Chapters: 8/8
Fandom: Detroit: Become Human (Video Game)
Rating: Teen And Up Audiences
Warnings: Creator Chose Not To Use Archive Warnings
Characters: Original Characters, WR400 "Traci" Android(s) (Detroit: Become Human), Original Android Character(s) (Detroit: Become Human), Rosanna Cartland, North (cameo), Mentioned Carlos Ortiz, Mentioned Dennis Ward, Minor Characters, CyberLife Tower Connor | RK800-60, HR400 "Traci" Android(s) (Detroit: Become Human), Alice Williams (cameo), Kara & Luther (implied), Echo | Blue-Haired Traci (flashback)
Additional Tags: Friendship, Hurt/Comfort, Post-Peaceful Android Revolution (Detroit: Become Human), Struggle, Stress, Derealization, Family, traumatic past, Phenomena, Sleepwalking, Coworkers related to minor characters, Memory Wipe, Reactivation, amateur writing, Other Additional Tags to Be Added, North's twin, Barn Party, Competition among companies, Implied otherworld forces at work, Pet Bonding, implied panic attacks, sudden enonomy recovery, Abigail bible tale reference, Fame song reference, Mention of CyberLife as monoply, Foster Care, Implied Near Death Experience, Couple Banter, Talk of Spirituality, Dating, Captain Allen has a brother, Flashbacks
Summary:
In the aftermath of the Android Revolution, a young woman struggles with being laid off and takes refuge with her cousin from the Ortiz family. Along the way, she befriends a Traci android, one who harbors a tragic past of her own. For the humans, adjusting to life with liberated androids isn't going to be an easy road. Hopefully, it'll have its silver linings - a glass half full.
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This is the droid you're looking for
Voltron x Detroit Become Human AU
After the android revolution Lance ended up at Castle Bar. He likes it there a lot and he loves his friends. There's not much of a difference between working as a bartender and working as a nanny: you're taking care of people who are not always capable of speaking clearly and mopping up spills.
Then this mysterious K. figure turns up. An old friend of Shiro and half-Galran to boot. Lance doesn't really know what to make of him, though his original programming quickly kicks in: he will take care of this K. person, whether the guy likes it or not!
This crossover between Voltron and Detroit Become Human has been in my WIPs since February 2019, growing slowly but steadily. I decided to put up the first chapter as an incentive for myself to finally finish the fic and to gauge your responses to this AU.
It's a self-indulgent thing that I'm really fond of. I hope you guys like it too!
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[Part 1]
Kara arrives to Jericho under the blanket of the night.
The signs lead her to an abandoned-looking ship. She enters slowly, carefully, trying not to make too much noise. Her newly replaced thirium pump feels weird in her chest cavity, and she tries to chalk it up to the adventurous trail she just went through.
As she reaches the cargo hold, she finds herself among androids, some worse for the wear than others. She grips the flashlight tighter in her hand and tries to turn off the warnings that urge her to flee.
“Welcome to Jericho!” A sharp voice greets her and she finds herself pinned under its owner’s piercing gaze. “What brought you here?”
“A-an android… at the junkyard. He told me this is a place where androids can be free.”
“Oh yeah?” the android says, giving Kara a once-over, and she suddenly feels herself exposed under the scrutiny. “What’s your name?”
“Kara.”
The android tilts her head. “I’m North. So… Kara. You say you want to be free? You want humans not to treat androids like their slaves, their toys? You want to live freely with the ones you love?”
A memory flashes in Kara’s HUD. Alice. She steels herself, looking North straight in the eye. “Yes.”
“Then you arrived at the right time!”
“For what?”
North smirks, confident and powerful. “For a revolution.”
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Experimental Vehicle Mechanic (Mechanic Alternate Class Feature)
(art by Nosslak on DeviantArt)
When you have a class dedicated to technology and the building and repairing of said technology, you really cannot go without having some variant focused on vehicles. After all, it doesn’t matter if it’s a fancy grav cycle, a low-tech dune buggy, or even a hovertank, the hot-rodding community is forever.
These mechanics may be engineers with a history at companies that built advanced vehicles, or they may simply be enthusiasts, or they may hearken back to the hot-rodders of Earth’s past, building and improving vehicles to make sure the authorities can never catch you in your illicit activities.
As you might imagine, these characters are usually just as good at piloting their vehicles as they are building them, and with the options for land, sky, and sea, there are plenty of options for them.
Now, obviously the biggest limitation of this option is that a vehicle is considerably bigger than a drone, and therefore cannot be taken on some missions. Luckily this option provides a way around that, but even then, it’s not for every campaign.
Even then, the moments that you get to use it, whether it be a solo speedster or a hefty craft the whole party can cruise in, can certainly make it worth it.
These mechanics start with a level 1 vehicle, which can be a boat, cruiser, cycle, submersible, truck, or walker, and can start with some basic grafts such as amphibious, computer-assisted controls, junk, luxury, racer, or transport. As they grow in mastery, they can modify and improve their vehicles, eventually gaining access to all relevant grafts and even craft a particularly large vehicle later on.
Of course, building a vehicle is pricey, and in order to improve it, they must pay the difference in gold (though not for rebuilding it at an equal level.)
But a vehicle like this can still be cumbersome, which is why they eventually start adding collapsible sections augmented by null-space technology to collapse it down into a smaller form, which grows smaller as they achieve further mastery, allowing them to carry smaller vehicles with them, or let the collapsed vehicle follow them as a simple drone, though obviously it needs to return to full size to be ridden in.
Whether you’re planning on using it as a souped-up enercycle, an amphibious vehicle in a setting based on an aquatic world, a personal fighter jet or tank, or just the party’s main transport, there’s so much useful things you can do with it. Including using it for heavy firepower or just high-speed movement. You’ll naturally want to look into any mechanic tricks tied to this feature, such as remote piloting, as that will make the option much more viable as you can summon your vehicle from afar to aid you. Unlike other variant features, however, you may want to invest in feats to help improve your own combat prowess as well.
While this is true to some extent with every form of mechanic class that build, improves, and rebuilds a device, truly these vehicle-focused machinists are all about pushing limits, be it speed and power, the number and size of guns they can load it without overloading it or flipping over when it shoots, the deeper or higher it can go, and so on. This daring and drive is likely what defines their personality whether they are an experimental technician or a local hot-rodder.
Second Shell Underground is a race tournament open only to androids and SROs with the simple premise that the vehicle must be piloted by the mechanoid plugging themselves directly into their vehicle to control it as a second body. The race is cutthroat and intense, so ride-along partners, even fleshy ones, are permitted for maintenance and defense as long as it can be proved that no manual or remote control is used to replace or supplant the pilot. This year, the prize is apparently schematics for a new grav engine stolen from an engineering firm that dearly wants it back.
Mirabelle Fallbower seemingly has it all, her own vehicular manufacturing firm, her own personal lab and machine shop to tinker with, and her own airfield to test her creations on. However, secretly she craves validation for her efforts that only a deity can bring, and so she has begun investing in finding a mage powerful enough to establish contact with the God of Swiftness itself and see if they acknowledge her efforts.
The massive herding beasts of Valox 2 are not entirely tame, so taking care of them is best done from exceptionally speedy hovercraft so that one can get away quickly when a beast is in a temperamental mood. With that in mind, there is quite the hotrodding community on the planet that has gained some popularity in the galaxy despite being on a backwater world. The perfect place to hide if you’re a rogue engineer that wants to hide but still wants to build.
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