#browser dragon
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After 23 hours, I finally got this done! 😭
A size comparison between Dragons and their closest animal relatives. So, like, kinda how other primates are to us.
(Also don’t judge the animal’s names. I kinda had to make them up on the spot using different definitions of words I looked up lol. The words in the parentheses are their common names).
Starting from left to right at the largest brown one, here’s some info:
The Dragon:
They are the largest, most physically dangerous, and most intelligent out of all the Draco’s.
They are technologically advanced and live in a society. (Which has its own ways to control any criminals, but that’s for another post lol).
They are the only Draco’s left alive that can actually breathe fire.
They are the only Draco’s that walk almost exclusively on only two legs despite having 8 limbs.
They are also the only ones who have (almost) no “fur.”
The extra spikes are believed to have evolved for self defense against other dragons.
They have also evolved to be pretty much totally fire proof as an evolutionary retaliation against other dragons who’d wanna burn them alive.
Although it isn’t seen, they have 3 meter long thumb claws on their wings… which dragons fear more than the fire tbh.
They also come in the widest variety of colors and patterns. Through evolution, they became so overpowered, that color/camouflage became irrelevant.
The Brawgon:
They are the largest Draco that is not a dragon.
They live within the largest jungle/rainforest on their planet, and have a mostly vegetarian diet.
They have the strongest jaws out of all Dracos, including Dragons. They are so strong in order to crush some hard-shelled fruits n stuff.
They are purple and green to help them blend into the leaves and trees of their niche. (The planet’s main color of plant life is purple and green).
They live in small social groups like Gorillas do.
They, like many of the large Draco’s, have an uncanny ability to mimic voices, and can even form simple sentences if they learn what those words mean. Many early Dragon explorers and hunters have come back home with some tales about magical creatures which mimicked their voices, trying to “allure” them into their traps. Later, dragon scientists found out that these stories were true to an extent. They found that Brawgons hid in the deep foliage and mimicked the voices of Dragon conversations.
The Grimmogon:
They live in a wide expanse of desert like the Seringetti.
They also live in small social groups and often hunt their prey like a pride of lions.
They are arguably the most likely to attack if provoked, and are therefore considered to be the most dangerous Draco that is not a Dragon.
Their diet is mostly meat, and will only rarely substitute with fruits and other plants.
They hunt a variety of animals, including the largest, most armored land animals on their planet.
They are considered the most intelligent Draco that is not a Dragon, and have the best ability to mimic voices.
One individual Grimmogon that was in a rehabilitation center learned not just how to mimic words, but how to form simple sentences of their own, using those words. He knew how to ask for snacks by watching a worker’s child ask for them from her father.
When the Grimm was released, he taught random words to his group.
Other studies have even been able to teach some individuals how to draw simple drawings on rocks, and later, dragon researchers have found them drawing on cave walls.
Some consider the Grimmogons to be on the verge of their own Stone Age. They are the Dragon’s absolute closest animal relative anyway.
The Chittarogon:
They live in one of the most secluded places on their planet: some of the highest mountain ranges. Think the Andes Mountains.
They’re one of the more antisocial Draco’s, and social groups don’t usually have more than 5 members at a time due to lack of resources for larger numbers.
They are mostly carnivorous, but will also eat any berries and such that they can find. They are very opportunistic, and will eat just about anything edible, even an old carcass, which many other Draco’s will not eat.
Because they are so secluded and shy, the least is known about them. And since they’re so rare, it is considered very good luck to be able to see one.
The Friggon:
They live in the far southern regions of their planet, where there is a wide forest that constantly sees snow.
They again are mostly carnivorous, and will go on hunts with their small social group.
They are actually really good ground hunters since a lot of their prey are small, burrowing, rabbit-like animals that can easily see them in the air.
Though, they can and will take down migrating larger prey on occasion.
They can go the longest without food compare to any other Draco, but are also very opportunistic, and will eat carcasses too.
Not a whole lot is known about them either since they are also very secluded.
The Mimigon:
They live in the largest jungle/rainforest in the world as well, and can share territory with the Brawgons.
Their common name are “mimics” because they have evolved to resemble a highly venomous, bird-like animal that shares the same environment.
They are considered to be the most antisocial Draco in the world, and often only come together one on one for mating purposes. The male may stick around till the egg hatches, but will often dip after lol. If not, then the female usually chases him off, and she will raise the baby alone for the next 4 or so years.
They live a life mostly by themselves usually, though there is at least one place where they come together in vast numbers: the largest Dragon city in the world, which lies just within the rainforest.
Despite being so shy, they have become so used to the presence of dragons and their city, that many just straight up live there. They know it’s easy pickings for food and shelter since not many other animals would dare enter a dragon city.
They have become a bit of a pest on the outskirts of said city, and the large numbers of the mimics often result in fights amongst themselves. Resident Dragons are very used to the sights and terrible sounds of Mimic fights in the middle of the night.
It’s not the healthiest dynamic, but they have proven rather hard to get rid of.
The Bellowgon:
They live on tropical islands (like Hawaii), and, unlike their mimic cousins, they are very social, and live in large social groups, up to 500 members at the most.
They are known to be rather noisy, and often make a deep bellowing sound as a way to assert dominance, or intimidate predators.
They eat mostly plants and fruits, but will also eat insects and small animals as well.
Individuals can range from a dull blue, to a bright blue. The brighter the blue, the healthier an individual is, and has a better chance at mating.
The Minnagon:
They live in a high, tropical rainforest, and are perhaps the most social of the Draco’s. They live in large groups that can be up to 1,000 members at most.
They are the smallest living Draco’s on the planet, and spend the majority of their lives in trees, only really coming down to drink or use the bathroom.
They are almost entirely vegetarian, but will sometimes eat insect-like invertebrates.
Their habitat mostly stays the same year round, but they still will do mass migrations to different regions of the rainforest in order to try to find better resources.
Other random info (I may add to it later):
I know that it can’t be seen, but they all have 8 limbs. The small arms are just tucked away and against their chests, so they cannot be seen from this angle. You can probably see what I’m talking about on the Dragon.
Although they are all related, the larger ones with the light colored horns are closer relatives of the Dragons, and the darker colored horns are further away.
#pandex#art#my art#my artwrok#bernadette dragon#bernadette#browser dragon#browser#tippett#dragon art#dragons#dragon oc#dragon lore#size comparison
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its been a very productive day!
#art#cross stitch#offline dinosaur web browser game#i got done THREE cross stitch patterns between yesterday and today#unfortunately i feel that tomorrow i cant cross stitch and must work on my PRDS piece instead 😔#but then its dragon d20 pattern times
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while i'm imperialposting. imperial dragon lore that makes me want to tear my hair out. web weave
#lich says shit#all of this info is from the wiki or links from the wiki btw. you can learn these things. for free#take my hand. you too can be sick about a species of dragon from hit browser game flight rising. that isnt real and nobody knows about#flight rising#fr#fr imperial#the raising a family short story is so upsetting to me. what#'would never be separated again' ok..... im fine and doing good. starts sweating blood#also that FUCKING lightweaver quote...#imperials bbies you deserve better than her. yes im a light flight bitch yes im a lightweaver hater yes we exist#is this stuff common knowledge among flight rising players???? are the majority of FRers going about their days knowing this stuff????#going to baldwin's knowing about imperial burial rites. going to tomo's knowing about that one lightweaver quote. going to swipp's kn#knowing about 'there's a reason they don't live at the beacon anymore'. doing my fucking archaeology knowing about luminax backstory.......
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now consider this; hawke akiren and templar akechi
#persona 5#persona 5 royal#p5#persona 5 fanart#p5r#p5 da2 au#shuake#akeshu#persona 5 royal fanart#goro akechi persona 5#goro akechi fanart#goro akechi#ren amamiya#akira kurusu#persona 5 joker#p5 joker#my art#sorry da tag browsers#dragon age 2#dragon age
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Can you please draw some more doomed yaoi from the swap a.u ?😔
when you have time of course


















Soo....this was originally going to be something small but then I thought "Y'know what, why not do the ender dragon fight for some added angst :D" (Little did I know, I was too ambitious, and the quality fluctuated a lot)
#mcsm#mcsm swap au#mcsm jesse#mcsm lukas#mcsm petra#mcsm axel#mcsm olivia#mcsm rueben#jesskas#this took me way longer than I had hoped... im sorry#wanted to knock out two birds with one stone 🥲#also learned today that if you open tumblr through the web browser#you can post more than 10 pictures#wish i'd known sooner...#anyways Reuben just wanted to distract the ender dragon long enough to give his buddies some time to recuperate 😔#and i really like the idea of being unable to cancel a command blocks command#look theres a lot to explain here 😭#zuli doodles
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slowly making my new laptop work
#halcyon#dungeons and dragons#dnd#d&d#also i noticed that my lines look bad on a small screen browsers :/#if my art is blurry try setting the sizing to 80percent - thats the real one for laptops
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wip posting just to get something out there, and it's def a mixed bag!! the only thing more inconsistent than my posting schedule is my art style RIP
#wip#yapping below#1. sinnohtrio group pic where nothing bad has happened yet... dedicated sinnoh post coming soon#2. personalizing dawn and lyra's togekisses with different coloring and markings based on region. there's lyra's omelette :]#3. timeskip red and leaf except it's just pikachu#4. top left is all the assets i made for my cs final project! a little cherrim themed browser game#then there's sprites for my champion dawn; cool concept methinks but it's definitely a work in progress. peep the giratina hairclips#some vaugely lugia/ho-oh inspired protag ideas for a hgss sequel#anddd a bunch of background doodles. goldenrod flower shop and a very saturated mt. silver#in timeskip there shall be a proper town at mt. silver's base to officially bridge kanto and johto (and make lyra's work commute easier)#5-7 is me spitballing ideas abt pokemon biology#dratini & dragonair are forever sea snakes to me!!! though i do enjoy the amphibian interpretations#also i didn't know dragonite island was already a thing from pokeani... rip wyverse dragon master lore#i think crobat looks goofy no matter how you stylize it. silver and his big bumbling bat that insists on grooming its trainer. so unserious#there's a togekiss page too but then i remembered egg groups are a thing so i'm revising parts of it#i spent so long trying to come up with a reasonable wing-to-body ratio for togekiss and crobat. literally useless when dragonite can#apparently fly around the globe in 16 hours. are you Kidding me. dragons weren't even merging with jet planes until gen 3.#OK that is all. sorry for the lack of uploads wah#i'm like a ferret hoarding all my doodles until the quantity > quality lever switches in my brain to give the 👍 to post#i did made a spam blog but who knows if i'll actually post on there lol! probably for non-pkmn related stuff
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XBox The Game Awards sale -
Dragon Age: The Veilguard is currently 40% off on XBox, so £41.99 for the regular edition and £53.99 for the Deluxe.
[source]
#video games#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#the site says sale ends 12/12 but clicking on the listings for datv (both versions) it says those sales last for 20 more days#so i guess there's an error somewhere on the site?#the datvs are def still available at the sale price on my browser so
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Easter commissions in March 💕😉🐰✨ thanks again guys @caitlin._.art @lydiathehedgehog @birdiebubs @notaperson107 @kairi6603 @alientee tumblr @SonicHunter81 twitter @konjaku Twitter @13ell Twitter @alientee
#sonic the hedgehog#characterdesign#dragon ball#dbz yamcha#dbz zarbon#hazbin alastor#hazbin lucifer#lucifer morningstar#alastor the radio demon#alastor#hazbin hotel oc#hazbin hotel#hazbin hotel adam#spider man#the spectacular spider man#doctor octopus#super mario peach#super Mario#browser#sonic oc#dress bunny#bunny girl#happy easter#commissions#commisions open#transformers animated#transformers#maccadam#transformers oc#chibi art
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some fanart that I did for a pet game thats in alpha that I have been playing for a few days these are my two favorite pets called the Drava and the Pippim the website is https://santae.net/ but I don't think its taking new players rn once it does tell them WarriorofLight sent ya @santaeofficial I hope you all like it. it took 3 days
#my art#art#fanart#brainiacs art#santae#browser game#pet game#drava#pippim#congrats getting this far#dragon#rabbit#bunny
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Development Update - December 2023
Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
youtube

Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.

Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!

UI Update
You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.

Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.

NG+ Cycle Update

In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!

Winter Quarter (2024) Concepts
It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu

Custom Color Contest Winners
Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!

Fighter Class Companion Winner
The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.

Meet the Team
We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.

Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.

Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.

Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
#mythaura#petsite#virtual pet site#development update#indie dev#indie games#game dev#rpg#rpgs#roleplay games#browser rpg#dragon#unicorn#griffin#peryton#ryu#quetzal#basilisk#kirin#hippogriff#flight rising#Youtube
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Dragon Turbo? Dragon Turbo.
Alrighty. Here's a free dragon with a skull cap for the road.
This entity appears to be a dragon at first glance. Its scales are mostly white in color, though its body and wings are lined with bright red stripes that almost seem to move when you're not looking directly at this creature. Its mouth is lined with sharp, bright yellow scales that interlock with each other like a bear trap. These scales in particular almost function like a second set of teeth, though they look like they were meant for tearing flesh. Its eyes are lined with scales that are similarly yellow in color, but otherwise seem to not serve any purpose in particular. Its wings are similar in shape to the wings of a peregrine falcon, clearly being optimized for speed. Instead of horns, it has a skull cap that seems to be meant for fighting rivals with. The skull cap has a large shape on it that resembles the letter T.
It's only when you get closer to this being that you can see that something is not right. Its entire body has a pixel art-like effect, making it look like it crawled out of a video game. This is more apparent when it moves, even when looking at it from far away. On occasion, its entire body will flicker like an out of tune broadcast and flash bright red before changing into a different dragon that you can never quite get a good look at before it changes back to its original white and red form. The second form, though you can never get a good look at it, is something frillier. Something poofier. If you manage to get a picture of it while it is mid-flicker or mid-flash, you will see the eyes the eyes the eyes THE EYES SO MANY EYES SO MANY OF THEM
Its breath weapon can best be described as the unholy lovechild of napalm, white phosphorous and burning gasoline.
#your favorite character#dragon#dragon au#dragons#dragon catalog#dragons that aren’t dragons#eldrich horror#european dragon#wreck it ralph#wreckit ralph#wir#turbo wir#turbo#turbo wreck it ralph#turbotastic#turbotime#wir turbo#wreck it ralph turbo#wreck-it ralph#wreck-it ralph turbo#turbo wreckit ralph#wreckit ralph turbo#fun fact my browser crashed a couple times while i was making this HE TRIED TO STOP ME
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Working on more Everlux in the Scrying Workshop.
The first is Cyan/Cyan/Cyan with Flaunt/Flair/Sunsail The second is Pearl/Pearl/Pearl with Flaunt/Flair/Paradise
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@avgmagetrev
#This is interesting to ponder because there are three aspects to it#1) they don't enjoy the combat mechanics#2) they're a pc player and not a console player#and 3) they have basic software skills#now you might think that last one is not that great a hurdle because it's a relatively simple task#but having worked in an office where almost no one of any age knew how to turn off browser autofill without contacting i.t.#i can assure you that computer skills for most people are. not high#dragon age#dragon age poll#dragon age polls#poll#dragon age origins#requested
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my data plan has made it so i keep receiving discord notifications for messages but i cannot read them in the app. so you can only imagine my dismay at getting a notification saying "HE'S NO LONGER BALD?" and not being able to check it until i get home tomorrow
#worry not! tumblr works in my browser for some reason#personal#i hope it's solas dragon age. that would be so funny
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The whole day I was wondering what I was forgetting and in the middle of eating a piece of chicken I jumped and immediately went to do my Flight Rising dailies
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