Getting real sick of the "Show Don't Tell" advice being held up as gospel when it's not a 100% rule.
Sometimes you gotta tell stuff. Why? Because it can make the story flow better. Because it makes a funnier punchline. Because you want to show that a narrator is not reliable. Because the way that something is told can show something else that you feel is more important.
It's about balance, pacing, context, target audience and a whole lot of other factors.
Also and most importantly...give less of a fuck about it in the first draft. Focus on getting the story out completely and figure out what parts need more (or less!) showing later.
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fr tumblr is NOT hard to use. people have just been trained to expect total homogeny in user interfaces within the last 10 or so years because the tech industry is like 2 companies that copy each other constantly
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So from what I can tell, the imperial clone assassin theories can be summarized as this:
Happy Bad Batch Eve. Let the anxiety for the next two episodes begin.
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Kind of enjoyed his character teaser! :)
I think Lyney will be pretty interesting especially if he’s the main character introducing us to Fontaine (similarly to like collei and tighnari being the first characters for sumeru). The relationship between magic and law to the truth are very counter to each other, because magic presents falsehood as the truth while law is meant to uncover the truth and judge impartially based on it. I think the fact that we’re seeing a family of magicians in our first banner instead of a judge or a lawyer means a lot of fun things are in store for the Fontaine justice system in terms of how it handles falsehoods presented to it and how it judges what it perceives to be truth.
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alright, i just got around to finishing Dungeon Meshi- and damn if it didn't stick the landing!
there's a lot to recommend in this manga. first- it's extraordinarily fucking funny. it does not forget that it's a comic, and consistently has great visual gags even when something deeply fucked up and serious is happening.
and it fires on all other cylinders, too- the character designs are great, the worldbuilding is intricate and believable and does a lot of interesting things with standard fantasy tropes, the main cast is likable and has a great dynamic, the story keeps a lot of plates spinning without getting up its own ass or forgetting the details...
but the thing that really impresses me about Dungeon Meshi- the thing that sticks out as something it does uniquely well- is the theming.
Dungeon Meshi is about hunger and eating. it is about those things, hardcore. just about every plot point and every character dynamic is about that theme, approached from a dazzling array of different angles. it's got plenty to say about like, actual food and cooking, sure- but it also gets into the nature of desire, the cycle of predation, differing personal tastes, taking the other into oneself, satiation vs motivation... it makes sure that every development in the story is grounded in and building on that theme somehow.
Food is not a gimmick- Food is what the story is about, and not as a bit. this isn't a silly food-world full of food-creatures and food-magic- this is a normal, well-developed fantasy setting, in which a story is being told that focuses relentlessly on the relationship of the characters to food and eating. it manages to feel completely natural, even with so much going on that you'd think the food thing would get in the way. it doesn't get in the way. the story was designed around it, down to the smallest detail.
i think it might be a 10/10 manga! it does everything it sets out to do, completely successfully, with a ton of humor and charm. well-paced, well-drawn, well-written, good ending- i can't think of anything to complain about. highly recommended.
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One of my big parahumans community pet peeves is when someone will say
“I am creating a parahuman character. This is their trigger event. What do you think their power would be?” And someone will go “not everyone gets a power just because they experience trauma. Your character might not trigger”
This character will trigger. And will get a power. Because someone is writing a story where they have a trigger event and they get a power. It would be fine if someone didn’t have an idea for a power based on the trigger event the person shared, wanted more information on the character/trigger event before giving a suggestion, or didn’t want to engage. But it just always seems so boring and unnecessary to be like “not everyone triggers! Your character isn’t special!”
Play with them in the space!
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very random question and don’t feel obligated to reply but your style reminds me of dark souls/pathologic/those types of games in general. that might just be due to the historical context but i’m curious, are you a fan of games like that?
If I had to guess it could be just the vaguely historical setting, religious overtones and occasional darker themes? My knowledge on Dark Souls et al. is sparse at best, people have been telling me to give them a try but I haven't gotten around to it.
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(Assuming that the character's name origin is the same as the source language)
Examples (Eastern -> Western name order):
Aono Hajime -> Hajime Aono (Surname: Aono)
Kim Dokja -> Dokja Kim (Surname: Kim)
Wei Wuxian -> Wuxian Wei (Surname: Wei)
Feel free to explain your reasoning in the notes.
Edit: Vote on honorifics here!
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Every time an oshamir fic writes Osha to have no sexual or romantic experiences before Qimir a fairy dies.
Every time an oshamir fic writes Qimir coercing Osha into sex a fairy dies.
Every time an oshamir fic uses Yord as a previous love interest in place of the canonical romantic interest she had in Jecki, a fairy dies.
Every time an oshamir fic gives Qimir no depth besides being morally grey and hot, a fairy dies.
Every time an oshamir fic takes away all of Osha’s agency and flaws, a fairy dies.
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call me a prude but in char design i think a fully clothed buttoned-head-2-toe no skin showing Good design is objectively sexier than a lazy shirtless one idc how rippling the abs are
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