#Unity (Software)
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apieinvestavimapaprastai · 2 years ago
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Profit in Sight: Trading Signals & Strategy - 29 September 2023
Trading Signals 29 September 2023. Texas Instruments Incorporated, Apple, General motors, The Buckle, Boston Properties, Unity Software, #GM #AZN #NFLX #SO #FB #D #NXST #PEP #VZ #KBH #RCL #UGI #PFE #RCL #CME #GBLE #FTI #RKT #TTD #PLTR #ETHUSD #OKE
Trading Signals 29 September 2023. Texas Instruments Incorporated, Apple, General motors, The Buckle, Boston Properties, Unity Software, Dominion Energy, Nexstar Media Group, Pepsico, Verizone, KB Home, Pfizer, Royal Caribbean Cruises Ltd trading, Global-E Online, TechnipFMC, Rocket Companies, UGI Corporation, The Trade Desk, Netflix, Meta Platforms. Palantir Technologies, Ethereum, ONEOK trading…
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akelaphobia · 4 months ago
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ANEURISM IV Playtest (2024-2025, Vellocet Software)
If you were ever a fan of Gmod RP, this should be on your radar. It's literally that but more dystopian.
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kcamberart · 2 years ago
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Development going forward
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So in case anyone hasn't heard, Unity announced this morning that they're going to be making some pretty major (baffling) changes to their licensing plans and monetization. TLDR regarding the pertinent info (from what I understand. The company hasn't made another statement at the time of writing, and the FAQ is very vague):
They've removed the cheapest paid subscription tier (Unity Plus) completely, and are altering Unity Personal (the free one) so that the editor needs an internet connection in order to function. If you're offline for 3 days, it kicks you out until you reconnect to the internet again for the software to phone home. This is apparently not an issue if you subscribe to Unity Pro, the $2,000/yr plan.
If you publish a game made using the Unity engine, once it passes a certain threshold of installations and revenue, Unity will charge you a fee for every subsequent installation of your game on a per-month basis (and it's not per-purchase, it's per-installation. So (allegedly) if someone on Steam buys, installs, uninstalls and then reinstalls your game, or if they need to update the game, that's considered multiple different instances of installation and Unity will (allegedly) charge the developer as such). This will go into effect in January of 2024, but will seemingly retroactively apply to all games published before then as well.
If I've misunderstood any of this, please feel free to correct me.
I would not be surprised if they heavily walk back some of this (i.e., "the last time we announced something bad everyone got mad about it, so this time we'll announce something unbelievable and then say that we changed our minds so people will be more willing to accept the slightly less bad thing we wanted to do in the first place"), but it's setting a very bad precedent for using Unity for any future projects.
I'm currently weighing my options on whether to finish Vollema in Unity and then migrate to a new engine for future projects (Godot gets better every day, from what I've heard), or to just take what I've made so far and start over using different software. Honestly, it's early enough in development that the vast majority of what I have finished and ready to implement is visual assets, dialogue, narrative stuff and audio, so I'm leaning heavily towards testing the waters with a different engine. I likely also will not be able to work on or release any smaller games in the coming months for the time being (RIP 2023 Halloween Game, I'll make it up to you) while I make some decisions. Regardless, I'll keep you all in the loop.
TLDR: I'm likely going to be changing game engines, which will definitely set Vollema's development time back a bit (along with my other projects), but development in general will continue regardless.
Hopefully I'll have more positive news to share with you soon! I'm gonna miss my add-ons, though. Oh man, am I gonna miss my add-ons.
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sillygarlicbrind · 3 months ago
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IM COOKING SO HARD RN, IT FEELS LIKE IM GONNA BE DONE IN TIME, HOLY SHIT
This is my first time doing genuine pixel art istg. OBV ITS NOT DONE YET BUT LIKE???
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pixlime · 2 years ago
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Collecting these like talismans
[Link 1 (As of 9-14-23)- Link 2 ]
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piosplayhouse · 2 years ago
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Spent genuinely like 4 hours fighting photoshop and unity (demons) just to animate 3 frames of this fucking mouse so now you get to see him too. name suggestions are welcome
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ariibees · 1 year ago
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My favorite attack I've made so far for art fight! Iterator OC Six Divine Feathers belongs to user Kyaiimn
I don't actually own any animation software, so this was all done in Unity using a combination of 2D rigging (pearls, iterator body) and using basic C# code to script in certain effects (the spinning halo). I was careful to make everything loop on the 2-second mark, and then opened a running window of my "game," screen-recorded it, cropped the boundaries of the screen recording, and then converted a 2-second slice to a gif.
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clevermentalitykitty · 11 months ago
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We stand with you trump✌️✌️✌️
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slipgatetourist · 2 years ago
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Turbo Overkill
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apieinvestavimapaprastai · 2 years ago
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Trading Signals 11 September 2023
Trading Signals 11 September 2023. Daily trading signals for Bitcoin, General Motors, The Buckle, Boston Properties, Unity Software. #bitcoin #U #BXP #BKE #GM #tradingsignals
Trading Signals 11 September 2023. Daily trading signals for Bitcoin, General Motors, The Buckle, Boston Properties, Unity Software. Continue reading Untitled
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palestine1989 · 6 months ago
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codingcorgi · 1 year ago
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Days 47-50 of coding everyday for a year... It's been stressful
So I worked on with the image on top a game in Unity. I made a reverse murder mystery visual novel for Brackeys game jam. The bottom was me getting a feel for C++ still. Tbh I'm still kind of lost with it, but I'm trying. (it's just so different from C# in some ways). I'm also doing a small coding challenge every morning after I've had my coffee with C# since that's the language I'm going to base most of my career off of (I can do Java/Kotlin, and C++ but C# is special)
Here's a link to the game...
https://dragonlens.itch.io/beyond-the-infernal-door?fbclid=IwAR0pBC6WnHavtVRscNzITDQWXwVEiNJNUkJZhXPjLG9xCGTbdrpqzxPfFXg
The next few days I'll be working on more C++, and my .Net Maui project. I also might be practicing some coding interview questions/tests since the summer is coming up soon (I did make an impressive fizzbuzz with a twist)
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sillygarlicbrind · 3 months ago
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HEYA CHECK THIS OUT. CODING STUFF!!!! Lmaooo I'm currently making a school project 2d game in Unity Engine. Just wanna create my own uh Undertale style shop, here is screen shot from try out! The code kinda works even!!
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HAD A SMALL COOKING SESH IN A CAFE NAMED "CLOVER" HOLY FUCK HOLY SHIT THIS IS SO PEAK
Also I'm just so extremely happy now, I'm gonna cry frfr. I FINNALY have my own room, even if just for 2 weeks, oh my goodness. Taking a break, staying at my freinds' house, recovering from broken arm. I dont have words to describe my happiness
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ctommy-chileno · 2 years ago
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My experience in impulse buying game development software has given me great knowledge
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coreyww · 2 years ago
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This is literally the Unity thing exactly:
youtube
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elis-corner · 9 months ago
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getting educators to not get you to download programs that destroy your computers: impossible edition.
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