#beyond shadowgate
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Beyond Shadowgate (2024)
While the ICOM MacVenture series may have begun on the Macintosh, it’s fair to say that most gamers experienced them through the NES ports. Shadowgate was the most popular of these, leading to a 2015 Remake and a 2021 VR spinoff. But 2024’s Beyond Shadowgate deepens the nostalgia, being a true sequel to the original NES game, done in the style of the original NES game. To create this game, Icom rightsholder Zojoi collaborated with indie team GrahfMetal Games, who created two point-and-click adventures based on the NES MacVentures, Spectacle and Infested.
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#beyond shadowgate#shadowgate#zojoi#pc games#adventure games#point and click#fantasy#icom#macventure#new retro#microsoft windows#hardcore gaming 101#kurt kalata#review#video games#indie games
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Alright. Time for a little Halloween post from me to you. Enjoy.
#artists on tumblr#digital artist#artist#tokusatsu#la seine no hoshi#la stella della senna#poster#monsters#kaiju art#super sentai#w0rldtr33#beyond shadowgate#90s video games#comic books#kyoryuger#king ohger#varan the unbelievable#mecha art
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September has been an absolutely phenomenal month for indie game releases! Here are some highlights!
The game list: IRON MEAT by Ivan Meat Mouthwashing by Wrong Organ Perennial Order by TeamGardenfiend Parking Garage Rally Circuit by Walaber I Am Your Beast by Strange Scaffold Tiny Glade by PounceLight What The Car? By triband CATO by Team Woll EchoPoint Nova by Greylock Studio Beyond Shadowgate by Chrisaegrim Funeralopolis by Banana Jeff
All games available now on Steam except for Funeralopolis, which is only on Itch (and is free). Some also available on consoles.
#gaming#indie games#video games#pc games#pc gaming#indie gaming#games#free games#indie game#pc game#IRON MEAT#mouthwashing
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The 1989 NES version of Shadowgate is one of my favorite videogames of that era. It’s a point-and-click dungeon crawl, and is perfect in a lot of ways. For the most part, it lacks the skewed logic of many point-and-click games, though its approach to magic can be tricksy in a way I appreciate. The monsters are interesting, but there is no real combat, it’s all just puzzles in a different form, and they must all be solved if you have any chance of defeating the Warlock Lord and stopping the raising of Behemoth. And boy does the game oozes atmosphere. Thanks to the timer of your torches burning out and the genuinely unsettling soundtrack, the game feels like it has real stakes, real danger.
I knew the NES version was a port/rework of an earlier computer game developed initially for Mac, but it wasn’t until last summer I saw the cover for it. I don’t know why I assumed it would have the same somewhat silly looking gargoyle as the NES release. It didn’t. This cover is so much coooooler. Having fiddled with emulations of the original, I do think the NES version is better — though slightly higher res, the Mac version is black and white and lacks the soundtrack, which is a key component of the game’s success.
Couple funny things. Until I bought the computer version (this one is actually for Atari computers), I didn’t realized that Déjà Vu and Uninvited preceded Shadowgate (the NES ports started with Shadowgate, then Uninvited, then finally Déjà Vu). And I only just learned as I prepared to write this that when SSI closed up in 1994, it was acquired by Mindscape, which had published Shadowgate. There’s no meaningful connection between Shadowgate and the Gold Box games beyond that purchase, but it tingled the back of my brain in a funny way.
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guys out of pure desperation here's a(n incomplete) list of games that have come out during cellbit's break or are upcoming releases that he'll possibly play/that i want for him to play once he's back, in no particular order and including games i think will be terrible but he'll play anyway:
cryptmaster
slay the princess (i think it still doesn't have an official portuguese translation but there is a fan translation that felps used for his playthrough)
fears to fathom: woodbury getaway
clock tower rewind
decadent
reanimal (looks very little nightmares)
no, i'm not human
zoochosis (he played the demo i'm pretty sure and it was kind of terrible but we'll see if he plays the full release)
hauntii
hollow body
machinika atlas
riven (unless it's only out on vr)
murders on the yangtze river (menace and i played a couple of the bits that were out in english and it's pretty good plus the full eng translation is out now)
escape memoirs: safe house
malware (no way he doesn't play this)
late homework
beyond shadowgate
phoenix springs (obra dinn vibes, extremely detective-y)
farewell north (dog)
asleep - ato 1 (brazilian indie horror game w/female protagonist & pixel art AND he already featured the trailer on the cellbit awards last year)
parallel experiment (cryptic killer sequel-- would love for him and roier to play this once it releases)
staffer case
until then
neva (devs who made gris which he ADORED)
edge of sanity
homicipher
rise of the golden idol (follow up to case of the golden idol, one of his fave games)
#bell.txt#this not including all of the games that will release soon/in 2025#like ln3 etc#started drafting this two months ago but i have been keeping track for. far longer than that
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PC Engine - Slime World
Title: Slime World / スライムワールド
Developer/Publisher: Epyx / Micro World
Release date: 9 October 1992
Catalogue No.: MWCD2005
Genre: Adventure / Action
Format: Super CD-ROM2
Oh my, what a load of crap this is. It's well known that US-programmed games in the 16-bit days and before were mostly steaming heaps of crap. These days this is not the case but back when the Mega Drive and Super Famicom were popular, came some of the worst-produced games ever and unfortunately most were from the US. Same thing with the PC Engine, with trash like Night Creatures, Darkwing Duck and Ghost Manor. Slime World joins its fellow crap feast friends thanks to its 8-bit-looking graphics, really dodgy controls, and gameplay that is so dull you just will not be bothered to keep playing. God knows why Micro World released this in Japan. Then again, they also released Storm Lord from the US for the Mega Drive and that was crap as well. Why didn't Micro World bring any of the good Western games to Japan? Even the likes of Test Drive 2 or the original Bubsy, heck even Lotus Turbo Challenge and maybe Aero the Acrobat would have been far better choices. Heck, on the PC Engine there were far better American-made games on the platform like John Madden, Order of the Griffon, Champions Forever Boxing and Beyond Shadowgate. Oh, and before I go, I want to mention one thing. Slime World was originally programmed for the Atari Lynx. Think about that.
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Game release: "Beyond Shadowgate" (PC)
Zojoi and GrahfMetal‘s retro point-and-click adventure game Beyond Shadowgate revives the world of an 8-bit fantasy classic. The original Shadowgate was released way back in 1987 on the Macintosh and later ported to other computer systems as well as the NES (then to other consoles much later, too). Designed by the same people and adhering to the original design, Beyond Shadowgate is an official…

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Shadowgate
To the other side of known world To the places where time doesn’t exist You see all of it, you have seen nothing All is too much to understand Only the higher minds so blackened and ill Can travel beyond his thoughts In the tower of damned darkness The Lord of chaos, the witch of the eye Holding the keys into the shadows Watching over green lands learning the ways of goodness To prevent those…
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EGM #44, March '93 - A look at ‘Beyond Shadowgate’ on the Turbo Duo.
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#SHADOWGATE#BEYOND SHADOWGATE#HORROR#TURBOGRAFX#DEATH T#DECAPITATION T#CAMP#RPGCORE#PIXEL#GAMECAP#MEDIEVAL
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From Beyond Prologue
About This Game: In the winter of 1910, professor Crawford Tillinghast mounted an expedition into the mountains of Europe. He went searching for a lost village shrouded in the myths and rumors of a bygone era. This is his story...
A Point and click adventure horror game, presented to you with haunting Nintendo inspired graphics and sound. Featuring:
8-bit NES era graphics and sound Classic Macventure style gameplay Larger than the original Shadowgate
@saint-j92000 @lunaticobscurity
#SuckerFree Games#From Beyond Prologue#Shadowgate#MacVenture#Adventure Games#Video Games#Pixel Art#Video
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As you release the ice elemental, you fumble with the Silver Orb, dropping it into the lake. Immediately, the still water freezes into a solid sheet of ice."
Speaking of Shadowgate, they're making a sequel to the NES version! Check out the Kickstarter: https://www.kickstarter.com/projects/zojoi/beyond-shadowgate
Thus concludes what was supposed to be one month but ended up being way longer (as usual) of "Wynd tries to animate something other than characters looking around with their hair blowing in the wind"
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beep beep I'm back because I can't let go of Death Note- okey since Matt likes them I feel justified asking what might be a really dumb question, but Wammy Boys' thoughts on video games? Waste of time or something good to do to pass time? What kinda games do you think they'd like and how into them would they get?
Hello Dear Birbliet!!! Ooh, good question! I’m going to look at this from video games that would have been around at the time of the manga and/or around during their childhoods.
I think L would usually spend his time doing other things, but if he was going to get invested in a video game, it would be Shadowgate or Shadowgate 64. (It’s a point-and-click adventure medieval fantasy puzzle game with a focus on riddles). I can see him starting a game, not putting it down until he beat it, then tossing it aside like “Well, that was an enjoyable waste of time.” He may also occasionally get lost in Tetris.
I just don’t see Near getting into video games at all. I think he prefers hands-on games better and would rather spend his time playing those if he had time to spare. So to him, video games are a waste of time.
Mello would be your casual gamer. He likes to play video games, but he doesn’t see himself as a gamer. He would like first person shooters and his all-time fave is Goldeneye. He secretly really loves all the Mario games, too.
We all know Matt loves video games. I don’t think he’s super choosey about what kind either. If someone asks him to play one, he’s in. To him, video games are the best waste of time. I HC his favorites are Resident Evil, Halo, and GTA franchises.
Beyond Birthday isn’t one for video games usually, but every once in a while he gets sucked into one. Out of pure stubbornness, he will let it consume his life until he either beats the game or smashes the console.
For killing time, he occasionally goes hard at Super Smash Bros., turning off everything but the Home Run Bat, Hammer, and Poke balls for drops (and putting these all at maximum) and beats the hell out of everything around his character (he chooses to play as Donkey Kong) for hours.
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ICOM Simulations
The company was a software company that was located in Wheeling, Illinois. In addition, they are most popular for developing the MacVenture series of adventure games in which Shadowgate is included. Originally, the company was established under the name TMQ Software by Tod Zipnick back in March 1981. The company started the point-and-click games with the MacVenture series. After a few years, they introduced the popular Sherlock Holmes games. As for the founder of the company, Tod died of Hodgkin’s disease back in 1991. In addition, it was noted that he died just when the company started going upwards. In the early 1990s, the company was a big third party creator for the TurboGrafx-16 platform in the United States. They manufactured many games for the console in which Beyond Shadowgate is included.
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Moreover, ICOM Simulations was officially bought by Viacom New Media back in 1993. The company in 1998 was officially renamed to Rabid Entertainment. The name and the logo of the company went officially out of use on February 14, 1998. In addition, the rights to the company’s game portfolio were held by the well-known software developer company, Infinite Ventures. However, in January 2012, all those rights were obtained by David Marsh. In March the same year, Karl Roelofs and Dave Marsh, who were both ex-employees at ICOM, founded a new developer company under the name Zojoi, LLC.
Sherlock Holmes: Consulting Detective
For those who don’t know, this game is a full motion video game that’s based on a tabletop gamebook hybrid that carried the same name. Moreover, the game was originally created by ICOM for the FM Tows computer. The game was also published back in 1997 by ICOM. However, the game was later ported to Apple Macintosh, Sega CD, TurboGrafx-CD, Commodore CDTV, Tandy Video Information System and DOS with all different versions that were being manufactured on CD-ROM. In addition, this game was re-published back in 1999 as a DVD for use with a standard DVD player and TV. Also, a re-mastered and a higher resolution version of Sherlock Holmes: Consulting Detective was officially published on September 18, 2012 for Microsoft Windows, iPad and OS X.
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