Team Chaotix in Sonic Prime
My headcanons for what Vector the Crocodile, Espio the Chameleon and Charmy Bee are like in the Shatterspaces.
New Yoke City
Vector’s variant is called Missile (a missile is a vector, having direction and magnitude). He embodies Vector’s responsibility, practicality and seriousness. He was trying to make a difference as a teenage detective when the dystopian city appeared around him four years ago and it became clear that, with the Chaos Council’s control of the new justice system and law enforcement, the person he aspired to be would never make it. Of course he wants to fight, but the Council is brutal and their absolute power seems impossible to overthrow. He soon ended up with two children in his care, one only a toddler. If he got arrested, killed or roboticized, what would happen to them? If the three of them had the Council’s protection, on the other hand, as per the contract of an exclusive, specialized detective agency who would do whatever dirty work they were ordered to… he knows that those tyrants are the reason his kids have nobody else. He knows that the vast majority of people he leads the robotic police to don’t deserve any punishment, and none of them could deserve the cruel horrors they get. He knows that he isn’t a hero - that he may even be the exact opposite. And he hates it. But any money that keeps his family alive is money worth having, he’s regretfully decided. Big concepts like good and evil are none of his concern. He’s just trying to pay the rent. It’s too late to back out now, anyway. Now that the people are rebelling en masse and the Council is busy exploring the Shatterverse, he’s desperately waiting for things to stabilize and daring to hope against hope that some positive change occurs. And that the citizens don’t recognize the collaborateurs in their midst and turn on them.
Espio’s variant is called Trace. He embodies Espio’s stoicism and pragmatism. His ninja training was cut short - and his village razed and everyone he knew killed or taken prisoner - when the Chaos Council remade the world in their image. But he’s gained plenty of experience in stealth, deception, infiltration, espionage and combat working in the Chaos Detective Agency. Dishonour means nothing to a ninja. That’s what he tells himself, at least. On the outside, he’s reserved and aloof, a cold, ruthless foe. He will only show his family the slightest show of emotion. Internally, however, his repressed grief for his old family, community, home and life; guilt, shame and self-loathing due to his service to the Council; and years of accumulated trauma are brewing into a storm that he barely keeps contained under the surface. He’s afraid of his feelings burdening his teammates and distracting them from what’s most important: survival.
Charmy’s variant is called Sting. He embodies Charmy’s eagerness to be helpful and fighting spirit. He can’t remember anything except New Yoke and doesn’t understand much of how his society works, but he knows that his family’s work is very important to them being alive and wants to be a part of it. He does notice their stress and the general unpleasantness everywhere and can infer that circumstances could be improved. But their work being dangerous is all the more reason he should help! Teamwork makes the dream work, right? Danger just adds to the fun of stopping ‘bad guys’. He’s also terrified that if they leave him behind, they might not come back. So he kept breaking out and running away when Missile and Trace went on missions until they agreed to train him and let him join them. He revels in the thrill of action and finds people getting hurt amusing the way a six-year-old boy can, not emotionally connecting to anyone he’s told they need to catch and earnestly believing that their enemies must be in the wrong. He often imitates Missile when trying to be tough and intimidating.
Boscage Maze
Vector’s variant is called Reed. He embodies Vector’s optimism, lightheartedness and musical side, and tends to have his coarser manners too. He, the other two and Cream and Vanilla’s variants are in a different small tribe to the Scavengers and haven’t yet met them, so Thorn Rose didn’t banish them to the emergent layer; they are nomadic and moving toward the Scavengers’ territory. He’s cheerful and generous, always ready to raise the tribe’s morale. He can be immature and irresponsible at times, more focused on enjoying life and entertaining his companions than applying maximum effort to practical tasks. He’s highly resourceful when it comes to instruments and has invented drums and a reed flute. He loves to play them and sing. He’s also bold enough to flirt with Vanilla and the casual first stage of a romance is budding between them.
Espio’s variant is called Berry. He embodies Espio’s caution, wisdom and love of art and culture. Yes, that’s in this dimension. The tribe took him in after they crossed paths when he was eight, him having previously had to survive on his own for as long as he can remember. He’s mature beyond his years, highly knowledgeable about the forest’s flora and fauna, wary and prepared to defend his tribe from any threat using his carved flint blades and hand-to-hand skills. He used to find it difficult to relax, but has learned to unwind through playing a shamisen-esque string instrument Reed built for him and painting with plant pigments. While acutely aware of nature’s hazards, he can still appreciate its wonder and majesty and respects it.
Charmy’s variant is called Honey. He embodies Charmy’s innocent kindness, friendliness and trusting nature. He and Cream’s variant are best friends and adoptive siblings, since his parents entrusted their friend Vanilla with him when they left on an exploratory expedition in his infancy. They didn’t return. But Honey doesn’t mind. He has everything he needs right here. The one thing he can think of that would make his life better is a friend who can fly like he can.
No Place
Vector’s variant is called Bullion (because of precious metal and a male crocodile is a bull). He embodies Vector’s sharp intelligence, charisma, greed and courage. He left his home island in a modest but sturdy vessel, dubbed the Treasure Trove, to seek his fortune and established himself as a travelling merchant. Cunning, socially savvy and theatrical, he is willing to (if you insist on using such accusatory language) ‘scam’ customers and has an endless supply of get-rich-quick schemes. He and his crew live in a fiercely competitive, unpredictable environment full of pirates! Material wealth is essential! That being said, he isn’t all talk. He will brave high seas and stormy weather, chart uncharted waters and do business with anyone to obtain the best goods and things no other merchant is selling, and the genuine quality and rarity of a lot of his stock keep people endeared to him despite his rough edges and occasional bad deal. He takes pride in his competence as a salesman and seafarer and part of him is more fulfilled by honest work. Not that he’ll admit that. He’s very attached to his swashbuckling rogue self-image.
Espio’s variant is called Fathom (a measure of water depth and a verb for contemplative thought and understanding). He embodies Espio’s firm sense of morality and diligence. He met Bullion when the crocodile docked at his home island and, struck with wanderlust and needing a job to get by, Fathom offered to manage his finances with his advanced mathematical ability and do some manual labour. Bullion agreed, but it didn’t take Fathom long to figure out that he was both running a con and a broke mess. A weirdly likeable broke mess. In the aftermath of Fathom exposing the con, the customers angrily demanding refunds and the Treasure Trove being hastily undocked, they made a deal to support and protect each other, with Fathom promising to follow his boss’s lead on the strict condition that Bullion stayed on the straight and narrow. He’s a dutiful hard worker, patient and polite. He tries to remain calm and be civil to everyone no matter how wild things get. He grounds his crewmates, restraining their more energetic, eccentric and, most frustratingly for him, selfish and amoral behaviour. He knows they can be better. And when they are, it’s extremely rewarding. But they certainly test him - though he won’t deny that the motley crew all truly care about each other and would stick together through anything.
Charmy’s variant is called Dodger. He embodies Charmy’s mischievous, irreverent side. He was born to pirates and left at an orphanage on one of the larger islands, but could never follow rules or be satisfied with a simple, mundane life in one place. He wanted excitement, and usually made his own by causing trouble and playing tricks. He totally wasn’t lonely. One day he stowed away on a ship. His plan was to steal all the stuff he could carry on him and fly off. Bullion and Fathom, the sailors who caught him, took a liking to him and were hesitant to send him back to his boring, miserable old home once he explained his life before. They were nice and cool and made him feel wanted and like he belonged more than anyone else ever had, so he hung around. Bullion makes him do chores, but respects his pranking prowess and nerve. Fathom is a great listener and playmate, albeit sometimes a killjoy.
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good for ed but i only really care about this for the memes. eds been nb in my head for years now. its super cool to see the headcanon confirmed though
anyway lets talk about isabel. isabel:
1. Went to Francisco with both the information about the towns destruction, and what she knew about Flipflop’s friends being kept as tools
2. Did so because she thought something so momentous [to her] would matter to him; potentially causing her grandfather to finally see her in a new, respectable light.
3. Consistently gets dropped off the rural equivalent of a block away from home because her dad can’t look her grandfather in the eye
4. Has now openly admitted to being miserable
5. Has now had Flipflop, who was only under her care for 2 days, removed as her spirit partner. This was done so because he was never intended to be a partner in the first place, but a test. A test that Isabel failed
6. Flipflop is the second spirit who she got to know, grew to deeply trust and care for, and lose under her care in the past week alone
7. Ran off crying to an empty bedroom
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hmst've
fighting tooth and nail against tipped ears and giving the eyes a dark rim, this sort of thing worked in 2d but im not sure if it's translating to the model quite the way i want it to? im a bit torn on it ngl
that said im fond of the forehead swatch
idk maybe i'll put it in the game and see how it looks it might not have as strong of a contrast over there
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I am... ALL the way here for Leo's short little dark turn. HELLO?
[All of 2012 Leo in his "foot clan" outfit. A black eye mask with scrap wear armour pieces on his limbs, extra straps, fish net like gloves and sleeves, black shoulder/knee pads and foot wraps]
[IDs from alt: 1. No visible irises, sword in both hands, ready to fight. Brothers behind him. 2. Action shot, striking a Footbot with his fist. 3. Sitting with his head in his hand, looking troubled. April standing behind him. 4. Crouched on his knees, looking furious, enemies behind him.
END ID]
LIKE HE JOINED A GOTH GIRL GANG??
[Features Karai, an armour wearing teen with red eye and lip makeup and short black hair with a bleached uncut. And Shinigami, Shini for short, a teen with a witchy hat and black corset and cape outfit. Long black hair with a widows peak, and bold purple make up]
[IDs from alt: 1. In a room with money and fine art. Leo and Karai stand to either side, Shini kneels and celebrates the riches. 2. Shini sits in foreground, chin in her hands, smiling. Karai in background, legs crossed on a throne. 3. Shini, hat on, holding up a large, handle-less crescent blade, hair over one eye. Red clad ninja on either side of her. 4. Karai standing, wearing her metal half mask. Shini crouched, brim of her hat covers her eyes. Battle ready and surrounded by their ninja mercenaries.
END ID]
less aesthetic but for the full picture sake
[IDs from alt: Full body Leo standing from the front, you can see more of the outfit at once. He's got one spikey pauldron, and one with bolts. Shin guards, one clearly from a can, other darker and less distinct. A seat belt acting as a shoulder strap. Plates of metal at his hips, and wraps and chains on the upper thighs. 2. Leo sitting from the back, he has is swords hanging from the hip, and his black mask tails reach down to his belt, worn and blue at the ends.
END ID]
^last bits like thematic huh... like the blue isnt all gone but was just kinda hidden from view. also he dip dyed his hair : }
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