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#Simlogical
mckat-sims · 6 months
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I tried the Any Game Starter on Mod the Sims, but was having a hard time figuring out how to get it to recognize my mods folder. Probably user error on my part tbh. I'm on 1.67 so no Origin and I never use the launcher for anything.
However, I found another Any Game Starter over on Simlogical by Kuree that works beautifully. You can get it HERE.
One tip - when you extract the zip file, there will be a folder called "Release". You need to leave the .exe folder in that folder and double click on it from in there for it to work. If you remove the .exe from the folder (for example if you drag it out to your desktop) it won't work.
You just double click Starter.exe inside the folder to open the program and you'll get window will open that looks like the above. Click on the packs you want to disable and they will become greyed out. Because I don't use the launcher, I just click the "Start Game" button to fire it up. I just started using this and it seems to recognize my mods folder with no problem that I saw.
I haven't played around with the User Profile Control section, so I couldn't speak to how that works. Yes, I have every pack on disc lol. I was just thinking about starting a Lepacy (again), and this will be really helpful.
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ffullstopsims1 · 5 months
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Mirror Door with lock
I made a mirror door that Sims can walk through. The door doesn't open. It's just like a magic mirror door. I changed the graphics from Simlogical Hospital Door with lock.
Actually, I want to make a secret bookshelf door, just like in TS2-4, but I'm not good at computer graphics. So…this is the only thing I can make, and this is the reason why the mirror door doesn't open.
Download link:
Door lock version: Dropbox Simfileshare
Non hack version: Dropbox Simfileshare =================================== Simlogical's works:
https://simlogical.com/sl/downloadpages/downloads.htm
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andrevasims · 1 year
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umm Klothilde’s phone rang, and when she answered the icon for the person calling was Unsavory Charlatan, but then she just stood there holding the phone not talking
Then he appeared on the lot and his little music jingle played, but Klothilde was still just standing there holding the phone
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ohnanabanana · 2 years
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Guess who can make rent next week
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jacky93sims · 3 months
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Self-CheckOut Functional, Daydreamer Armoire, Green Harmony Dining Chair and Naturalis Guest Bedroom Mirror for The Sims 2
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These are 4to2 conversions from Somik&Severinka, SIMcredible!, ung999, SIMcredible!, all is low poly.
The Self-CheckOut is cloned from the Automatic Cash Register by Simlogical. Wardrobe has also the opening animations with clothes inside it.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
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gummilutt · 3 months
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Age & Pet option for Teleporters
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Have you ever spent forever and a half flipping through teleport categories to find that one specific townie teen you want for some reason? Rachums at @kashmiresims has, @chocolatecitysim has, and so have I! Sometimes when you are a story-driven player, you just need to port in some kids or teens and the teleporters with their family-oriented menus are not helpful. It's high time these beloved modding objects get an update to better fit the needs of those of us that use them! :)
Three teleporter options have been modified to provide age-filtered selections. Inge's Teleporter Cat, Paladin's Visual Teleporter, and Twojeffs Simblender. UPDATE July 2024: I have now added pet options as well, and a YA category, as further use suggested those too would be useful to have :) Menus have also been tidied up to be less cluttered and hopefully easier to use. Only the cat and the blender have been altered.
Inge's Cat options
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Visual teleporter options
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Simblender options
The menus past the point below is identical to the Teleporter Cat :) Please note it uses a modified version of Simblender as the base, for more information about that and more information on how it has been edited, please see the txt file in the zip.
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I did my best to break it down in the possible categories that I think one might need. The all-category helps if you aren't sure what the Sim you are after is, and the specific ones are more narrowed down for the times where you do know it's a townie or an NPC or something :)
Download Cat & Teleporter
Download Simblender (uses picknmix version as base, please see the original upload for more information on those functions)
Have fun playing kids pool parties, staging school photos, and finding your Sims new friends in their age group to socialize with on a Sunday!
Credits: Inge/simlogical for the Teleporter Cat, Paladin/simwardrobe for the Visual Teleporter, Twojeffs for the Simblender, picknixmix for the specific version of Simblender used, @kashmiresims for the inspiration, @chocolatecitysim for reminding me last week and getting me motivated to actually get it done
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plumbogs · 5 months
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Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
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lordcrumps · 9 months
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TESTERS NEEDED PLEASE
THIS IS AN EDITED MOD FROM SIMLOGICAL - their one should still work with this edit.
Copied from simlogical.com "I have created some new school types which affect when or if your children get collected by the school bus    You can enroll your children on any of these, as well as the existing schools, by placing a school changer on the lot and using its menu with the child selected.   Once you have made your choice of school, the bell may be deleted.  This is absolutely nothing to do with making your own school using my school institution controllers.  Your child may be registered in any school from their home, and still turn up to the school you are controlling on another lot."
DESCRIPTION
Children and Teens go to school on Monday-Friday 9am-4pm.  If they miss the bus on Monday, the bus will also come on the following day and so on.  Fees payable.  Uniform enabled.
If you change the child's school while they are away for the week, they will come home the same day if before 4pm or next day if you do it later.  Warning - changing school mid-week makes your child lose a grade.  This wasn't intentional, but it's fairly realistic anyway
Walk or fly to school not available with this school."
This mod has added new schools for sims, these are converted from TS3, with custom icons.
INCLUDED
ijSchoolChanger - this is the controller that allows you to change school type for the sims.
Included in the download is a spreedsheet (Boarding School Randomiser), simply change the number to any number and it will randomise how many skills and traits etc that you could give your sims.This also contains what the school "requires" in terms of traits and tells you what that school focuses on.
The Crumpulator is a spreedsheet that combines a few different calcuators for aspiration / degree / career. Included incase you wanted that also!
DOWNLOAD ALT
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freezerbunny-sims2 · 2 months
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I managed to make the beach work with the suggestions in this post. I converted the lot to a beach lot and used SimLogical's beach portals for normal lots.
This lot has its quirks because the new beach area is not in the back of the lot, but in the middle, like I can't direct where the sim swims once they enter the water, not that it's a big deal. But the barrier of blocks seems to work in preventing sims from autonomously going on land while doing swimming animations.
Also my sim started reading a book as she got into the sea, but I think that's just ts2 being buggy.
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simulationprincess · 6 months
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University Gameplay Must Have Mods
Hey beautiful simmers! I've recently started playing in my custom university called Hollis. I'm having so much fun! This is how I've been running an active university including active lectures. These mods are essential!
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Build/Buy/Inventory Enabler on Any Lot: https://modthesims.info/d/204467/build-buy-mode-enabler-for-pets.html
Simlogical University Break Mod: https://simlogical.com/sl/Sims2Pages/Sims2_Learning.htm#:~:text=UNIVERSITY%20BREAK&text=Simple%20menu%3A%20%22Take%20a%20break,download%20it%20without%20the%20patch.
Sim Blender: https://archive.org/details/thesimblenderpetsorhigher
Visitor Controller: https://archive.org/details/visitorcontroller
No Relationship Decay: http://www.theninthwavesims.com/2011/04/sims-2-no-relationship-decay.html
I forgot to mention this one in the video but the No Uni Progression on Community Lots mod: https://bstu.tumblr.com/post/670550668735627264/no-college-time-progression-on-community-lots/amp
Merola's Time Controller Mod: https://modthesims.info/d/85710/merola-s-time-control-clock.html
Highschool Cafeteria Counter Functional: https://jacky93sims.tumblr.com/post/729462964839759872/high-school-cafeteria-functional-for-the-sims-2
Sandwich Food Stand: https://jacky93sims.tumblr.com/post/724723960157274112/sandwiches-food-stand-for-the-sims-2
Starbucks Vending Cart: https://jacky93sims.tumblr.com/post/702841769443950592/starbucks-vending-cart-functional-for-the-sims-2
Watch my walkthrough of my campus and lecture set up here:
youtube
Happy simming!
-Sims2Princess 🤍
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fracturedmoonlight · 9 months
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Color Trait Enabled Writing Quills
THIS IS A DEFAULT REPLACEMENT
Blatantly inspired by @episims who just made a pen one. We don't use pens in Medieval Fantasy Kitchen Sink Land, so I made one for colored feather quills instead! Sims with a color trait in their inventory will pick the corresponding quill. Works for doing homework, university assignments, writing a diary, filling crosswords, drafting, and restocking. With no traits in inventory sims will use the White Quill.
Based off on the DR done by Sunni which I recolored at one time, I've expanded the color selection and enabled them to work with @episims Color Traits. So you'll need those for this to work. You'll also need the usual trait mods such as Easy Inventory Check and trait_MAIN, which I assume you already have.
Since this file is based on episims' own, that means that you no longer need the Menaceman44's diary pen fix and it also works with their updated simlogical school files. See their post for more details on that.
Download
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ffullstopsims1 · 5 months
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Simlogical & Madoria & HoneyB doors with lock
I made few Madoria and HoneyB's doors in Simlogical lock door version.
Download link: 4key Madoria red & white wood doors: Dropbox Simfileshare
4key HoneyB white glass door: Dropbox Simfileshare
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You also can find their works right here:
http://www.madoria.com/index.html --- Madoria
http://simscave.mustbedestroyed.org/index.php?board=305.0 --- HoneyB
https://simlogical.com/sl/downloadpages/downloads.htm --- Simlogical
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cityof2morrow · 8 months
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EP11KB: Industrial Storage Units (3t2)
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Published: 2-7-2024 | Updated: N/A SUMMARY “In need of a funkier, more futuristic skyline? The EP11 Kitbash Series (Simmons, 2022-2023) makes neighborhood assets from Sims 3: Into the Future (EA/Maxis, 2013) (and other EPs) available for Sims 2. Sets include single-tile shells and other items you’ll be able to plop on lots. Then, build above, below, in, and around them to create useable structures. Shell challenge anyone?” Here is a set of industrial storage containers from Oasis Landing (Sims 3: Into the Future, EA/Maxis, 2013) as decorative lot objects. They work well on industrial and/or factory lots and will go down with walls. The Storage Cylinder has space for up to four 1-tile doors and/or full-height windows. Otherwise, cover the openings!
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DETAILS Requires all EPs/SPs. Cost: §1100 | Build > Architecture Storage Sphere 001 and the “-RECOLOR” files are BOTH REQUIRED for recolors to work – this set includes 30 color options. You also need the BB_Niche1_Master (BuggyBooz, 2012) and Element TXTR Repository from the Repository Pack (Simmons, 2023). ITEMS Storage Cylinder (~23x23 Tiles) (3248 poly) 5-Story Storage Spheres 001 and 002 (3004 poly) - click on the BASE of Storage Sphere 1 to recolor it. Storage Filler Material (638 poly) – make sure it is facing in the same direction as Sphere 001 and placed on the same tile. **Poly counts are semi-high due to meshing issues but limiting placement to 1-2 per lot should minimize the risk of pink flashing. Mind your system settings! DOWNLOAD (choose one) from SFS | from MEGA BUILDING TIPS (suggested methods) Build an octagon (20 tiles across, 19 tiles front-to-back) with sides of alternating lengths of 6 and 7 tiles respectively. Going clockwise, the front side should be 7 tiles across, the next should be 6 tiles across…and so on.
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Once you’ve got 8 sides, add doors and/or windows to the center tile on the sides which are 7 tiles across. Use these entrances to get sims in and out of the building. Finally, place the Industrial Storage Cylinder on the tile directly in front of the front door/window. Add other details as needed.
For the Industrial Storage Spheres, you can build a functional catwalk between them. Place at least two, making sure the sides with the opening in the top gate and floor supports are facing one another.
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Using columns, walls, etc., build up to the sixth floor, then add floor tiles and fencing.
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CREDITS Thanks: Simblr community. Repository Technique Tutorial (HugeLunatic, 2018), Sims 3 Object Cloner (Jones/Simlogical and Peter, 2013), Sims 3 Package Editor (Jones/Simlogical and Peter, 2014), S3PI Library (Peter), S3PE Plugin (Peter, 2020), TSR Workshop v2.2.119 (2023). Sources: BB_Niche1_Master (BuggyBooz, 2012), Beyno (Korn via BBFonts), Oasis Landing (The Sims 3: Into the Future) List of Community Lots (Summer’s Little Sims 3 Garden, 2014), Recolors-ACYL (CuriousB, 2010).
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nervosims · 5 months
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hello! i'm sorry if you were asked this befora, but would you ever consider making a list of the mods you use? i was watching one of your youtube videos and saw a mod i'd like to add to my game, but unfortunatelly idk the name of it. i used to have it but got rid of it in a recent purge. thank you
hihi! this is the first time i've been asked so you're in luck. if you want a super specific mod that wasn't listed here, let me know. but here's a general list of my mods. they're subject to change, but I'm happy with them rn.
essential
macrotastics
auto save game
buildbuy enabler
community time project
gussy up
allow puppy, kitten, and toddler riders
object freedom
kill visiting playables
doctors need degrees
height mod
nice lifespan mod
no friends needed for careers
no townie apartment neighbours
smart beds
quiet pregnancy
most of pick n mix's mods
most of simnopke's mods
most of lamare's mods
vacation jewellery in cas
gameplay
hospital mod
bigger bills
autonomous crafting stations
pet food uses box
plumbflix
crank calls
auto payment mod
new parties
temperature mod
trans potions
immersive rain
knitting
laundry mod
simlogical schools mod
trait mod
godmode
lot cleaner
tile clearer
batbox
sim blender
sell skills to the grim reaper
visitor controller
graphics
no plumbobs
a world lit by fire
radiance
no gridlines
custom post-effect
pregnancy and family
child support
baby toddler mod
baby clothes rack
alt pregnancy controller
adopt teens
after school activities (+prom)
triplets and quads
romance
RCC
ACR
aromantic mod
episims' turn on replacements
romantic standards
just be friends
same sex marriage
supernatural
fairy mod
slow aging controller
no more leafy hair
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keoni-chan · 7 months
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Jamie: "I just saw someone in their swimwear."
Leif: "Seriously? People are so weird, man."
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Turns out I used the Simlogical Beach door, instead of the normal JustADoor. So everyone going to the bathroom came back out in their swimwear. whoops.
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gummilutt · 10 months
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Updated Inge Table Counter Controller
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I am a big fan of Inge from simlogical's table and counter controller, it is a wonderful tool that helps us guide our Sims to make smarter choices about where to eat or place food. I love that I can have a breakfast nook that is actually used for breakfast, and a dining room that is used the rest of the day. But this specific home above proved beyond the tools ability, as it treats island counters the same as ordinary counters, and my Sim kept blocking his own breakfast spot by using that counter to place the group meal. Off to fix it I went!
I have added four additional functions to the controller:
Island counter surface use setting is now separated from ordinary counters, for scenarios like the one above where you want to stop your Sims from blocking an eating spot by using it for storage
Enable all/disable all option added, for those cases where you want to quickly turn off all options, for example on outdoor tables during winter.
Added alternative object model shapes, for greater variation and to better suit outdoor use.
UPDATE: Whoward from @picknmixsims has modified this object to make the cut offs for meal times more user-edit friendly. It is now defined by a BCON on the controller object, and can easily be edited by you to determine what the cut off should be for the parts of the day.
I have added a "Times" menu with the hours for each category listed, to help you remember what the cut offs are, for those of you like me that aren't good with remembering numbers. UPDATE: Now made dynamic by Whoward, so that it'll pick up and display whatever you set the hours to be.
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I have only edited two out of the three necessary files, but all three are included in the download for the sake of convenience. If you had the controller previously please make sure to delete your old versions of "ijTableCounterController" and "ijCounterControllerPatch". Previously placed controllers will retain their settings, as long as you do not load the game with no controller in downloads. If this object is completely new to you, I recommend you check out Inge's original upload to learn more about how it works :)
Download from simfileshare (Has Inge's original meal time cut offs, as shown in the picture above. Note, there is a typo in afternoon, it should be 11-16) Download Ver 2 from simfileshare (Makes use of Picknmix edit to alter meal times to better reflect what is common where I live. Set to Breakfast 5-10, Lunch 10-16, Dinner 16-22, Night 22-05. I encourage you to edit and set what you want, but I know some people are not comfortable so I decided to add a version with hopefully more realistic cut-offs)
Original object was BG compatible I believe, but various models I chose are from later EPs/SPs so I recommend having all games to use this.
Credits: Inge, whoward at picknmix for the updated version and kindness in letting that version be shared here to make it easier for downloaders, and all his help that have enabled me to learn enough to understand Inge's original code and figure out how to adapt it. Thanks to all the great CC makers of things visible in pictures. If you wonder where something is from I am happy to see if I can find it.
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