#Unity Android Game Development
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suddenlysentient · 2 years ago
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Memeless:
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takkapi · 11 months ago
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Wave Beta release
This preview update has brought many changes into the game, such as new features, bug fixes and more. Leaving a feedback will much appreciated. Here are the changes that’ve been made:
✅Added:
Camera shake
Infinite waves
New trail
New graphics
A revive button
Settings
🔧Fixed:
Basic enemy wave spawning with different colours
Basic enemy wave getting stuck off screen and not coming
❌Removed:
Save profiles. The progress will be saved on a single save file
You can try it by clicking this link
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mobiloittetechblogs · 3 months ago
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Professional Mobile Game Development services by Mobiloitte
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jsgame · 5 months ago
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Christmas Find The Differences
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q99studio · 7 months ago
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Top Android Games for Every Gamer in 2024
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The Android gaming scene in 2024 has something for everyone, from exciting RPGs to fun racing games and brain-teasing puzzles. Top games like AnimA, Battle Chasers: Nightwar, Asphalt 9: Legends, Tiny Room Stories: Town Mystery, and Exploding Kittens offer great entertainment for all types of players. Whether you prefer free games or paid ones, there’s a game for every budget. If you’re interested in creating your own game, working with a skilled game development company can help bring your ideas to life and create something special for Android users.
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gamecrio · 10 months ago
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kronixstudios · 1 year ago
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Happy Duck - Endless Jumper : Gameplay
Download on iOS and Android for Free!
Check links below for Android and iOS install ~
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belthainfotech · 1 year ago
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BelthaInfotech: Leading Game Development Company in Auckland, New Zealand | Unity 3D, Android & Web 3 Games
Discover BelthaInfotech, the most trusted mobile game development company in Auckland, New Zealand. Specializing in Android game app development, 2D & 3D game development, and Unity game development services. Elevate your gaming experience with the best Unity game development company in Auckland. Hire our expert 2D/3D Unity game development company today!
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anysourcecode · 2 years ago
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Buy or Sell Android, iOS, and Unity Game Template & Mobile App source codes. Discover a vast array of PHP Scripts, Wordpress Themes, and Plugins for sale.
Website : https://anysourcecode.com
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walking-game · 2 years ago
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Took an hour to quickly doodle out a profile pic and an app icon! It's not the greatest doodle, but as a temporary app icon, I think it'll do.
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Here's the sketch
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pixelbaboon · 2 years ago
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Game Inspired by a famous android game "Chameleon Run" in Unity 2019.4 with the Standard Render Pipeline. My Role: UI and Game Mechanics.
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nishtha135 · 8 months ago
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Which coding languages should I learn to boost my IT career opportunities?
A career in IT needs a mix of versatile programming languages. Here are some of the most essential ones:
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Python – Easy to learn and widely used for data science, machine learning, web development, and automation.
JavaScript – Key for web development, allowing interactive websites and backend work with frameworks like Node.js.
Java – Known for stability, popular for Android apps, enterprise software, and backend development.
C++ – Great for systems programming, game development, and areas needing high performance.
SQL – Essential for managing and querying databases, crucial for data-driven roles.
C# – Common in enterprise environments and used in game development, especially with Unity.
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chattercap · 6 months ago
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2024 Retrospective and 2025 Roadmap!
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Hello everyone,
Happy 2025! I hope that you all had a wonderful holiday, and may the new year bring you lots of cheer and good fortune 😊 Since it's another new year, I thought that I would chat a bit about what I accomplished last year, and the games that I hope to make this year!
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Last year, I released four games!
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My first release of the year was the demo of The Deepwater Witch, a dystopian romance game where a mysterious girl teaches a cynical scavenger how to find beauty, even in a ruined world. This was my first release after swapping from Unity to Godot, but I was very happy with the change (if nothing else, Godot is much less bloated than Unity for my needs!) As a result, making the game was a lot of experimentation 😅 and the code was a bit rough around the edges. In terms of visuals, TDW also remains my favorite title to date (I'm not sure how I made some of those backgrounds... but I made them!)
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My second release was Kanau, the prequel to Karamu and a direct follow-up to that game, about the first time Raku met Nelli. It was my first time working with such a stylized color palette; even though it was actually a lot easier working in black and white, Kanau has some of my favorite CGs that I made this year (that, alas, I couldn't post anywhere... because of spoilers...) It was also my first time writing a kinetic story, which ended up being a lot easier/faster to write 😂 A lot of people who played Karamu picked up Kanau too and seemed to enjoy it, which made me feel very warm inside 😭💦
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My third release was MindMindMind, a psychological romance game about a mysterious man who has followed you since you were a child, who starts to interfere when you get close to a new boy at school. This was my first time participating in NanoRenO, the annual visual novel jam where you make a game in a month! It was a lot of fun making a game alongside so many talented developers. It was also my first time making a game so fast 😂 rather than hand-making the backgrounds, I used filtered photos, and I also kept the planned amount of CGs pretty slim, so I finished the game with plenty of time to spare. I... probably should have used that as a sign that I should "slim" down my games some so that I can release them faster, but alas, my overly ambitious side keeps adding CGs to the games that I make 😂 This game was pretty personal, as I based it on my experiences in middle/high school, and I was really touched to see the comments from people who said that they felt that it was relatable. It made me feel very happy (and fortunate) to be able to share my stories as a developer 😊
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And lastly, my fourth release was The Perfect Woman, a short psychological horror title! In it, you play as an AI girlfriend trapped by your creator, who wants to carve you into his perfect woman. It's a somewhat "modern/sci-fi" reimagining of the myth of Pygmalion and Galatea. This was my most experimental game to date, both in terms of visuals and code. I typically write fairly straightforward visual novels, where points garnered over the course of the playthrough lead to a number of different endings. Here I incorporated a chatsim interface, completely full voice acting (including the narration), and a "game loop" mechanic as opposed to a mainly linear format. I think that in the end I could have done a bit more to make the loop more fun 😅 but overall I was very proud with how it turned out! It was also my first attempt at making Android builds again after swapping to Godot, and it seemed to go well, so I hope to make more Android builds in the future!
Overall, I wish I could have put out more games this year 😂 but looking back, I think that I grew a lot as a developer, and I received a lot of kind feedback! I would like to extend a special thank you to everyone who supported me this year: the talented voice actors that I worked with, the generous friends who beta read and beta tested my games, the fantastic artists that I commissioned, and everyone who very kindly reached into their wallets to help me fund development. I would also like, of course, to thank everyone who took the time to play my games, and especially to everyone who left a comment or a rating. When I released my first game a couple of years ago, I remember being fairly happy whenever a new person downloaded it 😂 so having so many people try out my recent titles is very mind-boggling to me! I'm very fortunate, and thank you for giving me the privilege of your time 🙇‍♀️
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Every time I finish a game, another idea seems to pop up 😂 Like weeds! Currently, I have 6 projects on my docket for 2025.
First is The Deepwater Witch! I already had the script finished all the way back in 2023, and I really only had CGs left to finish. However, since releasing TDW’s demo, I did make quite a few changes to my code, so I’ll have to refactor it.
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Second is, of course, Hanasu (the last part of the Karamu trilogy). After the events of Karamu, Nelli has been sucked back into a relationship with her ex-boyfriend… What will happen to her and this “monstrous” relationship? The script is finalized, and the voice acting is almost complete. I plan to actually release this as part of a bundled game that contains Karamu and Kanau as well, so everyone can play all three games in one place.
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Third is “My Husband is a Stranger,” the project that I announced most recently! You're trapped on a remote island with your perfect, doting husband... who isn't the man that you married. This is a romance/mystery game with a little bit of thriller, a little bit of psychological horror, and a few twists and turns involving a truly nightmarish marriage. The demo script is complete and finalized at 24k words. I’ve also finished the sprites, and I’ve been hard at work on the CGs and BGs. Like MMM, this one will have a customizable protagonist.
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Fourth is a project that I’ll affectionately refer to as Project R. Your loyal knight and trustworthy childhood friend has become your ruthless captor. You have seven days to escape. This is a dark fairytale/fantasy project with a hero-to-villain/friends-to-enemies twist… featuring my first female yandere! I also love a lady in a nice suit of armor 🤗 so I’m very excited for this one! The demo script is complete and finalized at 24k words, and I’ve also finished the character designs. Like MHIAS, this one will have a customizable protagonist akin to MMM.
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Fifth is Actala: The Hero’s Shadow, my first game and my largest! It’s an expansive mystery/fantasy romance title that takes place after the end of the “hero’s journey,” when dangers emerge that threaten the life of the kingdom’s strongest man. I worked on it a bit for Otome Jam last year, but it ended up being too big to finish the demo in that time frame. It’s a huge project, and quite a bit needs to be redone, so I’ll be working on it gradually this year.
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Sixth is a project that I will call Project Y! It’s a Karamu spinoff set in a period inspired by Edo-era Japan. After Nelli sees her best friend beaten half to death by her husband, she decides to do anything to save her… even if it means marrying a demon. This is my first planned NSFW project! I’m a bit nervous 😭 but hopefully it’s fun! Nelli and Raku are some of my fondest characters, and so I’m pretty happy to continue being able to write about them 🥹 The script is currently in progress, but at 29k words, I’d say it’s not even close to half done 😅
I won’t announce release dates for any of these projects, since, as you know, solo development inevitably hits snags. But with my current scheduling, I hope to release something every two months or so. My first priorities for the year will be demoes for “My Husband is a Stranger” and Project R, followed by Hanasu/the complete Karamu trilogy.
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From a general "game development" perspective, I have a few things that I would like to focus on this year!
First... I would like to be a little more active on social media 😂 If you follow me there you can probably tell that I am notoriously bad at this... in addition to being more responsible about supporting my fellow developers 💪, I would also like to keep anyone interested in my games more up to date (and maybe do some more of this "marketing" thing that people talk about...)
Second, I'd like to add a bit more "flavor" to my games! This includes things like MC customization, more endings, more choices, etc. I'd also like to release games that are a bit longer in general, so you can really sink your teeth into them!
Third, I would like to experiment with monetization this year. While I'm primarily a solo developer, I understand that I am a jack-of-all-trades, master-of-none 😅 As a result, I have been commissioning out certain things, like logos and GUI, where I know I'm a particularly weak, in addition to hiring people such as editors and beta readers, so that there are a few more quality checkers than... just me 😂 And while there are many generous people in the community who will work on a volunteer basis, I would like to pay everyone at least a bit of money for their time (and preferably a decent amount). So far I've mainly been paying out of pocket (with some help from very kind people on my Ko-fi and Patreon), but I would like this to be a bit more sustainable, haha! However, at the same time, I understand that not everyone has the money to pay for games, and I'd like my games to be available to as many people as possible.
As a result, you'll be seeing me experiment a bit with monetization this year. Currently I plan to release a couple games that are primarily free (MHIAS and Project R), with bonus content and endings available as a paid DLC (similar to the Our Life DLCs). Hopefully this is a good compromise between giving everyone a satisfying free experience while also offering something worthwhile to people who choose to help me out. If it works out, I'd like to look into hiring artists for backgrounds and sprites/CGs! Hopefully this would help me release games faster (and also enable me to release games that have… art that is a bit nicer 😭 I think I’ve grown as an artist, but I have a long way to go…)
To anyone who’s still here, thank you for reading! 🥂 May we both have a happy and productive 2025!
Chattercap
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foone · 2 years ago
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As the person I follow who does reverse engineering, do you have any suggestions for finding resources on reverse engineering Android apps?
Specifically, there's an app I'm playing with, where after seeing the structure of the "export as Markdown" output I want to know what the internal structure and representation of the data is. The end goal of understanding it is to be able to add certain kinds of data dynamically, rather than up front. That's certainly doable typing in raw markdown, but being able to do it "app style" would be more convenient.
The google Play Store entry does not mention any open source licenses, or looking for the source code and hopefully a git repo or something would have been my first step.
(I'll probably need to bang together a crappy app to do what I really want regardless, but maybe this app's data structure would be more convenient than doing so with markdown.)
So, android stuff:
First you need the APK. You can do some trickery with your phone to pull it over the ADB connection if you install the android SDK, but generally I just google "app name APK" and you'll find some greymarket site that'll give you a copy.
Secondly, APKs are just ZIP files (JAR files, technically, but JAR files are also just ZIP files!). Unzip them and you can find lots of interesting stuff, often.
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For disassembling/decompiling them, my go-to program is jadx. It's a java decompiler that's been around a while and can natively open APK files and decompile them. There's some weirder new APKs that it can't handle (something to do with a newer bytecode revision, I think?) but I can't recall the details on how you handle those. Those are rare, in my experience. jadx is pretty good, but you'll occasionally find methods or entire classes that it just can't figure out, and it'll give you a bytecode dump. I don't yet have a good solution for those, other than "get good at reading JVM bytecode".
If you're dealing with games, another useful thing can be UABE and dotPeek. These are unity/C# tools, but you would be surprised how many android games (and non-games!) are actually unity under the hood.
Bluestacks can also be useful, because it'll let you run the app on your desktop and that can be handy for things like running WireShark to log all network traffic.
Speaking of logging, the other handy thing I've done is enabling android developer mode on my phone to get to one specific option: Bluetooth HCI snoop log.
Now, actually getting that log is tricky and varies from phone to phone, because for some reason manufacturers like to move it around, but it's one of the best ways to reverse engineer bluetooth communication stuff. You basically turn on the log and everything your phone does to communicate with your Smart Toothbrush or whatever will be logged to a file, then you can yank that file over and stuff it into Wireshark.
So... hopefully some of that is a helpful start? I've not done a huge amount of Android reversing so I'm not super familiar with the tools used, but these are the ones I've got on hand for when I do.
also sorry for all the horny robotgirl posters who saw "android reverse engineering" in the tags and thought this was gonna be about taking them apart with screwdrivers and rooting around in their insides. Not today!
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souhaillaghchimdev · 2 months ago
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How to Build Software Projects for Beginners
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Building software projects is one of the best ways to learn programming and gain practical experience. Whether you want to enhance your resume or simply enjoy coding, starting your own project can be incredibly rewarding. Here’s a step-by-step guide to help you get started.
1. Choose Your Project Idea
Select a project that interests you and is appropriate for your skill level. Here are some ideas:
To-do list application
Personal blog or portfolio website
Weather app using a public API
Simple game (like Tic-Tac-Toe)
2. Define the Scope
Outline what features you want in your project. Start small and focus on the minimum viable product (MVP) — the simplest version of your idea that is still functional. You can always add more features later!
3. Choose the Right Tools and Technologies
Based on your project, choose the appropriate programming languages, frameworks, and tools:
Web Development: HTML, CSS, JavaScript, React, or Django
Mobile Development: Flutter, React Native, or native languages (Java/Kotlin for Android, Swift for iOS)
Game Development: Unity (C#), Godot (GDScript), or Pygame (Python)
4. Set Up Your Development Environment
Install the necessary software and tools:
Code editor (e.g., Visual Studio Code, Atom, or Sublime Text)
Version control (e.g., Git and GitHub for collaboration and backup)
Frameworks and libraries (install via package managers like npm, pip, or gems)
5. Break Down the Project into Tasks
Divide your project into smaller, manageable tasks. Create a to-do list or use project management tools like Trello or Asana to keep track of your progress.
6. Start Coding!
Begin with the core functionality of your project. Don’t worry about perfection at this stage. Focus on getting your code to work, and remember to:
Write clean, readable code
Test your code frequently
Commit your changes regularly using Git
7. Test and Debug
Once you have a working version, thoroughly test it. Look for bugs and fix any issues you encounter. Testing ensures your software functions correctly and provides a better user experience.
8. Seek Feedback
Share your project with friends, family, or online communities. Feedback can provide valuable insights and suggestions for improvement. Consider platforms like GitHub to showcase your work and get input from other developers.
9. Iterate and Improve
Based on feedback, make improvements and add new features. Software development is an iterative process, so don’t hesitate to refine your project continuously.
10. Document Your Work
Write documentation for your project. Include instructions on how to set it up, use it, and contribute. Good documentation helps others understand your project and can attract potential collaborators.
Conclusion
Building software projects is a fantastic way to learn and grow as a developer. Follow these steps, stay persistent, and enjoy the process. Remember, every project is a learning experience that will enhance your skills and confidence!
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itfruits · 5 days ago
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Embracing Digital Transformation in 2025: How IT Fruits Technologies Helps Your Business Stay Ahead
Introduction In today’s rapidly evolving digital landscape, staying ahead means embracing the latest technologies and adapting to new trends. At IT Fruits Technologies, we believe digital transformation is not just a buzzword — it’s the key to unlocking growth, efficiency, and innovation for businesses of all sizes.
Why Digital Transformation Matters in 2025
The year 2025 has brought unprecedented advancements in technology. From smarter mobile applications to immersive AR/VR experiences and interconnected IoT systems, businesses now have more tools than ever to streamline operations and enhance customer engagement. Companies that invest in digital transformation are seeing increased productivity, improved customer satisfaction, and a stronger competitive edge.
Our Core Services: Empowering Your Business
1. Mobile App Development We build custom iOS, Android, and cross-platform apps that deliver seamless user experiences and drive business results.
2. Web Development Our team creates responsive, secure, and scalable websites and web applications tailored to your unique needs.
3. E-commerce Solutions We design robust online stores with smooth checkout experiences, helping you expand your reach and boost sales.
4. IoT (Internet of Things) Development Connect your devices and automate processes with our smart IoT solutions, enabling real-time data and smarter decisions.
5. AR/VR Development Engage your customers and train your teams with cutting-edge augmented and virtual reality applications.
6. Unity Game Development From casual games to complex simulations, our Unity experts bring your gaming ideas to life.
7. Startup & MVP Development Have a new idea? We help startups validate, build, and launch minimum viable products quickly and cost-effectively.
Why Choose IT Fruits Technologies?
Expert Team: Experienced professionals passionate about technology and innovation.
Client-Centric Approach: We listen, understand, and deliver solutions that fit your business goals.
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Proven Results: Our clients see measurable improvements in efficiency, engagement, and ROI.
Ready to Transform Your Business?
Digital transformation is a journey, and IT Fruits Technologies is your trusted partner. Whether you’re a startup or an established enterprise, we have the expertise to help you thrive in 2025 and beyond.
Contact us today to discuss your project or schedule a free consultation!
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