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#Paper mario series
sketchmii · 4 months
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✨Let’s show ‘em what PAPER can really do!✨
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phantomturntech · 3 months
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she's too cute!!!!
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glitchedvaporeon · 10 months
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"You guys always act like you're better than me"
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multicolour-ink · 1 year
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angel-oftheday · 3 months
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The Angel of the Day is...
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Shangri-Spa Toad
From Super Mario series
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autisticfoxgirl333 · 11 months
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Ok, Since I decided to give THIS Clown Jerk some Karma!
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Reply to kick his behind, Reblog to give him any punishment you think of , or like to throw a tomato at him!🍅
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hmvw2015 · 4 months
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Vivian!
(I know I goofed on her hat).
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writebackatya · 1 year
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The best news about the Paper Mario: The Thousand-Year Door remake is that the game will finally be available at a reasonable price and a new generation will be able to enjoy it without having to own a GameCube
The worst news is that the price of the original is probably gonna go up even higher
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sageisnice · 9 months
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Prompt 29: On Paper..
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Haha get it? A paper Mario character on a literal piece of paper??? Hehehehehhohohohohohhahahahahaha!!!!!!!!
Please laugh..
I'm not exactly a Dimentio fan but I admire the character design, so straight and spiky.. also I just felt like mentioning that for the left foot I tried to do some sort of perspective thing on it, didn't know how it would work exactly considering this clown, Flatness, but i made it work lol..
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Toad Town Surroundings
"If you take this road straight ahead, you'll eventually reach Toad Town, the home of Princess Peach's Castle."
- Goompapa, Paper Mario
This map features areas from the first chapter of Paper Mario: The Origami King, as well as the Prologue and Chapters 1 and 3 from Paper Mario. In the center, an amalgamation of Toad Town as seen in both games. Anything else from these games is reached using special methods of transportation, such as pipes or sea travel.
I'm trying out a new style of maps! This style is faster to make, although not as detailed as I would have liked.
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gio-dude · 2 months
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any more thoughts on paper mario so far?
I LOVED it honestly and the only reason I'm not playing TTYD is because I'm waiting for my new pc to get fixed cus my laptop is 🥔
Not as much as I did at the start, unfortunately. I've done a few more posts in different formats, but after the prologue and chapter one it's been a game and the humors been there but not quite as funny as that first chunk for me. Like, the attention to detail is absolutely INSANE throughout the whole game so far (the hidden spots, the funny npc dialogue, the dizzy eye animation, the text effects when people are speaking to show emotion and emphasis, etc), and some of the clues and stuff have been really well done where it guides you, sometimes by even straight up telling you what to do, but only if you like talk and interact with everyone and it sounds like gossip. I love how much world building they put into it, and like all of your companions get letters, so like Kooper is going to join Kolorado in an archeology adventure after helping mario, bombette is going to help cut the ribbon for a new train station since she cleared the tracks of the toad town one, they all have really cool stories for AFTER the game, which I really love and appreciate since I don't remember that from TTYD.
But yeah PM 64 has had solid characters and great world building and I am baffled at how complex and absolutely massive it feels to me for its time (I mainly played the pokemon stadium [1 & 2] mini games and kirby 64 shards and the OG ssb for comparison/context, and like kirby felt big but the open world of mario and the dynamic background where things change each chapter and characters reacting differently based off what degree of fighter you are make it feel massive) (also the timing of enemies for blocking and command attacks feels like each one would need its own code for, and there have been a lot of enemies and I'm only on chapter 3!)
It's been very interesting playing PM 64 after TTYD, since TTYD had a LOT of polish which, I hadn't realized, made it incredible. And like I watched a video or read an article ages ago about other games like the first two paper mario games and the mario and luigi series (both series, best games) and it was talking about how TTYD took a LOT of inspiration from PM 64, almost to the extent of copy+pasting, like "you did a train mystery in the first game and so let's do another train mystery" and "you get a smart Goomba, a small town koopa, a bomb-omb with character, and a ghost as a companion, so let's do that all again". And it's true (I haven't gotten to the train bit yet but I know it exists since there is a PENGUIN detective and we love penguins), but like all of the characters in TTYD had WAAAAAY more character and although both games' companions are charming, the added character design in TTYD was great.
Final thoughts are for both the paper mario and the mario and luigi series as a whole and their successors, both spiritually and literally.
As for the literal successors of PM and M&L, M&L has stayed true to its nature and although the stories are different and the abilities raise the stakes unnecessarily in my opinion, they still play like M&L games. PM on the other hand...
I feel like the bowser sections in TTYD directly influenced mario and luigi: browsers inside story, which was spectacular and probably the strongest in that series (partners in time will always hold a special place in my heart and I love it. Super stars was okay, the story was amazing but the fighting felt more tedious than the later games. Dreamy luigi was alright, I wasn't a fan of the new art style [that all the remakes, unfortunately, decided to continue to use] I don't think I ever beat it since it never hooked me in the same way. And I've seen NO ONE talk about that one cross over with paper mario, so I know nothing of that one.)
Paper mario and M&L are like my favorite games since I like that you still interact in battles even when it's not your turn. I hate JRPGs with a passion since I would literally rather play around in excel sheets all day (which I get paid to do) than click the same buttons over and over again without thought and then have to wait for the enemy animation when it could all just be text and skipped and be done with.
These games add the element of skill, albeit a pretty small element that can be boring and tedious and repetitive too, but it adds engagement for the entire time you are battling and battles are directly and immediately impacted by your skill, as compared to mainly "strategy" (pick the strongest move) in JRPGs. I care about getting each action command and each block in PM, my skill directly influences the outcome of the battle compared to sheer luck (there's a little luck with like status effects but that isnt the same as variable damge based on luck). If I'm playing a game I want to be engaged with it the whole time, not constantly mashing A while checking my phone since I'm spamming the same attack agaim since there is nothing else to do (glares at pokemon).
I feel like undertale was a spiritual successor to these games based on the bullet hell dodging in combat and the timing of attacks. The dodging was actually way more engaging and difficult in undertale than in PM and M&L and I think that was a large part of its success. I'm really surprised so few games have taken this approach to the rpg formula, of making the whole battle actually engaging, but there are a lot in development!
One that's out already is bug fables and if you have not checked that one out PLEASE PLEASE PLEASE PLEASE CHECK IT OUT! It's glorious and the best successor to TTYD I've ever seen. There's also born of bread of which I've heard mixed results on and haven't check out myself yet, and there's also a sea horse one in development still also I had checked. There's also "OTHER:her loving embrace" which takes a more similar approach to combat as undertale but instead of bullet hell dodging it's a seconds long mini platformer where you have to run around dodging and you can even counter attack and it looks like everything I've ever wanted from a game and I am INCREDIBLY excited for that one. I'd also be down for a bug fables 2.
Now, disclaimer, I haven't actually played any other paper mario games than 64 and TTYD since they have all sounded awful. Sticker star had all moves be dictated by one time use stickers so your combat move options were constantly changing and combat seemed slow and not engaging (like a usual turn based jrpg) since I think it was just the stickers gimmick the whole time? 64 had some funny paper gimmicks, and TTYD really stepped up its paper inspired mechanics, what with the mario curses (airplane, tube, boat, etc.) And like busty genie's blowing ability, and then the one paper mario for the wii (super paper mario? I'm not willing to look it up) seemed to build more upon that with being able to like turn the world sideways and stuff, which makes for a cool puzzle game but I don't know anything about the combat that I can remember- that's how unmemorable it was despite looking into it multiple times because not enough of these types of games exist. I've heard nothing of the PM x M&L crossover as I've said above, and from what I heard about origami King the story was cute but a little shallow and the combat got switched up YET A-FUCKING-GAIN. It seemed liked an interesting combat system, but it sounded like it got extra tedious really fast since I think it involved having to draw a path through enemies that surround you in a circle and again, seemed cool but it wasn't paper mario. I once played a cooperative star trek board game that seemed to have similar mechanics, and like, as a combat system I could see it being really cool, but just not good for paper mario which has refuses to go back to what made 64 and TTYD so successful and charming and wacky, since Nintendo wants M&L to be the big rpg mario line games, which like... GIVE US BOTH.
So, yeah! Thank you so much for giving me an excuse and outlet to ramble and get all my thoughts out, it may be a bit more than you bargained for but you asked for thoughts! And paper mario was vague so I couldn't tell if you meant the 64 game specifically or the whole series, so you get the whole series!
Although I have this typed out on the 23, it's nearly 11 pm and I have work in the morning and I want to go through and edit this since I am notorious for having awful spelling and skipping whole words when I'm thinking anything quickly and I want to make sure this all looks and sounds good and at least has some coherence with the order it covers topics so thou must be patient.
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aishutoon · 9 months
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Intro: Page 6
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Banished, the magician hid the artifacts on a distant comet and disappeared, eventually fading from people’s memories.
Page 5 -> Page 6
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lembrosgame · 4 months
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Paper Mario: The Thousand-Year Door Remake - Part 7 - Boss The Three Shadows
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multicolour-ink · 7 months
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What would the other marios think abt how paper mario and luigi haven't hugged in their world
(I hear stuff abt there being a lack of hugs in paper mario)
I'm not 100% sure (as I haven't fully played through any of the Paper Mario games) but I don't think Paper Mario and Paper Luigi hug at all. But just because we don't see it, doesn't mean they don't hug off screen!
Or maybe it's just harder to hug, being made out of paper ^^;
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sarahvilelaheart · 1 year
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This is an art of Mario, Goombella, Princess Peach and Luigi celebrating the game Paper Mario: The Thousand-Year Door's 19 years of release with the seven Crystal Stars and the five Super Luigi books. So… Happy 19th anniversary, Paper Mario: The Thousand-Year Door! 🥳 And enjoy! 🙂
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autisticfoxgirl333 · 7 months
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