#Sunzi
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zhjake · 1 year ago
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Michel Ney Lancer comm
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tfinnbarr · 2 years ago
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TARTARUS
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vexwerewolf · 10 months ago
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Howdy! If you’re still taking lancer build requests, I could use some help. I’m stumped on how to build my Sunzi for support with a pinch of controller, and find myself asking “How would Dr. Valentinian do it?”
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I was informed that you requested my advice on loadouts. Having now read your request, I feel as if you may be labouring under the misapprehension that I believe there's one correct loadout for all situations - allow me to assure you that no such loadout exists, nor do I believe that it does.
My ethos as regards the equipment choice for a mechanised chassis depends entirely upon the mission briefing and available intelligence. Who are we fighting? What chassis do they pilot? Are we outnumbered, or do we outnumber them? What are the strengths and weaknesses of both individuals within the opposing force and the opposing force as a whole? It goes without saying that these considerations will drastically affect my decisions as regards what equipment I bring with me.
Additionally, I am by no means an expert pilot. My speciality is blinkspace physics, with a secondary expertise in developing mechanised chassis. The majority of my children outpace me in piloting skill; I'm sure they could give you a far more comprehensive answer on this subject than I could.
All of this being said, I doubt you'd be satisfied without a straight answer, so allow me to humour you with the following loadout. I suppose you'll want me to name it as well, won't you? Very well - call this Sleipnir.
-- HA Sunzi @ LL6 -- [ LICENSES ] HA Sunzi 3, HORUS Minotaur 2, HORUS Goblin 1 [ CORE BONUSES ] The Lesson of the Open Door, Improved Armament [ TALENTS ] Skirmisher 3, Demolitionist 3, Grease Monkey 2, House Guard 1 [ STATS ] HULL:2 AGI:2 SYS:2 ENGI:2 STRUCTURE:4 HP:16 ARMOR:1 STRESS:4 HEATCAP:9 REPAIR:4 TECH ATK:+3 LIMITED:+1 SPD:5 EVA:9 EDEF:10 SENSE:15 SAVE:16 [ WEAPONS ] FLEX MOUNT: Warp Rifle MAIN/AUX MOUNT: Assault Rifle / Nexus (Light) [ SYSTEMS ] Personalizations, Blink Charges x4, Metafold Carver, H0R_OS System Upgrade I, Final Secret
Oh, you want me to explain it to you as well? I suppose I have time.
Sleipnir leverages synergies between the crude but effective blinkspace technologies developed by HORUS and the far more refined technologies I developed for the Sunzi frame. Metafold Carver's "Ophidian Trek" is an infinitely repeatable teleport that can be used to instantly rescue an ally from danger at up to range 15 simply by targeting them.
This revolves around the fact that you can target an ally with an invade and they can choose to make it automatically succeed; you don't even bother rolling dice to see how far you teleport them, because your Safe Harbor trait allows you to designate spaces adjacent to you (and this area expanded by the first rank of House Guard) as the endpoint of any teleport that affects an ally.
If you wish to pull an enemy out of position, you can use the same trick with your Blink Anchor; simply invade them using "Ophidian Trek," and then redirect them. This allows you to continue pulling enemies out of position even when your Blink Charges have been expended.
Speaking of Blink Charges, the Demolitionist talent also makes them more versatile, as they can now push enemies around (you choose the order of effects, meaning you can teleport an enemy and then push them back, allowing you to decide the exact direction of the knockback) and you can use them as mines without fear of losing limited charges.
I shouldn't need to explain to you the raw utility of the H0R_OS v1 system. If I do, you probably aren't competent enough to be piloting a mech.
That's all for now. I hope this was illuminating for you. As for me, I must get back to work.
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oneleggedflamingo · 5 months ago
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I read the Art of war, and it had a lot of cool insights that resonated with me, I hope I will remember them later. But what if the enemy is you and I guess Sunzi would say: you need to know yourself and your enemy, but Sunzi I just don't know.
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lancersafetysigns · 1 year ago
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ziangjiya · 9 months ago
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A peek into the oeuvre and inner workings of the young upstart @sunzithepig Demonstrating a clear level of skill and understanding of both traditional and contemporary digital mediums.
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taunuswolf · 7 months ago
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clacclo · 2 years ago
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Cinque sono [...] le vie che portano a conoscere il successo:
Sapere quando si può o non si può combattere.
Sapersi avvalere sia di forze numerose che di forze esigue.
Sapere infondere uguali propositi nei superiori e negli inferiori.
Attendere con prudenza le altrui imprudenze.
Avere generali capaci e un sovrano che non interferisce.
Questi cinque punti costituiscono il Dao di chi conosce il successo.
Si dice infatti:
"Conoscendo gli altri e conoscendo se stessi, in cento battaglie non si correranno rischi; non conoscendo gli altri, ma conoscendo se stessi, una volta si vincerà e una volta si perderà; non conoscendo né gli altri né se stessi, si sarà inevitabilmente in pericolo ad ogni scontro."
Sun Tzu
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artofwarforlife · 2 years ago
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Episode 30: Defeating Defensiveness: Sunzi's Seven Insights on Scarcity, Abundance, and the Warrior Mindset
Do ever feel attacked and get defensive? In Episode 30 of "Warrior: The Art of War for Life" I share Sunzi's seven insights to defeat defensiveness, scarcity, and lack in our lives and embrace abundance, growth, and the warrior mindset! Check it out!
General Introduction Hey, hey, hey!  Welcome everyone!  Thanks for joining us!  I’m so glad you are here listening, I really am!  This is EPISODE 30 and it has been a ride!!!  Thank you so much for all of your support and encouragement!  It has not always been easy, it has been quite a journey so far, full of technical difficulties, technology challenges, streamlining the process, and internal…
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cocopudu · 10 months ago
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i'm looking out for you (and your lips) 🧡💜⭐️
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clovariia · 9 months ago
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hasbro is killing g5 mlp, which means it's officially my city now...say hello to my new and suspiciously familiar "ocs"
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catthlaf · 5 months ago
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Lancer mechs from memory #34: HA Sunzi
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vexwerewolf · 9 months ago
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-- HA Sunzi @ LL6 -- [ LICENSES ] HA Sunzi 2, IPS-N Blackbeard 1, IPS-N Vlad 2, SSC Mourning Cloak 1 [ CORE BONUSES ] Titanomachy Mesh, Improved Armament [ TALENTS ] Duelist 3, Vanguard 3, Combined Arms 2, Brawler 1 [ STATS ] HULL:4 AGI:2 SYS:0 ENGI:2 STRUCTURE:4 HP:20 ARMOR:1 STRESS:4 HEATCAP:9 REPAIR:5 TECH ATK:+1 LIMITED:+1 SPD:5 EVA:9 EDEF:8 SENSE:15 SAVE:14 [ WEAPONS ] FLEX MOUNT: Impaler Nailgun MAIN/AUX MOUNT: Chain Axe / Fold Knife [ SYSTEMS ] Synthetic Muscle Netting, Personalizations, Blink Charges x4, Accelerate, Blinkspace Tunneler
I call this one "These Four Arms Ain't For Nothing!"
This build exploits a very funny side-effect of the fact that the Sunzi can freely redirect its own teleportation at no cost.
Even when you control a Grapple, Grappling disables two important things: your ability to take reactions and Boost. Conveniently, however, the Sunzi's Blink Anchor is specifically stated to not be a reaction, and the Sunzi's Slip trait is not a Boost. This means that you can place your blink anchor down, run across the battlefield, grapple an enemy, and use Slip to redirect the teleport to the blink anchor. The end result is that both you and the enemy you grappled end up next to your Blink Anchor, circumventing the usual cost to redirect the teleportation of any enemy target.
Congratulations: you are now wanted by the DoJ/HR for abduction.
Our build largely just works to support this strategy. We have Synthetic Muscle Netting to make sure we're always controlling grapples, we have both Titanomachy Mesh and Duelist 3 to give us free Grapple attempts, Brawler 1 to make our melee attacks against grappled targets more accurate, a Fold Knife to potentially proc a free teleport, and an Impaler Nailgun to keep enemies immobilized in the spot we abduct them to.
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lancersafetysigns · 4 months ago
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eatingsomegreeneggos · 1 year ago
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They're everything 💗🌈
Based on this totally adorable panel from the comics 🥹💕
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sapphiel · 8 months ago
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youtube
More Lancer meme dubs
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