#Procedural Animation
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corgicabal · 19 days ago
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a tiny procedural animation experiment 👀
where should it go from here?
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andiicraft · 1 year ago
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been working on procedural animation stuff in Godot for a 3d platforming thing
today I added some arms (they don't really animate, they just kinda dangle atm) and made the head point forward
look at him go!
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ashybrainwashy · 1 year ago
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bday gift 4 mum
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More Blender experiments! This is my first toon render, and first time using the new and improved grease pencil tools. Additionally, all the animation is procedural and I even used drivers for the first time--albeit in the most simplistic possible way. I tried sculpture painting which let me add color to my froggy sculpt without topologizing and unwrapping.
The frog character concept comes from this book my friend is working her way through.
Music by Bensound.com/royalty-free-music License code: OAL1CNNNYQFI0QUA
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vitaliadev · 1 year ago
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2024.01.3, 2pm Stumbled upon this, quite in depth video on animation complexities and aspects that point out different animal behavior etc. Some things mentioned I should research further:
youtube
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flower-pot-game · 1 year ago
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Dev Log... 8?
So, once again, I haven't made a character controller yet. But I'm getting close. I fixed a critical error with the physics solver and now everything stays much more stable:
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The most prominent blocker to getting a controllable, walking flower pot is now the manipulation of the legs. Here's my thought process: - The walking requires that one "foot" remain in place while the flower pot and other leg move freely. - However, the leg is attached to the flower pot such that whenever the flower pot moves, the leg in its entirety moves with it. - So, because I need one foot to stay grounded, I need to constrain the tentacle in some way and let it pull the flower pot back, like a leash, instead of the other way around, which is how it works presently on account of the tentacle being a child node of the flower pot. - Constraining the tentacle right now is really hard. It moves only according to the FABRIK algorithm's instructions; it isn't affected by any part of the physics system. If I integrate the tentacle into the physics engine, it'll be constrainable by the physics solver. - But if the FABRIK algorithm and the physics engine are competing to decide where the points should be, the behavior will definitely be too unpredictable. With all of that in mind, I have arrived at a solution: a brain. The tentacle will have a subclass, called the "tentacle brain," that uses the FABRIK solver to decide where the tentacle wants to be. Then, the tentacle, which will now be subject to the physics system's whims, will try to align itself with the shape that its brain is aiming through physical forces instead of directly changing the positions. Trying to make this work will also probably give me some insight into how I'll have to go about adding pathfinding later on. It'll all be on a separate layer of "brains." And respectively, the tentacle takes on a role more like a "muscle."
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flory0 · 2 years ago
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Factorio spidertron procedural animation my beloved
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mushramoo · 2 years ago
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I been talking to a lot of ppl w cats lately (I volunteer at an animal shelter) and I didn’t know this needed to be said but
PLEASE FOR THE LOVE OF GOD DO NOT DECLAW YOUR CAT.
Declawing sounds very normal to people who aren’t educated on it so let me show you what it actually is.
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As you might notice from the diagram, the claw is attached to a small bone at the very end of a cat’s paw. They are fused to this bone, which on a human hand would be where your last knuckle is (the one right before your nail). When someone gets a cat declawed, they aren’t just removing the claw.
The entire last digit of the cat’s paw is removed. (See below)
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This severely impedes the cat’s ability to balance itself, is extremely painful for them, and can make the cat extremely aggressive because it no longer has one of its main defense mechanisms! It can also cause many other medical issues down the line including infection, necrosis, and some cats are never able to walk correctly again. Most cats that have this done never fully recover from the procedure and are in constant chronic pain.
It is extremely inhumane and is illegal in only two states at the time I’m writing this!!!! (Maryland and New York) Cats should only have this procedure if it is a life or death situation, never just because someone finds a cat being a cat inconvenient for them. Don’t get a cat if you don’t want to be scratched or have some ruined furniture. If you want more information on this topic, I’d recommend Jackson Galaxy’s YouTube video on it, and to read up on some articles I will link in the comments.
I know I don’t usually post about these types of things, but it’s made me extremely angry to hear people mention getting their cats declawed so flippantly as if it doesn’t ruin the cat’s life, and always for an asinine reason like “they scratched my couch” or “they scratch my kids” THOSE ARE YOUR RESPONSIBILITIES AS A CAT OWNER. Treat your kids and peers to treat animals with respect, or don’t get a cat.
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veetri-bitcrush · 1 year ago
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As promised, I took my MGS Title Animation project and turned it into a friendly Template that you can download and use to make whatever game over screens you need. For free! (link below)
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heuldoch7b · 4 months ago
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cephalophore eidolon shenanigans
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joshleejosh · 1 year ago
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f4 - http://joshleejosh.com/sketches
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prinrue · 28 days ago
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The Mechanics of Automail
Table of Contents
UPPER LIMB AUTOMAIL
PREPARING FOR AUTOMAIL
Just like with lower limb automail, before the patient can even begin training, their port needs protection—but that protection looks a little different for upper limbs. In this deep-dive, we will be focusing specifically on a shoulder-located port, for its relevance to Fullmetal Alchemist.
Once the outfittee has healed from surgery, the permanent structure of the port will be fitted with a very similar cover to the previously described leg cover. As it is, all this piece does is protect the patient’s nerve outlets—there is no functionality for their future automail, and for good reason. Due to the much more intricate nature of arm automail, there is substantially more wiring required to power the prosthesis—wiring which would only be an inconvenience when there is no prosthesis attached. So, until the patient is ready to begin working with their arm, a simple cover is all that is required to protect their port.
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(figure 1: arm port cover 1)
(STOP HERE FOR SIMPLE THINGS CHAPTER 22 SPOILERS)
Once the patient is ready to begin training with their arm, the port cover will receive a two-fold upgrade: fixing the existing piece with the necessary wiring and adding the removable guard layer on top of that. 
To attach the wiring, each wire is fitted to designated outlets in both the cover and the patient’s body, then fed through small slots on either side of the central plug.
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(figure 2: arm port wiring)
With the wiring in place, the shoulder guard can now be attached. This steel piece is measured and fitted to the individual receiving it (utilizing the measurements taken during preparation for surgery) and has multiple functions toward the complete automail. It protects the patient’s body from their future arm (which, due to its weight and sharp components, could injure the patient otherwise), and also acts as a slight counterweight to the prosthesis. In addition, if the outfittee needs their arm removed for any reason, the excess wiring described prior can be tucked under the guard, keeping it out of the way without having to unplug it. 
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(figure 3: shoulder guard attachment)
(I decided to keep the attachment of this piece minimal because if it were actually bolted into the ribs or shoulder blade, it would greatly reduce the patient’s ability to move. As I explained in the surgery section, there are bolts in the ribs and shoulder bones, but only for the permanent structure—which this piece is [canonically, as referenced in Vol. 3] not a part of. By limiting the places this piece is attached, it should be able to move relatively fluidly with the person, but still be stable enough to do its job.)
STAGES OF AUTOMAIL
And now that the patient’s port set-up is complete, they can finally begin the first training stage of arm automail.
Just as with lower limb automail, the first stage is for exercise purposes only—and it appears almost exactly the same. And, just as the lower limb version, stage one arm automail is not connected to the nervous system, and therefore causes no pain during docking. The first attachment weighs about 5lbs, and is used during exercise for five days until the patient is deemed ready to receive an actual prosthesis (and then again, in increasing weights, between each following stage of automail).
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(figure 4: arm automail stage one)
What benefit, you may ask, does attaching a weight to the patient’s shoulder provide, when there is no residual limb to exercise? Plenty of benefits! You see, in order for a person to move their arm, there are a multitude of muscles involved—many of which are not even located in the arm itself. Those muscles in the shoulder, back, and chest do just as much work to raise the limb as the muscles in the arm, and therefore, they are just as important to train in preparation for automail.
And now that that preparation is complete, the outfittee can finally receive their first prosthetic arm.
(POST IS STILL BEING UPDATED AS STORY PROGRESS CONTINUES!)
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LOOPS
I'm doing some lighter work on the laptop while BEEFMASTER's brain is off getting replaced. These are some looping textures compliments of CG Cookie. The first three were made by following steps in the tutorial and the last one was me screwing around with saw waves, noise vectors, and compositor filters. All of these are procedural, animated textures.
Also, a bonus planet from the same series:
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gardensnakie · 2 months ago
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The universe sucks at sewing like I am, stuffed animal loop has little tears in fabric and Isabeau is gonna save the day did you hear?
Loop's stuffing wears out by the way, the wish craft stuff fizzles out a little bit in post-canon. They just need to replace the cotton, it's okay- once new, regular cotton is put inside them, their body just magic-ifies it and now they are good as new
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cassachino · 3 months ago
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Hey there! I'm reaching out because my sweet Zelda needs a vital dental procedure, and I could really use your support. Every donation, no matter how small, will make a big difference in her life, helping her get the care she needs and ensuring she stays by my side. If you could click the link below to donate or share it, I’d be so grateful!
https://gofund.me/179ea42b
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trashpandaqc · 3 months ago
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Luminous Visions, 1998, a home video release combining Yoichiro Kawaguchi's procedural art and licensed tracks from Tangerine Dream's 90s rave phase. some pretty amazing compositions and use of color in this.
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