a meeting, and you want to do more than simply hold a sign; perhaps they’ve been there a long time, operating franchises that exploit workers and ravage the environment, and you want to hinder their misdeeds; perhaps you want to organize a festive, community-oriented event such as a street party. Direct action can plant a public garden in an abandoned lot or defend it by paralyzing bulldozers; it can occupy empty buildings to house the homeless or shut down government offices. Whether you’re acting in secret with a trusted friend or in a mass action with thousands of people, the basic elements are the same.
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itspileofgoodthings · 11 months ago
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one of the things that continues to strike me on reread is how much the character of Darcy, and Austen through him, finds Mr. Bennet dead. And how much Elizabeth, in growing and changing and discarding her past blindness, has to move past her way of seeing her father and thus of seeing reality, because the two are connected! Darcy’s letter exposes her father’s flaws to Elizabeth in a way she’d never been able to see before. Most especially the way his laziness and neglect of his own gifts have hurt his family and that ultimately he doesn’t. care. Not enough to change. It literally says that she comes home from Hunsford and tries to laugh at her sisters’ and mother’s folly (the way she used to; the way her father has taught her to by example for her whole life) and she can’t anymore! It sticks in her throat. She is grieved by the failures that she sees in him, all the more so because she IS his favorite and she loves him! And the thing about Mr. Bennet is he never changes. The Lydia/wickham situation exposes to him sharply his own conduct and the consequences and he feels it! Because he is neither stupid nor unfeeling. But he, like everyone, has free will. And he chooses not to change when the opportunity presents itself. He even jokes about how quickly his feeling bad will pass and how soon everything will go back to normal, to his laziness and his selfishness. He is set in his ways and he serves as a contrast to Elizabeth’s personal journey because he embodies a version of a person she could have become and was in danger of becoming if her only goal at all times was to laugh at and judge people from the sidelines.
#pride and prejudice#I’ve always loved his character because he IS funny and he is iconic!!! and his love for Lizzy is touching!#he’s not faking it.#but he is so flawed. a man of taste a man of ability a man of judgment.#a man who could and SHOULD have set a different tone for his children and chose not to!#and they SUFFER FOR IT#their house is a divided one. and every child feels the pain of living in a house where the parents neither respect each other#nor are on the same team#there is a crack running through their house for this reason and it’s how Lydia (and Kitty) came to be so neglected!#who is going to discipline them or guide them? certainly not Mr. Bennet!#he’s so important to teach too. because the boys LOVE HIM. of course!#and are always very struck by his failures and laziness once I point it out#and yeah Darcy one of the only people who can expose him. because Darcy is putting in the work a man should be doing#Darcy’s house IS in order. his love is active and protective. he is fulfilling his role!#Mr. Bennet’s gifts are so extraordinary—the wit. the insight into human nature. honestly the capacity for wisdom#but he likes his library. he likes enjoying himself more than he likes doing his duty#as either a father or a husband#he does fail Mrs. Bennet! I have compassion for her there#anyway I love to think about this: something no version I have ever seen has ever fully explored#but man is it on the page#yeah yeah sorry for all the words. teacher off duty etc.
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quotesonquotes · 1 month ago
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"Every woman has a story. A journey of strength, resilience, and ambition."
- Amb. Dr. Latasha Fennell, From Combat Boots to Blingy High Heels
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certifiedlibraryposts · 2 years ago
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Protip to Libby users, if there are titles you're interested but none of your cards have it, make use of the Notify tag! Libby will tell your libraries there's interest in that title, and you'll get a notification if its added!
Your mileage may vary here, but I put a Notify tag on an audiobook yesterday and it became available today. I can't say for sure if it was all because of me or if there was other interest in the title and I just hopped on at the right time but I'm honestly amazed at the responsiveness there.
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athenaeum-of-the-herald · 6 months ago
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• 𝐓𝐚𝐫𝐨𝐭 𝟏𝟎𝟏 •
When we think about deity or spiritual communication, many people's first thought is tarot. And while there are a plethora of ways to communicate with entities without it, tarot remains one of the most popular.
This guide will be separated into 3 core sections; The makeup of tarot decks, the meanings of the suits, and how to read the cards. This will be long but I'll try to break everything down as digestible as possible.
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𝟎𝟏. 𝐓𝐡𝐞 𝐃𝐞𝐜𝐤𝐬
𝐓𝐚𝐫𝐨𝐭?
Tarot is well known as a great starting point for entity communication, and easily accessible. There are millions of different styles of decks, but throughout all of them the meanings stay essentially the same. This means you can essentially use the same guidebook/guide for almost every deck. Some decks do have specialized cards that they add to their major arcana, or some will rename suits (the suit of pentacles may be called the suit of coins or the air of cups may be called chalices, etc). But for the most part, things are fairly similar.
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𝐓𝐡𝐞 𝐂𝐚𝐫𝐝𝐬
𝐓𝐡𝐞 𝐅𝐨𝐨𝐥'𝐬 𝐉𝐨𝐮𝐫𝐧𝐞𝐲
A tarot deck will typically have 78 cards, with 2 types. The Major Arcana, and the Minor Arcana. The Major Arcana is made up of 22 cards, numbered 0-21 starting with The Fool. These 22 cards can be considered the most important cards in the deck, even if they're not drawn during your readings.
The cards detail a story, aptly named The Fool's Journey, which paints the picture of a fool (0) on a journey enduring trials and life lessons until he rejoins The World (21) with newfound knowledge and understanding of themself.
The Fool's Journey represents us, the holders, and our journey through life and drawing a Major card during readings are typically important and indicative of a pivotal moment in the reading. Readings can actually be conducted entirely with just the Major Arcana because of how significant they are.
𝐓𝐡𝐞 𝐌𝐢𝐧𝐨𝐫 𝐀𝐫𝐜𝐚𝐧𝐚
The Minor Arcana make up the bulk of a tarot deck, with 56 cards divided into 4 suits. Swords, Wands, Cups, and Pentacles. Despite the suit names, each suit is made up of 14 named cards. 1-10, the page, the knight, the king, and the queen. This is the standard for each suit.
If the Major Arcana is the Fool's journey, then the Minor Arcana are the details of that journey. Each suit represents a different aspect of a person's life. It can also be representative of the 4 core elements, involve numerology, and align with astrology, however for this guide we'll stick with the meanings of the cards themselves and how to read them.
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𝟎𝟐. 𝐓𝐡𝐞 𝐌𝐞𝐚𝐧𝐢𝐧𝐠𝐬
I won't go over the meanings of all 78 cards simply because this post would be egregiously long, however I will go over the meanings of the Minor Arcana suits.
☆ Pentacles Sensation and the Material
This suit deals with the material world, both internally and externally. This includes finances, stability, and health.
☆ Swords Thinking and Truth
This suit deals with logic and ambition, as well as shedding light on situations for conflict and communication.
☆ Cups Feeling and the Unconscious
This suit represents your emotions and relationships, as well as peeks into your Intuition.
☆ Wands Intuition and Will
This suit represents your drive and passion, as well as your internal introspection.
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𝟎𝟑. 𝐑𝐞𝐚𝐝𝐢𝐧𝐠 𝐭𝐡𝐞 𝐂𝐚𝐫𝐝𝐬
So you know the makings of your deck, and you know their meanings. But how do you read the cards? I'll ask some questions to my own deck, draw cards, and discuss how I decipher them!
𝟏 𝐂𝐚𝐫𝐝
"What is an emotion I should be aware of today?" This is the question I've decided to ask for this example! When suckling the cards, I keep this question in mind, but also like to clarify my meaning. "What emotion should I be conscious of today, positive or negative? What do I need to become aware of?" These kinds of questions while shuffling can help get a bit more of an accurate read on your original question. The card I drew for this was:
The Nine of Wands reversed
This card represents exhaustion and emotional burnout. This is a very clear sign that I need to take a moment to relax, and not force myself to do everything all at once, lest I burn myself out and kill my passion. This resonates because it's what's kept me from posting as often as I'd like. Now that I've recuperated though, my cards want me to remember not to reach that point again. To take breaks.
𝟑 𝐂𝐚𝐫𝐝𝐬
As I write this, I've done my "daily reading." This is a simple 3 card reading I try to do every morning just to get a feel of my day and the mindset I should try to keep throughout it. The cards I drew were:
The King of Pentacles
The Emperor
The Ace of Cups
Lucky for this example, we've got a Major card! So how do we read this?
Well the King of Pentacles represents abundance, while also representing accountability. This tells me that I need to be aware of my resources, and treat them with care. The King of Pentacles represents a sort of provider, and as a provider it's important to be responsible with the assets you have and provide for others.
Next we see The Emperor. This is another card that represents an authority figure and responsibility. So we see a recurring theme between these two cards already. The Emperor represents a firm hand and the creator of structure.
Finally we see the Ace of Cups. This card represents something completely different than the other 2 cards; instead focusing on the emotional path of life and the joys that come with it. The cards can also represent the start of a new beginning.
It can be confusing to decipher the meanings of these cards when reading just the meanings, so this is where we start to look at the core of these cards, and apply them to our original question/intent.
The King of Pentacles
Responsibility and abundance
The Emperor
Responsibility and authority
The Ace of Cups
The joys of a new beginning and emotional fulfillment
When we look at my original sentiment "how will my day go today?" we can see that it speaks of being responsible, especially as someone considered an authority figure (i.e. the owner of my discord server or even a blog many people come to for guidance and help). Lately I've noticed I haven't been wholly responsible and it's led me to neglecting this blog in a way I don't enjoy and procrastinating a lot of work on my server. The cards are telling me to take responsibility for the communities I've cultivated. But the Ace of Cups tells me this reading isn't a condemnation, but rather, the start of an exciting new beginning. That is time to shed my old insecurities and fears and to start anew!
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𝐌𝐮𝐥𝐭𝐢𝐩𝐥𝐞 𝐌𝐞𝐚𝐧𝐢𝐧𝐠𝐬 𝐚𝐧𝐝 𝐑𝐞𝐥𝐚𝐭𝐢𝐨𝐧
Sometimes your readings will have multiple meanings, and it will be up to you to decipher which meaning is relevant to what you asked, or if all of them should be headed.
We'll use my 3 card reading as an example.
While this reading represents my need to take responsibility, it can take on other meanings as well. One meaning can be about the relationships I currently have, as the Ace of Cups can also represent the start of a new love. This can change the meaning of me being the responsible party, and instead represent my newfound partner, who is a very large figure of authority.
It can also represent my father, who loves me dearly but is incredibly stern with me.
It's important to see which meaning resonates with you most. For me, the third message doesn't resonate very well, so I won't consider it the intended message. The first two meanings however resonate deeply, and while the first one is much more in depth, I can pull clarifying cards for the second.
𝐂𝐥𝐚𝐫𝐢𝐟𝐲𝐢𝐧𝐠 𝐂𝐚𝐫𝐝𝐬
Clarifying cards are simply additional cards you draw to clarify your main reading. Sometimes things will seem a bit confusing, or you'll need some extra information. Clarifying cards are used exactly for that. We'll continue off of my previous example in terms of my reading representing my partner, and see what additional information we can gather. Once again, I speak my intentions into my shuffling. "Can I please have some clarification on the meaning of that reading in terms of me and X? Any clarification would be greatly appreciated." The cards I drew was yet another Major Arcana:
The Chariot reversed
This card speaks about a lack of control and direction. This card once again resonates, as for the past week or so I've been incredibly insecure and spiraling over the specifics of this relationship and the aspects of it I can't control. This card reminds me to understand that I can't control every situation and narrative, and part of life is the unknown and the scary.
With this, we've gotten 3 meanings of one reading, 2 of which resonated, and managed to break them down effectively!
Tarot is much easier than you may think, especially when getting down the basics! You don't need to memorize every card right off the bat, using your guidebook or an online guide works perfectly fine. After a while, you'll naturally start to recognize the meanings of each card.
I hope this has helped you understand tarot a little better! Feel free to ask me any questions at all, and safe travels ♡
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justasilleygoose · 1 month ago
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god forbid a girl has a hobby
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hypodermicfroggy · 11 months ago
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= PROJECT MOON LORE GUIDE =
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(I've posted a guide like this on Steam, but I figure it couldn't hurt to put an updated version on Tumblr, too. Also, a warning: This post is going to be very, *very* long.)
Hello, current Project Moon fandom and future/want-to-be fans!
Do you enjoy Limbus Company but don't know how to get into the other games and media to appreciate the greater lore of the series? Do you not actually have the money, time, or patience to endure a brutally punishing (and sometimes even janky) roguelike management sim, deckbuilder, or gacha game because we live in a capitalistic hellworld like the one this very series criticizes? Struggle with getting access to supplementary materials due to controversies and language barriers?
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(Pictured: PM Twitter and the Limbus Steam Forums, on any given day. Seriously, what is wrong with some of you people.)
And especially important: hate how Reddit and Steam are full of dudebro coomers who are openly hostile to F2P, non-day one players who might grapple with all the previous issues on top of being more invested in story than waifus?
Then read on under the cut!
= o = o = o = o = o = o =
This guide contains a comprehensive list of resources for you to be able to enjoy the Project Moon series to its fullest, including links to wikis, playlists, and more. Even if you can't play the games, I personally think those who can actually appreciate the series shouldn't be gatekept from the truly fantastic story and world that the games hold. Except Canto 6, we don't talk about Canto 6.
AND AN IMPORTANT REMINDER: THERE WILL BE SOME SPOILERS FOR CERTAIN PARTS OF THE SERIES, AND PLEASE ACKNOWLEDGE THE CONTENT WARNINGS BEFORE YOU GET INTO ANYTHING HERE! This is a very dark series that tackles and shows very heavy topics and content!
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For those who can't read the text on the image, some of the common trigger warnings for this series includes:
Animal Cruelty
Drug Use
References to Alcohol and Tobacco
Injury and Dismemberment
Homicide and Suicide
Violence and Torture
Cannibalism
Kidnapping, Abduction, and Captivity
Psychosis
Diseases, Seizure, and Dyspnoea (aka shortness of breath)
Familial Homicide and Domestic Violence
Reference to Clowns (Coulrophobia)
Themes of Occultism and Spiritualism
Audiovisual Depictions of Gore
Uses of Sharp and Pointed Objects
Hospital and Medical References
References to Gaslighting and Bullying
Body Modification and/or Deformation
Flashing Lights (Photosensitivity)
Disorientation Induced by a Shaking Camera
Strong Language and Demeaning Words
Reference to Traffic Accidents
Uses of Guns and Instruments of Violence
Discriminatory Violence
Religious Torture and Violence
Enforced Ideology and/or Actions
War and Mass Conflict
Anyway, if all that didn't scare you off, on to the guide!
= o = o = o = o = o = o =
=WIKIS:
When in doubt, there's always the wikis for being references and useful sources, from gameplay to story elements!
>>Cogitopedia - A WIP wiki run by members of the community, working on adding in-depth content for all of the games and supplementary materials.
>>LobCorp Wiki - Has data on every abnormality, including inaccessible ones and cut ones (such as Price of Silence).
>>Library of Ruina Wiki - Has the lore from key pages, and also has cut content like the CGs from the original planned ending.
>>Limbus Wiki.gg - Has ID Uptie stories and info about Mirror Dungeon encounters. (DO NOT USE THE LIMBUS FANDOM WIKI, IT HAS BEEN ABANDONED/VANDALIZED.)
>>Library of Project Moon - A WIP fan blog whose purpose is to consolidate translations of the literary source novels and related works for Limbus Company and the PM games as a whole.
= o = o = o = o = o = o =
=LOBOTOMY CORPORATION:
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Summary: Lobotomy Corporation is the first game in the series. It is a roguelike management sim where you play as "Manager X", tasked with handling employees and various monsters known as Abnormalities in order to generate daily quotas of a power source substance known as Enkephalin and a mysterious "Seed of Light" project. You are aided by an alleged team of AIs known as the Sephirot, and your very own personal assistant AI, Angela. It's often been likened to "anime SCP Foundation."
This is the game where everything begins, and without it, we wouldn't have the plot of Limbus (or anything else for that matter). This is where the Golden Boughs come from, this is where Abnormalities come from, this is even where Distortions come from - but we're getting ahead of ourselves on that front.
>>This playlist will allow you to watch all the cutscenes from the game, in order, for the canon ending.
>>This video also has the cutscenes, albeit not in order, HOWEVER, it does have the alternate, non-canon endings A and B (which are timestamped in the link for convenience).
youtube
>>WordsmithVids (also on YouTube) also has what is generally considered to be the most popular summary of the game.
youtube
(NOTE: Some people disagree with WordsmithVids and his interpretations of some of the characters as well as his content being "meme-y," so I advise you to watch at your own discretion and draw your own conclusions. That being said, if people have better recommendations, please send them to me instead of just complaining and bitching without offering solutions like that one guy on Steam did, thank you.)
>>This site contains transcripts/text of the entire game, albeit not in order like the cutscene playlist. It also has WIP sections for EGO weapons, gear, and other useful info.
= o = o = o = o = o = o =
=WONDERLAB:
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Summary: Wonderlab was a webcomic by the artist MIMI/Whitezombies, originally posted on the Project Moon Postype account. It follows the adventures of several employees - often called "nuggets" in fan parlance - Catt, Taii, and Rose, in a Lobotomy Corporation branch facility as they go about their day to day activities.
This webcomic was taken down after the Summer 2023 Incel Controversy, when incels stormed the Project Moon office in Korea and made enough credible threats that the former Limbus CG artist known as Vellmori was fired, and it is currently part of a second conflict over copyright. However, primarily for archival and personal reference purposes, the comic has been saved and rehosted in several forms.
>>Internet Archive version. This has just the comic in an on-site readable format.
>>A backup archive on Google Drive. This features the individual pages, a downloadable .zip of the archive, and a readable Google Docs version.
For those who may have ethical concerns about downloading a webcomic that was pulled due to controversy (understandable), once again, >>WordsmithVids has a summary.
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(NOTE: This is NOT the place to discuss either the Summer 2023 incel controversy *or* the current (Summer 2024) copyright conflict. There are far better places to do that with people who are far better informed on the topic than I am. This post is solely for providing references and archives of lore material to help guide people into this series. DO NOT attempt to bring up the controversies here, I will not be acknowledging them outside of mentioning why certain supplementary materials may have been pulled and have had to be mirrored. I am just an archivist, not a lawyer or discourser.)
= o = o = o = o = o = o =
=LIBRARY OF RUINA:
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Summary: Library of Ruina takes place some months after the events of Lobotomy Corporation. A "Grade 9 Fixer" known as Roland finds his way into the mysterious, tower-like Library that has sprung up in place of the former main facility of L Corp, where he encounters Angela and the other Sephirot (all now Librarians). He begins assisting her in finding "the perfect book", which involves enticing people to come to the library through the sending out of curious invitations.
Now, unfortunately, there is not a playlist that splits up the cutscenes or puts them in order for Ruina.
>>These two videos have them all in compilation.
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HOWEVER. A wonderful and dear friend of mine (@citroncynique <3) has allowed the guide they sent me to be reproduced/copied.
>>As such, there is a guide on how to watch the cutscenes in the order that makes the most sense, utilizing the timestamps of the previous two videos. It is not a perfect system, but it works at least.
>>There is also a written transcript archive for Ruina, by the same person who did the one for LobCorp, which also includes useful info regarding things like cards and keypages as well.
>>WordsmithVids also has at least two summary vids out.
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However, due to financial issues at last update, he has not been able to continue his summary of Ruina. I am including them regardless. >>As well as his Patreon in case people want to support him in hopes of making it easier for him to work on the vids again.
>>There is also an almost FOUR HOUR LONG video essay that delves into Angela's character specifically after the events of LobCorp and Ruina. It is not required viewing like the rest of the materials here, however, I think it still deserves a mention just for the amount of effort and care that went into it.
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= o = o = o = o = o = o =
=DISTORTION DETECTIVE:
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Summary: Taking place at roughly the same time as Library of Ruina, two Fixers known as Ezra and Moses and an N Corp. Taboo Hunter known as Vespa investigate the Distortion Phenomenon that is rapidly starting to spread across the City after the events of the previous games.
Originally released as a webnovel on Project Moon's Postype, Distortion Detective has 42 chapters and is technically incomplete/on hiatus. Project Moon, surprised at how popular the webnovel was, decided they wanted to potentially make an entire game based on the story. As of this writing, that has not happened (yet) but at least one character from the novel has appeared in Limbus Company, so there is still hope yet.
>>The DD series in its original form on Postype. This version was posted chapter-by-chapter, on Project Moon's Postype account and is (as of this writing, at least) still readable there.
>>A backup archive on Google Drive. This has the entire webnovel in a single document format (both Docs and downloadable PDF) featuring NishikujiC's official chapter illustrations up to Ch. 26, and includes the now-cut comic adaption of Ch. 19 by the artist Monggeu/koug99.
= o = o = o = o = o = o =
=LEVIATHAN:
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(Lord, this one. Like it wasn't a big enough pain in the ass already.)
Summary: After the events of Library of Ruina, and operating as a direct prequel to Limbus Company, Leviathan follows the Color Fixer Vergilius (aka the Red Gaze) as he grapples with his own personal traumas and comes into conflict with the Ring Syndicate, before being recruited as a guide for the LCB.
Leviathan originally started as a webcomic by Monggeu/koug99. Health issues with the artist resulted in the comic being discontinued and turned into a webnovel, whose translation was never completed and had to later be finished by fans. The comic portion has since been taken down as of the Summer 2024 copyright conflict and controversy, much like Wonderlab was. Once again, however, this has been mirrored for archival and reference purposes.
>>Original source of Leviathan on Postype. Due to the copyright conflict and the translation hiatus, the only chapters available are Ch. 12-15. The link is still included for posterity reasons and just in case the copyright conflict results in the chapters being restored.
>>A backup archive on Google Drive. This link includes the comic chapters, as well as the SnakeskinFS English fan translations for the last five chapters that were never completed, all in PDF form.
= o = o = o = o = o = o =
=LIMBUS COMPANY:
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Summary: After all the events of the previous games, a mysterious up and coming business known as Limbus Company has taken it upon themselves to send a group composed of 12 "Sinners" and their mysterious clock-headed Manager Dante to delve into the now-abandoned L Corp facilities in search of mysterious artifacts known as Golden Boughs.
Finally we come to the end of the shrubbery maze. Limbus Company is the latest chapter in the currently unfolding story of Project Moon and the City, a gacha game being used to fund other projects under the company umbrella.
Many people, once again, have ethical concerns about patronizing a gacha game. I for one agree with them, even as one of those patrons.
>>This playlist features all of the cutscenes for each part of the game story released so far (up to Intervallo 6.5-2/Murder on the WARP Express as of this writing).
>>There is also this site, which operates as a pure datamined text archive of all the story content.
>>And this site, which has all the in-game Observation logs as told by the Sinners, about the Abnormalities and enemies encountered in-game.
= o = o = o = o = o = o =
=BONUS/SUPPLEMENTARY:
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This section, liable to be updated at any given time, is for links to materials or fan-creations that don't necessarily fit with the strictly canonical story materials found in the games and webnovels themselves but which otherwise provide useful resources or analysis. Note that the vast majority of material here is supplementary and not required, but recommended.
(Except the literary sources. You will read those, and that is a threat. I can't take another Wings-forsaken illiterate opinion on Canto 6, I'm going to start Distorting and biting people if YOU PEOPLE DON'T READ THE DAMN SOURCE NOVELS.)
YouTubers and Video Essayists:
Frey Chaqma - Frey has done lots of work for the PM community, such as spearheading the Absolute Pride Resonance charity event for Pride Month 2024 as well as discussing the lore of the games and the City as a whole.
Tsunul - Another YouTuber who discusses lore but who also often delves into more interpersonal matters relating to the fandom and controversies that can affect the game community as a whole.
Esgoo - Although Esgoo does not necessarily get into lore so much, they are often tauted as one of the biggest names in the fandom for, if nothing else, their meta-analysis and basic gameplay/strategy material, as well as their community involvement.
DMrLeeds - Although some of his videos are (comparitively) quite old, it can still provide a good jumping off point for anyone who is utterly lost on what's going on in Limbus.
hydrojoy's essay on Benjamin - In addition to Angela, hydrojoy also did an in-depth analysis on Benjamin, aka B, aka Hokma, from Lobotomy Corporation and Library of Ruina and their impact on the story.
MetiNotTheBadGuy's PM Character Essays - Meti has done several excellent character breakdown videos on some of PM's most notable villains/characters, including Roland, Kromer, and Dongrang.
= o = o = o = o = o = o =
=ACKNOWLEDGEMENTS:
Citroncynique. For being a truly amazing artist, putting in the effort of making a watch guide for Ruina's cutscenes, and getting me into this series and ruining my life forever by jingling a bugman with PTSD in front of me (<3).
MIMI/Whitezombies, Monggeu/koug99, NishikujiC, and Vellmori. Although several of these artists have left PM and the community on bad terms, I still think their efforts should be appreciated and supported, now more than ever.
SnakeskinFS. For finishing Leviathan's English translation.
Folex, Bek, WordsmithVids, hydrojoy, and the Lobotomy Corporation Archive. For posting their cutscene and summary/analysis videos.
NeedsMoreDoge. The Steam user who provided the original guide and backup on how to read Leviathan that I myself utilized.
The less than pleasant members of the community who spurred me into making this guide in the first place, out of pure spite.
And of course, readers like you and those members of the community who make me so happy to be here and be a part of this fandom. Genuinely, thank you all, I have never felt as welcomed as I do in the Project Moon circles I run in.
In addition to the references included here, I recommend you get involved in your PM community as well! Join communities and Discords, support content creators on social sites, help contribute where it's needed and in whatever way you can! The best way to counteract the worst elements of any fandom is to be a guiding and helpful element in your own right.
Thank you all for reading, and I hope this guide helps you out!
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literatureaesthetic · 2 years ago
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beginners guide to classics:
novels —
the picture of dorian gray by oscar wilde (the classic that started it all for me - oscar wilde is KING)
dracula - bram stoker
rebecca - daphne du maurier
a christmas carol - charles dickens
frankenstein - mary shelley
their eyes were watching god - zora neale hurston
the haunting of hill house - shirley jackson
lolita - vladimir nabakov (my current read)
jane eyre - charlotte bronte
plays & short story collections —
the importance of being earnest - oscar wilde
the crucible - arthur miller
the bloody chamber and other short stories - angela carter (adore this)
edgar allen poe's short stories
poetry —
goblin market - christina rossetti
sappho
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gigi-journaling · 6 months ago
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⭐️ Journal Inspiration Library ⭐️
Updated: May 25, 2025
Journaling Beginners
-Journaling 101
-Starting a New Journal
-“Choose a Journaling System That Works For You” [Article Rec]
📖 Journal Ideas 📖
-‘About My Life’ Pages
-Page Spread Ideas
-Valentine’s Day page spread ideas
-Habit Trackers
-Missing Days
-Details to Add to Your Daily Spreads
-Tea Edition
-Valentines day journal prompts
-Dream/Goal Journal Spread
-Plushie Library
-Poetry
💭 Journal Challenges 💭
-Using Your Least Used Medium
-Mindful Breathing
-Doodle Exercises
-New Beginnings
-Storyboard Journaling
🌀Journaling and Your Health🌀
-The Writing Paradigm: Working through Trauma
-Morning Pages
🎀 Anti-consumption in Journaling 🎀
Pt. 1- Content Creators vs. Reality
Pt. 2- Maximizing Your Journal Spreads on a Budget
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dailyanarchistposts · 7 months ago
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Turbulent times are upon us. Already, blockades, demonstrations, riots, and clashes are occuring regularly. It’s past time to be organizing for the upheavals that are on the way.
But getting organized doesn’t mean joining a pre-existing institution and taking orders. It shouldn’t mean forfeiting your agency and intelligence to become a cog in a machine. From an anarchist perspective, organizational structure should maximize both freedom and voluntary coordination at every level of scale, from the smallest group up to society as a whole.
You and your friends already constitute an affinity group, the essential building block of this model. An affinity group is a circle of friends who understand themselves as an autonomous political force. The idea is that people who already know and trust each other should work together to respond immediately, intelligently, and flexibly to emerging situations.
This leaderless format has proven effective for guerrilla activities of all kinds, as well as what the RAND Corporation calls “swarming” tactics in which many unpredictable autonomous groups overwhelm a centralized adversary. You should go to every demonstration in an affinity group, with a shared sense of your goals and capabilities. If you are in an affinity group that has experience taking action together, you will be much better prepared to deal with emergencies and make the most of unexpected opportunities.
This guide is adapted from an earlier version that appeared in our Recipes for Disaster: An Anarchist Cookbook.
Affinity Groups are Powerful
Relative to their small size, affinity groups can achieve a disproportionately powerful impact. In contrast to traditional top-down structures, they are free to adapt to any situation, they need not pass their decisions through a complicated process of ratification, and all the participants can act and react instantly without waiting for orders—yet with a clear idea of what to expect from one another. The mutual admiration and inspiration on which they are founded make them very difficult to demoralize. In stark contrast to capitalist, fascist, and socialist structures, they function without any need of hierarchy or coercion. Participating in an affinity group can be fulfilling and fun as well as effective.
Most important of all, affinity groups are motivated by shared desire and loyalty, rather than profit, duty, or any other compensation or abstraction. Small wonder whole squads of riot police have been held at bay by affinity groups armed with only the tear gas canisters shot at them.
The Affinity Group is a Flexible Model
Some affinity groups are formal and immersive: the participants live together, sharing everything in common. But an affinity group need not be a permanent arrangement. It can serve as a structure of convenience, assembled from the pool of interested and trusted people for the duration of a given project.
A particular team can act together over and over as an affinity group, but the members can also break up into smaller affinity groups, participate in other affinity groups, or act outside the affinity group structure. Freedom to associate and organize as each person sees fit is a fundamental anarchist principle; this promotes redundancy, so no one person or group is essential to the functioning of the whole, and different groups can reconfigure as needed.
Pick the Scale That’s Right for You
An affinity group can range from two to perhaps as many as fifteen individuals, depending on your goals. However, no group should be so numerous that an informal conversation about pressing matters is impossible. You can always split up into two or more groups if need be. In actions that require driving, the easiest system is often to have one affinity group to each vehicle.
Get to Know Each Other Intimately
Learn each other’s strengths and vulnerabilities and backgrounds, so you know what you can count on each other for. Discuss your analyses of each situation you are entering and what is worth accomplishing in it—identify where they match, where they are complentary, and where they differ, so you’ll be ready to make split-second decisions.
One way to develop political intimacy is to read and discuss texts together, but nothing beats on-the-ground experience. Start out slow so you don’t overextend. Once you’ve established a common language and healthy internal dynamics, you’re ready to identify the objectives you want to accomplish, prepare a plan, and go into action.
Decide Your Appropriate Level of Security
Affinity groups are resistant to infiltration because all members share history and intimacy with each other, and no one outside the group need be informed of their plans or activities.
Once assembled, an affinity group should establish a shared set of security practices and stick to them. In some cases, you can afford to be public and transparent about your activities. in other cases, whatever goes on within the group should never be spoken of outside it, even after all its activities are long completed. In some cases, no one except the participants in the group should know that it exists at all. You and your comrades can discuss and prepare for actions without acknowledging to outsiders that you constitute an affinity group. Remember, it is easier to pass from a high security protocol to a low one than vice versa.
Make Decisions Together
Affinity groups generally operate on via consensus decision-making: decisions are made collectively according to the needs and desires of every individual involved. Democratic voting, in which the majority get their way and the minority must hold their tongues, is anathema to affinity groups—for if a group is to function smoothly and hold together under stress, every individual involved must be satisfied. Before any action, the members of a group should establish together what their personal and collective goals are, what risks they are comfortable taking, and what their expectations of each other are. These matters determined, they can formulate a plan.
Since action situations are always unpredictable and plans rarely come off as anticipated, it may help to employ a dual approach to preparing. On the one hand, you can make plans for different scenarios: If A happens, we’ll inform each other by X means and switch to plan B; if X means of communication is impossible, we’ll reconvene at site Z at Q o’clock. On the other hand, you can put structures in place that will be useful even if what happens is unlike any of the scenarios you imagined. This could mean preparing resources (such as banners, medical supplies, or offensive equipment), dividing up internal roles (for example, scouting, communications, medic, media liaison), establishing communication systems (such as burner phones or coded phrases that can be shouted out to convey information securely), preparing general strategies (for keeping sight of one another in confusing environments, for example), charting emergency escape routes, or readying legal support in case anyone is arrested.
After an action, a shrewd affinity group will meet (if necessary, in a secure location without any electronics) to discuss what went well, what could have gone better, and what comes next.
Tact and Tactics
An affinity group answers to itself alone—this is one of its strengths. Affinity groups are not burdened by the procedural protocol of other organizations, the difficulties of reaching agreement with strangers, or the limitations of answering to a body not immediately involved in the action.
At the same time, just as the members of an affinity group strive for consensus with each other, each affinity group should strive for a similarly considerate relationship with other individuals and groups—or at least to complement others’ approaches, even if others do not recognize the value of this contribution. Ideally, most people should be glad of your affinity group’s participation or intervention in a situation, rather than resenting or fearing you. They should come to recognize the value of the affinity group model, and so to employ it themselves, after seeing it succeed and benefiting from that success.
Organize With Other Affinity Groups
An affinity group can work together with other affinity groups in what is sometimes called a cluster. The cluster formation enables a larger number of individuals to act with the same advantages a single affinity group has. If speed or security is called for, representatives of each group can meet ahead of time, rather than the entirety of all groups; if coordination is of the essence, the groups or representatives can arrange methods for communicating through the heat of the action. Over years of collaborating together, different affinity groups can come to know each other as well as they know themselves, becoming accordingly more comfortable and capable together.
When several clusters of affinity groups need to coordinate especially massive actions—before a big demonstration, for example—they can hold a spokescouncil meeting at which different affinity groups and clusters can inform one another (to whatever extent is wise) of their intentions. Spokescouncils rarely produce seamless unanimity, but they can apprise the participants of the various desires and perspectives that are at play. The independence and spontaneity that decentralization provides are usually our greatest advantages in combat with a better equipped adversary.
Bottomlining
For affinity groups and larger structures based on consensus and cooperation to function, it is essential that everyone involved be able to rely on each other to come through on commitments. When a plan is agreed upon, each individual in a group and each group in a cluster should choose one or more critical aspects of the preparation and execution of the plan and offer to bottomline them. Bottomlining the supplying of a resource or the completion of a project means guaranteeing that it will be accomplished somehow, no matter what. If you’re operating the legal hotline for your group during a demonstration, you owe it to them to make sure someone can handle it even if you get sick; if your group promises to provide the banners for an action, make sure they’re ready, even if that means staying up all night the night before because the rest of your affinity group couldn’t show up. Over time, you’ll learn how to handle crises and who you can count on in them—just as others will learn how much they can count on you.
Go Into Action
Stop wondering what’s going to happen, or why nothing’s happening. Get together with your friends and start deciding what will happen. Don’t go through life in passive spectator mode, waiting to be told what to do. Get in the habit of discussing what you want to see happen—and making those ideas reality.
Without a structure that encourages ideas to flow into action, without comrades with whom to brainstorm and barnstorm and build up momentum, you are likely to be paralyzed, cut off from much of your own potential; with them, your potential can be multiplied by ten, or ten thousand. “Never doubt that a small group of thoughtful, committed people can change the world,” Margaret Mead wrote: “it’s the only thing that ever has.” She was referring, whether she knew it or not, to affinity groups. If every individual in every action against the state and status quo participated as part of a tight-knit, dedicated affinity group, the revolution would be accomplished in a few short years.
An affinity group could be a sewing circle or a bicycle maintenance collective; it could come together for the purpose of providing a meal at an occupation or forcing a multinational corporation out of business through a carefully orchestrated program of sabotage. Affinity groups have planted and defended community gardens, built and occupied and burned down buildings, organized neighborhood childcare programs and wildcat strikes; individual affinity groups routinely initiate revolutions in the visual arts and popular music. Your favorite band was an affinity group. An affinity group invented the airplane. Another one maintains this website.
Let five people meet who are resolved to the lightning of action rather than the agony of survival—from that moment, despair ends and tactics begin.
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cloverpatches · 1 year ago
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-- LOBOTOMY CORP ABNORMALITY CREATION GUIDE --
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Hello Hello! Welcome to Niel's LobCorp Abno Explanation and Creation Guide!
When making an OC Abnormality, there are a couple specific ranges that are immensely important: Breaching Damage Output and Risk Level. While all breach kills or immense damages should be talked out first or at least notified, damage output with Abnormality presences alone and collateral lead to damage type and output being important. Damage type and severity are hard to calculate for those who haven't/can't play, so I'll be specifying amounts below.
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To note, on DAMAGE TYPES:
RED is direct damage to the body of an agent. This usually refers to the types of damage that can be done with weapons or the body, and envelops most forms of harm capable by weapons in the City. Despite being common, those who deal Red damage typically have much higher output in sudden bursts and should not be underestimated. (EX. Scorched Girl, All-Around Helper, Nothing There)
WHITE is psychological damage. It attacks the psyche, usually working to petrify or take away the mind of an agent, either on purpose or not. This is usually dealt by Abnormalities that work to convince employees to stay with them or who are particularly horrifying. White Damage can take a physical form by some EGO or Abnormalities in a cloud of white, choking smoke. (EX. Happy Teddy Bear, Child of the Galaxy, Blue Star)
BLACK is supernatural weakening of the mind and body of an employee. Abnormalities with magical attacks, health hazards like slime, mucus or rot, or medical influence that causes infectious harm to those around them. This causes a piercing and increasing pain much like gathering and constricting thorns, and can cut across bodies and weaker EGO like hooked thorns. (EX. Void Dream, Snow White's Apple, The Mountain of Smiling Bodies)
PALE is the most painful and dangerous damage and it directly damages the soul of agents. There are only two Abnormalities in-game whose work deals Pale damage .. and one of those is WhiteNight. In Ruina, this is shown through the status effect Erosion. It's a gradual and near unavoidable death of all who stay around this Abnormality, beyond black's rot and erosion, by enveloping their entire essence in the Abnormality's perspective. It's comparable to having your being shifted and taken away by an external force beyond your soul or body. (EX. Judgement Bird, Servant of Wrath, WhiteNight)
If you don't know damage numbers, it's okay not to use them! Saying "a small amount, a decent amount, a high amount" is more than enough! In roleplay, it's all by estimate anyway.
Now for RISK LEVEL!
ZAYIN:
The second rarest Abnormality type and very highly valued.
These Abnormalities either portray themselves as harmless, or are completely harmless without the direct fault of the Manager's command. They are not prone to breaching without external input and cannot directly lore agents to themselves. When working, they have a low damage output and will cause harm to Agents in other ways, either by entrapment or becoming a part of their presence.
Zayin Abnos, more often than not, have an immensely beneficial effect to the employees that use them or to the facility they're contained in. This can influence stats, EGO, power generation, or regeneration.
Despite this, due to their beneficial nature, Zayin non-item abnormalities are often those who would be the most dangerous should they choose to harm the facility or if the Manager somehow breaks their typical nature to strike their ire against a target.
The death counter of their negative effects will nearly always be 1. TETH:
Any Abnormality classified as Teth instead of Zayin has earned it through their capabilities to cause harm and work types which Will set them off. Many Teth have specific work methods that allow them to stay calm however, and a Manager will be quick to prioritize those or find the consequences.
Most Teth Abnormalities aren't ranked higher due to their ability to be ignored and have predictable consequences with manageable death toll. Should their counter lower, it will either be breach or remain inside, with most having tracable breach patterns and/or will return to their own containment after a set period of time.
More often than not, Teth abnormalities will generally be friendly or try to be beneficial to those they come into contact with, only with a few exceptions. It's their attempt to be friendly, assist or help which causes the damage outside of their intent.
The death counter of their breach or effect in a typical facility will usually be 2 or above. HE:
Abnormalities classified as He have an innate existential drive to harm by default. Whether they have good intents or not, their actions and the effects of their existence can and will harm Agents. This usually comes through the Abnormality thriving and benefiting off the consumption of employees, lowering the counters of nearby Abnormalities, or causing a breach/harmful entity through the utilization of an employee.
The one factor keeping He abnormalities from being Waw is that they require direct interaction to cause harm and oftentimes are on the line of not getting out of hand when breaching.
Helpful He abnormalities will have high assistance with weighable drawbacks. Their use will be very helpful, especially in strained situations, and the use will usually outweigh the cost - no matter how high. Their assistance is measurable and won't get out of hand without the Manager actively allowing it to.
Agents are more likely to be attached to He abnormalities than any other, with the attachment being something often unregulated and beneficial to the abnormalities and agents in a symbiotic relationship.
The most complex Abnormality type. WAW:
The most common Abnormality label.
Best summarized as "You can work on/use this abnormality, but Watch Out!" and because of that, Waw abnormalities are oftentimes very predictable. They will have specific requirements when being worked with or else they'll spread from/during work, or they will breach on their own in direct response to other happenings in the corporation/neglect.
When breaching, they're actively influenced by the actions of the agents and managers to either increase their damage, their numbers, or their attack weight. Their work requirements and counters usually can't be ignored without facing consequences.
Waws that are helpful usually have immense and outweighing drawbacks if they are disrupted in any way, and will be turned against the facility tenfold. They can either instantly kill agents to take them into their own numbers or become an active antagonistic force.
Typically, if an Abnormality isn't very helpful enough to be a He but not harmful enough to be an Aleph, Waw is a loose label that can fit without being questioned. ALEPH:
Aleph are the highest energy output Abnormalities, but that's for a reason. Every work with an Aleph abnormality or every moment spent not working on them could be a day's last before a reset. Work behaviors of either a department and the surrounding ones or the whole facilities need to be changed to accommodate them.
When made, Aleph abnormalities embody the sheer loss of self-percieved humanity witnessed in their creation, leading to the embodiment of a concept far outreaching their individual existence. They are no longer human even in the slightest anymore. Those that hold even traces of human appearance are merely manipulation points used to draw others in, but upon even the slightest freedom, it's shed in the overwhelming collapse of body caused by their concepts.
These entities could destroy the city if they got loose. The Pianist, an entity which destroyed a whole district's backstreets in less than an hour, in a single song's playing, who was able to flood into the backstreets and bring in hundreds upon thousands of bodies into his own performance was a high WAW. He wasn't even an Aleph. A single mid-grade Aleph would be WORSE than The Pianist by a decent margin.
With ABNORMALITY GIFTS:
Abnormality gifts are very simple in comparison to classifications. Despite rank, many low level given gifts can be more useful than higher level gifts, as they scale with the agent rather than with the Abnormality. They embody the wavering and unstable existence of Abnormalities tying into the being of an agent. While some can be physically given, others can be formed through an agent resonating or being influenced by the Abno, quite literally taking a piece of them along.
While gifts can be removed and stored, they immediately become a part of the employee's being as soon as it's gifted as much as a piece of clothing on an Abnormality is a part of them. Agents will nearly never want to take them off or remove them unless forced. Forced removal can occasionally lead to detrimental reactions unless replaced with another.
Agents with 3 gifts or more can be considered closer to Abnormalities than humans. Main Branch agents' gift amounts would be seen as terrifying elsewhere.
High benefit gifts can usually come with consequences, as it's considered forming an agent closer into the image of the Abnormality, along with the mental and physical detriments or advantages that come with it.
Hired AGENTS:
Agents are hired through a simple criteria - reading of trauma. Through information and resources gathered from the Head, Lobotomy Corporation reads across the City to find those who have been negatively changed and transformed through their lives in the City, into trauma. People in the City aren't as likely to be traumatized by things, let alone being affected in the long run due to conditioning and mental/spiritual exhaustion through their loss of humanity and self. This is the sickness of the mind that the corporation was founded to cure. Those who can express a factor of lasting humanity, even a little, are rarer and may be selected to be hired through Hokma's City record searching.
While it provides easier link and influence by EGO into usage without direct corrosion, it's also largely for their use later in the Well. Only those with a specific mental and physical criteria can be made into Abnormalities and even less will. Thus, the hiring range is wider.
Level 5 Agents are equal to Grade 1 Fixers or Colors in combat capability.
Quick FAQ:
Q: Why aren't more Abnormalities human-looking if they represent Humanity? A: This is because of the process which creates them. Humans, half-dead or subdued, are placed into coffins nestled below the corporation, slowly stewed much like mummies in honey but instead with cogito. This slowly disperses their mind and concentrates it into their bare cognitive parts, effectively making what is called a Nameless. All Nameless together create the Well. Their concetrated, raw and City-unburdened perspectives are what allow for the perspective of any Abnormality to be made. Nameless, when selected through Hokma's record process, are injected with enough cogito and a blend of enkephalin to churn and dissolve their body from the inside out, allowing the cogito to shift their body into a shape that the Well percieves them as through the eyes of a representation of a concept. They end up deformed or with terrifying aspects, and those who are somewhat more human looking end up with aspects which show as very, very uncanny. The Well isn't human after all, but they are the very perspective and beating heart of what makes humanity into itself. Those that stay human-looking or who grasp and claw for their original humanity once injected either become failures or that becomes the embodiment of their existence as an Abnormality, such as what happened with Dr. Christopher when he became Nothing There.
Q: What makes an Abnormality containment grade? A: Their use when contained, how easy they are to keep contained, and how catastrophic the breaches can be.
Q: Can my Abnormality deal multiple types of damage? A: Yeah! Many Abnos change damage dealt between containment and when breaching. Some deal more than one- and even some Teths pull some tomfuckery out of nowhere with it. If they've got a knacker for violence, they're considered standard.
Q: What about (Random detail) with Plague Doctor? A: Plague Doctor's an outlier and should never be counted for Anything-
Q: I want to make my Abnormality cool and dangerous, and Teth/He abnormalities aren't much of either.. Should I go with Waw instead? A: Teth and He ARE very cool! They're very dangerous! They can instakill some level 5 agents, breach out of nowhere, or make a whole company panic if you're not careful! Plus, you can make them friendly and people are more likely to work with them. It's a myth that the lower the risk level, the less dangerous the abnormality - but all abnormalities are immensely dangerous and scary when not very prepared for them. Imagine Scorched Girl in a nest- huough.
You got this-! Make your freaky little beasts!
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briabooknerd · 19 days ago
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Hailey Edwards
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