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#Pathfinder Session 1
ex-textura · 2 years
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AHHHHHHHH!! It’s Pathfinder Day!!!
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jellisdraws · 3 months
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More of these friends because I have the brainrot
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mayspicer · 1 month
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I just float tested my d20 I use for Victor because the amount of fours it rolls is ridiculous. Turns out it's a normal balanced die, it's the campaign that is cursed.
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cniska · 11 months
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I’d cut off both your wings on principle alone
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lil guy i definetly didnt almost drown last session (an hour ago) <3
he's a druid except we're not playing dnd we're playing pathfinder and pathfinder druids are not nearly as tanky as dnd druids </3
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cosmosoracle · 10 months
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I keep my eyes closed as I keep falling, and falling, and falling.
Even if I try to open them and see, I soon realize that I can't; I can't hear anything either, nor I can move. I just keep falling for an immeasurable amount of time, which may have been long or short, but in the afterlife, as I learnt, it doesn't matter. I expect to see the line in front of me at some point... but instead, I feel the warmth of... waves. Waves, like the ones which lulled me and saw me grow up, which challenged me and made me strong. It feels calm and familiar. "Home", I think to myself.
Then I regain my sight. It is not home I reached, nor it is the way to the throne of Pharasma. I exist at the same time in two spaces: one is completely black, one is completely white, and they reach, empty, beyond the horizon. As I look down, I see my mirrored reflection on the other side as if I was walking on a thin surface, moving perfectly in unison: just my silhouette, a shape, featureless and in contrast with the surroundings - silvery in the dark, inky in the light. Nothing happens if I try to reach out for the other side; inexplicably, I am there, in both of the places.
When I raise my eyes again, all around I notice some burning figures slowly moving around me, but they don't have a reflection like mine, and their shapes are completely lost to the burning. The ones in the dark environment are calm, mostly standing still. The black ones, instead, seem more restless, and all of them slowly moving towards a square pedestal, a step that leads to a crowd of them. On the black side, instead, the elevated area is empty. I take a few very wary steps closer to the pedestals; the entities seem to turn towards me, so I stop dead in my tracks, worry clawing at my throat.
I murmur, confusion and fear controlling my voice. "Where am I... what is happening...?"
"Welcome." Two voices speak through my mind, indistinguishable but clear. "Welcome, Evangelia from the Lake of Mists and Veils. You are an anomaly, but you nonetheless reached for us. Here, you are safe."
"Reached for you? Was it me?... how?"
"You... died." Their words bring me back to a very harsh reality, which suddenly breaks my heart again as I remember my last moments. Consequently, I falter. Was it really worth it? Have I just thrown my life away?
"...but I should be in a line. Why am I here?"
For the first time, the two voices split, despite still intervening at the same time.
"You are here because you are not ready for what awaits you there."
"You are here because this is where you belong, and I want to protect you from the pain and suffering."
I feel a shiver running down my spine. I let the motivations sink in for a few seconds. They're ominous, and I feel the urge to run and hide. I feel like suffocating, trembling to the thought of being unable to endure all of that. Then I try to answer to them both. "Why do you want to protect me... and save from what I'm not ready for?"
Silence becomes deafening for a little bit, but then only one of the two answers, somehow grave. "I don't know what you have done to get so many people to think about you without even knowing you... but no one deserves to be treated like this. You don't deserve a world full of pain."
"No one deserves it," my drive takes over the negativity when others are mentioned. I see the faces of many I got to know in front of my eyes as I continue. My faith... my blessing... "That's why I was trying to make it better."
But then I start hearing them. So many voices, from all around me, even if they're not coming from the beings that surround me. People of faith, praying for themselves, for their teams, for the poor; asking for health, for love, for hope. They pray for it, and yet, it all goes unheard. My empathy makes my heart quiver as the feeling of abandonment latches onto them. I despair with them as they stop, sad and full of remorse. My legs threaten to fold beneath me. They become my weight... and my strength alike. "But I hear them, I hear them!! I want to be there for them... I promised I would save them - I promised I would save you!!"
"Their prayers are not meant for you," the two return to talk in unison. "These are all the people you haven't met yet, but who already identify you with their hardships, their misery. You represent their sorrow, and all that they have lost."
I can't say I fully understand what they are meaning, but what I certainly know is... it is awful. It is insane. I feel like I'm choking over my tears as I whisper with a broken voice... "This is exactly why I cannot stay..."
The two also seem to contemplate the situation while I'm completely stolen by the anguish. Even just hearing some of them for a moment was enough to shatter me, but even if in pieces, I feel the need to act, to try and ease their spirits. Somehow, I reject the horrifying doubt - I'm the cause of their dismay, I am the source. I just want to help. I just want to try. I cannot give up yet, because I know I still have more to give. I'm eager to. And yet, it is also what brought me here in the first place, putting myself in the frontline for my lake, for Zinnya and Hoyt. And this could be just a drop in an ocean. And as many drops as an ocean begin to fall from my non-existent eyes, I feel them burning like they were there, and I don't care if they are or not. All of this turmoil needs a way out, and I have nothing else left. I cry for them all. "I'm so sorry..."
They seem to give me a little of space before requiring my attention again, and once more, it is only one of the two intervening. The conversation continues slowly, as if he was trying to accompany me through a reasoning, in search for the final answer.
"Was it a good life?"
"Yes, but is it really over? Is there really no hope?" My answer is one more delayed question.
"If you had the chance, would you do everything all over again? All of it, good and bad, which brought you here." Here. In the middle of other burning spirits, speaking to who I believe to be the two brothers of the story. Sacrificing myself for the safety of who survived the monster in my lake, struggling to keep the contact with my deities, with black tears on my cheeks for having tried to know about what I'm involved in. I hesitate. "Would you go through it all just as you did so far, with all the laughs and the smiles, and all the losses and departures?"
He insists, and a warming memory flashes in my mind, gifting me a spark of strength back. "...yes... Some things could have gone better... I mean, of course they could have gone better, they always can. But everything that happened made me who I am, and someone once told me, it was a beautiful thing. I firmly believe in that, still... so, yes. My answer is yes."
It is not disappointment that follows my answer, but the tone drops again, and I can't help but feel bad about it. Selfish. Greedy. "Then you deserve the world you live in. You deserve all the pain, you deserve all the difficulties and the obstacles you will have to face." Then, he softens. "I am glad."
I cannot fully understand his position, but if my guesses are right... this is the younger brother speaking. The one who fought until his end came, loyal to the cause of the gods. A chosen - just like the eldest, just like me.
My last words are for both of them. "Don't think ill of me for this. Please." But they also go unanswered, and I am left with the feeling of guilt stirring my guts. Still, I have little time to think about it. Everything around me starts to quiver; the flames and the pedestals fade from my sight just as they appeared, as I start ascending once more, losing my senses again, until I can blink again.
I am in the line, in the same spot where I left it the previous time. Only four people stand between me and Pharasma, but this time, a familiar face is by my side.
The Man in Red.
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fithragaer · 2 years
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Being an oracle is so fun. I made my ghosts touch a brain monster so now I have to roll a flat dc 4 check to see if I can do anything without them getting mad and making me fail
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babybluesquid · 9 months
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Session 1, Attack of Jack-in-Irons!
Our Players this Week:
Hog 112, they/them, Weapon Thaumaturge, skirmisher warforged, the leader of the inquisitives agency and founding member, tends toward practicality and following a command structure.
Forward, he/him, Champion Paladin, infantry warforged, Hog’s second in command and founding member, follower of the Legionnaire Creed sect of the Sovereign Host and idealist.
Vestige, they/them, Bones Oracle, warforged placed into a human body, a healer and the agency’s fleshborn face, remains on the periphery with an individualistic streak.
Strategy, it/its, Empiricist Investigator, officer warforged, an old model who’s seen much action and uses the tactics they learned back during the war now under Sharn.
Samanta, she/they, Swashbuckler Fencer, skirmisher warforged, a spotter during the war who turned to spying for one of Sharn’s criminal families before joining the inquisitives agency.
Clever, she/her, Reverie Psychic, psiforged, a young warforged created illegally in an experiment, naive without respect for authority but well-meaning in their endeavors.
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A quiet day at the Hog, Forward, & Associates Inquisitives Agency on Washery Street, LLC, interrupted! A letter from one Ash of the Red Hammer urging our inquisitives to spring to action, for there have been eight murders over the past few months. Such a case demands full mobilization of the agency’s best inquisitives: Forward, Hog 112, Strategy, Samanta, Vestige, and Clever. And so the party of forged sleuths sets out to answer Ash’s call.
Blackbones, The Cogs. The district is full of poor forged, goblins, and humans going about their work. No coppers in sight, only private guards protecting the beating hearts of industry. They pay no mind to the unsavory among the crowds, as long as they do not stray too close to the foundries. There’s a hot black dust in the air, the promise of ill f ortune to come. The Red Hammer is part tavern, part smithy, all for warforged. Within, Ash tends to her forge, repairing an armor plate part corroded off some poor fella, probably by the alchemical acids involved in materials refining. Inside is Twelve, an old squad mate of Samanta, talking to some Thranish model. She approaches the old companion, asking about the murders which drew the inquisitives there. They tell of some beast what ripped the bodies apart.
Meanwhile, Forward takes the lead on speaking to Ash. She’s knowledgeable about the case after compiling the various accounts to bring to the Watch’s attention. However, the Watch hasn’t helped, so now she’s asked for the HF&A’s assistance. See, a month ago, Leatherneck was found by Shadowblack, unfortunately dead beyond repair and with both arms ripped off and nowhere to be found. Over the next month, seven more were found dead as well, all torn up and missing pieces: Flame, Voice, Hunter, Bear, Thunderer, Axes, and Hook. Curiously, all these murders were connected in another way, each forged worked for the Tain Foundry. The locals fear a dread specter, Jack-in-Irons, to be responsible for the attacks. Ash directs Forward to speak to Dandy, who found the last victim four days ago, and to Sledgehammer, who also works for the Tains. Forward asks to see the bodies, but they aren’t at the Red Hammer. One Lord Slogar d’Cannith has them, down at the Cannith Forgehold. Lastly, Ash hands Forward a handdrawn map of the murder scenes. They make a rough circle round the Foundry, with Hook nearest.
Hog goes to gather Dandy’s account of the murder. Dandy’s tall, much taller than Hog, infantry during the war, but has since sworn himself to pacifism. Now, he totes a instrument and wears gaudy orange and teal, aspiring to the life of a bard. He stands by a table, motionless except for a quiet shudder, staring down past the floor. “You’re scared,” Hog observes. “Yes, I am,” Dandy replies. “Where did you serve?” “On the northern front with Karrnath.” Hog is able to commiserate, the monsters of Droaam being a similarly fearsome foe to the undead of Karrnath. Then, they ask what Dandy saw. It was in an alley close to the foundry. Poor Hook was torn apart, a whole leg rent from his body by the killer. He caught but a glance at the form, but he knows it was no warforged. It was tall, about his own height, long limbed and humanoid. He fears for his life, having witnessed the act, but Hog 112 reassures him. No one would be fool enough to come for him in the Red Hammer. Dandy offers one more bit of information, Cross was Hook’s best friend, maybe he’d be able to help.
Hog knows of Hook and Cross, members of the Forged Fists both, a group which tends to vigilantism. The gang tussles with foundry guards and Daask alike, doing the street work which their more respectable advocate colleagues cannot. They’ve got some “secret base” in the sewers, which Hog figures shouldn’t be too difficult to locate. “I’m sorry you had to see that,” Clever offers. Hog inquires about what Dandy might’ve heard, being so close to the killer. Dandy answers, “yes, muttering, and when they ran it sounded like metal on the pavement, like armored boots.” “Doesn’t sound like a ghost to me,” Hog remarks dryly.
Meanwhile, Forward finds Sledgehammer and strikes up conversing. Sledgehammer is sympathetic to his cause, showing some interest in the Legionary Creed and meeting Questions. Now though, Sledgehammer sits quiet with an air of conspiracy. They’re watching themselves closely, for all the victims have been their own coworkers. About their neck, they wear a link of chain, which they tell Forward is a charm. The artificers claim it to be magic, a ward to frighten away Jack-in-Irons. Course, Sledgehammer couldn’t afford the one they were selling, and they made this one themselves. It’s a pale imitation of the gold link that Manager Molric took from one of the crime scenes. Forward’s heard some tale of this Molric, that he’s a new dwarf manager as of this past year, and cruel. What he’s doing with a piece of crime scene evidence, Forward can only guess. Guesses don’t solve cases. He’ll need to do some digging on this Moric character.
It falls to Vestige to speak with Shadowblack, their brother not by making, but by sentiment. Outside the agency, few know of Vestige’s true heritage, believing them to be human. Shadowblack is one of the few to know the truth of the matter, and one of the fewer to actually believe it. Shadowblack’s small and lithe, with blackened metal plating and daggers sheathed at his sides. Despite blank features, it’s clear he’s seething with fury, see, Shadowblack is a Blade. “The injustice getting you down, brother?” Vestige asks on their approach. “Certainly is,” he responds in his deceptively quiet voice, the voice of a built assassin, “all the people talking about a ghost are ridiculous.” “True enough.” “Why all around the Tain Foundry?” Shadowblack asks, a question leading to a conclusion. “You suspect a targeted attack?” “The foundry’s warforged killed again and again? Who do you think could be doing that? The guards and Molric can’t be trusted, they’ve been spreading word of Jack-in-Irons. Could make a good cover story.” Naturally, Vestige has come to the same answer, “wouldn’t be the first I’ve heard of corrupt bosses harming our siblings. When and where did you find Leatherneck?”
Shadowblack found her some time after the attack had happened, hard to tell when that was exactly. She was in an alley, probably on her way home from the foundry. That bastard killer had stripped the metal plating right off her, as well as taken one of her eyes right out. Then, the damned Canniths rounded up each of the victims as they died and took them back to the Forgehold. Shadowblack suspects Slogar d’Cannith is behind it, that ass believes the forged ought to be House property. Vestige promises to get the bodies back, so they can be properly honored in death.
Just then, another fellow enters the Red Hammer. Their model is tall and skinny, with copper colored plating, and they carry a sack of clattering metal. Loudly, they ramble on about Jack-in-Irons, terrified of the monster what has come to kill them all. Ash whispers to Clever that this is Copper, the poor forged had been rattled in the Mourning and their sense never returned. Nobody bothers the Mourned fellow as they go about delivering their scrap to Ash.
Hog and Forward go about convincing Dandy to return to the scene of the crime, surmising that he’ll be able to provide more testimony there. The forged initially refuses, but Forward sympathizes with his fear and Hog promises his safety, so he agrees, but only to visit the spot they personally witnessed. Hog 112 offers him a dagger for security, but he refuses it, he’s a peaceforged now, and won’t have any weapon on his person.
The scene of Hook’s death is near within shouting distance of the Tain Foundry where they worked. The inquisitives set to work picking over the scene. The alley is between two warehouses, narrow, with no windows looking in and some bends that leave it quite isolated. The area’s well trafficked, but Strategy is able to pick out some odd activity. One set of bootprints, clearly metal bottomed and Cannith forged, which entered the alley and lingered for quite a while. They’re big too, indicating the owner was tall. The tracks hastily leave the alley after the long time hanging around, but soon the trail is marred by a spell of foul liquid and is lost. Dandy is able to confirm that’s the way the killer fled. Looking around for any other sign, Strategy sees no marks from weapons, but there is a recent scuff on the wall. The mental image that comes to it is some forged being roughly thrown into the bricks. Meanwhile, Hog discovers a single link of golden chain on the ground, and surmises it may match the one Molric wears. The party’s gotta check on that.
As agreed, Dandy goes back to the Red Hammer as the sleuths split to investigate the other crime scenes. Though most find nothing with the locales being old and picked over, Hog 112 finds three links of gold chain and a scrap of black cloth, while Strategy also finds two links of that same gold chain. Reconvening, it’s clear to Forward that the chains are some kind of calling card, a way to take credit for the crimes. However, Hog suspects the chains are bait, as the three they found were spaced in a rough trail. Perhaps the warforged were lured to their dooms with the promise of wealth. The links are sizeable and thick, would probably sell for a tidy profit. With that, Forward tells Vestige they ought to speak to Molric. Though reluctant, they agree. Strategy and Samanta both offer to come along, but Vestige reasons that’d be intimidating. A Cannith heir only needs one bodyguard if they’re walking into friendly territory. So, they pick Samanta come with. Vestige takes off their mask, thus donning their disguise. The two approach the Tain Foundry.
The two are halted by a hobgoblin thug, but Vestige introduces themselves as Andrea d’Cannith and the two are ushered in. It’s blistering hot inside, and the air is bone dry. Warforged mill about, pouring the ingots and carrying the trays. The molten iron glows and runs, fueled by raging furnaces. The thug leads the two right past all that though, up a set of stairs and to the manager’s office. The thug gives the door a good knock and the manager opens it up. Manager Molric’s a dwarf, and he’s got no hair on his head but his eyebrows, bushy and pushed together into a glower that makes his eyes narrow slits. He’s got a link of gold chain, the same gold chain, strung about his wrist, and a knucklebuster sticks a bit out of his jacket pocket. He looks like the type who can fight, and win, if the healed brawling scars are any indication.
Molric’s gotta look of contempt as he glances from his thug, to Vestige, to Samanta as the pair’s introduced. “I didn’t have any scheduled meetings,” he says with a voice what belies suspicion. “This is not concerning your certification, Molric,” Vestige offers. “What’s it concerning, then?” Rather than answer, Vestige makes a big show of looking over at the hobgoblin and shaking their head. Getting the message, the thug leaves with deference. Then, they speak, “House Cannith is concerned by the deaths of eight of your workers. I’m here to ask a few questions.” “Why would House Cannith be concerned about the deaths of eight warforged?” Molric scoffs and crosses his arms. “You’ve heard of Jack-in-Irons, I’m sure. The rumors are getting the warforged into a panic, and if they panic, productivity will fall,” Vestige’s voice remains dispassionate, thought they’re enraged to be speaking this way. Molric doesn’t hide his anger though, insisting there is no issue. The workers are working and the Foundry is guarded. Vestige insists this is negligence and Molrics is about to lose his grasp on the morale, so he resolves to hire inquisitives to look into the matter and send patrols into the surrounding area. Vestige warns him the warforged won’t take kindly to strange inquisitives, he ought to hire local. Molric ignores that suggestion.
Meanwhile, the rest of the party makes busy by asking around the workers and surrounding businesses. Most everybody blames Jack-in-Irons for the killings, and there’s even another testimony about the specter’s tall, lanky figure. However, no other leads present themselves. It’s time to inspect the bodies. When Vestige and Samanta emerge, confirming the gold chain link, the party sets out for the Forgehold.
Cannith Forgehold, an oasis of the higher levels down in the Cogs. It’s clean, well guarded, and doesn’t belong at all. The warforged guard allows the inquisitives inside with no trouble, where they encounter a young woman in the atrium. She’s dressed in Cannith green and greets the party. Clever introduces the Hog, Forward, and Associates Inquisitives Agency on Washery Street, LLC, and Hog produces a business card with proof of registration. Seeing as the whole matter’s quite official, she agrees to let the group inspect the bodies.
The eight of them are laid against a wall, covered in a black silk sheet embroidered with silver sigils. The woman pulls the sheet free, revealing the bodies. Leatherneck, Flame, Voice, Hunter, Bear, Thunderer, Axes, and Hook are all mostly present. Between the lot of them, two heads, four arms, four legs, and eyes and large chunks of livewood and armor plating have been stolen. Strategy notes that all the missing parts were taken with clean, precise cuts. Hog wonders if such skill in dismemberment would require a trained artificer, but it can’t say for sure. Each forged has the same deep stab wound, right through the armor of their chest, which appears to be the killing blow. There’s minimal damage, beside that wound and the stolen bits, and one warforged even has an armblade, still sheathed. All in all, it looks like the killer struck quick and hard, got what they came for, and fled.
Suddenly, a small man, dressed up in glossy blue velvet and wearing a proud Cannith seal barges into the room. He’s Slogar d’Cannith, obviously, and his displeasure is evident. “What is the meaning of this intrusion?” He demands. “We are investigating these murders,” Forward explains. “I did not hire you to investigate.” “Why do you think you’re the only person who cares?” Clever asks with an accusatory tone in her voice. “I and my agents are close to solving this case. I want you out of my Forgehold,” he demands. “These bodies are not your property,” Vestige says, “if you’re almost done solving this case turn them back over to the community.” Slogar dismisses the idea, “if you would like these concerns addressed please make a formal complaint to the House.” Forward suggests that, instead, the bodies could be moved to neutral ground, like the watch office. Hog requests that the group could be allowed to continue the investigation of the bodies under supervision. Slogar doesn’t budge an inch. He tells the inquisitives to send all the appropriate legal documents to his lawyer, then they can inspect the bodies. As the party is escorted from the premises, Strategy feels something is terribly amiss. Slogar’s hiding something.
Stopping back at the Agency, Forward tells the group’s lawyer to open up the legal procedure for seeing the bodies, as well as to involve their contact in the Sharn Watch. Then, the group heads down to the sewers to see the Forged Fists. He knows the way, having been a couple times. In the Fists’ secret base, there are several forged talking. Two spar. Cross is reading the book by Questions. Forward approaches them and asks about the murders. They’re willing to share. See, Hook and Axes were brothers in the Forged Fists both. Right before Hook’s death, they had gotten into a scuffle with Daask, and then they were off to their shift. They never came back. Forward then reveals the gold chain link, and Cross recognizes the thing.
They remember Copper came in to the Red Hammer and used one just like it to pay for repairs. Course, they don’t suspect the fellow. Copper wouldn’t harm anybody, least of all another forged. They probably just came across the gold chain while scavenging. Cross lets Forward know that Copper lives at the Tain Foundry, in one of those closet apartment types, if he wants to ask any questions. Forward asks for the Forged Fists’ aid in protesting the Forgehold holding the victims’ bodies, and Cross agrees that’ll be proper. They also let on that Shadowblack’s close to solving the whole thing. This prompts Forward to rush the party back to the Red Hammer with Cross in tow, fearing what the Blade could be up to.
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Notables:
Ash, she/her, proprietor of the Red Hammer warforged tavern. She’s aware of the goings on of the Cogs, but saw the Agency as a last ditch effort to solve the Jack-in-Irons case.
Jack-in-Irons, the specter said to be a serial killer targeting warforged. The story doesn’t quite add up though. What kinda specter makes footfalls?
Leatherneck, Flame, Voice, Hunter, Bear, Thunderer, Axes, and Hook, the poor lot of Tain Foundry workers who met their end and lost their parts in the hot alleys of the Cogs.
Dandy, he/him, saw something we’d all hope we’re past, with the war being done and all. He’s a pacifist and a bard, hopefully this cruel world doesn’t beat him down any more.
Shadowblack, he/him, Vestige’s brother Blade. He’s seeking justice for the murders done against his kin, and he’s sure the fleshborn mean ill.
Molric, he/him, the manager of the Tain Foundry. This bastard is utterly unconcerned for the safety of his own workers, since they’re forged. But is there malice as well?
Slogar d’Cannith, he/him, the Lord of the Cannith Forgehold in the Cogs, has taken possession of the forged victims’ bodies and stifled the investigation. But what does he have to hide?
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wrongdodo · 12 days
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DoL School LI's and their Dungeons and Dragons Characters
HERE'S SOMETHING NOBODY ASKED FOR.
Disclaimer: I never played DnD, but I did play Pathfinder, and maaaany years of World of Warcraft. This makes me FULLY QUALIFIED to make this post.
Robin the Orphan – Human Wizard Robin would go for something familiar and pretty traditional – human characters are adaptable and dependable. Especially if low on confidence, Robin would stick to what they know – nothing too outlandish. Mages are known for their ability to reshape reality, which is very appealing to Robin. What they lack in defence, they make up for in spellpower. Robin literally can’t imagine anything cooler than donning a robe and casting fireballs; pew pew pew.
Sydney the Faithful – Half-Elf Cleric Half-elf is just about as exotic as Pure Sydney would go right away, and only after getting the okay from Jordan. Nothing screams elf like a Tolkienesque strawberry blonde ponytail. Half-elves are often outcast for not quite fitting in with either the human or elf world, which Syd would find pretty relatable given their struggle. They’d be drawn to the cleric class for it’s obvious link to spirituality and divinity. Syd would be more than happy to be the group healer – but can deal plenty of damage themselves when pushed too far.
Sydney the Fallen – Teifling Bard Corrupt Sydney would absolutely roll a new character – something outlandish, dangerous and a little romantic. Teifling suits them perfectly - curled horns, sharp teeth a pointed tail… sounds pretty sinful if you ask me. Bards are known for their silver tongues, speechcraft and charm. It’s a versatile class – think jack-of-all-trades - and Corrupt Sydney would want to try everything they never had the chance to before. Spellcasting? Check. Melee weapons? Check. Musical instruments? Why the fuck not?
Kylar the Loner – Halfling Rogue A stab-you-in-the-ankles kinda character. Naturally stealthy, halflings survive by going under the radar - literally between the feet of the bigfolk. Rogue is an obvious choice– sneaky and cunning with a talent for thievery. Like Kylar, rogues are natural infiltrators who are light on their feet and can pick a lock like nobody’s business. Many rogues are also skilled potion makers – be it elixirs, poisons or… pepper spray. Oh, and Kylar’s already pretty experienced with knives - they'd probably bring it to the session along with their sketchbook.
Whitney the Bully – Orc Barbarian Let’s be real, they’d never agree to play – it sounds fucking stupid. But if you could convince them, it’d be with the promise that they could do whatever they wanted. The game’s completely open ended, after all. So, Whitney would want to have it all – lording it over the nerds by having the biggest, strongest character with the biggest, stupidest weapon. Orcs are ferocious in battle, with a tribal culture that doesn’t make much sense to outsiders. Barbarians have a natural toughness and a stubborn will. Whitney would punch the innkeeper. Why? Because fuck you, that’s why.
EDIT 1: @deadfish-dol drew some amazing art inspired by this! Looook! Rogue Kylar and Barbarian Whitney
Sydney the Cleric and Sydney the Teifling
Robin the Wizard EDIT 2: I wrote the fanfic!
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pathfuckery · 1 year
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Pathfinder 2e New Player Resource Masterpost
Hey there! Looking to get into PF2e? You’re making a great decision, but you may not know where to start! I’ve put together a handy list of resources you can consult while getting into the game. As always, if you ever have questions about PF2e, please don’t hesitate to reach out! I love this system, and I love helping new players!
Official Resources
The Archives of Nethys are the official host for the PFSRD. You can find ALL of the rules of the game for free there. Literally everything that is not Golarian specific is on the Archives, and all of it is laid out incredibly well. It may not look quite as flashy as beyond, but its search functions and layout are superior. 
If you buy one product from Paizo as you get started, I HAVE to recommend to BEGINNER BOX. This thing is fantastic. It simplifies the rules, gives you GORGEOUS character sheets that highlight all of your abilities, and have a fun little adventure that dovetails nicely into either their Troubles in Otari or Abomination Vaults modules. (As someone who has run both of those now, they’re both fantastic as well and I highly recommend them.) 
Beyond the Beginner Box, I would also suggest picking up a Core Rulebook. It is true that all of the rules information is already laid out in the Archives, but having a CRB on handd is nice for the art, plus the book is laid out incredibly well. If you can’t afford a CRB at this time, though, you’ll still be good! You might also watch for Humble Bundles, as they often have great Pathfinder packs on there, and sometimes it includes Physical CRBs, in addition to a load of other great PDFs. 
When looking to GM, I recommend the following pages in the CRB first. I’ve also linked the corresponding Archive pages: 
Introduction, Pages 7-31. This will give you the rundown on key terms, how characters are created, the base flow of the game, and the action system (the best part of pf2e!)
Playing the Game, Pages 443-481. This is the longest section of the rulebook to read, but there’s a lot of great stuff in here. This will give you the rules for checks, combat, conditions, resolving actions, and the differences between encounter, exploration, and downtime mode. The most important is encounter and exploration mode, so you can feel free to only skim the downtime mode section of this part. 
The Gamemastering section has a lot of great stuff, but for a GM, your two most important sections will be the following:
Encounter Building, pages 488 and 489. The rules for building encounters work in this system, and they work WELL. Obviously, environment, terrain, and how a specific groups strengths and weaknesses compare to a monster affect things, but if you budget a moderate encounter, it can be expected to be moderate. Just be sure you recognize that Moderate encounters are still meant to be challenging in this system, and Severe encounters are potentially deadly. Extreme encounters should be used incredibly sparingly. Maybe 1 or 2 times per campaign.
DC Charts and Adjusting DCs. Pages 503 and 504.  If you ever need a quick DC, these charts are your friend. You don’t need to memorize them, but you’ll want to have them in an easy-to-reference spot.
Youtubers
There are a lot of great youtubers for PF2e. I’ll only be highlighting a few of my favorites here!
How It’s Played  is probably the best resource for a new player, and helped me a ton with all of the rules when I started GMing. They do close looks at different subsystems, and clearly break down how the rules apply. You don’t need to watch all of their content before you jump in and play, but if you watch a few of their main series on PF2e between each session, you’ll be a rules master in no time! 
I also really enjoy The Rules Lawyer. He always has well-reasoned takes on things going on in the hobby, and and has an enjoyable calm/measured tone. I highly recommend his “Combat Tactics” videos, as he highlights some of the major differences with 5e and what things are now expected to survive. A lot of common 5e tactics are a way to a quick death in PF2e, but you do have the tools to survive!
The final Youtuber I’ll be highlighting is Nonat1s. He’s puts out quite a variety of videos, including skits and other fun things, but is also a wonderful ambassador for the game and gives great character advice as well. I want to highlight his “Welcome to Pathfinder Second Edition” video, which is just perfect!
Other Resources
I can’t create a list of resources without calling out Pathbuilder! It is hands down the best character builder, and its available on desktop and mobile. It’s mostly free, with a small donation being required to unlock premium features. At this time, there is no crossover between the web app and desktop besides being able to save and access characters from google drive.
The Pathfinder 2e Subreddit  is a wonderful community of people, and it’s a great place for discussion. There’s weekly question megathreads, discussions about releases, people highlighting great builds and fun things in the system, and it’s probably the quickest place to keep track of announcements. There’s also a lot of love for 3pp there!
Speaking of 3pps, I LOVE the Battlezoo line! One of my players is OBSESSED with dragons, and they have a whole book that was tailor-made for him, and it’s incredibly balanced and fun. They’ve also got a whole bunch of other cool stuff that’s been kickstarted and will be releasing soon. 
What VTT should you use if you’re playing online? My hat is thrown into the ring for Foundry VTT. It’s my VTT of choice. It’s wildly powerful with the Pathfinder 2e system, and a wonderful community of devs have gotten the system almost entirely automated so you can focus on RP! It’s a breeze as a GM as well, and the only difficulty is in self-hosting, but even that isn’t too bad. Their site has a great set of guides, starting HERE with the ways you can host. If you choose to self-host, you only need to make a 1-time payment of 50 dollars for the software, and only one person needs to actually do the hosting. Split between a group? That’s incredibly affordable, especially considering there is no subscription!
I’m gonna shout MYSELF out here. I put together a List of Actions you can take in combat that isn’t just moving or attacking. Coming from 5e, it can be easy to get stuck in the loop of move and attack, but there are so many more options, and those options are very crucial. This isn’t comprehensive, but covers the basics characters can have access to with only minor skill investment.
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leidensygdom · 8 months
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Okay so I have one fun question for y'all!
Music is often a great way to help with ambience and mood in TTRPG sessions. We use it almost always in our DnD and Pathfinder stuff (as well as a soundboard, because I love some sounds-).
I wanted to ask if y'all play music in your table, and what kind of music. I'm specially interested in videogame soundtracks in order to expand my own library. Mention a single song that may have been a great pick in your session, or an entire album you've used a lot. If you compose stuff for your games, feel free to share too, that's always extra awesome to see!
(If you use stuff like "DnD Tavern Ambient Mix With Lute 1 hour" feel free to mention it too! I'm not as big on those but-)
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thrawns-babygirl · 5 months
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Stake Out #3 (Thrawn x AFAB!GN Reader)
two chapters in two days? impressive? yes. Unsustainable? Also yes. so take what you get before i disappear back into the abyss for the next 6 months.
Also, there is like... some plot happening??? Almost??? and some feelings??? How will our pathfinder and our mid captain navigate such uncertain ground? And a cameo from one of our favourite Chiss? its all happening now.
Rating: E (18+) Warnings: Face sitting, dry humping, cock warming, unprotected PiV, Creampie Word Count: 2900+
[Part 1] [Part 2]
Masterlist
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The hours melt into days. You and Thrawn spend as much time as his mission allows as a tangled mess of limbs as you explore one another’s bodies, learning each other as well as your limited time and knowledge of each other’s species allows.
So here you sit, Thrawn’s tongue ravaging you, your legs either side of his head as you grind your clit against his nose. His strong hands are wrapped around your thighs as he pulls you further down on top of him, his tongue venturing ever deeper into your cunt as you moan and whine above him, one hand tangled in his hair, the other resting on the cool bulkhead as he sends you tumbling towards another orgasm.
Since exploring this side of himself, you’ve learned that Thrawn absolutely adores going down on you. No session is complete unless he spends an ample amount of time with his head nestled between your thighs. You begin to wonder if perhaps Chiss are an aquatic race given his apparent lack of need for oxygen as he works his tongue against your slick folds.
You’re so close, so so close when suddenly his comm unit chimes with an incoming transmission. He curses in Cheunh and helps you off his face, wiping his mouth so that he can answer the call. You quickly tug your panties up, breathing heavily and trying to calm your body down after your ruined orgasm.
Thrawn adjusts the bulge in his pants and clears his throat before answering. The conversation is quick, and if you didn’t know any better you would say you sense some actual tension between Thrawn and his captain, which strikes you as odd. It could be your lack of understanding of their language, but their tone and intonation definitely seem like they’re arguing. That pit in your stomach opens up again and you hope and pray to whoever may be out there that this isn’t your fault, that you haven’t distracted the mid captain from his duties and gotten him in trouble with his superiors.
You wait patiently, unwilling to even breathe too loudly lest you accidentally get Thrawn in trouble. The transmission cuts off as you hear and exasperated “Mitth’raw’nuruodo…” come from Ziara and he turns back around to face you, his expression is unreadable but his whole body is tense.
“I apologise, it appears our mission has been discontinued and we are expected to rendezvous back with the Parala at your earliest convenience” his voice is terse, short as he throws his shirt back on and helps you up off the bedding.
“Is everything alright?” you ask softly, tugging your jumpsuit on as he moves around the cabin preparing for your departure from your quiet section of space.
“All is well. My presence has been requested on Csilla.” He looks as if he wants to say more but stops himself, going back to whatever he was doing on the navcomputer.
 “Right… yes, I’ll get us back to your ship as soon as possible” You pull your boots on, your ruined orgasm entirely forgotten as you mourn the lost time you could have shared with the mid captain.
You take a sip from the canteen before donning your sensory depravation helmet and preparing to trance. Just as you’re about to slip away and become one with the galaxy, you feel Thrawn tug your helmet up and place a soft kiss to your lips.
“I’m sorry, I promise that I will seek you out again” his voice is a whisper, filled with a level of emotion the Chiss has never shown you before. It makes your chest tight and your breathing hitch before you once again focus on safely navigating the small shuttle back through the Chaos and towards his people. Closing your eyes and taking a deep breath, you slip away, blind to the way that Thrawn is gazing at you from his seat, eyes never leaving your form as the lights of hyperspace fill the cockpit.
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The journey back towards the Parala was long and exhausting, the familiar feeling of burnout lingering in your skull as you take shaky steps down the ramp of the shuttle. One foot after the other you say to yourself, determined not to appear weak in front of the Chiss. Warriors bustle about the hangar, quickly stealing Thrawn away from you as he is lead towards the bridge leaving you alone and disoriented.
You hadn’t been assigned quarters yet, so you’re entirely unsure where you’re meant to be going. Looking around to hopefully catch the attention of one of the passing officers, but none barely even glance in your general direction.
“Are you lost?” a feminine voice calls out from behind you in very heavily accented Minnisiat. Turning you’re faced with a woman in the standard black expansionary defence fleet uniform. Struggling to focus your eyes you nod, clinging to the strap of your pack as if it were a lifeline.
She furrows her brow, before a look of understanding crosses her features. “You must be the Pathfinder who accompanied the mid captain correct?” again you nod, not trusting your voice currently.
She wraps her arm around your shoulder and begins leading you through the ship. “You will have to forgive the mid captain’s sudden departure, there has been a situation that requires his immediate attention. Come with me. I’ll lead you to your temporary quarters until we can drop you off at your station.”
“Thank you” you croak out before the telltale feeling of bile rising in your throat causes you to promptly close your mouth and focus again on putting on foot in front of the other as your head spins. Perhaps you did push yourself a little too hard this time.
The woman sends a worried look in your direction as she stops in front of a set of doors. “You gonna be alright?” she asks with no small amount of concern lacing her voice as she helps you over the threshold into a small room with a single bed and a tiny refresher off to one side.
“Yeah… Yeah I’ll be fine, just need some sleep I think” you throw her a weak smile, hoping to assuage her worries.
“I’ll send someone by soon with some food and water. Get some rest yeah?” she returns your smile, her Minnisiat far more informal than Thrawn’s you notice, making you feel slightly more at ease around her.
“Thank you…?” you look at her uniform, totally unable to discern a name or rank or anything of value. The script isn’t something you can read, and you have less than zero idea what the patch on her arm indicates, all you know is that it’s different from the sun style motif on his uniform.
“Junior Captain Kiwu'tro'owmis” she replies with a smile and the look on your face must betray your bewilderment because she just laughs and pats you on the shoulder “Wutroow is fine” she says as she takes your pack off your shoulder for you. “The wardrobe has some loose clothes you can change into and there is a sonic in the refresher. We’ll need to make a slight detour before returning you to your station sorry, but I’ll make sure someone sends you some food and water in a bit.
“Thanks, Wutroow” you smile at her before sitting down on the bed and laying down, passing out the moment that your head hits the pillow.
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You wake with a start, feeling your jumpsuit being pulled from your body, immediately in fight or flight you swing your arms wildly hoping to hit the intruder, only to be met with the deep soothing voice of your mid captain Thrawn.
“Shhh, it is only me. I assumed you would be more comfortable not sleeping in such course fabric” he grabs your hands before you can smack him in the face with a slight smile.
“Junior captain Wutroow informed me that you were fatigued from our journey, I apologise if you feel I pushed you too hard in our return voyage” he rubs small circles on the back of your hand as he speaks “I also apologise for our abrupt departure, for obvious reasons I cannot divulge too much information but it appears that I am in trouble with the ruling body of our people” he places a soft kiss to the back of your hand.
“Because of me?” you ask as you sit up fully to face him, spying the tray of food and canteen of water that he has placed on the table beside your bed and taking a long sip.
He shakes his head “No one knows of our… arrangement besides Senior Captain Ziara, and she is a trusted friend who would not divulge that information to anyone. No, my being in trouble with the Aristocra is wholly unrelated and unfortunately quite a common occurrence”.
You slide the top half of your jumpsuit off your body and tie the sleeves around your waist as you peck at the tray of food.
“So, the captain is… aware of what happens when she sends us away?” you’re baffled. His captain is fine with this? Why?
“Yes, I believe her words were ‘as long as it keeps you busy and keeps you out of trouble’” he chuckles “Evidently, that has not worked”.
You also chuckle at this, finally feeling your strength returning to you. “I hope you’re not in too much trouble, wouldn’t want you to get kicked out of the fleet” you toe off your boots and stand up, stretching your sore muscles, the fog of burnout finally fully cleared.
“If I were to be expelled from the Expansionary Defence Fleet, I would still find a way to contact you” he says with such an extreme amount of sincerity that it causes your face to warm.
“I would… hope so. I enjoy our time together” you smile over your shoulder towards him as you move to take your jumpsuit off entirely, the stifling fabric falling away and exposing your legs to the cool air of your quarters.
“as do I” You feel his gaze on you as you undress, the heat of his gaze raking over your form as you face away from him, suddenly slightly nervous again. It is always like this afterwards, unaware of where you stand. He’s expressed a great deal of interest in you but what does that even mean? Does he see you as a friend? A lover? A romantic prospect? The Chiss are known throughout the chaos to be so extremely isolationist that you’re not even sure that a Chiss being romantically involved with a human is even allowed.
So lost in your thoughts you don’t notice him approaching until you feel one of his strong arms wrap itself around your waist from behind, his fingers splayed out on your stomach as he pressed himself against you.
“You are… ch'esehn” he whispers, his breath curling around the shell of your ear and sending that familiar head straight to your core.
You push yourself back against him “and what does that mean?” you ask in a breathy voice, the tension in the room is palpable.
“I believe the closest translation would be… Breathtaking” he kisses along your neck, slowly moving his hips against you, softly rutting the hard swell of his cock along your rear.
“I have never been so enchanted by someone as I am with you” He sucks a mark against your collarbone, causing goosebumps to prickle your flesh. “After our first encounter I sought out the company of others, but none ever felt as… taskavcehn”
You spin in his arms and raise a single eyebrow as you rest your hands against his uniformed chest.
“Perfect” he translates before moving his lips over yours in a passionate kiss, his arms tightening around your waist as he pulls your body flush to his. This kiss feels different, the others were fuelled by lust or arousal but this one… this one is filled with emotion that neither of you are willing to fully accept just yet.
So instead of thinking you return his kiss with equal passion, following as he pulls you towards the small bed, lying on his back and moving you to straddle his waist, your lips never leaving one another. You move your hips against his, the two of you rutting together like horny midagers, swallowing each other’s moans, only separating so that he can pull your tank top over your head.
You fiddle with the fastenings and clasps of his tunic while he seemingly remains content to slowly move his hips into you while you struggle. Finally getting the offending fabric out of the way you lean down to kiss along his jaw, moving towards his neck and chest, sucking dark marks into his pristine blue skin.
He gasps, his hips bucking up against you with more force as he holds your hips in a bruising grip, his fingers surely leaving marks in your skin as he uses his strength to grind you along his crotch.
“I do not have much time before I return to duty, but if I am unable to see you again before you return to your station I shall leave you with something to remember” he moves you back, so that he can unfasten his pants, pulling them down just enough to free his cock, in the same motion he pulls your panties to the side exposing your dripping cunt.
Your hands on his chest, you slowly sink down on his length, the stinging stretch of his girth quickly morphing into mind boggling pleasure as he bottoms out, your ass against his thighs. You go to move but he holds you still, his cock twitching and throbbing in your tight walls.
“I wish to stay like this for just a moment” another twitch causes your walls to flutter around him and he groans “to burn the feeling of you into my memory”.
“I thought you said you didn’t have much time” your breathing is ragged, acutely aware of each throb and twitch of his cock as it rests inside you, otherwise unmoving.
“Time spent like this is time well spent” he brings his thumb down to your clit, rubbing slow circles against the engorged bundle of nerves, sending white hot pleasure through your whole body, you dig your nails into his chest, panting and moaning at his pleasurable torture.
“You feel… exquisite around me” he groans, his accent becoming thicker as he continues holding himself still inside you, driving you within an inch of your sanity with each flex of his cock.
“P-please…” you moan, attempting again to move your hips but failing against the strength of his hold on you. His thumb continues moving in tight circles against your clit, driving you ever closer to the edge of oblivion. “Please fuck me… Thrawn”.
The sound of his name coming from your lips in a desperate plea seems to do it. He snaps his hips against you, fucking up into you at a blinding speed, your combined moans and the sound of skin hitting skin bounding off the walls of the room. You attempt to move your hips but find yourself entirely incapable of matching his bruising pace, so you settle for holding yourself up as he pounds into you.
“cseo ravri'ihah bun... cseo cssut'sahn... cseo navsabant... ch'ah cart cseo k'ascah...” he pants, his rhythm faltering as he somehow manages to hit deeper with each stroke. He hits that perfect spot inside of you each time, sending you tumbling over the edge into ecstasy, your walls clamp down around him and draw an almost animalistic growl from his chest as pushes himself as deep as he can, spilling his load, muttering under his breath “csei cart hah... tsan'ah hah sea...”
Thrusting a few more times into you, he lays back on the bed, panting and exhausted, but giving you a small smile.
“I must return to the bridge but if I do not see you before you depart… I will see you again in the future. And may warriors fortune smile upon you” he says as he quickly refastens his uniform, straightening himself out and in a flash, he is back to the perfectly put together, stoic chiss that the rest of the galaxy sees.
“I’ll see you again Thrawn and… good luck with whatever trouble you’re in” you stand up on unstable legs and give him a hug which he returns before giving you a soft kiss and departing your quarters. Once again leaving you alone with your thoughts as you gather your clothes and make your way to the refresher.
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You stare out of the viewport at the retreating form of the Parala as you once again stand at your station. You didn’t see Thrawn again before you departed the ship, a fact that sits heavily in your chest as you sling your pack over your shoulder, wondering how long it will be before you see your mid captain again.
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Thrawn stands at the rear viewport of the Parala, watching as the Pathfinder station slowly becomes smaller and smaller the more distance is placed between the two of you, his hands clasped firmly behind his back as Ziara approaches him.
“I hope you know what you’re doing Thrawn” she says with an exasperated sigh as she too watches the station get further and further away.
Thrawn turns to face her “I regret to inform you that I… do not” he says before taking his leave of the observation deck to return to his quarters to get some much needed rest before he once again faces the Syndicure.
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Cheunh Translations: “cseo ravri'ihah bun... cseo cssut'sahn... cseo navsabant... ch'ah cart cseo k'ascah...” = so fucking good... so tight... so incredible... i am so close...
 "csei cart hah... tsan'ah hah sea..." = that's it... take it all...
@thrawnspetgoose @mysticalgalaxysalad @mitth-eli-vanto @al-astakbar @khapikat222 @novemberblueskyink @ele-millennial-weirdo @69fandom-fanatic69 @blackmonitor
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basilf1res · 2 years
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"Project Gh05T"
I did it. :'D
Okay, first of all- so many of you liked this???? Seriously- This was a brain blurb that I came up with during a Pathfinder session (DnD but different somehow?- It's fun!).
This will be slow to update- so ignore the "1/1 Chapter" thing, there will be more.
And uh- a lot of you wanted a continuation so, tags :D
@frostedthroughghost @akikoyuii @spiteismymiddlename @thefearfullone @confusionchaos @mewzaque @rainbowbunny0159 @seraphinedemort @the-legal-shipper @talafairy @lehana37 @mnemovoid @2t-productions @tlise21 @beelze-the-bubkiss @valiantsuitcaseskellington @kyrianclawraith @timdrakeismysoulmate @mayoota-blog1 @ariaicefall @cloethetealsnake @serasvictoria02 @thefanficcup @jaggedheart11 @longlivethefallen @readerkayden @meira-3919 @jaytriesstuff
H-holy shit there's so many of you 😭😭
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cosmosoracle · 9 months
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I've just returned to life, a few hours ago.
My armor and clothes are ruined by slashes, acid... bites. I've certainly added a few more scars to my collection today. I feel tired, but I cannot allow myself to rest yet. Once Zinnya and I are left alone in our tavern room, we discuss about her learning of the Resurrection ritual; but once we conclude that it's going to have to be something split in more study sessions, she's immediately off to take care of her business instead.
"It's our last hours in Outsea and I really want to study more of the runes that Genive has on her body. She says she was just born with them and doesn't seem to have any knowledge of magic or about their use, isn't that fascinating?" But I also know that the witch is also pretty interested in the person. Since the moment we met the owner of the Advisory of Outsea, I saw that spark in her eyes, somewhat similar to the one she had when she befriended Blinking Miri of the Iron School of Magic in Deadbridge. Furthermore, they were also sharing memories about the surface, weren't they?
Genive is a mermaid, so she has no normal means to visit it herself if not by surfacing for a little and observing from afar. I understand her wish, even if my interest still calls me even further above... It's very nice that she met someone like Zinnya. I'm sure they will spend a nice day.
"Oh! Lia, I was almost forgetting - don't wait for me for dinner or for sleeping! I may be late, I have some company to look for!"
Oh. I blush to her wink. I know very well what she means, I think I already heard her talk about wanting to find someone from below at some point... I'm not going to investigate that any further, nod and wave goodbye.
~ ☆ ~ ☆
Once I'm alone, I have a few things to take care of. First of all, my priority. I immediately grab the Missive Stone and whisper into it without thinking twice about my message this time, hoping for a quick answer. I feel my chest exploding, but I almost risked not to be able to tell, or to hear a response... I cannot waste this extra time I have left, no matter what!
...but the response I'm hoping for doesn't come. I remain still, waiting. A few more minutes. At first, wondering if he's busy; after, wondering if it was too much. I can't give myself an explaination until I manage to realize that I'm not going to hear anything back. My shoulders drop... but I had to expect it, didn't I? I knew it was... difficult, since the moment we started opening up to each other a little.
The relationship between me and Echo was born in the middle of slow, cold strife for the both of us. He's part elf, almost 400 years old, and with around 200 of them spent away from his home and escaping someone who probably wants him dead. I'm involved in something so much bigger than me, risking my life and my soul with each passing day; even if he saved me once already, it clearly wasn't enough. He must have known it the very moment when his Status spell on me dropped - the link we had, which allowed him to know where I am and my condition at any time, unless we don't find each other on the same plane of existence anymore. My death severed it. I fear it may have severed something else too...
Is it for the best? Is it better than having me in his life - a meteor, compared to what awaits him? The voices of the brothers keep echoing in my head: I represent pain and loss for everyone around me, to those that know me and those I haven't even met yet. I came back to make sure I can also do good for them - balance the negativity, override it if I can. But can I, really...?
I smile sadly to myself as I lower the magic trinket. A few more minutes of silence pass, then I store the stone back in its pocket. At that point, Lumen starts swimming around me and stops in front of my face. Right; we're emotionally connected, it knows exactly how I'm feeling. I lightly pat its cap; I know I'm not alone. I'm blessed not to be. I shall not forget, this is the other side of the coin I gathered from the other side, and I must not ignore the good in all of this. Now that would be disrespectful, wouldn't it?
I offer the arm to my familiar as I usually do, and it sits on my black scar as usual. I gather my things and get ready, then I'm also out of the room. I have quite some things to do.
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morrigan-sims · 5 months
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D&D OC Intro
(inspired by @goldenwaves's post!!)
[transcript under the cut]
This is FAR from everyone, but it's the characters I've played for more than a oneshot, and the ones I actually talk about. (I would have added Asra, but I didn't have a pic of her with a black background. I'll probably update this later.)
TRANSCRIPT:
Zenara Raventhorn (aka Zen)
Tiefling Warlock (Pact of the Fiend)
The first D&D character I ever played.
Only got to play two sessions with them.
Unintentionally inspired by Critical Role Campaign 2
Backstory written between 1-3am on my phone.
Has an imp familiar who looks like a raven.
Occasionally gets possessed by their patron, and then gets given new powers as an "apology".
Fire theme.
Rook (Adrian Lockwood)
Half-elf Rogue (Swashbuckler)
First (and only) character to make it past 8 sessions. (So far.)
Disaster bisexual pirate boy with SO MUCH trauma.
Wields a magic rapier that was a gift from his captain + first mentor.
Enemies with a different pirate captain who wants to capture him.
Has decent charisma but relatively terrible social skills.
Bastard son of a nobleman. Has daddy issues.
Reckless and impulsive to a fault. Would die for his friends.
May or may not be cursed by a demon lord.
Asola Riava Ashmark
Aasimar Paladin (Oath of Vengeance)
Made it 8 sessions before we switched campaigns.
Doesn't know she's an aasimar. Her powers show up when she experiences extreme emotions and it's only ever happened twice in her life.
Got briefly possessed and then force-shut-down by a literal god.
Has a habit of picking up stray traumatized young people.
The party's moral compass. Tried to keep them somewhat in line.
Believes that laying down her life to save someone else's is worth it. Swears she doesn't have self-worth issues.
Morana Novak
Witch (Curse Patron)
Character for an eventual Pathfinder game.
Named after a Slavic goddess of death and winter.
Necromancer, got kicked out of her hometown for graverobbing and experimenting on corpses.
Her familiar is a raven named Miro, who she rescued and trained.
Autistic as hell, which will be fun for me to play.
Very creepy and unsettling person.
One of her future party members nicknamed her "Mortician".
Cyra
Fire Genasi Barbarian (Path of the Storm Herald)
Newest character on this powerpoint.
Fights with a magical flaming quarterstaff that she can summon from inside herself.
Has a stolen, magically powered vehicle.
Formerly part of a cult. Only stayed around for their toxic then-girlfriend.
Somehow basically the least traumatized member of the party. That was NOT the plan.
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the-grove · 3 months
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Hello!
Our gf is starting to try out being a paid DM for Pathfinder 2e. She made a Ko-fi to help with this and right now, she has 1 slot for a special deal. For 25 dollars she will run a one shot for you and up to 5 friends! Here are the details " I will run for you a customized session of pathfinder 2e with you and up to 5 of your friends in a safe comfortable space. Including walking through character creation and 4 to 5 hours of play catered to your liking." She also has a start playing account where you can purchase a seat at a session to play in the pathfinder 2e Beginner box, with several dates listed. Normal price is $10 but she has one more slot for a $5 dollar seat. https://ko-fi.com/chisami/shop https://startplaying.games/gm/mamachi
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