#been a while want to try and post more 2d stuff when i can
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bfoxanimation · 6 months ago
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Ready for recon
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demonslayerunhinged · 1 month ago
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Ohhhhhhkayyyyyyy.......
*claps hands*
time to lose some fucking followers
So I haven't posted in a while because I'm currently battling a cold and a sinus infection, so most of my time is spent slowly rotting away and fusing with my bed, but during this time I've had the chance to think about some things regarding this blog and the stuff I post.
When I created this blog I didn't expect the amount of follows, likes and reblogs I got and while I'm grateful that people like my work a side effect is that I'm starting to not just put pressure on myself to produce content but also to produce sanitized, censored and morally 'approved' content.
And by this, I mean not making posts and sharing opinions that I know some people would deem problematic, especially when I see the blurbs on the blogs that follow me like 'pro-shippers dni' and stuff. I unconsciously started to mold my thoughts, opinions and subsequently posts to the expectations and restrictions I placed on myself which meant that whenever I wanted to make a post I'd have all these questions banging around in my head 'like is this okay?', 'will people like it?', 'will I lose followers?', 'will people think I'm a pro-shipper?', and so on. These questions were especially loud when I posted the answer to that RenTan ask and when I posted the male fanservice series. I don't want that, I don't want to question and second-guess myself every time I want to make a post, I don't want to run my blog based on the approval of others.
This blog is my safe space, it's where I can voice my opinions, problematic or not. I like to look at things from an unbiased and objective point of view and just because I can see the basis of a 'problematic' ship or character doesn't mean I support pedophilia, domestic violence, abuse etc. etc. Even when it comes to characters, storylines and ships that I may not necessarily like because ultimately this is fiction, these are 2d characters born from someone's amazing imagination, so live and let live.
If you have a problem with this, my blog, and my posts, feel free to unfollow and block me. I appreciate your support for my past posts and I understand if you don't like my blog anymore but don't go on posting negative comments or 'ew' reblogs of my posts in a misguided, self-righteous attempt to prove to yourself that you're a 'good' person. I'll just delete them and block you.
I also won't be answering 'morality-fishing' asks, I don't have to prove my 'goodness' to anyone just to get them to follow and approve of my blog and content. As long as the ask is polite and genuine, I will answer to the best of my knowledge, giving both biased and unbiased opinions.
The #KnYFansAreFuckingStupid posts have been deleted because they're kinda mean-spirited and serve no purpose except to make myself feel like one of the 'smart' fans. I would rather make posts that debunk misinformation by providing as many links and resources as possible than condemn people who believe them because we've all gobbled and spread misinformation at some point or another. I will still condemn people who complain and say bad stuff about queer ships because fuck you.
In Conclusion, no more sanitized, censored or pandering posts. This is Demon Slayer Unhinged, not Demon Slayer Morality Reassurance or Demon Slayer Puritan and Sanitized. My goal is to try to deliver good, quality analyses and shitty memes.
And for those of you who still choose to read my shit. Thank you for trusting me with your time, your asks and your content. It means a lot to me. Thank you. 🩷🩷🩷
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simulation-machine · 9 months ago
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SIMS RELATED PROJECTS/UPDATES
My spring break is coming up in a week and holy crap do I have plans on plans on plans, especially since my summer is gonna be full of school + internship + HOPEFULLY friggin' graduating with a BA in Psychology so that I can start applying to grad schools.
Read more iffin' you'd like! It's long! Here's a picture of my golden retriever napping on her brother's food bowl to entice/entertain you:
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god she is so precious i would literally kill for her
GOAL 1: MASTER GSHADE/ReSHADE
I know that some people are sticklers for this but my thing is that I had no gee-dee clue what I was doing with ReShade, whereas Gshade just kinda clicked and worked for me? That said I have a bunch of resources for learning ReShade so I might end up moving back to it at some point.
My main issue is figuring out the order of all the different effects. It obviously matters, I'm sure people smarter than me have tried to use presets only to be like "why tf does this look absolutely nothing like the baller screenshots this one cool Simblr has?" Annnd it turns out it's order + remembering to turn off certain graphic settings. Also photoshop, but that's gonna take a lot longer for me to figure out lol.
Like I'd been struggling to figure out why @gunthermunch's gorgeous Lithium preset wasn't looking as sexy as it did before annnnd it's because I forgot to turn Edge Smoothing off when switching to it. Jesus wept at how dippy I am sometimes.
Eventually, what I would like to do is maybe make my own preset at some point? I would be kind enough to show the effect order too if I did so. But this requires so, so much more shader knowledge than I currently have.
FUN FACT: My first ever degree was in art, I even went to a very fancy and private art school (School of the Art Institute of Chicago if you're curious)- I dropped out after one semester because uhhh that shit is expensive. Ended up finishing my degree at a much cheaper location in MN. That said, my art was 100% analog and 2D, and it turns out it did not translate super well into trying my hand at graphic art.
It's funny because I've been gifted really neat stuff for graphic art (like a really nice Wacom tablet and Adobe subscriptions), like people just expected my mixed-media ass would know what to do with it. NOPE! But yeah, Sims is sort of my excuse to try my hand at this stuff again, especially since I have a bit more energy now that my soul is not regularly being drained out of my body by customer service and tech support jobs.
GOAL 2: GET CRACKIN' ON ANOTHER DOOR
This one is hard because I am only on Gen 2 of the Orsons and it's sort of hard to justify starting up another story while that one is less than 1/5 of the way done.
THAT SAID, I don't plan on posting Another Door until I have a decent chunk of it done. Since it's not a casual gameplay story nor a legacy challenge, I plan on editing the bajeez out of the screenshots for it, really honing in on the aesthetic. I want it to look and feel very different from my random legacy challenge.
Fortunately, this story has been fucking up my sleep schedule for *months* now and I have a lot of the writing for it done. The hard part is translating that into the Sims, making sure I get the right poses and stuff, maybe even learning how to make some super easy CC (like, posters and stuff), and stuff related to GOAL 1 above.
What I'm saying is that it's going to take a bit. But I'm super serious about sharing it because it's my obsession and honestly the first time a story of my own design has possessed me in literal years.
Also, I want to make sure I have a significant backlog of the Orsons before I start seriously simming for it, because I don't want to screw over my favorite little pixel babies. This legacy challenge is going to be the one, I have done so much to keep my save files to keep it safe from harm (ask me how many backups I have of the save files. JK don't, the number is frankly silly).
GOAL 3: START YET ANOTHER MASSIVE CC PURGE
Y'all, my CC folder for this game is honestly an embarrassment. I go so hard on CC shopping because this community is stupid-talented and I like giving my pixel babies nice things and cool looks. When I'm bored and not quite in the mood for gameplay, I just like making neat-looking sims that I do absolutely nothing with because I love fucking around in CAS.
I have built my own PCs since I was 17 years old, and when I first built COMPUTERMACHINE (current rig) back in the autumn of 2018, it was with the goal that it would run Sims 4 flawlessly no matter what I did to it. It's got ridiculous amounts of RAM, I religiously update parts for it. And to be fair, even with the current 6,907,907,890 TB of CC I have atm it runs better than Sims 3 ever had with a measly 50 GB of CC.
But for me, it comes down to finding all the stuff I wanna use. Making myself get rid of the stuff I don't wanna use. Straight up yeeting the CC that I thought was going to look incredible that uh, didn't deliver.
I do CAS CC purges about once a year but have literally never done it for Build & Buy stuff, because OMG some of this shit I've had since 2014. Like when Sims 4 first came out. YIKES. My CAS CC obsession is notable but it's honestly nothing compared to my Build & Buy. Even before For Rent made building lots slow af, my PC was starting to take a solid minute to switch to different buy categories.
It would take a long af time so I want to make sure I have a bunch of content in the queue before I do it. It's gonna be a whole ass thing and be so, so boring to do. So I'm putting it off for when I have a ton of time to do it. Like, oh, my entire Spring Break?
GOAL 4: MAKE A FRIGGIN' RESOURCES LIST ALREADY
This would obviously need to wait until after GOAL 3 is completed, but I wanna make sure the awesome creators whose stuff I use get credit, and that people know where they can grab neat stuff. It would include not only CC but mods, Gshade/ReShade presets, and maybe even lots and sims I've downloaded from the gallery?
(Since I am super anti-paywall and very unapologetic and rude about it, I will also share where one could perhaps get some of these CCs without paying some dip a Trenta Starbucks Unicorn Frappucino amount of $$$)
It's ambitious as hell because *gestures vaguely at GOAL 3* but it would make things like doing WCIF asks and lookbooks so much easier.
Somewhat relatedly, I wanna make a navigation post, especially once Another Door starts getting posted. That story is gonna be a bit huge with multiple arcs that take place over the course of like, 14 years. Plus once the Orsons get to the 4th+ generation, it would be easier to track things down.
IN CONCLUSION...
I have been having so much fun sharing my silly little Sim adventures on Tumblr, so much more than I ever thought I would! You all have been so great to me, and all of this stuff is sort of a way for me to repay that. Ever since I stopped being able to be artistically creative ever since a really nasty depressive spell in 2017, Sims has been my #1 artistic outlet. And having people who are even somewhat entertained by my pixels is incredibly motivating.
Basically, if you read all of this, DAMN would you have been a rad livejournal follower of mine circa 2007. On the seriousness, however, thank you all so much for being rad and encouraging and sweet. I promise to do you all, if not proud, then at the very least not disappointed.
Time to hit the bong and take some pictures of Lou and Tatertot before taking my IRL doggos on a walk~
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saysike-skedoodles · 5 months ago
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The Trio in The Smiler Queue
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The trio waiting in line to go on The Smiler, what could go wrong?
...Multiple things actually, for one, Bex is scared of rollercoasters, the small ones are enough for her to handle. Secondly, Bex and Stacy have never been on a rollercoaster as intense as The Smiler, so they're both in for a surprise. Thirdly, Silly has already been on this ride multiple times in a row. So you can image Bex and Stacy's reactions when Silly tells them.
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I know I just uploaded 2 days ago but I FINALLY got the motivation and energy to work on a piece like this! I've been feeling the case of "Missing Alton Towers Hours" so I used it to make this bit of art. I always wanted to attempt at what I call the "Gumball lighting effect" and that's basically just putting 2D cartoon characters into irl photos and making them fit in. Trust me, it is a LOT harder than it looks. I'm trying to improve in lighting as it is so I found this to be a fun but annoying piece to work on. It's not the best, but for a first attempt at stuff like this I'm proud of it nonetheless. Also I should mention too that the photo used for the background was taken by me!! And yes, I FINALLY GOT TO ALTON TOWERS LAST YEAR AAAAAAAAAAAAAAAAAAAAAAA. My phone storage is begging to be put out of its misery from the amount of photos I took while over there but ANYWAYS. BEST 2 DAYS OF MY LIFE I TELL YA. All the rides there were so fun and some even surprised me more. Looking at you Oblivion. You made me nearly black out halfway through the drop. No shade to Oblivion though, bro was still really fun. But I gotta say that Galactica and The Smiler are my favourites, I only was lucky that I got to ride Galactica twice, considering how busy the park was (we went around the time school tours were happening which we didn't know about cuz different school system here) but I still thoroughly enjoyed the rides I managed to get on :]. Also yes it's canon the trio went to Alton Towers, I made these OCs i can do what I like with them and that includes making it canon they've been to a theme park I'm very normal about (not) XD
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I think you guys now understand why I'm like this about The Smiler. I'm betting that either the main theme or the "Ha Ha Ha" variation is gonna be my most played track for 2024.
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Deviantart
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[all content I post is automatically 13+ if not stated in the title or the content itself]
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kylesvariouslistsandstuff · 5 months ago
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Paramount Animation Annecy drop...
Turns out, they seem to be keen on doing animated features that aren't based on massive IP. Adapting smaller properties and such, things that didn't already get movie adaptations, truly original stories, ya know?
Projects that were in our orbit for a while, such as SUPERWORLD, got a mention. REAL PIGEONS FIGHT CRIME is still on, as is Leo Matsuda's former DreamWorks picture YOKAI SAMBA, and MUTTNIK from Ron Howard's Imagine Entertainment, but everything else announced today is new. All of those sound like they could be pretty cool. I've wanted to see Matsuda take on a picture after doing the Disney Animation short INNER WORKINGS, whose design and style were unique to a lot of what that studio has put out over the past decade. MUTTNIK sounds great, too. I'm a sucker for a fun space adventure, and it's about a naughty dog, so... Yeah, Paramount, please give me this one.
There's DROPZ, which Variety called an E.T.-esque adventure directed by Rob Letterman and produced by Will Ferrell and... Bad Bunny, of all people. Paramount Animation/Nickelodeon Animation head Ramsey Naito describes it as a story "infused with fashion", a "cultural statement" for the family audience. So is this the cosmos meets apparel? What do they mean by "fashion", haha.
ONCE UPON A MOTORCYCLE DUDE looks like another trip to the "fractured fairy tale" well with a MAD MAX-esque twist, about a princess described as a "bad ass", and a "post-apocalyptic motorcycle dude" who have to take action when their kingdom is in danger. This also sounds like a lot of fun, and the first thing I thought of... For whatever reason, was the final part of the SPYRO: YEAR OF THE DRAGON level Charmed Ridge... Where the fairy princess goes off with a magician cat on a motorcycle, GREASE-style. (Hey, GREASE is a Paramount movie, too!) Only a producer is attached, so this one looks to be in the baby stages.
SWAN LAKE is also on the rails, from writer Kourtney Kang. Even though we have SWAN PRINCESS and a Barbie direct-to-video adaptation, hey, why not? What's another way they can tell this story? All we know so far is that it's "modern". Modern day or modern in attitude only?
Before we can get to those, 2025 and 2026 are filled with the sequels and franchise entries: SMURFS Again, SPONGEBOB 4, the first of those 2D AVATAR: THE LAST AIRBENDER movies, PAW PATROL 3, and MUTANT MAYHEM 2. This is nice news after it seemed like Paramount Animation put the kibosh on more original and more risky animated films, and especially after how they quietly dumped UNDER THE BOARDWALK and THE TIGER'S APPRENTICE.
But that's the thing, when the IP wells run a bit dry, you gotta have something different waiting for you. It's been frustrating watching Paramount trip its way through trying to sustain a run of animated movies, post-DreamWorks distribution deal. After how well SPONGE OUT OF WATER did in 2015, it was false start after false start, and lots of blunders in-between. MUTANT MAYHEM was a real bright spot, though, and TRANSFORMERS ONE looks pretty fun. They screened the whole thing at the festival to pretty positive reactions, so that's nice.
If I were to guess when they could all be coming out, should they reach production...
2026-2027 I'd say would be the earliest, for a movie like SUPERWORLD or REAL PIGEONS FIGHT CRIME. YOKAI SAMBA, too, since that was on the boards at DreamWorks as far back... As like, 2018? I expect those three to be out first. DROPZ sometime thereafter.
Then 2028 and beyond for the rest, the films that don't have directors attached. MUTTNIK, MOTORCYCLE DUDE, and SWAN LAKE...
We shall see, but this line-up is great, has some really cool talent involved, and it'll be nice to see this stuff balance out the well-established TRANSFORMERS/NINJA TURTLES/SMURFS/AVATAR stuff.
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atlailx · 1 year ago
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EarthSpark Season 1 Finale Retrospective (from someone who hasn't seen every single TF show)
(I'm not too sure how to format text posts but whatever)
Spoilers for Transformers Earthspark (obviously lol)
I finally had enough time to finish season 1 of Earthspark, and though I loved the finale, there were just a few things I think it could've improved on.
1. The ending was too easily solved, we had that HUGE buildup of the machine that could kill anything with energon in its body, then it's just reversed 2 minutes later? The finale would have generated so much hype and appreciation for the second season if it ended on a cliffhanger.
2. A few of the plot devices didn't make very much sense if you REALLY think about it. For example, once the Autobots arrive at the Malto's home to save them from ghost, why didn't they take off their ghost badges? They clearly do not associate with ghost anymore, why were they still wearing the badges? And even after that, when the Terrans and Bee defeat a mind controlled Elita and OP, why didn't they remove their badges? They saw that the badges are what caused them to power down at first, and it's safe to assume that once Elita and OP awoke from the Terrans defeating them, they'd still be under mind control. (Unless this was specified in the show and I just missed that)
3. This is minor, but where did the cassettes go? Surely Soundwave would've freed them, right? Also where is Tarantulas?
4. When Twitch and Thrash were on the tower fighting Mandroid, they knew that the cybersleeves were powering the energon machine thingy, why didn't Thrash just free the Maltos while Twitch distracted Mandroid? (Unless that's what he was trying to do originally, I may have missed/forgotten that)
Though I do have complaints, the finale had so much good in it
1. I love how Twitch and Nightshade were the main two Terrans, their personalities work so well together.
2. The camerawork and animation is amazing, the blend of 3d and 2d works so well in the finale and it looks phenomenal.
3. The reference to the hanger fight from previous episodes when Twitch propelled herself with her cannon was perfect, I love that she picked that up from Megs.
4. Overall it was an amazing finale, and though I still do prefer Cyberverse and TFP to Earthspark, the second season could steal my heart.
Speaking of season, here's a few things I'd love to see in the 2nd season of Earthspark (Obviously not every single one, that'd be a bit too cluttered for a single season)
1. More characters who (in canon) who changed sides (during the war) such as Jetfire and Drift, I'd love to see the dynamics of a reformed character showing their perspective on the past.
2. Add the DJD, they would be perfect for Earthspark, since in IDW, they hunt down Megs for changing sides, they'd be perfect since Earthspark Megs changed sides. I just want to see Earthspark Megatron be held responsible for his actions during the war, and would love to see Megs explain more of his previous ideals and tactics.
3. Give us more time to address the stuff that happened in the war, since we've seen people talk about it, but we need to SEE it, with characters like Starscream addressing the insane shit that happened within the cons ranks. (Similar to my previous thought, lol)
4. More classic characters being MAIN main characters, like give us more Arcee or Wheeljack. (This could be fixed with spotlight episodes)
5. More character spotlight episodes, we need to explore individual characters, especially the now freed Decepticons. I'd love a Shockwave, Soundwave, or even Skywarp spotlight episode. (Also where did the cassettes go? They should've been freed during the finale)
6. Possibly introduce Quintessons since this show loves Quintus Prime so much, and if they don't do that, introduce some of the other Primes.
7. Because of how progressive the series is with its representation, introduce Knock-Out, finally canonize Breakdown and Knock-Out's relationship in a show (I know it's canon in IDW), instead of just implying it like in TFP.
8. Have the second season focus on developing characters and introducing new ones, have the second season be a set-up for the third, and build up the antagonist through pre-existing characters. For example, using my Tarn/DJD suggestion, have an episode where Megatron reveals the DJD has found his location, and have him explain what the DJD is, and why this is an issue. Or with my Quintesson suggestion, have Quintus Prime give the children a vision of the Quintessons and warn them about their approach, then have the children ask what the Quintessons are.
9. This show could introduce Unicron, but honestly, a plot following the effects of the war would be better, though a Unicron plot is always welcomed.
10. Expand the Terrans more, they all share the same enthusiasm, and just feel a little too similar. I'd love to see Twitch become more pessimistic after all the insane stuff that happened in the finale, show her being affected after nearly being killed, watching her family "die", and having to mature so quickly, show Twitch being weary around Megs after nearly being killed by him under mind control.
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greywindys · 1 year ago
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Sorry to bother you again so soon, but I saw a post in the wild where you suggested a 2D-less phase, and I have a (cohesionless) idea of how they could've done that for Plastic Beach: Murdoc kidnaps Damon Albarn himself. The lore already has Damon be their producer, and jokes about 2D sounding too much like Damon when he sings, so Murdoc decides the real secret sauce of Gorillaz was Damon. That adds potential for weird meta shit that could become commentary about the real band and "real band". Also, if Murdoc just straight up went "fuck 2D, fuck Russel" but went out of his way to "revive" Noodle, it'd say quite a bit about him.
Meanwhile, Damon no-sells all of Murdoc's antics and attempts while sending implicit SOS messages through the interviews and stuff, to coincide with how he became more "in the front" for Phase 3. For the live shows, lore can have it that Damon contacted and got rescued by the live band, and they sailed off to do the tour. This leads Murdoc to kidnap 2D to combat the live band with the "real band", and 2D makes The Fall while he watches the tour from his Plastic Beach prison.
So, that's my thoughts, how do you think it could've been done?
Please, don't apologize! I had fun thinking about this one. IMO, kidnapping plot lines in Gorillaz are overdone, and I would probably rme if they did it again, multiple times, in one phase. But I love the idea of Murdoc and Damon interacting more. I think there are a lot of different, unexplored ways to take 2D out of the story and bring Damian in. My friends and I have often surmised 2D going off to travel on his own, or Murdoc going "solo" after one of his childish fights with the rest of the band, or through the label (bringing back w/e they were doing with Abbey Road studios circa P4... I remember really liking how creepy my brain made that, and how many questions I had about it).
This is more personal opinion, but I just really want them to switch up their formula, I want to see how they would depict a sudden change (due to internal or external forces) of dynamic in the band. You're ideas are very good, and very Gorillaz, and I love reading them! I just prefer seeing something different. I'm also aware they probably won't ever try anything different, but I like to dream every now and them lmao.
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studioincomplete · 1 year ago
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Devlog 4- Post RGS and Art Stuff!
Welcome back to another Studio Inc.omplete devlog! I’m Ivy, lead writer and de facto head of marketing for Night of the Delivering Dead. This past weekend we went to the Rensselaer Games Showcase, an event held by RPI’s Game Dev Club to show off student games. We had an updated demo with fog of war up for playtesting, and we were able to get a ton of really useful feedback. We had a few bugs that we’ll need to work out, but we’ll get that posted for you to play as soon as it's in a slightly more playable state. While we were there, we were also looking for art feedback. We’re still trying to iron out a few decisions, primarily whether we keep using the pixel shader or not and what art style we go with for the card art. You can find that survey here, any feedback you have for us is welcome!
After this we won’t have another major event until March when we’ll be going to PAX East and (maybe) GDC, so we’ll be shifting into hard production mode over the next few months. We may be a bit quieter on devlogs while we’re heavily working on stuff. But, with all that being said, I’ll turn it over to artists to share what they've been working on!
Hey all, it’s Ghost, the lead 2D artist, coming at you with an update on the progress we’ve been making on our visual style. Over the past few weeks I’ve been spending a lot of my time focusing on how we can make every aspect of the game mesh well visually. It’s easy enough to design individual elements and call it a day, but it’s a separate beast trying to connect those elements.
To that end I dedicated time to making a style sheet! For our team, it was important to figure out the color palette we wanted the game to mostly follow, as well as decide on line weight, shading, all the various things that I should keep in mind when I work. This was a huge help in solidifying the foundation for our visual identity, and it’s a reference I’ll use up until the very end. If something seems to be deviating from the style we’ve set, the first thing we should ask is if there’s a good reason for it to do so. If not, then we can correct it and that way nothing feels clashing to look at!
The other thing I’ve begun to work on is our cards that you’ll use to control your various undead summons! You’ve amassed quite the repertoire of spells during your time in college, but it’s hard recalling them from memory, so it’s a good thing you’ve written them all down in your notebook! It also means being reminded of all your doodles, messages, and scribbles you made while bored in class.. Unfortunately it seems that we’ve misplaced the pages these sketches are supposed to go on, but we can still show them off for now. Hopefully we’ll be able to find them in the future.
Hey! This is Ari, the 3D Artist for the game :) So far I have been working on some rough models to populate our map, and also working on a blockout for our character. All of these models have been made in Blender, and we’re using a shader in Unity to give them their pixel look.
The vibes for the map so far are spooky suburbia, so I have created some standard houses and other buildings that are most like things you would see in a normal town (along with a giant pumpkin tile, which is VERY realistic). Going forward I am going to be working more on the character models, reworking the current models we have, adding more types of houses/buildings, and creating smaller details like trees and other vegetation. That’s all we have for now, stay tuned for more!
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bigjimbopickens · 2 years ago
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Hi! I wanna say I love your art first of all! I just read the message under your last post about Kevin’s art video and you said you’re mostly self taught - I’m curious about how you get into that? I’d love to learn to draw but have no idea where to start!
Sorry for getting back to this so late I am not as active on Tumblr. And yes, I am mostly self-taught because of my circumstances growing up. To those who don't know, I am SnowfallWarning/Big Jimbo and I am currently an animation student. I do 2D animation, concept art and character design and I graduate this year (hopefully). I am disabled both physically and mentally which is why I mostly do digital art. I have a coordination disorder (dyspraxia) and am blind in one eye but that doesn't stop me. For my entire childhood I was discouraged from drawing as I apparently wouldn't go anywhere with it or that I was terrible. Where I lived most of my life had no opportunities for someone like me so I had to leave to continue pursuing art. Because of the poor access, the only things I had was notebooks, school supplies and an old iPad mini to draw with growing up. I learned everything I currently know now from using those. I don't know what got me into drawing still, may have been Warrior Cats and dinosaurs. Like what Jose said in Kevin's video, art comes from the soul. It is human expression and we've always been doing it. Anyone can be an artist and we all start somewhere, trust me. Here's some stuff I usually tell people because I do get asked this often (I'm also not the best teacher): 1: Experiment. Find what works for you. Be messy with it, not every piece needs to be perfect. If you are a digital artist then also trying different programs can be helpful too. Maybe you're better at drawing landscapes, characters or abominations that defy God. 2: Use references if necessary. Not sure why for a while it was considered "cheating" to use references. Everyone in the industry uses references, I would know. If you also want, you can try tutorials but I found I learn more from references. 3: Take inspiration. I'm always adding things I see in other people's art to my own style if I like it. Though try not to copy them. 4: Tracing. I believe tracing is okay for learning purposes. It's how I learned to draw humans after doing exclusively furry art for years tbh. I tend to stick to real-life references for this, this is a great site for practice: https://line-of-action.com (if you're not okay with nudity then do remember to turn that off). "But where do I even start?" Grab a piece of paper and pencil (or open a blank canvas on a digital art program if you prefer that) and just start doodling whatever. If you have an idea then go for that as well. Every class I've had in college so far has started with drawing and rendering a bunch of shapes to see where everyone was at and to get a feel of our styles. So maybe try that too. Draw random shapes with different materials/brushes, colour them in and add details like shadows and highlights. I know it seems ridiculous but I do it every once in a while to experiment and try different methods. You probably won't improve overnight. Hell, it took me 7 years to get to where I currently am. A lot of people quit because they think they're not good enough when pretty much every artist is only proud of about 10% of their work. Definitely the case for me. Not every piece is going to be a masterpiece and the imperfections can be what makes it special, so please don't be so hard on yourself. Don't be discouraged because other artists may be better than you either, they've probably been doing it for longer. So please, if you are dedicated enough, keep trying. I'm sure you will get somewhere :) So basically, - Use whatever material you got and draw what comes to mind, even if it's terrible it is a great start. - Experiment with your style and/or materials. - Reference, take inspiration and trace for memory. - Don't give up but do take breaks to avoid burnout. - Try not to be intimidated by other artists, we also don't really know what we're doing tbh (and just as afraid of you as you are of us).
I hope that all made sense and was somewhat helpful :)
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veebs-hates-video-games · 2 years ago
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Time for another installment of a couple games that irritated me and a couple that are good actually. Or maybe it's the first installment of that? I'm not keeping track.
Ori and the Blind Forest went on sale incredibly cheap, and I had been meaning to try it out for a while, so I finally did. It looks great, it sounds great, and I was enjoying the exploration part of it, but the combat is meh at best. I could've gotten over that probably, but the checkpoint system where you have to manually make your own if you ever want to save just does not work for me. I'm either going to forget to make one forever because ADHD and then lose half an hour of progress or waste resources making them way too often, or what actually ended up happening was saving in a room with only one exit that was full of things that could kill me with a single hit, having to retry several times before finally making it through, and then just giving up when the next room needed some annoying timing for stuff and not wanting to reload over and over some more.
Shovel Knight also went on sale incredibly cheap, this time on the 3DS, which I didn't even know it existed on. I was Concerned because I've bounced off so many Critically Acclaimed 2D platformers and metroidvanias lately (aside from Ori there's also been stuff like Celeste and Hollow Knight and something else I'm forgetting), but it turns out it's great and I genuinely enjoy playing it. I'm not super far in it because I keep getting distracted by other stuff, but so far it's a lot of fun and clearly made by people who are intimately familiar with NES-era platformers and what made them look and feel the way they did...which everyone already knew several years ago, but I just got around to it now.
Diablo 3 is...frustrating in a way that is itself also frustrating. As someone who's spent over 2000 hours on Grim Dawn over the past several years, it's safe to say I can get really into ARPGs when they click for me, and people have been comparing Grim Dawn, Diablo 3, and Path of Exile for years. The general consensus I've picked up is that Diablo 3 has waaay less depth and build variety than the other two, but people seem to think it has the most polished gameplay. After playing it a bit I'm not sure why they think that, because it doesn't feel like a revolutionary new level of polish, just like Torchlight 2.5 if Runic had a bigger budget to work with. It does do some things well, but as someone who's never really liked any of the Diablo games, the baggage this carries with it from trying to be a followup to Diablo 2 is ultimately going to be what makes me stop playing, possibly very soon. I could go on at great length about every little thing that's annoyed me while playing (and I have on Discord), but the short version is that I understand why there are people who like it while also being completely unable to myself. I may complain in greater detail later (or just copy stuff from Discord with light editing), but for now I'll just leave it at this.
Diablo 2: Resurrected will be a very brief entry. It was significantly cheaper to get D3 bundled with D2R than it was to get D3 by itself, so I seem to have ended up with both. I was expecting to play it for a few hours and be reminded of why I kind of hated it when I was younger, but it was not to be. The opening cutscene is genuinely great and reminded me of why Blizzard used to be known for having particularly high quality pre-rendered cutscenes, but as soon as it got to the main menu it shat itself repeatedly and failed to connect to Battle.net. Which it needs to do to play offline. On the Switch. Well, at least I got a discount on D3 for failing to play D2R, and as a bonus I got to watch a good cutscene for a few minutes. And now I get to have that 8 GB of space on my SD card back.
Vampire Survivors gets to show up in another post, so that's nice. I'd been taking a break from it for a couple months, but this week I got inspired to go back and finish up some of the stuff I didn't do before. Still such a great game. I'm about 80% done now, and I keep finding new silly things I didn't expect or coming up with increasingly broken and/or nonsensical build ideas I haven't tried before. It's not always the kind of thing I'm in the mood for, but when it is it does what it does so well.
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thebigpalooka · 2 years ago
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I finished Sonic Frontiers!
Copying my Twitter thoughts over here because I had a lot of thoughts!
This is gonna be a sort of general review, gameplay and experience type stuff. No spoilers (gonna make other posts for that), although I do mention the names of locations and minor combat stuff so if you’re trying to be TOTALLY without info going in, I’ll put things under a read more anyways, here we go:
My overall sensation emerging from credit roll was that, when it comes to the gameplay itself, almost every specific critique I read was fair, but the game is fun in spite of all of them, and occasionally it's SO great that it kind of resets the I-ain't-putting-up-with-this-shit meter to zero.
I struggled with the controls quite a bit but it felt like a skill issue to me, lol. As I’ve mentioned before, I’ve never actually played any 3D Sonic games, only watched playthroughs, so this was my very first time. I didn't notice any of the glitchy behavior others reported (like falling through the map etc) and was usually too task-focused to be bothered by the pop-in, EXCEPT on Chaos Island where it's legit hard to see what's going on due to the 2D camera lock, which was my least favourite part of the gameplay by far.
Ares Island definitely felt like the high point in pretty much every respect.  Shark Guardian was FUN AS HELL, as one example, and Ares Island also has the absolute best, coolest, dumbest, most fun Titan fight in the game.
I saw a lot of folks talking about pacing issues towards the end, which ... I didn't have a problem with like, the rate at which things occur, but there's def a bizarre halt of natural momentum at the end of Rhea Island, and I really felt like the order of the last two islands should've been swapped.
Without spoiling details, the plot point which happens at the end of Rhea Island should've happened at the end of Ouranos Island, and either you proceed right to the final boss fight OR proceed to Rhea Island at that point. But yeah, feels like the game is building a sense of urgency and then just... changes its mind lol.
Anyway.  Having said all that, the dialogue and character interactions are definitely a highlight and while I don't think you'd HAVE to be a Sonic fan to like the game, I can easily see losing patience if you're not.  The story itself never felt in-question, and there's basically zero surprises but that's ... not a bad thing? Not for me, anyway. I got exactly what I expected and am satisfied. And the music is A+++ without exception. So yeah, in a way, it feels like the game's themes of growth and improving yourself are hugely fitting for the game itself as a whole. It’s got a lot of rough edges but a huge amount of potential.  Really feels like the same experience I had with the Sonic movies, where I really loved the first one in spite of it being obviously imperfect and missing some cool opportunities. My hope is that we get to see the same arc, another game that builds on what was established here and is sort of more confident about what it wants to be.
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alienjoyful · 9 months ago
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I normally try not to say much on other peoples posts, call that the shy part of me still having a strangle hold BUT this post resonates deeply in a way I can’t ignore.
I love to write dumb fun stuff. I have been writing dumb fun stuff since I was a child always with the tiny dream of someday writing a book and getting it published. When I was a little girl and said as much people would encourage me to try.
But I noticed that with each passing year of me getting older the encouragements got quieter and quieter. What started as:
“Oh you want to be a writer? Im sure you’ll succeed just keep giving it your best shot!”
“You’ve always been so creative I’m sure you’ll write something amazing!”
“Oh? What genres interest you? Id love to hear your ideas!”
Slowly over many years became:
“Well its hard to get published you know. And even if you do you’ll never make enough money to live on.”
“You want to write something in the fantasy genre? And for kids? Don’t you know how much competition you have? What you think you can compete with Harry Potter?”
“Im not telling you to give up I just don’t think your being very smart or realistic. You need to grow up and realize this will never pay the bills.”
“No one is going to read it, people don’t read anymore.”
Even if I told them I didn’t need it to make money id do it for the satisfaction, even if I tried to show I was being ‘realistic’ I got eye rolls and tired sighs.
When I started doing Twitch streams with my now Partner for fun to show off games we liked and do voice acting. I got a barrage of unsolicited free ‘advice’ telling me again to be ‘realistic’ to accept that it would never go anywhere. That it was a saturated market, that I wasn’t anything special or different. It didn’t matter that I just did it for fun they felt the need to shove there cynicism down my throat and call it love.
Recently, I decided to try out 2DVtubing. Why? Because it seemed fun, and I like streaming, thats it. Even without a following I’ve found streaming to be a positive experience for all these years, because sometimes new people I’ve never met who love the game I or my partner are playing show up in chat. And for that brief time we talk, we joke, they help with a level or tricky boss and all I hope is for that fleeting time that there paths crossed mine, I made them laugh or smile.
My closest friends have been positive about my streaming and my new Vtuber. In fact without the encouragement / seeing @thegalleonsnest do the 2D-tubing thing first with his lil bird guy I probably would not have done it for many more years.
But even with those Im closest to being positive, I still hear and get those nasty cynical comments on the regular. I want to say that I can ignore them, that they have 0 effect on me. But Im only human and we can only deal with so much cynical bullshit.
Maybe theres something here to be said about societal hopelessness, about how tired and beaten down we all feel from years of financial hardships and the growing chokehold of capitalism while were screamed at about our planet burning. Maybe watching so many big shot ‘influencers’ turn out to be bad people who go unpunished makes it all feel pointless. Maybe the never ending stream of bad news, deaths, war, and bombs makes us feel powerless and trapped.
Maybe life is hard and we feel the need to tell others to ‘be realistic’ as a way of trying to save them from further hardship and heartbreak down the road. Maybe…
But personally I just can’t agree with that kind of mindset. Life is hard, capitalism sucks, bad people sometimes succeed, were all tired, and yes alone we may be small and weak. But thats no reason to give up or stop or to be a cynical asshole!
Keep going! Make that podcast! Stream that game! Write that book! Make that music! Write that letter! Make that group! Join that team! Get that new job! Start that new business! Go join that club! Learn that new skill!
Do that thing others told you was pointless. Do it messy, do it imperfect, do it despite the fear, do it knowing you might fail. Do it anyway.
Just try. I know its hard I know your tired. But just try. You never know what you’ll learn or experience from just trying. I haven’t written or published a book yet but I’m still trying. And streaming despite everyone telling me it was pointless got me a whole ass husband.
So trust me when I say. Just try.
I don't think many people realize how much they've been turned into a bunch of casually cynical jerks.
Someone may come to their parents and say "I want to write a book" and their parents will say "it's really hard to get published".
Someone might confide in their sibling and say "I want to sell my art on "x" platform" and that sibling will say "do you know how many people you'd be competing with? Do you know how many shops are even on that platform?"
I know a kid who once told his best friend "I think I wanna start a dnd podcast" and the friend was like "do you know what the word "oversaturation" means?"
Personally, I don't know why any of that matters? And even if it did, perhaps your response should be "Do it! Do it and see where it goes!"
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phanbeats · 24 days ago
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🦉Positivity owl reporting for duty! This was sent by a friend who wants you to smile as much as your posts make them smile. Please list five things that make you unique, four things you are super passionate about and why, OR three of your favorite memories. Feel free to send the owl to those who you feel deserve to smile🦉
four things that I'm passionate about -
1. dan and phil
so i got into them in November of the worst year of my life: 2015. They were the first people older than me who'd ever seemed really alive? like, phil especially seemed genuinely happy, and they were weird in a way i thought grown ups weren't allowed to be, and I spent years clinging to my childhood because I was terrified of losing that spark of whimsy that made life feel worth living sometimes, so that was incredibly important to me. and I'd just lost three family members within a three month span and graduated from high school (therefore I'd lost my sole reason to get out of bed in the mornings) and i was trying to come to terms with being aro ace while a "friend" who was very well aware of my sexuality wouldn't stop coming on to me, and so by that November I was just waiting for the last straw; i wasn't planning to live much longer. but that's when I found d&p, and they quite literally saved my life. They gave me a reason to keep going when I really, really needed that, and i love my life now. I've met so many friends and had so many experiences i would have missed out on if not for them. So how can I not love them? they're everything to me.
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This picture, by the way, was taken at tit Vancouver, shortly after i got down on one knee with a blue raspberry ring pop and asked Phil to marry me. He said yes!
2. sewing
i got into sewing (and other fiber crafts) several years ago because i wanted to make myself a corset, which was. an ambitious goal, for someone who had at the time only really done any sewing once several years earlier in home ec class. Since then I've made about a dozen skirts, four capes, three sets of pants, a few blouses, and right now I'm making my sixth corset, which is going to be made from silk and coutil and is heavily embroidered:
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the lesson here is don't give up on doing things you want to do just because there's a learning curve; one day, with enough practice, you can become good at anything.
3. art
I've always been creative, and art is one of the easiest ways to express yourself creatively. I've been drawing and painting regularly for most of my life, and the career path I've chosen is animation. I have a diploma in 2D, but I'm actually planning on going back to school for 3D animation as well. Right now, I'm working on a realistic digital painting of d&p asleep on the couch in their tour bus as a bit of a challenge for myself. Here's a wip:
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The final piece will be lineless, but I've included a lined version just so you can see the parts I haven't painted yet lmao.
4. writing/poetry
I distinctly remember being six years old and sitting down to write a book. Writing has been a part of me just as long as I've been able to read, and while the book six-year-old me attempted to produce was perhaps not very inspiring, I've written quite a lot since then. I got into writing fanfiction when I was 12, and it was my main hobby until I was about 16, at which point i got too depressed to continue with it. I have written fanfic since then, though, mostly in the past few years. I don't post everything I write only because I mostly just write down a scene here or there when I can't get them out of my head, but I have posted a few complete works which can be found here (for my teenage writing) and here (for my more recent stuff). I also write poetry, and one day I'd like to compile it into a book perhaps. Here are a few of my pieces:
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I don't really have a favourite type of poem, although I do enjoy rhyming couplets lmao.
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thank you for sending me this ask!! I know it's been a week or so but I've enjoyed answering it.
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hollow-prey · 5 months ago
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some musings on some feelings that I've had for a while but am finally trying to put into words (or, Ellie slowly realizing she might be fictoromantic/fictosexual after all):
I love my f/os. I love their personalities, I love their source material, I love the way they look, I love the way they're designed and/or drawn or rendered and animated. I love them! Just like that! And yeah, there have been plenty of times where I've wished they were here with me and "real", but also...I don't like trying to picture them as real people (with the exception of A.nti, who is already a live-action character played by a real person).
It's hard to explain in a way that doesn't sound crazy. When I picture my f/os in fics that I'm working on or cute imagines and scenarios, I picture them as they are in their source material: illustrated and/or animated 2D characters or stylized 3D video game renders. I'm attracted to that. I'm attracted to my f/os when they look like their usual fictional selves. Trying to visualize them as real people just doesn't do it for me. You could show me the best real-life lookalikes, or the most incredible, accurate cosplays for my f/os, and my brain will admire the accuracy and details and the talent, while also thinking "it's not the same. This isn't them. This isn't how I want them to look"
The closest thing I can think to compare it to is how people feel about fictional food sometimes. I remember seeing a post ages ago with OP listing all the different fictional foods (or forbidden snacks) in cartoons and animated movies that they wanted to eat growing up (and still do). Stuff like literally any dish in a Studio Ghibli movie, Krabby Patties/Pretty Patties, the cat food concoction that looks like an ice cream sundae in Oliver and Company, and those tempting morsels that are the gems and jewels in various Disney movies. OP noted that sure, while you could definitely make plenty of these snacks and dishes in real life, something in their brain couldn't shake the idea that if they could just taste the true, 2D version of a Krabby Patty, or the Oliver and Co. cat food, it would be way different and taste way better than anything they could make themselves in the real world. And the gems? Not edible in the slightest, animated or not, but something about them looks so strangely tasty. Yeah, rock candy exists if you feel like crunching on some edible colorful crystals, but OP insisted no, their lizard brain wanted to pluck the gems from the mines in Snow White and eat them just like that.
So, all that to say, I feel like f/os work the same way for me, especially for those that are animated. It's not uncommon that our brains can like the way something looks and is presented in fiction, but then feel a little disappointed when someone makes a version of it in real life and it doesn't hit the same (I mean, those real-life Krabby Patties somehow never look as good and as appealing as they do in the show, right?). It's so weird to explain and I hope any part of this made sense. And the more I think about it the more I have to wonder, did I basically just describe what being ficto is? Because I'm starting to think that I may in fact be ficto. Which I'm sure surprises Absolutely Nobody.
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chvrybdis · 8 months ago
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trying to get this out so we can get the show on the road (we cheered aha) buttt disclaimer, it's been a while since i wrote/used tumblr so if you see me trying to figure out stuff or making really cringe-y mistakes, im so sorry. relearning as me and jae go : D
hiii helllooo im kiyo! i've written out some basic info for jae which can be found here! some are still a work in progress but i think it's enough to get some writing done. if you prefer dc for plotting, will def provide my handle but tumblr ims works as well! you can like this post for plotting purposes as well and we can dish sth up for these bad boys : D this might be a bit long so apologies in advance.
quick stats/basics/info:
name: kwon jaeyoung
birthday: 001115 (November 15, 2000)
big three: scorpio sun, aries moon, scorpio rising
birthplace: seoul, south korea
year & major: third year, environmental science
living arrangement: yellow hall, room 2D
nicknames can be wonjae, jae - he'll respond to anything that's a variation of his name or anything unique, he likes to be special (wont say it out loud ofc). jae is t4d's presidential candidate (vote for him aha) so you'll likely see him in events/workshops/activities they are hosting. he talks about programs, platforms and anything under the category of bringing anomaly awareness/helping both anomalies and humans in need. jae provides a mountain of information regarding t4d workshops, using himself as an example of how much it has helped him control his powers.
basically, jae is a very proactive member of t4d : D and his devotion to human-anomaly unification is so solid that it can honestly be annoying. he donates to fundraisers, both anomaly and human in need, as if trying to prove anomalies are not a danger to society is his life's mission. in his free time, he can be found playing football and basketball. jae is a straight A student, not that he fears failure, he's currently trying to unlearn his workaholic tendencies (inserting the tw here: anxiety inducing episodes & depression).
his adoptive family are humans. jae's family consist of his mom, dad and older brother. they're very supportive of jae and have always treated him like their own. his mom runs a bake shop and his dad is in tech (this is where he got the stem influence). jae's older brother is a miracle baby of sort and they wanted a sibling for him, but his mom has had pregnancy issues from the get go. he rarely talks about his biological parents but jae tells everyone he never harbored ill feelings towards them (this is a lie, obviously). he doesn't hate them, more on the neutral side of things. it's complicated.
jae's early memories are that of his nightmares, it's tucked in the back of his brain - rotting and cobwebbed. what he tells people are the sunny days and joy filled summer camps he joined after settling in with his new family. beaches, family trips he went to. jae and his older brother playing sports together, discovering tricks and who's better at what. he's very grateful to them, so much so that he thinks/feels he owes his life to his found family. this also enables his need/want to help other anomalies.
tracing back to jae feeling very grateful to his family, he's had incidents of pushing himself to limits as a kid in order to prove that his adoptive parents did not make a mistake of choosing him - even when his parents have never claimed to have wanted anything from jae, just that he's safe at all times and happy. this is what he's trying to unlearn, the dire need to excel in ways that his body cannot fully commit to. this too comes from his past, not the fear of abandonment, but to be put in a situation where jae has to give up something so precious to him - he doesn't want a repeat of his own history, not again and not to others.
however, due to his human environment upbringing, jae did not have much knowledge of his powers. instead, he relied upon books and materials at hand. his biological parents did not serve that purpose as well, or at least did not have the time/resources/unable to due to the fact that they were prohibited to do so. his enrollment to sua marks as jae's discovery of his abilities, he's learned quite a huge in comparison to what he knew (which is next to nothing). jae has attended t4d's workshops himself before joining the team, which solidifies his experience/candidacy even more.
crystal manipulation anomaly
he can conjure up crystals from thin air/the ground. smaller bits and pieces are the easiest, he can even do them with his eyes closed. bigger, multiple at a time might be difficult at the moment. jae needs the utmost focus and determination to create massive shards, but it will exhaust him in the end.
these crystals are shaped like broken/chipped iceberg pieces. jae can manipulate the size and weight, depending on his state and concentration. on really good days, he can make weapons, shields and body armor out of them. on bad days, especially when his mental is tanking out, the shards would manifest out of his skin that it cuts (bleeds). its like when a pokemon move hits the user back, legit. jae takes the damage instead.
crystal sealing is a way to freeze a matter/being in time. jae can seal small creatures like insects, small birds and anything that is smaller than a medium sized dog (smaller than a corgi, fr). when surprised, he might do it accidentally and who's to say jae knows how to undo it (he's working on that).
it doesn't really serve much purpose outside of combat or transportation, so jae doesn't feel the need to use his powers. his crystals are easily breakable by repeated heavy force or from a certain sound frequency. under heat, it will likely melt after some time.
brief personality
he's a goofball, a silly boy who likes to make his friends laugh. he doesn't joke about global crisis, but jae is chill most of the time. just because he's a straight A student does not mean he cannot get into trouble, because he has LMFAO. he's outgoing, really jumpy and excited around close friends. jae might be a bit shy at first, the awkward laughs and smiles but give him two more meets, he'll open up. jae can definitely be an enabler but don't trust him to be a getaway driver/anything of sort. he's very studious and athletic aka the only time you'll find him in dorms is when he's asleep. jae is relatively busy due to his classes and t4d events so he's not ignoring anyone. also why he's not pursuing any romantic interests.
plots/connections
close friends! the people he's been turning down hangouts with and its likely he's gonna get dropped sooner or later (please don't).
t4d orgmates! he's seen them more than anyone for the past ? how many months now and at this point, anyone might assume jae is best friends with them (they can be).
stem major solidarity! if jae shares same classes or the relative, he's likely passing around notes or hosting study sessions despite his very busy schedule. he also offers tutoring services but only once a week, an hour at best : D
similar anomaly as him! it doesn't have to be the same, or at least someone he can learn from. someone who understands how painful it can be and to share that between them. (this is also open to anyone who has similar side effects to jae's anomaly!)
anything, really : D yellow hall dormmates too. practice partner - a potential t4d member. he likes spreading good vibes and encouragement!
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vallikesgivinghugs · 1 year ago
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Ooh sounds fun let's do it!
Under read more because y'know don't want people to have to scroll through all of that if they don't care.
1. IbisPaintX, honestly it was my first art program I ever actually used but now I'm FireAlpaca's bitch.
2.Oooh I personally really enjoy/have an easier time drawing front facing characters, profiles are so darn difficult.
3. Big bright and noticeable eyeshines i guess! Always been a thing for me, so my characters always have extra bright eyes. Or i guess eyes in general are a thing I kept from my kiddie days.
4. Crystaline stuff and MAGIC. I love them both so much but god can I not draw them for the life of me. And hair! But hair i'm starting to figure out!
5. Now that I think about it's pretty darn close id I do say so myself! Like 40 to 45% i post online (mostly on discord) and then 55 to 60% i keep to myself!
6. When I draw cats it's a lot of inspo from different warrior cats fandom big names but in general anime is my big inspo!
7.Traditional painting! I tried painting and it's just not for me but I love the way it looks and how many thing people can do with it!
8. God the amount of stories and characters that I've just left as wips in immense. I have adhd, can't finish stuff for shit.
9. Usually if it's one character it's 'character name' and then you add a number or a descriptor (aka smile or smth). Otherwise it's just like 2 or 3 words of what the drawing is. And then I group those in like 'finished art' 'wips' etc!
10.Ooh tough one. I do enjoy drawing poofy sleeved shirts or like long flowy dresses/skirts.
11.Ranges from romance music playlists to true crime and everything in between! I just need a background noise honestly. Doesn't really matter what the noise is.
12. Face. I draw floating heads on the regular.
13. Junji Ito. His style is just so freakin' interesting and his grasp on anatomy is just amazing! But, personally I'm not the biggest horror/gore fan so I don't actually read his stuff. I just find his art nifty when I see it.
14.Polkadots or stripes. Love that stuff.
15.In my room personally but I used to go out to parks and draw there when I was younger.
16.Lineart. everyone is always sayin' stuff like 'Wow your lines are so nice and clean' and while I do agree that it's one of my strengths personally my lineart always looks rigid and wrong to me. I tend to prefer my sketches and nowadays I usally clean those up and use 'em as the lineart.
17.Nope. i completely forget that my body has bodily functions when i draw. I get invested X3
18.Not many! Honestly it's less that I break them on purpose and more that I'm clumsy and drop stuff all the time but on the regular I try my best not to break stuff.
19.Flowers and bushes!
20. Armor of any kind, love me some shiny metals and belts and buckles.
21. I really like the disney style (both 2d and 3d) and I'm really a big fan of 3d animation in anime (studio orange with Trigun Stampede and Land of the Lustrous have my heart)
22.none I live on the edge. (Don't do this, please stretch your hands I'm just a dumbass)
23.I use so many layers and so many of them are multiply and add it's not even funny.
24.Yes. stock images are really good for poses and stuff. I often makes collages of multiple of them to get what I want exactly.
25. Hmmm, i dunno if that's happened to me actually.
26.Nothing comes to mind but i'm sure it's happened!
27.I draw a bunch of circles. And sometimes doodle like different body parts or sonas of mine loosely.
28.I participated in the artfight of 2023! It was a good time.
29.live action tv shows and just non-animated movies/stuff in general! I can write fanfic wips for days but drawing them? Nah.
30.hmmm can't think of any? I probably have one or two that I wish got more attention but usually the attention my art gets is pretty on par with what I' expecting!
Weirdly Specific Artist Ask Game
Didn't see a lot of artist ask games, wanted to make a silly one.
(I wrote this while sick out of my mind last year and it's been collecting dust in my drafts, I might as well let it run free) 1. Art programs you have but don't use
2. Is it easier to draw someone facing left or right (or forward even)
3. What ideas come from when you were little
4. Fav character/subject that's a bitch to draw
5. Estimate of how much of your art you post online vs. the art you keep for yourself
6. Anything that might inspire you subconsciously (i.e. this horse wasn't supposed to look like the Last Unicorn but I see it)
7. A medium of art you don't work in but appreciate
8. What's an old project idea that you've lost interest in
9. What are your file name conventions
10. Favorite piece of clothing to draw
11. Do you listen to anything while drawing? If so, what
12. Easiest part of body to draw
13. A creator who you admire but whose work isn't your thing
14. Any favorite motifs
15. *Where* do you draw (don't drop your ip address this just means do you doodle at a park or smth)
16. Something you are good at but don't really have fun doing
17. Do you eat/drink when drawing? if so, what
18. An estimate of how much art supplies you've broken
19. Favorite inanimate objects to draw (food, nature, etc.)
20. Something everyone else finds hard to draw but you enjoy
21. Art styles nothing like your own but you like anyways
22. What physical exercises do you do before drawing, if any
23. Do you use different layer modes
24. Do your references include stock images
25. Something your art has been compared to that you were NOT inspired by
26. What's a piece that got a wildly different interpretation from what you intended
27. Do you warm up before getting to the good stuff? If so, what is it you draw to warm up with
28. Any art events you have participated in the past (like zines)
29. Media you love, but doesn't inspire you artistically
30. What piece of yours do you think is underrated
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