#Point and Click Adventure Game
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Eastern Mind: The Lost Souls of Tong Nou (1994)
Eastern Mind: The Lost Souls of Tong Nou is an unnerving 1994 point-and-click adventure game by Japanese artist Osamu Sato.
Rin wakes up to find that his soul has been stolen by a living island known as Tong-Nou. In his quest to restore his soul, he reincarnates as several different creatures, fulfilling their respective lives.
#eastern minds#eastern mind#eastern minds lost souls of tong nou#tong nou#the lost souls of tong nou#chu-teng#tong-nou#unnerving#point & click#point & click horror#point and click horror#pointandclick#point and click#horror#horror game#horror games#psychological horror#psychological#psychological horror game#lsd dream emulator#osamu#osamu sato#point and click adventure#point and click adventure game#classic horror#pc game#pc games#pc
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Sam & Max: The Devil's Playhouse - 2024 Tribute
Got to play through the remaster of my favorite adventure game of all time. Have had so much fun revisiting it.
#sam and max#fan art#The Devil's Playhouse#sam and max freelance police#Sam and Max The Devil's Playhouse#Point and Click Adventure Game#Adventure Game#Telltale Games#eldritch horror#eldritch#toys#toybox
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#a vampyre story#point and click#point and click adventure#point and click adventure game#point and click adventure games#point and click adventures#steam games#currently playing#game screenshots#replaying#Yv's
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Day 763
I maybe shouldn’t have started Noiramore Academy so late at night, but to be fair, knowing it was a puzzle adventure game, I didn’t think it would have taken me over an hour and a half to finish the demo, but that’s what I did last week.
This particular demo game actually ended up on my list due to the visual style first and the storyline second. Puzzle adventure games are a game genre I like, but I’m generally pretty bad at them, so my interest in buying a game depends on some sort of concept or visual design to catch my interest first. The visual style of this game is a combination of Monster High, old storybooks and noir detective films, which just made it really fascinating from the outset.
But the reason why I really enjoyed playing this game was the writing. The writing was very well done, so well done in fact that I realized after the fact that adventure games with a lot of voice acting isn’t an issue for me. I had thought, back when I played 3 Minutes to Midnight, my issue with the voice acting was my attention span. After all, it was much faster for me to read it, than to listen to people talk.
However, Noiramore Academy probably had the same amount of voice acting, but instead of a lot of short lines for everything that I clicked (and there were plenty to inspect), there was longer dialogue for only a few things to inspect. And while there were sassy quips (because Judith, the main character has opinions), it was there to temper any tense moments or provide the player with more information.
It was also just far more delightful to watch these characters move and emote as they spoke their lines. The animation in this game was top notch, and gave each of the characters so much personality. This game is definitely on the list of games I want to experience more of, because the mystery was solid and the world was just fun to experience.
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The past couple of months I've been playing the OG Syberia...
Unfortunately, despite how much I was enjoying this game and it's quirky and overly convoluted story, I managed to soft lock the game while following a guide (why do people suck at writing Walkthroughs, ESPECIALLY for older games) that would require me to reload back a few hours and I just wasn't feeling it. I had taken a nearly 2 month break from playing as well, so a bit disappointing I won't get to finish but I plan on revisiting when I have more free time to actually focus on it.
I do love me some classic point and click adventure/puzzle games and this was a good one... though wtf is this story?
#video games#syberia#quirky story#point and click adventure game#still working on that steam backlog#so many games to play#so little time
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A long-ish time ago, I saw someone stream a video game. This is not an uncommon occurrence I watch a number of videos game streamers. It is an enjoyable activity that I do. But this time, I saw a game that immediately hit me as like, incredibly quite good. A game good enough that I bought it for basically everyone I knew so they could play it. No one did, tragically, so I must take it into my own hands to show everyone…
JENNY LECLUE - DETECTIVU!
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Video Length: 4:33:28
We are the titular Jenny LeClue, a young teenage detective genius, and she has a problem; she is getting tired of not having real actual mysteries to solve. Jenny LeClue also has another problem; it is a long-running young teenage detective genius genre mystery novel series, which has slumped in popularity due to formulaic writing and lack of any stakes or progression. The latter problem forces the hand of the author, and in doing so begins to solve the former problem… but in doing so, what new issues will occur? Arthur, the author, is conflicted about the direction the story honestly needs to take for his book series to continue- he loves his characters, his world, and the static comfort of it all. But at this point, now that the brakes are off, even Jenny seems to be fighting against him…
Jenny LeClue is a point and click adventure game, in the mystery genre. Those of you who know me may recognize that I… generally don't like that sort of game. Phoenix Wright is fantastic of course, but things like Monkey Island or Grim Fandango are games that bounce off me like one of those high-tension spring mattresses. So when I say this is one of my favorite games of all time, that's gotta mean something. As Jenny you must search your environment for scraps of post cards, concept art, and of course actual clues to help progress the story, solve the mysteries you encounter, and get to the bottom of the odd things going down in Arthurton.
This game also has a (relatively light) choose-your-own-adventure style to the dialogue, ala games like Mass Effect and the like. Your choosiness will influence the characters and the story somewhat here and there, but is ultimately not the be-all end-all deciding factor of things, which makes it a bit easier to work with. Generally, Jenny is a pretty rude and sassy girl (befitting a child detective sort) so even if you're trying to be nice, it might take a bit before she figures out how. And when you have her be mean… well, she doesn't pull punches.
In this episode, we get all the way to the actual major mystery; the death of a beloved local figure and fan-favorite character. Oh no! We're also introduced to a number of folk who'll be important in the future; Jenny's Mom, the concept of her Dad, her friend Keith, her "local older guy who she hangs out with due to genre conventions" CJ the Conspiracy Jheorist, Dean Strausberry, and of course her cousin Susan Quincy Glatz. The voice work in this game is incredible, perfectly capturing the feel of one of these child detective novels, and I love it.
Next time, join us as we escape our current predicament (trying not to spoil things TOO much in the write-up, this is a mystery after all) and begin our pursuit of the case in earnest…
#LaZodiac#Let's Play#Zodi Plays#Zodi Streams#Jenny LeClue#Detectivu#mystery game#point and click adventure game#Youtube
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Noah's Ark on Broadway


LISTEN NOW (8 minutes):
Listen Now as Francis Douglas tells of when Noah's Ark was featured on New York City's Broadway stage.
PODCAST TRANSCRIPT:
Today on Celebrate the Bible:
NOAH’S ARK on BROADWAY in 1896
You are not likely to find anything about Noah's Ark on New York City's famous Broadway today … but, at one time, it was the "toast of the town".
Noah's Ark, and the great world-wide flood as recorded in Genesis, is perhaps one of the most easily identifiable events in all of the Bible. The most interesting aspect of this episode is not the illusion itself, but the fact that it attracted so many people from New York City's secular population: from every-day working families, to the City's upper crust … all were thrilled with the experience.

A few points of note:
Technical details of the illusion were featured in Scientific American magazine
The Olympia was the premiere entertainment showplace of the world
Biblical themes were very popular, with all NYC audiences at the Olympia
It was founded and built by famous Oscar Hammerstein
It was reported that audiences were left spellbound after each Noah’s Ark performance
It was so popular and well-received, that the highly respected science publication, Scientific American, devoted an entire page to this Biblically-themed entertainment attraction -- complete with stunning illustrations.
Let’s take a step-by-step look at the Noah’s Ark illusion. I will inter-space the steps throughout today’s presentation.
STEP ONE

Hammerstein's Olympia Theater and Music Hall was once celebrated as the foremost entertainment venue in the entire world.
Located at 44th and Broadway in New York City, it was only two blocks from what is known today as Times Square. The main theater held 2,800-seats. And the building took up an entire city block.
STEP TWO

The rooftop was just as famous as the theater and music hall. It had a 65-foot tall glass roof, and was illuminated with over 3,000 light bulbs. To provide electricity, there were four dynamos that generated 3,200 amps of power. These dynamos also powered a complete air circulation system, and pump, that brought refrigerated water from the basement to the rooftop area -- providing what was a very early version of air conditioning ... in 1896!

Not to be outdone by any other venue, the rooftop also had trees, rocks, and even a stream that eventually led to a 40-foot lake. There were swans, ducks, and even South American monkeys.
And, while you were enjoying all of this, you could walk around the perimeter of the roof, and take in views of Central Park and neighboring New Jersey.
At the time, the cost of admission for everything, including entertainment, was only 50-cents! However, keep in mind, with the rate of inflation from 1896 to 2025, that same fifty cent admission price would be equivalent to roughly $15 to $20 today.
STEP FOUR

The Scientific American publication was founded by inventor and publisher Rufus Porter in 1845. Contributors of note include Thomas Edison, Robert Goddard, Jonas Salk, Albert Einstein, and Linus Pauling -- just to name a few.
STEP FIVE: The SOLUTION

The answer to the filling of the Ark with water is a simple one … the water funnel on the top of the Ark is attached to a hose that runs down through the support beams, then empties under the stage. The water never fills the Ark in the first place.
Other than taking creative license with a few details (for instance, the real ark was never filled with water), it was a wonderful opportunity for audience members to experience one of the great Biblical events on the grand Broadway stage.
Perhaps one day we'll see a revival of the Noah's Ark Illusion, or a variation on the theme. In the meantime, I'm glad to have been able to bring it to you with this Celebrate the Bible 250 podcast.
So, until we meet again, and for celebratethebible250, this is Francis Douglas.
If you would like me to give a presentation and small exhibit to your church group, school, or organization, on the History of the Christian Holy Bible in America, I’ll place contact information below as the 2026 Semiquincentennial America 250 year approaches.
I will be available for Southern New Jersey, Southeastern Pennsylvania, and Northern Delaware.
Source: Noah's Ark on Broadway
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Recently got through Genesis Noir. And what I feel is VERY contradictorily.
As a story, and as an animated story in particular, it is wonderful. I’m impressed by very talented, harmonic and unusual mix of the sci-fi and 1950′s film noir aesthetics in a story that tells a physical theory in a mythological way.
Like, wow! Amazing idea that is revealed very well both in script, visual design and even music, on the one hand. And on the other hand, gameplay... is pleasantly graphic, but in other aspects... umm. Sometimes it even felt like the ‘game’ elements had no other purpose but to stretch the playing time. Quite a sad conclusion for a game.
Maybe a bit more weight to the actions we make with No Man would have helped. Like, for example, if there would have been a chance to fail some of the puzzles, and it affected the gameplay somehow. Or if you had the unstoppably running in-game or in-chapter timer; a controversial decision considering No Man’s nature and, no spoilers, what he had done in the beginning, but still, just an idea. Or if you don’t pay attention on some crucial details, then you won’t gain the second ending! Simply! No choice for No Man! And if you look and listen carefully, then you gain the option to choose the fate. Something like that.
For now I don’t even know how to rank it for myself. Very, very confusing experience.
But what did I expect? It was stated that the main genres are adventure and puzzle. WELL I had an adventure and am puzzled in the end. Everything is fair!
Am joking of course. :D
Anyway, can recommend. You’ll get a fascinating experience if you consider Genesis Noir not as a game but as an animated story with interactive elements. And the story is definitely worthy to see.
Just my personal subjective opinion, of course. Will be glad to discuss, especially if you think otherwise.
#genesis noir#feral cat den#fellow traveler#point and click adventure game#indie games#yes that is an opinion on 2021 game#what can you do to me :D#heldig thoughts
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Indiana Jones and the Fate of Atlantis!
Indiana Jones and the Fate of Atlantis from 1992 is a classic. Never got the good ending. That ends now! Here is a fresh let's play with the best ending!
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If you like this genre then why not test the game yourselves?
#gaming#reggiez corner#games#lets play#let's play#gameplay#letsplay#indiana jones#indiana jones and the fate of atlantis#let's play indiana jones and the fate of atlantis#indiana jones and the fate of atlantis let's play#point and click adventure game#adventure games#Fate of Atlantis#Retro Games#Vintage Games#Youtube
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"Embracelet"
Played through this today. It's short and sweet; very chill and low-stakes.
Narrative-driven, low-poly, point-and-click adventure about coming of age, inheriting a magical bracelet, surviving incredibly awkward teenage romance, and bumbling along the path of losing one's ecoterrorism virginity.
I'm not going to replay it multiple times to get every different ending, but from my understanding there's a hetero ending, a queer ending, and a let's-just-be-friends ending, so it's really nice to have all those options.
As par for the course with point-and-click adventures, some puzzles are frustratingly opaque; and as par for the course with one-man projects, the narrative and its pacing were ...artisanal; but overall it was a very enjoyable experience.
Four mortified teenagers outta five!
🕴🏻🕴🏻🕴🏻🕴🏻
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Playing Through My Unplayed Games Library, Part 3:
Bridge to Another World: Alice in Shadowland
Big Fish Games Link
Notable things about this game include:
It has a theme song WITH LYRICS, which is a great time whenever it comes up in the game because it's so cheesy (affectionate). 😆
Alice is wearing casual, sporty running gear through the whole game, because she got isekai'd while out for a run. Her 3D model clashes delightfully against everything else in the game because it looks SO different.
Somehow, her shoes got knocked off when she fell into Wonderland, and she finds them REALLY quickly on the first screen, BUT DOESN'T PUT THEM ON?!? 😱 She's barefoot through the whole game, even while scaling cliff faces.. 😭
The Wonderland characters are interpreted as bland normal old guys instead of anything cool or imaginative as you'd usually see...
A cool thing about this game though is that the villainess is a Princess of Hearts rather than the usual Queen. I do love a wicked princess villain from time to time. 💗
Rating: 3 Unexpectedly Normal Dudes out of 5 🧍♂️🧍♂️🧍♂️ but I could see someone that's super into edgy Wonderland settings giving it a 4, or even a 5 if that person also really likes this style of point-and-click adventure games.
#Bridge to Another World#Alice in Shadowland#hidden object game#point and click adventure game#BonBonBunny's Unplayed Games Challenge#diary post~#Youtube
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DEMO OUT!
Awaken in a derelict factory with your only view outside constrained to a set of security cameras. Explore a politically tense industrial environment, with a point-and-click and text adventure style of gameplay as you uncover the fate of those who worked there… before the same fate falls upon you.
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Knuckleshell encounter.
#kodasea#own art#2023 art#art#artists on tumblr#digital art#digital artist#digital artwork#digital drawing#digital illustration#procreate#procreate art#procreate artwork#procreate illustration#procreate drawing#creature design#creature art#monster art#monster#cold case crew#cape falmouth#original species#knuckleshell#gastropod#mollusk#More Dredge inspired art#In my Bill Gates money dreams I create a point and click adventure game with abyssal creatures#Also part of a stickersheet I made along with the pharyngeel! I'll post the whole thing soon!
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Day 755
I have discovered I probably do not have the attention span to play an old fashion point and click adventure game, or I’m just not really interested in the last one I played. Currently I have a long list of demo games that I haven’t played, and since I’ve started my vacation early (due to getting sick from my last vaccine shot), I figured I could start tackling that.
The first game I decided to try was 3 Minutes to Midnight, a point and click adventure game that borrows heavily from point and click adventure games released between the 1980s and 2010s. This means the game has gorgeous cartoon graphics and animation, and quite the sense of humour, which is pretty common in this sort of game.
Despite not being good at point and click adventure games, I like the act of exploration and discovery that comes with this type of game play. The reason why I downloaded the demo was because I thought I liked this style of point and click. I’ve played The Night of the Rabbit, another game that was designed as a callback to old point and click adventure games. I didn’t finish it, because I kept having to look up solutions (a downside to this type of game).
But, despite the quirky characters, funny dialogue, beautiful graphics and fascinating storyline, I couldn’t bring myself to care enough to slog through the voiced dialogue. Everything in this game is voiced, which should have been even better, but I just didn’t care. So I stopped playing the demo.
However, if you have a better attention span than I do, and this sort of game is really your jam, I do recommend at least trying the demo to see if this would be something you’d like, because it is a very well put together game.
#3 minutes to midnight#indie game#point and click adventure game#game demos#game demo#indie game demo
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Tiny Echo (2017, a video game by Might and Delight)
A delightful atmospheric adventure game in a strange little world that doesn't get bogged down by esoteric puzzle logic. Only had to look up a guide for the last two letters. Heard about this game through the grapevine years ago, but forgot about it until I spotted it deep in my Steam library with an hour and a half to spare.
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The Castle (Classic Mac, Blue Line Studios, 1998)
You can download and run the CD-ROM adventure game, from the end of the era when CD-ROMs caused creativity to run rampant, by following these instructions:
Download the_castle_v110.zip from here or here. Unzip it.
Open this in-browser emulator and, when it's finished starting up, drag the .iso file found in the .zip onto it to insert the virtual CD-ROM.
Open Infinite HD and create a new folder in it. Drag THE CASTLE from the CD's folder into it, then scroll down the CD''s window and drag 'The castle DATA' into the same folder; it's a folder, and a big one, so be patient.
When that's finished, open THE CASTLE in the new folder.
TIP 1: Mouseover the Apple on the lower left, then click 'Settings' when it appears, then turn on Swap Control and Command Keys'. Then, Ctrl+Space will show and hide the menu bar in-game.
TIP 2: To keep a save file between sessions, quit the game, then drag it into Saved HD.


#internet archive#mac#macintosh#apple mac#apple macintosh#game#games#video game#video games#videogame#videogames#computer game#computer games#obscure games#adventure games#point and click#early cgi#retro cgi#retro games#retro gaming#retro graphics#game history#video game history#gaming history#1998#1990s#90s
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Future Wars / Adventures in Time / Les Voyageurs du Temps: La Menace (computer) (1989)
#future wars#Les Voyageurs du Temps#Adventures in Time#delphine software#paul cuisset#retro gaming#point and click#eric chahi
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