#at least implement a system like it
Explore tagged Tumblr posts
front-facing-pokemon · 1 year ago
Text
Tumblr media
95 notes · View notes
mckinlily · 2 years ago
Text
Plot armor but it’s Bruce Wayne’s wealth.
Bruce is one of the richest men in the world. Bruce does not want to be one of the richest men in world.
He starts by implementing high starting salaries and full health care coverages for all levels at Wayne Enterprises. This in vastly improves retention and worker productivity, and WE profits soar. He increases PTO, grants generous parental and family leave, funds diversity initiatives, boosts salaries again. WE is ranked “#1 worker-friendly corporation”, and productively and profits soar again.
Ok, so clearly investing his workers isn’t the profit-destroying doomed strategy his peers claim it is. Bruce is going to keep doing it obviously (his next initiative is to ensure all part-time and contractors get the same benefits and pay as full time employees), but he is going to have to find a different way to dump his money.
But you know what else is supposed to be prohibitively expensive? Green and ethical initiatives. Yes, Bruce can do that. He creates and fund a 10 year plan to covert all Wayne facilities to renewable energy. He overhauls all factories to employ the best environmentally friendly practices and technologies. He cuts contracts with all suppliers that engage in unethical employment practices and pays for other to upgrade their equipment and facilities to meet WE’s new environmental and safety requirements. He spares no expense.
Yeah, Wayne Enterprises is so successful that they spin off an entire new business arm focused on helping other companies convert to environmentally friendly and safe practices like they did in an efficient, cost effective, successful way.
Admittedly, investing in his own company was probably never going to be the best way to get rid of his wealth. He slashes his own salary to a pittance (god knows he has more money than he could possibly know what to do with already) and keeps investing the profits back into the workers, and WE keeps responding with nearly terrifying success.
So WE is a no-go, and Bruce now has numerous angry billionaires on his back because they’ve been claiming all these measures he’s implementing are too expensive to justify for decades and they’re finding it a little hard to keep the wool over everyone’s eyes when Idiot Softheart Bruice Wayne has money spilling out his ears. BUT Bruce can invest in Gotham. That’ll go well, right?
Gotham’s infrastructure is the OSHA anti-Christ and even what little is up to code is constantly getting destroyed by Rogue attacks. Surely THAT will be a money sink.
Except the only non-corrupt employer in Gotham city is….Wayne Enterprises. Or contractors or companies or businesses that somehow, in some way or other, feed back to WE. Paying wholesale for improvement to Gotham’s infrastructure somehow increases WE’s profits.
Bruce funds a full system overhaul of Gotham hospital (it’s not his fault the best administrative system software is WE—he looked), he sets up foundations and trusts for shelters, free clinics, schools, meal plans, day care, literally anything he can think of.
Gotham continues to be a shithole. Bruce Wayne continues to be richer than god against his Batman-ingrained will.
Oh, and Bruice Wayne is no longer viewed as solely a spoiled idiot nepo baby. The public responds by investing in WE and anything else he owns, and stop doing this, please.
Bruce sets up a foundation to pay the college tuition of every Gotham citizen who applies. It’s so successful that within 10 years, donations from previous recipients more than cover incoming need, and Bruce can’t even donate to his own charity.
But by this time, Bruce has children. If he can’t get rid of his wealth, he can at least distribute it, right?
Except Dick Grayson absolutely refuses to receive any of his money, won’t touch his trust fund, and in fact has never been so successful and creative with his hacking skills as he is in dumping the money BACK on Bruce. Jason died and won’t legally resurrect to take his trust fund. Tim has his own inherited wealth, refuses to inherit more, and in fact happily joins forces with Dick to hack accounts and return whatever money he tries to give them. Cass has no concept of monetary wealth and gives him panicked, overwhelmed eyes whenever he so much as implies offering more than $100 at once. Damian is showing worrying signs of following in his precious Richard’s footsteps, and Babs barely allows him to fund tech for the Clocktower. At least Steph lets him pay for her tuition and uses his credit card to buy unholy amounts of Batburger. But that is hardly a drop in the ocean of Bruce’s wealth. And she won’t even accept a trust fund of only one million.
Jason wins for best-worst child though because he currently runs a very lucrative crime empire. And although he pours the vast, vast majority of his profits back into Crime Alley, whenever he gets a little too rich for his tastes, he dumps the money on Bruce. At this point, Bruce almost wishes he was being used for money laundering because then he’s at least not have the money.
So children—generous, kindhearted, stubborn till the day they die the little shits, children—are also out.
Bruce was funding the Justice League. But then finances were leaked, and the public had an outcry over one man holding so much sway over the world’s superheroes (nevermind Bruce is one of those superheroes—but the public can’t know that). So Bruce had to do some fancy PR trickery, concede to a policy of not receiving a majority of funds from one individual, and significantly decrease his contributions because no one could match his donations.
At his wits end, Bruce hires a team of accounts to search through every crinkle and crevice of tax law to find what loopholes or shortcuts can be avoided in order to pay his damn taxes to the MAX.
The results are horrifying. According to the strictest definition of the law, the government owes him money.
Bruce burns the report, buries any evidence as deeply as he can, and organizes a foundation to lobby for FAR higher taxation of the upper class.
All this, and Wayne Enterprises is happily chugging along, churning profit, expanding into new markets, growing in the stock market, and trying to force the credit and proportionate compensation on their increasingly horrified CEO.
Bruce Wayne is one of the richest men in the world. Bruce Wayne will never not be one of the richest men in the world.
But by GOD is he trying.
66K notes · View notes
bezogonek · 8 months ago
Text
trying real hard not to be a hater but the new dragon age sucks so fucking bad
1 note · View note
famousblueraincoatmp3 · 9 months ago
Text
i had two cups of tea today i feel like maybe things are going to be alright
0 notes
genericpuff · 1 year ago
Text
Oh.
Tumblr media Tumblr media Tumblr media Tumblr media
To call WT's actions "antics" would be reducing the severity of what they're doing to creators. This is unacceptable behavior and it should be all the more reason for creators to start exploring other career paths outside of WT. For years they've been meticulously crafting an environment where people believe that WT is the only path to success, where WT controls the degree of success creators can achieve, from the manipulation of the promotional system to the lack of tagging and proper search functions on the app. Now that they've boiled the frog to this point, they're cashing out by flooding the platform with cheap imports, implementing AI tools, and of course, trying to use their contracts as a way to trap creators and keep them from owning their own IP's and maximizing on their own success.
I said it before and I'll say it again - Webtoons is planning to go public with their IPO this summer, so it would be a real shame if creators spoke up about the underhanded tactics used by WT to keep them from finding success in their own works. At the very least, it should serve as a reminder to all of us that companies like these can't amass billions without exploiting people along the way.
We can't even use "they're creating jobs for comic creators" as a reason to want to see WT succeed in spite of their flaws anymore because they're literally ruining people's careers, cutting them off before they've even started. That's not the platform being "flawed", that's the platform and the system it's built on being broken, full stop.
9K notes · View notes
zoekrystall · 2 years ago
Text
Hello hello excuse me why the absolute fuck can you not mute words on bluesky I am going to combust that is such a basic thing?? What the fuck?? I might not use it until they implement that bc what is this. I just tried to mute bc I glanced at my timeline and read bg3 and remembered oh. Right. The thing that makes me avoid all streams rn. (good game, specific character brings bad thoughts up, don't ask, twt is already agony since but not anyone's fault the mute function there sucks). Also like me and a lot of other people got more standard bad stuff they don't wanna see and don't want to start muting whole accs we follow??? There is a free extension I need to figure out how to get on mobile (shouldn't be too hard for me) but I shouldn't need to do that for such a basic and no brainer function. Idc if it comes later stuff like that should be there from day 1. Like even if no-one would post abt the most standard triggering topics literally everything can be a potential trigger for someone even the most harmless stuff.
#Fuck it on main instead of private bc why the absolute fuck did I not hear complains abt it prior?? Wh???#All this talk how bluesky is so good and then I find out I can only mute whole accs and not words#Friend if you're seeing this I love and support you and also your focus on exactly that character#I just wish the mute function over there would work like on here#Maybe someone else doesn't know abt it either and learns abt it through my complains. Please please say it's one of their top priorities to#implement bc otherwise what the fuck. Esp w more and more people on there.#That game is day to day dependent + headmate specific but like still?! I am so concerned abt the more heavy stuff that needs to get muted#Not to say that doesn't hit I mean how heavy the thing itself is. Not what it triggers bc there it's def heavy#Pain agony etc fucking hate it. The mutelists are a cool feature but yknow maybe give the option for smth less extreme too??#I'm gen so fucking mad at this#New social media and bam looking at my feed made inaccessible. Amazing. Inaccessible unless I take risks which ain't it#Anyways another day where I purely prepped stuff closed w a post before passing out huh#Busy making a list of people I follow on twt to finally abandon it once paywall hits without losing anyone#Plus a new site thingy w all identity stuff and also new social equals new crd. Didn't even open any mobile games OTL#So much personal work ugh#And then I also got icon n moodboard ideas for later... free me#At least we now have a system name will share it later. Maybe when I wake up.#A wild lux appears
0 notes
copperbadge · 1 year ago
Text
I'm getting depressingly good at identifying the formula for Pop Academic Books About ADHD.
Regardless of their philosophy it pretty much goes like this:
1. Emotionally sensitive essay about the struggle of ADHD and the author's personal experience with it as both a person with ADHD and a healthcare professional.
2. Either during or directly following this, a lightly explicated catalogue of symptoms, illustrated by anecdotes from patient case studies. Optional: frequent, heavy use of metaphor to explain ADHD-driven behavior.
3. Several chapters follow, each dedicated to a symptom; these have a mini-formula of their own. They open with a patient case study, discuss the highly relatable aspects of the specific symptom or behavior, then offer some lightweight examples of a treatment for the symptom, usually accompanied by follow up results from the earlier case studies.
4. Somewhere around halfway-to-two-thirds through the book, the author introduces the more in-depth explication of the treatment system (often their own homebrew) they are advocating. These are generally both personally-driven (as opposed to suggested cultural changes, which makes sense given these books' target audience, more on this later) and composed of an elaborate system of either behavior alteration or mental reframing. Whether this system is actually implementable by the average reader varies wildly.
5. A brief optional section on how to make use of ADHD as a tool (usually referring to ADHD or some of its symptoms as a superpower at least once). Sometimes this section restates the importance of using the systems from part 4 to harness that superpower. Frequently, if present, it feels like an afterthought.
6. Summation and list of further resources, often including other books which follow this formula.
I know I'm being a little sarcastic, but realistically there's nothing inherently wrong about the formula, like in itself it's not a red flag. It's just hilariously recognizable once you've noticed it.
It makes sense that these books advocate for the Reader With ADHD undertaking personal responsibility for their treatment, since these are in the tradition of self-help publishing. They're aimed at people who are already interested in doing their own research on their disability and possible ways to handle it. It's not really fair to ask them to be policy manuals, but I do find it interesting that even books which advocate stuff like volunteering (for whatever reason, usually to do with socialization issues and isolation, often DBT-adjacent) never suggest disability activism either generally or with an ADHD-specific bent.
None of these books suggest that perhaps life with ADHD could be made easier with increased accommodations or ease of medication access, and that it might be in a person's best interest to engage in political advocacy surrounding these and other disability-related issues. Or that activism related to ADHD might help to give someone with ADHD a stronger sense of ownership of their unique neurology. Or that if you have ADHD the idea of activism or even medical self-advocacy is crushingly stressful, and ways that stress might be dealt with.
It does make me want to write one of my own. "The Deviant Chaos Guide To Being A Miscreant With ADHD". Includes chapters on how to get an actual accurate assessment, tips for managing a prescription for a controlled substance, medical and psychiatric self-advocacy for people who are conditioned against confrontation, When To Lie About Being Neurodivergent, policy suggestions for ADHD-related legislation, tips for activism while executively dysfunked, and to close the book a biting satire of the pop media idea of self-care. ("Feeling sad? Make yourself a nice pot of chicken soup from scratch and you'll feel better in no time. Stay tuned after this rambling personal essay for the most mediocre chicken soup recipe you've ever seen!" "Have you considered planning and executing an overly elaborate criminal heist as a way to meet people and stay busy?")
Every case study or personal anecdote in the book will have a different name and demographics attached but will also make it obvious that they are all really just me, in the prose equivalent of a cheap wig, writing about my life. "Kelly, age seven, says she struggles to stay organized using the systems neurotypical children might find easy. I had to design my own accounting spreadsheet in order to make sure I always have enough in checking to cover the mortgage, she told me, fidgeting with the pop socket on her smartphone."
I feel a little bad making fun, because these books are often the best resource people can get (in itself concerning). It's like how despite my dislike of AA, I don't dunk on it in public because I don't want to offer people an excuse not to seek help. It feels like punching down to criticize these books, even though it's a swing at an industry that is mainly, it seems, here to profit from me. But one does get tired of skimming the hype for the real content only to find the real content isn't that useful either.
Les (not his real name) was diagnosed at the age of 236. Charming, well-read, and wealthy, he still spent much of his afterlife feeling deeply inadequate about his perceived shortcomings. "Vampire culture doesn't really acknowledge ADHD as a condition," he says. "My sire wouldn't understand, even though he probably has it as well. You should see the number of coffins containing the soil of his homeland that he's left lying forgotten all over Europe." A late diagnosis validated his feelings of difference, but on its own can't help when he hyperfocuses on seducing mortals who cross his path and forgets to get home before sunrise. "I have stock in sunburn gel companies," he jokes.
6K notes · View notes
cas-backwards-tie · 9 months ago
Text
Chapter One: News Crashing
Poly!TaskForce 141 x Omega!Reader
The Omega Pack Plan Masterlist
Summary: A change in procedure around base causes you to spiral as your world comes crashing down. There's only one way out of this and it starts with telling the truth.
Words: 4.4k
Warnings: Alpha/Beta/Omega Dynamics, Anxiety, Existentialism, Misogyny, Dismissive Attitudes, Angst, Rage
Mentions of: Medication,
A/N: Honestly, I'd been inspired by a few series (Standard Emergency Protocol and Pantry Solutions) I've read those and it caused me to want to write my own A/B/O COD AU, so I started this as a sort of funny fic awhile ago. I'm haven't entirely plotted out the whole story, but I have some ideas for the first few chapters. I was finally inspired to finish and post it because @cringeycookies liked the snippet I posted in a wip tag game. So thanks to everyone who inspired me, and a special thank you to @penelopepine for helping me with the dialogue and Price's reaction as I try to begin writing for them.
Tumblr media Tumblr media
"I'm sorry, Ma'am," the nurse responds, "we're no longer authorized to refill suppressants of any kinds for any purpose." With a push of the empty orange pill bottle back across the counter in your direction, she offers you an ugly forced smile.
"Is there really nothing we can do?!" You complain incredulously, "Nothing at all? What am I supposed to do with this?!" Taking the emptied bottle into your hands, you stare at the nurse with widened eyes and a wild look.
"There is no 'we'..." she rolls her eyes in response, focus returning to the papers before her. "But if you insist, you can always bring it up with your CO, or the Base Commander." She scribbles something out on the page, but you can hardly focus when your world is virtually crumbling apart around you. "Now if you don't mind, some of us actually have work to do around here."
Still stunned, you can't help the way your breathing picks up as your heart begins to race. About a month ago now there was a base-wide meeting where they'd finally cracked down and implemented a new program the government is trying out: OPP. The Omega Pack Plan. While it's uncommon for Omegas to even be recruited into the military to begin with, such a thing does exist. Regardless, the Base Commander gathered everyone in the Auditorium for a presentation to talk about the new program and how the army would implement it into the troops. Luckily, considering you're on an elite Task Force, it doesn't apply to you. At least... it didn't.
"What the hell is this?!" You yell, tossing the orange bottle in his direction.
He'd heard the stomps all the way down the hall and smelled you coming, so he's neither surprised by your appearance, nor startled by the toss of the bottle. John swiftly catches it in his hand as he looks up at you. "What?" He inquires, finally glancing down to examine what he's caught. "A pill bottle?"
"Captain, it's empty! They won't refill it- I can-"
A groan tumbles past his lips as he drags a hand down his beard. "Look, Panther-" referring to you by your callsign, interesting move. "There's nothing I can do, it's over my head now. I wish I could do something, but I can't." Sitting back in his leather chair, Price places the bottle on the desk; a faint rap of the plastic hitting the wood is the only sound between you momentarily before you hurriedly shut the door.
Panic begins to flood your system as you're not sure how to handle this. It's your turn to freak out. You know how this goes, you know the story now; ever since they'd implemented and dispersed the Omegas into the troops, they'd started implementing them into the Task Forces, and now they have to do so with the One Four One. Fingers curling in and out of shapes as you try to process your next move, you speak before you can even begin to plan what you're going to tell him.
"I- I'm- I..." You're pacing his office now, the heavy gaze of your Captain upon you as you try to prevent yourself from hyperventilating. The thing is, you're usually good with pressure- really good. It's your job to be good. It's just... this is different. This is your life, your livelihood at stake, the livelihood of all your future generations to come.
A sigh resounds throughout the office before you hear the low timbre of his voice. "Dove," he calls out with a gentle tone, "I want you to take a deep breath for me. Alright?" With the calm and even sound of your Captain's voice and the assured look on his face, you comply. Exhaling the last of your breath, you close your eyes and focus in on the deep intake of air through your nose. With the parting of your lips you slowly release it before giving yourself a moment.
When you open your eyes he gestures to the seat before his desk, though you know he won't take offense if you decline. Hesitant, one hand finds its way to the other, wrapping around your arm as you listen to him speak. "Now, can you explain what has you in this state? I assure you that there's nothing that can't be dealt with." You want to trust him, you know him--John Price--your Captain. He's always had your back, always made sure you felt comfortable in the Taskforce, always made an effort to check on you after things got rough.
You nod. Licking your lips, you search his blue eyes as you tentatively take the seat across him.
"Whatever it is, we'll deal with it, alright? I can guarantee you that unless you're trying to tell me you're an Omega, nothing you say is going to shock me that warrants the amount of panic you're putting yourself through," Price chuckles. He's obviously joking, trying to break the tension with humor. Lips drawn upward into a small smile, the Captain stares at you expectantly.
"What if I am?" You whisper, eyes unable to tear from his visage as you try and gauge his reaction. Unexpectedly, silence fills the space between you and feels deafening in the small space. The growing comfort of his office these couple of months now feels like a cage you're forced to stay in, under watch, as you stare down your superior on the brink of a battle to the death. And that's what you do. His blue eyes bore into yours, skeptically shifting between your left and right as he seems to try and get a read on you.
All of the sudden you jump at the smack of his hands hitting the desk in front of him. He laughs at you.
He's laughing at you.
And you're sitting there with your guts spilled out, dread eating away at the pit in your stomach... and he's laughing. It feels like forever is passing you by as you stare at him in shock, this moment between the two of you frozen in time as nothing else persists.
"I understand what this was now," Price explains, still chuckling to himself as he shakes his head. There's a warm smile on his face that feels eerie considering the dire context of the situation at hand. "You got me! I fully believed you for a second there, too."
Eyebrows furrowing in dark realization, you can't help but stare at him wildly. "Wha-" You begin to question him and his line of thinking, but he cuts you off.
"This was all a prank, right? The bottle, the hysterics- you really outdid yourself, Sergeant." Leaning back in his chair, he props his ankle up on his other knee. "Because let me tell you, this was good. Better than anything Soap's cooked up in awhile. Did you come up with it yourself?" There's a cheeky grin on his lips. "Ah, I know you did."
Lips opening and closing like a fish out of water, you sit in the armchair across from him pale with a dazed look across your face. He doesn't actually think that this was...
"Well, with your little triumph in your pocket, I say we get back to work, yeah? I've got some new leads from MI6 that've just popped in." With that, the man stands from his desk and rounds it. "Garrick should be back around Tea. I'll see you in the Command Station then," he informs you. It's then that he passes by, a genial clap on your shoulder while he's at it.
Left stunned in silence, you can't help but grit your teeth, consequentially pronouncing your jaw as anger ebbs through your bloodstream. Breath getting heavier, you can't help but loathe the meeting tonight. Your Captain might be satisfied with the conversation, but all you feel is discouraged. He's abandoned you, left you alone in his office with a humiliating sense of betrayal and shattered trust. Almost like you hadn't just told him your biggest secret at all.
Tumblr media
Punching the standard heavy punching bag hanging in front of you, you grunt, ignoring the pain that gnaws at your knuckles underneath the reusable hand wraps. Sweat builds on your brow as you continue to unleash your pent up anger on the gym’s equipment. How could he?! When had you ever pulled anything even similar to this? Never! And the fact that you’ve only been on the team for a handful of months only exacerbates the abandonment you’re feeling right now. He’s your Captain! Regardless of your feelings or the situation at hand, isn’t he supposed to be there for you? He’d promised from the get go to help you with whatever you need, and now the one time you go to him for aid it backfires in your face and leaves you without any sort of solution going forward aside from straight up telling the whole team the flat out truth, and God forbid! You can’t even begin to fathom how that’d go.
A pent up and frustrated yell almost akin to something of a growl emanates from you as you tear into another round of swift jabs and punches. Regardless of the situation at hand, you’ve been trying to build up your upper body’s strength and letting out the anger you’d accumulated over this morning’s events seemed like a perfect opportunity to let loose.
The stretches and treadmill routine didn’t take a lot out of you, but the weights, and now the punching bag definitely is starting to take its toll. Sweat beads at your forehead in rivulets that drip down the sides of your neck, down your scalp past your neck and between your shoulder blades. Tank top soaked in sweat, you breathe hard as your heart pumps rapidly in your chest. You would’ve wound up here at some point or another tonight, but the Captain’s discourteous response certainly led to an earlier workout time.
While others sparsely litter the gym’s floor, you pay them no mind and vice versa. It’s not uncommon for soldiers to be found blowing off steam or aiming to beat their highest reps on the weights. Yet, this gym is reserved for higher standing members of the Force, the gym on the far side of the base where there are less people, offices, and considering the regular army men train in the bigger gym closer to their quarters, it’s mostly other higher ranked officers in here.
“Captain’s lookin’ for ya,” Markowski, another Sergeant that you’d come to befriend on base announces from the doorway, having poked his head in after leaving a few minutes earlier. He belongs to a different Task Force.
A groan tumbles out of you as you realize it’s already that time. Just as the door clicks shut, your phone chimes loudly with the alarm you’d set earlier going off. A few quick swipes of your fingers, you turn the alarm off and unlock the device, seeing a number of messages flood your notifications.
Kyle: You hear they’ve bumped up the timeline? ��
Johnny: “ https://Tiktok/Shattered.Rat567 ” Had me rollin’ 🤣👏🏻 Gotta check it, Bonnie
Simon: You coming to the meeting or not? 🤨
Johnny: Where r u? You’re usually first here 👀 Cap’s getting peeved, watch out
Not looking forward to the inevitable mess of a meeting before you, you don’t bother rushing to join the men. With a wash of your face in the women’s locker room, a speedy bathroom break, and a grab of the items you’d brought with you, you’re heading for the Command Station.
With the time Price set the meeting, you won't get to eat dinner till afterward. You'd be lying if you said you weren't annoyed by this entire situation, your agitation from neglecting your hunger earlier has certainly come to bite you in the backside.
While you don’t have time to respond to their texts, having set the alarm with only enough time to get back to your team’s Command ‘station’ albeit more like your headquarters before heading out. Speed-walking through the orderly halls with a haste perfectly common around here, you navigate with a well practiced knowledge. Though you’ve only been here coming up on six months soon, you’re well acquainted with this part of the base.
Rounding the corner, you’re in the hall, close. Yet, the worry of being late lingers in the back of your mind and adds another layer of annoyance on top of your residual anger buried deep down from this morning’s situation. You’d inevitably come up with your solution. It’s not one you like… but it’s the only logical option. Another turn and you’re striding into the big garage-like room.
“Nice of you to finally join us, Sergeant,” Price calls out to you. Lifting his eyes from the map laid out across your station's table, he glares in your direction.
“What took you so long?” Soap snaps, his brows slightly furrowed as he stares at you from the opposite side of the table, hands lazily wrapped around his vest’s straps.
A look at your watch tells you that you’re not even late, the meeting doesn’t officially start for another minute! But you are usually waiting on them. He’s got you there.
“Yeah, you’re usually the first one here. It’s not like you,” Gaz whispers under his breath as you sidle up alongside Ghost, Gaz standing diagonal to you right beside Price at the head of the table.
“Focus,” Ghost orders the men, his hands tucked in his hoodie’s pocket. You don’t fail to notice the way he subtly takes a step further away from you as soon as they start talking again. Price goes back to talking plans as Gaz is questioning the circumstances of the information the Captain had acquired earlier when he’d had to leave the office.
“Which is exactly why-”
A heavy exhale on your behalf leaves the men frozen as their eyes drift back to you. “Do you have something you’d like to say, Panther?” The Captain questions. Jaw clenched, you tear your eyes from the map they’d settled on.
“We’ve got a big problem,” you announce, cutting off the Captain as you finally raise your gaze to meet Price’s slightly widened blue eyes.
“Well, if you see something that needs changin’ then let’s hear it,” he responds. A ‘hmph’ follows as he crosses his arms over his chest and sits his weight back onto his heels.
“It’s not about the op,” you correct him. Tilting your head side to side you attempt to crack the kinks in your neck while standing a little straighter to appear more engaged and serious.
“And it’s more important than this? What we’re doin’ right now?” Soap questions, his hands dropping to rest on the table as he looms over it, eyeing you with frustration obvious in his irises.
“What is it?” Gaz asks, a quirk of his eyebrow garnering your attention for a split-second. He’s genuinely asking, and there doesn’t seem to be a hostility in his scent as he turns his attention to you. Then there’s Ghost, who you don’t even need to look at to feel his heavy gaze on you, waiting expectantly.
“Actually, it is,” you argue with Soap, anger beginning to boil in your belly, the frustration and angst having been left to simmer all afternoon. “I can’t believe you didn’t take me seriously when I came to you earlier,” you turn your anger on Price. He looks taken aback by the outburst, something you’re not known for.
“Dove,” he calls calmly, hands out in an attempt to pacify.
“Don’t-” you bark, starting to raise your voice without realizing it. “I came to you in confidance! Trusting you when you said you’d be there to help me if I ever needed it! How could you?” Gritting your teeth, you don’t realize how hard you’re breathing as your chest heaves with anger.
“Woah, woah-” Gaz sputters, “What-” holding his hands out to try and diffuse the argument.
“I let myself be vulnerable-” You continue to shout.
“Isn’t this something that shoul-” Soap attempts to dissuade, backing down as he puts his hands out.
“-and tell you the truth, and-” you’re lunging for him across the table. You’re held back by a massive hand on your shoulder. “You laugh in my face?! What the fuck is wrong with you?”
You're suddenly pulled back, off your feet, and shoved into a metal chair that'd been nearby. Your Lieutenant is hovering over you, his cold eyes now tinged with a spark of anger as they bore into you scrutinizingly. There's the sound of commotion behind him, multiple voices overlapping, yet you can't see anything with that utter giant in front of you!
“Does anyone wanna explain what the bloody hell is goin’ on here?” Ghost snaps. It's only then when the man steps aside that you can see where everyone is. With both of you in your respective corners, you simply glare at the Captain from over your crossed arms out in front of you.
“Are you bleedin’ kidding me, ya Scally?” Price grunts as he shrugs Gaz’ hand off his shoulder. “You’re still on about it! When w-"
"That doesn't explain what happened, Cap," Gaz interrupts, stopping him from going off and getting them nowhere.
He groans, running a hand over his face once more before composing himself. Everyone waits for an explanation—you too—he’d been the first to speak, and you’re curious to hear what he comes up with. “She came into my office, bloody cryin’, tossing me a pill bottle, muttering about, saying she’s a-”
You don’t dare let him finish, not wanting him to be the one to finally say it, exposing your truth to the team. "Omega. I’m an Omega, ” you finish his sentence. While you’re scared to meet their faces, you take a deep breath and force yourself to do so.
"Christ," Price curses, fingers coming up to pinch the skin between his brows as he hangs his head.
Ghost's stoicism is nothing unordinary, and in fact, is somewhat a comfort considering you'd expected nothing less from him.
Gaz looks stunned for a moment, eyes flitting about the other’s faces before the serious look on his face morphs. Lips slowly drawing upward, you shouldn’t be surprised when he starts laughing. "Yeah right," Garrick teases, "and I'm actually the Prime Minister."
Yet, it's not just him. The uproarious laughter from your right only adds fuel to the already burning flame as the two other Sergeants laugh like idiots. All as if it's some poor joke with no consequences to anyone's life, and yet... it's the truth. At the end of the day, it doesn't change anything. At the end of the day, your life is still in jeopardy and they're treating it like some joke. Unable to form any sort of retort, you simply blink; stuck in a stupor raw, stung, and with a dumb look on your face.
Soap, rounding the table slaps Gaz on the back, his face flushed red from laughing so hard. "Yer makin' my stomach hurt. God," he eggs the other on between his dying chuckles and attempting to catch his breath.
"You're really just gonna stand there and laugh?!" You finally burst. Anger surely must be coming off your scent in waves, but you don't care. Standing from the chair, you don't flinch as Ghost swipes his arm out in front of you in case you were going for the Captain again. There will be no physical altercation on his watch.
"She already pulled this on me earlier, mind you, and now what? You're trying to pull it over on the lads' too, eh?" Price goads you.
"And I was telling the truth! You're the one who said I was joking," you point out. The volume of your voice is lost on you, partially blinded by the fury bleeding out.
"I suppose you never did admit to it being a prank," Price reasons, fingers grazing his beard as he runs them over it repeatedly in thought. "But how do you expect us to believe that when you clearly smell of a Beta?"
"Even on the battlefield, after everything we've been through-" Gaz starts.
"After yer all sweaty from a workout, too. I think we'd notice, Pan," Johnny argues, illuminating a legitimate point of consideration.
"Oh please," you mutter quietly to yourself. Shaking your head, you can't believe they're really all being this daft right now. "Like you have heard of those Scent Spritzers.”
There are various perfumes on the market specifically designed to alter one’s scent. Most use it smell like an Alpha when they’re not, or an Omega when they’re wanting to seduce an Alpha when going out. But Omegas posing as Betas was rarely heard of. You’re more than sure it happens more frequently than people know of, they just haven’t been caught. And in your line of work? It’s scarce. People are thoroughly vetted, but… you’d been on suppressants for a long, long time. And a Beta perfume only perfected your hiding.
“Did you forget we’re Alphas, love? We’d be able to smell you across the room if you were,” Gaz taunts. There’s a puff of his chest that makes his cockiness even more annoying than usual.
"You really want to be an Omega? Dumb yourself down to some weak fragile thing?” Johnny jokes, nudging Gaz’ arm as he shakes his head.
“A doll who can get whoever she wants? Want to be nothing more than good for knockin' up and popping out pups?” Gaz adds on.
“Are you serious right now?” You test, seething under your skin as your hands ball up into fists. “How could you say that?!”
“It’s what people say,” Ghost comments.
“Nobody would want that and you’re out here lying about it,” Johnny pokes.
“We’re only trying to point out the flaws in your little rouse, Pan,” Gaz says, a smile lighting up his features as he crosses his arms over his chest.
"And what if I was lying, hm? Would that change anything you just said to me? How you feel about Omegas?" You scoff.
“This isn’t about your designation,” Price finally speaks. Fingers still weaved into his beard, his blue eyes lift to meet yours. “I see what this is about now, but there's nothin' to worry about, Dove.” Your Captain takes on a softer tone and all of the sudden you feel yourself start to get emotional as a twinge of sadness, of the hurt bleeding through upon understanding makes you feel seen.
“I know it's intimidating, the thought of having your first unmedicated heat, but we have medics here. It's natural. Heats, ruts, we all have them. And, hey... at least you're not an Omega, right?" Whatever relief you’d momentarily experienced sinks back down in your gut with the speed of a rollercoaster drop. It’s as silent as a stakeout, the only sound being people’s breathing. And the lack of yours.
It takes a moment to gather yourself, everyone’s eyes on you with the serious topic change. While sex and the downsides to a designation are something discussed with the boys, you’d often been left out. And to your comfort. "You know what? I can’t do this,” you retort. Backing from the group, you toss your hands up. “I guess you'll just have to wait and see," you bite back. With a whip of your hair over your shoulder, you head for the door.
The room is silent once more as everyone gawks. You’d never reacted in such a manner, had an outburst like that… this is… certainly different, and something they’re not at all used to.
“It’s because they took away her suppressants today,” Price explains. It might not have been something the group should be privileged to know. A private matter, really… but with the way you acted? He felt the men deserve an explanation, at least.
“That makes sense,” Gaz responds quietly, eyes still on the door you’d gone through.
“That’s no excuse,” Johnny counters, arms crossing over his chest with a scowl on his lips.
"Well... that went better than I thought,” Ghost comments with a shrug. “Back to the plan? We can fill her in later.”
1K notes · View notes
reasonsforhope · 8 months ago
Text
"Legislative momentum against PFAS has surged this year, as at least 11 states enacted laws to restrict the use of “forever chemicals” in everyday consumer products or professional firefighting foam.
The legislation includes bans on PFAS in apparel, cleaning products, cookware, and cosmetic and menstrual products. Meanwhile, lawmakers in some states also passed measures that require industries to pay for testing or cleanup; order companies to disclose the use of PFAS in their products; and mandate or encourage the development of PFAS alternatives, according to Safer States, an alliance of environmental health groups focused on toxic chemicals.
In total this year, at least 16 states adopted 22 PFAS-related measures, according to the group. Since 2007, 30 states have approved 155 PFAS policies, the vast majority of them in the past five years.
The thousands of chemicals categorized as perfluoroalkyl and polyfluoroalkyl substances, or PFAS, do not naturally break down and are found in the blood of 97% of Americans. Some PFAS compounds can harm the immune system, increase cancer risks and decrease fertility...
Earlier this year, the U.S. Environmental Protection Agency released new standards limiting PFAS in drinking water. Water systems have five years to comply with the rules. Even before the EPA action, 11 states had set their own limits on PFAS in drinking water, starting with New Jersey in 2018.
Water utilities and chemical manufacturers are challenging the new EPA standards. But states also are heading to the courthouse: So far, 30 states have sued PFAS manufacturers or key users for contaminating water supplies and other natural resources, according to Safer States...
Sarah Doll, national director of Safer States, said one reason states have been so successful in enacting PFAS limits is that more companies are willing to stop using the chemicals.
“When California restricted PFAS in textiles, all of a sudden you saw companies like REI saying, ‘We can, we’re going to do that. We’re going to move to alternatives,’” Doll said.
In Vermont, state lawmakers in April unanimously approved a measure banning the manufacture and sale of PFAS in cosmetics, menstrual products, incontinence products, artificial turf, textiles and cookware.
“The same as everyone else, like Democrats, we want to make sure that we remove PFAS and get it out of products as soon as we can,” said Vermont Republican state Rep. Michael Marcotte, who said his district includes cosmetics manufacturer Rozelle Cosmetics, in Westfield.
Democratic state Sen. Virginia Lyons, the chief sponsor of the Vermont bill, said it is particularly important to get PFAS out of products that are essential to consumers.
“There are some consumer products where you can say, ‘I don’t need to buy that, because I don’t want PFAS,’” Lyons said. “But it’s really tough to say that [about] a menstrual product.”
California’s latest PFAS measure, which Democratic Gov. Gavin Newsom signed last month, specifically bans the use of PFAS in menstrual products. Democratic Assemblymember Diane Papan, the author of the bill, said it was particularly strong because it covers both intentional and unintentional uses of PFAS, so “manufacturers will have to really be careful about what comes in their supply chain.”
While more states enact laws focused on specific products, Maine is preparing to implement the world’s first PFAS ban covering all consumer goods. The Maine law, which is scheduled to take effect in 2030, will include exceptions for “essential” products for which PFAS-free alternatives do not exist. Washington state has also taken a sweeping approach by giving regulators strict timelines to ban PFAS in many product categories.
697 notes · View notes
elbiotipo · 2 months ago
Text
It's so funny when people say "not all AI sucks! only generative AI!" because generative AI is genuinely an amazing technology.
You know why those early AI images like crayon and such were so strange and dreamlike? It's because generative algorithms actually do generate those images. They don't copypaste like a collage, images are created pixel-by-pixel. Generative AIs are actually systems that assimilate concepts, associate them to images, are able to translate instructions in plain human text instead of code and create new things from it (this was seen as pure science fiction less than 5 years ago). This is why AI images now have better quality, because new models are able to understand more concepts and implement them. Because the idea with generative AI isn't and shouldn't for it to be able to just copy-paste images or text, it's the ability to generate new images or text from learned concepts.
This post gets, in a very easy, understandable way, into the details on how this works. And I hope you do give it a read no matter your stand on this:
This, as I always say, was considered pure science fiction, a thing that would not exist until at least the 2100s if at all, and it is now here. And not only by corporations, but open-source models are being researched by the minute.
No, I do not care for AI corporations and I don't care for what they're mostly trying to use AI for (advertising and customer service). I care about what can become of this technology. Advertising and mass produced shit will be shit, no matter if it's done by human or AI. Do I expect an advertisement to be shit because it uses AI? No, I expect it to be shit because it is an advertisement.
What will be interesting, and I think we will see more in the future when the utterly poisoned current discourse about AI calms down, will be when artists with interesting concepts and a good handle of these tools start to create new things, much like synthesizers or photographers didn't ruin music or art, because there was always an artist behind the tool in the first place. Someone is doing those prompts to create something. Your question should be who and why.
234 notes · View notes
kenomacreature · 3 months ago
Text
A META-HISTORY OF ELYSIUM CORONA MUNDI
Chronicling (almost) everything we know about the development of Robert Kurvitz's quasi-sacral object complex
Tumblr media
This post represents an attempt to gather (almost) all the reliable public info we have about the broader worldbuilding of Elysium Corona Mundi (the series to which Disco Elysium and Sacred and Terrible Air belong) and how it developed over time into one place, presented more or less chronologically and in a way accessible to fans unacquainted with the, shall we say, more arcane lore of Elysium. In the original incarnation of this post, basically every sentence was scrupulously referenced; however, referencing is a major pain in the ass on tumblr, so instead I just have a broad list of sources at the bottom and if you want to inquire any further into a specific claim you can just message me.
I'll also warn readers that the sections discussing the Torson & McLaine campaign and the (currently cancelled) sequel to Disco Elysium contain potential (albeit relatively minor) spoilers for the planned plot of that game. The creators still hope to make that game one day, so if you want to go in totally blind, you know what to avoid.
Evermier
The first serious worldbuilding project that Robert Kurvitz embarked on dates back to at least the year 1997. It was developed with his childhood friends in Estonia, including later Elysium worldbuilders Martin Luiga, Argo Tuulik and Kaspar Kalvet, and went by the name Evermier. This was a medieval fantasy setting formed around a tabletop roleplaying system that Robert Kurvitz and Martin Luiga have referred to as “bootleg Finnish Dungeons and Dragons,” but which Argo Tuulik suspects was actually a Powered by the Apocalypse framework. The vast majority of the boys’ time with Evermier was not spent actually playing any campaigns, but rather formulating the setting and mechanics (both Argo and Luiga ended up never participating in a roleplaying session of Evermier). Argo splits the time spent conceiving Evermier into two broad periods – one he dubs “Evermier 1.0,” which stuck close to traditional Dungeons and Dragons – and one dubbed “Evermier 2.0,” where no tabletop campaigns were ever actually played and all the time was spent system-building. Argo estimates this latter period lasted some 2-3 years.
Scope creep quickly hit the project, with character sheets evolving into whole character books. Luiga alleges that that “the wizard book” was supposed to have 350 spells altogether, each with at least a half-page story about the spell, in prose, and that “about a healthy third of the book got done in the end.” Argo gives a different number, stating that early estimates for it had more like 900 spells, but agrees that two-thirds of each page would’ve been reserved for “juicy literary stuff” about the spell in question while the rest of the page was dedicated to stats, and says that Luiga and Kaspar wrote a lot of excellent stuff for these spells.
Argo says there were about twenty different schools of technology (such as “metallurgy” and “optics”), at least twelve classes of mages, and “so many” subclasses of elves. There was also a subclass of dwarf that, instead of being stocky, chubby and bearded like traditional dwarves, were veiny and more like “Russian miners.” When implementing necromancers, Robert “zoned in on this soul aspect,” which later became the basis for Elysium’s pale. Argo describes these necromancers as “hobbits, but with these little lanterns that guide spirits or souls from this massive fog.” Luiga places the invention of this “fog of death with whom some could communicate” as happening late in Evermier’s development and likewise considers it a primitive precursor to what would become the pale.
The worldbuilders spent a lot of time gearing up for an ultimate roleplaying session that never ended up materializing, but their artist friend Jüri Saks drew illustrations in anticipation of it, including character portraits. Luiga’s character was a “sickle-elf” whose class was called “saint.” This saint character was a handsome elf with small pointy ears and a neat little beard, who wielded two “light swords” (possibly katanas), and a crossbow called Crucifix on his back. The character was from a “grim northern land” and was a “religious lunatic type” who believed in a “grim, monotheistic God.” Argo alleges that Luiga related to this character so much that it almost became a part of his persona; he “developed this mode that sometimes when we were drinking he happened to slip in, where he would start judging people. I would like to say that it still remained within the boundaries of normalcy, but uh, unfortunately it didn’t.”
Kaspar Kalvet at some point played an archer character named Minor Mortifer (“Small Death-bringer”), and there was also a dwarf king named Fuirum Thundergate.
According to Luiga, the name “Elysium” was suggested by someone on the dragon.ee forums, but it took half a year for Robert to start seriously considering it. This was back when the setting was still a medieval fantasy world. Luiga and Argo both agree that the historicized Elysium as we know it now was born around the time when Robert decided to get rid of fantasy races, because – as Argo puts it – “they were kind of stupid.” With this decision, Evermier underwent a modernization process of sorts, an attempt to bring the setting closer to real life, where many other fantasy elements were stripped away in favor of more realistic representations of cultures, mostly in the form of nations. Argo says that many of the fantasy races transformed over the course of this process into the nations of Elysium – the dwarves became the nations of Graad, the elves became the great desert isola of Iilmaraa (formerly Armaghast, a nod to Dan Simmons’ Hyperion, still referenced to this day with Iilmaraa’s Erg desert), the night-elves or star-elves eventually became Seol, and the snow-elves became Katla (which apparently has not changed too much since the Evermier days, and whose namesake is the dragon in Astrid Lindgren’s novel The Brothers Lionheart). Among the first innovations of the new modernized setting was the concept of floating magnet trains, later described in Sacred and Terrible Air.
After the Evermier setting had been discarded, many of its ideas ended up being repurposed into historical periods within the new historicized Elysium setting.
The Elysium tabletop campaigns
Between the years 2003 – 2007, three tabletop campaigns were played in the then newly formed Elysium setting. These all took place in Revachol during the Current Century and featured Robert as dungeon master. The first campaign seems to have been called Soul Milton’s World Autumn, the second one Riget and the final one known simply as Torson & McLaine, or alternatively the RCM campaign. The first two were played at Robert’s old apartment in the concrete block project at Mustamäe, while the third one was played in the house of Luiga's dad, which the three later lived together in following his death.
Soul Milton’s World Autumn
Of the three campaigns, Soul Milton’s is arguably the one most shrouded in mystery as it stands. It took place in Revachol and Martin Luiga played the titular character Soul Milton. The character has been described as “one of the cornerstones of the Elysium mythos” and an “aspiring world-historical person.” By the time of the campaign, Milton seems to have become an amnesiac as a result of “suppressing his own mind to protect himself from his enemies,” and in this process apparently also adopted a disguise by “putting another skin on himself” (what precisely that means, we don't know). He was “very rich” and came from a well-off family, had a complicated and possibly romantic relationship with his sister and was a “politician slash businessman” who “wanted to be the innocence of consumerism.” As it turns out, the enemies who were chasing him were the Therriers of Elysium’s final innocence, Ambrosius Saint-Miro (a major figure in both Sacred and Terrible Air and Full-Core State Nihilist, to be discussed later), who Soul Milton met at one point. Saint-Miro apparently told him that “there has never been an innocence who is also not an innocence.” This encounter places the Soul Milton campaign firmly after the events of Disco Elysium, possibly in the late Fifties or Sixties. During this campaign, Argo played Soul Milton’s horse carriage driver, a man by the name of Elroy Quint Duval.
Also associated with Soul Milton are two other characters. Before Sacred and Terrible Air was conceived, Robert had planned to tell the story of Elysium in three books; one starring Soul Milton, another starring a character named Dister, and the third a character named Dallasz.
Dister, or Marius Dijsters, was an extraphysicist and published author hailing from Oranje. He was a son of diplomats, one of them the grand ambassador of Oranje on Iilmaraa. He seems to have been a significant enough figure to have an entire strand of thought – Disterism – named after him (mentioned in the inside covers of Sacred and Terrible Air), and like Soul Milton, he had an antagonistic relationship with Ambrosius (as made apparent by an incident where he was threatened by the innocence’s Therriers at age 25). He is also apparently involved in some way with Theo Van Kok (of Sacred and Terrible Air fame), along with a Paul Messier (presumably the husband of Disco Elysium's Joyce Messier), apparently the beneficiary of such prestigious titles as "Enemy of the Press '67" and "Worst Person of the Year '67."
Information is rather scant on Dallasz, but during the making of Disco Elysium, there were plans to repurpose him into another project, a comic book named Mercurio Dallasz and the Twelve Kojkos which was going to be illustrated by Aleksander Rostov. This project unfortunately fell through, but we know the premise: a band of kojkos under Dallasz’s leadership attempt to assassinate innocence Saint-Miro. This was presumably an Inglourious Basterds type affair. 
Riget
“It’s better to die in the Kingdom than live in a shithole.”
This was the tagline of Elysium’s second tabletop campaign, Riget, whose name is Danish for “kingdom” and was taken from Lars von Trier’s mini-series of the same name. Once more, the setting was Revachol, but this time it was limited to a peculiar part of it: Le Royaume (French for, again, “the Kingdom”) a vast network of dungeons and burial chambers two kilometers beneath the city, housing ancient ruins and remnants (quite possibly of the Seraseolitic civilization mentioned in Disco Elysium), along with treasures such as bioluminescent plants which have adapted to living in total darkness. The stars of this campaign were three impoverished children, all between the ages of 10-12 and members of a gang named “Earthworms,” who decided to venture down into the catacombs in search of valuable artifacts to sell. At some point, these kids somehow found themselves unable to get out of Le Royaume, supposedly trapped underground by demons who sought to use the children as vessels to escape back to the surface. When this campaign was being played, demons were still a part of the setting and haunted the halls of the underground network, along with monsters – such as the armakhaan beast, also known as Lelo Lelo, a terrifying blind and flightless hunter killer bird which was a mix between the xenomorph and cassowary. As for whether demons are still part of the setting in any way; both Argo and Luiga's statements are too ambiguous to reach any firm conclusion. Argo does note that the concept of 'demons' connotes something subtly different in Estonian than the scary red guys in popular Western culture, and are more like a primordial evil.
In the campaign, Argo played a boy named Miron, whose nickname was ‘Sneaker’, while Luiga played Joschka, a crippled boy with a bad leg. During the campaign, individual roleplaying sessions with Robert were held where the players’ stories evolved in parallel without them being kept on the same page. Each of them would get info the others were not privy to: Argo’s was that Joschka is unaware of the fact that he’s not considered a true member of the gang; in reality, he’s an outcast generally considered a weird, creepy weakling, and was only brought on for his lockpicking and mechanical skills.
Eventually, the Riget campaign got quite far into “Lord of the Flies territory.” Near the end, Sneaker and the third boy (played by another friend) conspired to kill Joschka deep underground.
Torson & McLaine
The worldbuilders continued to refine the roleplaying mechanics they were working with for the campaigns. By the time of Riget, the basics of the Metric system had been introduced, with the now familiar INT, PSY, FYS, and MOT. But according to Argo it was the RCM campaign, known principally as the Torson and McLaine campaign, which was “the first mature cycle of Elysium storytelling.” It took place, once more, in Revachol – this time in a ghetto called Jamrock, named after a Damian Marley song, and was focused on the goings on in Station 51 (renamed Precinct 41 by the time of Disco Elysium), the RCM’s lone precinct in Jamrock. The campaign took large amounts of inspiration from the TV series The Shield and its depiction of corrupt police officers and the intermingling of gang warfare and state-sanctioned violence. A central concept was: the cops are a gang, and the gangs are cops.
The RCM campaign began on a sort of prologue session, wherein Argo and Luiga played characters named Antwone Novak and Trinidad Tranquile respectively, two junior officers newly recruited into the RCM. Antwone was a “petit bourgeois type,” whereas Trinidad was a young communist who had recently been given time off work due to excessive violence. Luiga describes him:
He worked at a meat shop that belonged to Carson Torsson, Mack Torson’s dad, and had a system of stealing from work in order to ‘adequately compensate for his labour’. He also liked to practice a crude type of critical theory in the vein of ‘this building has been made that large to humiliate me, to show off with a power greater than me, to scare me into submission’. And he had a system of smoking no more than five cigarettes per day to cut down on smoking costs — Kim’s single cigarette habit might be a distant echo of that. He had, I think, a 7 in PSY (at least 5) and 2 in INT and mediocre physical stats, the core system was pretty much set by then.
At the end of this prologue session, Station 51 became the target of a terrorist attack. We don’t know much about the perpetrators beyond them being “Church of Evil type guys” in Luiga’s words, but the dice was rolled badly and Antwone and Trini both ended up dying in a “horsebombing” attack, falling onto the bridge outside the station.
Tumblr media
Map of Station 51, located in a repurposed steel mill.
Going forward, Argo and Luiga had to find new characters to play, and they ended up going with ones they had earlier conceptualized, half-jokingly, on one of their many walks around Tallinn from parties and other events, since public transportation was notoriously unreliable. These characters were Chester McLaine, played by Luiga, and Mack “the Torso” Torson, played by Argo. Torson was derived in half from Vic Mackey, the protagonist of the Shield, and half from Argo’s own personality. Argo says that Luiga put his own personality into Chester as well, but isn’t sure where the other half of that character came from.
The main plot of the campaign centered on a revenge operation against those who perpetrated the attack on Station 51. In the second session of the campaign, Torson and McLaine are involved in a church raid; though Argo takes care to mention that he doesn’t think this is the church raid mentioned in Disco Elysium, and that it’s not a Dolorian Church but rather the “Armed Church of Saint-Michelle.” Among the tasks of Torson and McLaine were gathering “guns and drugs” for the “big revenge operation.”
Mack Torson was an idiotic body builder, an admirer of Lieutenant John “the Archetype” McCoy, the Station’s resident mass murderer, and altogether “way too stupid to concentrate on the main plot and politics of the police station,” focusing his attention instead on matters like “how to get it on with the captain’s secretary and tattooing the word ‘Jamrock’ on his body hundreds of times over.” Chester McLaine was a little more perceptive, wondering about things such as “what the hell is going on with the armour maker or Nix Gottlieb,” but was still an all-around uncritical person who put a lot of stock into “loving the captain” and “being a communist memebot.” McLaine was also “a sword guy,” since at this point in the worldbuilding swords were still viable weapons, with guns being slow to reload. Torson and McLaine lived together, along with two other cops, Sundance Fischer and Elfboy Williams. “Elfboy’s thing was being the dexterity bro, in which he continually lost to McLaine, and Sundance’s thing was having a fat ass and cleaning his guns all the time.” Torson had a wife named Tessa Torson, and later in life both Chester and Mack would apparently raise adopted daughters, Tessa and Triss (whether these Tessas are separate characters or represent the same character at different stages of development is unclear; Argo and Luiga seem to contradict each other, unless there's something very weird going on).
Torson and McLaine both regularly abused their powers, as RCM officers in general were prone to do, and in their heads they were justified in doing so. A highlight of the RCM campaign had been sessions dubbed “the Ballad of Chad Tilbrooks and Émile Mollins,” centering on two junior officers who were ritually abused and exploited by the older members of their station, including Torson and McLaine. At one point, Torson and McLaine were also involved in an interrogation of a local religious figurehead which devolved into mutilation torture, which only the “bullet-lobotomized” officer Damien “44” Latrec called out for what it was (enthusiastically). The interrogation ended up being ineffective as the religious leader simply “retreated into a happy place inside his head.”
The Captain of Station 51, Ptolemaios Pryce, was immensely respected and glorified by its officers, whereas the station’s lazareth Nix Gottlieb, while also respected, was generally resented and found hard to tolerate for being “an absolute horrible cunt.” In spite of this, Nix Gottlieb was known to have a curious friendship with Pryce, talking alone with him in the Captain’s office long into the night. This fact regularly perplexed the officers of Station 51.
Eventually, at some point in the campaign, Torson and McLaine would come to the focal point of the story, when they make a shocking discovery: the reason for Pryce and Gottlieb’s strange friendship is that they are both members of the top-secret underground anarchist organization the Ultra, and not only are plans underway for a national liberation movement freeing Revachol from Coalition control, known as THE RETURN, but the two have set their sights on a much larger goal: world revolution. 
The novel cycle
No more campaigns were played in the Elysium world after 2007, when the boys stopped playing the RCM campaign (with the story unfinished). Robert Kurvitz instead shifted his attention to writing a book in the Elysium universe. Eventually the plan became for it to be the opening to a cycle of novels, totaling eight altogether. We have the English titles of each book and their epigraphs, along with the order of the series, from a post by Kurvitz on the dragon.ee forums.
They are as follows:
#0 A SACRED AND TERRIBLE AIR My heart will not rest until it rests in you. - St. Augustine
#1 THE COUNTERMEASURES What am I searching for in your dreams? I am not searching. I am merely cleaning up. - Christian Emmerich
#2 NO TRUCE WITH THE FURIES Man-kind, be vigilant! We loved you. - Julius Fučik
#3 MADRUGADA It must be lit as dreams, by lightning flashes only. - Witold Gombrowicz
#4 TWO HUNDRED AND TWENTY NINE DAYS REMAINING Evening brings the child back to the arms of the mother. - Sappho
#5 COALITION WARSHIP I don’t want to be in no indie shit. I want to be in the big ones. I want to be in the ones that matter. - Mickey Rourke
#6 WE ARE THE WAITING What remains, is longing for something completely different. - Luis Althusser
#7 INDIFFERENCE A great silence, some low pressure front is forming. - Arvi Siig
Sacred and Terrible Air was eventually released in Estonian back in 2013, and after the success of Disco Elysium plans were made to translate the book into English. Rumor goes that this translation was very far along or even finished, but unfortunately all plans for releasing this translation to the public have been halted with the ongoing legal dispute.
Fortunately, dedicated fans have taken it upon themselves to translate the book into English for those particularly interested. The most successful translation by far is the one by Group Ibex, which still receives updates to this day.
Read it here.
Full-Core State Nihilist
Many don’t know that Sacred and Terrible Air is actually not the only written work predating Disco Elysium. Before even Sacred and Terrible Air was released, Martin Luiga wrote a short story later given the English title Full-Core State Nihilist, which was uploaded to the old ZA/UM blog. While obviously not as meaty a text as Sacred and Terrible Air, it deals with some overlapping themes and gives us our first proper window into the nation of Mesque, so important to the broader narrative of Elysium.  
Full-Core State Nihilist was later heavily edited and uploaded to nihilist.fm, another blog site which many of the ZA/UM members were active on.
Finally, in 2022, Martin Luiga translated the Estonian story, basing his English version on the original ZA/UM blog version, and uploaded it to Medium. This translation itself could be seen as a third edit of the story, featuring new references to Disco Elysium.
(As it happens, I have also arrogantly taken it upon myself to create my own translation of this brilliant story, which combines elements from all three versions, and is an attempt to render the prose in slightly less idiosyncratic English, closer to the “house style” of Disco Elysium, while remaining heavily informed by Luiga’s own translation.)
You can find Luiga’s translation here and my version here.
THE RETURN
In 2014, Robert Kurvitz pitched an idea to his friend and associate, novelist and businessman Kaur Kender, to turn the Torson & McLaine roleplaying campaign into a full-fledged video game for PC. The pitch proposed a 3000 EUR investment to produce a vision document, with design and artwork handled by Aleksander Rostov and Juri Saks, detailing the setting, plot, game mechanics and art style. In 2015, this document was finished, and by this time a provisional name for the project seems to have been settled on: THE RETURN.  
This vision document reveals that the game was once planned to feature turn-based tactical combat. The plan was also for the player to create their own character from certain “archetypes,” each with different personalities, talents and appearances. Over time it became clear that these plans were too ambitious; by 2016 the archetypes had been narrowed down into a single character – the “disgrace to the uniform” Harry du Bois – and the prologue chapter of his story, set in Martinaise, was split off into its own game. This smaller project received the title that originally was given to the third novel in the planned cycle (which was almost certainly anticipated to center around the story of Precinct 41 in the year ’51) – NO TRUCE WITH THE FURIES.
No Truce became Disco Elysium and the rest, as they say, is history. But unlike many fans who view Disco as a singular statement that needs no further comment, the developers were far from done with the world they had created. The dominant internal view, especially among the original worldbuilders, was that Disco Elysium was merely a minor project to get ZA/UM’s foot through the proverbial gate. Work on the true game – the one they had wanted to create all along – could finally begin now.
As far as we know, the plot of the game would’ve stuck fairly closely to the events of the Torson & McLaine roleplaying campaign. The game was to open with an attack on Precinct 41, and the rest of the game would’ve been a revenge story of sorts. Players would assume control of Harry again, and this time his primary partner would be Jean Vicquemare, although there would be an assortment of other potential party members. The map would be at least four times bigger and set in Jamrock.
Plot points which would be explored in the sequel had already been set up in Disco Elysium – among these are Pryce and Gottlieb’s revolution, Le Royaume, Edgar Claire, and La Puta Madre. Cuno and Cunoesse would’ve featured as returning characters; not much is known about how Cuno and Kim would’ve been integrated into the game given how variable their endings in Disco Elysium are, but Argo says that he would’ve insisted on Cuno returning. X7 – the now-cancelled DLC project which Argo worked on for the remainder of his time at ZA/UM after Robert, Rostov and Helen were ousted from the company, would’ve featured Cuno as the protagonist. Meanwhile, Cunoesse was planned to reappear in THE RETURN as a leader of a gang of kids in Le Royaume, according to Martin Luiga.
Obviously, the characters of Precinct 41 would've featured heavily, and we'd be introduced to many familiar names which we were already given glimpses of in Esprit de Corps checks in Disco Elysium. One of these would be Lt. Berdyayeva, a superior of Harry’s, whose daughter is Jean Vicquemare’s ex. A character we know nearly nothing about except for the fact that he was conceptualized back in the tabletop days as a sort of joke character, but survived all the way into the planning stage for THE RETURN, is “Marivald the Merry Butcher” – what his role might've been, your guess is as good as mine.
Pryce and Gottlieb’s goals in the game might've involved an attempt to unite several diverse groups with a common interest in an independent Revachol; this would’ve included the besmerties, the West Revacholian crime syndicates mentioned in Disco Elysium. Prominent among them would’ve been La Puta Madre, a Mesque gang leader and drug manufacturer, a man of such immense power that he has RCM officers tending his poppy fields in terror (his influence also seems to survive past the events of the game; he gets a mention in Sacred and Terrible Air). The Madre would’ve apparently been an attractive feminine-presenting man, impeccably dressed and wearing beautiful makeup; his gender-nonconformity a way of projecting power over the traditionally macho culture of Villalobos. The rival gang, Ahura Mazda, led by a gangster known as the Mazda, would’ve presumably also featured prominently – Rostov recently released old concept art depicting one of their gang members.
There were more plans for the sequel that only came along after the development of Disco Elysium itself. Robert has talked about wanting to double down on events like the Mercenary Tribunal, handling big action scenes within the more closed literary format of the FELD dialogue system, hopefully allowing for even more variation than was possible in Disco's big confrontation. Another infamous idea was the inclusion of a second protagonist – a pregnant woman, about 5 months along. Kurvitz has mentioned this idea in interviews, saying that it would be "an incredible writing challenge" within Disco Elysium's internalized skill system: "It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you're in the setting and talking to another person." That said, the addition of an entire new protagonist is very ambitious indeed – it's not clear whether the idea would involve alternating perspectives of some sort, or a choice in the character creator of which one to go with, but Kurvitz made it clear that these would be entirely different characters, unlike many games which offer only a superficial choice between male and female playable characters. Kurvitz expressed some doubt about being able to include this in the game, but at least expected it to be integrated via an expansion post-release if not.
Miscellaneous info
Argo and Robert have both hinted that there is a metatextual element to the overarching Elysium narrative. Whenever presented with readings or theories that contextualize the game as some sort of story-within-a-story, they act coy and refuse to give any clear answers. Argo outright offered an interpretation of the pale which presents it as what happens as the narrative starts “leaking out” of the head of a reader or audience member no longer actively absorbed in the world and said that “Elysium is a fictional world that is aware that it’s fictional.”
Apparently related to this aspect of the narrative, according to Argo, are the three satellites in orbit above the world of Elysium – Iikon, Zenith and Shakermaker – which have been there since “before the 8,000 years of recorded history” and before “the Polycarpeum event.” The satellites have only been mentioned in niche corners of the currently published materials, and the innocence Polycarp has only been mentioned in secondary materials, such as the artbook and the inside covers of Sacred and Terrible Air, leading to speculation about him being involved with the pale and the memory of his reign being wiped from history.
Also related to the metatext, again according to Argo, is a character known as “the Man Behind the Black Sun” – he gets one mention by the Paledriver in Disco Elysium, but curiously she seems to refer to it as the title of a movie that was released in Mesque during the revolutionary era, potentially a boiadeiro picture starring the actor Gabriel Buenguerro.
The magical elements of the pre-Elysium fantasy world morphed over time into what is called “extraphysics” in Elysium. The innocences, the pale, and “plasm” all testify to this supernatural aspect of the setting.
At some point, Ambrosius Saint-Miro apparently constructs nihilist death camps, which Triss and Tessa (the adopted daughters of Torson and McLaine) end up in and eventually escape.
"Magpies" are not a real thing and were never a part of the original plan for the Elysium narrative. The concept artist who made the image from which the term was popularized has gone on record saying that he invented this idea himself and that it was taken from his own worldbuilding ideas. There is nothing to suggest that this was integrated into the game; Argo and Luiga reacted with confusion at the mention of this concept.
Kurvitz had an insanely ambitious list of projects he wanted to make in the Elysium universe before he was ousted from ZA/UM; "The last one I want to make, when I'm 50 or 60, that I want to absolutely go crazy on and throw out all commercial considerations and get this as conceptual as possible, is the tabletop setting. The working title for the tabletop setting is You Are Vapor. It will be a really, really, crazy pen-and-paper game."
List of sources:
All parts of Argo Tuulik's Human Can Opener Podcast episode.
Martin Luiga's Human Can Opener episode.
Martin Luiga's Medium account and other blog posts: Interview, 8 years ago..., Hello Fellow Worldbuilders, Correction, A Policeman In Revachol, Fuirum Thundergate (Substack)
Tweets by Martin Luiga: 1, 2, 3, 4
Tweets by Argo Tuulik: 1
The dragon.ee post about the novel cycle
"Welcome to Revachol" on the devblog
"Outro" by Robert Kurvitz, featured in the official Disco Elysium artbook.
Disco Elysium, Sacred and Terrible Air, and Full-Core State Nihilist. Obviously.
Possibly more that I'm forgetting. Feel free to ask.
346 notes · View notes
wickworks · 9 months ago
Text
Lancer Tactics dialogue layout crisis of faith
(from this month's backer update)
Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, and build something better from the ashes. These are moments of transformation and we're almost always able to come out the other side with something much better than what we started with.
This all sounds very dramatic until you take a step back and see the issue in question is just, like, the layout of a menu. But if medieval priests were able to have schisms over angels on pins I can have strong feelings about graphic design, dammit!
This month's episode revolved around how we're doing character dialogue. For reference the plan was to do a standard 4-slot visual-novel talking heads layout. I call it a 4-slot because there's usually four positions that characters can stand; two on the left, two on the right:
Tumblr media
I had it ingame, and it was working. But... something felt off. Do you see the difference between every one of the above examples and this?
Tumblr media
It's all about perspective, baby.
Answer: all the character art in those examples are drawn at a slight angle so they can be flipped back and forth to be made like they're looking at each other.
Trying to do this with the perspective we chose early — straight on — makes for a chorus line of weirdos who are looking directly into your soul as they ostensibly chat with each other. Credulity is strained; the illusion of these puppets interacting in the same space is paper-thin.
(I was skeptical of choosing this perspective for this reason, but we ultimately went with it to make the customizable assets in the portrait maker easier to fit together)
We tried a bunch of different layouts, but they all at least one of these problems:
they'd stare into your soul while ostensibly directing comments elsewhere.
they felt like text messages; this would be fine if that's what we were going for, but we wanted something that could represent face-to-face conversations. (Tactical Breach Wizards was able to pull this style off because they had little 3D dioramas to go along with it)
or, most damning of all, they felt like zoom calls.
Tumblr media
So, my heart aflutter and spirit in want, I spent a day doing a research dive into various dialogue layouts (bless the Game UI Database!) to see if any other games had managed to pull this character art perspective off. I ended up with this massive non-chronological taxonomic tree:
Tumblr media
(fullsize here)
The type of layout that particularly caught my eye was this style where each character had their own little box. These layouts borrow a concept from comic books called "closure" where the space and time between characters are left blank. Freed from the constraints of trying to simulate a single space, these layouts allow the reader to fill in the blanks with something that feels more true-to-life than anything we'd be able to render ourselves.
Tumblr media
I was especially impressed with the dynamism of Tales of Symphonia and The World Ends With You; rather than sticking to single slots they would animate the entire panels moving around to indicate motion an relative position of characters.
So we threw out the old code and copied them. Here's what we've come up with:
Tumblr media
We'll be able to have portraits interact, like smacking each other (I felt like a kid hitting two action figures together, lol)
Tumblr media
We can also apply effects like princess-leia-holograms and full-screen "lighting" effects like warning banners:
Tumblr media
Carpenter and I came up with a number of arrangements that the portraits can smoothly transition between:
Tumblr media Tumblr media
I've also implemented support for choices during a dialogue, potentially leading to branching paths.
Tumblr media
Overall, I feel SO much better about this system than our initial designs. It might feel a little more cartoony, but I think we're making a cartoony game so that's not a problem.
Whew. We bit a lot off to chew with this project. I feel like I just made a second visual novel game engine inside of the first. Fingers crossed that it all ends up worth it.
476 notes · View notes
glowettee · 2 months ago
Text
🦢 you don't need more tips, you need to trust yourself
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
hey lovelies!! mindy here, back with another "no aesthetics post". so i've been thinking about this a lot lately (like, literally in the middle of the night when i should be sleeping but my brain won't shut up??) and i realized something that honestly changed everything for me. we're all obsessed with consuming advice, tips, strategies… but at some point we need to ask: is all this "help" actually helping?
i used to be that girl with 27 self-help books on her nightstand, 14 productivity podcasts in my queue, and approximately 10000 saved posts about "how to live your best life." i was drowning in good advice. and yet? i wasn't actually doing anything with it all.
here's the uncomfortable truth that i personally learned: collecting self-help is often just another form of procrastination. we trick ourselves into thinking we're making progress because we're "learning," but we're actually just avoiding the scary part, taking action when we don't feel ready.
✧ when you know it's become a problem:
you feel like you need to read "just one more" article before starting
you have notebooks filled with advice you've never implemented
you follow dozens of gurus but haven't committed to any single approach
you constantly switch systems hoping to find the "perfect" one
you know what to do but still feel paralyzed
you use phrases like "once i learn enough about x, then i'll start"
you feel overwhelmed by conflicting advice but keep seeking more
the most painful realization? all this consumption is actually making you less confident. every new piece of advice makes you question your instincts more. every contradicting tip makes you doubt your judgment. every perfect "before and after" makes you wonder what's wrong with you.
✧ why we get stuck in the advice loop:
consuming feels safe. implementing feels risky. reading about someone else's success story gives us the emotional satisfaction of achievement without any of the messy work or potential failure. it's like emotional junk food, momentarily satisfying but ultimately empty.
plus, there's something so alluring about the promise that the next book, the next course, the next system will finally be THE ONE that changes everything. we become collectors of solutions rather than solvers of problems.
✧ how to break free (ironic, i know… more advice):
declare an information fast. seriously. no new self-help for at least 30 days. it will feel uncomfortable, like an itch you can't scratch. that's how you know you need it.
pick ONE system or approach you've already learned and commit to it fully. not perfectly, just consistently. the magic isn't in finding the perfect system, it's in the consistent application of any decent one.
start before you feel ready. that knot in your stomach when you think about taking action? that's your growth edge. the discomfort isn't a sign to seek more knowledge, it's the signal that you're about to grow.
recognize that implementation creates wisdom that consumption never will. you'll learn more from a week of messy action than a year of perfect theory.
identify your "consumption triggers" do you reach for advice when you're afraid? uncertain? compare yourself to others? notice the emotional patterns.
create an "already know" document. write down everything you already know about your goal. you'll be shocked at how much wisdom you already possess.
trust that you are the expert on your own life. external advice can inform you, but it can never know the nuances of your specific situation like you do.
the truth is, you already know enough. you've probably known enough for a while now. the answers you're seeking outside yourself are usually already within you, buried under layers of doubt and other people's opinions.
what if the most radical act of self-improvement isn't finding new advice, but trusting the wisdom you already have? what if you already have everything you need?
so this is my gentle nudge to put down the self-help, close the tabs, unfollow the gurus (yes, even me if you need to), and start the messy, imperfect process of actually living instead of just learning about living.
because honestly, the world doesn't need more people who know all the right theories. it needs people brave enough to take imperfect action on what they already know.
xoxo, mindy 🤍
p.s. if you're wondering "but how will i know what to do without guidance?", that's exactly the point. you won't know for certain. and that uncertainty is where the real growth happens. trust yourself anyway.
Tumblr media
203 notes · View notes
uluthrek · 1 year ago
Text
au in which robert, the starks and the lannisters play monopoly instead of going hunting and pushing each other‘s kids from towers.
tyrion implements a tax system to make things more interesting and fights cersei over the cat for a solid ten minutes.
around thirty minutes into the game, catelyn realizes that she has free will and stops paying taxes.
arya and sansa haggle over new york avenue, which ends up being bought by theon. this causes the two to completely cast aside their differences, ally and subsequently start doing everything in their power to make theon‘s life hell.
theon himself is quite severely stoned the entire time throughout.
ned enters horrendous debt pretty much immediately and, after two hours of being financially sucked dry by both cersei and his tax evader of a wife, decides to just place his figurine in jail and never leave.
jon, playing the dog, controls the railroads and makes jaime, playing the ship, go completely broke within minutes. being beaten by a bastard and officially the first to lose the game makes jaime so mad he spends the rest of the evening perched on the family‘s ancestral armchair eating flaming hot cheetos and stifling sobs.
cersei is holding onto her last two dollars and her one house in atlantic avenue like a maniac and evades taxes like it‘s an olympic sport. she claims ownership of kentucky avenue on the grounds that red is her house‘s color at least twice. after three hours, she‘s consumed enough vintage red to kill a large mammal and keeps quoting the art of war. fascinatingly enough, she never goes completely broke.
robert, just as broke and drunk as his wife but not nearly as ferocious, proposes marriage for tax advantages to bran, who is in possession of the boardwalk and lets him dangle on his proposition for two rounds before accepting and feeling like a benevolent god.
sansa sees this and immediately proposes to arya, who accepts, only for them to be sued by their mother for public indecency („you‘re siblings, jesus christ!“). arya argues that this is just a game and that one could argue that robert‘s and bran‘s marital alliance is just as if not even more inappropriate, considering that bran is seven and robert thirtyseven. sansa countersues her mother for tax evasion, who promises she‘ll drop her lawsuit if her daughters let her keep hoarding perverse amounts of wealth. „love wins!“ arya says, which causes jaime, still perched on the armchair but now eating old nan‘s home made whiskey truffles, to hysterically sob. cersei stares him down.
robb, in a rare moment of almost prophetic foresight, excuses himself one hour in and goes on a very, VERY long walk with grey wind.
tyrion, whose tax system has spectacularly backfired in his face, proposes marriage to catelyn, jon and cersei in rapid succession, who all turn him down. „i wish i was the monster you think i am. i wish i had enough poison for the whole pack of you. i would gladly give my life to watch you all swallow it.“ he screams before he leaves the table.
at that, joffrey, who has refused to participate and instead sits on the couch playing doom on his nintendo ds, starts hysterically laughing. tyrion turns on his heel and awards his nephew with the bitchslap of the century. this causes cersei to completely abandon the game and chase after him with a broom. catelyn makes sure that everyone is distracted by the lannister antics and then reaches across the table and bags cersei‘s money and properties.
with a heavy heart, myrcella trades arya and sansa one of her limited edition bayala schleich unicorns for park place.
at this point, the game is between the tycoons that are catelyn and jon, the bran-robert alliance, the arya-sansa-alliance, and ned, who is still in jail and watching ice hockey on his phone under the table. that is when catelyn hears rickon gagging and discovers that he, in the absence of tyrion, the self declared bank manager, has managed to eat all bank notes from the box.
rickon gets his stomach pumped, cersei and tyrion have both been arrested, theon is still stoned, arya, sansa and myrcella have wandered off to go play schleich horses, and jon remains at the table, alone, content, and quietly considering himself the winner.
1K notes · View notes
sexhaver · 1 year ago
Text
becoming an engineer has imbued me with several obnoxious traits but one of the worst is a lessening of the patience i have for people who suggest "obvious" solutions to massive long-standing engineering problems, in a way that suggests that they caught something that the army of engineers who spent decades of man-hours trying to solve the same issue just... missed. the direct impetus behind this post is all the people on the Biblically Accurate Highways post commenting stuff like "that could have been a roundabout" under the pic of the High-Five Interchange (no, it could not have), but im also thinking about those posts a few years back saying that warehouse automation will never take off because the robot roaming the aisles at their local grocery store looking for spills has to stop for people, which means all robots are slow and stupid. like i promise you, PINKY promise even, that you are not smarter than an entire field of engineering. you're not even AS smart as a field of engineering. if your layman ass can identify a problem with a seemingly obvious solution, either the problem is not actually a problem, the solution creates more problems than it solves relative to the currently implemented solution, or (rarely) the solution is actually that obvious but will never happen under capitalism. and in the latter case that's not an engineering issue, that's a capitalism issue. or the layperson is suggesting that some system should just be replaced with a train, which is almost always correct but runs up against car culture and infrastructure having a century of momentum behind it in the US. the laypeople can have that W at least, that one literally is that simple, just tear up the highways and replace them all with metro lines. note that i said "simple" and not "easy" or "economically feasible in the short-term"
650 notes · View notes
genericpuff · 26 days ago
Note
So I guess Daily Pass is going away and instead ads will take it's place. Saw that it was a new update on Webtoons. Thoughts?
Tumblr media
Just ran to check and I'll be damned, you right-
Tumblr media
(don't come into my inbox asking me about this webtoon, i just clicked the first daily pass series i could find lmao)
----
I have mixed feelings about this honestly, on the one hand the DailyPass system is dumb af in its implementation, it annoys the piss out of people when they can't just binge a completed series all the way through (esp when that's how these series are often marketed) and it's always been unnecessarily complicated.
But seeing as how they've gutted DailyPass but still have it set up through the other options... welp, this is probably gonna piss people off for obvious reasons, because now there's no daily freebie option.
Frankly I think DailyPass was a good idea but just poorly implemented, as a lot of series didn't offer up bulk alternatives like purchasing a series outright. That said, that option is available for a lot of DP series now, so if anything, this at least looks like Webtoons has been noticing all the feedback from its users and are starting to shift more towards what people were hoping for?
There are definitely readers who will complain esp when it comes to not being able to read for free, but frankly, the expense of accessing these series for free is as little as sitting through an ad, and as much as a dollar per episode. I can't very well sit here and preach about how creators deserve to be paid fairly for their work and then throw a fit when freebie options are reduced/removed altogether. Originals was always meant to be for the comics that had potential to generate profit, so this just seems like a step back towards that business model and away from the blurred - sometimes even indistinguishable - line that separated it from Canvas, which in and of itself has always been the go-to place for free, indie works.
This has been foreshadowed for a while now, Webtoons is clearly realizing how up shit creek they are after spending years building their platform on freebie content - now they have to pay out not only their private core investors, but their public investors too, so they're gonna be looking for ways to make money by any means necessary. Whether or not this will work though remains to be seen, as god knows when people are used to getting webcomic content for free, they'll find it elsewhere.
From a business perspective, I'm not necessarily shocked by their decision or even condemning it - capitalism's gonna capitalism, and freebie digital content like webcomics alone have never exactly been a consistent business model capable of generating millions like film or television.
From a reader perspective... it's one less option for reading, but it was an option that was frankly just as annoying and restrictive as AdPass and most of all, didn't benefit the creators who had spent upwards of years creating the content that readers enjoy.
How this actually pans out in the long run, guess we'll have to wait and see. I have practically no horse in this race anymore as there are maybe 4 comics total that I still read on Webtoons, and only two of them are Originals. It's definitely very telling (and frankly hilarious imo) how much Webtoons is now trying to backpedal on their own decisions over the course of the last decade - decisions that made them what they are today - because they realized none of those decisions were benefiting their bottom line.
Welcome to the world of webcomics, Webtoons - it's never been a capitalist's game.
138 notes · View notes