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#but i'd be happy to answer it
akai-akai · 2 months
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tf141 assisting in a drug bust, except the drugs get lit on fire and they're accidentally breathing in the fumes and getting high as fucking balls.
Johnny is MIA, chased some fucking wild animal off into the brush and he's not answering comms.
Kyle is having a crisis, nearly in tears as he yells "I promised my mum I'd never do drugs!!" at the ground as if it's the dirt's fault he's fucking baked.
Simon is sitting on the ground, head in his hands, not speaking a word and sitting so still he could be mistaken for a highly realistic mannequin.
John is squinting at each of them, can't focus his eyes, blurting out "where the fuck is Soap?" after doing the 9th headcount. Doesn't realize he's been leaning way off to the side and tilting his head with each headcount until he almost loses his balance.
And Laswell. Poor Laswell. She's directing the extraction team with minimal help from any of these idiots, pinching the bridge of her nose and wondering how much paperwork this is going to end up in.
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based on that one video of the news reporter high as fuck as a ton of drugs are burning behind him, it's one of my favorite news videos
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canisalbus · 7 months
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how do you enjoy floor time? sitting, laying, etc
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danwhobrowses · 1 month
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Ashton "I serve the weak, I serve the forgotten, I serve the dirt beneath our feet" Me "Saviour of the broken, the beaten and the damned?"
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httyd-art-requests · 3 months
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Happy 100th dragon post! 🎉
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(I talk in tags!)
Requests are currently closed!
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poorly-drawn-mdzs · 3 months
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about that one lan qiren & jin guangshan art: .....does that mean wen ruohan has both or is he as flat as a board on the opposite? XD
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Mans so flat they rotated him 90 degrees and he disappeared from the narrative.
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arcanegifs · 1 month
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🍑 vs 🧁🧁poll? thigh thursday? this is lesbian heaven
here's a lil bonus for you guys
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cherrirui-official · 11 months
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Friendlocke Violet Gijinkas (Part 1/7)
Since the edited episodes are starting to come out, I figured that bc of that and the fact that I've been keeping this in the back burner for a loooong while now, might as well complete all my friendlocke violet gijinkas!! Some are gonna stay the same while others are gonna have slight/ complete redesigns, so please keep that in mind!
I plan on posting them in order by groups of three, so there's gonna be seven parts in total, all of which I'll be linking here when done vvv
(Part Two) (Part Three) (Part Four) (Part Five) (Part Six) (Part Seven)
!! These will contain personal headcanons I have for the cast, little fun facts, and also spoilers for Friendlocke Violet (for both the edited vids and the streams) !!
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@saltydkart-reblogs
And that's pretty much it, designs under the cut!
LARK:
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HUGE nerd. spent most of his time during the Uva Academy studying different kinds of pokemon as well as different fighting styles he can utilize once he is able to go out on his own journey with his very own trainer! Too bad that didn't really help in the long run...
His entire wardrobe consists of McDonald's related outfits. It's fucking insane. He even has some from long LONG ago that aren't available anywhere else.
The bubble pattern on his hair is able to move and change. Nobody knows how this is possible, not even Lark himself. All Lark knows is that his hair looks incredibly stylish!
Speaking of bubbles, he has the ability to blow bubbles whenever and wherever he pleases!
Often keeps himself extremely clean and gets upset if even a small speck of dirt gets on him, despite this he somehow smells like McDonald's food and axe body spray. Disgusting. He's so cool!
Even after death he still likes to hang around the other team members as a ghost, often getting to know the newer members as well as reuniting with the old ones. Sometimes they see him, sometimes they don't. It usually depends.
SARA:
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Due to being a human in her past life, Sara is able to actually speak with the other humans in the pokemon world. However she usually doesn't due to it being seen as extremely weird and out of place. She did slip up once while talking in the presence of Arven, who thought it was the weed making him hear things.
Oinkologne are usually unable to do much with their hooves but Sara spent nights practicing how to knit with her new hooves and now she's able to do it flawlessly. I don't know how she managed to do that but go queen!
When first joining the team she'd often have the urge to eat her food related companions. It was a strange time for Sara, but she managed to overcome it.
When Peppy gets sick, she usually is the one who nurses him back to health. She was a human once so she often is able to figure out whatever sickness Peppy has and treat it properly. I suppose she's like a second mother to him.
The bag she carries with her is full of thread that she collected from various Tarountula she encountered on the journey, as well as little things she knits together in her spare time.
For the most part, Sara forgives... but NEVER forgets.
Did you guys know that Sara has a new YouTube channel? Check it out!
Pastey:
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Before joining the team, Pastey was a nameless wanderer. He's been down every road in Paldea and knows almost the entire region (except for Area Zero) like the back of his hand.
He's gotten hurt pretty badly throughout the run (ie. the Mikey fight, the Atticus fight, and ESPECIALLY the final battle), however, he does not gain any (physical) scars from those fights. This is bc he's basically an axolotl, and axolotls are usually able to heal without scarring.
Pastey's "arms" are, to put it simply, mud prosthetics. More info here vvv
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Pastey HAS met Mall Bingo once before the run, however, he doesn't recognize her. The only reason he does not recognize her is bc she wears glasses. (You know how people somehow aren't able to recognize Superman bc he wears glasses in his civilian attire even tho his face remains the same? It's basically like that lmao)
Unlike the lightbulbs he eats, the gasoline he drinks isn't really mandatory to his diet. Gasoline is like alcohol to him and he drinks it like an absolute CHAMP.
He goes fishing when there's nothing else to do or when he can't sleep at night. He doesn't do this bc he thinks it's fun or anything, only bc it's a "good time passer" or so he claims. Other members of the team will often sit with him and vent out anything that's troubling them at the moment, and Pastey is always there to listen to them.
And that's pretty much it. Next is Joe, Hannah Ü, and Mykyie!
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paintpanic · 6 months
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Resurrection AU: Void
In this AU, Void has been reincarnated as a little white puffball. He has no memory of his life before he was sealed away by the Heroes of Yore.
His main goal is to figure out who he actually was in his previous life. Aiding in this effort is Magolor, who's agreed to help in exchange for some assistance with his theme park work. He happens to be working on an ancient history-themed area, and could use a hand in the research process.
Personality-wise, Void is driven and has a no-nonsense attitude. He's not super thrilled about all this silly wizard theme park nonsense, but will do what it takes to get what he wants. He has a tendency to overwork himself. He doesn't seem to have retained any powers from his time as Void Termina.
(AU explanation here!)
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wellfine · 2 years
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HII I love your art so much it's so expressive and it feels like theres so much movement in it! I was wondering if u had any tips or advice to help with that? I practice anatomy and expression so much but it seems like everything I draw on my own is so stiff!! Anyway I hope you have a great week :)) <3
Hi there! Firstly, thank you so much for the kind words, it means a lot that you would take the time to tell me!
Second- my advice is to take everything you've learned about anatomy and THROW IT OUT THE WINDOW!!!!!!!
... For now. Just into the front yard so you can keep an eye on it. But I have seen many artists concentrate chiefly on studying anatomy only to feel like their art ends up too stiff. My own experience has been to treat anatomy as a tool best used to correct an image in the later stages of construction rather than as your driving foundation.
If "correct" anatomy (however you choose to define that) is the priority of your undersketches, I find that you end up with a sort of Skeleton Song approach to drawing - y'know, the knee bone's connected to the thigh bone, etc etc. Whatever energy, emotion, or intent you wanted your drawing to convey is getting lost each time you split it into another anatomical segment. By over-focusing on individual parts, you lose sight of your image as a whole.
The key to conveying dynamic movement in motionless art is to ensure every element of your image agrees on and communicates the same action, the key to which is something called the line of action.
A line of action is simply that - an implied "line" with wich you lead the viewer's eye and communicate movement. Think of it as the core of your figure's action, simplified to its rawest form. By knowing this, you know what to emphasise and what to de-emphasise.
Well, art is a visual medium and I am better explaining with drawings than words or I'd never have picked up a pen in the first place, so:
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Images can have multiple lines of action, lines of action can complement and contrast each other, and a line of action isn't always as obvious as something like running. Imagine you're tring to make your art more "aerodynamic" to the eye. Since I draw a lot of One Piece fanart, I assume you're also familiar with it, and you can probably imagine how Oda uses "lines of action" when composing panels of Luffy punching something, Zoro slicing something, Sanji kicking something- etc etc. He's really good at selling the "oomph" of action shots by reducing visual clutter so that the impact of the action is greater.
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(The Monster Trio's abilities are all designed in such a way that allow for REALLY striking lines of action... you can tell Oda loves studying manga fight scenes and wanted to create a world where he could push these concepts to the limit, and it's no wonder One Piece caught the eye of animators even before it was serialised by Toei)
You're probably already noticing how line of action also feeds into composition and silhouette when it comes to conveying movement in an image. Basically put, once you've isolated whatever action it is that you want to convey, the more visual clutter you can streamline away from that action, the stronger an impact that will have on the viewer. A firm line of action, an uncomplicated silhouette for your figure, and a readable overall composition of your image/panel are all ways to minimise visual clutter.
You can also use this information to achieve the opposite effect! Sometimes the ideal action you want to convey is not fast, or powerful, or confident, and you can use the same principles.
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In fact, you can apply line of action to images that don't have any "action" in them at all. You can make a drawing of someone simply standing there feel more lively by applying these same principles to their body language:
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You can develop an eye for how to simplify movement down to its "lines of action" by studying real photos and other people's art. Try simplifying a figure to its silhouette, and then simplify that silhouette further to a stick figure. And honestly, a lot of this could be boiled down to "see your image as a whole and not just a collection of individual pieces". Set anatomy aside during the composition stage and bring it back in when you start building up the sketch.
Moving away from the line of action, my second piece of broad advice is simply to exaggerate more. Lots of artists subconsciously hold themselves back from pushing motion, expression, etc. out of concern that it will look "too much". Well, maybe it will- but you won't know that unless you try! You can always walk it back if you think you took it too far, but I think you'll be surprised by how far you can push your art before you hit that point.
My final piece of advice is to work on line confidence. Even if you follow the rest of this advice, if you have hesitant and scratchy lines, you're undermining the flow and punch of your art. The best way to improve line confidence is simply by practicing! Do a lot of quick, timed studies, and use a permanent medium like a ballpoint pen or marker. Focus on unbroken lines wherever possible even if it makes your studies look like garbo. I find traditional studies are best for improving line confidence, but if you'd really rather stick with digital then just don't let yourself use the eraser tool, and try using a chunky brush with limited pressure sensitivity.
And that's it! Don't stress about it too much though. Loosen up with your art and, like any other skill, you'll improve with practice, time, and analysing what you like about other people's art. Good luck!
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dangerpronebuddie · 3 months
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Hi there! I love love love your Sub Eddie writings you've been doing. It's my favorite version of him haha. Do you know any other good blogs that mostly write sub eddie stuff and/or do you have any good fic recs? Thanks!
Hi baby 🩷 Thank you!!!! You're so sweet, I'm glad you're enjoying it 🥰. It's one of my favorite versions of him too lol. (Hopefully there will be a few more additions later today 😉)
There's some blogs I know love sub Eddie as much or more than me 😁...
@kitteneddiediaz Baz writes BRILLIANT sub Eddie fics and drabbles. You have to check out Buck's New Favorite Chair
@tizniz Tanis writes for it a bit as well, like in The Smutty Ones (a drabble collection like mine)
They both also share a sugar baby Eddie universe you definitely ought to check out too 😉 (I linked a drabble from Bazza but you'll find more on their blog and on Tanis'). And besides their sub Eddie work, they're really just amazing people 🥰🩷
I sifted through my bookmarks and found some really good ones for you:
IPA by @kitteneddiediaz
he speaks the languages of love by @glorious-spoon
short circuit by hauntsorchards
among the hungry and the patient by tinygiantsam
Check by jesuisici33
~~~~~
I know I have more marked for later, but these are ones I've read and love (and if anyone sees this and knows the urls of some of these authors, I'd be more than happy to tag them 🥰)
And if anyone wants to add more fics to the list please do!
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starflungwaddledee · 10 months
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offering three cookies 🍪🍪🍪
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(<< part 1)
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laviaceae · 19 days
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your art has spiked my interest haha what’s tower of hanoi and how/where do i play it?
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OKAY.
TOWER OF HANOI IS THE BEST GAME YOU ABSOLUTELY, 110% GUARANTEE NO REFUNDS, HAVE NEVER HEARD OF.
LET ME EXPLAIN.
(also known as: i win at all times ever and im glad my tawahano propaganda pays off, HAH!)
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Have you ever heard of... END ROLL? Walking On A Star Unknown? Farethere City? These are all relatively niche RPGMaker 2000 games made by a Japanese game creator known as Segawa (せがわ), with END ROLL being the most popular among Western Fans (you might see the main character, Russell, in some fanart with OMORI or Yume Nikki characters for example)!
In fact, for followers of mine who are In Stars and Time fans, END ROLL was credited as one of the inspirations for that game!
TOWER of HANOI is another game made by Segawa, one released in November of 2020, and one of the final games they've made in RPG2K (so they've got an absolute mastery of the engine).
I'll be in part directing this post towards ISAT fans since that makes up the majority of my followerbase on Tumblr, so there may be ISAT spoilers (including Two Hats/Act 6 Secret spoilers) up ahead! There will also be mild TOWER of HANOI spoilers required to explain the game's premise. Proceed at your own risk.
Section One: So, what is TOWER of HANOI all about?
TOWER of HANOI is a narrative-driven RPG with multiple endings (2 'true endings', 3 'bad endings') set in a futuristic, post-post-World-War-Five society. The game mostly takes place within the TOWER, a hyper-realistic virtual reality simulation currently undergoing playtests that was built to be able to rehabilitate HANOI (androids that look and sound and feel emotions like humans do) who have dangerous levels of mental instability.
The stability of a HANOI is measured through their Stress Level, a numerical representation of that HANOI's mental state. HANOI are generally considered by society to be more of technology or property than people (like your computer or your phone would be), and as such have no rights and are often mistreated by humans. More than 50% of HANOI hate their human employers.
In order to combat the dangerous upward trend of HANOI Stress Levels (caused by their mistreatment), the TOWER was created. In it, HANOI are expected to fight and defeat virtual enemies that approximate humans in order to destress through violence. Upon a successful completion, HANOI are to be returned to their human employers.
Because the TOWER is currently undergoing testing, groups of HANOI are accompanied through the TOWER by a human "Inspector" who is expected to report any bugs or issues they encounter during their playtest.
You play as one of those human Inspectors; Inspector No.102, Coral Brown.
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(this is my art! you may have seen him in my ISAT au as taking the place of Siffrin).
He's 33 years old, kind, calm, and soft as a marshmallow. He's also a human being who believes in the rights and wellbeing of HANOI, and sympathises with their suffering. As a child, he was raised by a HANOI instead of his parents, which may have contributed to his feelings towards them.
Over the course of the game and as you progress through the TOWER you'll get to meet and intimately know the ten HANOI under Coral's care with Fire Emblem-esque Support events depending on how many times you bring each of them to battle. These can be between Coral and the HANOI, or the HANOI between eachother. (There are more than 100 of these such events to collect in total!)
TOWER of HANOI's characters are both charming and tragic. They each have incredibly well-realised personalities, backstories, and relationships both with the Inspector taking care of them and eachother. It's easy to imagine day-to-day interactions in Headquarters (your hub area) between them all.
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You have Adams, a HANOI built for missionary work and who's Stress Level is the lowest out of all ten (and actually below the 'dangerous' stress threshold)! He's silly and mischevious and adores spicy food. Despite this, he's here at the TOWER because he doesn't believe in God, despite that being an important part of his 'role' in the world. When did he stop believing in God, and why? What is his relationship with the people at the Church that took care of him?
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Or Mira, a Childcare HANOI that reminds Coral of the HANOI that looked after him as a child. She loves children, but has to constantly grapple with the fact that she can't have any and that any children she takes care of will eventually, inevitably leave her. How will she and Coral resolve the fact that they both remind eachother of someone they knew in the past? How will she interact with the other HANOI?
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There's also Nanashi, a cheaply-made HANOI for miscellaneous chores who's trust and care for humanity has been completely shattered due to his ties with the mafia. He wasn't even important enough to be given a name until Coral gives him one upon their first meeting in the TOWER. He hates humans, hates Coral, and refuses to trust him, instead convincing himself that Coral is merely faking his kindness to get him to let his guard down just to use him like all humans he's ever known have done. Will Coral eventually be given Nanashi's trust? What will he do once he leaves the TOWER, and has to be sent back to the mafia where he came from?
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Finally there's Kimon Noroi, a HANOI who resembles a child that fulfils a very special purpose. Noroi is what's known as a Yorimashi (憑坐), and uses her body to allow spirits to occupy it and commune with the living. She's seen how terrible humans can be because of the spirits she's seen and can come across as a bit standoffish (though she's really just as much of a menace as Adams is), and definitely, definitely, definitely doesn't miss the Priest at the shrine she lived in before coming to the TOWER at all! How will she interact with Adams, both having people they miss back at home? How will she interact with Mira, who's like a mother figure to her in this place?
As you progress, you can find the answers to all of these questions, as well as the identities of the six other HANOI I've not even mentioned here- all as well-written and interesting as these four.
However, the HANOI aren't the only faction in the game to worry about.
The very NPCs and enemies you'll be fighting along the way are coming to life, gaining sentience, and realising they want something more in their existence than eternally repeating dialogue chains and fetch quests and death in battle.
The head of this 'rebellion' of 0s and 1s, a computer virus named Shunya, acts as the main antagonist for the majority of the game, but even she isn't... 'evil'. She has her own found family, a group of bugged enemies she's befriended along her journey, all of whom want her to realise her dream of "melting" down the TOWER and returning all of the 0s and 1s inside to their base state of not thinking, not feeling, and not being in eternal pain.
Should you fight these people, if their emotions really are real, and defeat them without caring about their plight? Is it right to, to disregard the thoughts and feelings of 0s and 1s for the sake of the wellbeing of the HANOI Coral's grown so attached to? Should you follow the 'role' you've been given, or disregard it and create your own?
TOWER of HANOI excellently tackles the dichotomy of themes between 'roles' in societies and the 'dreams' people have, and nowhere is this more apparent than Coral Brown himself. Throughout the game, there will be multiple events and opportunities in order to control Coral's own Stress Level, and how he feels towards both the side of HANOI and the side of 0s and 1s he's stuck between. Lower his stress and he'll side with the HANOI and enjoy his job, and at higher stresses he'll begin to hate it, being unable to eat or sleep as he starts feeling awful for the 0s and 1s he spends his time killing in the TOWER....
These branch into the two main 'True Routes' of the game, depending on your Stress Level... but I shall leave the specific nature of those to discover in your own playthroughs. :)
If you've enjoyed ISAT, there's a good chance you'll enjoy TOWER of HANOI. Not only is one of the creator's previous games an inspiration for ISAT, they share a lot of similarities in their characters. Coral and Siffrin are very similar as protagonists, and as for others...
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(Loop artwork credit to Insertdisc5 from In Stars and Time)
I could write a whole essay on how these two are so painfully similar and would kill eachother on sight. Maybe I will one day. Who knows. Me when I have a guide character lacking half of a face that has Fucking Issues TM stemming from intense jealousy and shares some visual similarity with our main character. Just look at them. This is the sole reason for the twohats warning. Just look at them.
Section Two: Wow, that's so cool and awesome Mx Lav! How do I play TOWER of HANOI?
You can check out the official website here, and the official downloads page here! I'd recommend following the instructions on this website to get the game working faster (because RPG2K is a pain in the ass on modern systems).
...
...Oh? It's all in Japanese? ...Well-
Section Three: --WAIT WHY IS IT ALL IN JAPANESE??
Yes, that's TOWER of HANOI's One (Big) Thing. The one thing you have to look past in order to actually play the game; it's all in Japanese, and an English translation will never be made (unless Segawa-san lifts the translation ban).
However, you don't actually need to know Japanese to play the game. I sure don't! And all of the other English-speaking fans I know that have played this game don't either.
There are three main ways to accomplish this, but I'll only discuss two here:
Sugoi Translator or similar translators. Sugoi Translator (or Sugoi Toolkit) is a machine translation tool that automatically grabs and translates the text in game you're looking at. The translations themselves make a good amount of sense, too! It's a little difficult to set up, but once you've calibrated it once you never have to worry about it again. This is definitely easiest if you want to read all of the dialogue in the game, including flavourtext (as yes, all 10 HANOI and Coral have unique flavourtext for every item in the game...), but is only available for free on the 15th and 16th each month and is otherwise only available to download on the creator's Patreon.
Google Lens. The easier, plug-and-translate method of the two. Simply download the Google Lens app and point it at the text on the screen, it'll read and translate it for you. The translations here are a little goofier (and sometimes, depending on your phone camera quality or lighting conditions, can be difficult for the app to pick up), but it's easy to complete a playthrough with just this tool alone.
If you can't get past this game's One Big Thing, I get it. It's a hard game to sell to people precisely for this reason. I'm at least glad you've read this far down into the post to get to this point and have showed interest in the game. And now you now about a game you didn't before, and you also have an itty bitty bit of context for all the non-ISAT stuff I post here. But this game has had me in a chokehold for the past two years and I promise that, if you can get through it, it's extremely worth it.
If you have the time and you're willing to try, please do! I love this game with all my heart and it's such a shame that most Western fans will never have easy access to it. I shill this game with all my heart, for realsies.
Section Four: Trigger/Content Warnings
If you've played a Segawa game before, you knew this section was coming. Segawa-san's games often tackle heavy or dark themes, and TOWER of HANOI isn't an exception. I'll add a list of content warnings here just so you aren't surprised by anything.
Suicide, both on and off screen
Self-harm, on-screen through dialogue
Themes of terminal illness, on screen
Hospitals (on screen, a majority of one of the game's dungeons takes place in one)
Death (on-screen)
Abuse (off-screen, but portrayed through dialogue)
Child harm/death (mentioned)
Kidnapping/Child kidnapping (mentioned)
Horror elements (no chase sequences, one jumpscare through an optional and hard-to-find sidequest)
Sexual Assault/Abuse (Not on-screen but talked about extensively, can avoided if you avoid Melitica/Merrytika's dialogue)
Mishandling of discussions surrounding gender identity (this character's identity is shown generally throughout the game to be a positive/supported thing, but some dialogue and design choices are quite ignorant/transphobic- though not maliciously. This can be avoided if you avoid Kathy/Cameron's dialogue)
There is also a substantial amount of screenshake employed near the end of the game. This list is from memory and limited from the amount of dialogue I've personally seen/translated, so it's probably not fully comprehensive. But it is thorough.
Section Five: Conclusion
oof... You've made it to the end! This took me the better part of a day to write, and I'm glad I finally got to advertise my favourite game on main. I hope... any of this makes sense, and that you enjoy! Even if you decide TOWER of HANOI isn't right for you, you at least know a little more about something you didn't before. Thank you so much for getting to the end, and I wish you the best!
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canisalbus · 8 months
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Hello! I hope I won't sour your mood with this ask but I have been thinking a lot about your gay dogs this month especially.
I'll just try to keep the context short but in general I'm someone that has accepted being romantically undesireable. It was hard but in the end I have built my life just around me, my humble family and at this point in time I don't even think I have the time for a partner. And considering that it's the love month and a lot of people are preparing to celebrate it with their SOs I assumed that, actually, this is a thing that I sort of have in common with Machete.
From the miscellaneous lore on your profile I see Machete as someone that also has kind of rejected love. That also has built his life around his job, possibly hobbies, his family or mentors (depending if we're talking about canon or modern au). Who kind of forgot that relationships are a thing and that people bond with others in that way. Well, at least he did until meeting Vasco.
I just love thinking about their awkward beginnings. Machete being 100% sure that Vasco is just joking, maybe even sometimes teasing him (in a friendly banter type way) or just explaining to himself that all that kindness and interest is just him being a very considerate friend. And then we have Vasco that just tries to be subtle, as if he was trying to pass a fawn without it noticing and running away, but also with time gains confidence and tries more risque moves. Vasco being all smug and Machete being flustered when their hands or shoulders or tails brush in passing. And then when both are sure of their feelings we have Machete who has to choose between God and his love. Who, at first, unwillingly accepts that divine wrath will be worth their brief love.
I just love your boys. I swear they are all the love supply one might possibly need
Thank you for such a long and thoughtful message! I don't know why you thought you might accidentally sour my mood, I'm utterly delighted whenever I hear that someone has been pondering my little guys (rotating them in their head, as they say), and when they go through the trouble of sharing their findings and conclusions I'm so happy I could crawl up a wall.
I think you deciphered Machete's inner workings very well, especially those of the original canon version. The concept of love is of course prominent in Christianity, so even as a kid being raised in a religious environment that discouraged overt displays of affection and close personal bonds, Machete wasn't completely alienated from it. But it has always been a nebulous, unperceivable and unattainable thing for him. When he was old enough to lock down his career choice he readily accepted he'd never have romantic relationships, spouse or a family, and I think he must've been too young and socially inexperienced to think of it as a significant loss. Either he consciously blocked out the need for companionship by studying and working like his life depended on it, or he didn't really consider that being genuinely befriended, appreciated and loved as a person instead of a respectable and competent authority figure was even an option for him, at least not until Vasco came along.
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oceans-beloved · 2 months
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Meme dump yayyy🥳✨️
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(off to make more now muhahaha >:3)
#SIGH WHERE HAD LILI DISAPPEARED TO THIS TIME? TSK TSK SMH 😔#Now now my dearest darling loyal subjects fret not~!!#your beloved princess shall answer all your worries away ~★#mwah mwah~<3#heh~🤭🩷#Soooo updated time!!! >_<#I'm on a road trip halfway across the country rn (was a fun bad idea..my cousins and I nearly had a heat stroke TWICE but it's soo worth it#...I'll hopefully be back by tonight because it's my grandfather's birthday tomorrow and we're planning a surprise party for him#Muhahaha >:3#* happy dances*#Anyways I had time to kill between crying while playing mystic messenger together with my cousin#(I'm making her do Saeran's route sjbqbjjbqjbqbj9ioqjqhiqohwu9wh9uwub I LOVE HIM I ADORE HIM HE WAS THE FIRST CHARACTER I EVER WANTED TO#MARRY HE IS SO DREAM HUSBAND CODED SIJSB8YWBUW MY POOR POOR SWEET ANGEL BABY YOU DESERVE SO MUCH BETTER#THE WORLD DOES NOT DESERVE YOU AAHHHIHSIHAIJIAJ AND OMG HIS ENDING SONG IT ALWAYS MAKES ME CRY SJOBSOJHJSH0SSUS0SSHU0IS0HISH0IS0JHSHJS0HIS0#EVEN IF YOU WERE AN EXPIRED LOLIPOP I'D STILL EAT YOU!! I'D ALWAYS EAT YOU AND ONLY YOU NO MATTER WHAT#I-I MEAN PICK YOU!!! I'D ALWAYS PICK YOU NO MATTER WHAT!! NOT TO SAY THAT I WOULDN'T CANNIBALISE YOU!!#GIVE ME THE CHANCE AND I'D LICK YOU UP I WON'T LEAVE A SINGLE DROP BEHIND O-OF THE LOLIPOP OF OFC NOT TO SAY I WOULDN'T DO THE SAME IF IT#WAS HIS C- I'LL STOP MUST CONTROL I CAN'T WRITE ESSAYS HERE OF HOW MUCH I LOVE AND WANT SAERAN AHHHH MY HEART🥺🩷🩷😭😭)#*cough cough*sooo anywho I'm normal now dw!!😇✨️ (/lie)#and us reading ORV (I'm on chapter 340 something rn and kdj is kdj and i just want to soksjnss9hsj9sbu that stupid squid (/affectionate)#and if I start ranting rn it would never end...#so expect like a 80000 words essay when I'm done with the full novel🫠)#I cleared out my phone gallery yayyy heh🥳🤭 and found so many RH memes that I never posted lmao#Oh!!! And I've noticed something even though I'm a Vin girly through and through#(as evidenced by the fact that my blog is quite literally a shrine to him)#I always end up making Crux memes more...That stupid green onion clown you're so easy to love😔🩷#Anyways Lili out now mwah mwah mwah 🩷🩷🫂✨️#♡{reanimated heart}♡#reanimated heart#reanimatedheart
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EVERYONE SHUT UP AND LOOK AT HER
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okay i know this is a Foul Legacy blog but listen. if anyone wants to ask me questions about Arlecchino and my OC Marine i will be so happy to answer (they are MARRIED and i WILL answer in character if wanted because i'm that obsessed)
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steve-needs-a-hug · 5 months
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some questions i have continuing to ping around in my brain after seeing Dune Part 2 a couple weeks ago...
How much (if at all) would the main Dune plot change if Paul Atreides was born a girl as the BG intended?
How old was Feyd-Rautha when the Baron took him away from his parents?
What kind of person could Feyd have been without the Baron's influence?
What happened in the deleted scenes with Thufir Hawat and Feyd-Rautha?
What happens to Feyd and Lady Fenring's daughter?
If Paul gave Feyd the choice to yield before landing the final blow in their duel, would Feyd have taken it?
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