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#and still make him ganondorf?
I hate these fucking statues
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phoenixcatch7 · 2 months
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Okay but it's super interesting how
Din = Power = Ganondorf
Naryu = Wisdom = Zelda
Farore = Courage = Link.
Because Din, in the hylian creation myth, created the physical world. Naryu then created the laws - gravity, time, etc. And Farore finally created life - plants and people.
Din created the body, naryu the mind, Farore the soul.
And the triforce and its wielders so perfectly reflect that.
Ganon is physical power, he is big and intimidating and he breaks things. He is cunning and determined, but that's not what he focuses on. He is might makes right.
Zelda is wisdom and cleverness. She is stall tactics and information and team work. She is a powerful mage with a spine of steel, but that's not how she'll win. She is the pen being mightier than the sword.
Link is courage and persistence. He is the wild card sneaking behind enemy ranks, always moving, plunging into terrifying situations head first. He's a phenomenal fighter with a keen wit, but that's not what will get him through his challenges. He is bravery not being the absence of fear but the triumph over it.
They sit in perfect parallels to each other.
And ganon is reborn through his body - his resurrection is immortality. No matter how low he is cast, as long as he has a body he can claw his way back. He can cling to his power, build it ever higher.
Zelda is reborn through the magic of her bloodline. It's the accumulated knowledge handed down for generations, the unique power she must master, the skills she must develop to survive and get her kingdom out the other side intact. Even her name, the knowledge of herself, is handed down from all the way from the very first. Her ancestors knowledge of her future presence, her stability, is what gives her the edge.
Link is reborn in spirit. He is not bound by flesh or blood. Just like his wanderlust soul he can reappear in any time or place. His variation, his unpredictability, is exactly how he fights. It's what makes him so hard to pin down.
Ganons need to build strength means he can't chase after link. Links impulsiveness means zelda can outwit him. Zeldas stationary predictability means she's an easy target for ganon.
But the other direction?
Fire melts ice, ice redirects lightning, lightning burns fire.
And that's the very essence of the triforce.
#It's little details spread across the games like this that just makes it work so WELL it's SO COOL#They're all great at all parts of the triforce but they CHOOSE to focus on the path most meaningful to them#And that's literally reflected in their unique cycles of reincarnation isn't that just AMAZING#And that's why the team up is so important! If they were all working against each other they'd be locked spinning their wheels#If zelda and ganon teamed up link would immediately die and if link and ganon teamed up zelda would instantly perish#It's the link zelda team up that means ganon is the one who kicks it#Also the elemental thing was cool but they do jump around a bit. Like wind is there half the time#In botk the gerudo have lightning and the goron have fire. Farosh still has lightning tho and dinraal fire#In ss lanaryu was the lightning and faron had water like its all over the place thematically. And that's when it's only 3!#Don't even get me started on the 5/7 lots notankyu#But that's the most common group and it's also thematically accurate#Fire being the only one able to self perpetuate with fuel. Can be banked up again. Ice compresses with time but needs the right environment#Lightning go boom 👍 you can feel the static in the air but you don't know when/where it'll strike and then it's all over#Like fr it's hilarious zelda and ganon are playing the long game and link runs past eats all the pieces and while ganons yelling after him#Zelda checkmates his king. And nobody can prove she wasn't cheating because nobody was looking lmao#Ah the duality of metaphors#ANYWAY isn't that so neat???#Reason no.372 why rhoam was a terrible king he didn't just screw up he did it ✨thematically✨#If link had been allowed to run off and get dirty and if zelda was allowed to study her interest (like post kingdom fall FOR EXAMPLE)#They'd have won (like aoc) but nooooooo. I've already made a post (or 3) about it lmao I'll be quiet now#loz#legend of zelda#botw#triforce#loz link#the legend of zelda#zelda#loz botw#ganondorf#loz ganon
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kagoutiss · 2 years
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was thinking the other day about how parasites are ganondorf’s solution for so many things. now cant unsee him being a massive nerd about parasites
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skellagirl · 11 months
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zelgan commission for my lovely friend @elinadsy (who is writing a kickass zelgan fic full of Really Great Worldbuilding and Political Intrigue(tm) btw) for contributing to my sickly cat's medical funds 🥹❤️
this was sooo fun to do ahhh I ended up going a little ham cause I zoomed in to adjust something at one point and the Accidental Composition made me go 👀, so I made a little extra thing too
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rawliverandgoronspice · 3 months
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re: my last reblog, but sincerely asexual Ganondorf makes me. feel emotions. maybe one day I will elaborate.
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majorasnightmare · 1 year
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from one mineru lover to another ... can i pleek hear the headcanons you have for her
KICKS DOWN DOOR
YES ABSOLUTELY
some loose context for the headcanons i have for her
the zonai hail from the silent realm and formed 3 major settlements originating from the decaying trial gates, one in the sky islands, one in faron, and one below in the depths (using the eldin gate that had since been buried under hyrules changing landscape). by the time of totks ancient era, the zonai had been slowly and steadily migrating back to the silent realm with mineru and rauru being the last to stay
hailing from the silent realm, the zonai culturally place a massive emphasis on self betterment through trials, self inflicted or otherwise, as a way of marking time through growth, in service to the goddesses
im using the oot elements, so the gerudo get spirit (which manifests as lightning) and mineru gets shadow, linking her to the sheikah and the technology theyll create
rauru and ganondorf are exes who had an EXTREMELY messy breakup before rauru founded hyrule
i can elaborate on that more (and will later) but for NOW
MINERU
so i headcanon mineru as this character thats deeply atheistic and autistic. which doesnt make a lick of sense until i explain it further lmao
mineru, to me, is this person thats deeply materialist, whereas her brother rauru is deeply idealist, and sonia is a staunch spiritualist (which is why her and rauru make such a good match for each other). minerus primary concern is The Real. the golden goddesses are Concretely Real but their influence is negligible. mineru grows up in a culture that dedicates themselves to spiritual self growth through trials of self betterment for, ostensibly, the sake of three goddesses no one will ever see or talk to or be touched by. they exist, surely, because the triforce exists, because their power exists, but mineru will never see them, hear them, talk to them, touch them, or see their hands mold reality. in every aspect she would care about, They Are Not Real. and so ascribing to a cultural norm of "betterment through trial" (needless struggle and self doubt) just. doesnt click for her. why chase spiritual enlightenment when theres shit to do RIGHT here?
shes this kind of gruff, non social person who nonetheless cares deeply and intensely but wants to dedicate her effort and energy to things she considers important. her brothers important. her work is important. vague divine approval? unimportant. shes more concerned with how things tick than the Grand Plan of it all.
a lot of this makes itself manifest in her role (in my headcanons and aus) as the sage of shadow, if you understand shadow as Unseen (Concealed) Truth. why do the islands float? how does zoanite work? what can we do with this energy? what can we make? how can we build on it? shadow magic, imo, requires a strong thread of creativity. its what makes OoTs shadow temple so brutal and the history behind it so heinous. but it isnt inherently bad. its creativity, imagination, the Unreal. its the drawing of a curtain and the throwing it aside. this underlying current, the need to understand How and Why, is what makes minerus cutscenes with this understanding so much more enjoyable to me.
mineru is this character defined by her inventions, whos headpiece mirrors the goggles purah and robbie wear, whos role as shadow, the creator the inventer the counterculture, will be revisited when the sheikah create technological wonders that will spread throughout hyrule. she makes a mech to house her soul to survive the thousands of years into the future. whereas other sages choose a successor, mineru says "youll see me there in the temple my damn self." because if you want something done right you do it yourself!
i headcanon mineru and rauru as hailing from the sky island zonai civilization, and theyre the last hyrule dwelling generation. she grew up watching these senseless tests of courage that just risked major injury for no good reason, and then her baby brother goes off to better himself because he wants to make a meaningful impact in the world, and it just cascades into a dominos of bad decisions. she doesnt put any stock into divine intervention because the only people who can save anything are us. i picture her being endlessly fascinated by her home and the constructs and that curiosity being the foundation for a lot of what she does from there on out. becoming a fantasy mechanic, an inventor, getting down into the nitty gritty of a machine and getting covered in grime and oil but not caring because theres a problem that needs fixing and she has a wrench. voraciously tearing into any book she can find, any historical record, being this treasure trove of information and trivia and history because she cant help but come back to those questions, how?, why?, again and again.
itd be easy to hear her described as anti social and gruff, and see her interpreted as a little standoffish and blunt, and end up viewing her as kind of an ass, and you wouldnt be wrong per se but its really just that mineru only really puts effort into a relationship she cares about, and she really REALLY pro cons that shit. her first and foremost concern is rauru, her little brother, and as the zonai migrate back to the silent realm, her last remaining family. when rauru descends to the surface in search of problems to fix and Be Of Help, mineru correctly assesses his budding relationship with the gerudo royal is one fated for disaster, because nothing good comes from entering a relationship just to "fix them" regardless of how well intentioned and kind hearted you may be. because of this she doesnt invest much into getting to know ganondorf as he interacts with her brother, because shes expecting it to blow up and doesnt want any of that blowback. nevertheless when that comes to a head in the WORST possible way (a situation in the au that results in the creation of the gibdo queen, the first blood moon, the deaths of several gerudo guards and the eventual deaths of koume and kotake, a situation that will then contribute to The TotK situation) mineru beats herself up every day for not being more involved. her brother is sweet, and truly believes in the ideals of the zonai he was raised with, that to struggle is to overcome trial and better ones self, and such an effort is a spiritual responsibility of those hailing from the silent realms, created by divine hands, because of the power theyre capable of wielding. she cant fault him for that, because rauru IS capable of great good and he WANTS to help people so bad, but as mineru surmised years earlier, when your inundated with this concept that You Have Power and your Obligated To Use It, you never stop to think that maybe you arent the best person to solve this issue. you cant use a wrench for a screwdrivers issue. and knowing that, knowing rauru is driven to help but too inexperienced to know what he CAN help with, mineru feels responsible for not stopping him from biting off more than he can chew. (rauru, on his end, solely blames himself)
so shes a bit More Present when he meets sonia and when his idealism leads him to found hyrule, she stays close, but she really can NOT be assed to be dragged into politics because jesus christ. no. but she continues to be like. Peak Older Sister. every time rauru has a problem, shes the one he turns to. every time rauru wants advise, he asks mineru. he loves her a lot and relies on her guidance because he considers her one of the smartest people he knows (she is, along with sonia) and even though most of the time its rauru once again trying to fit a square peg into a round hole, theyve basically been abandoned by the rest of their people (who have written hyrule off as this kind of Fun Ordeal but Not Worth It as they go on being fucking. philosopher kings in a realm of Eternal Silent Trial where you can freely perfect whatever magic bullshit you want without worry of a body count or, ya know, consequences because very little is physically tangible there). mineru isnt going to like. continue that trend, and just leave rauru to it. hes a grown adult for sure, but that just means its his responsibility to grow and change as a person, not that he cant ask for help. especially because she doesnt want him to handle everything alone
so shes hands off with the hyrule business, and plus sonias got a good head on her shoulders, shes a nice balance to raurus Impulsive Do Gooding and helps him move from individual action to Systemic Good (tho that in itself is another one of Raurus Bad Impulsive Ideas because founding a Divine Kingdom of Good is a fools errand). and for the most part mineru is fairly assured that it wont blow up too horribly (*loud incorrect buzzer*) but man. when they show up with zelda.
so raurus very much a "im divinely obligated to help people" and sonias v much a "fate ordained our meeting" type and mineru is very very much Not That. but zelda? zelda is so much closer in personality to mineru, so when rauru and sonia show up with this girl from the future that theyve basically adopted, minerus like "alright you are once again Back On Your Bullshit so im NOT getting Into It" AND YETTT. zelda ALSO cant stop asking how? and why? (because light and shadow are closer than most people think), and zeldas so invested in what makes this tech work, how it functions, what makes it go, and while rauru and sonia try to give zelda the best they can, zeldas also similarly thrilled to get her fancy white dress all gunked up with oil cuz theres a plug that needs reconnecting and mineru cant get her hand thru the gap. they get on like a house on fire and despite herself mineru loves zelda. absolutely adores her. which was NOT on todays to do list, for sure. and so despite herself mineru is now including zelda in her (very small) circle of family and similarly mineru is this gruff no nonsense figure zelda can earnestly talk to whos similarly concerned with the Real and the Practical and how it can be applied to solve our problems instead of omens chasing and prophecy fulfilling. which is why mineru goes out of her way to help zelda in a way she generally doesnt for sonia because well. zeldas basically her niece. and sonia can handle herself. and also zelda loves hearing about weird programming quirks in the constructs. so its really just kind of inevitable
but minerus pursuit of knowledge is why she knows about draconification (and rauru doesnt), and why rauru comes to her for help because thats kind of his habit. its a lot like asking big sis to beat bowser for you cuz you cant get it, and like she clowns on you for it but still takes the controller.
and when rauru and sonia are like "the ganondorf situation is Our Problem and we arent involving zelda" mineru is 100% behind that because uhh YEAH rauru it IS ur problem this is YOUR ex and your series of Questionable Decisions, but also why she throws herself into it because she does still carry that responsibility. she still feels that guilt for not protecting rauru from himself as his older sister, and that so many people suffered, and that now more people she cares about ARE suffering and WILL suffer. a feeling thats compounded by raurus sacrifice sealing ganondorf
understanding how the sky islands float was a childhood dream of minerus, to understand the hand of the divine and make it tangible and real, and while she achieves that, with the help of someone who really truly gets her and her work, the context surrounding it is so grief stricken and heart rending it thoroughly spoils the joy of scientific pursuit, which is probably why it isnt something mineru records in a lot of detail. in a lot of ways mineru loses all the people she considers family to that same Hand of Divinity, which imo makes mineru being atheist more richly thematic and adds to her character. its this combination of "am i being punished for my lack of faith?" alongside this determination to assert your individual power in SPITE of divine influence, taking herself to the present by her own craft and the sheer power of ingenuity and creativity and the aid of an equally learned peer. also her spirit bond is on the middle finger. i love that for her
this is long as fuck so im throwing bonus thoughts in the tags
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zevranunderstander · 1 year
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i havent caught a lot of the totk story yet but... all of it seems so contradictory to the actual zelda lore, or am i crazy? so like. if sonia and rauru founded hyrule and ganondorf already existed back then that's completely contradictory to him being born around the time ocarina of time takes place, where hyrule had already existed for a long time? also a lot of things in the game seem to be referencing skyward sword, but the premise of skyward sword is that hyrule was founded after the sky islands of the world sank to the ground, not when the zonai came from the sky to make contact with humans. and the zonai never were referenced anywhere in the zelda lore before so the idea that there was an ancient civilization that was more advanced than them is so out of the blue??
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totk really is one of those games that make me go "ok thanks for the characters, setting, and general plot, but ill take it from here <3" because the entire historical timeline had so much potential for interesting and nuanced story telling but they just went with the old zelda story formula and YES thats how theyve always done it but botw was such a reset in terms of gameplay that they couldve overhauled how they handle story in totk. but they didnt
#ramblings#all the races swearing fealty to rauru made me so uncomfortable#like yeahhh ganondorf evil or whatever but also. hey. why is the one leader fighting for the independence of his people. the evil villain#am i just not getting something here am i insane#my first thought when i heard about ganondorf returning was 'wow they could turn him into an actual character' AND THEN THEY DIDNT#its been half a year i feel like the honeymoon period is over. totk was kinda mid. im sorry#it was alright but it just. didnt grab me. at all#botw was interesting because it was new but totk made me yearn for the older zelda formula#though tbh. im always yearning for the older zelda formula. i grew up on oot & twilight princess#you hype up ganondorf so much you make him look like THAT (no im still not over this) and then you just. do what weve always done#this happened in twilight princess. it happened in oot. it happened in ww. hell if you count demise it happened in skyward sword#IT HAPPENE.D IN THE FUCKING HYRULD WARRIORS SPINOFF#'oooh noooo the great evil has returned' WEVE BEEN HERE EVERY TIME. DO YOU KNOW HOW MUCH POTENTIAL#heres the gerudo having a man born and making him king as is their custom but they spend years in fear that he will be monstrous#here they are after all these iterations of ganondorf afraid to even have kids out of fear that SOMEONE will bring the new great evil#heres a child recently given the throne despite being barely more than a baby always treated with fear by everyone around him#ARE YOU SEEING MY VISION????#the curse is right there. do something with it. oh my god#i KNOW zelda games are just simple heros journeys but pleaseeee i need food#you dont have to make ganondorf nice just. do something with him im so tired of the evil guy caricature#i like guys who are plain evil but i like them more when they have some fucked up motivation beyond taking over the world
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waywardsalt · 1 year
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats. 
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
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i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing. 
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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edgy-dragon-trash · 1 year
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The devil works hard but i work just a little bit harder. I mean totk Ganondorf is botw Ganondorf too right?
Anyways
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Pull your devoted servant in for a kiss old man ;3
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gloriousmonsters · 1 year
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yknow i dislike so much of totk's story and framing and zelda's inclusion in the past and etc but... the very basic storyline of 'Ganondorf had an incarnation at the start of Hyrule who refused to acknowledge their authority, had a bit of war with them, then tried to fuck them up via murdering someone for magic about it'? just feels SO right if you just end it with him getting killed, not sealed away. both from 'this would play great w/get corrupted into part of the narrative of the Gerudo not heeding the gods and refusing to humble themselves to partake in divine gifts etc' perspective and as something that could inform koume and kotake and ganondorf from OoT.
(obv you'd have to make either hyrule's history way shorter or koume and kotake's lives way longer (or change the time to not the founding of hyrule, but some sort of re-formulation/new royal line establishing?)
but the idea that koume and kotake saw their king die trying to defy Hyrule, while SOME PEOPLE (the sage of lightning) pathetically grovelled for their lives (tried to do desperate damage control) explains like, so much about them, and OoT Ganondorf's plan scans perfectly as 'I'm going to make up for that defeat by doing it better'. He's willing to play a longer game with fake fealty, be more crafty. He'll use any tools at his disposal--except the Gerudo, who he'll keep at arms' length (no endangering them on the battlefield like old days, he's such a good king, ignore all the other ways he's endangering them). And despite the kingdom's weakened state, he's not going to go half-assed about the magic he grabs, no, he is going for the TRIFORCE. hyrule won't have a chance to take him down because he'll have won from the moment he touches it. suck it, ganondorf the first
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ruairy · 1 year
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#i finished the regional phenomena quest wheeeeeee#whoever came up with flying gibdos is going to hell!!!!!!#riju: there are flying enemies incoming!!!!#me: there are WHAT#oot redeads are still scarier tho#now i must find the last geoglyph and get the master sword :)#and then i guess i have to go see purah but im gonna procrastinate that for a while#apparently theres a very juicy quest in the storm cloud above the faron region soooo? perhaps?#i also still need to do joshas quest 😶#i keep forgetting and also i dont like being in the depths sowwy#im gonna procrastinate main plot mostly so i can avoid Ganondorf is evil because reasons and also he has no nuance#LOOK I i love ganondorf but its time we wrote most interesting villains#u did it in windwaker....wheres the person who wrote ww gan i want them back#ik this game is kinda like oot on steriods but its ok....u don't have to make ganondorf completely unsympathetic to make him a good villain#u can make hyrule morally grey at least....actually corrupt at best...it would be so juicy#ofc if they went full on gan fighting against his destiny i wouldnt complain eiter 👉👈#LIKE WHAT FUCMING HAPPENED TO GANONDORF FIGHTING AGAINST HYRULE.FOR THEIR DISCRIMINATION AGAINST HIS PPL AND JUST TAKING IT TOO FAR#what HAPPENED TO HIM STARTING OUT FIGHTING FOR A CAUSE AND BECOMING CORRUPTED BY POWER#totk gan just seems to be Hehe evil man want power#the fucking way zelda and rauru talked about him lmao#LIKE MR RAURU U DID NOT GIVE ANY REASON WHY U THINK HES EVIL#man was just like yeah he gives me a bad vibe#and zelda.....dude i dont like his name eww he must be evil#nintendo thats terrible writing ik u might have been alluding to the curse and zelda just knowing by his name that hes bad but my god#anyway slides around hyrule on my dalmation spotted horse named rolly and definitely doesnt long for a better plot#to clarify im not saying the plot is bad as it is and it's probably my fault for having expectations#its a great game!!! the plot os really good!!!!! but man
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kagoutiss · 2 years
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Is Ganondorf a wine mom?
yeah ganondorf is sheik’s wine mom and impa is sheik’s beer/scotch mom
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smilepebble · 1 year
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this summer...
everyone's favorite knight...
is coming to the big screen
*cuts to Ganondorf voiced by Steve Carell* What a bummer!
*Ke$ha starts playing* WAKE UP IN THE MORNING FEELING LIKE IM P DIDDY
*Link wakes up giddy for the moning as Zelda tells him he needs to help her save Hyrule, his alarm is still going off and he can't hear her, the camera pans to his bedroom that is decked out in posters of Korok clinging to a branch that say “hang in there” and assorted references, Zelda clears her throat loudly*
"I SAID… you are to assist me with saving Hyrule!"
Link, voiced by Jim Parsons "Well, EXCUUUSE ME Princess...”
one knight will find himself
Link "what?! the Triforce of Power?"
and maybe a Legendary Sword
Link "and that Ganondorf has it?”
but first he has to find his courage
Ganondorf: "It’s not a snuggie!"
*turns to a group of bokoblins* "does this cloak make my butt look big?”
*the bokoblins all shake their head in sync*
and the wisdom...
Zelda, voiced by Emma Roberts "all I want to do is seal Ganon but this GREEN DORK" *punches Link in the shoulder* "KEEPS GETTING DISTRACTED”
this summer is going to be
*montage of slap stick*
*Ganondorf twerking*
Link "aaawkward"
this summer is going to be...
*dance party ending montage that takes place in Castle Town and shows Ganondorf as a ghost sealed away in a cartoonist ghost cage*
*Impa doing the whip & nae nae*
"LIIIIIIIIT"
THIS SUMMER IS GOING TO BE...!
*montage of every time they say "legendary" in the movie*
LEGENDARY
The Legend of Zelda.
Link, off screen "heeey, why don't I get to be in the title?!"
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rawliverandgoronspice · 8 months
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hey! do you have any thoughts on demise as a looser/more fluid/symbolic/metaphorical figure in the context of the story of the series- like thoughts on what he represents, and stuff like what his curse could mean thematically rather than the more essentialistic absolutistic "literal satan" interpretation that most of the (at least western) audience seems to take?
i know he may be somewhat contentious as a choice introduced by the writers especially considering from an outside perspective what he kind of did to the majority of fandom analysis and discourse, but i've been thinking about how it's quite possible the writers had a more paganistic approach to what it means to be a deity and how demise doesn't even really have a NAME so much as he is supposed to be some sort of manifestation/personification of the concept of demise, and maybe also of hatred, and also i don't know, like, what the point of that hatred is or why there has to be demise/what implications there could be of this worldbuilding
hope that was coherent enough to make sense of anything i just said but yeah i was just curious if you do!
Heyy sorry never replied, replying now!! Thanks for the ask!
Yeah it's exactly how I'm taking Demise, and I think what you mention connects more to what little I know and understand of shintoism.
In French, Demise has an absurdly long name and is basically called "The Avatar of the Void", which I think is... interesting? It makes me extremely curious as to how Demise is called in original japanese --because to me, "Void" is about the absence of things more than their destruction. It's about the absence, not the inevitability of things crumbling down that comes with Demise. I don't know which of these concepts are the closest to the original vision (if it's Void rather than Demise I think it recontextualizes everything we thought we know about this world and characters, but in my opinion it feels too incoherent with the rest of the world, so my guess is that it was a poorly thought-out translation --but I might be wrong!), but to me it's all in the title: Demise. The curse is that every golden era must end with a reckoning.
I think the curse is extremely compelling in that mythological sense, the way Demeter and Persephone's tale is about the joy and pain of passing seasons; it's the given cause for this world's fate as it is condemned to rise and die continuously; and that their eternal, bright future will always be opposed. To be honest, I'm not even sure it's a *bad* thing. Conflict is not only inevitable, it needs to rise to the surface instead of being suppressed to ensure things do not remain stagnant and shortcomings are being acknowledged and addressed --which is also partially why the suggestion of TotK's golden forever after really doesn't sit right with me, especially since nothing was learned and nothing truly changed in the course of its runtime.
I think the curse sucks when people think it means that Ganondorf is a generic evil demon man without motive of his own. It especially grinds my nerves since I somehow never hear this argument being made for *any* other villain in the franchise. I know they look alike the most (and TotK didn't help matters here), but I never *ever* saw people arguing that Vaati doesn't have motive, for example. Or Majora. Or Zant. Or even literal nothing characters like Bellum, who by all means looks more like a primal demonic evil acting on instinct than anyone else. Somehow, we get to assume they have internal motives that, while obviously wicked and self-serving, are their own! But somehow, Ganondorf, the actual main antagonist of his series with the most amount of games hinting at his backstory and internal moral code, gets flattened as an evil puppet with no internal life whatsoever. It's genuinely bizarre.
Anyway sorry sorry! Thanks again for the ask!
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a lot of people have already pointed out how totk has a lot of themes of imperialism and generally leans conservative ideologically, but what i think is interesting is how totk subtly redefines what a “researcher” is.
zelda wants to be a researcher in botw, and what this means in the context of botw is largely someone who works with sheikah technology. she wants to figure out ancient sheikah tech, she has an interest in botany and otherwise nature and biology (the whole silent princess and the frog thing), robbie and purah, the two characters who are the closest to us seeing what a researcher in the context of botw is are basically inventors. in totk, however, the main researchers who are presented to us are all historians.
this is an interesting pivot, because in botw zelda is not really interested in history. if anything, the one who’s deeply concerned with history is rhoam, wanting to preserve historical tradition and his uncritical reliance on said tradition and historical precedent is what leads them to their doom. in botw, zelda is narratively opposed to history, if anything, all the ancient tech backfires on them and traditions fail to awaken zelda’s power. zelda’s urge to be a researcher is in wanting to understand the world around her, not just blindly follow ancient plans but rather have agency within them.
totk, however, is obsessed with ancient plans. the only real moment where zelda gets to geek out in totk is her getting all giddy about finding out more about the divine origins of hyrule. all the researchers in the game are concerned with finding out more about the zonai. since all the mentions of ancient sheikah technology are scrubbed from the game purah and robbie read more as strange outliers, the sheikah slate is no longer, now it’s the purah pad, a product of purah rather than something larger. the whole game is literally about following an ancient plan, a plan most characters don’t fully understand as they sign up for it. totk’s main story is built on confusion, on the characters not knowing what’s fully going on but having faith in ancient sages telling them what to do. in botw, following ancient plans you don’t fully understand was the thing that doomed you. in totk, following ancient plans you don’t fully understand is the gimmick.
that juxtaposition between the two games has an ideological through line: botw posits that progress is necessary. mindlessly relying on tradition doesn’t work. prophecies are omens, not instructions. history must be learnt from, not repeated. the ancient sheikah aren’t a group to be emulated, but rather to be learnt from, considering their machinery backfired and the royal family betrayed them. totk, however, is obsessed with the mythical history of hyrule, a time where everything was idyllic until one bad man showed up, a time we must emulate in order to win. i already talked about how the past in totk is zelda’s life pre calamity but better here, but that also plays into the idolisation of that era and its royalty. in botw, even the myth of the first calamity preserves the fact that the yiga clan has origins in the royal’s family persecution of the sheikah, even the time when they successfully held back the calamity is tinged with mistakes that still affect the world ten thousand years later. in totk, ganondorf’s origins are nebulous. nobody provoked him, nobody did anything wrong, he’s just evil because he is.
a lot of right wing ideologies are hinged on preservation, but more than that: the belief in the nebulous mythical past in which everything was better. “make america great again”, the fascist’s idolisation of ancient rome which is represented largely inaccurately, look at any conservative rhetoric and you’ll see people complaining about how things nowadays are ruined or are being ruined, how in the past things were this way and they’re not anymore, which is bad. the belief in the fact that in some past period we were great and are not anymore, and the strive to emulate that past is a trait highly typical of right wing ideologies. and in totk the past as a great era is an idea presented completely uncritically, the narrative is entirely controlled by the game and doesn’t dwell on any of the inconsistencies in this idea.
now, obviously, not every story in which a great ancient era exists is fascist, right wing or conservative. but to me what’s interesting specifically in totk is this shift between the two games: botw is critical of the past. it’s critical of arrogantly repeating history, it’s critical of having blind faith in great relics of the past. totk isn’t. totk idolizes the past, totk tells legends and tells you to believe them without any doubts. botw believes researchers are those who seek to understand the world, innovate it and solve problems without relying on ancient ways. totk believes researchers are those who discover ancient instructions, ancient ways and relay them to great men in the present to be followed. the four mainline regional quests in botw are about discovering four ancient relics that are terrorising the land and fixing the mistakes of the past. the four mainline regional quests in totk are about discovering four ancient legends are true, and receiving instructions from an ancient sage on what to do.
totk is not simply neutral, it is ideologically conservative in stark contrast to botw, because of the things it chooses to leave uncriticised, notably the things botw was very poignant about examining critically. the way totk redefines what is a researcher is indicative of this, indicative of the way it chooses to idolize or present as an unexamined good that which was nuanced in botw. totk isn’t just conservative in the sense that it presents uncritically a “good king” and “evil conquerer”, it goes deeper, it’s notable because botw was starkly opposed to the thematic axioms totk presents.
i just think it’s very interesting that they made a sequel to botw, and completely redefined or otherwise ignored botw’s thematic core.
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