#Run dialog Windows version
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How to Know Which Version of Windows You Have: A Complete Guide
Have you ever wondered which version of Windows your computer is running? Whether you're a tech newbie or a seasoned user, knowing your Windows version is crucial for compatibility with software, drivers, and updates. This guide will walk you through the simplest methods to find out your Windows version, along with some extra tips and tricks to enhance your knowledge. Let’s dive in!
Understanding the Importance of Knowing Your Windows Version
Knowing your Windows version is essential for several reasons:
Software Compatibility: Ensures that applications and programs run smoothly.
Security Updates: Keeps your system protected with the latest security patches.
Troubleshooting: Helps resolve system issues more efficiently.
Methods to Determine Your Windows Version
Here are some easy ways to check your Windows version:
Method 1: Using System Settings
Open Settings:
Press Windows + I to open the Settings menu.
Navigate to System:
Click on "System" and then "About".
Check Windows Specifications:
Here, you’ll find your Windows edition and version.
Method 2: Using the Run Dialog
Open the Run Dialog:
Press Windows + R.
Type winver:
In the Run box, type winver and press Enter.
View the Information:
A window will pop up displaying your Windows version and build number.
Method 3: Using Command Prompt
Open Command Prompt:
Press Windows + X and select "Command Prompt" or "Windows PowerShell".
Type the Command:
Enter systeminfo and press Enter.
Check Windows Version:
Scroll through the information to find the "OS Name" and "Version".
Additional Methods
Using Control Panel: Navigate to Control Panel > System and Security > System to view your Windows version.
Windows Logo: On older versions like Windows 7, the Start menu logo gives a clue about the version.
Understanding Windows Version Numbers and Build Numbers
Microsoft frequently updates Windows, releasing major versions and build numbers. Here’s a quick rundown:
Windows 10: Known for its frequent updates, e.g., Version 20H2, 21H1.
Windows 11: The latest version with an updated interface and new features.
Addressing Common Questions
Q: Can I upgrade my Windows version for free? A: Yes, Microsoft often offers free upgrades from older versions to the latest one, like from Windows 10 to Windows 11.
Q: How can I find out if my Windows version is genuine? A: Check your activation status by going to Settings > Update & Security > Activation.
Tips to Keep Your Windows System Up-to-Date
Enable Automatic Updates: Ensure your system receives the latest updates.
Regularly Check for Updates: Manually check for updates by going to Settings > Update & Security > Windows Update.
Use Trusted Sources: Download updates and software from official sources to avoid malware.
External Links to Authoritative Sources
Microsoft Support: Find your Windows version - Official guide from Microsoft.
How-To Geek: How to Determine Which Version of Windows You Are Running - A reliable tech site with additional tips.
PCWorld: How to Check Your Windows Version - Another trusted tech resource.
By following this comprehensive guide, you’ll be well-equipped to determine your Windows version and keep your system running smoothly. Stay informed, and enjoy a seamless computing experience!
#Check Windows version#How to find Windows version#Windows system information#Windows version check#Identify Windows version#Which Windows do I have#Find Windows build number#Windows edition info#Determine Windows version#Verify Windows version#Windows settings check#System info Windows#Windows version tutorial#Windows version guide#Command prompt Windows version#Run dialog Windows version#Windows specifications#Windows version number#Latest Windows version#Windows upgrade info
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing, b) wished to stay anonymous, and c) uploaded the parser to github - any future versions will be uploaded there first!
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 7 dialogue is uploaded!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "styles" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘styles’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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I'm also jumping on the dragon age train! What do you think over Solavellan over all? What works and what doesn't?
different people are going to get different things out of it but honestly I struggle to find anything I would consider "good" about it. I wanted to enjoy it because there is an appeal to romancing the villain, but the character I have to make to have a successful Solavellan run is always one that I end up feeling some level of contempt for just based on how much they have to accept the way Solas treats the rest of the inquisition and the Dalish people as a whole. That's something I feel like a lot of people overlook. Assuming Lavellan cared about the other members of the inquisition, after the events of trespasser she has to be OK with the fact that Solas views them as acceptable losses and is willing to kill them and does ultimately kill one of them. I would honestly enjoy if the games would acknowledge that and make the inquisitor more regretful, maybe let her ruminate on how much culpability she has in his crimes if she continues his redemption route. Make his redemption come at the price of her sharing his guilt and regret. As for the Solas side of the romance? Probably an unpopular opinion but for all that Solas pines for Lavellan I don't think what they had as shown in the game was actually that deep. It's barely different from a high approval inquisitor and given that they aren't together for very long. I feel like the version of Lavellan he idolizes in his memories is somewhat rose-tinted. I feel like he loves the memory of being in love with her more than the living person. "Cherished regret" and all that.... I feel like the side we see of him in Veilguard, the hubristic, somewhat ruthless tactician filled with regrets, is the most genuine, undiluted, version of Solas. It's also honestly the closest I've come to enjoying his character and I feel like Rook is closer to being on even footing with him than the inquisitor was. And Lavellan doesn't know that version of him. She never met that version of him. She knows the version of him that was created to blend in with the inquisition. She's never witnessed with her own eyes the callousness he's capable of or been on the receiving end of it. I cannot comprehend how anyone who is not themselves callous or supremely ignorant could find out he's like that and still want to stay with them. There's forgiveness and then there's....that. And this isn't like Blackwall where it's some long past thing he's ashamed of, is willing to atone for, and is never going to do again, this is his CURRENT self. Lavellan herself is not immune to his manipulation. Even if he's kinder to her about it he's still guiding her in a particular direction. Rook has some dialog that I feel is VERY on the nose "You get people so eager for little scraps of approval," and it's honestly one of the times the writing does hit the nail on the head because that is exactly what trying to get Solas's approval feels like. There are moments when the games seem self-aware enough but then they feel like they forget about it five minutes later. There's a lot of chess imagery used for Solas and Solas's interactions with the Inquisitor are very much the king pretending he's the pawn. Lavellan is not a queen on Solas's chess board. She's not his equal in power and this is something he knows but she doesn't. Once Solas has what he needs he abandons her and skyhold to face the blight on its own and seems to suffer no personal loss if the inquisition dissolves. This is why I tend to fall to the side of whether Solas truly loves her or not being an irrelevant detail. Because it doesn't actually matter in the grand scheme of things. At best it's like giving a haunted house stained glass windows. it's largely cosmetic.
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huh Windows Powertoys has some cool features (like a much better search, a better version of the run dialog, the ability to paste as specific file formats, advanced window tiling, bulk file renaming), why aren't these just a part of Windows normally?
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chat, am I futureshock ?

occasionally I get people say stuff like this, and I'm glad they like my blog, I'm glad they enjoy the surface-level vibes. nonbinary matrix header, soft retro-vibe colourscheme, posts appearing as shell commands, etc.
but I'm not an aesthetic blog
I'm what happens when an autistic tranny who is A Bit Too Much Computer witnesses the realtime enshittification of everything.
first up, i wanna be clear that i'm not trying to shit on the person who sent me this or discourage people who enjoy these aesthetics (or what they perceive as my personal brand) for enjoying them, or from diving deeper. in fact, i would encourage it - please !! go look into things !! discover !! fuck things up !! fix them !!!
now i wanna talk about aesthetics. i love the design language of a lotta late 80s hardware, vehicles, physical interfaces. i love the design language of a lot that in the 90s, as well as software, early GUI stuff etc. and tbh a lot of that right up until the mid 00s. if we wanna play deeply unserious but whimsical visual signifiers for fun and silly reasons, sure then i'm webcore, i'm hackercore, i'm retrofuture and cyber, i'm cassette futurist, i'm cyberpunk or whatever. i'm cute glittery gifs of windows 95 slate dialog boxes and big standing racks full of das blinkenlights. i'm the cave shadow of a CD Walkman i'm that big chonky 80s red 7-segment alarm clock.
but i'm not just aesthetics. i'm not doing all this purely for the bit. up until a couple years ago i was sacrificing a ton of convenience for my principles. now i'm sacrificing certain specific conveniences and a buncha anti-consumer nonsense for my principles and a shit ton of other, better, conveniences.
this wasn't meant to be a long post, and may well end up influencing some of my cyberpriestess posting when i get my website going, as there's a lotta good jumping-off points here.
let me show y'all how i live. at least some of it.
daily driver ? 11-year-old gaming pc w/ some recent era-appropriate upgrades (well, the gpu is pushing it but like is reasonable someone would've done that upgrade).
this is what i mean. this is pluug2, my daily driver. and she still runs games. and yes i'm using arch rn bc i did a reinstall and for whatever reason the version of the void installer i had was corrupted and arch was the only other diy distro i had laying around. she'll end up running something infinitely more cursed in the future once i get s6 stuff figured out.
i spent like half an hour configuring fastfetch (the backend i'm using for hyfetch) bc the default kinda sucked. that's how this works.
i do dumb shit, i have fun, i live by my principles as much as possible...fuck idk
oh right, my thinkpad is a t61 from 2008. her graphics suck enough she literally can't load games. not anything made past idk DX9 ?? however her discord experience is about on part w/ my envy 360 from over 10 years later. she's kinda sick tho. idk. will probably turn her into a media pc or some kinda server since she's got a 2600U w/ 8 threads.
i don't get youtube ads. i don't get tempted by the comments section, i don't have my watch history profiled. i have a local database of playlists (the video tab on a channel counts as a playlist btw) that i can sync and fuzzy search in the terminal and it'll play via the video player on my system. however, i don't get stuff recommended which makes finding stuff entirely active.
i gotta test and tweak games i wanna play bc old hardware and also usually running via compatibility layer (proton my beloved) on account of..well no linux-native version. or the native version has issues.
discord and screenshare don't pay niceys all the time. this is partly a discord enshittification issue but also the discord devs don't care about linux as a platform. they "support" it bc hey electron works there. because it's the fuckign chrome browser. audio support in screenshare is an unofficial feature added by volunteer devs and that's a breach of TOS bc that's the world we live in now.
my brain is full of init system trivia, audio services and routing frameworks, a ton of incomprehensible nonsense that marks the difference between nostalgia-bait and Actually Being Like This.
come on in, by all means ! let's learn the semantics behind vim's actions/keybinds, let's discover old parts of the net, build up an environment from its component pieces. let's suffer together as the separation of accounts forces the use of several different email addresses, a TOTP app, and renewed access tokens to play one (1) game online w/ friends.
i'm not futureshock cybercore cassette retropunk, i'm stubborn and refuse to engage in as much of the bullshit forced on us these days as i physically can.
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Deleted scene from my Arcane fanfiction Echoes Of The Lost
This would have taken place before chapter 16 but was scrapped because all the information is revealed at a different point in the story already anyway in more interesting ways. But I already wrote all the dialog and it's a cute Cait/Vi moment, so onto the tungle it goes! Enjoy!
[This is mostly dialogue, please feel free to picture Vi just constantly cozying into Cait's personal space lol]
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Vi sneaks in through Cait's window]
“Vi, what are you doing here during the day?”
“I found her.”
“Really? That’s– Vi, that’s amazing!”
“You don’t even know the half of it.”
“If Cassandra hears you–”
“She won’t. Trust me, you’ll want to see this.” [Vi hands Caitlyn a file]
“The Victor Institute for Disabled Youths? You don’t think–”
“I don’t think – I know. I looked it up. A young Zaunite is taken in to be Professor Heimerdinger’s assistant. But after the Professor’s mysterious disappearance and a subsequent decline of his health he redirects his focus to treating his own disease in children. There’s a statue of him in the front yard.”
“This is bizarre. But I suppose it makes sense. This version of Victor never met Jayce. I know the two of them made quite the mess together, but it’s still… sad to think of him alone.”
“Apparently a Dr Sky Young started the institute with him and runs the research there to this day. He wasn’t completely alone.”
“Right. And he had the children. I didn’t know he cared for them, but I assume he must have. So, Isha, or whatever her name is here, is at this hospital orphanage? Is she okay?”
“Yes, she’s fine. See here in her file. She’s partially deaf so she’s at this orphanage to learn sign language. Otherwise she’s perfectly healthy, at least according to this record.” [Vi is noticeably relieved, clearly also caring about Isha]
“Do you think Jinx will go see her?”
“I don’t know. But I don’t know what else to do. Part of me is almost disappointed I found her this quickly.” [Vi pouts]
[Cait laughs] “You suffer in a universe where no problems require punching things as part of the solution?”
“And from your absence. I’m so bored.”
“Maybe you should get your own hobbies that aren't fighting, then. You can read books I’m not already reading. Pick up a craft or artform.” - “Martial arts don’t count.”
“I have hobbies.”
“Oh yeah? Which one’s?” [Vi kisses Cait] “No, Vi. You have to leave. If Cassandra–”
“Then sneak out with me.”
“We have got to stop pissing off the Sheriff. We’re lucky she still puts up with us.”
“Alright then.” [Vi begins to leave]
[Cait grabs her hand before she's out of reach after the tiniest moment of hesitation] “Ten more minutes should be fine.”
[Cue Vi's mischievous grin] “I’ll make them count.”
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Between Shadow costume being added to Sonic Superstars, and Shadow Generations being a thing,,,,,, My theory is that these games will introduce us to Classic Shadow as young Shadow in his Generations levels. What do you think?
Well, since making that post theorizing on levels, I've thought about it a bit. I rewatched the teaser, broken down parts of it in my head.
So what's going on in the trailer?
(A lot of images follow.)
It opens simply enough: we see Shadow on the Ark. Time frame is unknown. There are GUN robots everywhere, but that's not necessarily an indication of anything. These could be leftovers from the raid 50 years ago, so this could be modern day, this could be Sonic Adventure 2, this could even be a flashback to that raid.
We see Shadow, mid-Chaos-Control, kicking some kind of device or possibly even a warhead away from the Ark. It seems like some kind of nose cone of a rocket, but there's also a big window or door on the side.
The next thing we see: Shadow's still on the Ark, running down a very similar corridor he met Sonic in right before their final race. He runs into Doom's Eye, who seems to emerge out of a black and red portal.
Doom's Eye gestures like he's saying dialog, but we can't hear it. His eye bulges and rolls around before the creature flies away and the Ark disintegrates around Shadow. It disintegrates to reveal Westopolis, where Shadow first met Doom's Eye.
But it's a crazy, hallucinatory, Dr. Strange fractalized version of Westopolis, the whole city folded in on itself, buildings jutting up towards a skyline that goes in all directions. Doom's Eye returns to taunt Shadow some more and we see a bit of Shadow running around this Westopolis, the strange broken city still in the background.
What this says to me is that we're going to open on The Ark (Shadow's investigation), but the game is going to transition seamlessly into Shadow in Westopolis. This is probably all one level, and Doom's Eye pulls Shadow through time, possibly to a broken, impossible version of the past.
I think to some degree this is going to try explaining why parts of Shadow (the game) contradict each other. If some readers out there don't know, that game has ten different endings. Each ending is about Shadow understanding a different version of the truth about who he is and where he comes from. Some endings directly contradict each other, like there are two different endings where it's implied Shadow kills Dr. Eggman, and others where he does not do that.
Once you see all ten endings, the game's true final boss unlocks and you get one last 11th ending to tie everything together... except this last leg of the game confusingly picks and chooses different elements from the other ten endings to canonize, suggesting Shadow somehow simultaneously experienced multiple conflicting endings and remembers them all.
(By all accounts this does not seem to be intentional, that game was just held together by chewing gum and duct tape.)
Given that Chaos Control has actually straight up allowed time travel in these games, it wouldn't surprise me if this is going to comment on how confusing that was, and either attempt to untangle or at least explain why it was so confusing.
The very next shot we see is Shadow back on the Ark, fighting The Biolizard at the end of Sonic Adventure 2, but things are different now.
The Biolizard has all these tentacle-like shredded wires coming out of its back on either side, which weren't there before. The arena is much more enclosed, too, with a tiled roof evoking the echidna temples in Mystic Ruins.
It's worth mentioning that we see a shot of what looks to be the very start of the boss fight, where Biolizard seems to drop out of the sky, landing in front of Shadow. It's tough to see through all the water, but the wires aren't there yet.
The fight probably starts out evoking its original battle, and then shifts to introduce new elements, such as when the Biolizard climbs up on the roof around the arena:
Here we see The Biolizard covered in some kind of purple goo, shooting a litany of projectiles at Shadow, who returns with a Chaos Spear shot.
We see various rapid shots of Shadow in Chaos Control breaking some kind of glass orb. All of these appear to be at different points during the Biolizard fight, as you can sometimes make out parts of its body or the arena around Shadow. (Meaning this is the glowing red core on its back)
If this is a thing about either Black Doom or Shadow trying to rewrite history and change Shadow's past, I don't know if I see much room for switching to a Classic Shadow. And, historically, in the lore of what we know, was there even a Classic Shadow to be seen?
Like, Shadow was grown in a lab and we've only ever seen him the same age as Sonic. To that end, Shadow himself is effectively immortal. It has been said many times that Shadow has "eternal life." And that's partially because Shadow isn't even a "real hedgehog."
Or he's not a hedgehog like Sonic is. He is a "bio-mechanical android." This means he looks like flesh and blood but a non-trivial portion of his body is a robot, a fact these games almost never comment on or explore in any capacity. But it's the whole reason Eggman had all of those Shadow clones in Heroes and later the Shadow game -- they were technically robots, not actual animals.
I didn't consider it at the time, but whether he's Young or Old, he is going to look exactly like he does right now. You even see this in the games:

When Shadow knew Maria on the Ark 50 years ago, he looks exactly like he does now.

And then, in Sonic 2006, Mephiles shows that humanity grew to fear Shadow and locked him in a prison. This particular scene is 200 years in the future, but the imprisoned Shadow in the purple cage has not aged a day.
I don't think there will be "Classic Shadow" levels, and I don't think "Final Chase" and "Westopolis" will even be separate levels.
This could go in some really weird directions.
#questions#pangolien#sonic the hedgehog#sega#sonic team#shadow the hedgehog#sonic 2006#doom's eye#black doom#sonic x shadow generations
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Graduation ~ Sotsugyou
Graduation, also known as Sotsugyou, is a surprisingly niche BLVN dating sim released in 1999, and probably the first ever BLVN released in and/or translated to english. I'm going to talk about it since I can't find any info on it in english besides its vndb entry.
The game has a handy introduction feature including information on the story, characters, and even the game system itself. Here's what the game has to say about itself
Graduation….for all of us it's something we experience once and from which we go to a new path in life. It marks a turning point in life, from which our lives will set out on a new moment. It's also at the same time the point where we break up with people who are important in our lives.
Somewhere in Tokyo, at Seiran Academy is our hero, second year student Shuntaro Hidaka. He's anticipating his upcoming graduation next year. The teacher who always looked out for him since entering school has decided to leave for Hokkaido. His friend from childhood, Hidemi Nijo has decided to study in America. The captain of the basketball team, Tsubasa Takase, is ready to graduate in less than a month. Will Shuntaro confess his feelings of love? You can find out by following along with the game.
Graduation plays as a very simple dating sim, where you play as a schoolboy talking to other boys in the school. The game takes course over about three in-game weeks, during which your goal is to build affection with a love interest, by talking to him during the school day, and taking him on dates every weekend.
Affection is practically the score-system of this game. The more affection you have with someone, the better your outcome with him the day graduation (end of game) rolls around.
The first three weeks function the same - from Mondays to Fridays, you have six action points each day, and the day ends when you use them all. You use them by going to a location in the school, and interacting with it.
Sometimes you get to hear the protagonist's thoughts on something, and sometimes a potential love interest pops up and engages you in a short conversation, where you may gain - or lose - affection. Love interests popping up is semi-random, as in, every boy has places where it's most likely to meet him, but no day guarantees someone in a certain place, it changes up. Some days you might not even meet anyone.
And then on Saturdays you play a minigame to decide who you'll take on a date on Sunday, and on Sunday you play a dating minigame.
And after the three weeks you have one more normal school day on Monday, after which you play a love letter making minigame, and then graduate and have a scene with whomever you sent the love letter to. All characters have multiple endings (short conversation and a cg) depending on your affection with them.
So Graduation is a very simple dating sim with some rng elements. It barely has any plot to speak of, and it's overall a very short and eventually a repetitive game.
However, Graduation feels sincere and is at times funny. The little dialog it has is an interesting look into the beginning of the history of BLVNs. It's very niche despite still being legally available and having both a Japanese and an English version in the same DL. Despite being a game for Windows XP, it runs on Win10 with no issues.
The gameplay is also fun if you enjoy dating sims, so I can recommend this to anyone who is interested in BLVN history and is willing to look past the game having zero quality of life features, like saving the game or reading fast.
I do try to compile more information on the game for those who are interested in it, but don't want to play all of it or it at all. So here's a short little list of resources to see more of the game. I will update it if I add anything new.
Character Introductions
Game System Introduction
General tag I use to talk about everything related to this game
Endings:
Haruka Daichi (HIGH Affection)
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How to install and use IrfanView in Linux - Tutorial
How to install and use IrfanView in Linux - Tutorial
Updated: May 30, 2022
My Windows to Linux migration saga continues. We're still a long way off from finishing it, but it has begun, and I've also outlined a basic list of different programs I will need to try and test in Linux, to make sure when the final switch cometh that I have the required functionality. You can find a fresh bouquet of detailed tutorials on how to get SketchUp, Kerkythea, KompoZer, as well as Notepad++ running in Linux, all of them using WINE and successfully too, in my Linux category.
Today, my focus will be on IrfanView, a small, elegant image viewer for Windows, which I've been using with delight for decades now. It's got everything one needs, and often more than the competitors, hence this bold foray of using it in Linux despite the fact there are tons of native programs available. But let's proceed slowly and not get too far ahead of ourselves. After me.
As I said, it's majestic. A tiny program that does everything. It's fast and extremely efficient. When I posted my software checklist article, a lot of Linux folks said, well, you should try XnView instead. And I did, honest, several times, including just recently, which we will talk about in a separate article, but the endeavor reminded me of why I'd chosen IrfanView all those years back. And those reasons remain.
Then, I did play with pretty much every Linux image viewer out there. None is as good as IrfanView. It comes down to small but important things. For instance, in IrfanView, S will save a file, O will trigger the open dialog. Esc quits the program. Very fast. Most other programs use Ctrl + or Shift + modifiers, and that simply means more actions. I did once try to make GwenView use the full range of Irfan's shortcuts, but then I hit a problem of an ambiguous shortcut, wut. I really don't like the fact that hitting Esc takes you to a thumbnail overview mode. But that's what most programs do.
WINE configuration
The first step is to have WINE installed on your system. I am going to use the exact same method outlined in the SketchUp Make 2017 tutorial. I have the WINE repositories added, and I installed the 6.X branch on my system (at the time of writing).
IrfanView installation
Download the desired 32/64-bit version of the program and then install it. The process should be fast and straightforward. You will be asked to make file type association. You can do this, or simply skip the step, because it doesn't make any difference. You need to associate IrfanView as the default image viewer, if this is your choice, through your distros' file type management utility, whatever it may be.
And the program now works! In Plasma, on top of that, you can also easily pin the icon to the task manager.
Plugins and existing configuration(s)
Much like with Notepad++, you can import your existing workspace from a Windows machine. You can copy plugins into the plugins folder, and the IrfanView INI files into the AppData/Roaming folder. If you don't have any plugins, but you'd like to use some, then you will need to download the IrfanView plugins bundle, extract it, and then selectively, manually copy the plugins into the WINE installation folder. For instance, for the 64-bit version of the program, this is the path:
~/.wine/drive_c/Program Files/IrfanView/Plugins
As a crude example, you may want to make IrfanView be able to open WebP files. In that case, you will need to copy the WebP.dll file into the folder above, and relaunch the program. Or you can copy the entire set of IrfanView plugins. Your choice, of course.
Conclusion
And thus, IrfanView is now part of our growing awesome collection of dependable tools that will make the Windows to Linux migration easier. I am quite sure the Linux purists will be angry by this article, as well as the other tutorials. But the real solution is to develop programs with equivalent if not superior functionality, and then, there will be no reason for any WINE hacks.
If you're an IrfanView user, and you're pondering a move to Linux, then you should be happy with this guide. It shows how to get the program running, and even import old settings and plugins. I've been using IrfanView in Linux for many years, and there have been no problems. That doesn't say anything about the future, of course, but then, if you look at what Windows was 10 years ago, and what it is now, it doesn't really matter. Well, that's the end of our mini-project for today. See you around. More tutorials on the way!
Cheers.
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Capturing the ambience of LEGO Island 2 (2001)
This minigame-packed adventure explores many classic LEGO themes.
Running the game
There are two main versions of the game to chose from: the original 2001 release, and an improved 2007 version released as part of a two-pack. There is also apparently an unfinished, unreleased v1.1 with some bug fixes.
Curiously, the version hosted on MyAbandonware seems nearly identical to other 2001 releases I found. There appear to be minimal differences between the two.
All versions use a simple disk check; mounting an ISO with a tool like Daemon Tools suffices. There are also No-CD hex-edits available if you're interested.
Debug menu and Level-select
We can access LI2's debug menu by altering the main menu options. I found some hex-edits for this on RRU. If you're not comfortable with hex-edits you can try using a patcher or patch, or LI2 Mod Manager.
04 00 00 00 02 -> 01 00 00 00 11 43 52 45 44 49 54 53 -> 44 45 42 55 47 00 00
Widescreen
Use the resolution and widescreen hacks offered by LI2 Mod Manager. See this thread for more detail on how it works.
Hiding UI and Player-character
This is possible using Lego Island 2 Game Editor. It's a powerful albeit buggy application for modifying LI2 assets.
If LI2GE doesn't work, for example to edit fonts, you can use Lego Island 2 Extractor and/or Lego Island 2 Explorer. Once installed, be sure to disable automatic updates inside the program's INI to avoid startup crashes.
LI2 will prefer to load files from identically-named folders if they are present in the _data directory. For example, if a Fonts folder exists, its files will be used and Fonts.bob/bod won't be loaded.
We can also pause the game to remove the HUD, screenshot this state, and create a no-HUD overlay for our footage.
(Not) Free camera
A modder devised a way to summon a glider at any time.
Rendering ambience sequences
I recommend using the Fruity LSD effect with FL Studio. First, open the MID file in LEGO Island 2's level files, for example Fishing_Amb.mid. Be sure to select MIDI Out with Fruity LSD in the subsequent dialog.
Afterward, click the folder icon in the top left to specify a DLS file - use one found in your MID file's folder. Once it's loaded, populate each channel by clicking it, and picking the corresponding patch. Don't forget to populate the "percussive" one-shots as well (Channel 10 in the screenshot below).
You are now ready to play your MID with the intended samples attached, or export it to a WAV file.
Appendix: Rendering music sequences
Download DirectMusic Producer. Supposedly this program allows you to export samples and sequence data. You could then render the pair using the MIDI renderer of your choice, such as OpenMPT or FL Studio's Directmusic plugin.
Appendix: Ambience sequence dead-ends
I tried VLC, with the DLS configured under FluidSynth, but this gave no output. I tried Miles Sound Tools with a DLS specified, but again - no output. I tried Winamp but seemingly couldn't get in_midi to use a custom DLS file, despite specifying one in the setting dialogs.
Appendix: Other LI2 developer tools
A soak test can be activated by pressing F8 while in windowed mode. You can also spawn a debugger window by pressing F9.
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Hi all fans of classic Point and Click games! 🥰 I would like to show you my game I have been working on for the last 5 years as a solo indie dev...
💎THE BRiLLiANT COUP💎
STEAM ▶️ https://store.steampowered.com/app/2709360
A fun and exciting 2D pixel art point and click adventure game with classic commands. Steal a world-famous brilliant from the best guarded bank in the country. 💰🤑💷💵
A crime comedy that shines with hours of fun, unforeseen twists, dozens of puzzles, black humor and witty dialogues with quirky characters in the wonderful world of the 80s.
England 1987 in a big city. Unemployed Matt desperately needs money. So far, he has been virtuous and never run afoul of the law. But suddenly his petty criminal fatherly friend “Uncle“ Briggs offers him a promising job.
Briggs's hatched an elaborate plan to rid himself of all financial worries once and for all. He needs your help to steal the world famous Arctic Star brilliant from well guarded Trustman Bank.
You play as Matt. Take photos of the construction plans, scout out the bank, uncover the weak spots and find a way in. Help Uncle Briggs with further planning and preparation, get the equipment, hire a team and beware of the police.
Features:
💎30 Locations - most several screens wide 💎25 NPCs - all animated 💎100.000 Words 💎3 Alternative Ends - good, bad and ugly 💎Funny Multiple Choice Dialogs 💎English and German Version 💎Different Loot 💎100 Items - the most combinable 💎Solo Indie Game Developer 💎Windows 10 and 11
#pointandclick#adventuregames#indiedev#indiegames#pixelart#thimbleweed park#point and click#indie games#adventure games#pixel art#8 bit#8 bit aesthetic#8 bit art#the brilliant coup#thebrilliantcoup#retro gaming#retro aesthetic#2d animation#video games#video gaming
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The Collector: Part 2 (NSFW AU fic)
Part 1
Setting: Alternate Universe (AU), pre-pregnancy Jessica Drew, death god Miguel.
Word count: 3251
Contains: Graphic violence, death, death aftermath, rape, rape aftermath, blood, injuries
Summary: Detective Drew learns about who has been committing the murders, directly from the murderer himself.
Author's note: This version of Miguel doesn't speak English, so his dialog is in italics to indicate his language. Jessica also speaks Spanish (she's a canon polyglot) so her Spanish sentences will be italicized as well. This chapter will also feature Miguel's telepathic abilities, a power that's rarely touched upon in the comics.
Tagged readers: @narya-agnynusa @chordsykat
Despite how strange the last twenty four hours had been, Jessica never thought it would end with her being halfway pinned under a distraught monster in her bed.
She looked down at him, then past him to see the sun filtering through the window. He hasn't moved from his spot since he wrapped his arms around her waist and laid his head on her lower stomach. The only sounds in the room is his soft (for someone his size) breathing and the occasional rustle of the torn bed sheets every time he attempted to pull her closer.
Jessica winced when she felt herself move again, and the sheets rubbed against the scratches on her leg. She laid back on the bed and heaved a deep, full bodied sigh, and rolled her eyes while trying to figure out what to do. She craned her head back to look at the clock on the nightstand next to the lamp to check the time, and sighed again when she saw that her alarm would be going off in five minutes. She managed to reach up and flicked the small switch to disable the alarm because she had no idea how the creature would react to sudden loud noises.
She brought her hand down and rubbed her eyes. Her brows creasing when she realized she barely got two hours of sleep before he came and kept her up all night. She looked down at him again, studying what she could see. The morning sun shone on his brown skin, and brought out the texture of his scars. Some were shallow, some were deep, some were decorative, and some definitely looked deadly. She noticed that his tendrils were gone, and the largest scars that spanned across his back in what looked like a primitive etching of four spider's legs were filled in with black.
She couldn't help but be mesmerized by the steady rise and fall of his back, and the occasional muscle twitch when he moved to adjust his grip on her waist. Under any other circumstance this would have been a cute scenario if it wasn't for the fact that he had viciously killed two people and attempted to do the same to her mere hours ago.
Jessica flinched when she felt something warm run down her stomach and eventually ended up sliding down her inner thigh, and her mouth twisted into a scowl when she realized that the creature was asleep. His lips parted and a thin line of dark drool streamed from his mouth. “Well at least one of us got some sleep”, She thought to herself while still trying to figure out how to remove herself from the situation. Thanks to his arms wrapped tightly around her, she was starting to lose the feeling in her legs, and his weight was putting pressure on her bladder.
She needed him to move, and after seeing what he's capable of doing, she clearly didn't want to anger him.
She raised up into a half sitting position, bracing her weight on one arm while tentatively reaching out with the other. She bit her lip in anticipation as she slowly reached down to brush a lock of hair away from his face. The sun bringing out the ruddy undertones of his dark strands. His hair was surprisingly soft under her fingertips as she gently stroked his head, keeping an eye on him and arching a brow when she heard a sound like a purr bubble in his throat.
“Hey...” She whispered, not wanting to startle him. “Wake up...”
“I need you to get up...”, She heard him murmur and saw him stir, his head moving to nuzzle into her stomach which did not do her bladder any favors.
“Please...” She pleaded. Her voice strained at the sudden pressure “I gotta go pee”. She remembered that the language he spoke vaguely sounded something like Spanish, so she cleared her throat and figured it wouldn't hurt to try “Por favor?” Her voice shook with a bit of uncertainty.
His eyes fluttered open at the familiar, yet very different, take on his language, and he slowly turned his head to look at her. His dark eyes glanced over to see Jessica's hand near his face, then looked back to her before they squeezed shut when his mouth gaped for a deep yawn. Jessica didn't dare move when she saw that black void of a maw open wide, fearing that those fangs would clamp onto her arm if she pulled away. Her own mouth opened slightly when she saw that long, jet black tongue slide out and curl at the tip at the end of his yawn.
She blinked to distract herself from the sight, and gave his scalp a light scratch to reassure him that she wasn't a threat. If nothing else, she learned that he responds well to a kind touch. Her shoulders slumped with relief when she saw him lean into her palm. “Can you let me up, please?”, She tried her best to smile sweetly at him despite her nervousness.
He narrowed his eyes for a moment at her words. Not wanting to leave her, he reluctantly loosened his grip around her waist and hauled himself up to let her off the bed.
“Gracias”, She gently patted his his cheek before turning her attention to her numb legs. They had fallen asleep under the creature's weight, so she took a moment to get the circulation going again, then gingerly stepped towards the bathroom. Doing her best to ignore the pin pricking feeling in her feet.
He kept his eyes on her and couldn't help but notice how her sleep shirt rode up on her hip as she walked and exposed a little bit of cheek before she grabbed the hem and pulled it down. He blinked when he saw the bathroom door close, and got up to follow her, and didn't miss a beat when he dissolved into a black shadow that slid underneath the door.
When he reformed he was greeted with the sight of Jessica leaning down to turn on the shower while wearing nothing but a shower cap. If it wasn't for a tendril curiously reaching out to brush across her hip, she never would have known he was there.
“No! No!! NO! Get out!” She screamed and swatted the tendril away. His eyes went wide at at her justified response, and he quickly exited the same way he came in.
“What are boundaries for $500, Alex?”, She glared at him while tying her robe extra tight when she later emerged from the bathroom to gather her outfit for the day from the dresser. “Do NOT try that again”, She warned him before heading back to the bathroom to get dressed.
He stood there for a moment. A bit flabbergasted and dare he say, in awe at this woman who would dare to speak to him in such a way. One might even say he was smitten by her boldness.
He sat on the bed. His large hand smoothed over the sheets where he had Jessica pinned beneath him several hours ago, and his fingers dug into the material when he felt a damp spot. He brought his hand up and huffed against his fingers to breathe in her scent, and his lips parted for a shuddering growl. He was just about to drag his tongue over his fingers but stopped abruptly when he heard the bathroom door open and saw Jessica heading his way.
“Okay...” She reached up to loosen the silk scarf that covered her hair and placed it on the dresser, then pulled over the chair from the vanity so she could sit across from him. “Despite communication being an issue, I'm going to ask you some questions”. She wrangled with one of the bantu knots, his eyes fixated on her as her fingers uncoiled the lock of hair, stretched it out and let it recoil to bounce back into a long ringlet.
“The first question. Can you please cover up?”, She punctuated her words by gesturing towards him and crossing her hands over her own jean clad crotch to get her point across.
He looked at her for a minute, then with a grunt he pulled the torn sheet from the bed and draped it across his lap to cover himself.
“Thank you”, She sat down and proceeded to take down the next knot. “What is your name?”
He cocked his head at the question.
She asked again in Spanish, hoping he would understand.
He hummed and nodded his head. “I am called, Mictlāntēcutli”. Even when answering a simple question, his voice sent a shiver up Jessica's spine.
“That's quite the name”, She twirled the thick coil of her hair around her finger to help calm herself down. Her eyes took in the features of his face. His prominent brow ridge framed by thick brows. His high cheekbones, the wide bridge of his nose, His full lips, which pulled into a small, sideways smile when he caught her staring at them a little too long. Clearly Mesoamerican, she thought to herself while clearing her throat.
“I'm calling you, Miguel. You look like a Miguel”, She smiled back while separating her coils to define her curls before moving on to the next knot.
He pursed his lips in thought for a moment, then nodded in agreement. He figured if he was going to be staying with her (a plan he has in mind that she's not aware of yet) she should be able to say his name.
“Okay. What are you?”, She went ahead and asked in Spanish to avoid having to repeat herself.
“I am the god of death”, He casually replied. Watching how her hands slowed down at his words.
“Like the grim reaper?” She wondered. Her hands fidgeting nervously with the ends of her hair.
“Not quite. More like a...” He dragged out the last word to focus because no one has ever asked him questions like this before. At least not in a calm setting. “More like a collector in a way”. He rolled his neck to work out a kink with an audible crack. “When the time comes, I come to get you”. He pauses for a moment to run a clawed hand through his locks to push his hair from his eyes.
“If you're good, I treat you good like the girl. But if you're bad? Well, you saw what happened to the second one”. His eyes narrowed and gave off the familiar glimmer from the other night as he gave Jessica a sly smile.
“I was going to treat you good”.
Jessica's hands stilled in her hair at his words. “Treat me good?”. Her voice thick with worry. “What did you do to her?”
Miguel reached out and toyed with the lock of her hair that she held in her hands. Admiring the soft, kinky texture before letting his black-tinged fingertips gently graze over her hand. He tapped those same fingers to his forehead while looking into Jessica's eyes. “I can show you”.
“Show me...?” Her sentence ended with a gasp when her mind was suddenly flooded with the image of the young woman's apartment. It was like being there, but it was also like being immersed into a movie that was projecting inside of her head as she watched the event unfold.
Jessica saw the girl sitting up in her bed, clutching the covers to her chest to hide her nakedness as she watched Miguel come closer. His tendrils out and trailing over the walls and across her bed. One reaching out to gently caress the young woman's face, sliding over her cheek and down to her chin before it crept down to tug the sheets from her grip.
She heard him say the girl's name as he reached out for her and cupped the back of her head with his hand and leaned in close to proclaim her as his before he pressed a kiss to her lips.
Jessica saw the girl's eyes flutter shut as Miguel leaned over her and pushed her back onto her bed. His large body covered her. His muscles rippling as he moved over her with a sensual grace that belied his size as he settled between her legs and rolled his hips against her.
His hand moved from the back of her head to palm her breast while he kissed and licked at her neck. The young woman gasped and shivered when she felt Miguel's fangs graze over her skin, and the light scrapes were soothed by his long, black tongue.
His arms wrapped around her and his claws gently scratched at her back while his lips and tongue worked over her neck. Her head rolled back with a soft moan to give him more access to her neck, which was already starting to bloom with his marks, and she shivered when a deep growl rumbled in his chest when she reached up to run her fingers through his hair.
He dipped his head down to nip and lick at her chest before he dragged his tongue over her breast and around her nipple. Her fingers tightened in his hair when she felt the sharp sensation of his fangs closing around her nipple enough to hurt, but not break the skin.
He kissed and nipped his way down her body, his fingers kneading at every soft spot he could find. His hands came to rest on her hips when he reached her mound, and he nuzzled into her smooth skin before his black tongue slid out to slowly lick a long, wet trail over her slit and flick over her clitoris.
Jessica swallowed hard when she saw how his tongue writhed against the girl before the long, slick appendage pushed deep into her core. Her own legs pressed together when she heard the obscenely wet sounds his tongue made as it pushed and pulled inside of the young woman.
She saw Miguel's eyes close with a look of pure bliss as he gripped the girl's thighs to pull her closer until his mouth sealed over her cunt. The girl squirmed and tried her best to roll her hips against his face, but Miguel's firm grip kept her in place while his tongue continued to pump deep inside of her.
Miguel growled against the girl when he felt her clench around his tongue, and both she and Jessica gasped. The girl in response to that growl and her shuddering orgasm, and Jessica when she saw Miguel sinuously arch his back to raise his hips off the bed, and she caught the sight of his cock hanging heavily between his legs.
Miguel groaned when the young woman's orgasm rushed into his mouth. He reached back and caught his cock in his grip and lazily rocked his hips into his hand while he coaxed the rest of her climax from her. “So beautiful...”, He sighed while he crawled over her and looked into her eyes. His cock dragged over her thigh until the head settled between her legs. He gripped his shaft and rubbed the head against her sex, smearing it with his slick precum until he felt himself catch. “It's a shame that I have to take you”.
And with that, Jessica bit her lip when she saw his hips surge forward and witnessed his massive cock stretching the girl wide to sink into her. The young woman pressed her head back into the mattress and cried out at the pain of the sudden intrusion. He bit his lip when he felt a trickle of blood at her entrance. Two of his tendrils came up to caress her inner thighs and wipe her blood away, while the third snaked up her body to ghost over her cheek to soothe her while he waited for her to adjust to him.
Her breath hitched when she felt him pulse inside her as he held himself still. She heard a low purr in her ear when he leaned down to lick and nibble at the side of her neck while his large hands reached for her wrists. He gave her wrists a less than gentle squeeze and nipped her neck as he slowly rocked his hips into her.
His remaining tendril slipped around the girl's waist to hold her still as he picked up his pace. Her moans and the wet noise of his cock dragging in and out of her cunt being only sounds in the room as his hips began to snap harder against her for what seemed like (and actually was) hours.
Jessica sat completely still in her chair. Her hand over her mouth, and tears welling in her eyes when she saw the girl eventually grow still. Her only movement caused by Miguel's thrusts that rocked her lifeless body against her bed. Those unfortunately familiar bruises began to darken on her thighs and wrists as he continued until he reached his peak.
Jessica was snapped out of it when she heard Miguel roar upon his release. The sound splitting through her head like the high volume on a pair of headphones. Despite having her eyes tightly shut, she could still see the image of him bucking his hips into the girl until he was completely drained.
“Stop...” Jessica pleaded when she saw him rock his hips one last time before he eased himself back to pull out. His cock leaving the young woman's body with a sickening sound as a thick string of his his dark come stretched from her battered cunt to the head of his cock. “Stop!...” Her voice raised when she saw the jet black oozing out of the girl and soaking into her sheets.
“STOP!... Get the FUCK out of my head!”, She screamed at the top of her lungs and buried her face in her hands. Her shoulders heaving as she began to sob.
Miguel's eyes narrowed at the sudden break of his telepathic connection with Jessica, and he tilted his head when he heard the sound of her crying. His expression turned somber as he sank back on the bed, not knowing what to do to console her.
After a few minutes, Jessica managed to compose herself as much as she could. Her eyes red and puffy as she wiped them with the heel of her hands. “You were going to do that to me?!” She practically hissed through her teeth while glaring daggers at Miguel.
“Yes...” His voice was low. His eyes averting hers when he heard the rage in her voice.
“But you didn't. What stopped you?”, She sniffled wetly and wiped at her nose with the back of her hand.
Miguel leaned forward on the bed and reached out for her. Jessica backed away, rightfully so, and almost tipped her chair over backwards in her attempt to get away from him. In one quick motion he caught her by the thigh with one hand, and held the back of the chair with the other to keep her from falling. She froze at his touch while he steadied her and brought the chair upright. His grip on her thigh softened before his hand moved from her leg to gently press to her stomach while he looked into her eyes.
“The baby stopped me”.
#Miguel O'Hara#Miguel OHara#Jessica Drew#AU fic#dark Miguel O'Hara#tw: violence#tw: death#tw: noncon#death by snu snu#angst#boundary issues#stockholm syndrome#Hallo's fics
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Lethal Company Terminal Macros
I hope everyone has had a magnificent holiday season. My enjoyment, among more conventional Christmas conduct, has also come from contributing to Lethal Company's popularity boom.
From the ominous aesthetic to its simplicity, I have much praise I can give this game, but by far the most foremost is the way the game so tightly incorporates player communication. As an indicator of being alive it actively encourages banter to at minimum verify one's livelihood, making it all the funnier when abruptly interrupted by someone's quietus.
I’ve also been charmed by the game’s terminal, whose functionality further enhances team communication. The 4 person team where one person uses the terminal monitor to guide players and lock monsters behind shutters is one of my favorite dynamics to play in. When done right, players can avoid getting lost and getting team-wiped is virtually not a threat.
Become Lethal Company Youtuber Wurps made an excellent video on terminal usage. I recommend watching it, (as well as his radar-booster video), as they pertain to this post and demonstrate well the power of the terminal.
youtube
The video brings up the usefulness of macros for the terminal guy but doesn’t really provide a lot in terms of how to obtain them. Understandably, there are many means to get them. This post offers my option, accessible hopefully to folks who haven’t looked into macros before.
I’ve done a rough, broad evaluation of the macros other folk were using before deciding I’d rather design my own set. I attempted to have it be snappy, free, usable without mods, work on any hardware, and easy to adjust. The macros I wrote made my terminal use more comfortable and enjoyable and I hope they can assist others as well.
FULL USE GUIDE
Download and Install LibreAutomate
Download this script file, by yours truly
Open LibreAutomate, select File> Export, import> Import zip… and select the downloaded zip file.
Find the “LETHAL COMPANY TERMINAL SHORTCUTS” script in LibreAutomate and press Run
Open Lethal Company, make sure you are playing in Windowed Fullscreen (or Windowed) in settings.
In game, use the keys F1 through F10 and Shift+F1 through Shift+F10 to accelerate terminal commands.
When done playing, end the script or close LibreAutomate to revert functionality of the F keys.
After hours of play-testing I’ve set on this command configuration:
(made for v45, if later versions add more commands, consider looking for an updated script that re-prioritizes shortcuts)
F1: SWITCH F2: VIEW MONITOR Shift+F1: SWITCH playername Shift+F2: pop-up dialog to input playername F3: disable list of turrets Shift+F3: pop-up dialog to input list of turrets Shift+F7: Forbidden macro from the Wurps video. Avoid using if possible. F4: PING radar-booster Shift+F4: pop-up dialog to input radar-booster name(s) F5 and Shift+F5: FLASH radar-booster (shift is a bit slower but works better) F6: TRANSMIT _ Shift+F6: clears command line F7: SCAN F8: STORE Shift+F8: pop-up dialog to input full shopping list F9: MOONS Shift+F9: MOONS then COMPANY then CONFIRM (w/o enter) F10: STORAGE Shift+F10: BESTIARY
I hope this helps boost enjoyment and prowess with the terminal. Best of fortune to anyone attempting to fill the role of terminal guy in-game!
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I've done a little research, because I'm sure there's another instance of this gag in the film than these two, but I can't remember when.
The reason I'm sure there's another instance is because I remember one where Kermit looks into the camera and says, "Good grief, it's a running gag;" as I mentioned in the first reblog where I discussed this. This must have been the second instance it happens. But neither of these instances are when it happens. In the bar with Telly Savalas, Kermit turns to the camera and says, "What the hey." On the road with Fozzie and Charles Durning, after the shot of Kane which appears in the gifset, there's a brief shot from her POV of Durning, Fozzie, and Kermit doing a take in her direction, then the POV goes back to two-shots of Kermit and Durning as their argument continues.
So I searched out a couple of online transcripts of the film and wordsearched on myth to find a third scene with this gag, and none turned up.
Two possibilites occur to me.
Kermit's line "Good grief, it's a running gag" comes in a scene with a different running gag in the film than I remember. If that's the case, then maybe someone reading this can remind me.
The scene when Kermit says "Good grief, it's a running gag" is a Carol Kane scene that appears only in the U.K. release of the film.
"'The U.K. release of the film', Gracie?" you say.
If you haven't been following me since LiveJournal, buckle up.
In January 2006 I wrote:
I don't have [rented] the latest release of The Muppet Movie though I went looking for it. I hoped to discover that it's not the abridged version that's all that's ever been released to home video before. But the Blockbuster only had the latest version for sale not rent, and the Hollywood Video didn't have it at all. The Hollywood did have the (or a) previous release, though, and since I haven't seen it in ages I rented it anyway. The summer this movie came out was a rough time for me, and I saw it ten times (which is how I knew there were always two cuts).
Later the same day I wrote in part:
It's been a long time since 1979 and what I remember best now about the abridgments in The Muppet Movie is, in the unabridged cut, the flashback while Dr. Teeth is reading the screenplay in the church is more elaborate. In the abridged, home video version there's voice-over from Dr. Teeth as the camera pans up to the stained-glass window, and then it cuts directly to the flashback of Kermit and Fozzie entering the church. In the unabridged version, there were other clips from previous scenes between the window and the flashback, and longer voice-over.
I think that's the first major difference between the versions, because that's always been what I've looked for to tell the difference. Never since the original theatrical release of the movie have I failed to be disappointed and, if [lj user] weds can't even find documentation that the unabridged cut ever existed, the future doesn't look good. It doesn't make any sense to me because there can't have been more than about five minutes' difference. Other things I remember about the unabridged version: The dialog under the end title music is more audible. The sequence when the sets fall over at the end of the finale lasts longer. Um ... that's all I got.
In February I wrote in part:
There's another difference that I don't recall noticing before this time. The end title music is a medley of the movie's melodies in a Bremen Dixie jazz arrangement. I remember that included were, in this order, Can You Picture That?, Moving Right Along, maybe I Hope That Something Better Comes Along, maybe the instrumental piece as they arrive in Hollywood, maybe Rainbow Connection, concluding with The Magic Store. I really liked this medley/arrangement, and I used to play it in my head all the time, but - as you can tell - I've forgotten quite how it goes. In the version of the film I just rented and returned, the end title goes Can You Picture That?, Moving Right Along - and then repeats them. That's it. I used to have this movie memorized (except for the mad scientist scene which I didn't like), including the cut bits. Aside from those listed above, the differences between the unabridged theatrical release and the cut home video release are transparent to me now, just because I've forgotten all the others. But I can't think of a clearer indication that this cut is a remix than that end title music. No one writes an end title medley that consists of the same two-song set twice. I said to myself as I drove home from the rental with the DVD, "Well, even if it's the abridged version I can remind myself how the end title music goes."
Then in August I wrote in part:
... [t]he Muppet Wiki entry ... reads in part: "The release of this film in the United Kingdom lasted a few minutes longer than in America. Some of the extra scenes included a longer conversation between Doc Hopper and Max before they encountered Kermit and Fozzie in the rainbow-painted studebaker, Dr. Teeth mentioning Big Bird when he read the script, and an extra verse of I Hope That Something Better Comes Along. Also in this version of the film, the Muppets' conversations during the end credits can be heard more clearly. This version of the film was only released on video in the original UK video release."
If you look at the muppet movie tag at my Dreamwidth there's an entry with links to a source for videos of the long versions of some scenes, including the end titles.
Why one theater in Omaha got the U.K. print I don't know, but that was the one where I saw the film most of the ten times I watched it the summer it was released.
Anyway what I'm driving at is maybe the reason I can't find the scene I'm looking for now is that it was in the unabridged cut.
EDIT I'm reminded that the gag that there are three instances of in The Muppet Movie isn't the myth gag but the Hare Krishna gag
THE MUPPET MOVIE (1979) dir. James Frawley
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Version 620
youtube
windows
zip
exe
macOS
app
linux
tar.zst
Hey, I broke the manual duplicate filter in the initial v620 release on Wednesday evening. The v620a links above are now (Thursday afternoon) to a hotfix that fixes this. Thank you for the reports, and sorry for the trouble!
I had a great week. There's some fixes, some quality of life, and a bit of new tech.
For advanced users, there is a future build to test out better AVIF rendering here: https://github.com/hydrusnetwork/hydrus/releases/tag/v620-future-02
full changelog
highlights
Thanks to a user, we have some more UI quality of life improvements. The options dialog now remembers the last page you were looking at; the media viewer can now save its position on exit (useful if you use multiple); the media viewer can now be dragged around even when frameless; you can now fit the media viewer to the size of the current media; and you can put 'all my files' or 'all local files' at the top of the page selector mini-dialog (useful if you have a _lot_ of local file services). Also, you can map these new 'resize frame to media' commands, and new 'zoom to x%' commands, in the 'media viewers - all' shortcuts set.
I figured out a webp parser, and we now have correct frame timings for animated webps (they were previously locked to a 12fps fallback). All your animated webps will be scheduled for a metadata regen on update, and then they should render correct.
I added a couple of rules to JSON parsing formula: you can now test the string values of variables you parse, and you can now 'walk back up ancestors', like in the HTML parser. This means you can now filter the existence or content of a particular key or value in an Object or List and then walk back up and parse something else.
duplicates auto-resolution
I have fixed an important bug that happened when renaming rules. If you renamed some rules in the past weeks and noticed they somehow didn't always stick, you'll get a popup on update about it. The affected rules will be paused and may roll back to a previous version. Please check they are named correct and have the options you want before resuming them to semi-automatic or automatic.
Auto-resolution rules were also interrupting idle mode; I think I've fixed it.
I had a lot of success working on 'A is an exact match duplicate of B' comparison tech. I am not ready to plug it in yet, but I wrote a prototype that does some image-tile histogram comparison stats and it works to differentiate resizes/re-encodes from even minor alternates, at least on a small test scale. It needs to render both images, so it takes about 1 second to run. I am going to plug it into the manual duplicate filter as a comparison statement, and we'll tune it for wider IRL examples, and then I'll improve the auto-resolution UI to better handle laggy comparisons. I'm feeling a lot better about this--there's more to do, but it doesn't seem impossible.
next week
I may have some IRL stuff happening next week, and it is possible it will tie me up for a while, so there may not be a release for a week or two. I'll post updates when I know more. Otherwise, I'll push on this new 'A is an exact match duplicate of B' tech in the manual duplicate filter, and if the AVIF future build goes ok, that'll be folded in as well.
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