#also I need to do a new scene tutorial because I’ve gotten so much better
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FYI I’m probably going to be revisiting/redoing my earlier tutorials!
I’ll also be doing another lighting tutorial and a materials tut soon!
#Salem rambles#I had just switched to 4.1 before starting the tutorials#& I look back and don’t love how the results came out#also I need to do a new scene tutorial because I’ve gotten so much better#and can tut it better now!#so look out for that#(:
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becca’s mega coloring tutorial
i’ve gotten a lot of requests recently asking me to make a tutorial for my 'colorporn’ gifsets, and i think i’ve finally gotten over the traumatic incident 3 years ago, when i spent all day writing out a coloring tutorial only to accidentally hit backspace causing the entire thing to be wiped. so, here it is, buckle up folks! it’s going to be a long ride but here’s hoping it’ll be helpful.
so we’ll be going from left side (no coloring) to right (coloring & color porn):
let’s get started! you will need some sort of photoshop in order to do this, i use photoshop cs5 so this tutorial will be based around that, but i imagine you can adapt it for whichever one you use.
this is more of a coloring tutorial than a gif tutorial, but if you’re not sure how to make gifs then this is a pretty good all-encompassing tutorial, although i use 0.05 as my frame delay speed.
we’ll start from your have your basic gif, re-sized cropped and sharpened like so:
step one: curves
so i’m going to start off with basic colouring! the first thing i’m going to do is a curves layer to sort of ‘balance’ the gif out. to do that i go to layers > new adjustment layer > curves. on this window, right next to the graph, are three little droppers. i’m going to click the very bottom one right here:
this basically allows you to set your ‘whitest’ point in the gif, aka the point that should be the brightest. so i then go to my gif and click on the ‘lightest’ point. there’s a lot of light coming in from the top left hand corner of the scene i’ve chosen, so i’m just going to click it on that point (circled below) and that immediately brightens up the scene.
next i’m do something similar, but with the ‘blackest’ or darkest point on the gif. to do that i’m going to use the very top color picker:
and i’m then going to hit what the blackest point to balance out the light:
what this is basically doing is using your white and black points as color markers to not only brighten and darken the gif in places, but it also acts as a sort of color balancer. it’s very common that shows put a sort of colored ‘filter’ over their scenes, for example the scene i’ve picked has a sort of yellowish filter over the top. you might find that some scenes it doesn’t really affect, but others it makes a tremendous difference. personally i like doing this to get back to a ‘neutral’ ground on the scene, which is particularly useful when we are taking a scene with a warmer color tone (yellow) and trying to make it a cooler tone (purple).
if you are using a darker scene you may have to put a brightness/contrast layer on before you can complete this step, or even add an auto curves layer (hit the ‘auto' button on that same window) before you have a ‘white’ and ‘black’ spot to work on. i love this trick but this is precisely why i say i have no ‘general psd’ because it is entirely scene specific! but here we are at the end of step 1:
step 2: basic coloring
i’m just going to add a few adjustments to round off my basic coloring! i added just a little increase in curves to make the gif a little brighter (a), added a levels layer to enhance the contrast (b), and added some color balance. for this i worked with adding magenta and yellow tones to enhance the skin tones in the gif. i also made the midtones a bit more ‘purply’ (c) (as this is the end colour i want to achieve) and also did the same for the shadows (d).
for a darker gif i would probably add more curves and an additional brightness/contrast layer. color balance is also a really important tool to just play around with, ‘warmer’ scenes need more cyan/blue balance, while ‘colder’ scenes need more yellow/magenta balance. our final product is:
step 3: painting colors
if you wanted, you could probably leave your gif right there, but i like colors and i’m going to embrace them!
now there are three methods that i bounce between and they really depend on the type of gif you’re working with. an ideal scene would have a strong background color (see step 4) already for you to work with, but the truth is the majority of scenes don’t. as this scene is fairly neutral in background coloring, you’ll see we can’t just use selective colors to get the purple we want, so instead we’re going to do something a bit different. warning: this method won’t work for scenes with a lot of movement! for that you need step 4 or step 5.
first, something i always do with colored gifs, is i add a gradient map layer of black + a light shade of the final color i am trying to achieve, like so:
i then set this layer to ‘soft light’ and lower it to an opacity that i think suits. for this gif i lowered it to 20%.i think this makes the darker colors a little more ‘purply’ and overall gives a smoother affect what we’ll do next.
next is the fun part! we’re going to start adding in the purple. to do this, we want to create a new layer right at the bottom of all your coloring layers, so sandwiched between the actual gif and your first curves layer. then i grab my paint brush (you want one with the blurred edges, not a solid brush), use the same purple tone i selected for the gradient mask and paint around yen’s face and body.
i like to split my left and right side into separate layers. this is because i like to use a large paintbrush to solidly paint the left hand side of the gif, and then use a large eraser to get rid of the color from her face/body. the larger eraser you use, the smoother it looks (i’m not saying try and use a 600px eraser, just a 100px rather than a 10px creates a better effect). now it looks like this:
don’t worry that it looks very white, that’s just because it’s under all the curves layers! so now all i do is change it from normal, to multiply, and as you can see we have a nice purple background:
repeat this process for the right hand side:
you may find that if you’re working with a darker gif, setting these layers to ‘hue’ or ‘color’ is better. and again, the opacity may need a bit of playing around with. remember it’s ok to play around with effects and what might work for one gif will not work for another just because scenes and lighting vary!
then i just painted a line across the bottom, over her chest area, and lowered this to a 41% opacity. this just helped to enhance the purple feel of the gif. now we’re left with:
so a few finishing touches, i noticed that there was a spot by her right arm that as she moves, exposes a bit more of a ‘yellowish’ band. to fix this, at the top of all my coloring layers, but under the gradient map, i added a layer and just put a small purple dot on top with my paintbrush, and set the layer to ‘color’.
lastly, i wanted to make the right side a deeper purple, so i used selective colors to manipulate the magentas to the shade i wanted. then with the layer mask, painted black over the right hand side of the gif so it didn’t affect this coloring.
and there we have it! i have my finished gif!
tips: sometimes it’s nice to enhance lighter and darker parts of the gif further. i didn’t with this one as i already thought the natural lighting did it well enough, but of course this might not always be the case!
while i liked the coloring of this gif, i wanted a bit more variation in the purple tones. so, under all the coloring layers again, i painted some black on the right hand side, set this to softlight, and played with the opacity (it ended up on 65%). then added another purple layer on the right hand side, but set this to overlay instead and again lowered the opacity (to 58%) and got this:
you can play around with this to get different tones, and you can even change the color of what you’re painting on to create a gradient effect! for example, if i change the black softlight layer to a dark blue, and the overlay purple layer to a lighter pink, i get this:
and then you can use blue and magenta selective colors to play around with that even more. it’s all about experimenting and seeing what works!
step 4: selective colors
to do this method, you need to have a gif that has a strong background color. it doesn’t matter what that color is, or even if it has two, but it doesn’t work well with a netural background. for example this gif (which i’ve already done my base coloring on), is perfect to work with:
as we can see it’s very yellow in the background which is perfect! so the first thing i’m going to do is is create a new hue/saturation layer, set this to ‘color’ and then on the drop down menu change the color to ‘yellow’. from here i just dragged the hue bar till it was pink/purple.
because i’m working with yellow, which is a skin tone, we find that her skin has also gone pink. now i don’t really want this effect as i’d like her to look natural! so all i’m going to do is grab my black brush, paint on the layer mask, and erase this from her face. this won’t be so much of a problem if you’re adjusting cool tones, such as blues or greens.
i then used some selective colors to adjust the magentas and the same ‘tip’ i used for step 3 to add a little bit of gradient variation and all done!
step 5: all the time in the world
sometimes, you have scenes that won’t conform to either of the two methods listed. either they have too much movement for step 3 to work, or too neutral a background, or the selective colors won’t work for the overall color of the gifset. also, if you’re working with something of a yellow background with a lot of movement, the selective color method doesn’t work great because it ends up disturbing the skin tone of the person you’re giffing.
for example, for this gif i did all the steps in step 3, and got this:
now i love the coloring, but it’s messy. the movement of her hand means that her hand dips in and out of the yellow, but leaves background exposed.and the turn of her head means half her head ends up yellow. so instead of giving up, because i am a stubborn bitch, i take my yellow layers i’d painted on, merge them into one and start coloring them frame by frame.
to do this i adjust the timing of the yellow layer to fit each scene, and fill in/erase the yellow around yennefer as required. it ends up looking a bit like this:
i must say this can be pretty time consuming. it’s fine for shorter gifs, but it doesn’t work for a gif with a lot of frames. i don’t mind cos i just do this in the background while watching a movie, but it’s not for everyone. you might just prefer to play around with selective colors as in step 4, but you also might find if you’re adjusting warm skin colors, that you’ll need to use a layer mask frame by frame to still get the clean affect you want!
anyway, i added a slight yellow layer set to ‘hue’ over her dress to round it all off, and after coloring it frame by frame i got the affect i wanted:
obviously if you did all gifs like this it would take all week, but in mixing all three techniques i end up creating the sets i want!
the end
and that’s it, i hope this has actually semi-made sense and is of help. if you have any further questions or points you want elaborating on please feel free to ask! a lot of this takes time, practice and experimenting, so my biggest tip is just be patient and play around with what works for you :)
#fyeahps#completeresources#itsphotoshop#coloring tutorial#gif tutorial#i can't even remember who's asked for this except for everyone but i hope it actually helps?? and lives up to your expectations??#saved this every 5 seconds due to paranoia lol#tutorial#tutorials#ps help#1k
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dex, team bicycle
the following bullet fic has been in my drafts for over a year now and tonight i remembered it existed, read it, and decided to post it. why? who knows. don’t ask questions. just ~enjoy~
so i got an ask about how anon trusts me implicitly when it comes to writing bc they believe that dex is the team bicycle and eventually ends up with nursey and thinks i’m down with that too and tbh they ain’t wrong so like
here’s a bullet fic instead of me doing any of the work i SHOULD REALLY FUCKING BE DOING okie
first things first here’s the dealio this is crack-ish but also not so crackish that my dumbass couldn’t see it happening so let’s just suspend some disbelief and have a good time
first time dex hooks up with a teammate it’s not at a kegster
maybe a little later he’s a little too tipsy at a kegster not really knowing his own tolerance for tub juice yet and he’s dancing, a little more white boy than maybe one would like but he’s having fun with it and that’s half the game, and he’s sweaty and maybe some glitter from other dancers has rubbed off on him and he’s glittery and shining and he catches someone’s eye across the room (holster, i’m thinking holster) and holster sees him and thinks fuck and dex is maybe really into how big holster is and just like follows him up to the attic when holster grabs his wrist and pulls because why not--
but this is not about that (at least not yet) this is about how dex, new to samwell and ncaa hockey and everything, wants to be the best he can be in everything so naturally he goes to the best person to help him with every thing (for school he gets tutors and goes to tutorials and goes to all the profs’ office hours, for social stuff maybe he trails ransom around idk (that’s for later)) but for hockey he obviously goes to the person you go to when you need help with hockey
jack
LOOK OKAY I GET IT ZIMBITS FOR LIFE BUT HEAR ME OUT
jack likes hockey. jack likes people who like hockey. jack likes when people are really into hockey
so when the little angery frog that seemed real appreciative of his butt on hazeapalooza comes to him with this frowny face determination asking how he can be the best player he can be, a part of jack’s brain that’s very quiet and seldom acknowledged goes “huh.”
and maybe they start meeting up for their own practices, practicing drills and plays so dex can get his speed up and reaction time down and just get better and jack’s benefiting from it too in a way, like trying to help a defensive player makes him have to switch up his thinking about things a bit and it’s helping his defensive play on the ice
and so this goes on for a bit and maybe they build up some inside jokes in between all the intensity and maybe there’s some playful moments in the locker room when they bump arms or throw a few chirps around and it’s cute okay and not too serious, jack isn’t in love with the kid (he’s a kid, lord, okay a lil problematic but if y’all know anything about my oc luke dex has Problems with Authority figures so whatever)
but the truth is jack doesn’t really have many people he’d be comfortable “relieving some stress” with, like there’s shitty but he’s ridiculously straight, and Camila went and got herself a girlfriend so that’s no longer a thing, and dex is there and eager and fun and
and long story short they end up fucking in the locker room oops
it doesn’t happen too many times after that, maybe once on a roadie, a few times at the haus. it’s fun, not in a laughing way or whatever, but it’s casual and it’s nice to get off and it doesn’t make jack any more anxious and dex is probably working through some issues he has with tall dark haired captains and they both get something good out of it, which is the point, anyway
and it ends maybe before winter break, either jack decides to focus on the nhl and his thesis and dex totally understands or dex realizes that maybe his thing with dark haired captains isn’t completely healthy and ends things but either way it’s nbd and no one on the team ever really knows, though it’s not like they lie about it either but who’s gonna ask, right?
and so dex and jack were fuckbuddies. for a time. noice.
now let’s return to that kegster scene, hmm?
so the way i picture it is dex hooks up with holster at a kegster, realizes it probably wasn’t the smartest idea he’s ever had but doesn’t completely freak out because holster’s a relaxed kind of guy, dex is sure it won’t get nuts
meanwhile holster wakes up freaking out because he just fucked ransom’s frog and that is so not cool so then he panics and avoids ransom and dex for like a week and then decides okay okay it’s not a big deal he just won’t tell anyone, it won;t happen again, it’s fine
and then he walks in on dex hooking up with ransom and he’s like Wow Okay So the Fine Thing Didn’t Work Out Huh
turns out while holster was freaking out ransom was really mopey about it and dex, not really knowing how to fix it, tried to comfort him and ended up... in bed
look this version of dex is a little thotty and knows like two ways of comforting people and he didn’t think getting drunk in the middle of the day was a good idea
and so long story short after some brief HUHs going around dex ends up hooking up with both ransom and holster for a bit (sometimes both at once!) and eventually the both-at-once-stuff makes ransom and holster actually acknowledge the feelings they’ve mostly been ignoring since their frog year and they explain this to dex who’s like okie bc he’s really only there bc they’re both hot and so ransom and holster get together and dex sometimes helps them out on date nights and that’s about it
lbr tho they never tell anyone how they actually got together bc they would never live it down so they say nothing and dex doesn’t either bc it’s not his relationship and the world goes on never knowing
so now we’re getting into the middle of spring term dex’s frog year and he’s kind of maybe sort of acknowledged that he has some kind of emotions about nursey that aren’t helpful so he’s attempting to repress real hard, but he’s also learning to repress less about other things, specifically his enjoyment of baking.
yup. you guessed it.
Bitty.
so he starts helping bitty in the kitchen A Lot, and sometimes they talk and sometimes they don’t and sometimes they talk about important things but most of the time they don’t, but at this stage in bitty’s life he is crushing very hard on a certain dark haired captain and that’s kind of really apparent in, like, everything he does so it takes dex maybe two weeks to realize what’s going on
and okay so it’s a little awkward bc 1-the fuckbuddies thing but also bc 2-dex knows how it feels to have feelings for a friend and it kind of sucks like a lot and he wants to make bitty feel better and yeah maybe this is another case of dex being bad at comforting people with his clothes on
but maybe also one day they’re talking about relationships/being gay idk something and bitty maybe casually (southern euphemistically) mentions that he’s never, erm, never quite, uh, never done the dirty with a boy and maybe he sounds a lil embarassed about it idk and dex’s I Can Fix That brain switches on and he says, “I can help.”
and bitty’s like. what.
dex blushes and clears his throat and says it again. “i can help. i’ve, uh, done it before, and i can, like. show you.” then he pauses and, very uncasually, says, “casually.”
bitty, also pink at his point because he’s a sweet southern boy who doesn’t speak of such things, asks, “you’d be willing to do that?”
dex nods. he does not say that he’s done something like that before. he very pointedly does not say that.
and bitty, well, he’s pining and he’s been at college for a year and a half and the most action he’s ever gotten was with that boy who puked on his shoes and, you know, he came to samwell so that he could be who he is and maybe this is a way he can prove to himself that he is being true to himself.
it also doesn’t hurt that dex is v pretty, okay, bitty loves a boy with big shoulders and freckles.
and so dex and bitty start hooking up.
it’s somewhat like my The Arrangement fic where dex is sort of “showing bitty the ropes” but bitty, lbr, he’s a quick learner and he did his research so it very quickly just becomes hooking up for the sake of it
and it’s good. like. really good and both of them are benefiting from having someone to escape from their ~feelings~ in and bitty’s more comfortable in sexuality (like, his sexuality not his gayness ya feel me?) and everyone’s having a great time
then they lose the playoffs and emotions run high and bitty realizes how decimated he’s going to be by jack leaving and they don’t really have a conversation about it (let’s be real, neither of these boys talk about their feelings, at least not at this point) but dex goes home that summer with the understanding that he and bitty are no longer doing the thing, and that’s okay with him, really, because maybe now his feelings for nursey are becoming More of A Thing Than He Was Hoping They Would
of course bitty gets with jack at this time, so he’s kind of through the roof, and if, maybe, they have a conversation about their ex’s/past lovers and find they have.. more things in common than expected, well, at the least it’s a bit of a laugh and at the most well. let’s just say sometimes a ginger is mentioned in their bed WHATEVER OKAY MOVING ON
dex comes back in the fall ready to suppress the fuck out of his emotions and play some damn good hockey and who appears but this super eager tadpole
this now plays out as the first two chapters of my The Arrangement fic, though i guess now for canonical reasons whiskey ends up with lax bro and not tango, but that’s alright, we’re good at working on our feet here
for those who haven’t read the fic, dex shows whiskey how to gay sex while simultaneously gaining his trust and encouraging him to bond with the team and for personal reasons whiskey is a little shit but not as much of an asshole as he was in canon (look i love the guy but he’s a dick) and anyway go read my fic it’s good i promise #selfspon moving on
the latter half of dex’s sophomore year is spent mostly Not Pining for nursey and getting closer to him, friend wise, until the whole dib-flip, living together situation occurs, dex has a Freak Out, and ruins things a little
..this is getting off track, but long story short, his captains kiss each other on live tv and dex’s family starts to suspect that all those rumors that drifted around him in high school may have more truth to them than they’d been hoping and dex has a less than great summer break, coming back to school in the opposite of a good mindset
nursey also has a not great break (his parents are fighting, then he comes to school and breaks his wrist and can’t play hockey) and well we all know where this ends up
this leaves dex in a very mopey gross state and who to help someone feel better in their time of need than the sweetest little waffle you’ve ever seen in your life?
yes, it’s time for Hops.
now, this is a rather short lived affair, but over thanksgiving break, the entirety of the haus goes home to their families except for dex (who says he can’t deal with bus fare, and begs off any offers of help) and hops, who technically isn’t in the Haus, but stays there for the break while his parents are on a work trip during the holiday
dex ends up finding out just exactly how College Hockey Boy hops is when he almost burns the kitchen down trying to make a grilled cheese and dex decides then that he has to help this boy learn how to human, so they spend the first two days together with dex teaching hops all the basic skills dex thinks someone should know
this is included but not limited to: how to cook without making fire, how to change the oil in your car, how to hotwire a car, how to fix various different appliances, how to take the optimal notes, how to basic code, and how to sort and do your laundry
hops is enjoying the crash course (kid is just grateful to finally know where the detergent goes in a washer) but also, like, lbr. watching someone be competent in a thing--esp a thing you are yourself not good at--is a giant turn on, and so after two days of watching dex be really good at adulting, they settle onto the couch after doing the dishes and hops just gets on his knees and--
we aren’t smutting here on good christian tumblr but boy. hops is an eager kid.
anyway they spend a week fucking and then stop because hops falls in love with a girl in his intro class and then spends the next two months asking dex for advice on how to woo her, even though obviously chowder would be a better bet.
then comes the playoffs and everything is heating up and they’re on roadies nearly every weekend, still keeping up with their coursework, and it’s A Lot, and dex is really feeling it this year, especially with all the shit bitty’s been getting, and one night, on a roadie, he and bully get back to their room and dex collapses with a groan on the bed and bully, chill as anything, is like. “you seem pretty stressed. wanna fuck?”
and, you know what? dex is still his thotty (though more mature) self and he’s like, life sucks a little right now, why not get off
and so he does.
he and bully hook up through the playoffs and into the post-season (that post-final game sex is A Lot my dudes lemme tell you) but then dex gets elected captain and something twisty in his chest tells him that he should not be fucking someone on the team, especially not an underclassman, when he’s got that authority over him, and so he breaks it off with bully
who is pretty chill about it, since he’s bully, though he does miss the sex. the sex was p good.
and, to be quite honest, that’s it. dex wouldn’t fuck any of the baby frogs for the same reason he broke it off with bully (also ngl the senior-freshman thing doesn’t do it for him anymore) and so dex goes through his senior year of college without having any fuckbuddies--his first year of college so far, actually, where he doesn;t
the end
.
.
.
lol jk he and nursey start hooking up and it’s a Whole Bundle of emotions
in keeping with the rest of the fuck buddies, dex thinks that this is just like all the other times and nursey has no reason to think dex wants anything more and like. the sex is good, like very good, and neither of them are complaining per se but they’re also in love and haven’t said anything, and i imagine there are some ill-timed confessions prior to the final game of the playoffs and then they win another ncaa championship title and have sex in a janitor’s closet (but like,, emotional sex) and they live happily (thottily) ever after
i also like to imagine that there’s a point somewhere down the line when they all meet up for a reunion and something happens-- probably ransom and holster get a lil tipsy and finally tell the truth of how they got together-- and everyone basically does the spider-man meme but with “wait-you had sex with dex? i had sex with dex” and nursey--who knows bc dex told him when they finally got together-- is just sitting there all smug with his arm around a steadily reddening dex bc he’s fucking proud of the fact that everyone knows exactly how good his boyfriend is in bed
#dex#william poindexter#nurseydex#dexnursey#check please#i have no idea what to tag this#dex/everyone#oops??#my writing#sort of fic#bullet fic#this is ridiculous and i don't care#it's 3am and i just said here rereading it and laughed#so i'm posting it#whatever#this is for you bicycle dex anon#i hope you enjoy#sorry it's a year late#dex/jack#dex/holster#dex/ransom#dex/bitty#dex/whiskey#dex/hops#dex/bully#i said everyone and i meant everyone#also this isn't relevant#but the work that i was meant to be doing when i originally wrote this#did Not get done#and i still have things i ought to be doing rn instead of this
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Hi! I hope I'm not bothering you, but I love your mood board edits and was wondering if you could explain how you go about making/colouring them? I see lots of places to find gifs but turning them into a set is so hard. Thank you in advance!
hi! first of all thank you so much and second of all it’s not a bother at all! i am happy to give some of my own tips even if my explanation probably isn’t super helpful. i won’t give like a ps tutorial but below the cut (since i included example gifs, it’s VERY long) is my process for my latest jily aesthetic:
i keep track of all my ideas/sets in a spreadsheet (which i won’t show bc there’s a lot of info i’d have to blur/black out) but i always have a list of what scenes i need to gif/what gifs i’m editing and where i’m getting them from. i also include a couple extra ideas in case the gifs i have planned end up being too hard to color or don’t fit in the set. i’ve found it’s best/easiest to start w the list bc there is literally nothing worse than spending hours on a set and then not being able to complete it.
as for actually finding the material, i have a pretty healthy number of scene packs saved in my giffing folder, esp. for things i know i will gif frequently. most of the time i will peruse youtube, vimeo, and instagram for any aesthetic scenes. i also have a lot of gif packs saved specifically for the purpose of making mbs (usually i mix my own gifs w gif packs), if you msg me i’m happy to direct you to some gif packs i use regularly or you can check my #resources tag. a couple tips for finding material:
always opt for download when possible, i used to screen record and the difference when i switched to downloading was astronomical. (it’s easy to lose quality and esp if you’re on mac, quicktime duplicates frames so either you have to manually delete those extras or you get sort of choppy gifs when you load them into ps.)
always use 1080p or better, 720p will work in a pinch for 268px or 177px gifs since you can make up some of that resolution loss with sharpening, but don’t go any lower than that, just love yourself.
for pale sets, look for the right colors. i tend to look for scenes w high color contrast especially if it features poc so it’s easier to color without whitewashing, ie if the subject is a person then i look for light colored or blue/green/violet/white backgrounds. it’ll make your life wayyyyy easier. this also means if you’re making a set try to find scenes with already similar lighting bc you won’t have to work so hard to make it look cohesive.
here’s a quick rundown of what i do before coloring:
import all frames and save all the files in a folder together!!
play around with frame delay so all the gifs are moving at about the same speed, usually keep it between 0.03-0.05s
crop and resize gifs (i use 268x145 most of the time)
convert to timeline
when it comes to coloring it can be really hit or miss, i’ve recently gotten back into my groove but i was having sooo much trouble earlier this year. in general, don’t stress yourself out!! sometimes it’s easier to just find a new scene/gif (hence my list of extras!) than to try too hard to fit a gif into your set. i color all my gifs by scratch (ie no psds) but i tend to follow the same pattern, i’ll explain using these gifs/psd as an example since then i can also explain how to fix white-washing:
first off when you’re coloring gifs with poc always always always make a layer mask so you can compare the edited and unedited skin tones directly! i use the marquee tool to make a selection in the middle of the character’s face, select the folder of my adjustment layers, and hit ‘add vector mask’ (the third button from the left on the layers panel, it’s a white rectangle with a circle in it).
i almost always begin by using hue/saturation layers to highlight and delete certain colors. here i highlighted red and raised the lightness on yellow by a lot since it’s a very yellow scene. then i use a combination of brightness/contrast, levels, and curves layers to brighten the scene. here’s what i have now:
i add a gradient map set to black/white, change the blending to exclusion, and lower the opacity to between 5-10% (depending on the scene) to lighten the contrast further:
then i add back a little depth with selective color in neutrals and blacks:
now i have two main goals: 1. add contrast between the background and the subject, and 2. brighten the scene into a pale gif. to do this, i use color balance to tweak the color of the background, taking out the yellows. this step works best if there’s at least some shade difference between your subject and background, otherwise isolating the two will be impossible. here’s what i have after adding color balance:
i use hue/saturation to selectively highlight the background color. in this case i chose to adjust magenta and used the color picker (the first eyedropper on the left) to identify the exact shade i wanted to lighten. now i have a fairly neutral background and a colorful subject, which gives a sort of pale effect:
and now i use a curves layer and a selective color (white) layer to brighten further:
before i go further, i start fixing white-washing. keep in mind that some variance is normal since you are naturally changing the lighting of the scene; this gif shows it rlly clearly bc of how yellow and dim the lighting is, so some lightening is to be expected. however, both because the vector mask shows a lot of whitening and because i’ve giffed dev patel before and have a general idea of what he looks like in this type of lighting, i know what needs to be fixed, so i go back in under the psd/adjustment layers with a combination of selective color (red and neutral) and hue/saturation layers to darken his skin again:
now that some more contrast has been added in, i can go back to working on the psd and use curves and selective color to play around with the background again:
i use another hue/saturation layer and a black/white gradient to tone down oversaturation:
usually i leave those layers on top, so if i want to make any adjustments (like lightening the background more), i go in under those two. in this case i tweaked the whites and reduced the contrast a little to get this:
again, you can see his skin tone has changed from the original, but variation is to be expected given how much brighter the room is, the fact that i took out a lot of yellow lighting, and the brightening effect of the computer screen in front of him. some other things to keep in mind when coloring:
when you add layers to correct white-washing, you’re likely to end up with overly red/orange skin tones (red-washing). this can be fixed by upping cyans in the reds, desaturating/darkening the reds, or adding b/w or desaturation later on.
when in doubt, it’s better to be darker than lighter (the issue with white-washing is that it promotes colorism, and there is nothing inherently wrong with a darker skin tone) but really. just put in the effort to color poc correctly.
when changing the lighting a lot it helps to look at pictures of the subject in natural/bright lighting, since you get a better idea of what their normal skin tone is.
don’t try to squeeze all your selective color layers into one. you’ll get less grainy gifs if you separate them out and work one by one.
TURN OFF NIGHT SHIFT/NIGHT MODE! yes i KNOW it’s bad for your eyes (especially if you’re like me and gif at night, when the lighting outside isn’t changing every 20 seconds) but your gifs will look VERY different under f.lux or night mode compared to daytime screens. especially if you’re giffing at different times of day, blue light filters can really change the way your coloring appears. best to keep it consistent.
my sharpening settings vary depending on what i’m giffing but in general i do two layers of smart sharpen (500% with radius between 0.2-0.4, 10% with radius at 10px) and then gaussian blur at 2.5px and adjust the opacity so it’s somewhere between 15-20%. i try to strike a balance between smoothing out the graininess from selective color, and sharpening details like clothes and hair. here’s what i ended up with for the gif above:
then i rinse and repeat for the rest of the gifs in the set! i tend to start with the gifs that i know will be hardest to color, which is usually the darker ones (coloring is limited by how much i can brighten the scene) and those that include poc (again, limited by how much i can brighten and adjust the scene’s lighting without white-washing). then i check set cohesion as i go, using those first few gifs as benchmarks. once i have all 8 (or 9 or 10) gifs, i play around with composition and try to balance and vary the subject, colors, and composition of gifs next to each other. i go back and make a couple of adjustments here and there according to what i observe and what i think might improve the overall appearance.
and that’s pretty much it! i hope this was helpful, if you have other questions feel free to message me and i’d be happy to help/troubleshoot. happy giffing!
#Anonymous#*#resources#answered#sorry this was sO long but i hope it helped on the coloring end#tbh i exceeded my own expectations with the dev gif lol#yeahps#completeresources#chaoticresources#tutorial#coloring tutorial
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My GIF making process!
I’ve been asked many times for a tutorial, but because I get really detailed, I always get overwhelmed by the idea. But I finally decided to buckle down!
Just so you know: I don’t use PSDs in this, and I don’t import layers to frames or anything like that. I like the hard way—at least in gif making, I believe you get higher quality gifs. Join me as I show you how to make gifs by loading videos directly into the Photoshop timeline and my coloring and sharpening techniques.
Tools used:
Mac OS X (only necessary for the first step, and there are other ways around it with a PC)
Adobe Photoshop
YouTube Purchases (any streaming service will work)
Topics covered:
Obtaining the Source Material
Loading the video file into Photoshop
Prepping, Cropping, and Resizing the Media
Adjustment Layers
Sharpening
Exporting
Obtaining the Source Material
There are a few different methods for obtaining video to work with. Proper YouTube videos are nice, but finding any major motion picture in that format is difficult, if not illegal.
Once I realized I could get really great quality video by doing screen recordings from streaming services, I stopped worrying about finding (and pirating) high resolution video files. So now, I just go to whichever streaming service I need to, pick out the movie or show, find the spot, and record small snippets.
Mac screen recording instructions:
On a Mac, Command+Shift+5 will bring up the screen recording dialogue.
Resize the frame of what you want to record within the browser.
Go to a second or two before, press the “record” button, and then begin playing the video, remembering to keep your cursor out of the recording box.
Use the Space bar to pause your video when you’ve gotten the snippet you need. Stop the screen recording by clicking the ⏹ button that is in your menu bar at the top of the screen.
Important: when the recording appears in the bottom right of your screen, click on it, and then trim the video on either end. This will help your computer convert the video file to the type that can be opened by Photoshop.
Click “done” and it will appear on your desktop, ready to be used!
PC Users: ??? Here’s a Google search I did for you
Loading the video file into Photoshop
Lots of people use this process for making gifs (a great tutorial!). I didn’t even know it existed until last summer, when I’d already been giffing for years. I wish I could still do something like that with these screen recordings, but the files are absolutely HUGE, especially on Macs with double retina displays, which actually increase the dpi by a lot. Making screencaps of them fills up my hard drive, almost immediately—even when I’ve got 20 gigs of free space to work with. So what do we do? We just. Open the file. In Photoshop. Et voila!
You can do this with any type of video, not just screen recordings.
Prepping, Cropping, and Resizing the Media
When Photoshop loads your videos up, it makes the video hilariously fast (something about frame conversion). You must slow it down for it to look natural. THIS MUST BE DONE BEFORE YOU RESZE. Your Photoshop timeline window should be at the bottom of the screen. See that little triangle in the top right of the video?
Click on it, and a menu will appear to change speed and duration.
Change the speed first- usually between 80-85% will seem realistic. (I actually went a little faster than I usually would on this at almost 86%—I don’t recommend this)
Press the button next to duration and pull the toggle all the way to the far right (if you don’t do this, full length of the video will be cut off).
Now you’ll want to crop it. Ever since Tumblr upped its GIF size limit, I have been playing around with 7:5 ratios, but let’s go with 3:2 for now. Use the Crop tool, pick out 3:2 in the top left (it may say 2:3, but you can switch that) and then find the most suitable spot in your gif for that. Hit enter on your keyboard.
Some things to keep in mind when cropping:
Most videos come in 16:9 ratio (BoRhap is even wider). If it’s a wide shot, you’ll need to do the full 16:9 to not lose anything. Of course, experiment and find what’s right for you!
As you can see above, I moved forward in the timeline and made the crop to a point in the video when the broadest movement was happening.
Certain videos WILL have a black or red bar that may be imperceptible until you’ve already exported the gif. Just crop in a little tighter on top and bottom to avoid them.
Now you’ll need to resize your gif to be the correct size for Tumblr. If you don’t use Tumblr’s exact dimensions, your gifs (as uploaded) will appear blurry or pixellated. We’re doing a full-width gif here, which is 540px. On a Mac, I use Command+Option+I (for “Image Size) to open the resize dialogue. You can also find it under Image->Image size...
Make sure to also have “Resample” checked. Lately I’ve been playing around to see if different options are better. Most GIF makers use “Bicubic Sharper (Reduction)” and they are not wrong to do so. I’ve just been unhappy with it lately, so I have been trying this other setting out, “Bicubic (smooth gradients)”.
Click OK. A dialogue may come up that asks if you want to convert to a Smart Object. The answer is yes, okay, do it. The only major caveat is that you can’t go back and change the timeline speed. That’s why we did it first. But you can preview the speed now that it’s smaller, and if you don’t like it, use Command+Z (or “Undo”) and go back a couple steps to get the speed you like.
You may find, especially on a Mac screen (and possibly other displays), that at 100% your gif looks too small to be 540px. That is the curse and blessing of working with super-high resolution hardware. Zoom in to 200% and proceed about your business. This is what it will look like on Tumblr.
You may find it helpful at this point to begin by defining the beginning and end of your gif by moving around these bumpers. It’s safe to keep gifs under 02:00f in length. Under half of 01:00f will be way too short. (I tend to overshoot in length and then trim the beginning and the end once I see how big the gifs are upon exporting.)
Adjustment Layers
Now the creativity and fun begin!
There are a LOT of ways to get creative here. I’m going to keep it simple, very simple, but I strongly recommend opening up a new adjustment layer of each type and trying to figure out what each does!
You’ll find the adjustment layer menu at the bottom of the Layers window.
Curves
There are a lot of ways to make Curves work for you! It can do the job of Brightness/Contrast, it can do Levels, it can do Color Balance! We’re going to use it mainly to help with brightness here, but also to level out some of the tones. One of the quick tricks you can do is use the droppers on the left side of the Properties window. There are three- one with a white tip, one gray, one black. These can help define what your white tones are (and whether they need to be more of one color or another), and so on with your blacks. Sometimes it works, sometimes it doesn’t; in this case, I think it doesn’t:
That looks totally blown out and somehow also too dark!
So instead, we’re going to use that little hand with the finger pointing out and some arrows pointing up and down. This lets you define which sections you want to get brighter or darker, and how much. It doesn’t do color correction. In the example below, you can see I dragged up on a white spot and down on a dark spot. Then, I moved points around on the curve itself to refine (which the gif here doesn’t show...).
Vibrance/Saturation x2
Next, I’ve been using @gwil-lee‘s Vibrance/Saturation trick (I know you said you learned it from someone else, but I learned it from you!).
Create a Vibrance Adjustment layer, bump the values up a bunch, and then change its Fill to somewhere between 2-9%. Change the Blend Mode to Color Burn. Then make a copy of that layer keeping everything the same, but make it Color Dodge. I can’t quite define what these do, but it makes it punchier!
Color Balance
Most people are familiar with this. For this gif, I’m going to make the shadows more Cyan/Blue and the highlights more Red/Yellow. Just a few points each.
Exposure
I brought the Exposure up a bit, but not enough for you to need to read about, haha.
Selective Color
Here’s where you make fine adjustments to colors. This particular scene is extremely simple, color-wise, so keep it simple. I’m going to bump up the cyans/blues, take up the black by just a point or two, and maybe bump up the yellows and reds a tiny bit. (And as always, remember, the “opposite” of cyan is red, the opposite of magenta is green, and the opposite of yellow is blue. CMY/RGB!)
I think at this point I’m going to call it with the adjustment layers. You can go absolutely hogwild with more of them! But at this point, I’m ready to start sharpening!
Sharpening
I do three sharpening filters these days. These are all under Filter->Sharpen. Make sure your media layer (default called Layer 1) is selected as we go through this! (Also, this can really take a toll on your processor, so don’t say I didn’t warn you.)
Sharpen- This layer does the basic job
Smart Sharpen (Amount: 10%, Radius: 10, Reduce Noise: 4% Gaussian Blur)- This layer gives texture
Smart Sharpen (Amount: 500, Radius: 0.3, Reduce Noise: 12% Gaussian Blur)- This layer gives refined sharpening and smoothing
Fiddle with these as needed! Let your gif play all the way through- this may go slowly as your processor works on it. Make sure the beginning and end points make sense.
Exporting
After You’re going to have to use File->Export->Save For Web (Legacy)... or use the shortcut of Shift+Option+Command+S. This could take some time for the dialogue to pop up! Be patient.
In my opinion, these are the best gif export settings for crisp edges and no noise:
Now you see how big the file is in the bottom left. Tumblr won’t let you upload anything bigger than 10MB and it’s safer to stay under 9MB, in my experience. When your gif is too big, you have a couple options. You can close the dialogue and change the length of your gif.
OR, you can uncheck “Interlaced” and bump up the lossy to 1 or or more. This will create noise. Sometimes, that’s a good thing!
Here’s without lossy:
Here’s WITH lossy: (Honestly in a fast moving gif like this, it’s almost imperceptible, but I can see it!)
And now that I’ve exported, I can see what there’s a little black line on the bottom! So I’m going to trim that off and call it good! You can see the full gifset here.
Hope you enjoyed! Reblog if you try this out or learned anything. Feel free to reach out with questions any time!
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5 Works Tag Game
Rules: it’s time to love yourselves! choose your 5 (ish) favorite works you created in the past year (fics, art, edits, etc.) and post or link them below to reflect on the amazing things you brought into the world in 2020. tag as many writers/artists/etc. as you want (fan or original) so we can spread the love and link each other to awesome works!
I got tagged by @tippenfunkaport and @caramelaire for this tag game!!
I’m not one to compliment myself on anything honestly. Recently I remember thinking about how I barely drew anything this year. There was a part of my brain nagging at me to check how much I had drawn last year. So, I uh did. Turns out I drew basically nothing?! I triple checked this in fact. My DeviantART, Tumblr AND my camera roll. Nothing . . . I drew 5 very basic pinback button designs and that was it. I couldn’t believe it; but, it made be feel so much better about what I did this year. Basically my whole instagram is all artwork from this year, since I am actually really new to IG. I got super close to 40 works this year!
Now onto the works! They are in order of when I drew them 😊
Glimmer Inspired Patterns
I wanted to teach myself how to make patterns on Clip Studio so bad! I watched a couple of YT tutorials, and I can’t even remember why I decided to make She-ra ones specifically; I’m glad I did though! The Glimmer one means so much to me. Just looking at makes me so happy! The fact that so many people have now called it ‘aesthetically pleasing’ makes me feel as though I actually created a work that others could relate to. That was enough praise for me; to create something for myself that everyone else loved as well 💖
Glimbow Cuddle
This was my first real She-ra artwork. When I saw there was a Glimbow Week again I knew I had to join this one. I don’t know if anyone knows this; but, drawings take me forever to make. I used to be strictly a traditional artist and still prefer to draw rough drafts on paper. I couldn’t decide if I wanted them on Glimmer’s window seat or in Bow’s dads’ library. I was afraid of doing backgrounds; so, both sounded absolutely terrifying. I decided to go for the fireplace even if it meant fancy lighting on top of the background aspect. I think I actually spent more time on the lighting that’s hitting Bow than on anything else in this picture. It was worth it though. I studied how the show did backgrounds and lighting for a while. I tried so many different attempts at how I wanted it to look and ultimately went with this one! I love it so much 🥺

Bow’s list with doodles
Ah, yes the drawings I did for Tippen’s birthday!! I knew I wanted to draw a scene from ‘Tuna Cans’, but I was worried to try something like this. You see, I’m somebody that likes to stay in a comfort zone and only uploaded fully rendered perfect artworks. This year was the first time that I let the ‘fun’ aspect overrule my perfectionism. I’m so happy that I stepped out of my comfort zone for this, because I love Chibi styles so much. I can’t even explain the absolute joy I had drawing these. I didn’t tell anyone what I was up to, so it was just me laughing at myself for being an absolute goofball. The end result and everyone’s reactions were more than I could have ever expected. I’ve decided I’m going to revive this style soon as well so please look forwards to it!!

Space Suit Squad
Okay, so I cheated a little with this one! I couldn’t just pick ONE of the squad. Honestly though, I drew these with the thought of making them into prints in the back of my mind. I taught myself how to draw a space background and I’m really proud of it! So much in fact that the one in the final pictures is the first and last one I ended up doing! If I had to pick my favorites I think I’d have to pick Glimmer, Bow and then Catra. I LOVE the way I draw Catra I don’t know why? Maybe the eyebrows I’m not sure 🤔 It took me a while to decide on expressions and poses; although, I figured these were the ones because I could look at them and go ‘yep that’s them.’
Winter Glimbow
This one took me soooo long; I actually had to tell myself that I should put my pen down because it was done and I should stop touching it!!! I was sketching pictures in my sketchbook to make more patterns for my Redbubble account, and of course I’m like 100% Glimbow brainrot. My brain went, oooo you know what would be cute? If this skate was actually Bow’s and not just generic. So, I ended up sketching Glimmer’s as well. The heart that their skates make is like the cherry on the top for me, it had to be done! I’m not sure I did the background justice on this one? It doesn’t matter to me though because the concept was worth the effort. It was snowing here and I needed this picture like I needed air, even if it wasn’t even December at the time I posted it 🤣 I liked this one so much that I have similar ideas for the other seasons sketched out as well 👀
I’m sorry that I ramble so often. I’m like this quiet person; yet, it’s hard for me to get out everything I want to say? I’m horrible at it actually my brain runs at a hundred miles a minute and I’m not good with words most of the time. This turned out as more of a thought process than my actual feelings on each one I suppose. SO, in conclusion. I drew A LOT, I stepped out of my comfort zone, taught myself digital art and patterns. I let myself come to terms with the fact that not every piece of art has to be ‘perfect’. I drew at least 5 FULL backgrounds and I never used to draw them! I’ve also always been one for simple shading and lighting, and I do think there’s a time for that type of style, while other times sometimes a more difficult one might be appropriate. I’m glad that I did both because now I know I can do both, and they each give a characteristic that I adore 🥰 Thank you to everyone that has followed me through this journey, or just anyone who read my rambling! I have an honorable mention under the cut and some originals for anyone that made it this far! 💖
I’m not going to tag anyone; but, if you want to do this PLEASE do it. It was so great to reflect on what I did this year, it really surprised me and I think what you have done will surprise you as well! It’s been a rough year, and in the end we have been here supporting each other and that’s one of the most rewarding parts of being in a fandom! 💜
Glimmer screencap redraw
Another picture where I really tested myself on drawing a background! I love it even if it killed my hand!! The background definitely took the longest on this one too. My sister literally said ‘Wait, you did the background? I thought you just drew her?!’ And that was the only validation I needed!! I ended up thinning out Glimmer’s outline so she matched the background better. If you use the vectors on Clip please use this feature! You can do the opposite as well, it’s super useful!

Oh hi! Remember when I said I couldn’t decide between the two locations? Truth is, I also couldn’t decide if I was going to make it traditional or digital. I ended up getting really mad at the traditional version unfortunately. I haven’t gotten the hang of traditional backgrounds. In the end, I should have also done it in Copic and not cheap pencil crayons 😫

Just some space friends! There is something so rewarding about traditional art. Yes, I can see the mistakes and the proportions are most likely off; yet, it doesn’t bother me? I wanted to also show these bonus drawings because nobody is perfect and I thought some of you might like to see some of my process. Being able to hold it in my hands is something I will never tire of, in a way it’s super rewarding. I keep all my art actually and sometimes I like the rough drafts more than the finished work 👀 Outlining artwork can actually ruin the charm every so often 😔 I do really love the final versions of these though!

Annnnnd the last bonus!! As you can tell the final version stayed pretty true to my sketches! I almost went with a more realistic look and made the symbols ‘stitched’ onto the skates. In the end it felt like it didn’t fit the rest of the drawing unless I wanted to add extra details to the clothing as well. The wings on Glimmer’s skates turned into ‘Shwings’ PLEASE tell me other people know what that is? I had a pair a few years ago and misplaced them. I was doing the rough draft and it popped into brain and I treated it as a joke at first, until I gave it a proper chance XD In the end I fell in love with it!!!
#she-ra#spop#fanart#tag game#billyboymiki#Miki speaks#long post#sorry#my art#I actually cried a little writing all of this 😱#the only thing I wanted to do really bad this year was make an spop amv#I might juggle art and making one so I can get one out at some point
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2020 Videogames
In 2020 I’m newly retired, so I’ve had free time. I think it’s fun to do reviews, so without further ado here’s every video game I played in 2020!
I recommend:
(4/5) Among Us – Very fun. It’s only fun with voice chat with friends, so I’ve only gotten to play once or twice. I’ve been watching it more than playing it. Also free to play for mobile gamers–I’m tired of the “everyone buys a copy” model of group gameplay.
(4/5) Brogue. Brogue is an ascii-art roguelike. It’s great, and it has a nice difficulty ramp. It’s a good “quick break” game. I play it in preference to other roguelikes partly because I haven’t done it to death yet, and partly because I don’t need a numpad?
(4/5) Cook Serve Delicious 3. One of the more fun games I played this year. You get really into it, but I had trouble relaxing and paying attention to the real world when I played too much, haha. I own but haven’t played the first two–I gather this is pretty much just a refinement.
(4/5) Green Hell. Price tag is a bit high for the number of hours I got out of it, but I haven’t finished the story. Great graphics, and the BEST map design I’ve seen in a 3D game in a long time. It feels like a real place, with reasonable geography instead of copy-pasted tiles. I love that as you walk along, you can just spot a cultivated area from the rest of the jungle–it feels more like it’s treating me like an adult than most survival games. Everything still gets highlighted if you can pick it up. I played the survival mode, which was okay but gets old quickly. I started the story mode–I think it would be fine, but it has some LONG unskippable scenes at the start, including a very hand-holdy tutorial, that I think they should have cut. I did start getting into the story and was having fun, but I stopped. I might finish the game some time.
(4/5) Hyperrogue. One of my recent favorites. The dev has made a fair number of highly experimental games, most of which are a total miss with me, but this one is fun. I do wish the early game wasn’t quite as repetitive. Failing another solution, I might actually want this not to be permadeath, or to have a save feature? I bought it on steam to support the dev and get achievements, but it’s also available a version or two behind free, which is how I tried it. Constantly getting updates and new worlds.
(4/5) Minecraft – Compact Claustrophobia modpack. Fun idea, nice variety. After one expansion felt a little samey, and it was hard to start with two people. I’d consider finishing this pack.
(4/5) Overcooked 2. Overcooked 2 is just more levels for Overcooked. The foods in the second game is more fun, and it has better controls and less bugs. If you’re considering playing Overcooked, I recommend just starting with the second game, despite very fun levels in the first. I especially appreciate that the second game didn’t just re-use foods from the first.
(4/5) Please Don’t Press Anything. A unique little game where you try to get all the endings. I had a lot of fun with this one, but it could have used some kind of built-in hints like Reventure. Also, it had a lot of red herrings. Got it for $2, which it was well worth.
(5/5) Reventure. Probably the best game new to me this year. It’s a short game where you try to get each of about 100 endings. The art and writing are cute and funny. The level design is INCREDIBLE. One thing I found interesting is the early prototype–if I had played it, I would NOT have imagined it would someday be any fun at all, let alone as amazing as it is. As a game designer I found that interesting! I did 100% complete this one–there’s a nice in-game hint system, but there were still 1-3 “huh” puzzles, especially in the post-game content, one of which I had to look up. It’s still getting updates so I’m hoping those will be swapped for something else.
(5/5) Rimworld. Dwarf fortress, but with good cute graphics, set in the Firefly universe. Only has 1-10 pawns instead of hundreds of dwarves. Basically Dwarf Fortress but with a good UI. I wish you could do a little more in Rimworld, but it’s a fantastic, relaxing game.
(5/5) Slay the Spire. Probably the game I played most this year. A deckbuilding adventure through a series of RPG fights. A bit luck-based, but relaxing and fun. I like that you can play fast or slow. Very, very well-designed UI–you can really learn how things work. My favorite part is that because it’s singleplayer, it’s really designed to let you build a game-breaking deck. That’s how it should be!
(4/5) Stationeers. I had a lot of fun with this one. It’s similar to Space Engineers but… fun. It has better UI by a mile too, even if it’s not perfect. I lost steam after playing with friends and then going back to being alone, as I often do for base-building games. Looks like you can genuinely make some complicated stuff using simple parts. Mining might not be ideal.
(5/5) Spy Party. One of my favorite games. Very fun, and an incredibly high skill ceiling. There’s finally starting to be enough people to play a game with straners sometimes. Bad support for “hot seat”–I want to play with beginners in person, and it got even harder with the introduction of an ELO equivalent and removing the manual switch to use “beginner” gameplay.
(4/5) Telling Lies. A storytelling game. The core mechanic is that you can use a search engine for any phrase, and it will show the top 5 survellance footage results for that. The game internally has transcripts of every video. I didn’t really finish the game, but I had a lot of fun with it. The game was well-made. I felt the video acting didn’t really add a huge amount, and they could have done a text version, but I understand it wouldn’t have had any popular appeal. The acting was decent. There’s some uncomfortable content, on purpose.
(4/5) Totally Accurate Battle Simulator (TABS). Delightful. Very silly, not what you’d expect from the name. What everyone should have been doing with physics engines since they were invented. Imagine that when a caveman attacks, the club moves on its own and the caveman just gets ragdolled along, glued to it. Also the caveman and club have googley eyes. Don’t try to win or it will stop being fun. Learn how to turn on slo-mo and move the camera.
(4/5) We Were Here Together. Lots of fun. I believe the second game out of three. Still some crashes and UI issues. MUCH better puzzles and the grpahics are gorgeous. They need to fix the crashes or improve the autosave, we ended up replaying a lot of both games from crashes. It’s possible I should be recommending the third game but I haven’t played it yet.
The Rest
(3/5) 5D Chess with Multiverse Time Travel. More fun that it sounds. If you play to mess around and win by accident, it’s pretty good. Definitely play with a second human player, though.
(1.5/5) 7 billion humans. Better than the original, still not fun. Soulless game about a soulless, beige corporation. Just play Zachtronics instead. If you’re on a phone and want to engage your brain, play Euclidea.
(3/5) A Dark Room. Idle game.
(1/5) Amazing Cultivation Simulator. A big disappointment. Bad english voice acting which can’t be turned off, and a long, unskippable tutorial. I didn’t get to actual gameplay. I like Rimworld and cultivation novels so I had high hopes.
(3/5) ADOM (Steam version) – Fun like the original, which I would give 5/5. Developed some major issues on Linux, but I appreciate that there’s a graphical version available, one of my friends will play it now.
(4/5) agar.io – Good, but used to be better. Too difficult to get into games now. Very fun and addictive gameplay.
(3/5) Amorous – Furry dating sim. All of the hot characters are background art you can’t interact with, and the characters you can actually talk to are a bunch of sulky nerds who for some reason came to a nightclub. I think it was free, though.
(0/5) Apis. Alpha game, AFAIK I was the first player. Pretty much no fun right now (to the point of not really being a game yet), but it could potentially become fun if the author puts in work.
(4/5) Autonauts. I played a ton of Autonauts this year, almost finished it, which is rare for me. My main complaint is that it’s fundamentally supposed to be a game about programming robots, but I can’t actually make them do more than about 3 things, even as a professional programmer. Add more programming! It can be optional, that’s fine. They’re adding some kind of tower defense waves instead, which is bullshit. Not recommended because it’s not for everyone.
(3/5) A-Z Inc. Points for having the guts to have a simple game. At first this looked like just the bones of Swarm Simulator, but the more you look at the UI and the ascension system, the worse it actually is. I would regularly reset because I found out an ascension “perk” actually made me worse off.
(5/5) Beat Saber. Great game, and my favorite way to stay in shape early this year. Oculus VR only, if you have VR you already have this game so no need to recommend. Not QUITE worth getting a VR set just to play it at current prices.
(1/5) Big Tall Small. Good idea, but no fun to play. Needed better controls and level design, maybe some art.
(0.5/5) Blush Blush. Boring.
(3/5) Business Shark. I had too much fun with this simple game. All you do is just eat a bunch of office workers.
(3/5) chess.com. Turns out I like chess while I’m high?
(3/5) Circle Empires Rivals. Decent, more fun than the singleplayer original. It shouldn’t really have been a separate game from Circle Empires, and I’m annoyed I couldn’t get it DRM-free like the original.
(3/5) Cross Virus. By Dan-box. Really interesting puzzle mechanics.
(4/5) Cultist Simulator. Really fun to learn how to play–I love games that drop you in with no explanation. Great art and writing, I wish I could have gotten their tarot deck. Probably the best gameplay “ambience” I’ve seen–getting a card that’s labeled “fleeting sense of radiance” that disappears in 5 seconds? Great. Also the core stats are very well thought out for “feel” and real-life accuracy–dread (depression) conquers fascination (mania), etc. It has a few gameplay gotchas, but they’re not too big–layout issues, inability to go back to skipped text, or to put your game in an unwinnable state early on). Unfortunately it’s a “roguelike”, and it’s much too slow-paced and doesn’t have enough replay value, so it becomes a horrible, un-fun grind when you want to actually win. I probably missed the 100% ending but I won’t be going back to get it. I have no idea who would want to play this repeatedly. I’m looking forward to the next game from the same studio though! I recommend playing a friend’s copy instead of buying.
(2/5) Darkest Dungeon. It was fine but I don’t really remember it.
(2/5) Dicey Dungeons. Okay deck-building roguelike gameplay (with an inventory instead of a deck). Really frustrating, unskippably slow difficulty curve at the start. I played it some more this year and liked it better because I had a savegame. I appreciate having several character classes, but they should unlock every difficulty from the start.
(2/5) Diner Bros. Basically just a worse Overcooked. I didn’t like the controls, and it felt too repetitive with only one diner.
(2/5) Don’t Eat My Mind You Stupid Monster. Okay art and idea, the gameplay wasn’t too fun for me.
(2/5) Don’t Starve – I’ve played Don’t Stave maybe 8 different times, and it’s never really gripped me, I always put it back down. It’s slow, a bit grindy, and there’s no bigger goal–all you can do is live.
(3/5) Don’t Starve Together – Confusingly, Don’t Starve Together can be played alone. It’s Don’t Starve, plus a couple of the expansions. This really could be much more clearly explained.
(1/5) Elemental Abyss – A deck-builder, but this time it’s grid-based tactics. Really not all that fun. Just play Into the Abyss instead or something.
(1/5) Else Heart.Break() – I was excited that this might be a version of “Hack N’ Slash” from doublefine that actually delivered and let you goof around with the world. I gave it up in the first ten minutes, because the writing and characters drove me crazy, without getting to hacking the world.
(2/5) Everything is Garbage. Pretty good for a game jam game. Not a bad use of 10 minutes. I do think it’s probably possible to make the game unwinnable, and the ending is just nothing.
(1/5) Evolve. Idle game, not all that fun. I take issue with the mechanic in Sharks, Kittens, and this where buying your 15th fence takes 10^15 wood for some reason.
(4/5) Exapunks. Zachtronics has really been killing it lately, with Exapunks and Opus Magnum. WONDERFUL art and characters during story portions, and much better writing. The gameplay is a little more varied than in TIS-100 or the little I played of ShenZen I/O. My main complaint about Zachtronics games continues to be, that I don’t want to be given a series of resource-limited puzzles (do X, but without using more than 10 programming instructions). Exapunks is the first game where it becomes harder to do something /at all/, rather than with a particular amount of resources, but it’s still not there for me. Like ShenZen, they really go for a variety of hardware, too. Can’t recommend this because it’s really only for programmers.
(1/5) Exception. Programming game written by some money machine mobile games company. Awful.
(4/5) Factorio. Factorio’s great, but for me it doesn’t have that much replay value, even with mods. I do like their recent updates, which included adding blueprints from the start of the game, improving belt sorting, and adding a research queue. We changed movement speed, made things visually always day, and adding a small number of personal construction robots from the start this run. I’m sure if you’d like factorio you’ve played it already.
(3/5) Fall Guys – I got this because it was decently fun to watch. Unfortunately, it’s slightly less fun to play. Overall, there’s WAY too much matchmaking waiting considering the number of players, and the skill ceiling is very low on most of the games, some of which are essentially luck (I’m looking at you, team games).
(3/5) Forager – Decent game. A little too much guesswork in picking upgrades–was probably a bit more fun on my second play because of that. Overall, nice graphics and a cute map, but the gameplay could use a bit of work.
(3/5) Getting Over It – Funny idea, executed well. Pretty sure my friends and I have only gotten through 10% of the game, and all hit about the same wall (the first tunnel)
(3/5) Guild of Dungeoneering – Pretty decent gameplay. I feel like it’s a bit too hard for me, but that’s fine. Overall I think it could use a little more cute/fun art, I never quite felt that motivated.
(1/5) Hardspace: Shipbreakers. Okay, I seriously didn’t get to play this one, but I had GAMEBREAKING issues with my controller, which is a microsoft X-box controller for PC–THE development controller.
(2/5) Helltaker. All right art, meh gameplay. But eh, it’s free!
(3/5) Hot Lava. Decent gameplay. Somehow felt like the place that made this had sucked the souls out of all the devs first–no one cared about the story or characters. It’s a game where the floor is made out of lava, with a saturday morning cartoon open, so that was a really an issue. Admirable lack of bugs, though. I’m a completionist so I played the first world a lot to get all the medals, and didn’t try the later ones.
(3/5) House Flipper – Weird, but I had fun. I wish the gameplay was a little more unified–it felt like a bunch of glued-together minigames.
(2/5) Hydroneer. Utterly uninspiring. I couldn’t care about making progress at all, looked like a terrible grind to no benefit.
(1/5) io. Tiny game, I got it on Steam, also available on phone. Basically a free web flash game, but for money. Not good enough to pay the $1 I paid. Just a bit of a time-killer.
(3/5) Islanders – All you do is place buildings and get points. Not particularly challenging, but relaxing. Overall I liked it.
(3/5) Jackbox – I played this online with a streamer. Jackbox has always felt a little bit soulless money grab to me, but it’s still all right. I like that I can play without having a copy–we need more games using this purchase model.
(3/5) Life is Feudal – Soul-crushingly depressing and grindy, which I knew going in. I thought it was… okay, but I really want an offline play mode (Yes, I know there’s an unsupported single-player game, but it’s buggier and costs money). UI was pretty buggy, and I think hunting might literally be impossible.
(2/5) Minecraft – Antimatter Chemistry. Not particularly fun.
(3/5) Minecraft – ComputerCraft. I played a pack with just ComputerCraft and really nothing else. Was a little slow, would have been more fun with more of an audience. I love the ComputerCraft mod, I just didn’t have a great experience playing my pack I made.
(3/5) Minecraft – Foolcraft 3. Fun, a bit buggy. Honestly I can’t remember it too well.
(1/5) Minecraft – Manufactio. Looked potentially fun, but huge bugs and performance issues, couldn’t play.
(4/5) Minecraft – Tekkit. Tekkit remains one of my favorite Minecraft modpacks.
(3/5) Minecraft – Valhelsia 2. I remember this being fun, but I can’t remember details as much as I’d like. I think it was mostly based around being the latest version of minecraft?
(4/5) Minecraft – Volcano Block. Interesting, designed around some weird mods I hadn’t used. I could have used more storage management or bulk dirt/blocks early in the game–felt quite cramped. Probably got a third of the way through the pack. I got novelty value out of it, but I wouldn’t have enjoyed it if I had ever used the plant mod before–it’s a very fixed, linear progression.
(5/5) Minit. This is a weird, small game. I actually had a lot of fun with it. Then I 100% completed it, which was less fun but I still had a good time overall.
(3/5) Monster Box. By Dan-box. One of two Dan-box games I played a lot of. Just visually appealing, the gameplay isn’t amazing. Also, Dan-box does some great programming–this is a game written in 1990 or so, and it can render hundreds of arrows in the air smoothly in a background tab.
(3/5) Monster Train. A relatively fun deckbuilding card game. It can’t run well on my computer, which is UNACCEPTABLE–this is a card game with 2D graphics. My MICROWAVE should run this shit in 2020. Ignoring that, the gameplay style (summon monsters, MTG style) just isn’t my cup of tea.
(2/5) Moonlighter. Felt like it was missing some inspiration, just didn’t have a sense of “fun”. The art was nice. The credits list is surprisingly long.
(2/5) Muse Dash. All right, a basic rhythm game. Not enough variety to the game play, and everything was based around perfect or near-perfect gameplay, which makes things less fun for me.
(3/5) NES games – various. Dr Mario, Ice Climbers. Basically, I got some Chinese handheld “gameboy” that has all the NES games preloaded on it. Overall it was a great purchase.
(2/5) Noita. “The Powder Game” by Dan-Box, as a procedurally generated platformer with guns. Lets you design your own battle spells. Despite the description, you really still can’t screw around as much as I’d like. I also had major performance issues
(3/5) Observation. I haven’t played this one as much as I’d like, I feel like it may get better. Storytelling, 3D game from the point of view of the AI computer on a space station. I think I might have read a book it’s based on, unfortunately.
(2/5) One Step From Eden. This is a deck-building combat tactics game. I thought it was turn-based, but it’s actually realtime. I think if it was turn-based I would have liked it. The characters were a bit uninspired.
(1/5) Orbt XL. Very dull. I paid $0.50 for it, it was worth that.
(4/5) Opus Magnum. Another great game from Zachtronics, along with Exapunks they’re really ramping up. This is the third execution of the same basic concept. I’d like to see Zachtronics treading new ground more as far as gameplay–that said, it is much improved compared to the first two iterations. The art, writing, and story were stellar on the other hand.
(3/5) Out of Space. Fun idea, you clean a spaceship. It’s never that challenging, and it has mechanics such that it gets easier the more you clean, rather than harder. Good but not enough replay value. Fun with friends the first few times. The controls are a little wonky.
(1/5) Outpost (tower defense game). I hate all tower defense.
(3/5) Overcooked. Overcooked is a ton of fun.
(4/5) Powder Game – Dan-box. I played this in reaction to not liking Noita. It’s fairly old at this point. Just a fun little toy.
(1/5) Prime Mover – Very cool art, the gameplay put me to sleep immediately. A “circuit builder” game but somehow missing any challenge or consistency.
(2/5) Quest for Glory I. Older, from 1989. Didn’t really play this much, I couldn’t get into the writing, and the pseudo-photography art was a little jarring.
(4/5) Raft. I played this in beta for free on itch.io, and had a lot of fun. Not enough changed that it was really worth a replay, but it has improved, and I got to play with a second player. Not a hard game, which I think was a good thing. The late game they’ve expanded, but it doesn’t really add much. The original was fun and so was this.
(3/5) Satisfactory. I honestly don’t know how I like this one–I didn’t get too far into it.
(4/5) Scrap Mechanic. I got this on a recommendation from a player who played in creative. I only tried the survival mode–that mode is not well designed, and their focuses for survival are totally wrong. I like the core game, you can actually build stuff. If I play again, I’ll try the creative mode, I think.
(3.5/5) Shapez.io. A weird, abstracted simplification of Factorio. If I hadn’t played factorio and half a dozen copies, I imagine this would have been fun, but it’s just more of the same. Too much waiting–blueprints are too far into the game, too.
(2.5/5) Simmiland. Okay, but short. Used cards for no reason. For a paid game, I wanted more gameplay out of it?
(0.5/5) Snakeybus. The most disappointing game I remember this year. Someone made “Snake” in 3D. There are a million game modes and worlds to play in. I didn’t find anything I tried much fun.
(1/5) Soda Dungeon. A “mobile” (read: not fun) style idle game. Patterned after money-grab games, although I don’t remember if paid progress was actually an option. I think so.
(4/5) Spelunky. The only procedurally generated platformer I’ve ever seen work. Genuinely very fun.
(4/5) Spelunky 2. Fun, more of an upgrade of new content than a new game. Better multiplayer. My computer can’t run later levels at full speed.
(1/5) Stick Ranger 2. Dan-box. Not much fun.
(3/5) Superliminal. Fun game. A bit short for the pricetag.
(3/5) Tabletop Simulator – Aether’s End: Legacy. Interesting, a “campaign” (series of challenge bosses and pre-written encounters) deckbuilding RPG. I like the whole “campaign RPG boardgame” idea. This would have worked better with paper, there were some rough edges in both the game instructions and the port to Tabletop Simulator.
(4/5) Tabletop Simulator – The Captain is Dead. Very fun. I’d love to play with more than 2 people. Tabletop simulator was so-so for this one.
(2/5) Tabletop Simulator – Tiny Epic Mechs. You give your mech a list of instructions, and it does them in order. Arena fight. Fun, but I think I could whip up something at least as good.
(3/5) The Council. One of the only 3D games I finished. It’s a story game, where you investigate what’s going on and make various choices. It’s set in revolutionary france, at the Secret World Council that determines the fate of the world. It had a weak ending, with less choice elements than the rest of the game so far, which was a weird decision. Also, it has an EXCRUTIATINGLY bad opening scene, which was also weird. The middle 95% of the game I enjoyed, although the ending went on a little long. The level of background knowledge expected of the player swung wildly–they seemed to expect me to know who revolutionary French generals were with no explanation, but not Daedalus and the Minotaur. The acting was generally enjoyable–there’s a lot of lying going on in the game and it’s conveyed well. The pricetag is too high to recommend.
(0/5) The Grandma’s Recipe (Unus Annus). This game is unplayably bad–it’s just a random pixel hunt. Maybe it would be fun if you had watched the video it’s based on.
(3/5) The Room. Pretty fun! I think this is really designed for a touchscreen, but I managed to play it on my PC. Played it stoned, which I think helps with popular puzzle games–it has nice visuals but it’s a little too easy.
(3/5) This Call May Be Recorded. Goofy experimental game.
(4/5) TIS-100. Zachtronics. A programming game. I finally got done with the first set of puzzles and into the second this year. I had fun, definitely not for everyone.
(3/5) Trine. I played this 2-player. I think the difficulty was much better 2-player, but it doesn’t manage 2 players getting separated well. Sadly we skipped the story, which seemed like simple nice low-fantasy. Could have used goofier puzzles, it took itself a little too seriously and the levels were a bit same-y.
(2/5) Unrailed. Co-op railroad building game. It was okay but there wasn’t base-building. Overall not my thing. I’d say I would prefer something like Overcooked if it’s going to be timed? Graphics reminded me of autonauts.
(2/5) Vampire Night Shift. Art game. Gameplay could have used a bit of polish. Short but interesting.
(4/5) Wayward. To date, the best survival crafting system I’ve seen. You can use any pointy object and stick-like object, together with glue or twine, to make an arrow. The UI is not great, and there’s a very counter-intuitive difficulty system. You need to do a little too much tutorial reading, and it could use more goals. Overall very fun. Under constant development, so how it plays a given week is a crapshoot. The steam version finally works for me (last time I played it was worse than the free online alpha, now it’s the same or better). I recomend playing the free online version unless you want to support the author.
(1/5) We Need to Go Deeper. Multiplayer exploration game in a sub, with sidescrolling battle. Somehow incredibly unfun, together with high pricetag. Aesthetics reminded me of Don’t Starve somehow.
(2/5) We Were Here. Okay 2-player puzzle game. Crashed frequently, and there were some “huh” puzzles and UI. Free.
(3/5) Yes, your grace. Gorgeous pixel art graphics. The story is supposed to be very player-dependent, but I started getting the feeling that it wasn’t. I didn’t quite finish the game but I think I was well past halfway. Hard to resume after a save, you forget things. I got the feeling I wouldn’t replay it, which is a shame because it’s fun to see how things go differently in a second play with something like this.
These are not all new to me, and very few came out in 2020. I removed any games I don’t remember and couldn’t google (a fair number, I play a lot of game jam games) as well as any with pornographic content.
2020 Videogames was originally published on Optimal Prime
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Sample Game Script for Ace Attorney Investigations: Klavier Gavin
I’ve been thinking about my post wherein I share some of what I’d like to see in a game titled Ace Attorney Investigations: Klavier Gavin, and I decided to put together some game script based on it.
I put a lot of thought into this, so I hope you enjoy!
(Context: Near the opening of the first case, in which Simon Blackquill assists and serves as the player’s tutorial. Klavier is called into Edgeworth’s office).
KLAVIER GAVIN: You wanted to see me, Herr Edgeworth?
MILES EDGEWORTH: Gavin. Come in. Yes, I have new case for you. A woman was found bound and dead in People Park. Her boyfriend has already been arrested, but I have my doubts. I want you to go to scene to check it out.
KLAVIER GAVIN: Check out the scene?
MILES EDGEWORTH: I know the truth matters to you as much as it does to me. I generally trust our partners at the LAPD, but this one hasn’t sat well with me.
KLAVIER GAVIN: Why’s that? (Ah... he knows me too well. If there’s even a trace of doubt... Can you really trust me, though, Herr Edgeworth? I was once negligent in my investigative duties, and an innocent man paid dearly for it for seven years.)
MILES EDGEWORTH: Rather than explain it, I think you should get a look for yourself. ... Ah, Blackquill. You’re here just in time.
SIMON BLACKQUILL: You called, Edgeworth-dono?
MILES EDGEWORTH: Yes. I would like you to accompany Mr. Gavin to People Park and assist him with investigating a crime scene there.
KLAVIER GAVIN: (Oh. So he doesn’t trust me. He thinks I need another person to keep me accountable. ... Well, perhaps he isn’t wrong).
SIMON BLACKQUILL: ... I suppose I have nothing better to do.
---
(Context: During the second case, Trucy reports to the LAPD that one of her magic props — something lovingly handmade by a WAA member who is implied to be Apollo — has gone missing. She suspects it was stolen, and she relays such to Klavier when she catches him outside the police station. Turns out, the prop was stolen — and it was used to bludgeon another man to death. Trucy is understandably upset and wants to find the murderer as well as retain her prop).
KLAVIER GAVIN: Ach, rest assured Fraulein Magician, I will help restore your precious prop to you once this is all cleared up. You don’t need to come to the crime scene. It could be rather... grisly, ja?
TRUCY WRIGHT: Oh, don’t worry about that! I used to go to crime scenes all the time.
KLAVIER GAVIN: (Ah, right. She often would assist him during investigations when he was still a rookie defense attorney).
TRUCY WRIGHT: Besides... if I help, maybe you’ll treat me to a new song? A Klavier Gavin solo, not something from the Gavinners!
KLAVIER GAVIN: Well... (I don’t know how to tell her that I haven’t been able to write any music since the Gavinners broke up—but I can��t say no to that smile). All right—you can tag along.
---
(Context: When the player examines a ladder at a crime scene during the third case).
SIMON BLACKQUILL: That’s just a ladder.
TRUCY WRIGHT: Stepladder, Prosecutor Blackquill.
SIMON BLACKQUILL: ... What?
TRUCY WRIGHT: That’s not a ladder, it’s a stepladder! My daddy tells me they’re two different things.
KLAVIER GAVIN: (... That’s a rather odd distinction for Herr Wright to make to his daughter.)
SIMON BLACKQUILL: Gavin-dono!
KLAVIER GAVIN: ... !
SIMON BLACKQUILL: Your input?
KLAVIER GAVIN: Ach. Well, of course I must side with the young fräulein!
SIMON BLACKQUILL: ... Detective Skye is right about you: You are a fop.
KLAVIER GAVIN: You wound me, Herr Blackquill!
---
(Context: During the final case, in which a man has died of atroquinine poisoning).
KLAVIER GAVIN: I... I don’t think I can keep up with this.
SIMON BLACKQUILL: ... !
TRUCY WRIGHT: What do you mean?
KLAVIER GAVIN: An envelope contaminated by atroquinine, one of the rarest poisons in the world... Either we have an extraordinary coincidence on our hands, or...
SIMON BLACKQUILL: ... There is a distinct possibility for that.
KLAVIER GAVIN: ... I can’t do this. I’ll tell Herr Edgeworth to take me off the case.
SIMON BLACKQUILL: No.
KLAVIER GAVIN: No?
SIMON BLACKQUILL: You can’t run away from this. You need to face it head on, Gavin-dono.
KLAVIER GAVIN: ...
TRUCY WRIGHT: That’s right! You can do it, Prosecutor Gavin. And Prosecutor Blackquill and I will support you all the way!
KLAVIER GAVIN: Trucy... Simon... (Deep breaths. They’re right. You can’t keep running away from him.) ... All right. It’s time to pay my brother a visit.
---
(Context: Simon and Trucy accompany Klavier to speak with Kristoph while in solitary confinement).
KRISTOPH GAVIN: Ah, it’s you, Klavier. I was wondering when you would decide to come see me again. Tell me, what’s the reason for this visit?
KLAVIER GAVIN: ...
SIMON BLACKQUILL: ... Gavin-dono?
TRUCY WRIGHT: We have some questions for you!
KRISTOPH GAVIN: I recognize you. You’re Wright’s daughter. My, you’ve grown quite a bit since I last saw you.
KLAVIER GAVIN: Don’t talk to her.
KRISTOPH GAVIN: You’re the one who brought her here.
SIMON BLACKQUILL: Never mind that. We’re here because of a murder. A man’s been poisoned by atroquinine.
KRISTOPH GAVIN: Ah? And you suspect me, Klavier? There’s no loud defense attorney for you hide behind this time.
KLAVIER GAVIN: ...
KRISTOPH GAVIN: Tsk, tsk. Why so quiet? ... Well, I have nothing to hide. Investigate away, if you must.
---
(Context: After investigating Kristoph’s cell and unsuccessfully pressing him for details that could connect him to the murder).
KLAVIER GAVIN: (Is there really nothing?! Or am I missing something important? What could I be missing?! My hands are starting to get clammy!)
KRISTOPH GAVIN: Are you finished now? Are you satisfied?
KLAVIER GAVIN: ...
TRUCY WRIGHT: Prosecutor Gavin! Don’t lose heart. Just remember what’s important to you!
KLAVIER GAVIN: ... ! (Those words... Those were the same words that defense attorney said to me when we faced off at the lowest point of my life. With those words, he pulled the darkness of self-doubt out of me and gave me the strength to pursue the truth then. I’ll forever be grateful to him for that... Right. I have not forgotten what’s important to me!) Kristoph.
KRISTOPH GAVIN: ... ?
KLAVIER GAVIN: Tell me true: Did you kill this man?
KRISTOPH GAVIN: Does it matter? It seems you’ve already made up your mind, dear brother. I’m an easy target. Just pin the blame on me, and reap the rewards for yourself. That’s what you want, isn’t it?
KLAVIER GAVIN: It does matter. I don’t seek victories. I seek the truth. If I falsely pin the blame on an innocent man, he will suffer the consequences while the real criminal gets away, free to bring harm to others. You have your own sins to pay for, Kristoph. But I will not add to them if they are not the truth.
KRISTOPH GAVIN: ... I did not kill him.
KLAVIER GAVIN: ... (I have no reason to believe him. And yet, I do. Okay. If it’s not him, then it’s someone else. We have to keep moving forward.) ... Then we are done here, for now.
KRISTOPH GAVIN: “For now”? Ah, of course. You can always fall back on me if your little investigation fails.
KLAVIER GAVIN: ... Goodbye, Kristoph.
---
(Context: After the final case resolves, and it is discovered Kristoph is in fact not the murderer).
PHOENIX WRIGHT: Prosecutor Gavin.
KLAVIER GAVIN: ... ! Herr Wright? ... To what do I owe the pleasure?
PHOENIX WRIGHT: Edgeworth told me about the case—and about Kristoph being a suspect.
KLAVIER GAVIN: Ah—that’s— (What am I supposed to say? Why is he even speaking with me?) —Well, he wasn’t the one responsible.
PHOENIX WRIGHT: No, he wasn’t. Not this time, anyway. Still...
KLAVIER GAVIN: ... ?
PHOENIX WRIGHT: Edgeworth was right. It took a lot of guts for you to do what you did. You’re a great prosecutor—and a good man.
KLAVIER GAVIN: ... ! W-Well, I don’t think I would have gotten anywhere without your daughter or Herr Blackquill’s help.
PHOENIX WRIGHT: Ha, you sell yourself short. ... Hey. I wanted to tell you something: What happened to me nine years ago, I don’t hold it against you.
KLAVIER GAVIN: You—You don’t?
PHOENIX WRIGHT: No. You were young; you were manipulated by someone you trusted. I know what that’s like. ... I forgave you for it a long time ago. I hope you can forgive yourself, too.
KLAVIER GAVIN: ...
PHOENIX WRIGHT: Prosecutor Gavin?
KLAVIER GAVIN: N-Nothing. Thank you, Herr Wright.
---
(Context: Right before the credits play, the screen is black, and the player sees this introspective monologue from Klavier).
KLAVIER GAVIN: (I went home with a song in my heart. I don’t know what possessed Herr Wright to say all that to me—maybe Herr Edgeworth put him up to it—but I’m grateful. I’m also grateful to Trucy and Simon... and to that other defense attorney for that matter. I wouldn’t have made it through this without them. ... I’m feeling inspired. Maybe I should pick up my guitar and write this down).
(The credits begin. The music is new, something that hasn’t previously played in the game. Presumably, it’s Klavier’s new song).
#Klavier Gavin#Miles Edgeworth#Simon Blackquill#Trucy Wright#Apollo Justice#Klapollo#Phoenix Wright#Kristoph Gavin#I'm really proud of this#and I'm emotional bc I love Klavier and I made myself really want this game
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hello, i hope you're having a good day!! i was wondering, do you have any tips for making amvs? like, what programmes you use, how you handle the timing, etc. thank you for all the fun edits you make!!
hi!! sorry for the delay in answering this, i just wanted to take the time to answer it thoroughly and i kept forgetting lol & thank you! i already typed this once and tumblr made it disappear so i apologize if anything i say comes out short ‘cause i’m just trying to remember all that i typed before lol
ok so ill just go through my general editing process in Vegas, i dont know any other program well enough to talk about it at length:
(disclaimer: this is just how i do it, i dont watch tutorials and my editing friends and i don’t watch each other edit often so i would assume that my way is very different from other ways you’ve probably seen! i might even do something in a very stupidly hard way, please feel free to tell me if theres an easier way to do anything lol)
1. Song: So skipping past the “choosing song and ship/character/show” theme, I’ll dive straight into CUTTING THE SONG! I’m not about that Editing The Entire Song life, and neither is most of the editing community anymore, so I cut it up into a shorter thing that I’m better equipped to edit to. I’m just using a random example but here I’ve taken this long ass song and turned it into this:
(the next step just kind of depends on my mood, or ill do both, doesnt matter)
2-A. Subclips: if im making a shorter video or a video where i’m not 100% super familiar with the footage, i will immediately start making subclips using the episodes ive already pulled into the project. if it’s a ship/character that i’ve edited before, i’ll just go to Import->Media from Project and import the subclips i made previously. either way, subclips are there!
2-B. Sheets: for ships that i know very well/have a lot of footage/im concerned about potentially repeating something, i will go to Google Sheets/Excel and take the lyrics im editing to and put them in column A, separating by pauses in the singing. then i put corresponding footage i think will go well in column B! im often not super specific because i know the beats are gonna be different than i remember, so i usually stick to referencing whole scenes instead of specifics moments. here’s an example:
3. Clip placement: Then I start placing clips down! Below is how I organize my timeline tho I know a lot of editors who put the music on top, this is just how I like it. I also keep a single muted audio layer in between for the video footage’s audio and then I’ll delete that layer when I’m done (or sometimes I don’t, it doesn’t really matter)
I think it’s good to hit the beats as much as possible, it makes for a more dynamic audio-visual experience! In general I try to make my videos so that, if I didn’t add any zooms or typography or coloring, it would still be a good amv. And don’t limit yourself to just one layer, you can have as many layers as you’d like and put clips on top of each other (cookie cutter/changing the layer to dodge or add or screen or whatever) is a good way to mix things up
when I zoom in you can see I’ve got some variety already in my transitions, I know I use that motion-blur-zoom a lot these days but I still try to mix it up and keep my brain invested
4. Typography: After all the clips have been placed (or most of the clips, ofc sometimes I’ll want to add more later) I move on to typography! I’m lazy so the first thing I’ll do it just put down unedited text where I think I’ll want it to go. It just helps me organize myself. Then I’ll pretty up the text afterwards.
Typography isn’t necessary for a good AMV, but really nice typography can really spruce things up. I’ve only very recently gotten confident in my text editing skills, and I just kept watching typography done by editors I really like until I figured out what they were doing. My recommendation is to just KEEP ADDING EFFECTS! Convolution kernel, gaussian blur, mask the text so it appears from angles that the transitions wouldn’t be able to do - of course there’s gotta be a limit for taste, but just add stuff until you like how it looks. Also changing the blending style of the text layer is good, dodge and difference are my go-tos for typography layers.
5. Transitions: I don’t go crazy with transitions, but it’s fun to mess around with them. You don’t want too many crazy/different transitions, you want them to match the mood of the song and the type of beat you’re hitting. I usually ensure that all similar beats in the song have the same transition type on them, bbbbbbut that’s cuz I’m overly obsessed with parallel structure. There’s plenty of fantastic AMVs where they just go ham and do whatever types of transitions they want to in each part of the song and they make it work just fine
(next step, once again, kind of depends on my mood lol)
6-A. Zooms: Time for zooms! I usually just use the pan/crop for zooming, but often I’ll incorporate Sapphire FX BlurMoCurves or NewBlue AutoPan, especially if I’m trying to zoom typography with the footage at the same rate. I try to keep my zooms short and slower, I mean obv it just depends on the song but yeah. There’s a lot of different ways to do zooms so I recommend experimenting and just playing around with different effects
6-B. Zooms...but different: Another way that I’ll do zooms which is definitely pretty different (but this is what I do for crossovers like 95% of the time because I am laaaaaaaaaaazy) is I’ll drag the project into a new project timeline and start editing it there. It’s similar to how After Effects works and it makes it easier to put effects overtop of multiple layers without having to pre-render anything.
So you can see I’ve just pulled in the .VEG file and popped it in the timeline! So this way I can add zooms and transitions without worrying about layers. And if I see a mistake I need to fix, I can just go back into the original .VEG file and edit it, and it’ll be edited when I come back here. So it’s much easier than pre-rendering or trying to do zooms on a lot of layers. To be clear tho, this doesn’t work well if you have a lot of fade transitions, it’s best for sharp transitions and it’s great when you’re using Sapphire FX BlurMoCurves a lot.
7. Overlays: After that I’ll add more typography (or if you didn’t add any earlier, you can add some here overtop of the new project file) that kind of goes on top of everything. And then I’ll add any overlays or objects or whatever else I wanna add! I’m not someone who uses a lot of backgrounds cuz I don’t have a background-creative-brain so I stick to simple overlays at the most.
8. Coloring!!! This is very sad but I only JUST learned a few weeks ago that you can add coloring/effects to your entire video with this button here, so in case anyone else hates watching tutorials as much as I do here’s where I’m talking about:
This shit would’ve made my life so much easier throughout the years lol But alas. Anyway so for coloring there are some effects that are popular for any colorings you’ll find on YT (but you can certainly just download some, Riverdale editors in particular share a lot of really great colorings but you’ll find them anywhere in the live action editing community):
Channel Blend, Color Curves, Color Blend, Color Balance, Convolution Kernel (best for live action footage or footage that isnt very crisp), Color Corrector Secondary
These are all just fun to mess with. Channel Blend in particular is something of a mystery for me, I haven’t studied it fully to understand what I’m doing so I mostly just mess with it randomly until I like what I see lol
9. Render time! First render, anyway. Usually there’ll be some random problem in the footage or something and I’ll have to either go back into the project and fix it OR if I’m feeling particularly sour (or maybe if I’ve rendered like 3-4 times already) I will just take the finished render and manually remove any errors, stretching out the good footage to cover my tracks. You’d be surprised how often I end up doing that lol
And then it’s good to post! I primarily render as .WMV but I also go for .MP4s every once in a while. If I want to upload it to Twitter I’ll do an .MP4 but it’s a new thing for me so I’m still stuck on .WMV mostly.
Anyway I hope this answered your question at least a little bit, I can go into more detail about certain parts of this if you’d like!
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2019 August Update
"Shoot for the moon. Even if you miss, you'll land among the clouds." That's a quote ... that I think succinctly captures what transpired these past 2 months. A lot of progress... but the game is still not done >_<
(extra note: actual quote is land among the "stars", but stars seems like a higher goal was achieved, so I modified the quote).
Anywho, here are some of the things we have accomplished in the past 2 months.
--- ALBUM ART ---
With the sound track essentially done, Will requested some album art. So Pirate and I compiled a bunch of album art that we liked from other games, and from that Pirate made a bunch of concepts - and then we narrowed it down from there, with the 3 of us interjecting our opinions throughout the process, and Pirate doing all the heavy lifting. The album art will be revealed later. For now, here's a teaser of our initial brainstorm process.
(round 1 : brainstorming and concepts)
(round 2 : Survivors from round 1 progress a little more)
--- NEW BOSS ENCOUNTER ---
I thought the scope of what needed to be done for the game was settled, but while writing out the new ending sequence, one part started to drag. There was too much exposition, so after brainstorming a bunch of ways for how this new ending sequence could flow better, it became clear... There needs to be another boss encounter! This boss would really help the pacing of the scene, and it made nice thematic sense and tied up the game's whole story arc in a more satisfying manner. To avoid spoilers, I won't talk it too much, but here's a little silhouette teaser.
(hint: it's not a bat)
--- WRITING ---
Writing doesn't happen linearly since I'll skip around fairly often. It's a delicate balancing act - if I force myself to stick in one area before I move on, progress will grind to a halt, snagged on those last few unscripted lines due to writer's block. But if I skip around too much, the context switch takes some time in itself, and the game can't be enjoyed by playtesters. So for that reason, the beginning and ending sequences are now finished (excluding the credits roll...). But there's still a lot of middle parts to fill in and plenty of side quests still.
For example, there are ~90 NPCs in just Atai town. And each one will talk about 4 text boxes of dialogue (some more, some less). A bunch of NPC dialogue will also change when a big event occurs in the story. So there needs to be a healthy mix of NPCs that push the important story bits, NPCs that push side quest hints, NPCs that talk about geography or history, NPCs that are just for fun, etc. So there's a lot of variables to keep track of.
I've started thinking of better ways to manage it all. One of my new workflows is to use a spreadsheet.
Topics to cover exist in a column on the left. Lines to be spoken by NPCs are stacked to the right. A cursory glance at the spreadsheet lets me see which conversational topics could use more coverage, and so on.
I even took on new writing help in a young Mr. Cody. Taking on a new writer has been a process because it is not as simple as tossing them some NPCs and letting them run loose. There has to be a ramp-up period for the writer to become familiar with the lore and writing style. There are also unspoken rules about Phoenotopia's universe I implicitly understood and never had to think about. But now that I'm cooperating with someone, I've had to think about verbalizing what those rules are. It takes up more time, but in a weird way, having an outside perspective also helps me understand Phoenotopia more. I also find that I can push through my writer's block more easily when coming from a corrective angle.
I've been quite the strict taskmaster to the new writer, but he's been very resilient and teachable. He's also a great ideas guy. So look forward to Cody's contributions in the finished game!
--- PLAYTESTING ---
The long road of playtesting begins! As mentioned in my previous blog, my goal was to have my brother playtest the finished game during our trip. He didn't get to playtest the *finished* game, but he did get to playtest through a good 40% of it. The game is pretty complete in a linear fashion up until the 40% mark - after that, the rest of the game world exists but the NPCs have placeholder dialogue, and the cutscenes to connect the story events together are still unscripted.
But that wasn't too big a limitation because my brother only reached the 40% mark during the tailend of our trip. My brother preferred to play in 1-2 hour chunks throughout the trip (no marathon session on the plane as originally planned). I think it took him about ~15 hours to get through the game's first 2 chapters and a little extra - unfortunately, the game's timer bugged out so I don't have an exact figure.
Tons of useful information came out from his play test. I wrote down *127* things to fix based on his playthrough - some were small things, like adding more signposting. Others were big issues - a boss stage needed to be redesigned, a needed change to the control scheme, item dupe bugs, etc. I'll speak on some of the ones I've fixed so far here:
A. Warehouse Visibility Low
For some reason, when starting out my brother completely missed the warehouse where you'd find the starter weapon. He ran past it a few times. Upon inquiring him about it, he said he didn't think it was interactive. Sure enough, all the doors on the left start open, so I see how the misconception could form. When players experience a game for the first time, they're developing a mental image of the game's rules - what's interactive and what isn't. And this early on, the language for doors is still unclear. Per his suggestions, I made this door start open, and moved the camera's edge left a bit to make it less likely to be missed.
B. Eating instructions unclear
Another thing that didn't go as planned was the food eating tutorial. Early in the game, an NPC gifts the player a potato and asks the player to eat it there. After doing so, the NPC gives the player additional tips regarding food. But my brother actually just ran away with the potato so the rest of the tutorial didn't occur. But now with an additional subtle dialogue box, the player is more likely to behave as desired.
(If you design it right, the player won't know you're holding their hand at all)
C. Gear Ring Too Sensitive
youtube
One of the game's new features is what I now call the "Gear Ring". The player can equip 8 items to it and quick-access items/tools with a flick of the right control stick. My brother HATED this feature since it was too easy to flick it accidentally when reaching for the regular face buttons. I've now guarded the quick-equip behind an addition RIGHT-CLICK press. Add in a few more FX, and it now works and feels better!
D. Wrecker Too Hard
(In the old boss arena - the 3D printer on the ceiling just made the fight more confusing)
The game's difficulty to players is a big blind spot for me. My brother's no slouch when it comes to gaming. He's beaten all the Dark Souls games and he loves a challenge! So to see him get pulverized in 10 seconds (literally) was a clear sign that the boss was too hard. The boss is able to easily corner the player and there’s no clear opportunity to escape. So I've decided to rearrange the arena - get rid of the 3D printer above and add 2 platforms to the battlefield's edges. This makes the fight more manageable (for the first encounter).
E. Aerial Attacks Too Hard
(Each hit fills the meter at the bottom. Hit the speed bag 10 times in quick succession to win a prize!)
I love the current aerial attack system but there's a steep learning curve to it. Gail takes time to wind up her aerial swing so the player has to time it so that Gail's jump trajectory and swing coincide with the target. Swinging the bat too close to the ground will result in Gail not only failing to attack, she'll be punished with a short "landing lag" recovery state. So aerial attacks are hard it seems. Instead of revamping the system, which I'm still fond of, I've introduced an aerial training course disguised as a mini-game.
So that's a small snippet of some issues I'll sort through with playtesting. Once the game is further scripted, my plan is to do another round of playtesting, followed by fixing. Then rinse and repeat until the whole game is all polished. It seems there's still a long road ahead... So I apologize if I've gotten your hopes up!
--- FANART ---
Three new fan arts popped up in the last 2 months.
The first one is thanks to Cody. G, who's made many fanart submissions before. He continues to improve - really interesting choice of angle and great water effects!
The next two are thanks to Shafiyahh on reddit. Both depictions are of Gale in 2 different art styles and angles. I really like the sparkling effects! Gale also has 2 different eye colors. Which do you think is more fitting?
That's all for now. We'll continue working diligently, and be back with another update come end of September.
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April 4th-April 10th, 2020 Creator Babble Archive
The archive for the Creator Babble chat that occurred from April 4th, 2020 to April 10th, 2020. The chat focused on the following question:
What is something you’ve improved with in regards to writing or comic creation thanks to working on your story?
carcarchu
Oh this one i can answer definitively. it's 100% lineart. forcing myself to have to do lineart for hours everyday is definitely a way to force yourself to get better at it while i still don't like it it's something that i can do now without being scared about it
shadowhood (SunnyxRain)
Colouring. I had to get really creative in expressing emotion and hinting plot devices with colour. Also got much better with drawing gesture drawings due to looking at a lot of references!
Cronaj (Whispers of the Past)
Either writing dialogue or drawing/painting backgrounds... I used to be particularly awful at writing dialogue. It was too stiff and formal, and sounded a lot like old prose. Now, because of writing a comic and going through several scripts, the dialogue is a lot more natural, and the pacing is more realistic to actual conversations. And the other: backgrounds. I really used to not even draw them at all, and doing a comic forced me to have to think about environments in scenes. So I went from drawing floating characters to having to consider where they are and how it affects the story/mood.(edited)
Feather J. Fern
Paneling! That was my main focus to figure out how to do good paneling to have clearer pages
Deo101 [Millennium]
Honestly? Everything. It's all gotten better and I've learned so much. I would say my biggest improvement is probably in my time management, and art wise is probably composition and layouts. But it's hard to pick because I've grown so much in every aspect!
chalcara [Nyx+Nyssa]
Biggest thing I learned was to keep the story small and focused - and that the smaller, more human struggles are much better in creating tension than the whole default "the world's gonna end!" thing. Mind you, I still love a good "world's ending" story, but you gotta make people CARE about the people in that world first!
Holmeaa - working on WAYFINDERS
ohohohoooo I have done more drawing in photoshop in this short time I have worked on Wayfinders, than the rest of my life! That has given me some skills for sure! Coloring is another one, and generally just efficiency and flow in a comic
Nutty (Court of Roses)
For me it's been my use of color, and getting more confident in experimenting with it to really drive home a scene's mood!
LadyLazuli (Phantomarine)
The clearest improvement I always notice is my layouts - I’ve gotten more adventurous with panel shapes and placement as time has gone on, experimenting with more interesting designs for the whole page. Some of those experiments haven’t been totally successful but it always feels like a worthwhile try. I’ve gotten some really, REALLY cool layouts out of these experiments, and I love seeing how dynamic the panels have become compared to my first chapter. Also speed. I’m so much faster now. Thank gooooooodness (edited)
Eightfish (Puppeteer)
@LadyLazuli (Phantomarine) I've definitely noticed the experimental panel layouts! They're really cool.
AntiBunny
Planning. Book 2 is when I started using sketchbook thumbnails to plan ahead. The luxury of that first draft meant I could rethink panel layouts and how to best express the events happening if I first had an idea of what was happening laid out.
Also digital art by necessity since I switched to digital during the current arc. I was decent at lineart already, but other aspects have really challenged me to grow as an artist. I had to totally rethink the way I create backgrounds for instance. During this time the background quality actually declined a little while I got used to a new method, but experience has improved my skills greatly as I force myself into new methods.
DanitheCarutor
Hmmm maybe paneling, speechbubbles and backgrounds? My current project is my second real attempt at doing a comic, but I have learned a lot of stuff from the community and general art and story tutorials. Backgrounds and bubbles were the worst for me when first starting out, I only read manga before starting so the speechbubble shapes did not fit with how English is written. Plus I've only drawn wooded fantasy settings before making my comic, so using a ruler, figuring out perspective points and drawing buildings was very new to me. I still hate drawing cities and such, but I've gotten a lot better at it and it is easier to do now. Since I mostly stuck with B&W before my current project, coloring also kind of improved? Depending on who's looking at it. Lmao If I were to think about story/characters/dialogue, I have no idea if I've improved. Honestly, I don't pay much attention to the quality. Also my brain kinda says it's all bad regardless of what I make.(edited)
Joichi [Hybrid Dolls]
For my Improvements: I'm getting better at my comic panels, as I adjust to the vertical style. Before I've always drawn the standard format. It's more than just boxes, I try to keep a variety of sizes. I'm picking up roughly how much 'gutter space' I need per 2-3 panels.etc I'm also improving on choosing colors that fits my love of detailed linework.(edited)
OH! I'm also learning about Clip studio shortcuts, how to use the assets they provide which makes the process, abit easier on me. Things I need to change, is I want to get a good speedy coloring style, without referring to my usual coloring.(edited)
Tuyetnhi (Only In Your Dreams!)
the more I worked on the comic, the more I feel ambitious in making different angles and perspective. So it's really hitting me out of my comfort zone which is good! lol Though I'm trying to keep in mind of my speed, what I feel like I've improved a bit is trying to keep in mind of paneling and dialogue.
FeatherNotes(Krispy)
Process! Space and i have definitely figured out the most productive way to produce content at the rate and quality that also provides us with time for our own projects. Comics are a useful tool that helps you discover ways to better organize your creative workflow for sure!
sssfrs (JOE IS DEAD)
I think probably scenery. I used to dread drawing inanimate objects but now I feel more confident in filling in a scene & even look forward to it sometimes. Maybe also page composition and paneling but I still have a lot to learn there
eli [a winged tale]
One of the reasons I embarked on the webcomic journey is to push myself to improve not only storytelling but also utilizing art to create a reader experience that would be difficult to replicate with just words. I’d like to think that 9 months into making A Winged Tale, I’ve improved on deciding when is a good opportunity to invest more into backgrounds vs character dynamics and when should be focused more on sequences of panels and composition. While the comic is written in a four panel format, more and more I’m finding areas where the story could be told by breaking those rules (attached pic). It’s a balance and I hope going forward I will improve more in pushing the limits of panels and find ways to express the story in fun and interesting ways.(edited)
Joichi [Hybrid Dolls]
Wow that's a very good description @eli [a winged tale] I look forward to reading more of your story journey
eli [a winged tale]
Thanks so much Joichi! I’m eager to keep learning~
Capitania do Azar
I'm gonna go with planning and actually getting it done. I'm so much faster because now the process is much more streamlined to me
kayotics
My whole comic was started s an exercise to just get better at comics generally so I’d probably say every part I’ve improved at? The biggest things are probably colors and the upfront planning process
Phin (Heirs of the Veil)
Ooof hard question. I think my main improvement lies with page and speechballoon layouts and writing natural feeling dialouge. I'd say maybe also character acting?
Joichi [Hybrid Dolls]
I'm slowly learning how to create more engaging comic narrative. I read and research in the polished prem webcomics to see what makes them engaging? Like I'm going to challenge myself by creating a series of short stories with a reoccurring set of characters. Every new comic series I create is an experience, trial and error. Sometimes I skip the writeup and just go in blind, trust my own instincts. I'm glad to reach out and talk about it than in my own head. I hope by this year, I'll have at least 2 chapters of Hybrid Dolls out.(edited)
keii’ii (Heart of Keol)
I've definitely gotten better at planning/ outlining multiple chapters ahead of time. I did not even do this when I was doing the first 10 something chapters. (I did attempt an outline before I began the comic, but the story changed significantly from the outline by the time I started the comic, and I did not try to do it again for a long while.) I can't remember when I started, but I do recall having a lot of trouble the first time I tried to do it. It's gotten a little easier each time, though. In fact, I just spent the past few days outlining the next few very important chapters, de-tangling some big tangles. I'm really glad my outlining (and overall writing) skills had leveled up, because HOO boy, I don't think my 2014-2015 self could have done this!
I also became friends with enviros. I had already become somewhat comfortable drawing perspective when HoK started, but I had a sort of mechanical approach to it, like "oh I need some enviro for these establishing shots, guess I'll draw them." But now I LOVE drawing enviros! (some types anyway...) It's my comfort activity, something I treat myself to after a long day! In the thumbnails for my next few pages, there's a few enviro-heavy panels that I have to remove, because I drew too many of them (and the pacing got too slow as a result). I have to stop myself from drawing too many of these.
My biggest improvement is probably I've come to understand my characters and my themes much better, but that's more of a "I got better at making HoK" than a "I got better at making comics." There's definitely a difference between the two.
Joichi [Hybrid Dolls]
@keii’ii (Heart of Keol) ah I totally understand I tried the outline method before I start but my story changed alot after I drew it. So it start to feel like a waste of time for me, but I'll still write an outline to make sure to plan where my story heads(edited)
keii’ii (Heart of Keol)
Yeah! I needed to draw those first few chapters to understand the direction of my own story.
The drawing part is an essential part of self-reflection, to try to understand what it is that I want out of the story. The answer has always been there in my heart, but I'm not able to see it clearly from the get-go.
Joichi [Hybrid Dolls]
I end up breaking scenes and put them in for future episodes, since I want to get a certain flow in the story.
It could be tricky to see what it is you want out of the story until you are in at least 3 chapters in?
keii’ii (Heart of Keol)
I needed way more than 3 chapters -- though granted, my chapters are short, so that could be a part of it
Joichi [Hybrid Dolls]
I see the early first script as testing the water. like a test to figure out the characters personalities. Unless you are bringing in old characters which you knew before?(edited)
keii’ii (Heart of Keol)
Even if the characters have been with you for a while, unless I have made a comic with them, there is a big chance that the characters will completely change, too.
DanitheCarutor
You know, I was thinking about about this, mostly about how I wouldn't have been happy if I was able to finish my comic the day I started. Then I realized I'm happy that I didn't. The first chapter wasn't the best, I was just learning how to coloring a comic, still fleshing out my characters and was still brainstorming small kinks in the story. I also still didn't have as much of an understanding of perspective, or panel and bubble layout. Even though I still have a lot I need to work on, I've gotten a lot better in all those aspects. Even though my use of color is weird, I've definitely gotten much more confident in it, enough so that I experiment and take a lot more risks with style. Even though my panelling can be boring, I have a much better understanding of how I want a page to look. I've improved a lot with my planning as well, like even though my thumbnailing/storyboarding only takes maybe 30, I've learned to step away for a bit if I don't like a layout, or analyzing why I don't like it and brainstorming ways to make it better. If I had magically finished the comic all at once, it would look really bad and may have been less readable.
Joichi [Hybrid Dolls]
That is inspiring to hear about your improvement @DanitheCarutor
Natsu-no-Hikari
Chiming in! Just this week, Miko (my co-creator) and I were discussing how far we've come from when we started our first comic (https://liarsgotoparadise.com/) vs. where we are now. I think there have been a lot of learn experiences, such as art, dialogue, general editing - but especially with pacing and character interaction. We regret that we didn't stop to focus more on that interaction, as we wanted to move ahead in the story...and now we can't change that, except to start now and not allow ourselves to grow impatient. Take our time and enjoy the journey - that's our new motto. There's a time to rush ahead in perilous moments, but there's also definitely a time to catch our breaths and let the characters mingle and speak. It's an improvement that will become more noticeable going forward in Liars and our second comic as well.
#ctarchive#comic#webcomics#indie comics#comic chat#comic discussion#creator interview#comic creator interview#creator babble#comic tea party#ctp
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Midnight thoughts 10/2/2019
I can't sleep so fuck it
I think i need more physical hobbies. So much of my time the past five or so years has been dominated by one screen or another. It's not necessarily a bad thing, because I've been doing different things with each screen, but sometimes it just feels like there's nothing to show for it.
wasted my mom's time, my time, the time of everyone I've ever come into contact with on top of driving us into some serious debt. Because college was... great. I loved the experiences I had and the people i came into contact with. If I had a bit more drive I would absolutely go back for another degree even if I couldn't stay on campus. The facilities were out in the middle of nowhere and there wasn't much to offer without some miles long drive but there were ways out and people were there no matter what. There was almost always some assignment to do or some conference or hackathon to go to or even just personal projects. Peok6threw their own small parties and that got people out of their rooms. I probably spent half my college years collectively in bed because some days I just... Couldn't do much. But the rest of the time was absolutely worth it. And I walked out with a degree. I graduated in May with one last class (passed with a B, woohoo!) So I have that degree. It'll come in the mail any day.
At some point earlier tonight i felt like I wasted my time in college, but writing all this out just made me realize that I'm overreacting. It's been not even half a year. I'm driving myself crazy because I still don't have structure.
Which is what it all fucking cycles back to, i swear to God. I better have fucking ADHD or whatever the hell i keep trying to tell my mom. Executive dysfunction isn't diagnosable but I wasa hot mess in college and I knew ot all the way through.
People are supposed to change in college, aren't they? Things are supposed to be different, for better or worse. I didn't change. I kept the same habits, bad and good, that I've always had and even developed some new ones.
I really just wasted five years and a shitton of money to learn some things that, wait for it, i could literally figure out through online tutorials. (Looking back, that's not true. It was absolutely worth it becomes the program was so unique, i couldn't have gotten as far as I did if it hadn't been for that school and I made it! I fucking made it! I have a bachelor's degree.)
I was going to ask " then why do i feel so empty and worthless" but i know why. It's because I'm not doing much of anything. Like i said, most of my life the past five years have been behind a screen. I bet if I started baking or learned to draw on physical paper or just had more proof that I was living, I would be a bit better off. I think i might do that.
Also: for the record, fuck keeping everything inside my head, I'm going to narrate my day and y'all are gonna haye me for it but whatever.
I need to get outside more. I am literally caging myself in. It's sort of intentional but not exactly malicious. I want to go outside and be with my friends and do things like bake and maybe find a martial arts class. And I'm going to. If I ever get up and remember to do it.
Everything involves so many steps. (Get up. Okay now. Aaaaand now. Please get up. Okay great, that's 50 energy points out of 75 on a good day. What the hell is step 2?)
But seriously.
Get up.
Walk somewhere.
Use the bathroom.
Walk some more.
Take mom's stuff downstairs and put it in the car.
Do this for her.
Get that for her.
She goes to work.
Go back to sleep.
Wake up.
Missed the timeframe to walk the dog so i let her out back.
Wait for her to be done.
Go back upstairs to bed.
Maybe eat, maybe don't.
Sleeeeeeeep.
Or laptop. Code or write. Code or write.
Spend hours doing one or the other or both just to have maybe a couple good lines of code i can use or an entire few scenes that I'll eventually have to scrap.
Do this for literally the rest of the day.
Eat and use the bathroom at various times.
Mom comes home.
Do chores or get stuff for her.
Go to bed. Or try.
That alone is a routine with a shitton of steps. A bad one.
How am i supposed to add "shower. Brush teeth. Do hair. Wash face. Brush dog." The simple stuff. And then it's not like i have any plans for the day or the week or at all ever, so what's the point of doing any of that except that my mom said so, I don't want her plants to die, and my dog needs me to do stuff for her?
My mom says I'm not intrinsically motivated. I know what that means but it's a bit more complicated than that. Motivation implies that I'm doing any of this on purpose. Clearly I'm choosing not to eat right. I'm choosing nor to bathe. I'm choosing to sleep the rest of my life away.
It's more like life just happens.
But apparently inaction is a choice too, if an extremely passive one that never croseed my mind until mom gets home and I realize i have nothing to show for my day. Nothing to show for the past five years of my life.
I just thought of something: if i keep a journal of the stuff I do, that might make me more motivated to do stuff. I'll have something to show.
Not very likely to happen, because God, the energy that'll take... But it's a nice thought and worth looking into.
I still can't sleep.
This probably isn't helping, but I am definitely going to show my therapist tomorrow.
Why is it so hard to talk to the people who are supposed to help you? I'm 23 in a month and five days. Adults can't be scary forever. I don't even know where that came from. I don't think it's just adults. I'm pretty sure it's people I see as being on a higher level than me. It took a while to actually approach people here on Tumblr, too.
God, i need to sleep.
Happy thought: my dog is curled up in a little ball next to me and she's so cute.
Hopeful thought: I'm going to wake up in four hours and start another day. It might go the same way as yesterday (this isn't the miraculous life-changing part of a movie) but something could be different. That's something.
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SnK S3E19 Poll Results (Anime Only Viewer Version)
The poll closed with 141 responses. Thank you to everyone who participated!
Please note this is the anime only viewer version of the poll. Manga readers, please click here for the results of the manga reader poll!
RATE THE EPISODE 121 Responses
As has been the trend this season, the episode received high ratings, although the number of lower ratings did increase this episode.
I just love this show
Felt very bloated, and could have been cut down to ~12 minutes
I thought it had really poor animation relative to other episodes.
Mind blowing
its great
awesomely emotional
WHICH OF THE FOLLOWING WAS YOUR FAVORITE MOMENT? 123 Responses
26% of respondents most enjoyed the basement reveal, finally seeing the goal the characters have been fighting to achieve since the beginning! Followed closely behind that at 18.7% was getting to see young Grisha and his little sister in their childhood beyond the walls. 10.6% most enjoyed the sequence of Eren and Mikasa walking through Shiganshina.
ZEPPELINS
WHAT’S THE SIGNIFICANCE OF ARMIN SEEING THE COLOSSAL TITAN CRYING, SAYING “IT HURTS?” 123 Responses
40.7% of viewers believe that this scene highlights the way the transferring of memories works when a titan is passed onto another individual. 23.6% believe he’s simply tuning into Bertolt’s emotional pain from everything that’s happened. 14.6% believe this is a hint at how passing on the titan power works.
A combo of a few of these options. I feel like he’s reviving Berdolt’s last thoughts and current thoughts due to the Titan power transfer.
His subconscious was just combining the Colossal Titan with what Sasha was saying right next to him.
HOW DO YOU FEEL ABOUT CARLA’S SHORT HAIR? 121 Responses
Overall viewers were neutral to Carla’s random hairstyle change, with the varying reactions toward it leaning in the negative more than the positive.
DO YOU FEEL THAT LEVI HOLDS ANY REAL RESENTMENT TO EREN AND MIKASA FOR GOING AGAINST HIM? 122 Responses
Over half of the fandom, at 56.6% believe that Levi doesn’t have any hard feelings toward Eren and Mikasa for their behavior against him in the previous episode. 35.2% thinks he probably does, but only just a little. A smaller percentage feel that he probably resents them a lot now.
He may not admit it but he probably feels gratitude towards them for making him realize how much pain Erwin felt in life, and the reason Erwin was so thankful to Levi for resigning him to a heroic death.
He seemed pretty damn mad last episode, but looks to have gotten over it by now, so I doubt it.
Maybe a little, but he understands why they acted like that
Yes and no. He does because they disobeyed his orders but he knows deep down if he was in Eren and Mikasa’s shoes he’d do the exact same thing.
DO YOU FEEL THAT ARMIN AND/OR HANGE SHOULD BE EXPECTED TO FILL ERWIN’S SHOES? 122 Responses
45.1% of viewers feel that Armin and Hange shouldn’t pressure themselves into being more like Erwin, but that they should instead find a way to lead that works best for both of them. 30.3% of respondents believe that they should do their best to live up to Erwin’s legacy. 23% believe that Armin should not be expected to hold up to Erwin’s standards, but that it is Hange’s duty to do so as the new commander of the Survey Corps.
Dot Pyxis
HOW DID THE SEQUENCE OF EREN AND MIKASA WALKING THROUGH SHIGANSHINA MAKE YOU FEEL? 121 Responses
32.2% of viewers felt nostalgia as Eren and Mikasa took their first journey through Shiganshina for the first time after 5 years. 30.6% simply felt sad for everything that the two lost during the fall, and 25.6% felt that the flashes between the past and present were pretty cool.
I was almost in awe of how well-done it was in general. It was almost like an out-of-body experience.
I was glad to see Hannes again
IT WAS REVEALED THIS EPISODE THAT HUMANITY OUTSIDE THE WALLS IS THRIVING. THOUGHTS? 121 Responses
38.8% of respondents had suspected that there were only a few people who lived beyond the walls, but not an entire society. 35.5% suspected that humanity beyond the walls was just fine after they learned about the other titan shifters. 9.3% of viewers were genuinely surprised by the reveal in the basement!
Expected since Ymir origin
I assumed there would be a bunch of small, tribal-esque settlements struggling to survive amongst the titans. I wonder how they got so advanced despite all the titans wandering about. How do they control them with no Coordinate? What is their purpose?
I knew there was an outside civilization since Ymir’s flashback in season two, just didn’t expect it to be so advanced
I thought the hometown was some kind of camp, with some hobos trying to ruin everyones life... boy was I wrong...
I was a little spoiled
When they found erens dad outside of the wall
Zeke kinda gave it away in episode 26
The basement reveal did not disappoint. After the sheer amount of buildup, the reveal needed to be a true WTF that changed EVERYTHING, and it was. I have never been so goddamn torqued in my entire life.
Although we have had a lot of great reveals over the past few arcs, this is the first one that recaptured how I felt when I saw Eren emerge from his Titan for the first time: the feeling that everything I thought I knew was wrong and that there are still so many things I don't know about this world. It's one of the things that made me fall in love with the show. It seems like anything is possible going forward. I'm nervous, but also curious and excited.
It drastically has changed my perspective on the whole entire show now.
THE EPISODE ENDED WITH A DRASTIC CHANGE IN TONE AS WE BEGIN A RECOLLECTION OF GRISHA’S MEMORIES OF HIS LIFE OUTSIDE OF THE WALLS. HOW DO YOU FEEL ABOUT GETTING TO WATCH HIS STORY UNFOLD? 120 Responses
70% of viewers are feeling very excited to learn more about the outside world, while 16.7% are most excited to learn more about Grisha. 8.3% of viewers are looking forward to learning about the outside, although perhaps less thrilled about seeing it through Grisha’s eyes.
Heard it goes to shit with the genre change. I hope I'm thrilled with it, but the general vibe of my manga-only peers doesn't give me much hope.
I have a feeling this is gonna explain a lot about the outside world, but not the titans themselves. Frankly, I’m so hyped to see where this goes!
I’m very excited to learn more about the outside and Grisha
Hyped for Grisha's story!
COMPARED TO THE FEEL OF SEASON 1, HAS THE DIRECTION OF THE STORY MET YOUR EXPECTATIONS? 119 Responses
The overwhelming majority of viewers are feeling very pleased with the direction of the story, agreeing that it gets better and better as it progresses. 12.6% feel that it didn’t meet their expectations, but that it’s not a bad thing at all. A smaller percentage didn’t have their expectations met, but are still curious about where the story goes from here.
There’s no other way to put it then season 3 part 2 has been the best thing I’ve watched in years, maybe ever. The character development, the hints about the outside, HUGE changes to the show when it comes to characters getting Killeen off, everything about this show makes me genuinely excited for each new episode. These past 7 episodes have all truly been masterpieces.
ADDITIONAL THOUGHTS ON THE EPISODE?
Amazing music
I feel like we just finished the world’s longest tutorial and the real gameplay is about to begin.
I wish we spent more time with the books that Eren had the key for before seeing our teaser for the next EP. I feel like we got just a tiny bit of info and I wanted more but I’m sure it’s coming eventually.
Boring filler with a redeeming after credits scene
I waited so long for the reveal I can’t wait for the rest of the season.
I loved the music in this episode, especially the track that played when Grisha took Faye's hand and started running. The OST for this season can't come out soon enough!
Also, Faye was pretty cute, though that just makes me think something bad's gonna happen to her.
Where do titans factor into all this? Are there as many titans as we think? Are they tools of war? Do civilians know about titans? Are shifters basically their militia? How do they get such crazy powers? How many questions are gonna stack up in my mind by the end of the season?!
WHERE DO YOU PRIMARILY DISCUSS THE SERIES? 116 Responses
Thanks again to everyone who participated. See you again in a few days!
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Pokemon Sword and Shield first thoughts
The Negative:
- The reduced pokedex. Hear me out before you go screaming about how we knew this was going to be a thing. While I would always be disappointed with the reduced pokedex like I was with generation 7, Sword and Shield’s pokedex somehow felt less full than generation 7 which is strange because they had about the same (small) amount of new pokemon. My guess is that it’s because a lot of the pokemon we saw in Sword and Shield feel like the ones fans use more often than not. Like sure there were combees and whatever, but I noticed most the pseudos and beloved pokemon like charizard and gengar made it in. And like there’s nothing wrong per se about that, but it honestly felt like less diversity, especially in a game that had 6 new dragon lines.
- The lack of “evil plot” until the end. Look I know there was a buildup in Sonia’s plot about the darkest day and so on, and I know pokemon has done games where the major evil plot event happens at/after the elite four before, but the lack of evil team in these games made it feel empty and lowkey like a ripoff of Lysander’s reveal in X and Y without the team flare stuff. Like I don’t know, the chairman was an interesting villain and the whole “Is he or Olenna really the mastermind?” red herrings thrown through Bede’s story (as a sidenote, justice for Bede tbh, like yeah he’s a prick but he deserved better than he got) and Olenna’s personality was good, but none of it felt developed enough. Like story wise it literally felt like I was playing X and Y but instead of the protagonist, I was Tierno until the last part. It also made the gym challenge/travelling seem a lot longer which isn’t necessarily a bad thing, but again, made it feel a little empty compared to past games.
- The version exclusives. No, I don’t care if this is a product of capitalism, I’m still gonna complain about it each game lmao. And I am especially going to criticise it with these games given you had to have a Nintendo switch online account to trade. Like I am someone who despises the idea of in game purchases, so the idea you need one to fill the pokedex is scummy to me.
- Hop. Whoever decided that he needed to make a comment every time you battled and did a supereffective or critical hit move on him needs to be fired because my god was that annoying. Just in general, I felt he was under developed in a way that made him uninteresting and pretty much a Hau rip off. And the sad thing is that like there was the makings there for him to be interesting. Him feeling like he had to live up to Leon + the shame/disappointment he felt from the loss to Bede and then you at the end along with him finding his own way in life and deciding to train to be a professor all sound interesting in theory, but it just didn’t come to life in the game in the same way I found Bede and Marnie’s backstories to be. I also kinda wish they built up the him wanting to be a professor thing more rather than just feeling like they added it on at the end.
- The graphics just popping in. Look, I wasn’t expecting Breath of the Wild graphics given this is the first new pokemon game on the switch and it wasn’t in development for as long. But I am someone who hopes that this gets fixed for future games.
- It was handholdy/linear. So I will gladly admit this was much better than it was in generation 7 and again, I wasn’t expecting Breath of the Wild but when you consider that technically in generation one, once you get cut you can do gyms 3 - 6 (7 if we’re talking let’s go) in whatever order you want and explore like 80% of Kanto, it feels restrictive that they flat out block you out of any town you haven’t been to/aren’t supposed to be in.
The Mixed:
- Sonia’s arc. I love that they showed through Hop and Sonia that becoming a professor is a genuine path because I feel like if I was in the pokemon universe, I would be a professor. But I felt the execution of Sonia’s story felt off. Like she spent a lot of it reminiscing/telling us about how she used to be a battler and supposedly Leon’s best rival and having Magnolia ask her what she’s doing with her life (which in itself was weird, I mean a professor making fun of someone for working towards being a professor???) just for Magnolia to hand Sonia the coat with no on screen resolution of any of that. Like I don’t know, I guess I just would have liked a big moment where she helped with the chairman or something whether that be through battling or her expertise and have that be an “aha!” moment where she decides to be a professor and Magnolia hand her the coat then or something of that calibre.
- The beginning. Basically I thought it was perfect except it still felt too long. Like having the champion give you pokemon, those pokemon showing their personalities in the choosing scene and being able to skip the catching and pokecenter tutorials were amazing. But even with those skippable features, the introduction felt long.
- The gym leaders. I like that Piers played a notable role in the story and his inability to use dynamax pokemon intrigues me. But quite frankly, the rest of the gym leaders are among the most forgettable we’ve ever had in my honest opinion.
- TRs. I feel like this was added for more competitive players who want a challenge which is not me if I’m honest, so I get it but would prefer TMs to stay multiuse lmao. I’m also kinda surprised at which particular TMs they chose to be TRs.
- The experience share. I’ll admit, even as someone who uses the new age experience share, I thought making it compulsory would be a horrific idea. But I genuinely feel like they balanced it out really well given I versed every single trainer with the same team without facing many wild pokemon and was still under leveled for most the gyms. My only gripe with it is that I tend to switch out my strongest pokemon throughout the main story to add a pokemon I don’t plan to use just to evolve it to fill the pokedex, so it being set up to mostly make you under leveled was a bit of a pain because as someone who isn’t big on versing wild pokemon and was just aiming to catch the new ones until post game, I couldn’t afford for my main pokemon to not be getting that experience. But I do recognise that that’s a personal thing and like not an inherit flaw of the experience share and it will definitely work well for nuzlockers and so on.
- Dynamaxing. Basically I liked them for the raids but they still feel like a worse version of mega evolutions mixed with z moves to me.
- It felt longer than most games. For the most part this is good. Like overall it felt like a fuller game, in part due to the Wild Area being somewhere you can spend literal hours in without getting sick of it. As I mentioned though, I just wish the beginning wasn’t as long and their was more to the “evil plot” part of the story throughout the games.
The Positive:
- The wild area. This was by far the best thing they added to this game. A large amount of the time I’ve spent playing this game has just been messing about in there and none of it felt like I was doing it just to pass time. The weather changes throughout also added some nice variety and change of scenery.
- The raid battles. I thought these were going to be the worst part of the game if I’m honest, but I’ve actually really enjoyed them. I do wish they had a bit more variety, but in general I feel they’re fun and well balanced.
- Bede, Marnie and Oleana. Bede was a pratt at first, but again, his backstory along with game story intrigued me and I wish we dove further into that. Marnie was just a sweetheart and I love her and wish they did more with her connection with team yell and Piers. I also wish we got more about Oleana because I loved what I saw and feel like her team was perfect for her, but wanted more.
- The music. Whoever created the Slumbering Weald music needs a pay rise because that is literally the best music track pokemon has ever had in my honest opinion.
- LionHeartShipping. Leon/Sonia is the Rivals to Friends to Lovers ship we deserve even if it’s not cannon.
- The new pokemon we got in general. Yes I wish there was more and yes there were a few that I think were among the worst we’ve ever gotten (Looking at you Thwacky, Meowth and Cramorant), but in general I liked a majority of the designs even if I didn’t pre game.
- Old pokemon getting Galarian forms and evolving.
- The attention to detail in the speaking text. While a little stereotypical, using British slang was a nice type.
- Not having an elite four. Having a more anime style championship competition to make your way up to versing Leon felt like something new and a nice change of pace. I just kinda wish that it wasn’t the gym leaders you versed in the finals. Like if they wanted to go with the major/minor idea for the gyms, it would have been cool for the gym types not included to be the ones you versed in the finals.
- Exclusive gym leaders/types. So I know they’ve done this before with Iris/Drayden, but it is something that makes playing each version feel unique. Like I don’t think just the two was enough for me to want to play sword straight after finishing shield and I wish that just say sword had grass, electric, ground, fairy, ice, normal, poison and flying types while shield had fire, water, fighting, steel, dragon, ghost, rock and bug types with Marnie and Bede keeping their dark and psychic types, especially with them emphasising the minor/major league aspect, but it was something I hope pokemon continues to do in the future.
- The fossils being created from mixing and matching parts. Feels far more creative than past games.
Final Thoughts:
- Overall this was an okay game and a decent step into the console world. While there are some spectacular aspects of the game, the story leaving something to be desired made me feel like there was something missing on this journey. Given this and the probability of pokemon improving those well done features as time goes on, I imagine this game will be one that in time will be easily forgotten. Still, despite its flaws, I definitely see it as a necessary step to whatever comes next and am excited to see where it leads us.
#pokemon#pokemon shield#pokemon sword#pokemon shsw#pokemon sword and shield#yes some of this is nitpicky i'll admit but it was basically all of my thoughts while playing#also tbh i discussed this with my brother and he pretty much agrees with everything I said which is a first
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Writing asks: 6, 11, 17, 24, and 25 :)
yay thank you so much!!
6) something you would go back and change in your writing that it’s too late/complicated to change now
Oh my gosh, the first thing that came to mind is both too late and too complicated and from the ODAAT fandom. Now I have more than twenty stories on AO3 that include the character Schneider, but when I wrote my very first one I expected it to be a fluke: I had never written fic based on a sitcom, I was just trying to get it out of my head. So I can forgive myself for fucking up a really basic detail that would never happen with any of my regular fandoms.
In my very first story for ODAAT and Alvareider and Schneider…I gave him the wrong name.
He doesn’t actually have a first name that’s ever mentioned onscreen. That’s clearly a deliberate choice that I can see looking back. But when I was writing my first fic with him in it, I thought he had one and I must have missed it. I looked up his character, saw what the ORIGINAL ‘70s Schneider’s full name was, and used that without realizing my mistake.
If two people had read my fic and nobody had ever reblogged it, then I could maybe have fixed it and it wouldn’t even matter. But the darned thing has over 300 kudos on AO3 at this point and was reblogged here more than a dozen times. I feel bad thinking people might have read it and gotten the wrong idea (like I had at first) about what Schneider’s name is.
And the worst part is that even now, I can’t edit the post on my blog or the story on AO3 so future readers aren’t misled. Because the use of Schneider’s first name is a key plot point in the climax of the story, and him not having one in canon means that if my fic didn’t make the mistake of giving him one, it couldn’t exist. It’s a big tangled mess. Good question though!
11) what aspect of your writing do you think has most improved since you started writing?
Hmm, this is harder. I know I’ve progressed, but my mind goes blank when I try to compare past-me to now. I like to think that I’ve gotten better at revision, by a lot, and I definitely think I’m better at writing kiss/sex scenes now because I didn’t used to even try writing them but I have much more practice at this point.
17) if you could give your fledgling author self any advice, what would it be?
There isn’t one perfect way you’re supposed to write, so stop aiming for it and focus on improving your own style instead. There are no shortcuts, so learn patience. Have fun trying new things, but remember that no matter how many first drafts you start, what counts is how many revised stories you end up with.
24) have you ever become an expert on something you previously knew nothing about, in order to better a scene or a story?
This one I was so hoping someone would ask!! I’m super research-averse, I mostly write things that I can get away with imagining, but I’ve tried to grow into it more through writing fic, and I have two things that fit this question well.
I spent a silly amount of time watching Youtube tutorials on hula hooping for one story, because I don’t think I even met a hula hoop as a child, and I definitely wouldn’t be able to write it convincingly at all. I came away not just able to describe hula hooping, but with a good understanding of the mechanics and what it takes to pull flashy hoop moves…info I will never need again, lol.
For another story I wanted to make one character a spy in a historical setting and another a soldier who would have reason to encounter her even though they would both be far from home, but I realized the idea might be completely historically inaccurate–and yeah, it’s fanfic, so I guess I could have chosen not to care, but I did, so into the obscure historical websites I dove. I became deeply knowledgeable not just about Winston Churchill’s use of female spies in wartime but also about specific small groups of Australian troops that were assigned to parts of Europe before they were actually needed to fight in WWII. Since I’m not a war person and didn’t learn anything about Australia in school let alone Australian history (I didn’t even really learn US history, let’s be honest, TWW had to give me a foundation to build on), I’m really proud of that, actually.
25) copy/paste a few sentences or a short paragraph that you’re particularly proud of
This is from an older TWW fic I’m still really pleased with, in which Josh and Donna try to work things out after Lou hires her–because I wonder what that was like when it happened offscreen. I feel like I captured their voices well, and I adore the last line of this segment so much it’s like somebody else wrote it. I love that idea that Donna leaving changed Josh as a person, when he was always so resistant to change.
“So, what–you’re never going to move on, is that it? You’re not even going to give me a chance?”
He shrugs. “I’m done fighting with Lou. You have the job. What more do you want?”
“I want you to stop acting like it’s some sort of sacrifice to have me on the team. After everything we’ve been through, you know better.”
“After everything–” He cuts himself off as his voice raises to the embarrassingly high place. “We shouldn’t get into this now.”
“Josh.” She shifts closer. “What’s the alternative? You ignore me on the campaign trail, roll your eyes when you think I’m not looking, shut me out. How is that going to help us win?”
He raises his eyebrows but doesn’t respond. Some things matter more than winning. He knows that now. He’ll never admit it to anyone.
get to know your author
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How To Become A Wedding Videographer – A Quick Step by Step Guide On 2021
WHY WEDDINGS?
Odds are, this has occurred: somebody finds out that you simply do movie, and they request you to picture their marriage. When it is a whole Catholic service, a traditional Hindu Vivaha, or even Druids amassing in the forests, a marriage is the 1 opportunity which the majority of men and women get to get a movie made about these! If you do video, then individuals may want to employ you for it.
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Magbanua's design is called Cinematic Journalism: he's got a knack for being in the ideal place at the ideal time to catch the candid feelings of this day. Sleek and enchanting like a Primetime TV series, Magbanua has created his design for almost 20 decades. Magbanua introduced the world a new benchmark of wedding movie: the same-day-edit. Over the previous two decades, he's mastered the mad craft of introducing an edit in the Reception of exactly what occurred earlier in the afternoon!
"The question we always attempt to answer is how do we CAPTURE and interpret all of the feelings, all of the party, the pomp, or maybe the familiarity of the wedding to our moderate -- movie?" Magbanua clarified to NFS. "Wedding Videos have located a significant mass approval locally. And it is a gorgeous thing...I really like it.
Check out the employment of Jason Magbanua:
Matt Johnson is unique and down to ground, and his personality for a wedding videographer reflects this. You can also recognize him from his pleasure Youtube tutorials at which he moves over anything from each bit of audio equipment he possesses to the way to edit a marriage movie.
Similar to every other videographers beginning, there is a focus on just documenting the afternoon," explained Johnson into NFS. "You are a glorified tripod in there." However, as he describes, your personality evolves over the years and it develops from verbatim documentation into some creative voice. "You will find wedding filmmakers which produce hot videos in slow motion the entire time. We are like, it is not likely to be alluring, romantic the entire time! Occasionally it is going to be somewhat goofy, kind of bizarre. Where we turn something on its mind and do the polar opposite of everything you would ordinarily see."
Check out the employment of Film Strong Weddings:
Sarah and Rick Pendergraft owe their district storytelling fashion to their roots in the information, as terrorists, anchors, manufacturers. They then understood this was something that they can do -- and also something to which they'd deliver their journalistic style.
"A great deal of it goes back into our journalism and reporting history of enjoying storytelling and people's stories," explained Sarah Pendergraft into NFS. "Our movies are extremely narrative-driven, really sound driven. Admittedly, it is not like we awakened in with this glorious storytelling...but when we actually began going that path and found our pace, we discovered what we adored together with all the story."
Check out the employment of Pen Weddings:
PLANNING
Like what in filmmaking, the further pre-production, the greater creation. If you are attempting to earn a wedding videography shot list, you have got a few primary scenes to find out. You could have the ability to acquire a complete manufacturing deadline in the wedding planner which will provide you special times and areas for all these scenes. While this will vary Based upon the culture and customs of this bunch, this is a sketch of what many weddings split down into:
All of the excitement of the wedding is bubbly beneath the outside while the wedding party, close family and friends prepare. Concerning the most essential candid moments of this day, this is it. This is frequently a time when photographs are taken of the wedding celebration.
CEREMONY:
Outside, inside, casual, sanctified; this is the kingdom of tripods & extended lenses
COCKTAIL HOUR & COUPLE PORTRAIT SESSION:
The bunch goes into a luminous sunset for portraits with each other, or period the dreaded group photographs, while guests frequently get beverages, games, along with yummy tidbits
RECEPTION:
Food. Toasts. Cakes. Dances. Goodbyes. Why? It may be dark. It may be crowded. A whole lot of people can start impromptu addresses, and a few people today drink a lot of. Great luck!
How can the best-of-the-best handle the components of a marriage? What applications do they work? Following is a profile of just how four entirely different filmmaking teams produce their own award winning videos.
Just take a deep breath, equipment heads. For weddings, newer and bigger is NOT better.
The most precious advantage of your camera to the wedding day? You understand how to utilize it. Intimately. Whereas on a commercial or storyline, you may score cred by bringing a fresh launch of a lens or camera, to a wedding day there isn't any room for mistakes. The experts know that the most essential piece of equipment you may bring is that the one which you know like the back of your hands.
"I've ALL the toys but in the close of the afternoon - it is 1 person, 1 camera," stated Jason Magbanua.
"We must carry as hardly any pieces of gear with us as you can on our excursions because we are traveling to distant nations occasionally and it can find a little tricky," explained Alex Douglas.
"Anything that is documenting the afternoon at which we are running around rather than in a static place, I am on a Movi M10 using a 1DX2. In a civilization of continuously changing cameras, that does not really fit that storyline."
"I dedicate myself to particular rules. I'd like the lowest footprint potential. So I will shoot handheld with a strap a great deal of time and using a 24-70mm lens. I have that lens range versatility. In a universe with one-handed gimbals and very tiny gimbals, I prefer using this MoVi M10, since I will do lots of telephoto gimbal work. I discover that it is exceptional, as much as having the ability to control. I have rules such as that, but I'm definitely prepared to split them for gear if it actually adds something to our capacity to tell tales."
FILMSTRONG shoots the Sony a7S II.
Especially cause I've a YouTube station where I discuss equipment," explained Matt Johnson. "So people are like, why have not you updated?"
In a wedding, you don't have complete control over the light. While many lights as I bring as many items as I attempt to restrain. It is never ideal."
My favourite is 50mm. Rachel resides on the 135mm daily and it is wonderful. "
"The IBIS is a TREMENDOUS slice of technology to need to assist with our run and gun design and that cinema verite look we constantly aim for," comprehensive Magbanua.
Bridal preps I will completely cover together with all the 25mm Voigtlanders (equal 50mm on MFT). And then we proceed longer throughout the service. And I've an older 50mm Planar Zeiss on a Metabones that I can not seem not to use. "
"We've got several Sigma artwork lenses along with a lot of Canon lenses since we had been Canon previously, and we're using adapters," explained Sarah Pendergraft. After we reach a service, it is typically a great deal of 70-200mm unless it is a little setting. We divide up just like for Preps. Then whether it is a first appearance or a service at the stage, we come together and we are normally together the remainder of the day"
"We do have particular parts where I am setting up sound for the service while he is getting folks coming. I am setting up sound and receiving particulars of this reception while he is performing cocktail hour and possibly getting some aerials if it is light enough and there is an outside setting.
We, through time, have only honed in on our particular roles."
SOUND
Each filmmaker expressed the significance of audio. Jason Magbanua says he's anal and utilizes Deity D3PROs on most of the cameras, Instamics, Deity Lavs, Zoom H6s, and older Tascam recorders as copies. Matt Johnson has an entire wedding videography tutorial on each bit of audio equipment he owns) Here is how it works for Sarah Pendergraft, whose design of"sound inspired storytelling" takes five to seven sound sources for every scene in her marriage movies:
They've inner micro SD recorders, which means you are not going via the camera preamps. You are recording directly into the mike. On occasion you're able to send the mics throughout the room [through Preps] while we are doing"narrative time" to get better sound of those folks around the area. Occasionally they ask questions want that sound also. When we do sit down with the wedding couple to get [tales ] we utilize Countrymen lavs with little Tascam recorders. We've got black, tan and white lavs and also do our very best to conceal them. We microphone up for initial appearance or for the service. Nearly every bride ours for the previous five or six decades is sporting a hidden mic beneath her dress. In terms of backup, typically, you're obtaining a feed in the band or the DJ.
Then we have among those shotgun mics pointed at one of the speakers as a true last resort setup. Then we place an Instamic, a small little recorder on the microphone that they are using for toasts. We also have a few nearby recorders round the area for choosing up laughter, applause, along with the audience noise separate from another sound. And we do exactly the exact same thing in the service. Mic that the officiant, the bunch. When there's a reader, then mic whatever podium they are likely to. And the exact same thing with nearby recorders for audience noise, or when there is a string quartet. We strive our very best to have something scattered on each major sound. "
MOVEMENT
And just how IBIS has changed the game to get a sensible handheld feel that could currently be smooth and nice.
Here is how Jason Magbanua explains his philosophy towards motion:
"I need that natural, floating appearance. Shaky camera into a lesser level. I really like that doc feel. Of being at the present time. It permits us to install shots quicker during mad moments (where you can find a lot). We nearly always use manual focus also. Sticks through the service and a camera onto a Zhiyun Crane and for variety. I'd almost always prefer hand-held camera sessions also. I've a Mavic Guru 2 too when we are permitted to use them.
Many filmmakers agreed when the place is really a highlight, a drone may be a fantastic tool.
"I adore drones. Notably for the destinations we all take, it truly provides a feeling of landscape or space. . .If these folks are deciding to get married in such far-off areas, then that place is significant to them. Additionally, it always only adds something else...
The cutting edge stuff that is being performed at weddings is since you've got more creative freedom than you would on stains, or in your corporate shoots or anything. This is similar to a golden era of wedding movies because the technologies has allowed for folks to inform cinematic, inventive stories. And customers are now getting educated about the value of this and it becoming as precious as the wedding pictures. The pub is set higher but they are also excited by a few of those creative storytelling which makes it possible for filmmakers to further research those languages and aesthetics. I believe that it's a fairly exciting time for the genre"
LIGHTING
However, the sun sets, and you may want some help.
Getting ready
Filmmakers, for the large part, will attempt to promote the wedding party to perform crucial things alongside a window with lovely light, but maybe not more than that.
Ceremony
Indoor places often will not allow lighting, however if they do and it is needed, a few filmmakers will up something. Jason Magbanua will utilize Aputure lights to get a dim ceremony when he receives permission. He'll utilize an Aputure MC lighting as a wonderful match for portrait sessions and bride shots. Pen Weddings will do exactly the exact same for the service.
Reception
In the reception, the most peculiar aspect of this wedding, Pen Weddings will attempt to find a backlight and a secret constantly LED Dedolights. They prefer to place up lights unobtrusively around in which the DJ speakers are and utilize one mild as a backlight pointed so it is not unpleasant but adds feel. "We enjoy the Dedolights due to the dimmers on these," explained Sarah Pendergraft. "Some dance flooring have layouts that are odd, therefore we still put up all 3 lights, however we pick, fine, if I am shooting from this way, this one has turned away. That way we are not blasting them in the specific same way I am shooting"
Crucial point? Do not be obtrusive. As Matt Johnson describes it:
"Lights are excellent but do not make it too a lot of production. You need lights which aren't likely to blind men and women. Nobody enjoys it if grandma's off to the face of the dancing floor and you are beating some 300 Watt monster on her. I generally attract two lights. I've one spotlight I utilize to your dance floor to light the dance. And I have another headed panel I bring together to help light the toast every time individuals are talking. That gives us with just a bit of depth"
CREW
The majority of the filmmakers consisted of two-person teams, together with occasional added shooters. Jason Magbanua is the exclusion, who frequently applies four camera operators, two supporters for lighting and sound, and yet another Day editor. Hats off to his group!
If you get booked for a marriage you have to travel to, then here are three major points to think about, based on Sculpting with Time Productions.
Some states you can just say you are a hobbyist, although some such as the Bahamas have rigorous work licenses.
Contemplate ATA Carnet. It may cost a pretty penny, but it ensures that you are not hassled by the habits of every country about why it is you're bringing all this equipment (and if you want to get charged customs fees or possess is confiscated right once you need it the most)
Obtain a LiPo safe tote to continue all of your batteries and allow it to via TSA without hassle.
Make copies of your footage and keep it in the hotel safe. If you are doing a fantastic job at entering the nooks and crannies of this wonderful location you're seeing, you do not wish to risk having footage becoming stolen or go missing in the event that you happen upon some untoward scenarios!
Wedding videography strategies for beginners!
I understand you do movie. Would you wish to picture it?' However, with the caveat, I don't have any clue what I am doing. Nothing was appropriate whatsoever, but I only tried to make it operate. The couple ends up enjoying it and that I did not despise it. I've got a good deal of room for improvement however.'"
The takeaway? Snacks, water bottles, a dim ensemble, and allowing the few know beforehand which you're early in your career. And be certain that you split the video in the future to your cringe-worthy variable, as Matt termed it. He shared with the edit of the very first wedding movie:
When it's your wedding movie, you might be only 1 individual. But shooting with a single camera is tough for certain moments particularly, where it may be well worth it for a unmanned instant installment.
"You definitely can. But strategy it out, map a program. Temper expectations. You'll be using the bride the majority of the time schedule the groom around that. At least possess an unmanned camera to the service so that you may edit at least two angles. "
Creating a wedding video to your customers typically starts in the start with their pick of edit. Along with the filmmakers offer you many spans. Do not hesitate to edit the entire damned day together! Bear in mind that less is more, particularly when it has to do with your sanity and just how much you're charging
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