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reignpage · 20 days ago
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Reign's Writing Tips
Pt 1 - General advice
I just want to say first, as a disclaimer, that I don't regard myself as the authority on 'good' writing, I've just gotten quite a few people asking for help and people expressing curiosity for my creative process.
Please don't consider this as a checklist and feel like you're doing things wrong, this is just a way for you to get a sense of where to begin and conceptualise where you'd like to be. We're all on different paths and those paths are not more or less valid than others.
This guide will include examples from my own works and hypothetical ones, using only written fics (smaus have their own guide, please find it in my navigation). This also doesn't tackle how to write fanfiction specifically, just general fictional writing.
These are formatted based on the questions I received in my messages and inbox.
Content:
༯ How to show and not tell ༯ How to write dialogue ༯ How to increase word count and why you might want to ༯ Other advice ༯ Paragraph structuring ༯ Punctuations ༯ How to fix up typos ༯ How to get better generally ༯ Final disclaimers
How to show and not tell!
༯ Beginner writers, and indeed, established ones too, often forget the very important rule of showing and not telling. This rule, of course, refers to the idea of building up descriptions or hinting to a certain thought so that the readers may reach that conclusions themselves.
༯ It's important you trust your readers to be able to follow along on their own. Sometimes if you tell them what to think it can cause a disconnect between your writing and them.
༯ This is also a good way of varying your sentences and not coming off as repetitive.
Emotions
༯ Let's go through some examples via the art of expressing emotions.
Example: Pathetic piner!Gojo
Pathetic piner!Gojo asks, voice rough and distorted, “Did you sleep with him? Do you love him?”
༯ Here, we can see that there is no definitive emotion asserted. I didn't write 'Gojo asks, upset' or 'Angry, Gojo asks'
༯ Instead, I am describing his voice. Using the adjectives 'rough' and distorted' allows the readers to figure out for themselves how he's feeling without being too simplistic.
༯ Often, expressing emotion in this way is better than simply saying he's sad or confused because those words can't capture the complexity of his feelings.
༯ Now, let it be known that it can be just as good to be direct about a character's feelings. It is simply all about intention. What are you trying to convey here?
༯ Another important thing to note is that if your work is written in a certain narrative voice, i.e. first person, you should limit information to what that character could only know realistically.
༯ In the context of the above example, it is 'y/n' who is perceiving Gojo, thus it would only make sense that they'd have a limited understanding of how exactly Gojo is feeling. So, instead of them catching on immediately that he's upset, they instead can only note down these things that are out of the ordinary.
༯ Use body language to describe their emotional state.
More examples:
The corner of his mouth curved up = smiling, finding humour in something
His brows furrowed = confusion, concentration, tension
Her lips pursed = dissatisfaction, barely restrained anger
Hand flexed, jaw ticked, teeth bared = anger, thoughts of violence
Sniffled, bottom lip trembled = about to cry, sad, trying not to be
How to write dialogue!
༯ Vary your sentence structures
Example: Homecoming
“Sorry, Si.” He swings his arm around the back of your thighs, encouraging you to straddle him. “You just look so good.” He hums, letting you get settled in his lap whilst he rubs his thumb over the skin of your hip almost as if he can’t help himself. “Can look as much as y’ want, lovie. ‘m all y’rs.” 
༯ You can have speech at the beginning and at the end of a paragraph. Not in the middle though — it's messy and confusing if written in the middle because the dialogue gets lost in the paragraph (but note that you can do as you please. It's just one of those 'rules' that aren't really 'rules')
༯ You also don't need to use say/said and other variations of that. It's enough to simply have the speech enclosed.
༯ A good rule of thumb when using say/said/other variations is if there's something significant about the way in which it was said.
Example: A Cursed Forest
His amber eyes cut through yours, and with disdain, he orders, “Finish your food, and do not question me anymore.”
༯ Here, I introduce the speech with 'orders' to show that Sukuna (the character referred to as 'he') is not speaking kindly or like they are equals. It reasserts the power imbalance between the two characters. I also say that it is being said 'with disdain' to emphasise the tension between them, to give some kind of understanding as to his feelings towards the other character.
༯ It is also a way for me, as the writer, to add depth to the other character: she is able to recognise disdain because she has faced it her entire life.
༯ Another thing to be aware of when making dialogue is restrict one paragraph to one character's speech. Please don't do multiple people speaking in one section. It's very messy, confusing and not 'proper.' Again, if that is how you like things, perfectly fine! It's your style, but if you care about doing things 'right' then yeah, one person's speech per paragraph please.
How to increase the word count!
༯ I didn't actually know to phrase this so I'll just yap about what I mean
༯ There are going to be instances where you'd like to space out dialogue so it's not coming off like a script.
Example:
He said, "You need to do your homework." "I don't want to." "You must, young lady." "Says who?" "Go to your room!"
༯ Try to avoid, as much as possible, having lots of clusters of these one sentence conversations.
༯ Once in a while is fine and can be effective in expressing something like the speed at which these words are being exchanged, exploring their tense dynamic.
༯ But if snappiness isn't what you're going for and you find that you're having lots of these clusters then fill the spaces between dialogue with details and descriptions.
Example:
Tired yet insistent, he said, "You need to do your homework." "I don't want to." "You must, young lady." Clare's father was always nagging at her. She thought it unfair, considering she had just turned sixteen and ought to be treated like the young lady that she was. Capable and intelligent, she could decide for herself how she was to spend her evenings. "Says who?" "Go to your room!" He roared. Her legs took her upstairs faster than she could process the fright he had given her. Never in all of her life had her father ever raised his voice like that; she knew not what to do. He was a mild-mannered man, not timid or passive, but rather, calm and rational. To see him in a fit of rage so volatile, shook Clare's constitution to no end that night.
༯ Use body language descriptors, describe the weather, the room they're in etc.
༯ What are the characters seeing and experiencing?
༯ Don't write it as if you're a fly on the wall if you've taken on a specific pov. Embody the character. See what they see, hear what they hear, feel for them. They aren't 2D characters, bring them to life with anecdotes, with thought processes, anxieties and fears.
༯ Another instance where you'd like to fill up the word count might be if you're trying to give the sense of time passing.
Example: In Sheep's Clothing
“Well, you should still afford me the decency of leaving my home when asked.” “Your home? Didn’t know the old lady gave it away.” You gulp, clutching the thick blanket even tighter. “You knew my grandmother?” He grunts.  Well aware you really ought to kick him out, you’re ashamed at the realisation that you can’t bring yourself to. It’s awfully terrible outside and there’s no doubt the elements would claim him if he he’s left out with no shelter. And if he wanted to kill you, he could have done that before. And at any rate, it’s too late to do anything about it now. He knows you’re alone and there’s nowhere you can run to before the snow freezes your limbs.  “Is it good?” You ponder. Settling back down onto the sofa, you just watch him eat. He’s grabbed a second helping.
༯ This example is actually not the final product. It was my first draft where wolf hybrid!toji is eating and conversing with a woman/y/n he has found himself stuck with during a snow storm.
༯ I thought it awkward in showing that he's eating. Sure, it could seem like he's eating really fast but it felt unrealistically fast, even given the context so I knew I wanted to fill in the space.
༯ Instead of talking on and on about how he's eating, I chose to dedicate this section with y/n's thoughts.
༯ One, descriptions of someone eating gets boring very fast
༯ Two, it would be extremely unrealistic for reader to just accept that this man will be staying with her with just one paragraph of thinking.
༯ Three, the concept of being hybrid needed to consistently matter in the story. So I chose to fill the details with exposition on that aspect of the story
Here is the final product:
“Well, you should still afford me the decency of leaving my home when asked.” “Your home? Didn’t know the old lady gave it away.” You gulp, clutching the thick blanket even tighter. “You knew my grandmother?” He grunts.  Well aware you really ought to kick him out, you’re ashamed at the realisation that you can’t bring yourself to. It’s awfully terrible outside and there’s no doubt the elements would claim him if he he’s left out with no shelter. Though, that really shouldn’t be your responsibility and there is still, of course, the glaring concern of his ability to kill you. One sweep of his figure and you know this towering man, tall and muscular, could snap your neck with one hand.  Or worse. Not to mention, he’s a hybrid. You can tell by the twitching of his ears and his nose, like he’s hearing and smelling things inscrutable by the human senses. You wonder what he is. He has no triangular ears or fluffy tail like a dog, he doesn’t have eyes like a cat, no scales that you can see, but his teeth, when he scrapes them along the spoon, you know they’re much sharper than you’d like to ever find out.  If he wanted to kill you, he could have done that before. And at any rate, it’s too late to do anything about it now. He knows you’re alone and there’s nowhere you can run to before the snow freezes your limbs.  Settling back down onto the sofa, you just watch him eat. He’s grabbed a second helping, enjoying the meat more than the potatoes and carrots in there but that’s expected of a man. It does mean, though, that he’s not a herbivore hybrid. You wonder if he likes the taste of a woman’s flesh.  “Is it good?” You ponder. 
༯ Hopefully, in this example you can get a sense of how 'rambling' can be useful in delivering specific effects.
༯ Note: too much dialogue can be bad. We need description and details to fill up the mind. Don't be afraid to give the details you'd like to give if you think it's important.
༯ Alternatively, not enough dialogue can also be bad. Too many thick paragraphs can disengage a reader and many people look forward to dialogue because it's much easier to process than chunks of information.
Other advice!
Paragraph structure
༯ Vary your paragraphs with one sentences and longer sections. Having too many thick paragraphs can be quite boring. Apart from aesthetics, these different length sections can provide a function.
Example: Lying To Himself
The guys at work know better than to open their fat mouths around him when he turns up with an extra wrinkle and a ticking in his jaw. Toji is somehow even more sadistic and violent and eager for blood. Even finally accepts their invitation to go out for drinks and drowns himself in the extra strong shit. Assuming he just woke up on the wrong side of the bed, they don’t question his sour mood.  But what they don’t know is that you texted, just a day before you’re set to come back, to let him know you’re staying another week.  Fucking texted.  Didn’t even get to hear it from your own voice. 
༯ Longer paragraphs can cluster all these actions, detailing the things Toji has gotten up to and summarising how an unspecified time has passed. By condensing his days into one decently sized paragraph, a reader can gain the sense that his days have been monotonous and repetitive without even needing to read every part of it.
༯ The short, two word line is impactful and has been separated from the paragraph before it to deliver the punchiness. Here, Toji is angry. You can get this a) from the swear word but also from b) the fact that it's a two word sentence.
༯ It mimics the way one would grit out as they repeat information they dislike. Readers can very easily picture his face and his mental/emotional state just from two words.
༯ Another thing is to vary your paragraph openings.
A bad example:
He walked up to me, upset and clearly with choice words to deliver. No one else in the diner spared him a second glance. But I have no choice. I'm shaking with fear. He looks ready to punch me. The way his hand is balled into a fist is damn near pushing me to piss my pants. Surely, he wouldn't hit me here, right? There are witnesses. It would be stupid.
A better variation of this:
Walking up to me, upset and clearly with choice words to deliver, no one else in the diner spares him a second glance. But I have no choice. Fear shakes me from within. He looks ready to punch me. Hand balled into a fist, I'm damn near pushed to the edge of pissing my pants. Surely, he wouldn't hit me here, right? Witnesses are around us. Stupid. It would be stupid. Right?
༯ Words like he/she/they/the/it/then are overused sentence openers. They are perfectly fine to use, of course. I am not saying avoid them altogether.
༯ What I am saying, however, is change it up to make it interesting.
༯ Begin a sentence with an action verb like walking rather than simply 'he walked.'
Punctuations
༯ Try to use semi-colons, colons and dashes but read up on how to use them correctly. It's easily Googled. It's not a major issue, it's just a way of varying your writing and making it more interesting.
༯ When using quotation marks, commas and full-stops go before the quotation.
Like so:
"Pick me. Choose me. Love me."
"I love you," she confessed.
Quivering, he asks, "Do you hate me?"
༯ Again, not major issues, but just for cleanliness.
How to fix up these typos and messiness
༯ I write in my Notes app first and then I paste my work in Word just to see the blue and red underlines. It allows me to visualise where there are mistakes so that I don't have to read every word with great focus, I can just skim as I proofread
༯ You can also use things like Grammarly, though I generally wouldn't want to encourage you to use AI to edit your work for you. It's just an option if you need it.
༯ The best trick is to just learn how to follow these rules to do with syntax and language. Watch tutorials online and when reading works online or books, think critically about how things are formatted.
༯ This leads me to my next and final advice in this part
How get better generally
༯ Read more!
༯ But don't just absentmindedly consume media, engage critically.
༯ Ask yourself these questions:
What is it about this piece of work that you like?
What's the style of writing the author has chosen? Is that their general style or have they chosen something specific for this work?
Why is this work more popular than another?
How do their sentences begin?
Is the writing full of prose?
Is it too much prose for my liking?
Oh, there's a particular bit that made me feel scared and uncomfortable, how did they do that? Is it their sentence structure? The adjectives they chose? Is it the build up of tension? If it's the tension, how did they achieve that in the previous paragraphs?
That made me giggle, how did they manage to be so funny?
Is that how I would have written it? If I had done it my way, would the impact still have been the same?
What if I try writing in their style?
Final disclaimers!
༯ You don't have to follow all of this or even any of this. Just having read this and reflected on your writing is a great place to start. If you know who you are as a writer, then you'll be much better placed to express your ideas
༯ Writing is a journey. Most people will look back on their beginning and think damn I was so bad at writing. But that's just a great way of knowing you've come far.
༯ There is no wrong or right way to write, no matter what people say. Even if you write unconventionally and make lots of typos and errors, there might still be many people who enjoy your works.
༯ Don't try to be someone else. It sounds cheesy to say be yourself, but it's true. We need more diversity in writing. My favourite works, the ones who left a mark on me, who shaped me, are all so different from each other.
༯ Don't be afraid to experiment and try something new. Find yourself however it takes.
༯ If you're writing on here or a similar platform, you'll be opening yourself to being perceived. Establish your boundaries from the start. Are you open to feedback? It's completely fine if you are not. Some people aren't here to 'get better,' they're just here to have fun.
༯ And if you are open to feedback, it's absolutely okay to feel upset by what you hear/read. Just remember that a lot of these critiques are founded on preferences and some critics might have just misunderstood your works. There is no supreme authority on right and wrong here. No one knows everything. No one is perfect.
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If you have any questions, things you'd like covered in a next part, please share them. Thank you to everyone who contributed to this by asking questions and being candid about their struggles.
I hope this helped and I wish everyone the very best in their writing journey
Happy writing!
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mysweetpianospace · 2 months ago
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How I make gif stamps in GIMP!
Hi! So I thought I would make a tutorial on how I personally make my animated stamps in GIMP! With images to help!
Firstly, have your stamp base, I use old stamp templates I found or from my own stamps. Then you want to add your gif as a layer.
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Once you've opened it as a layer, all the gif layers will appear! You want to first resize the background layer by scaling the layer.
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This stamp has an interior width and height of 95x50 pixels, so I make sure to scale the layer to fit. Make sure width and height aren't linked because not all gifs will fit that size naturally.
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Then it is very important to merge the background layer with the stamp template layer, this way when you make the gif it looks like a stamp!
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Once that's done scale all your other layers to the same width and height so that they too will fit in the stamp! Then what you want to do once that is finished is to open filter > animation > optimise (for gif).
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Then once you've done that you can click playback to see if the gif is all right!
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Once that's done it is time to export it by going export as, now I always have to change my file to a .gif type in order for it to work. Once you've done that hit export.
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Then it will show a pop up window, it is very important you hit check on animation! Otherwise it won't work!
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Once that is done, you can now hit the final export and your gif stamp will be made! See my final product below!
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thatsgeeky · 2 years ago
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Building a Legendary Dungeons and Dragons Campaign: A Guide to Worldbuilding and Adventure Writing
Creating a compelling and immersive world is a crucial part of playing Dungeons & Dragons. As the Dungeon Master, it's your job to bring your world to life and make it feel like a real place that your players can explore and interact with. Here are some tips for building a world that will captivate your players:
This may be quite a long list so we advise you to grab a pen and paper to jot down any information that you find relevant.
Start with a Concept
Start with a central conflict: A great way to create a compelling concept for your D&D world is to start with a central conflict. Think about the main struggle or tension that exists in your world, and how it affects different characters and factions. This conflict can be anything from a war between kingdoms to a struggle between good and evil.
Consider the scope of your world: Before you start creating your world, it's important to consider the scope of your project. Are you creating a small region or a vast continent? Are you focusing on a single city or exploring an entire world? Understanding the scope of your project can help you create a concept that is manageable and focused.
Incorporate player input: Your players are going to be the ones exploring and interacting with your world, so it's important to incorporate their input into your concept. Ask them what kind of world they want to explore and what themes and tone they are interested in. This can help you create a concept that is tailored to their interests and preferences.
Use inspiration from other media: If you're struggling to come up with a concept for your world, don't be afraid to draw inspiration from other media. Books, movies, and TV shows can provide great inspiration for your world, as can real-world history and mythology.
Focus on unique elements: Finally, when creating your concept, focus on unique elements that will set your world apart. Think about what makes your world different from other D&D settings, and incorporate those elements into your concept. This can help your world stand out and provide a fresh experience for your players.
Create A Map
Start with a basic outline: Begin by sketching a basic outline of your world. This can include continents, oceans, and major landforms.
Add details: Once you have a basic outline, start adding details such as mountain ranges, rivers, and forests. Think about how the geography of your world affects the climate and resources of each region.
Consider the cultures: Think about the different cultures and civilizations that exist in your world, and how they relate to each other. Consider their languages, religions, and customs.
Create landmarks: Create unique landmarks such as ancient ruins, magical towers, and important cities. These landmarks can serve as points of interest for your players to explore.
Add labels: Once you have created your map, add labels for different regions, cities, and landmarks. This will help your players navigate your world and understand its geography.
Populate Your World
Create different races and cultures: Populate your world with different races and cultures, each with their own unique customs, languages, and history. Think about how these races and cultures interact with each other and the impact they have on the world.
Develop unique characters: Populate your world with unique and interesting characters, both good and bad. Think about their personalities, motivations, and how they fit into the world.
Create organizations and factions: Create different organizations and factions that exist within your world, such as political parties, religious groups, and guilds. Think about their goals, methods, and how they interact with each other.
Add supernatural elements: D&D is a fantasy game, so don't be afraid to add supernatural elements to your world. This can include magic, mythical creatures, and powerful artifacts.
Create A History
Consider history and lore: Populate your world with a rich history and lore. Think about important events and figures from the past, and how they have shaped the world your players are exploring
Incorporate player backstories: Consider incorporating the backstories of your players' characters into the world. This can help make the world feel more personal and relevant to the players.
Start with a timeline: Begin by creating a timeline of major events in your world's history. Think about important battles, wars, and alliances, as well as significant cultural and technological developments.
Consider cause and effect: Think about how different events in your world's history have impacted the present. Consider cause and effect relationships, such as how a major war may have led to the rise of a new empire.
Incorporate mythology and legends: Incorporate mythical elements into your world's history. Create legends and myths that explain the origins of your world and its inhabitants.
Add complexity: Avoid creating a simple, black-and-white history for your world. Instead, add complexity and nuance by including different perspectives and motivations. This can make your world feel more realistic and interesting.
Create significant figures: Create significant figures from your world's history, such as legendary heroes, conquerors, or religious figures. Think about how their actions and beliefs have shaped your world's history.
Incorporate player backstories: Consider incorporating the backstories of your players' characters into your world's history. This can help make the world feel more personal and relevant to the players.
Use real-world history as inspiration: Draw inspiration from real-world history when creating your world's history. This can help make your world feel more grounded and believable.
Add Magic & Monsters
Create a magic system: When adding magic to your world, create a system that explains how magic works. Consider the limitations and costs of magic, and how different spells and abilities are learned and cast.
Add magical creatures: Populate your world with magical creatures such as dragons, unicorns, and griffins. Consider their origins, behavior, and how they fit into your world's ecology and mythology.
Consider the origins of magic: Think about where magic comes from in your world. Is it a natural force, or does it come from a specific deity or source?
Create magical artifacts: Create powerful magical artifacts for your players to discover and use. Consider their history, powers, and the consequences of using them.
Create magical locations: Create magical locations such as enchanted forests, ancient ruins, and hidden temples. Consider the history and purpose of these locations, and the dangers that may lurk within them.
Use existing lore and mythology: Draw inspiration from existing lore and mythology when creating magic and monsters for your world. This can help make your world feel more grounded and believable.
Write Adventures
Create clear objectives: When writing an adventure, create clear objectives for your players to achieve. Think about what the players need to do to complete the adventure and what obstacles they will face along the way.
Develop interesting NPCs: Populate your adventure with interesting non-player characters (NPCs) that your players can interact with. Consider their motivations, personalities, and how they fit into the story.
Include puzzles and challenges: Add puzzles and challenges to your adventure to keep your players engaged and interested. These can be riddles, traps, or obstacles that the players need to overcome.
Add twists and turns: Keep your players on their toes by adding unexpected twists and turns to your adventure. This can include betrayals, unexpected enemies, or sudden plot twists.
Create memorable moments: Create memorable moments that your players will remember long after the adventure is over. This can include dramatic battles, emotional scenes, or epic encounters with powerful monsters.
Consider player agency: Give your players agency in the adventure by allowing them to make meaningful choices that impact the story. This can include different paths to achieve objectives, or moral choices that impact the outcome of the adventure.
Keep it flexible: While it's important to have a clear objective for your adventure, be flexible in how the players achieve that objective. Allow the players to come up with creative solutions and don't be afraid to improvise if necessary.
Conclusion
In conclusion, worldbuilding and adventure writing are essential components of creating a memorable and engaging Dungeons and Dragons campaign. By taking the time to create a detailed world, populate it with interesting characters and creatures, and craft engaging adventures, you can create an immersive experience for your players that will keep them coming back for more.
Remember to be flexible and open to the unexpected, as player agency and creativity are key to a successful campaign. By following these tips and exploring more resources on our Tumblr blog, you can hone your skills as a Dungeon Master and create unforgettable gaming experiences.
And if you're looking for even more ways to express your love for Dungeons and Dragons, don't forget to check out our Etsy store "thatsgeeky" for a wide range of D&D-themed merch.
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frownyalfred · 1 year ago
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Tips for writing those gala scenes, from someone who goes to them occasionally:
Generally you unbutton and re-button a suit coat when you sit down and stand up.
You’re supposed to hold wine or champagne glasses by the stem to avoid warming up the liquid inside. A character out of their depth might hold the glass around the sides instead.
When rich/important people forget your name and they’re drunk, they usually just tell you that they don’t remember or completely skip over any opportunity to use your name so they don’t look silly.
A good way to indicate you don’t want to shake someone’s hand at an event is to hold a drink in your right hand (and if you’re a woman, a purse in the other so you definitely can’t shift the glass to another hand and then shake)
Americans who still kiss cheeks as a welcome generally don’t press lips to cheeks, it’s more of a touch of cheek to cheek or even a hover (these days, mostly to avoid smudging a woman’s makeup)
The distinctions between dress codes (black tie, cocktail, etc) are very intricate but obvious to those who know how to look. If you wear a short skirt to a black tie event for example, people would clock that instantly even if the dress itself was very formal. Same thing goes for certain articles of men’s clothing.
Open bars / cash bars at events usually carry limited options. They’re meant to serve lots of people very quickly, so nobody is getting a cosmo or a Manhattan etc.
Members of the press generally aren’t allowed to freely circulate at nicer galas/events without a very good reason. When they do, they need to identify themselves before talking with someone.
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thewriteadviceforwriters · 5 months ago
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Other Words for "Look" + With meanings | List for writers
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
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women-aware-defence · 3 months ago
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Screen Addiction in Kids
Screen addiction in kids is becoming a growing concern amongst parents in nearly every household. Kids today spend more time on screens than ever before, with some reports showing up to nine hours a day. Parents face a constant battle trying to set boundaries, only to be met with tantrums, arguments, or even deception. This constant connection to devices isn’t just about entertainment—it’s…
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nicheguides · 11 months ago
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Going Mad at Sea: A Packing List.
Are you planning on a nautical severance from your sanity? Here are some things to consider packing along!
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big-coyote · 7 months ago
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[from twitter]
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saphushia · 8 months ago
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btw. i made this quick guide of some of the natural size and proportion reference points in the human body. of course this all varies even irl, and you can stylize however you want, so ymmv but thought it might be helpful for some folks.
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selenasgirltiffany21 · 21 days ago
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olis-inkwell-symposium · 7 months ago
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Developing Backstory: Bringing Characters to Life
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1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
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2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
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3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
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4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
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5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
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6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
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7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
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tahbhie · 4 months ago
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Creating Emotionally Devastating Scenes.
Crafting a scene that earns the total sympathy of your readers can be challenging, but it's not impossible. Most emotionally devastating scenes fail at two things, but when these are done right, the results can be powerful.
⚪ The Important Concepts for Writing an Emotionally Devastating Scene
1. The Build-Up,
2. Breaking the Dam.
Before I explain these concepts, let me share a case study.
⚫ Case Study
I wrote a story about a young orphan named Jackie and her younger brother. Their village was burned down, leaving them as the only survivors.
For the next few chapters, readers followed their painful journey and their struggle to survive. The younger brother had a heart problem, and Jackie vowed to become a cardiologist to save him.
She was very ambitious about it, but at the time, it was very ironic. Later in the story, when they encountered a tragic living condition with a family, the brother died while telling his sister how much he missed their parents.
When her brother was fighting for his life, she was sent out of the room, only to be let in again to see his cold, lifeless body.
⚪ Explanation of Concepts
1. The Build-Up
The build-up is extremely important when you aim to convey strong emotions. Here's a secret: if you plan for a scene with strong emotions, start leaving breadcrumbs from the very beginning of the story.
Take the previous case study. I carefully built up their journey so people could easily relate and feel the pain of the older sister during her brother's sudden death.
You need to give the situation enough reason to feel utterly hopeless and devastating. Gradually cultivate the tension until it's ready to let loose.
⚫ Understanding the Use of Breadcrumbs.
Breadcrumbs in stories ensure you utilize the time you have to build up certain emotions around your characters.
At the beginning of my story, Jackie’s fate was already pitiable, but she survived every hurdle. This gave the readers enough to feel for her while still leaning away from the outcome. When I built enough, I introduced her brother's sudden death.
Hence, leave your breadcrumbs while leaning away from the outcome.
⚪ How to Properly Leave Breadcrumbs
When building up your story, consider these elements:
☞⁠ Character Relatability: The characters need to be realistic to draw readers into the story. This helps readers invest themselves in your story.
☞⁠ Realistic Emotional Pain: Just as characters need to be relatable, their emotions need to be realistic and not appear forced.
☞⁠ Create a Strong Emotional Attachment: Give them something they care about or that has the power to ruin their lives in any way. It could be something that makes them happy or something their happiness relies on. When it's time, snatch it away without remorse.
☞⁠ Have a Backstage Struggle: This struggle keeps readers occupied, so they won't see the outcome coming. For example, Jackie’s constant struggle to find food and shelter keeps readers engaged while the impending tragedy looms in the background.
☞⁠ Attach Believable Elements: For a realistic character, emotion, and struggle, attach believable elements. It could be death, ailments, sickness, disorder, disappointment, failure, etc.
Now that we've covered the build-up, let's move on to the next crucial part.
2. Breaking the Dam
This is when you make your readers feel the strong emotions alongside your characters. All the tension you’ve been building up is released, making all emotions come into play.
☞⁠ Break Your Strong Attachment: Cut off your strong attachment from your character when they least expect it or at a point when they couldn't use more struggles (i.e when they are helpless).
This will not only evoke readers’ emotions but also pique their curiosity as they wonder how the character will survive the situation.
☞⁠ Description of Sensory Details to Invoke Emotions: The advice of "show, don't tell" will be really helpful here. It's crucial to ensure that the final execution matches the build-up.
A well-crafted build-up can fall flat if the emotional release isn't handled effectively. To avoid this, blend the climax seamlessly into the narrative, making it feel natural and impactful.
Reblog to save for reference! 💜
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inky-duchess · 1 year ago
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Fantasy Guide to Building A Culture
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Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures
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Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matrillineal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs
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Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions
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Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code
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For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language
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Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft
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Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet
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The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
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thewriteadviceforwriters · 2 months ago
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Character Flaws and Their Meanings
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Writing Advice for Brainstorming
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
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creatureintheaffinicompact · 3 months ago
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as much as the kink part of being florted is hot, it will never compare to the sheer fantasy of being taken care of without expectations. i keep fantasizing about it, the idea of being cared for and loved despite my disorders. that world where i can be taken in and helped, to have my owner wash me and cuddle me after, the absolute sensation that i will never have to worry about being abandoned again echoing in her biorythm. to finally feel safe enough to be weak, to be vulnerable and know that it wont get me hurt, to bare my soul to someone with the awareness that they will love what lies within.
to me being owned just means being loved for the simple reason of existing
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