I heard that My time at Sandrok is coming to consoles later this summer. It’s one of the games i’ve been waiting for the most this year since it’s been on early-access. Here’s some doodles i have done of The Cowboy🌵
Fun question to all my farming sim lovers out there: if the opportunity should arise that a small team and I (by that I meam my engineer brother and me) were to make one, what do you think of this concept?
Your regular old farming sim, the beloved mini games (except fishing. Fuck fishing), romance options, developing the land, etc etc. BUT! Creepier. Yes, you must save the town! But not from a Corp. Or simple odds, such as your usual game, but from something far more nefarious.
A monster? A killer? Or something far more surprising? Who knows! We're just spitballing the story right now and wanted to see if it was even worth the effort/something that would be in demand.
A farming game but it all takes place underwater. You play as a merfolk person. You cultivate corals and algae and some sort of underwater fruits and veggies. Your cattle are oysters and jellyfish. Your mount is a seahorse. Instead of the usual mining mechanic being descending into a mine, in this game you ascend through the mine. The higher you go the more monsters you find. Sometimes you'll also find land animals, and, if you're very very lucky, even humans! Your charming lil aquatic town is near an ocean trench. A very deep and very dark ocean trench. You descend there sometimes too. The deeper you go, the rarer the creatures are. They always fetch some nice prices back in town, because very few people dare to venture into the deep darkness, and the archeologists in the museum always pay well for some of the unique specimens. There's a reverse fishing mechanic. You tie something buoyant to your pole and let it flow to the surface. The things you fish in the surface range from surface trinkets to materials or trash. There's a tunnel that leads to an underground cave with air and good soil where you cultivate some surface fungi and plants that don't need sun. Pretty early in the game a human cruise ship sinks. You're the only one that dares to go near. While the exterior chambers are submerged, there's plenty of inner rooms where there's still air, and that's where you find a human hermit. Upon befriending them you learn they stole and sank the ship on purpose. The hermit is self sufficient, and you trade stuff sometimes. They don't speak of whatever happened to the surface people. You've been told there's no danger of the tragedy spreading to your people, so you don't ask. You tend to your farm and your animals and befriend and romance npcs and keep living your best life in your lil underwater town.
Similar videogames that actually exist: Stardew Valley, Coral Island, My Time at Portia/Sandrock, Story of Seasons, Harvest Moon... and any other farming sim you can think off, basically
Logan: I’m busy, Andy. I’ll tell you one tomorrow.
Andy: If you don’t tell me a story, I won’t go to bed!
Logan: Once upon a time, there was a kid named Andy, who always wanted things his way. One day, his friends got sick of it and locked him in the basement for the rest of his life. Everyone else lived happily ever after. The end.
There is so much I want to scream at this asshole, knowing the truth now. Liar. Victim blamer. Asshole. {redacted] spy. Keep Howlett's name out of your mouth. I thought about giving him yakmel manure after the cut scene ngl.
He certainly would do it all over again to save his cover. And for that, I am enraged.
Overall, I had been planning to give him kindness and redemption again this playthrough but ya know now I'm second guessing.
I think one of my favourite things about the my time series is the spin they put on the post apocalyptic genre. Idk about other people but for me personally, when I think of post apocalyptic content I usually think of dark, empty, almost hopeless kinda settings. Obviously in the lore of my time that can be attributed to the age of darkness but I love that both Portia and Sandrock are stories of moving past that hopeless time.
I love that they market themselves as cozy games, a complete branch off from most other post apocalyptic sources, and I love the unique and interesting world lore So Much omg. Life after the apocalypse can be cozy! It doesn’t have to be all doom and gloom and life can begin again.
it took me 106 hours--one hundred and six human real life hours--to successfully romance logan. i am very normal and have a healthy relationship with video games.
Aha, there's a reason why I have a specific tag for /Sandrock/ Aerie. XD It's my standard name for almost any game I play (that is unless it's an MMO and the name's taken).
Now introducing Aerie from Our Life: Beginnings and Always! It was fun emulating this style. 🥰 The only art here that belongs to me is the gal in the middle! The rest is taken from the game.