#Tutorial: GIMP
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felidae-sims · 1 month ago
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Quick Tips for GIMP
That should translate to PS (colour actions what?)
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It doesn’t fit in a Tumblr post, so head THIS WAY:
@sims2tutorials I think it counts as a tutorial #2?
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felidae-sims · 3 months ago
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Great info! That's the reason some conversions from newer games have flat and unsaturated textures.
It's a great method for shading even if you don't have a normal map. Make one out of the texture with an image editing software, or with Nvidia Texture Tools Exporter. If the texture is too flat, it can be made out of the mesh itself in blender, like so.
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Shout-out to people converting objects to TS2 from other games. Don't ignore normal maps!
You can retain many details by desaturating (the right way) normal map and using it as overlay.
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kusin-tisdag · 1 month ago
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How to take screenshots and edit (when it's just not your thing)
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Alright-y!
So, I have over the years learned how to use reshade and to edit my pictures. I am really not a natural on these things, so this is very much to help others who are as aesthetically challenged as I am. I have to have certain "rules" to follow, because I can rarely just see if a picture will turn out well or not.
We all need to realize where I started. We're talking using FRAPS to take screenshots and then running holy colours batman! to get some sort of effect.
Now, I'm not one to buy fancy stuff and to pirate certain programs isn't really my thing either. So we mend and make do!
Also, I am by far very good at taking screenshots and edit, but I have learned things and hope that it might be useful for someone!
A word on light
One thing I've learned is to work with is light. Where the light is is where the focus will go. This doesn't mean that a person has to be in the spotlight, but if they aren't - try to make that a more conscious choice. I am no pro at this, but I have to say that some of my favorite screenshots are where the light is just good. It focuses the eye or it just give a vibe.
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(and yes, for some reason all of my faves are of Agnes, which is a bit annoying since Amanda is my fav-character, lol)
This is also where reLight comes in handy. Yes, it's behind a paywall but there are ways that you will have to figure out yourself.
Great tutorial here on reLight by @pictureamoebae! (if you want to really understand reshade, do check out their tumblr. So many helpful tips and tricks!)
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Posing
Posing is fun! I don't fully story-tell with my sims, most of it is gameplay. But I do like to pose for family pictures or to enhance something that is going on.
What you need is Andrew's Pose Player and Teleport Any Sim or Wicked Whims.
Now, I haven't figured out how to use WW for children and younger to pose, so I use both. And I like @ts4-poses to find poses. Eventually, you'll find your favorite creators and can follow them directly.
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Angles and vibes
Here's a trick. Work with angles. I am a master of pictures with zero vibe, just a face. Those can be ok, and sometimes that's what you have - but try to angle your shot a little.
Or add clutter, focus on that and let something out of focus happen in the background.
Or just go higher, take the screenshot from above.
Or don't focus on your sim at all, focus on something else that adds to the story/post.
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Take the screenshot
The light is good, the angle great, the poses are in place and now, we need to take the actual screenshots.
I am a huge fan of reshade, I use version 4.9.1 because that works for me and the presets I use. No need to update reshade unless it becomes too old.
It can be really difficult to to find a preset that you like. I mostly use birdie by @monasims, tawhay by @windslar and paperbacks by @literalite. But I have tried many.
I like this youtube-tutorial on how to make your own preset, which also helps if you wish to modify one that you've downloaded. I do always recommend learning how to use ADOF and CinematicDOF to help focus the image on what you want to capture. I also strongly recommend @pictureamoebae's Foundation.
To take pictures, use the tab-key to leave the UI behind and use Q and E to go down/up in your game and then the mouse to angle. I use print-screen to take my screenshot, but that's something you set up when installing reshade so that's different for everyone.
And now you have your screenshot and it's time to open an editing program. Cheap as I am, I open GIMP.
Let's edit!
I don't use many steps. Since I can't use fancy photoshop actions I have to make all the steps by myself and well - I am human and therefor lazy.
Resize and start to think of a post
First things first. I cut my pictures to work for the tumblr ratio. I actually don't resize them smaller anymore - because when I change layout on my tumblr I just feel as if it messes it up. Now, I don't have a huge screen and my screenshots aren't massive, so it's not necessary either.
My images will be 1017x1017, 1525 x 1017 or 678 x 1017.
Once this is done, I also try to look at how they will go together. If I want a post of just squares I need to have an even number of images. Sometimes I want a landscape image as a sort of heading, or one in the middle with squares around it. It depends on what I want to convey.
This is by no means something that comes natural to me - I am aesthetically challenged after all. Sometimes, I just have 5 images and have to make do.
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Resized
Topaz Clean
Yup, it's awesome. No, it doesn't come with GIMP. Yes, there are ways to work around this. You will have to find those ways on your own.
But I have to say, it does makes wonder for the images. I have completely stolen @sojutrait 's settings because I really like her style and therefor - I copy. I have added a bit more sharpening, but otherwise it's completely hers.
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Topaz Clean:ed
Curves
Curves my beloved! I use curves for two things! Take out the yellow (aka increase the blue) and to brighten/darken the image!
I do sometimes matte the image too and here's a good tutorial for GIMP users on how to use curves in GIMP (for a matte look)
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Less yellow/more blue
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Brighten the brights (but I did not brighten the darker parts)
Layers, curves and increase the light where needed
Now, remember that we need light? Sometimes, a screenshot just doesn't have the right light. So I duplicate the layer, use the free marking tool around what I wish was brighter and put that on a new layer.
Then I use curves to lighten the layer with what I want to brighten and to make darker the layer with what I want to put less focus on (here's an ok youtube video on the subject).
Below, you can see the effect on my images.
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Sharpen
Pretty basic. I subtly sharpen the image again. Even if I use the sharpening in topaz clean I do like to add an extra touch before it's time to save and move on.
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So sharp!
PSD and UI
I do like to use psd's now and then. I mainly use @windslar's psd-collections and @deathbypufferfish's Build-a-Sim Icon Pack.
It's mostly to help give some info about the post or when my sims age up and I want to show their traits.
I do use the UI-info sometimes. If I do, I go into Game Options in the game > Accessibility > UI-scale and just drag that up a bit. Then I copy/paste that part onto the image I'm using.
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Done!
That's pretty much it. Thing is, to post good edits you have to actually take good screenshots. As annoying as it is, it's like cooking: it all comes down to the ingredients. I hate cooking Yes, editing does help but I think my main journey has been to learn to take better screenshots from the start.
The picture below is from resized to done.
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Hope this might help someone! I will probably learn more and more as I continue to post, but this is where I am so far in my journey!
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mysweetpianospace · 4 months ago
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How I make gif stamps in GIMP!
Hi! So I thought I would make a tutorial on how I personally make my animated stamps in GIMP! With images to help!
Firstly, have your stamp base, I use old stamp templates I found or from my own stamps. Then you want to add your gif as a layer.
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Once you've opened it as a layer, all the gif layers will appear! You want to first resize the background layer by scaling the layer.
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This stamp has an interior width and height of 95x50 pixels, so I make sure to scale the layer to fit. Make sure width and height aren't linked because not all gifs will fit that size naturally.
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Then it is very important to merge the background layer with the stamp template layer, this way when you make the gif it looks like a stamp!
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Once that's done scale all your other layers to the same width and height so that they too will fit in the stamp! Then what you want to do once that is finished is to open filter > animation > optimise (for gif).
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Then once you've done that you can click playback to see if the gif is all right!
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Once that's done it is time to export it by going export as, now I always have to change my file to a .gif type in order for it to work. Once you've done that hit export.
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Then it will show a pop up window, it is very important you hit check on animation! Otherwise it won't work!
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Once that is done, you can now hit the final export and your gif stamp will be made! See my final product below!
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sims2tutorials · 1 month ago
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Quick Tips for GIMP
"These tips are for GIMP, but I have been learning from tutorials for PS as well, and have been applying them in GIMP. I found these two programs to be quite interchangeable, which makes sense, because GIMP was made as a free alternative for PS."
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thereluctantfollower · 1 year ago
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Be BOTH Team Bonnie & Team Monty
There is no wrong way about this. If you enjoy both characters, good! I love that, I adore both as well. Both are fictional characters, both are comfort characters.
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get-back-homeward · 2 years ago
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Anyway, we got back to Liverpool, and all the groups there were doing the sort of Shadows type of stuff. And we came back, leather jackets, and jeans and funny hair, 'mach-ing schau,' which went down quite well. —George Harrison
From the Beatles interview in The Mersey Sound, filmed August 28, 1963 at BBC's Dickenson Road studio in Manchester
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cookiesandcrumbs · 10 months ago
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Well here's another tutorial, on how i make my shadow maps using gimp. Closed caption available!
Edit 22-03-2025: This was made using gimp 2.XXX. Im not sure exactly which one but, the later 2.XXX versions are pretty much the same.
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dtnave · 7 months ago
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GIMP - How To Make Images Brighter
A short tutorial showcasing how to make your images a bit brighter using GIMP, a free photo editing software.
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creativexspirit · 11 months ago
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Alternative title: how to use SVGs as paths in GIMP ▬ by Joy from @creativexspirit​ 
Though I recently created a template for text messages, I didn't like how versatile it wasn't so, here's a little tutorial on how to create your own text messages for Gimp. This tutorial is meant to explore the Path tool a little.
This tutorial is made with Gimp 2.10.38. It uses a SVG I created just for that tutorial: [LINK]
Like or reblog if you download. Please don’t request as your own, respect my work. Don’t hesitate to tag me if you follow the tutorial! I would love to see your edits. If you have any question, my askbox is open.
Quick disclaimer: the following images are for a French Gimp version.
STEP 01.
Create or open the XCF project you want the text message in. You will now import the SVG as a path.
If you don't already, have the path window open. You can find it in Windows > Dockable Dialogs > Paths. On my Gimp, as I am in single-window mode, the Paths dialog window is automatically docked to the Layers-Undo dock as a tab.
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On the Paths dialog tab, open the Paths menu and import the SVG by selection "Import a path".
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If you've done everything correctly, you should see a new path named "Text Message" in your Paths tab!
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STEP 02.
Now, you can modify the path with different tools according to your needs: transform, scale, rotate, flip... Just make sure you always choose the Path to be transformed!
You can select whether to transform a layer, a selection or a path on the tool options.
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STEP 03.
After transform, it's now time to actually have a text message. You'll start by creating a new layer that will have the background color on it. I called mine "Text Message BG".
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You will now go back to the Paths tab and create a selection from the path, by selecting the Text Message path and then choose in the Path options "Path to Selection". There is also a shortcut button at the bottom of the Paths tab.
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Now, you will see the selection is only a border. You will need to add the inside rectangle to the selection.
You can do so by selecting the Rectangle option and putting it in "Add to Selection" mode. (You can also be in "Add to Selection" mode by pressing Shift while doing the rectangle.)
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Now, you can fill your selection with a color! (Don't forget to change your foreground color with the one you want to fill prior to doing the fill!)
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You know have a background for your text message!
STEP 04.
We will now add text. You might be wondering why in this SVG file there is an inner rectangle. It is actually meant to serve as a guide for your textbox and still have some padding.
To use the inner rectangle of the path as a guide, you have to toggle Paths as a guide. To do so, check the box in Display > Align on active path.
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Now you can select the Text tool and create your textbox while following the inner rectangle. You should be able to feel that the textbox will naturally clip to the edges of the path.
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Now customize your text as you want and you're finished!
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agatedragongames · 8 months ago
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Learn how to create a noisy polaroid frame in this GIMP image editor tutorial using spread noise and median blur
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dekaythepunk · 1 year ago
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Read more to learn how to make this text + image glitch effect on GIMP!
Things you need:
GIMP
Import your image and resize it to your liking. I'll be using this.
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2. Then I'll pick a gradient color. The FG will be black (or the darker color) and the BG color will be the lighter color. Go to Colors > Map > Gradient Map and it will apply the gradient map on the image.
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3. Create a text layer. RIght click on the layer in the layers tab and pick "Layer to Image Size". Use the rectangle select tool to select the top half of the text.
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4. Go to Filters > Distorts > Ripple and use these values. Feel free to play around with the sliders to your liking. Hit OK and the Ctrl + Shift + A to deselect.
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5. Copy and paste the text layer 2 times.
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6. On the second layer from the top, go to Colors > Colorify and pick a cyan color.
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On the first layer, do the same but pick a pastel red/peach color.
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7. Use the move tool to move one of them a few pixels to the left and the other a few pixels to the right.
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8. Move the initial text layer to the top.
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9. You can also add some TV glitch overlays if you want to.
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And you're done!
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lusus-studio · 1 year ago
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Creating Colour Palettes with Gimp
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This is part of a series of tutorials on the Lusus-Studio blog that focuses on creating colour palettes.
This final tutorial will follow on from the others by showing how images in Gimp can be used to create colour palettes. It will then show how to import a Gimp palette file previously created in Cyotek. The tutorial begins however by explaining how to create colour palettes from gradients.
Follow the link to view the full tutorial.
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autisticidiot · 1 year ago
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my ass does NOT know how to make stamps!!!
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riverofjazzsims · 10 months ago
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TS2- old GIMP Tutorial
Resource for anyone that still plays TS2 and may want to try their hand at what was once called Photo-skinning
Keep in mind this Tutorial is an old one BUT it is PIC heavy so if you are a visual person and need things broken down into manageable pieces then this may be helpful
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agblend13 · 2 years ago
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youtube
Hey everyone, I've created a video that shows how I make a shifting 3D effect animation from my 2D artworks using Gimp!
✦ Written guide below the break ✦
I'm using Gimp 2.10 on Pop!_OS
Open your image in Gimp.
Create a new layer over the art, color to black, and lower the opacity.
Starting with a dark to medium gray color fill in each element, working from back to front, visualizing the figures in a 3D space. Black is the background, white is closest to the front.
When your gradient map is complete, move the layer underneath the artwork and go to Filters➺ Map➺ Displace.
In Aux Input double click on the gradient map.
I personally prefer to work in Horizonal Displacement only, so I have to click the little chain link icon to the right to “break” the chain and allow only one axis to be displaced.
It doesn’t take a big shift to make an interesting effect, in this video I only move the artwork 2 degrees in each direction.
Here I displace two images total to create a perfectly looping four frame animation. Frame 1 shifts slightly to the left. Frame 2 is the original unedited painting. Frame 3 is shifting slightly to the right. The final frame is just a duplicate of frame 2, to create a perfect loop that goes: 1 2 3 2 … 1 2 3 2 … etc.
Make your animation! You can open all frames in Gimp to export as a GIF. Note that with your animation layers in Gimp, frame 1 is the bottom-most layer, going up from there.
For this video I simply opened the image files with my video editor Kdenlive, shortened each frame to 00:00;05 seconds, and made the loop that way.
Thanks for watching, let me know if you try this with your own work!
✿ Anka
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