Baby Black Hole (Special Attack)
Type: Physics
BP 90
Distance: 2 Tiles (Cannot be used within 1 tile)
Multi Target
Two Turn Charge
Research;
Physics 80
Astronomy 20
(Requires Handheld Particle Collider)
Inflicts Existential dread efffect on opponents that just witnessed a black hole. They don't know it's perfectly safe if they're small enough to implode. Keep distnace though.
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Peter Pan Parallels: Is The Upside Down Neverland?
Lately I've been thinking about Petergate and I came up with what possibly could be another angle to the already complicated Peter situation— what if the name Peter is a reference to Peter Pan?
I don't think this is the only reason that the name Peter becomes prominent, although the show itself does seem to contain other references to Peter Pan, and even creates a correlation between the Upside Down and Neverland.
Peter Pan as a character has origins in early works from author J.M. Barrie, and the Peter Pan story as known today originated in a play written by Barrie before being adapted into a book and subsequently several film adaptations. The story of course being about a young boy named Peter who brings some kids to a magical land where they can never grow old.
It's written very small, but Peter Pan is on the season 4 DNA board!
There are a few instances about never growing old in the show, and they usually come from Will or involve Will.
The first instance is from season 3 during the rain fight, where Mike exclaims that they "aren't kids anymore" and they can't "play games for the rest of their lives." This is then brought up again by Will in season 4, but in a much more hopeful lens.
And then we have the Upside Down, a magical land that appears to be somewhat stuck in time.
I say "somewhat" because I'm honestly unsure if the UD actually frozen in time, or if there is just an impression of Hawkins the night that Will was taken. However, the emphasis this season on clocks as well as Nancy's mention of being in the past does at least allude to the idea of being frozen in time.
Does the UD actually function like Neverland and keep someone from aging? Will was only trapped in there for a week, not enough time to see if there was any anti-aging going on. Henry was in there for a few years, however since he changed so much physically it's hard to tell if he aged at all (and given that he was in his 30s, any aging wouldn't have been very apparent)
ALTHOUGH there could be a point to be made about the fact that Will and Henry were both able to survive in the Upside Down for as long as they did in the first place, maybe it has to do with both of their powers, but perhaps the UD was preventing them from dying?
Starting with Will, we know that he was in the UD for a week without any food or water. The body can survive that long without food, but water is another thing. The show makes a point to have Erica say this in season 3:
—which leads me to believe that they want to draw attention to the fact that Will was miraculously able to survive for so long in a place without any water. Perhaps the UD was able to keep him alive?
Something similar happens with Henry, too. It seems like his body was adapting to the new environment overtime, but still the details of his survival are vague and his ability to stay alive after all that time is still rather anomalous to say the least.
There's an indirect reference to the UD as Neverland in season one, when Troy states that "Will is in fairyland now with all the other little fairies." and while YES he means this in a derogatory way, the dialogue is still a way to point at the fact that Will really is in a magical land, and possibly even a hint at his powers.
Notice as well how Will's light magic bares a resemblance to pixie dust from the Disney movie.
Between Henry and Will, we can see both of them as being Peter Pan-like. Henry as Peter as in the one who lures children into his magical fantasy land, or Will as Peter the boy who doesn't want to/has trouble growing up.
Another aspect of Peter Pan is his shadow, which is detachable and seems to have a mind of its own. Which reminds me a lot of this:
Barrie's intentions behind what the shadow represents is pretty vague, although it has been tied to the idea of wholeness, Peter's attachment to the human world as well as duality, wholeness, and lightness within dark and darkness within light. (more to come later)
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HSR verse Kaeya ideas:
Path of Nihility, Element Ice
Fell in stride with that path due to his depression after his conflict with Diluc and belief his fate due to his family's ties to the Abyss Order may be to bring his new homeworld's doom ( in part because of his Father's final words to him ), maintained in growing to find amusement in the impossible and working towards it regardless of the fact
Has every intention to try and defy his so-called fate even still, even knowing all that effort may be for naught in the end. But at least he would like to say he tried
Tends to help people on a whim, without desiring credit for his actions or if it may help them in the long run
His abilities sap the vitality of his enemies, but consume his own when he uses his strongest ability
Due to his family's contract with the Abyss Order, his lifespan is longer than most humanoids, spanning centuries. Though not quite that of a Xianzhou native, like them, his people do still face a terrible curse to become monsters after a time, like many of the Abyss Order.
He is glad his loved ones will never live to see him succumb to it. One way or another.
Though he also secretly harbors the strongest desire to force the Abyss's immortality on them to ensure they can stay with him, and face the same fate. He has to wonder if the slumbering monster in him is to blame for that, or his own attachments
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One thing I haven't seen explored much in mg stories where your negative emotions can lead to you becoming the center of a monster of the week event is how does this effect the civilians long term?
Would some people become more emotionally repressed if this situation continued long enough because they know that being openly negative is risky? Like sure you could tell your friend they're doing something that's bothering you, but what if their level of distress at being told this becomes so great that they become a grief monster? Would you really want to take the risk of telling the hard truths to someone knowing they would become incredibly durable, violent, hard to restrain, and almost impossible to reason with?
Would openly emotional people start getting ostracized as people piece together what type of situations normally precede monster attacks? Like do you really want to spend time with the local crybaby knowing anything could set them off at any time and you will need to have an escape plan ready because you can't help them when that happens?
Medical professionals giving diagnoses of terminal diseases is already straining enough but imagine knowing there is a nonzero chance that your patients' struggle to cope with their feelings about the diagnoses would make them become a superhuman level threat to society and you will be in a very small closed room with them(and probably alone) when you break the news. That would make the whole event so much more stressful
I think that's a type of idea I'd like to delve into in the future
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Seeing Redfall get absolutely awful reviews is like watching one of your best friends get actively worse because of their possessive partner who isn’t right for them at all
Hey Anon, I'm not sure I totally get your metaphor—I think Redfall is the friend, and reviewers are the partner who "isn't right" because it's not their type of game? But yeah, it does suck to see, and I'm skeptical of a lot of them. So many having short playtimes, and/or criticisms so vague that it's unclear what their actual issue with the game is, feels a little suspicious to me.
I'm not saying the game's perfect—I've had some minor bugs myself, and sometimes when I get to a new area/run far enough it'll freeze for a second as things load—but what big game doesn't launch a bit buggy? There's too many moving parts, and too much variability in folks' computer configurations, there's always gonna be something. I do look forward to some patches to see if it fixes the freezing for me, but I find it playable enough to still enjoy until then.
I also play games for story, rather than gameplay, so that could be another differentiating factor for me. While I do generally enjoy getting story via cutscenes and don't mind loading screens, so I'd also personally have been fine if it wasn't open world, I do also like good written lore and environmental storytelling. There's been some interesting highlighted notes about what the folks in Redfall experienced, some cool in-universe fiction I know Dev's book is out there and I NEED TO FIND IT, and even some not-highlighted written stuff that adds even more to the setting. I've also seen both amusing and heartbreaking environmental storytelling.
For example, in the Shadetree Supper Club parking lot, there's a stack of boards that make a ramp up to a low barrier, with an overturned golf cart on the other side. In front of the golf cart was a bottle of vodka—so someone got drunk and tried to launch a golf cart off a ramp, which failed hilariously. But there's no blood, so they walked away from the attempt. Further on, in the building, you can find a written note (the title's something like "Don't be Afraid #1"), with two sleeping bags set up next to a large bike and a small bike. Are they okay, that adult and the kid they were trying to help not panic about the dentist? I don't know, but probably not, and it breaks my heart. Further in, at the bar, there's two dead civilians—but also a few dead cultists, which you don't see often, so those folks actually managed to hold their own for a bit when the shit hit the fan.
And that's just in that one key area. Sure, there's open space on the roads and forests, plus totally boarded up houses. Given what's been happening in the town, I find all that fitting. But if you take the time to look at the areas where there's clusters of cars, or spot something among the trees, or observe the placement of things while you're inside buildings, or read posters and notes that aren't highlighted? There was a good bit of deliberate attention put into all of that, to show what life was like over the past several weeks in Redfall. (And if you haven't yet, give a go at staring at the in-game eclipse every now and then.) Hell, even the currency is called "support," and the junk you pick up is stuff that would actually be useful for the survivors. So even some of the mechanics are arranged to underline that the point of the story is centered around trying to bolster and save Redfall's community.
There's plenty of story to absorb, and emotions that it can evoke, if you approach it the way they've presented it.
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