#unity 2d
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codingcorgi · 1 year ago
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I Have a Big Announcement:
I now have a contract job for a game studio! I'll be a designer as per usual, but it's great pay! I'll be coding mostly just the UI in Unity, but hey it's good!
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midautumngame · 2 years ago
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Midautumn is a narrative roguelite dungeon crawler available now in Early Access on PC, Mac and Linux! Crashing at Grandma's was meant to be a break from your responsibilities. But relaxing might prove hard when the Spirit World is real, its entrance is in your basement, and you're its newest guardian. Blast evil spirits, experience Asian diaspora culture and save your hometown from gentrification!
✧ BUY ON STEAM EARLY ACCESS!
✧ BUY ON ITCH.IO
✧ VISIT OUR WEBSITE!
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Be apart of Midautumn's development journey! Buy the game or play the free demo and help us through Early Access with feedback, bug reporting and more to help guide us. Experience new content as its added and grow along with us. With your help, we'll have the best chance at setting correct priorities, making necessary adjustments & tweaks, and most importantly making the game as impactful as we know it can be.
✧ PLAY OUR FREE DEMO!
✧ SEE OUR FUNDED KICKSTARTER!
✧ GIVE US FEEDBACK!
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Thank you so much for all the support! We are a small indie team of all Asian diaspora folks trying to create a fun game that resonates with folks! This includes plenty of accessibility options to play how you'd like, so please check it out and let us know what you think!
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gamecodelibrary · 2 years ago
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Newest video is a fun one! Writing some dynamic enemy AI for our platformer game. I didn't want to do traditional pathfinding or waypoints - but instead have our lil guy actually thinking for himself!
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kinglyqueenly · 1 year ago
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Judging the dead isn't easy work.
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But that is your job. Which souls go to Heaven, and which go to Hell?
As a demon yourself, you do have a vested interest in sending some people to Hell - your boss has given you a quota - not that he ever tells you what that is. But don't you feel a little bad for some of these people? 
The Grave Shift is a point and click narrative game about judging souls. Initially made for the Threshold prompt for #gameaweek2024, but updated with post jam content. Made by @nxcturnalknight (x), Robinicus, Madfizz, and zephyreds.
Play now on itch.io!
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steamboatops · 8 months ago
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Jumper: Xbox Edition to release on Xbox One and Xbox Series X|S before the end of 2024
Jumper will release on the Xbox One and Series X|S line of consoles before the end of the year, using the Unity Engine.
This initially began as a research task, seeing how to port to UWP and how to release titles under it. It seemed like a good idea to try and port a game I initially made for the Atari over to the consoles with added benefits, due to its simplicity.
The benefits range multiple mediums, from technical to gameplay to content. Here is a list of new items to expect at the current moment, with the possibility of more being added in the future:
New Levels exclusive to the Xbox release
HD 1080p Gameplay at 60fps and in Widescreen
Gamepad support, which is a given because of the fact it's on Xbox now
Slightly altered enemy, so it isn't directly on top or under you, fire rates altered
Ability to receive content updates and DLC such as unique levels and possible new feature sets
New features and content will be added if deemed possible. The current state of development is at a point where it is playable, but needs more polishing and the Xbox levels. There's also the desire to add more content, but those will be added when key issues are resolved.
Jumper: Xbox Edition will release before Christmas 2024, the original will be renamed 'PC EDITION' and will remain playable and ownable forever.
Thanks to everyone who has played, it was a nice game to make and I am excited to share more news when possible!
<3 Brock
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jakemakesgames · 11 months ago
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DON'T STOP, YOU'LL DIE! Devblog #2 Weapon System Overhaul
When creating a Bullet Hell-ish, Action Shooter you need to make sure that the weapons feel GOOD to shoot. That's exactly what I spend the past few days doin!
I have a pretty barebones weapon script that I use as default for a lot of my top down shooters, and it takes a LOT into consideration, such as Bullet Spray, Recoil animations, Fire Type (ie Single, Full Auto, Burst etc) just to name a few. I decided that, to add a new layer to the gameplay, to add the ability for weapons to take their own ammo types, so the player has to now think about whether or not they try to scavenge around for ammo for the gun they're currently using and *really* like, or do they take the risk and switch it out for a different weapon that they have the ammo for? Now, on paper - in theory, this was a good idea, and I quite like it but OH BOY was this an absolute nightmare to get working. I spend a few days adapting the weapon system I had to take this into account and after wrestling with Unity, as well as old reddit posts, forums and [shamefully] ChatGPT I found myself in a mess on a plethora of scripts held together by spaghetti code. In the end, I had to weigh up the pros and cons of this; Did i want to spend an infinite amount of time *trying* to get this ammo system to work? Or do I take the loss and cut it from the game (for now, as I would still like to implement it), continue on with the next task and not stunt my progress as much? I decided to eventually remove the ammo system, and move on to the next thing, which is Procedural Level Generation!
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dreammeiser · 15 days ago
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🌈🌧️ Through Hardships and Fair Weather, Until The End, Mae will Always Be Your Loving Friend 🌧️🌈
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puba24 · 4 months ago
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Ghost Guard A few months ago, I decided to learn a bit of Unity to boost my skills as an artist. I took ThatOneUnityDev's "Unity 2.5D Turn-Based RPG" course and created my own assets for the project. It was both interesting and challenging, and here’s what I ended up with! The concept was super simple: have Ghost Guardian chase and stop a naughty Teen Ghost who's disturbing the peaceful cemetery. Special thanks to compositor, who wrote music theme: Danonwa ([email protected])
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revvlation · 2 months ago
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"You certainly don't look like a blood-crazed revolutionary. The hood is a bit sinister though, if you don't mind my saying"
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leonatanoel · 5 months ago
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Hello everyone
I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.
The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.
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I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.
Trailer;
Demo on Itchio;
Steam page;
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codingcorgi · 1 year ago
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Days 47-50 of coding everyday for a year... It's been stressful
So I worked on with the image on top a game in Unity. I made a reverse murder mystery visual novel for Brackeys game jam. The bottom was me getting a feel for C++ still. Tbh I'm still kind of lost with it, but I'm trying. (it's just so different from C# in some ways). I'm also doing a small coding challenge every morning after I've had my coffee with C# since that's the language I'm going to base most of my career off of (I can do Java/Kotlin, and C++ but C# is special)
Here's a link to the game...
https://dragonlens.itch.io/beyond-the-infernal-door?fbclid=IwAR0pBC6WnHavtVRscNzITDQWXwVEiNJNUkJZhXPjLG9xCGTbdrpqzxPfFXg
The next few days I'll be working on more C++, and my .Net Maui project. I also might be practicing some coding interview questions/tests since the summer is coming up soon (I did make an impressive fizzbuzz with a twist)
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midautumngame · 2 years ago
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Currently in development as part of Early Access!
Rakshasa are enemies found in Qilin Peaks (Biome 4). They can leap long distances to attack you and their attacks deal a lot of damage and knockback. But they can also damage other enemies!
While you can lead Rakshasa into other enemies to damage them for you, you'll need to first get within their attack range and enemies damaged by Rakshasa will deal increased damage to you, the player.
Play our free demo, buy on Steam or Itch and give us feedback to help Midautumn keep growing!
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gamecodelibrary · 2 years ago
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One of the easiest ways to add combat into your top down games!
This video shows both melee and ranged combat implementation in a quick, clean and easy way!
Check it out :-)
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glugslove · 1 year ago
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With my automation systems I can now create a dummy that makes a tile that makes a sensor that makes a cube that turns you to ice
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rocketsimp · 8 months ago
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Been a good game dev and documented what I have been up to this October. I added destructible props such as bushes, trees and snowmen. They haven been working really well in scenes While I was on holiday I squeezed in some art and played around with giving AI some gloopy squishy animations This week I have been working on the player drawing mechanic. Making the circling more accurate and applying visual feedback. Making changes to the player mechanic in most games causes it to break so there are a few bugs in the video :)
Been a good month
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francoyovich · 8 months ago
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Work in progress! Here is a shot of an elevator descending into the crystal cavern. A biome inside Obsidian Legion, a game I am making with a friend of mine. We still have to animate the gears and the chains of the elevator as well as play with the camera, but we are already very pleased with the look!
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