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Professional Mobile Game Development services by Mobiloitte
#game development services#game app development services#video game designer education#mobile game development#android game development#video game development#video game programming#unity app development#mobile game developers#game app development#game art outsourcing#mobile game development companies#game outsourcing studio#game app development cost#gaming app development companies#game development outsourcing#mobile game app developers#game art outsourcing companies#game development outsourcing companies#mobile game development software#cubix app development#video game development companies#unity mobile game development#game development companies near me#online game developers#unity mobile game#unity development company#game design companies near me#mobile game engine#unity mobile app development
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Some highlights for those who haven't been following the Portal 2 patch notes lately (these are all verbatim):
March 14th, 2023: Fixed several remote code execution and crash exploits against co-op partners.
March 25th, 2023: Fixed two remote player crash exploits.
April 26th, 2023: Fixed several crash and remote code execution exploits.
January 5th, 2024: Fixed several remote code execution and crash exploits against co-op partners.
February 2nd, 2024: Fixed several exploits that could crash a coop partner's game.
June 3rd, 2024: Fixed some exploits that could lead to crashes or remote code execution against a co-op partner.
June 24th, 2024: Fixed a remote code execution exploit and out-of-memory exploit in cooperative mode.
January 20th, 2025: Fixed exploits used to crash remote players.
TL;DR:
Valve has evidently spent the last two solid years trying to fix a bug or series of bugs which permit hostile remote code execution against one's co-op partner in Portal 2, seemingly without success.
What the fuck is going on in the Portal 2 co-op scene?
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Shortly after uploading this I saw a post where someone mentioned how Mr. Qi is canonically a creepypasta character now. And like. Surely. If you've read my webcomic. You know I can't resist that.
#sdv fanart#mr qi#mr qi sdv#stardew valley#flash warning#i guess? just to be safe#i am SO rusty at animating in csp this took ages to do#maybe its just that i never really learned animating programs but it feels very unintuitive#that being said this was a lot of fun#i have such a soft spot for video game creepypastas#love them when they're good and love them when they're bad#fanart#maybe now i can actually play stardew today
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The game is done! I turned an artwork into a playable minigame!!
Finished the game yippee! Please let me know if you find any bugs and I'll try to fix them. :)
Thank you for 150+ notes on the original artwork!
#イラストぎん#dogman fanart#detey#art#artists on tumblr#illustration#digital art#my art#artwork#drawing#fanart#dog man petey#detey fanart#dogman detey#dog man x petey#kleki art#kleki paint tool#dog man#dogman#イラスト#二次創作#scratch programming#video games#video game development#Fan Game
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
#u know what#i might just pass this for my database systems class#assassin's creed#assassin's creed syndicate#ac syndicate#animus#video games#gaming#programming#coding#codeblr#web development#ui ux design#html css#javascript
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Wall-E (the character) is a great demonstration of how being curious about the world echoes our level of care for it. And that caring can quite literally course-correct humanity His playful fascination with what humans left behind, his ability to find "new" on a dormant planet of waste refuse-- he continues to care and be amazed by and change things in a world that has not effectively changed for about 700 years. Wall-E commemorates artifacts of life by treasuring them on their own special shelves in his home. He lovingly makes sure The Plant is secured in a way that won't crush it as he's going home. He accidentally runs over his cockroach and worries about it. He tries to make an inactive Eve comfortable at his expense, not knowing when or if she will ever wake up again.
Wall-E has such an impact on Eve and other passengers on the Axiom because he invites them to care about small interactions they took for granted. They make meaningful connections and changes in their own directive because-- simply by being interested by them and what they're doing-- he offers a new perspective of looking at themselves. (Remember when he gives the elevator robot that little wave and it's so taken with that gesture it starts to copy it? It was seen and acknowledged when its role has always been to punch numbers.)
The spark that Wall-E shared with Eve, I think, is not only symbolic of his love for Eve (though it is clear he loves Eve more than anyone). It was that care. It has to be that same care. Because if his little acts of wonder and determination inspired every other character to break from their programming, who's to say it can't overcome a factory reset?
Oh, and "curiosity" and "care" have the same etymological root, apparently
#the “spark” isn't a romantic deus ex machina if it supports the film's message that anyone can defy their programming and care#cube robot crushes consumerism#all of this because I woke up with the PS3 video game music stuck in my head#Wall-E#wall e#disney pixar#fridgefanatic
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I drew kris in my sprite style!!!
#My art comms are open!! send me a msg or check my prices in my pinned post!#pixel art#pixel illustration#pixelart#sprite art#pixels#pixel#programming#pixel artist#pixel aesthetic#pixel graphics#pixelated#pixel scenery#art#drawing#illustration#video game art#small artist#original art#my artwrok#my art#digital artist#digital art#character art#artwork#artists on tumblr#kris dreemurr#kris deltarune#deltarune#deltarune fanart
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youtube
I don't even have an ipad, but I know how amazing Procreate is. It was just announced they're making a full affordable animation program with a one time purchase of $20 and no subscription cost like holy shit????
#procreate#procreate dreams#animation#indie animation#art program#ipad#youtube#video#this might actually make me save up for an ipad#sorry i'm just PUMPED about this for the animation scene#like if the tools end up being as good as they claim this could be a huge game changer for current animators and new animators#I would KILL for a desktop version though please procreate
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I need to ramble about this so bad!! Please be aware that this blog contains spoilers to poppy playtime chapter 4.
The way we unironically relate to chapter 4 in a different kind of level? It’s hard to explain but we kinda do. Although I’d like to talk about Doey! He’s such a system coded character and we really like how well written he is. Despite his sad story, they really show the struggle of dealing with identity after scientists basically murged the 3 kids into one dough body. Those kids are Matthew, Kevin and Jack! You can also see that on his body there are hands of different colors. Orange being Matthew, Yellow being Jack, and Red being Kevin. Throughout the game their tone of voice kinda changes and you can SORTA tell who’s talking.
You can also tell the difference in personalities too and how sometimes it feels like they’re fighting themselves. Matthew is the understanding one who’s really protective of his family, Kevin is more angry and cold, Jack is more emotional.
On another part of the game too, it’s almost like a switch front situation where there’s confusion as if one kid came out and is lost about what’s going on. And in a different part when Doey is mad at the player you can tell that the crying part could be Jack (or all of them), the anger is clearly Kevin, and Matthew is trying to remain calm. I do generally love though that again they still show that they are children dealing with this nightmare. Overall we just really relate to the identity struggle and confusion that is present in Doey’s character! Chapter 4 was really good!
Reminder we are aware Doey does not have DID/OSDD, it’s just how his character is that feels system coded but we don’t think he has either disorders.
-K9
#k9bark#osdd system#osddid#traumagenic system#actually dissociative#actually osdd#ramcoa system#programming survivor#poppy playtime#playtime co#poppy playtime doey#doey the doughman#poppy playtime chapter 4#poppy playtime chapter four#poppy playtime safe haven#poppy playtime spoilers#sysblr#video games
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people who know how to create games, i have a suggestion for yall: stardew valley, but you're a hobbit living in the shire. you do hobbit tasks, plant and sell weed and vegetables, you decorate your little hobbit house, you make friends and romance with other hobbits. sometimes, gandalf randomly shows up at your house and give you an adventure, and you have to go to rivendel or bri or some dwarves' caves or look for entwives. i need a cozy LOTR game pls
#video games#game creation#programming#lord of the rings#lotr#the hobbit#gandalf#bilbo baggins#please please please someone do that
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youtube
Now that Enigma do Medo has been out for a bit, I wanted to remind folks that some of the dev team at Dumativa did a stream with Unity about a year ago and talked about some behind-the-scenes details! A lot of it is pretty heavy into the technical details of the engine, but it's still pretty accessible even if you don't have that kind of dev knowledge, and it's all super interesting! Lots of talk about the inspirations for the game, the programming needs, and the technical elements of achieving the investigation needs (i.e. how to include so many documents, how to include different fonts and textures, the issues of displaying text in different languages). If you're at all interested in game development or just really love Enigma do Medo, it's a really great inside look at it!
#bell.txt#enigma do medo#enigma of fear#extremely funny to me how many comments are like 'how did i not know about this video'#bro cellbit talked about it several times when it happened as did dumativa idk how you missed it either#also im only like halfway through myself but still super interesting#if i were ever to learn how to program it would solely be to make games#<- guy who is hated by all technology
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The fascinating thing about this particular patch note is that it implies the game engine is fully rendering your character's penis at all times, not just when you take your pants off.
#gaming#video games#baldur's gate 3#baldur's gate#bg3#patch notes#game development#programming#penis mention
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Sneak peak of my next drawing.... That's been sitting unfinished and mocking me on Paint Tool Sai in the background of my pc for... About 3 weeks now.
#I'm being taunted by my own artwork#It's mostly all done just gotta finish her other wing and color her ez game but procrastination parasite consumes my will#Anyways#This stupid gif took too long to make and 3 websites and 1 video editing program to make#ignore this please#ty#*Talon screeches#digital art#Murder Drones#Murder Drones Uzi
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maybe I'll work on the game again... who knows..
I'm almost done it anyways, there's just the dream sequence then the final choice. I won't bother with the bonus chapter. Especially when I'm doing this on a kids' website lol
the story itself is already borderline for scratch...
#おしゃべりぎん#イラストぎん#コントZ#dog man#video game development#petey dog man#pixel art#scratch programming#artists on tumblr#petey fanart#petey the cat#illustration#dogman#dogman au
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Derivative of a Derivative
#ai builds#animal investigator builds#Erm hello everyone I watched the series that one anon wanted me to watch and it may become a part of the regularly scheduled programming#T.V. Programming update over#Nicholas' design is a derivative of one my OC's design... which was a derivative of a character I liked#You can probably tell which OC#But also I think it fits Nicholas :]#Anyways group retching and choking amd sobbing starts in 10 minutes#Build 0.0.7 Dreams amiright chat haha (<- fucking losing it)#Mr. Eye to me feels like a childhood coping mechanism that doesn't apply to current Nicholas anymore#The whole trying to spark his creativity thing reminds of advise you'd give to a kid#But now Nick is an adult that is going through the wringer#Mr. Eye is hard to pin down in general#It's Nicholas' darkest thoughts and is also trying to help in it's own way and it's also extremely manipulative and it's an imaginary frien#And Nicholas' voice bleeds into Mr. Eye on Introvert Island#Also I'm aware of the whole Petscop inspiration thing#But I have never watched that series despite knowing of it (and watching the game theory video for it when I was younger)#Hm maybe it's time for me to get into webserieses in general#CL16 was the gateway!!! Help!!! Help meeee!!!
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FINELY
i have what i need
sorry for taking too long, i was repainting my desk
thanks for the characters ideas :
@pyxilate ,@likikoarireturns ,@akyrahaiato ,@void-procurist ,@carcan64
i may rest in peace
#pixel art#art#gamedev#indiedev#sketch#sunson#programming#video games#devlog#coding#silly little guy#silly#sillyposting#silly art#that green thing is a bug doing a jojo pose
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