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#but i'm also using the collections function which should make things a LOT easier
not-poignant · 11 months
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Hi Pia!! Hope you're doing well <3. I subscribed to your Patreon a few months ago, and have been slowly going through it from oldest to newest updates. Now that is a bit hard to do, especially on mobile, but it's definitely doable! Only I just saw that I got an email from Patreon, where you uploaded all chapter commentaries from 2019. I just wanted to thank you for it, because it saves me a whole bunch of scrolling time :D. You're the best creator I could ever imagine.
WOO! That makes me so happy. I've done it with 2018 too, and I have 2020 to add next.
I'll be slowly adding this stuff into like easier-to-find compilations. Most of the early access chapters are now just on AO3, but there's a ton of stuff - including stuff prior to 2018 - which is now harder to find even with tags.
So I'll make it easier :D The Large Format has been a game changer too as more and more people read on their phones. Ream also has a really nice in-house Reader which has nice accessibility options (different font / background colour / font size options), so compiling things into books over there has also been fun - it actually inspired the shift over at Patreon too!
But anyway, 2020 should be coming soon, and then 2021 and 2022. (And then 2023 at the end of this year, wild!!)
I can't believe how many like...chapter commentaries alone it's been over the years. <3333 I'm so glad it's already useful! I didn't expect it to already be helping folks since I only started like two nights ago :)
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Hello! Many people have said this but ill say it too, I LOVE YOUR COMIC SO MUCH ( ´ ▽ ` ).。o♡
I really wanted to ask you about how you do the backgrounds? (Something i struggle with) whats the process? Like from start to finish, also, to do the rise backgrounds do you use reference from the show and generally real photo of ny? Or do you come up with them? And last question- The shadow and light on the background- Like HOW
i know it’s a lot of questions but i’m just so curious qwq and wanna learn to be better, thank you again in case you read this and respond, in case you don’t, i hope you have a nice day and a wonderful life uwu keep up the great work! (≧◡≦) ♡
Backgrounds are a really broad subject and I'm always a little overwhelmed when asked this question. Just like drawing the human body, backgrounds take time, repetition, and practice!
My answer got a bit long, so it's going under a read more :) but if you digest info better in video format I found this on youtube
youtube
It pretty much goes over everything I wanted to say, but in a much better way. I wish I had found it before writing all this out lol
ok, first of all, I'm not a teacher nor was I built to be one of those cool helpful art tutorial people who do a full coloured tutorial filled with illustrations. This is just going to be a messy "how I do backgrounds / environment layouts from start to finish." kinda thing.
... lets start with a sight tangent.
Sketch from Life!!!
If you want to get better at backgrounds I recommend doing some sketching out in the real world!
When I was first getting into doing backgrounds I went to cafes and parks to just sketch the buildings and objects. Sketch rocks, flowers, clumps of grass, garbage cans, bottles, tables, street signs, etc. If you are drawing a tree observe how the trunks twist, how the bark flows, or how the leaves are bunched.
If you can't leave the house the same still applies! Sketch the interiors of your house, the walls, or common objects like chairs and bookshelves. How are objects stacked? items on the floor?
If you aren't comfortable with drawing outside or in public you can take some photos to draw from! They are good for practice and you can use them again as references later. Alternatively you can find pictures online of buildings and objects to sketch as practice.
All spaces have objects in them, it becomes easier to draw those kinds of spaces when you already have spent time observing and sketching them.
ALSO! They don't have to be good sketches! It's just to build out your mental catalogue and strengthen your perception of perspective.
now the actual thing...
BACKGROUNDS
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(the pictures used for this are my own. I dug them out of my 2022 folder)
Backgrounds have slightly different rules based on what you are making them for. Videogame Environment Concept Art vs Animation Layouts vs Comic Backgrounds vs Illustration backgrounds.
They all follow the same basics, which I will go over here, but the intention and function of those designs are going to be different. It's all about how you set up the scene and what it's purpose is!
Brainstorming and Thumbnailing
I like to think about a location as though it is a character. An abandoned old house with creaky sagging floorboards is very different from a futuristic space ship with sharp metal floor panels. A gas station has a very different feeling from a library.
I usually start by asking what is this location's story? Why was it built and for what purpose? What kinds of things does this room need to fulfill that purpose? You don’t need solid answers, but its good to be thinking about it while you are working.
Next, sketch some ideas for how this place is going to look. For me, this usually involves drawing the idea from multiple angles and then making lists & small sketches of the objects I think should be filling the space.
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Example: The main character of my original work is a Wanderer. They collect a lot of things on their travels, but those items have to be small enough to be easily carried in a backpack. I wanted his room to be in the corner of an attic, walled off by curtains, and filled with trinkets. You can see some of my brainstorming above.
References
I only look for references after I've done some sketching and planning; this is to solidify my idea first so that I don't accidentally copy anyone else's work. I will make a moodboard with pictures of lighting, colours, items, rooms with specific ceiling beams, old chairs, etc. basically whatever I feel fits the vibe.
Honestly, I don't use references as much as I should. For ROTTMNT fanart I look at backgrounds and screenshots from the series to study the style. I also reference actual photos of NYC to get a feel for how Rise condenses the visual information.
In general, it's good to have references of real life objects/locations, because there are so many details like cracks in pavement, stickers on polls, crowning on buildings, fancy fencing, weird chair legs, etc. that you might not think of. It's the imperfect details that can make a location feel more alive.
Perspective
Once you have your chosen sketch we move to.... the infamous perspective boxes. Doing backgrounds is just learning to be comfortable drawing So Many boxes and carving items out of them.
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Many better artists than myself have made videos on perspective, vanishing points, and all the technical bits. Videos like THIS ONE and THIS ONE are helpful (this post is great too!!). There are probably a lot of classes to be found on Skillshare or Schoolism. I learned a lot of this in my college art course, so I can't give you a specific video which helped me.
You can get by and be a good artist without learning this stuff. There are quite a few successful artists who have admitted they never bothered to learn perspective (one of these people even made a whole graphic novel series).
I personally avoided properly learning this stuff until I was in my 20s because I thought it would be boring and difficult to do. tbh I really wish I had learned it earlier because it's so much fun to make those silly little boxes imo. It looks scary and complicated but, just like drawing humans, it just takes time, repetition, and practice to develop the knowledge and skills.
Cleanup
You have your boxes and lines! Cool! Now to make a scene out of it. Fill in the details, get everything placed were you want it! Generally, the lines of each item will point back towards the horizon line, but they can have different perspective points.
Generally you would want to clean it up and get your room completely sketched before doing the lineart. I tend to combine the steps (not recommended)
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Lineart
I've mentioned how I do this before. Closer objects have thicker lines and more detailed inside. Further objects have thinner lines and less detail. I didn't quite achieve that balance with the image below, but it's close enough.
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Colours and Shading will have to be a separate post. In the meantime, I highly recommend the book "Color and Light" by James Gurney. I used to borrow it from my local library and a good chunk of my knowledge was learned from it :)
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jovial-thunder · 7 months
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Lancer Tactics devlog
I'm gonna try out posting my ~monthly devlog roundup here as well. These suckers are glorified changelogs with anecdotes and gifs galore. Let me know if this is something you like seeing show up on your dash?
Map Editor
Got units able to be placed/deleted/moved in the mission editor
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Can paint/remove command zones in the editor
Can paint minecraft-like terrain blocks in the editor
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Can paint/rotate multi-tile props in the editor
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Can edit unit character sheets and portrait via the editor
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3D maps
Did a bunch of art tests with 3D mech models, provided by GeneralChaos, which we ended up deciding not to go with to keep things simple.
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To avoid the can of worms that is animation, we'd have to lean into a static "tabletop minatures" aesthetic which we decided is not a style we want to be stuck with. By sticking with 2D sprites, we avoid falling into a sort of uncanny valley; it's easier to get away with not animating a 2D sprite than it is for a 3D model.
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 We also experimented with 3D terrain. We decided to make a rule that the visual style for a piece of terrain should match its mechanical effect: obstructing terrain that you can't move through, such as rocks or buildings, will be in 3D, while non-obstructing terrain like trees will stick with 2D sprites.
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Hooking up the 3D camera to follow events like movement and attacks did a LOT for making it starting to feel like it's cohering into an Actual Game™
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Implemented cover! And an attack preview! Cover works by aiming a ray from the target to the originator (technically to and from each voxel of each, respectively, to handle size 2s shooting above size 1 cover) and tracking all the terrain blocks it hits (how we'll handle non-terrain hard cover TBD). I think I have it working according to Perijove's cover rules manual, but I'm sure there'll be edge cases to work out. This is a case where things are significantly simplified by working in squares instead of hexes; hexes have a lot more possible weird angles you have to deal with.
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Re-added what I'm stubbornly calling Combat Popcorn; little bits of text that pop out when you use abilities and attacks.
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UI & game screens
Added ability for the engine to show UI that's anchored to the game world via a little word bubble line but also stay on screen as the camera moves around.
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Got word bubbles working; you can now write dialogue in the mission editor, hit playtest, and see it work in a mission! (it does actually translate correctly now; this gif is just from a bug I thought was funny)
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Got ability effects mostly behaving appropriately again, including muzzle flashes. The easiest way to handle them ended up being NOT billboarding them so they always face the camera (like all other 2D sprites in the game); instead, I put them on a plane parallel with the ground and just spin them around the unit to point at wherever their target is.
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Did some work ironing out our tooltip system. The standard in CRPGs these days is this kind of nested labyrinth of tooltops that you see in Baldur's Gate 3:
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I Did Not Want to try and figure out how to wrangle that much UI, so we're instead opting to cap the nested tooltips at the second layer. You can lock a general tooltip for e.g. an action and then mouseover various items within that tooltip to get glossary definitions...
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...and then instead of having those glossary tips be lockable/mouse-overable themselves, I collect all related terms to that glossary definition and let you tab through them.
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Added skin overlay functionality to the portrait maker, enabling textures like scars, tattoos, stubble, and vitiligo to be applied to just the skin and not extend off into space.
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Midway through writing this update, Carpenter sent me this gif of the randomization button working! There's a still a bunch of skintones/assets missing and a few are a bit janky, but it was exciting to start seeing the range of these lil freaks (affectionate) that this editor can create.
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Mourning cloak license!
This is the one I'm probably most excited about: I did a bit of a content dive and implemented a basic character sheet + all Mourning Cloak traits and equipment. They don't have fancy graphics yet, but the weapons and systems can be added via the character sheet and used in-game.
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It took a little under a day, including adding soon-to-be common mechanisms like bonus damage. This is great news in that it means the engine we've been building for so long in the abstract seems to do a great job in handling comprehensive actual game content, and that it looks like we've set ourselves up for success when it comes time to buckle down on churning that out.
I'm sure other licenses will come with unique difficulties (I fear the day it comes time to do the Mule Harness // Goblin CP) but I'm feeling good about it!
Vertical slice?
Taking a step back, the pressing question on my mind has been "when will we have a playable early access build?"
I was originally hoping for Feb/March, but what we've internally been referring to as the "3D cataclysm" has pushed everything back by at least three months, so the target for the first alpha build is now in May. So, ah, thanks for your patience! Seeing things come together, I've become more and more convinced that moving to 3D was the right call.
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fernsnailz · 5 months
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i'm sure that you get asks like this a lot so i apologize if i'm beating a dead horse to the ground LOL but for someone who owns an online shop, do you have any tips for beginners just starting off / looking into starting one? not really asking for anything specific, but just rather anything you'd be willing to share based off your experience...!
OOF okay so there's quite a lot that goes into running an online shop, so best general advice i can give is to do your research! there's a lot to an art shop that you need to consider and understand before running into things. sometimes it's a bit hard to figure out where to start your research though, so here are the biggest things i think you should look into first:
manufacturing your stuff: some artists hand make merch at home, but if you don't have the means to do that then you'll need to find places that can manufacture your designs for you. like if you're making stickers, look into custom sticker printing sites like StickerApp or Sticky Brand. a lot of manufacturers will have sample packs you can order for free to get a better idea of what their items are like.
shop hosting websites: figuring out where to actually host your shop and sell your art is very important - my shop is through Big Cartel which i really like, but isn't for everyone. other shop hosting sites include Shopify and Etsy, and Shopify is sorta similar to BigCartel from what i know? Etsy is very different, selling through Etsy means your stuff will be easier for people to find through the Etsy search function (BigCartel and Shopify don't have this, any traffic you get will have to come from off-site and you'll have to advertise the shit outta it). HOWEVER Etsy has some pretty bad practices when it comes to how they treat the artists that sell on there. most people i know that use/used Etsy have been burned by them in some way, so be warned.
money stuff (accounting, budgeting, taxes): LEARN HOW TO MAKE SPREADSHEETS!! spreadsheets with just a few simple addition/subtraction formulas will be a huge help when it comes to budgeting and keeping track of your expenses - and you'll need to keep track of ALL your expenses! taxes can also be tricky, most shop hosting websites will collect sales tax for you but do some research on what freelance/small business taxes look like in your country.
shipping: the two main aspects to shipping are your shipping supplies and shipping labels. you'll want to find mailers that fit and protect whatever art you're selling, and tbh the best way i figured this out was from buying from other artists and seeing how they packaged their stuff! shipping labels are their own beast - some sites like Etsy will make them for you, but not BigCartel. i use a site called Pirate Ship to import BigCartel orders and buy shipping labels for them.
thats about all i got for now, running an online art shop is very hard not gonna lie!! but it's very fun and rewarding to make your own funny items :] best of luck to ya!!
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hippieghost · 17 days
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@that-sure-is-a-person
Hope you don't mind me making this it's own post but I wanted to go more in depth than a comment would make. I'm breaking this into two parts: deck building and obtaining cards
Part 1 - deck building and what to build around
If you're just starting to get into MTG, the biggest advice I can give for deck building is to focus more on card synergy than on building a big collection.
What I mean is this - there's a lot of strategies that work really well in mtg, but it can be really overwhelming building a deck when there's so many options available. The best way to counter this is to pick one strategy and make sure your deck does it well.
For this example I'm gonna turn to the current set, and find a card that we can use to build around. Bloomburrow (the most recent set at the time of this writing) is mostly focused on kindred decks, meaning decks that do well when you have a lot of the same creature type. For this example, I'm going to use this guy:
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Squirrels. Sure. Why not?
We're gonna kill our opponent with squirrels.
So the above creature has a power and times of 2/2, with it's ability, if another squirrel is on the field, it becomes a 3/3, and so on. He's a rare, so might be a bit tougher to come across, but easier to get our hands on than a mythic rare card.
Let's see what cards work well with him.
Ah, here we go.
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Notice how each card here synergizes with squirrels. Our dreyleader is uncommon, and arguably better than the rare we built the deck around. It doesn't have a constant +1/+1, but it starts out with counters that functionally give the same thing, and it keeps those counters if your creatures start to die. It also gets another every time a squirrel or food enters the battlefield under your control.
Squirrel nest and chitterspitter will be great for pumping out more squirrels, but chitterspitter has the extra benefit of giving your squirrels a buff by sacrificing one. All of these buffs stack, so having squirrel horde and chitterspitter both out will give the horde +2/+2 for every squirrel.
From here you can throw in more cards to pump out tokens, or other squirrels that have other effects. There's a few ways this can go, but finding 2 or 3 cards to base your deck around helps alot.
A few other notes -
In most formats you can have a max of 4 of any card. You have to have a minimum of 60 cards in a standard deck.
But Cece? You say, what if I want more than 60?
That's the devil talking. The closer you are to 60 cards, the more likely it is you'll draw one of the cards you actually need.
What about land?
This really depends on the deck. Arena uses 24 as the default, but if you have a lot of cards with low mana cost, you can go fewer. If you have a lot of resource heavy cards, you need to go higher. This deck seems to revolve around cards with a mana cost of 3, which is fairly low. We can probably get away with running fewer lands.
My suggestion: count the man's symbols in the top right of every card. You should start off with about half of the total number of mana symbols for your lands, and then adjust from there.
Part 2: obtaining cards
Since you're playing arena, you get a chance to practice already. The easiest way I find to get cards both in arena and irl is by doing drafts.
Drafting is fairly simple. You open a pack, pick a card you want, and pass the pack to the left. At the end, you use all of the cards you've picked and some lands to build a 40-card draft deck. You then compete against other drafters in best of 3 matches to potentially win more packs of cards.
Best case scenario you get the top prize, but most players will usually come home with an extra pack or two.
In the worst case scenario, so long as you picked cards that work with each other, you go home with the same amount of cards that you would have by spending the same amount on booster packs, and all the cards you picked out are cards you chose yourself instead of random ones.
MTG arena has a quick draft that's pretty easy to get into, and is good practice for the real deal. Don't bother spending gems on the deluxe draft. Just save your coins from playing until you can quick draft.
If you don't have drafts near you, then I'd suggest getting the larger packs that come with lands. You can usually get at least a couple decks built out of it. Most sets usually also have starter decks that you can just buy outright and tweak as you go.
A few other points -
1. Multi color decks are fun, but generally more difficult to build in a balanced way because you have to rely more heavily on balancing your lands to get the cards you need. I suggest no more than 2 colors per deck if you're a newer player until you get used to seeing how they mesh with each other.
2. Rarer doesn't always mean better. Some of the best cards in the game are commons. Focus on how they talk to each other instead of how valuable they are when building. That super rare card you pulled is useless if it doesn't have anything to work with!
3. Try every strategy at least once. My least favorite color in magic was black when I started. Now it's the color I personally do best with.
4. If all else fails, my fallback strategy is to take all my red "burn" spells (anything that does direct damage), mix em with some cheap creatures with high attack and low defense, and play super aggressive. This is called "red deck wins" and is a great way to make people mad at you.
Any questions let me know! I'm always happy to help new players get their feet wet!
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protect-namine · 1 year
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I was gonna put these tags in tumblr's feedback form but like. if I was someone reading feedback, I'd honestly rather read something that's actionable (because sentiment is easy to understand but hard to make solutions for) so I'm just gonna draft here some suggestions before sending, because apparently, I have opinions. anyway this'll just be one of many, I'm sure staff will see a lot of suggestions in their time, so I'm not really expecting anything to come out of this. but uh, my two cents:
okay, first of all, what is tumblr? (I promise I'm going somewhere with this, it informs the actionable points later). I think it's obvious now that the tumblr userbase wants tumblr to stay true to what makes tumblr unique instead of copying what other social media sites are doing. but what is it that makes tumblr unique? why did people come here, and why have users stayed on this platform? a lot of us have been here for more than a decade now despite this site "slowly dying" and just hanging on by a miracle.
for me, what I like is how different tumblr culture is. tags function as community hubs, as ways to archive and organize individual blogs, and as quiet commentary. blogs are not treated like social media "user accounts" tied to an identity and one way of socializing. they are pseudonymous and flexible enough to function as a portfolio, a diary, an account to interact with other accounts, a collection of essays, anything really! it's a blog! you can do whatever you want! as much as we engage with other users, blogs are also a personal space just for you. this is your own little place on the internet, your own bulletin board. it can be anything you want it to be. and like, the pseudonymity thing (and not making follower count public) is important, I think, because it informs how users interact. nobody here gets influencer points. just do you. it's freeing in a way other sites aren't.
also, you can queue posts. how neat is that? I think it's cool because posts have longevity in this site, which also builds into site culture. this is why we have homegrown memes and inside jokes. posts don't disappear after 24 hours. you can reblog 10 year old posts if you think the art is really cool or the joke is really funny or the post is still relatable, and no one will find that weird.
and that's the thing, isn't it? tumblr is a microblogging site before it is a "social media" site. customizability is built into the platform. don't want an algorithm? you can opt-out on so many ways your dashboard can show posts. you can customize your blog theme and create your own tags to organize posts. you can change your dashboard colors. posts don't have a character limit and they give you so many tools for formatting. you can make sideblogs!! double, triple the blogs!! maybe you have a public fandom blog, an aesthetic blog, and a personal diary that you keep private. so many tools to make your experience flexible.
okay, so what are actionable things we can do to double down on what makes tumblr special? mind you, these are all just suggestions and like, I didn't really think of how easy or fast they will be to implement nor how much money this will rake in. but like. also, even if these suggestions are stupid hard to do, I believe that just showing the general direction of changes to do and prioritize should be reflected on showing off what makes tumblr different. and I hope to illustrate that here.
so, sticking on that theme of blogging and customizability:
we have a blog system. cool! you know what blogs have? about pages. tag pages. we used to make custom pages for this, now newer users just link their carrd. yeah, that's easier, but what if all tumblr blogs just had a default about page and tag page? like, you know what frustrates me about the mobile view for blogs? I have to manually link about and tag pages there (or carrd links, but I don't have a carrd). why can't it be a default thing? make all blogs have an about page and a tags page. users can turn it off if they don't want it. users can customize the pages further if they want to make it fancy. the tags page can list your top 10 tags or whatever as a start. we already show popular tags in a blog's search bar, so just take that to the next level. and this has the added benefit of reminding people that, hey, you have a blog and this is your playground for self expression. playgrounds are fun when there are toys! give users toys for their blogs, tumblr!
a functioning blog navigation system. what do all blogs have? well they have submissions and asks, and users will usually have some custom tags for them. blogs have a whole archive system that's underutilized and rather hidden. why not create a system that makes it easier to find all of these when scrolling through a blog? let users set their custom tag for asks and make that visible in the blog navigation menu, or just make them more accessible and easier to find. I don't want to go to the web version and type /archive in the url anymore. also, users can decide which ones to enable/disable in the nav system (maybe users don't want submissions or archives there, that's cool too).
users can see the top posts for a blog. cool! how about we make a customizable version of that? like, we can still keep the tumblr-generated top posts, but what if we let blogs have a user-generated highlights page as well? keep the highlights page limited to a couple of posts, maybe 10. artists can put their favorite art there. writers with their fics. fandom blogs with their meta essays and funny posts. aesthetic blogs with gifs and moodboards they're proud of. random posts about their day that they want people to know. maybe a blog has a combination of all of them to show the variety in their blog. give users a way to show what's generally on their blog in a flash. like top posts, but users decide which ones are the top one. like pinned posts, but longer.
we have a badge system. cool! how about we let users create their own custom badges? and let them share those badges with others? heck we can even make it a paid feature. I buy a badge from the marketplace, tumblr gets a small cut for distributing, but the creator gets most of the payment (this is important! pay your artists!). I mean, this is already a thing with blog themes (though idk, do people actually pay for themes these days?)
this one is just a personal thing, but aside from badges, can we get little hats for our icon/pfp/avatar/whatever people call it these days? like the top hat from that one april fools'. just a lil hat on the dashboard, I think that would be cute. :)
create an onboarding experience for new users. show users a guided tutorial on what settings they can opt in or out of, what they can customize on their blog, how to follow tags, and so on. maybe we don't need to appeal to how users from other sites use those sites. we want them to see what makes tumblr unique and how to actually see it. and I know what you're going to say. "oh, but the friction, protect-namine. the onboarding experience means it takes longer for users to start using the site". one: make it optional then. two: honestly, we probably should have more friction because we have a spambot problem. one of the best deterrents for spam is making it harder for them to start using the site.
tumblr is a playground and playgrounds need toys that are fun. tumblr live/tv? hate it. polls? love it, it builds community and everyone likes clicking buttons. layout change? don't like it, it makes tumblr look like other sites and it looks cluttered and takes attention away from the dashboard. ability to set popular tags in a blog search bar? love that, it makes my blog mine, now can we just extend this concept to every other change we can do for the site?
I am suggesting these things with love. maybe some of these suggestions are too hard or we don't have resources for them, maybe some of them are already in progress. I have no fucking idea. but I just think tumblr already has something going on for itself, and I would really like for that thing to keep going and be prioritized instead of seeing this site be cannibalized into something it isn't (a twitter clone).
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6knotty6thotty6 · 4 years
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So a couple of months ago, I saw a YouTube video that was an audio recording of season 5, episode 6 of Bojack Horseman, “Free Churro.” In the episode, the main character, Bojack Horseman, spends 20 minutes giving a eulogy at his mother’s funeral. There’s one big problem though, his mother was an abusive bitch. His eulogy is him trying to contemplate what she meant by her drying words, “I see you,” and whether or not she loved him. As someone who has a dead parent who was abusive, this is probably my favorite episode of any show ever for how much it helped me understand my feelings. The comments section is filled with people sharing their pain with their abusive families, but one comment stood out to me above all the others by how raw and relatable it was. This comment was by a YouTuber named Moonstruck. At the bottom of this post is a link to her channel. Please support her. After reading this, she deserves a million subscribers. Also please watch Bojack Horseman. (I corrected some of the grammatical errors to make it easier to read)
Disclaimer: Child abuse, bullying, trauma, and mental health:
Moonstruck: 
This is a great monologue, but one part of it, in particular, really caught my attention was the 'grand gesture' bit.
When I was a kid, I read this book called "Chicken Soup for the Soul." There's a shitload of them. I don't remember which particular one it was. I hated the whole series because it's just someone profiting off a bunch of other people's stories rather than trying to write their own, in my opinion. 
Anyway.
This one story that I remember, the ONLY one I remembered,  was sent in by a little girl. She wrote about how her father never told her that he loved her. He never once, in her whole life, said the words "I love you." I don't remember her mom being mentioned, maybe she was dead; it doesn't matter. The point is her dad was basically an emotionless asshole. Well, one day, this girl gets sick. Really sick. Possibly on her deathbed sick. She wrote that one day she woke up to find a necklace sitting on her nightstand that had a pendant that looked like her dog. She said she held it to her heart and cried because that necklace said all the things her father never had.
I thought, "What a load of bullshit."
A cheap trinket doesn't make up for years and years of emotional neglect. Anyone can buy a thing and toss it your way. Hell, he didn't even hand it to her himself, just left it there for her to find if/when she woke up, then left her alone again to possibly die.
A lot of people say that actions speak louder than words, in cases like political protests and shit. While that's true, scenarios that this that girl are different. Gifts can never replace the words, "I love you."
When I was a kid, my father never told me he loved me. My mother didn't either, but she's a whole other kettle of fish. I would say 'my biological mother or father,' but I never got adopted ones, so who gives a shit. Anyway. My father was rarely around, and when he was, he just spent the entire time fighting with my mother and leaving again. He would do and say anything that could get him to spend less time in the house with her. With us. I can't blame him. If I could've left during those times, I would have. I tried more than once. I even earned the nickname 'runaway' from a family friend because of it. 
I was told that I was worthless as early as I could understand words. I don't know what it is about me that set my mother off, but she HATED me. I was always told how expensive I was to keep alive and how I wasn't worth it. If I dared ask for anything, she would remind me how much she spent just to keep me from starving to death and that it was too much already. On the rare occasion I was given something, it was so she could use it as a threat. She was like, "Sure, you can have that toy horse since we got your sister a real one, but you better behave or we'll give it to her and let her break it." Or "Oh, fine, we can keep this dog as a FAMILY pet (NOT YOURS), but if you do something we don't like, we'll take it away and kill it." 
Oh, yeah. I have a sister. She’s cut from the same cloth as our mother. I don't consider any of them family anymore. She was two years older than me. She was the "we should have stopped while we were ahead" kid. Anything she wanted, she got. 
"Mom, can I have an award-winning horse and expensive dressage lessons?"
"Sure!"
"Mom, can I have a car?"
"No problem!"
"Mom, can you pay for my ballet lessons?"
"Absolutely!"
She was the golden child. The one that could do no wrong and wasn't a mistake. Even after she totaled her car, got arrested for an underage DUI, and got pregnant three times in high school, she was still the good one. I never even asked to go to school dances, parties, or go out with the one friend I had. My sister liked to see me in pain. She'd tell our mom that I did things just to get me in trouble. Whether it involved blaming me for things she did or fabricating stuff, she'd say whatever it took to get my mother to beat me while she watched and laughed. Oh, yeah, our mom was BIG on physical punishment. I've been whipped with everything from a riding crop, a wooden paddle, spoons, and especially belts. Anything that was close at hand when my mother got irritated, I've been hit with it. 
At one point, my sister had three tall, beautiful show-worthy horses. I was allowed to keep a sickly old pony for all of a week before she was taken away, then I'd get called ungrateful for asking why we had to get rid of HER instead of one of the horses. Even though my mother said it cost too much to keep them all. With horses being obviously too rich for my blood, I asked for something cheaper, and for once, I got it. I was given a baby goat that one of our neighbors' goats had abandoned for being too weak, and they didn't have time to raise. I loved that goat. I bottle raised him, and named him Ben. He was my best friend for a while. When he grew up, he got so big that I was able to stand on his back to grab tree branches and pull them down so he could eat the leaves. I walked him on a leash like a dog every day. I loved him so much. My mother had me enter him in a show, and we won ninth place! I was thrilled to have something to show against my sister's collection of dressage show ribbons. I finally had proof that I could do something right! Sure, the prize money was taken away from me, but I still had Ben.
But Ben didn't come home with me after the show. It turns out he was sold to a slaughterhouse because that show was for meat goats. I didn't know until he was already gone. Of course, my mother punished me for being upset and even forced me to write a thank-you card to the people who bought his meat. 
My mother was always like that. Anything I loved was used as a threat. I eventually accepted that loving anything was a waste of time. I learned to detach myself from my feelings, and I got really good at it. I can completely turn off my emotional reaction to anything. One time I had to put down one of the egg-laying hens at work that got too sick to save, and I felt nothing while bringing down the ax. When I lost out on a job that could have changed my life, I told myself how stupid it was to hope for anything good. Any positive emotion I felt got me punished, so I learned to feel nothing at all. To this day, I still have trouble feeling things, even when I want to. I'm taking pills now, and they help, sometimes. 
I've had several suicide attempts. I keep a box of razor blades in my desk just to have them close. I got a tattoo of a heart with rainbows on my wrist. Partially for LGBT solidarity, but mostly to remind myself that there is still beauty in the world. I still struggle with wonder if I actually believe it or not. 
I've tried so hard to be a good kid. I never partied, never drank, never smoked even when the chances were there, and I would have greatly loved anything to make the pain stop or even just dull it a little bit. I was in the gifted and talented program at school and was able to graduate at fifteen. For a while, I was sent to a children's home where I was passed around to many people I didn't know, including a clown who I may or may not have actually been related to, until I eventually wound up out here where I am now. It's all pretty hazy, and the details get scrambled. 
It's been 10 years since I've had contact with my mother and sister. I can't even keep in touch with the one friend I had, even after I lived with her. She's tried to reach out to me, but I just… can't. I try, but I can't. Sometimes, I can almost pretend that my past wasn't real. It's just a hazy fog that isn't really there. I want to believe that if I don't allow something, or someone, who was part of that past, someone tangible and real, into my life again, then the fog will go away. This is why I can't do it. I know I'm a terrible friend. Ariel, if you're reading this, I'm sorry. You're better off without me in your life anyway. 
I typed all of this out because sometimes, about fifty dollars or so shows up in my PayPal from my father's email address. I don't know if it's from him or from her using his email, but it doesn't matter either way. The point is I know my mother is the one sending the money.
I know my mother likes to think she's a good person. She went to church every Sunday, and probably still does. She organized a lot of church events and participated in every church function. I had to be an altar server for several years until I aged out of it and was in the choir. She kept going to that church even after the priest got drunk, called me many horrible names in front of everyone, and was revealed to be a pedophile that raped a little boy at gunpoint. She probably still goes to that same church and organizes things. She likes being in charge. She likes having people look at her and say, "That there is a good person."
But are you, though, Mom? Are you really a good person? Were you a good person when you hit me? When you lied to me? When you laughed with my sister about how much I got hurt for things I didn't do? Were you a good person every time you told me you'd kill my cat or leave my dog at the pound? Were you a good person when you sold Ben to be eaten, knowing that I loved him? Were you a good person when you made me read "A child called It" and told me that you'd start doing the things in that book to me if I didn't behave? Were you a good person every time you told my father I was a liar whenever I tried to tell him what you were doing to me? Were you a good person when you told me I wasn't worth the cost of being alive? Were you? 
Fuck you, Mom! Keep your fucking money! A necklace on the nightstand isn't enough. A trinket can't heal years and years and years of abuse and hurt. You can't hide these scars under dollar bills. I hope you die alone. I know I probably will, but I don't even care anymore. I lost the ability to care thanks to you. You can't make up for the things you did and the things you didn't say now. Too little, too late! 
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albatris · 4 years
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Hey hello I sent in an anon about starting tarot a while ago (I do not know when I know it was post quarantine starting but...time is wild) and i was wondering if you answered it? This isn't at all me trying to pressure you please please don't read it that way, i totally get it if you didn't! I just know that tumblr's search function is very broke and I'm scared I missed your answer, which would be sad. (I hope this doesn't sound like a bother it's genuinely all good if not I'm just checking!)
YES oh my gosh holy shit hello hi yes hi anon my dear I did in fact completely fucking forget to actually answer your original ask I am so sorry lmao
thank you for reminding me ajhdfgjhsdfg and again I’m so sorry it took me forever anyway I’m gonna just uhhhh look up your original ask real quick
OKAY so resources and starting decks! there are lots and lots of people who know more than me so I feel a little unqualified to answer this but I can tell you my thoughts?? but I definitely recommend looking into what other folks have to say on starting out, I’m sure there are lots of different opinions and ideas! :D
also sorry, it’s me you’re asking, so you’re not gonna get nice neat dot points and I’m not great at being concise, I’m just going to ramble if that’s ok, very sorry, very sorry
under the cut rambles
so........................
for learning meanings........ it’s a lot of work, there’s a lot of detail and a lot of different things to think about during readings, I’ve been learning tarot for around seven years on and off and I still don’t remember everything! 
so IMO it’s best not to come at tarot with the intent to Learn Everything before you start! it’s the perfect thing to learn as you go! my advice would be to just kinda throw yourself in. when you first get a deck, go through the cards and vibe with them some and look at their meanings, but mostly just kinda contemplate them, don’t try to memorise everything at once. start doing readings, look stuff up as you go............. I would recommend keeping a journal where you document your readings............ which will help you with memory and picking up on patterns and connections....... uhhhh
I really like using apps as a companion as well!  they can be a super good resource even if you don’t want to use them FOR readings necessarily
I use Galaxy Tarot as a convenient way to look up meanings and summaries of the cards when I just need to kinda jog my memory (though the descriptions aren’t super detailed), and it has a function where you can either do a reading with the app or you can do a reading yourself and then plug the cards you’ve drawn into the app, and it can help you with pointing out recurring themes and symbols and connections between the cards, which can be handy when you’re first starting out and maybe feel a little overwhelmed by the Amount Of Information you’re trying to take in
uhhhh another one I’ve used in the past is Labyrinthos Tarot, which is an app to help you learn and memorise the cards and their meanings., from what I can remember there are sorta, games and exercises to help with it, I forget exactly how it works since it’s been a while since I used it! but maybe that’s a good one to check out too?
I feel like apps is something i should’ve mentioned at the end but anyway moving on to the rest of it
most decks will come with a guidebook of some sort! so you’ve got the traditional rider waite tarot deck (which is probably the default deck most people think of when they think of tarot), and there are plenty of resources online such as Biddy Tarot which can give you a fairly detailed rundown of the card meanings! these meanings can be applied to variations of the rider waite cards, but lots of decks are a little wild and a little funky and are off doing their own thing while still following the basic rider waite structure, and if you receive a guidebook with a deck, that’s definitely an invaluable resource!! ‘cause it’ll give you the artist’s kinda interpretation and their meanings, their own personal touch, even if you then look up the card in more detail online
ALSO tarot is just a whole fuckin tonne about intuition as well though! so as much as it can feel like something where you need to focus on all the details and try and keep them all rigid and by-the-book, you might do a reading and feel yourself drawn in a certain different direction or just get a “feeling”, so you should definitely be open and flexible and listen to what your gut tells you as far as meanings go! plus, you will develop your own relationship to the cards and maybe draw your own personal meanings and associations! that’s definitely not something to fight against and don’t worry about whether that means you’re doing it “wrong” - you should listen to those feelings, those r important!! :D
lastly I will say, it can be helpful to have someone who is more experienced with tarot around who you feel you can ask for advice from or get second opinions from if there’s something you’re confused about! or who can give you tips and tricks from firsthand experience. like, it doesn’t have to be something you learn alone, and having a teacher or companion can be really helpful in terms of bouncing ideas and getting new perspectives! I throw this out there because I always forget to say things like this, ‘cause I forget that other people Are Not Me and other people like being around people lmao rip
and as far as starting decks go........... it really depends so much on what you want and what’s important to you! some people will say start with the traditional rider waite tarot, and if you decide to do that, you will certainly have a lot of resources at your disposal! it’s a valid place to start for sure
but there’s also SO many different decks out there with all sorts of themes and art and personality, and IMO......... I’d kinda urge you in the direction of choosing something you’re personally interested in and engaged with! it can make connecting with a deck easier and can help you stay interested and engaged during learning! but that’s just me
when I got my first deck the lady in the store kinda just took me to the collection of decks and just asked me which ones I vibed with and which one kinda called out to me or one I was drawn to, then she let me take a look at some of them and she showed me how to handle them and use them!! this was my first experience, n I was told just to go with what Feels Good And Right
n there’s so much cool art out there! and many interesting themes! you might not know which one you’ll latch onto until you see it, so take some time to look around and see what speaks to you c:
for instance, certain themes like cats or flowers, certain art styles, maybe certain series you’re into (I have two welcome to night vale decks n the raven’s prophecy by maggie stiefvater), or queer friendly decks! I have the Numinous Tarot which I ADORE, which is a deck with gorgeous artwork and extremely queer, all gender neutral language and lots of diverse designs, etc
so it depends what you’re into! take some time to feel it out, my friend
I would also like to throw out a mention to oracle decks as well! I actually started with oracle decks long before I used any tarot decks c: 
I am................... very tired. and blanking on the best way to explain the difference between oracle and tarot decks, but you can look into this if you’re interested! lots of people use both or use them in conjunction with each other and there’s benefits to both n so on and so forth........
but in terms of Starting Out, and getting comfy with doing readings? they can also be really helpful in this regard! I found since oracle decks can have any number of cards and are less “structured” than tarot decks in a way, it can be really helpful as a way to get comfortable with things if you find, just, the Amount Of Detail that is involved in tarot decks overwhelming!!
it was something that helped me get the ~feel~ of doing readings and sensing with the cards and vibin and such, n get some practice drawing connections between cards and deriving meanings from the stories the cards present! but in a way that’s not quite as...... overwhelming?? as traditional tarot decks?? I was SUPER intimidated by just how extensive tarot decks were when I first started and I thought I’d never figure out what I was doing HAHAHA
but again, it’s just practice, I think!
where tarot will follow the same 78 cards and structure and is very traditional and I guess “rigid” is not exactly the right word?? but yeah?? oracle decks are a lot more flexible in what they represent and a lot more loose in the structures they can take
I do love oracle decks because of how varied they are!! each one is its own little system and its own unique universe and it’s really quite lovely, even if you aren’t into Actually Doing Readings with them, y’know?
but then, I find tarot decks the same way, what will all the different art styles and different people’s interpretations and renditions of the same story, like, it’s really fascinating!! 
this has just turned into me rambling about how cool they are now
point is, do a little research into what sorts of decks and themes you might like to buy, when you get a chance I thoroughly recommend visiting a store so you can speak to someone who has some experience with tarot decks, they can help guide you when it comes to picking one and giving you some tips!! remember that it’s about intuition and following your gut as much as it is about memory and precision, so you should pick a deck that Feels Right
and uhhhhhhhhhhh
just kinda throw yourself in!! that’s literally my best advice!! you’re never gonna memorise everything beforehand (I’ve been learning on and off for seven years and I still often have to consult guidebooks and webpages) but you WILL absolutely learn as you go
it might feel very clumsy starting out, but as with any craft, you will improve with practice and begin to feel more comfy and confident with it as you go!
I hope this helped out some!! maybe!! possibly!!!!! ok goodnight!!!
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theeeveetamer · 5 years
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I'm pretty sure my computer would burn and die if I tried to play the Sims 4 but tell me anyway which packs are the best to buy!
Sims 4 is actually easier to run than Sims 3! Especially if you only have a few packs and no mods installed! They designed it for longevity, and it initially came out in 2014. There’s even a laptop mode designed specifically for people with lower end systems.
And, fun fact, you can try it for free! Origin allows a free trial for the Sims 4, so if you’re worried it won’t run or you’re worried you won’t like it you can always download the trial and test it out! That’s actually how I got into the game.
Though I will note before getting started: Some of the newer packs require a 64 bit operating system or a Metal-supported Mac system. Anything released after October 2019 cannot be played on a 32 bit/non-metal system.
Though at the moment that basically just excludes you from the University pack.
Also note! Different people like different stuff out of their Sims game, so if it sounds interesting don’t worry if I don’t rate it highly. I tend to play with a more realistic slant, and for items I tend to like more modern aesthetics when it comes to clothes and items. With that in mind, let’s get to the list! I’ve divided them up by pack type (Expansion, Game, or Stuff).
Expansion Packs:
1) Seasons: Must Have
I will always, always, always shill for the seasons EP of any Sims game. Frankly, I am of the opinion that it should just be base game, but whatever. It adds dynamic weather and, well, seasons which are two things that will affect your game no matter how you choose to play.
Sims 4 is rather unique from previous sim games in that it adds a calendar system and holidays. Not only can you celebrate holidays, you can actually create your own and freely edit or move them around! I’m not kidding, you can get pretty wacky. Like, worshiping garden gnomes and punching each other in the face wacky. Or you can be a loser like me, make every single Three Houses character, and make them all have a lovely Christmas together because they deserve it :x
2) City Living: Good to Have
This one is down to personal taste. I love the city aesthetic, and the apartments are pretty fun to play around with. City Living also adds some interesting festival activities and four unique city districts. Another boon, if this is something you’re interested in, is cultural diversity! Sims 4 has been making a concentrated effort to include more diversity in their games, and a lot of outfits and objects in this pack reflect that!
All of the festivals and events will still occur regardless of if you live in the city or not, so you don’t have to miss out on all of the features even if you don’t choose to use the apartments 100% of the time. Though the bulk of the new game-play really is in the city neighborhood.
3) Discover University: Good to Have (Note: This is one of those 64 bit packs)
I admittedly haven’t played around with this one extensively since it just came out, but I think it’s great fun! I put Sim Sylvain, Sim Felix, Sim Dimitri, and Sim Dedue through college and it was a struggle (in the best of ways). Dorm life, subsisting exclusively on Ramen, and staying up until 2 am working on that term paper that’s due tomorrow... What’s not to love? I’m always a big fan of University packs because, again, I like to play pretty realistically. With mods I managed to get them into a collective $80,000 of college debt and can you tell that I’m an American yet? 
Plus, this one added the teaching, law, and engineering professions to the game and I will never not enjoy making Dimitri a psychology professor for the irony.
University isn’t really necessary to your sims’ lives, but it certainly does help them out along the way. You can choose to ignore it if you want to, but I don’t really see myself doing that when I play, which means this pack will get a lot of use from me personally.
4) Cats and Dogs: Good to Have
If you’re really into the whole rustic aesthetic then this is definitely the pack for you. The town they added is very cute and one of my more well used towns (currently the residence of all of my Blue Lions Sims). If you want your Felix sim to have 6 cats then this is also the pack for you, because you can’t have pets otherwise.
You can also create your own veterinary clinic, which is a feature I’ve barely touched but I’m sure someone will get a kick out of! It’s similar to running a business or owning a restaurant from some similar packs.
God, and you can do some crazy fuckin things to these pets. You can basically cross breed to your heart’s content, so you can get some weird ass combinations. There’s also a paint tool, so you can have dogs with rainbow fur and cats with green paws. Oh and you can have pet foxes and raccoons, but they basically function as dogs and cats respectively.
All in all a fun pack, even if I don’t use all of its content 100% of the time.
5) Get to Work: It’s Alright
Here’s where I start getting a little lukewarm. Get to Work added three active careers (Doctor, Scientist, and Detective) as well as the ability to own and run your own retail store. And these features are fun! ... If you use them.
With the way the Sims 4 is built, having a Sim in an active career and a Sim family with more than one or two sims can be difficult to manage. You can only load one lot at a time, so if you follow your sim to work then you can’t play your sims at home and vice versa, you have to load through every time you switch. There are no “home businesses” either, so your sim either has to live “off lot” and travel (aka you have to sit through a loading screen) tp the retail store every time you do business, or you build a living space on the retail lot and try to wrangle the game into working. This means you have to manually bring your sims “home” to the store every day, and it causes some issues.
Personally, I don’t like being minorly inconvenienced, so after the novelty wore off I barely touched these features again. Most of the CAS and Build/Buy items are career or retail focused too, so I can’t say it has any must have items. I’m putting it at #5 though because I know many people love these features and happily play around the limitations.
6) Get Famous: It’s Alright
I’ll admit, I had a lot of fun with this pack when it first came out! It adds a lot of really cool stuff, like the reputation system, fame, and what is essentially a YouTuber career. There’s also another one of those active careers (actor/actress) if that’s your thing.
Fame also works in a very interesting way in this pack, too. There are “perks” and “quirks”, so your sim can have their own celebrity brand and hordes of followers, but have extremely volatile emotions or a fear of being touched. Kind of an interesting reward/drawback system that hasn’t been present in previous sim games.
Personally though, this pack doesn’t have much longevity to me. Just like Get to Work it was fun for a little while, but I don’t particularly like playing “famous” sims so many of the pack’s features go unused. The town, Del Sol Valley, is pretty underwhelming with only a handful of lots, and kind of a sunny desert-y aesthetic. Which doesn’t pair well if you like the rain and snow from Seasons like I do.
7) Island Living: It’s Alright
This pack is great if you love island-aesthetic items and clothes, tropical islands, and/or mermaids. Personally? I love all three of those things. I’ve been using quite a few of the outfits and objects and roleplaying them as “Duscur themed” for my Dimidue family. I mean, we have no idea what Duscur actually looked like, but the items are distinct enough from most of the typical items in the game that it kind of works?
Anyways, the reason this is so low is because there’s just not much to do in this pack. Mermaids and swimming and that’s basically it. There’s only one new career (conservationist) and three part time careers (diving, fishing, and life-guarding, which I kind of thought were going to be full time careers when I bought the damn thing...)
I’ll talk about this later, but the mermaids are by far the least interesting altered life state/occult in the game. Vampires (and I believe witches) have skill trees of powers and drawbacks, similar to those celebrity perks and quirks I talked about before. Mermaids have nothing like that, so they get boring to play with rather quickly. Watching their tail flop out while they’re in the bath is kinda fun though NGL.
The town is really cool though. I love basically all the pre-built lots and I love the items, but again if you like snow this probably isn’t a world you’re going to be using much. That, and to use many of the new features (like boats and ocean swimming and building houses out over the water) you must be in this world.
8) Get Together: Skippable
I honestly don’t think I’ve ever seriously used any of the features from this pack aside from the town. The build/buy is a lot of Tudor style stuff, which I don’t tend to use, and a lot of the clothing is weirdly ugly clubbing clothes.
The clubs are really the big feature of this pack. Similarly to the holidays from Seasons, you can create clubs of sims that will get together and do activities. Basically any action in the game can have a club associated with it (from cleaning to “woohoo”) and you can have club perks that make your club more powerful, and sometimes infamous!
My main issue: If you aren’t actively using this feature it doesn’t really do anything. It just kind of exists as an extra sim panel in the bottom right corner of your screen. And I didn’t use it. Like, at all. That said, I know a lot of people find it very fun! I’m just not sure it’s worth spending $20-$40 of your money on.
Game Packs
I’ll just say right off the bat, I’m not going to talk about Realm of Magic. It adds wizards and wacky magical hijinks, but I bought it at the same time as University and I haven’t gotten around to playing it much yet. I will say, they added a ton of really cool objects and outfits! Especially the rugs. God, the rugs are to die for.
1) Parenthood: Must Have
Two words: Teen Angst. This pack fleshes out a lot of the younger life states. It adds teaching moments, punishments, “character value” traits such as polite or irresponsible, curfews, volunteering, sibling rivalries, mood swings, phases, etc. You want your kid to come home dressed like a bear randomly one day? This is for you.
I admit, I find a lot of the younger life stages in this game boring to play without this pack. I don’t think I could ever go back to vanilla sims after having used it, I find it that essential to my play style. Keep in mind though, this pack will only give you good mileage if you play families with sims of all ages.
2) Dine Out: Good to Have
You can own and operate a restaurant, which functions similarly to the retail stores and vet clinics I mentioned before. However, if you don’t want to own one then you can still plop them down in your town and your sims can travel there for dinners and such.
It’s really good for role playing dates and family nights out and such, but if that’s not your thing and you don’t care about owning one then this is not the pack for you.
3) Vampires: Fun, if You’re Into It
I actually played around with Vampires a lot when the pack first came out, which was honestly just a result of my life circumstance at the time (I was taking a literature course about vampires so I had vamps on the brain).
The vampire skills and vampire banes are pretty fun to mess with, and you can create a lot of pretty unique bloodsuckers. I had a Leo and Takumi sim, and the former was extremely weak to the sun and the latter could walk around in it no problem. Made for some fun role playing.
My two criticisms:
Vampires live forever, which means you’ll eventually get bored of playing the same sims.
Vampires don’t really sleep. They only sleep to recover their vampiric energy, which is only expended through the use of powers. It does not deteriorate naturally, so your vampire could be awake 24/7 for several sim days. Thing is, that just leaves you with too much time to do stuff. They’ll max their skills pretty quickly and then what do you do? Nothing.
Oh, and if you’re in to gothic-style stuff this is a must have for you.
4 & 5) Jungle Adventure and Outdoor Retreat: They’re Alright
I’m putting these in the same slot because they basically serve the same function: Vacations. One involves diving into ruins and hacking your way through jungles, the other is camping, but they’re both basically sim-vacations.
This is another one of those pack types where either you use it or you don’t, and if you don’t it doesn’t really do anything for you. Most of the game packs are like that, actually. Personally, I don’t take my sims on sim vacations very often so I mostly keep these packs around for the items.
Though I will say Outdoor Retreat added a ton of plaid so if that’s your aesthetic then go for it.
6) Spa Day: Skippable
This one basically just allows you to place and build “spa lots” in the world. It added the wellness skill, which ties into the meditation and yoga activities. There’s also saunas and massage tables, but I have rarely if ever placed them in a home lot for personal use.
Another use it or don’t kind of thing. I don’t even have a spa lot placed on my current world, so that just goes to show you how much I use this pack.
Some of the items are cool. Unless you really like those I’d say pass.
7) Strangerville: Honestly It Just Doesn’t Make That Much Sense As a Sims Pack?
Strangerville basically added a story and quest line to the game. I hear it’s pretty fun, but I don’t really play Sims for stories and quests, I play it as a sandbox game. So although I have the pack I’ve never actually played the “story” of it. It’s really not the best Game Pack to get as an entry to the series since it’s such a departure from the typical sims experience.
The town is alright, but again another desert so forget it if you like rain and snow. Unless you really really want the military career or you like the outfits and objects then I wouldn’t personally recommend. Especially for newer players to the series.
Stuff Packs
Honestly there are waaaaaay too many of these for me to rank and I wouldn’t really describe any of them as “must haves”, so instead I’m just going to put down my five favorites. But it’s really up to you to look at the items and decide if it’s worth your $10. Each pack adds a new “game-play” feature, though they’re very small and can be lived without pretty easily.
1) Laundry Day Stuff
This entire pack was actually voted on and “created” by Sims players so that’s a huge plus! More rustic-style items, and the game-play feature here is, obviously, laundry. Since I like playing more realistically, adding another chore was actually worth the money for me lmao. Plus all of the clothes are cute and comfy looking!
The Sims Team also has an amazing sense of humor and named an entire set of the items “Wicker Whims” after the WickedWhims sex mod for the game. Which, honestly? When a dev interacts with players like that it’s always really endearing to me.
2) Movie Hangout Stuff
The aesthetic of this pack is Boho-chic for some reason, so if you like that this pack delivers! The new game-play feature is popcorn and watching movies which can be fun for roleplaying families.
3) Kids Room Stuff
Another one that’s only useful if you play families, but it did add a cute little trading card game for kids. They can collect cards and battle them, similar to Pokemon. Unfortunately, adults can’t play, but I’m sure there’s a mod out there for that somewhere. A lot of the items look really good too, and I use them all semi-frequently. Kids tend to get the short end of the stick when new packs come out, so getting a bunch of hair, outfits, and items for them fills a good niche.
4) Perfect Patio Stuff
Lots of outdoorsy type items, as the name implies. Wicker chairs and outdoor counter tops and the like. This bad boy also brought the return of hot tubs (which probably has the cutest woohoo animation in the game, just saying).
5) Moschino Stuff
The items have a mostly modern, sleek aesthetic, and it adds the freelance photographer career to the game (which is currently what Sim Sylvain is employed as). I basically recommend it on those merits, because the clothes it added are godawful ugly and I’m otherwise not a huge fan of brand-sponsored packs. They’re nothing really new for The Sims, but luxury brands with hideous overpriced clothes aren’t really my thing.
Some Other General Advice for Starting Out
I covered some of this stuff further up but I’ll repeat in case people just skimmed this really long post.
I will warn everyone stay away from “My First Pet Stuff”! You are basically required to own Cats and Dogs to make use of a good chunk of its items, so you might just be wasting your money.
You can get a trial of the game for free if you just want to test it out to see if you’ll like it or if your computer will run it.
Never buy a pack at full price. I’m not kidding when I say they have sales for this game every couple of months. Even if there isn’t a sale there is a bundle option, which is significantly cheaper than buying individual packs! Discover University was $40 at full price. I purchased a bundle with Discover University, Realm of Magic, and Moschino Stuff for $50. Had I bought them separately it would have ran me $70.
In fact sometimes they give the base game out for free! I know they did a promotion like this this past summer. Sims really makes their money from Expansion Packs, so one of their marketing strategies is to give the base game out for free to entice you to play. Even if it’s not free, it’s always steeply discounted during sales. I believe you can get it for $6 right now. I have 1000+ hours in this game, so six dollars is pretty cheap for that much entertainment.
You can see every single item and outfit in a pack before you buy it. So if you’re not sure if it’s for you, just look! The items are listed right there on the Origin store page.
Mods are amazing. Custom content is amazing. If anyone is curious I can create a list of the mods I use/Custom Content I use for my various Fire Emblem sims.
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shadowfae · 3 years
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**breathes in deeply**
(vent)
So I'm a soulbonder who's looking to make a new bond to a particular person and nothing is working.
I know a lot about this person, I know a good amount about their world, and I know what I need to do, but none of the things I've tried have worked. I've bonded people before in both intentional and unintentional ways. This is unusual for me. I don't quite know how to handle what's going on here.
I know what's probably causing it. My mental health kinda tanked between this and the last time I called a new bond. Like. I've started experiencing psychosis issues intra-headspace. Thankfully I've avoided anything that severe in meatspace, but I have had increased issues with my pre-existing executive function and emotional regulation issues. Every time I think I've gotten somewhere with bonding this character it's only been psychosis issues and discernment issues, and it's really, really disheartening.
But even aside from mental health issues, when I'm relatively lucid I'm not having luck.
I've tried summoning, I've tried inviting, I've tried direct "hey come here", I've tried indirect "hey we'd like to talk", I've tried yanking them, I've tried directly appearing to them in their own world, I've tried just trying to talk to them before. Most of these I've tried more than once. Nothing has worked. There may have been contact in the past (and seemed positive-to-neutral about learning more about this place and visiting), but at this point I really doubt even the more reliable incidents. Something should have worked here, and I can't shake the feeling something is going very wrong.
I know I should probably give up and move on at this point, as it's been literal months. Honestly I've asked a lot of places for help and I've looked into what resources I've been able to find on their source world and bonding in general, and my options are running dry. Nobody would blame me for giving up. But I have my reasons not to. I have a feeling about this, and they're in a situation I don't feel like leaving alone. Like, everyone they thought they could trust screws them over. I also DESPERATELY want to at least talk to this person. This entire situation is so fucking frustrating. I'm at the "try shaking cat treats at them" phase.
Also I can't talk to anyone about this because 1. dude's source is from my own AU, and is technically my oc, 2. the places I can talk about this shit are not open to sensitive parts of this, going assume I'm lying, or uh, were exposed to a few cringey false alarms on related things, 3. it's been long enough and constant enough that it's too much to talk about the full extent of this nonsense. 4. My SO can't tolerate this person's source world, so I won't make them endure my prattling.
Because I needed isolation added to this clusterfuck.
Anyway that was good to get off my chest, feel free to throw this into the tumblr void with the identities of anon asks if you want. Or post it, I have no investment in the fate of this.
Mmmm, it looks like there are several issues here that you're facing.
I want to ask: do you have any other bonds right now? Because maybe getting them to try will help, just because their methods will be different than yours, and sometimes you just need a second set of hands. (Or fins, as Albafica wants me to make sure you know.)
There could be a ton of things blocking it, and I would suggest dealing with your psychosis issues first. Not give up, but put this on hold until you know what's causing the psychosis and have dealt with it. You do not want to forge a bond on such a shaky foundation. I'm not saying 'psychotic people can't soulbond', flames forbid I am, I'm reading that this is a new and difficult thing, and you don't want unknown variables getting in your way, especially when they can induce things that look similar to soulbonding but really really aren't.
I have to account for my Devil powers every time I do a spell, ward, or fuck around with the headspace. Because I'm the host and the god in the room, and things answer to me when they won't to anyone else, and Albafica's commentary on that is "stop locking me in a room with your crazy sentient brambles that only speak static whenever you're majorly upset" and I think that's not fair to me, that only happened once and it was accidental, but you get the point. That's a variable you need to be predictable and accounted for.
Then yeah, past that it looks like they're just not willing, and if you want to bond, you need to see it from their side. Because to some random person in their world, you probably feel / appear like a particularly dangerous spirit that's trying to eat them. Al agrees that's how he'd take it if someone pulled that on him, and he's very untrusting on his best days. So it sounds, so far, like your approach is not the best for this.
If you rule out medical reasons for your psychosis - and that is not an easy thing to do, please check out medical things for that, you don't want to fuck around with it - it could also be them refusing you and using their own wards. (Or at least, I can see the line of thought between them trying to stop you and such backlash; but that's an option to consider after medical issues.)
If you can get in contact with them, you need to ask one question, and one question alone, and do not pass go or collect your 200$ until they've answered clearly: do they want you to stop?
You haven't said why you want to bond with them so badly, and motivation is a key factor here. With Goni, he showed up looking for Luco and serves partially as the adult to go to when shit gets bad and also as the resident prettyboy and slut. Al is logical and blunt and his remarks cut deep, but he gives a damn and functions as lieutenant where Goni's advisor and backup. South is uh, he's the demon commentating about how much we should just kill people and he's right, he is, but that's illegal. He also serves as the youngest and the most prone to extreme emotions, and when someone else is doing the extreme emotions, it makes it that much easier for the rest of us to keep our heads. He says what I'm thinking, and then I can deal with it rationally.
They're all people, and they aid each other as well in headspace, but the bond between host and bond is a bit different than bonds with each other. I pilot the body most of the time, I handle everything in meatspace, they help me do that. It's simple: keep the guy who pilots the body running, get body privileges.
And what you need to consider here is not only what they can do for you, but what you can do for them, and how exactly you're going to coexist. Because while my triad of fishmen help me, I also help them, largely because uh, /gestures at the fact they all died in a war in various gruesome ways and the journey they took to get there was actually worse/. It's all fun and games until they're here, away from the danger, and then there's the exotrauma.
Goni handles it by not handling it until he has to and right now we're working on actually acknowledging that he's got issues. South deals with it by being resentful as all hell and incredibly violent and yandere, but being allowed to not pull his punches is still so new to him that it's actually quite good for him to get to say what he's thinking and be respected for it. Al's grumpy about it but is trying to build something of his life now before he falls apart. He wants something to hold onto first, which is smart. Trust Al to figure out the most logical way with none of the words and then adamantly refuse to let that go wrong. He and I both understand bullying the universe into giving us what we want, and since he has full utter control over his own mental processes thanks to being able to make my Devil powers do what he wants, I don't think anyone's going to be able to interfere with his ability to do that.
So now I have to ask for you: what is this bond going to be doing for you, and just as important, what exactly do you expect to be able to do for them? Because they're also an OC, and they may have some goddamn feelings about that. They may see you as having coincidentally written down their life, they may see you as channeling it, or they may see you as the one who made it happen. All of which you'll also see in fictionkin spaces. If they fall into the last category, they're gonna be pissed you didn't give them a happy ending, and they're justified in that, and so are you for not doing that.
You have to be prepared - especially from reading between the lines of your ask here - that they're not going to be as functional as you want them to be. When we handle our exotrauma, we're a mess. Everything gets put on hold to deal with it, and even then, we rely a lot on our partner system (Faolan and the Nebulaic Collective) to keep the body from crashing so we can hold onto our life instead of falling apart utterly for a week straight. We don't do jack entirely with the four of us, and it's better that way.
The fact that you can't rely on anyone outside of yourself, especially considering 1) they don't seem to want this, 2) your attempts either very coincidentally happened alongside or caused serious mental issues that need urgent attention from you, and 3) you don't sound prepared to handle the severity of what you're implying it to be; all goes to show that this reads to me like a terrible fucking idea. I mean that honestly and gently and bluntly.
I don't mean 'give up and don't do this', I mean 'seriously dude either you're not giving me context or you haven't thought nearly hard enough about the realistic way this is going to go', and if it's the latter, no wonder you're having issues.
I already know who my next bond will be, and I know what needs to happen for him to show up. Right now, the four of us are functional, and we have a good Thing going on, sleeping arrangements and all. If we're getting another, a Space needs to open up for him, job to keep us functional that he can do as well as a part to play in our dynamic that is currently not being met. We got Adult (Goni), we got Logic (Al), we got Emotional Teenager (South), we got Has Context And Admin Access (me).
(Side note, South is vaguely 17-19, but he's been treated like he was five for most of his life and has been forced to rapidly oscillate between genuinely horrifying scenarios and being incredibly sheltered, so trying to put any sort of 'he's an average X year old' is downright impossible. He's on the upper end of teens and we call it a day there, and if he hears a word of "you're not old enough to do X activity" then I have to stop him from sending you graphic descriptions of things he can do to your insides and that's no fun for anyone so don't do that please.)
So when we have a space the new bond can fill both in keeping things functional so he has something to do and a space in our relationship so he's not standing on the sidelines looking in, he'll show. As it stands right now, that hasn't happened, so he's not here yet. That and I think I'm stretched rather thin when it comes to bonds, I need much more time with our fishes before I think I can handle more folks in here. So much on my mind, so little time.
But either way regardless. You have several glaring issues that are fairly obvious that you may not have noticed because you can't be objective in a situation you're involved in (true of everyone), and until you fix those, yeah, this doesn't sound like it'll work all that well.
Although I will note that I typically bond via my writing, simply writing from their perspective until they start commentating. They go from 'maybe MaDD doing shit' to 'oh hey soulbond' when they don't comment only on themselves but also on things I'm doing in meatspace. Albafica's a character when he's narrating his own life, he's a person when he demands More Salmon For Dinner; if that makes sense.
I doubt you'd get that far unless they genuinely did want the connection, because otherwise they wouldn't tell you stuff about themselves. Works for me, might work for you, who knows, please get your psychosis symptoms checked out first before touching this again and make sure they actually want to bond and it's actually viable before continuing and then try again I suppose?
A very long answer for a very long ask, but I like Helping, so. Hope that helped a bit.
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dxmedstudent · 7 years
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dx I'm on my first placement where I'm living in hospital accommodation and I'm finding it really hard to leave work behind me at the end of the day. because I can't get any physical distance from the hospital I think, and I'm doing acute care and don't know anyone's outcomes, it hangs over me. not really sleeping at the min. do you have any advice?
Hello! I can empathise, I’ve had outfirms since 3rd year of med school, and stayed in in hospital accommodation for a lot of that time. I’ll be honest, hospital accommodation can be pretty grim; unlike private accommodation, hospitals put very little (read: no) effort into making it feel homely or even vaguely nice. It can feel like an extension of hospital. And I’ve lived close to hospital often enough to agree that it’s hard to distance yourself when you can literally see your workplace from your bedroom window. It’s also difficult to maintain sleep hygeine when you basically live in one room. For that, I’d suggest taking walks after you finish uni for the day, if it’s not too late. Explore the local area, and find the nice places to be, if there are any. Part of your problem is the ‘trapped within four walls’ feeling that comes of living in hospital accommodation. I recommend looking up sleep hygeine, and seeing if there’s anything you can improve on, though it can be tough when we live in a constricted area. I’d also recommend befriending the other students living there, if at all possible. When I’ve liked who I’m living with, it doesn’t much matter to me what the flat itself is like, because living with people you get on with makes it fun. Whereas if you’re kind of alienated from each other, then it’s more miserable for everyone. Try to get everyone to have tea, or cook together once in a while, it might make a big difference. Perhaps even go out together as a group, particularly if you’re all stuck miles away from wherever you all live during termtime. That’s the most fun part of outfirms; the way everyone kind of bands together when you’re stuck in the middle of nowhere. I’d also recommend changing your room environment to make it feel more like home. I could never get my friends or colleagues who lived in hospital accommodation for months or even years, but brought so little of themselves to their rooms. Like they looked really bare? That’d make me feel miserable.  The only thing I would not recommend is candles. The fire alarms are always suuuper sensitive. But there are lots of other things you could do. Little things like:
Bring a blanket from home; even if they give you bedding, it’s always really impersonal. Half the time it’s standard hospital stuff.Something from home can make a real difference.
Warm clothes. Sometimes the heating really sucks. One particular winter when I was a student, I ended up wearing a scarf to bed because the heating just wasn’t functional at all during a cold snap.
Fairy lights. I also like fake flowers; they don’t need watering or replacing, and they don’t die.
Houseplants. I have several, and they keep growing, and now I have to think about how I cart a 25cm cactus everywhere, but I still recommend  having some greenery.
Get a couple of nice cushions.
Print photos of all your friends and family. Stick them on the wall. Lots of hospital accommodations have cork boards or something, but otherwise they tend not to care what you do with the wall too much. I have pictures of friends and family from a while back, but also graduation photos to remind me of how hard I worked to get here.
It doesn’t just have to be photos of loved ones. Put up postcards you like. Or inspirational quotes. Or artwork you like. Or pictures of cats. Or pictures of your favourite series, or celebrity crush, or favourite car, or football team, or favourite memes or whatever. It doesn’t actually matter, as long as it’s stuff that makes you happy. In the past, I’ve put up my own art on the walls. Currently, my walls are covered in nice landscape photography, Alphonse Mucha’s art, and cupcakes, all from calendars over the years; I tend to keep the photos I like for putting up when I need cheering up.  I haven’t bothered framing anything nice yet, because its much easier to move around loose paper than framed artworks or photos. One day, when I settle down I’ll have proper framed stuff on the walls. 
Bring something that you do to unwind. Knitting, art materials, ereaders,  games etc. I’ve seen students bring their gaming consoles. I’ve had colleagues bring their keyboards. Have stuff there that helps you to relax. It may be a room you work in, but it also needs to be a room that you can relax in. You can’t really relax if you haven’t brought any of your hobbies with you. For me it’s art materials. I can’t live anywhere without something to create with. It doesn’t even matter if I’m too busy to draw, I still have to have some nearby, just in case I get some spare time.
I bought a colourful plastic tablecover because the tables are usually nasty. Now I look at cupcakes when I’m studying.
Your favourite books or films or CDs etc. You don’t have to bring a huge collection, but it helps to have some stuff that makes you feel happy. I always feel better when my room isn’t just filled with medical books or notes.
Bring the medical books you most find useful, leave the rest at home. You do want at least a few books, because your local hospital library will be much smaller than your university library, and they won’t have everything. If you can leave stuff in your old room or with your parents, it makes it easier because then you don’t need to bring everything.
All hospital accommodation usually has things like table lamps, microwaves or kettles. All of them give you a desk and a chair. There’s usually a dustbin. The flat should have ample cutlery and crockery. If any of this is missing or not working, let accommodation know so they can replace it.
If they don’t have a working kettle, I recommend getting an affordable one from the supermarket, because life is miserable when you can’t even make yourself a cup of tea.
Some basic cleaning kit. Even if there are cleaners (there usually are), I’ve always found that accommodation can be cleaner. Making sure your environment is up to your personal cleanliness standard will probably make you feel better.  Since you can’t burn candles or incense, you can get an infuser or something else to make your room smell nice.
These things can all build a feeling of being ‘home away from home’, particularly if you take them with you from placement to placement. As for acute care, I always found that tricky about being on-call or working in AMU myself. I felt that I never really saw the full effect of our treatment, because no sooner had we started treating, then we shipped them off to another team. On the plus side whenever I did ward cover on-calls, I recognised so many of the patients because they’d all come through our AMU. It made dealing with sickies on the ward a lot easier.  The good news is that you can actually follow patients up with  a modest amount of effort:
When seeing patients, note down their hospital number, initials and DOB. Perhaps ust keep a small pad just for it. Don’t write anything about their clinical conditions, you want this to be anonymised.
Or keep slightly more detailed notes, but keep these in the doctors’ office at hospital. Legally, any identifiable patient information shouldn’t leave the hospital or be left where anyone can see it. Regardless, you should throw the pad in the ‘ confidential waste’ bin when you finish your rotation. Don’t take patient identifiable information with you!
When you have free time, go up to the ward clerk and ask them if they can find out which wards some of your patients ended up on. It’ll take them seconds to find out, if you give them the hospital number.
When you have time, go up to those wards, and after introducing yourself to the ward team, you can either ask them what’s happened to your patients, or ask if you can peruse their notes to catch up. I’d be more than happy for students to be checking up on patients they have seen, and I don’t see why any clinicians or ward staff would object, as long as you’re wearing ID and don’t look suspicious!
 Patients seem genuinely touched to know that you’ve come over to see how they are doing, so you can always pop by and ask the patient themselves.
For me, it’s easier, because I can chase things like blood tests or Xrays on the system myself. But even I have to ask the ward clerk where my patients have gone, and I too sometimes have to get a hold of the day team looking after my patient if I want to check that they are OK. I still do it when I can, because it helps me get feedback on my initial diagnoses. Following up on patients is an important part of our learning process as clinicians, so it’s a great skill to get into the habit of.
I hope this helps :)
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natalia-km · 7 years
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Firstly congrats on your fantastic gcse results you should be really proud 😄🙌🏽 As I'm sitting my exams the coming year ( 😭 ) just wanted to ask if you have revision tips for me in regards to the main subjects ( i.e. Maths, English etc ) Please and thank you 😊
Thank you so much!
I’m more than happy to give any advice any time :)
This post is very long so I’m sorry lol. If you can’y read the whole thing I also did a summary at the end. 
Maths:
 Repetition is key, start by doing some past papers given to you by your school and get used to doing three 1 ½ hour papers. Identify your weaknesses and keep practicing. Keep practicing past papers and problem solving booklets you can find online as the new types of questions are heavily based on problem solving and combining units e.g. algebra with graphs. For revision I went through my past papers and looked at the questions I got wrong and what I didn’t understand. Honestly just doing past papers in maths after learning all the units is the best way to revise. I did past papers really from the start of year 11 all the way to the exam.
Some useful websites that I used (I just wrote out the questions you do not need to print everything) 
http://justmaths.co.uk/2015/12/21/9-1-exam-questions-by-topic-higher-tier/
http://www.mathsmadeeasy.co.uk/gcsemathspapers-9-1.htm
Some content on different exam boards may vary but maths is maths and virtually the same on all exam boards. I sat Edexcel and my school offered these books that come in three. I really recommend these as say, for example, pg 51 on inverse functions in the revision books matches pg 51 in the work book. When we had spare time in class or have a spare 10 minutes it is really helpful to complete a page of fractions or something. There is also a book called past papers plus with exam questions in the exam format (if that makes any sense lol) Which is what I used the most. My copy had loads of mistakes but if you buy a new one I think it will be fixed (haha get your act together edexcel) 
https://www.amazon.co.uk/REVISE-Edexcel-Mathematics-Higher-Revision/dp/1447988094
https://www.amazon.co.uk/Revise-Edexcel-Mathematics-Revision-Workbook/dp/1292210885/ref=pd_bxgy_14_img_2?_encoding=UTF8&psc=1&refRID=KS8EGP0PE8821S279NYQ
https://www.amazon.co.uk/REVISE-Edexcel-Mathematics-Higher-Practice/dp/1292096314/ref=pd_bxgy_14_img_3?_encoding=UTF8&psc=1&refRID=H1KM6NPHSEEMHT303AVW
If you are aiming for 7/8/9 a really useful site is churchill maths, your school has to be registered and pay a license or something, which my school was, and you can access so many maths papers. I think there are 9 sets of three papers or more. They are really hard and take a while to get on their level as they have multi step problems and problem solving. These are really good as they start at the difficulty of the middle of the regular paper and go up. This is really helpful for the exam as the easy questions will seem really easy and the hard questions will not feel so bad.
When you practice every question write down the equation(s) you are going to use. You do not get a formulae sheet so you just have to learn them off by heart. Every question I did in class and homework I wrote down the relevant formulae and them slotted in the numbers and etc etc etc. By the time of the exam you’ll look at a trig question and know the cosine rule off by heart and it will make your life so much easier.
English lit.
 oh the bane of my life. I have seen each exam vary from exam board to exam board and it does vary with different books you have been given. I studied Great expectations, Macbeth, Blood brothers and conflict anthology on Edexcel, the papers will be different on AQA and OCR and if you study different texts.
A major revision tip is to read the text properly before you start studying it in class. Then I would re read it but only skim through it and properly read the main chapters that have a very important scene at around christmas time and leading up to the exams.
LEARN YOUR QUOTES. Flash cards are great, I categorised quotes by character and theme and just wrote them over and over (but that style works for me and may not work for you). ½/3 word sentences are easy to remember and are concise to slot in where you can. e.g. Macbeth is referred to as a “tyrant”. easy one word quote that you can develop.
For english the time restrictions are ridiculous. Omg it was literal hell. When you do homework like write an essay on the significance of the witches in Macbeth look at the timings you have and try doing the essay in the time. 
And to save your should learn the timings per question it will honestly save you from spending so much time on one essay and leaving none for the next questions. 
In the exam I was quite sneaky and drew the timings on my watch so I could see when I had to change question which was a life saver *prayer hands emojis*
Instead of kind of learning the whole text sub categorise the information in the questions (I know I didn’t explain that well but hear me out). For example in for Macbeth my essay question was the significance of the witches, and in Great expectations it was the importance of location. What I did was categorise Character, Theme and setting. 
I didn’t revise setting and it came up so don’t skip it. Depending on the question it will require 4 or 5 paragraphs so learn 4-5 points for each theme and character. When revising just learn a one sentence point that you can quickly recall and develop in the exam. Flash cards are reallyyyy useful in this. I used mine literally in the car going to school on the exam day.
e.g. The significance of Ambition in Macbeth.
1. Lady Macbeth’s Ambition is the driving force to kill duncan
2. Macbeth realises that ambition is futile without an heir so it leads him to murder Banquo
3. leads Lady Macbeth to her downfall
4. Macbeth murdering Macduff’s family is his ambition to kill Macduff and restore peace. 
These are very short points which can be expanded upon. :)
For the poetry there’s 15 poems. Don’t bother learning 15 I learnt 5 and got by. It is impossible to learn all 15 but read and analyse all of them in class so you get a good general idea of what they are all about and how they use structure and punctuation etc. I linked them together by theme e.g. No problem, half cast and class game all go together. In your categories learn one or two that can be compared to anything. I learnt no problem, belfast confetti, cousin kate, exposure, charge of the light brigade and what were they like. If you’re not doing this exam board or anthology collection these titles may not mean anything to you but you get the jist of it. 
For each learn the structure, rhyme scheme, imagery and punctuation so in the exam you can recall the poem you select to compare to and the main points. 
Finally for english literature learn for each essay question what is needed, some will need context (19th century fiction doesn’t) some want writer’s intention and effect on reader. but putting in context where you can will not hurt.
English language:
I found this really hard so I’m not really an expert as such. For revision learn how many paragraphs are needed for each question and practice with time limits. Practice highlighting text and picking out key information and language, structure and form. Remember to comment on all three of language structure and form for the relevant questions. I think it is really useful to read chapters of 19th century fiction to get used to the language as it’s in paper one. Honestly reading one or two chapters of a the sign of four, pride and prejudice, the woman in black or anything you can find is really helpful. 
Paper 2 i think is non-fiction, you can’t really prepare for the texts but practice planning the question is the best revision for this paper. For the long comparison question practice finding similarities and differences in language structure and theme. I did this over and over again for different combination of texts. 
For imaginative writing just practice writing an opening, one paragraph and an ending for different questions (I got examples from my teacher like write about a time you ere scared or write about a time you had to work hard for something) Learn a few really good vocal to slot in here and there but not too much so you sound like a dictionary. My favourite was Megalomaniac and I kid you not I used it in every possible place I could. 
Science (?) 
I was still on the old system and I’m not sure if it is changing for your year? Free science lessons on youtube was basically my saviour and past papers are your best friend. For biology it is just repetition of vocab and systems, I used a lot of acronyms and silly little jokes here and there. For chemistry keep practicing the maths part because that is where a lot of marks can be gained e.g. calculating moles and titration. For physics I just practiced lots of maths questions? I didn’t do too well in physics but *shrugs*
How I worked is I wrote up the lesson neatly the day after the class, before a test I would review it and during revision I condensed the information onto ¼ of an A4 page (I didn’t find flash cards big enough and hard to draw diagrams and stuff) and repeated condensing of information so it got to a pint where each type of cell had their own ¼ A4 page for themselves.
In summary:
Maths: Repetition, repetition, repetition. Write out equations for absolutely every single question you do. Past papers/specimen papers/9-1 hard questions booklets you can find online.
English lit: Learn how many points per question, examiners love a good introduction and conclusion (2 sentences will do fine) but it’s not the end of the world. Flash cards for each theme, setting and character. Learn the key context, structure and imagery of a handful of poems that can be compared to a number of different poems. Quotes, Quotes, Quotes. Shove them in where you can. One or two words quotes are ideal as you an easily embed them.
English Language: practice planning your essay answers for the longer questions (spend no longer than 3 minutes doing this) when annotating extracts don’t write out full ideas or sentences of the extract it wastes time and that sheet is not marked. Just write down a few words for a point you can use. Imaginative writing plan your answer for no longer than 5 minutes, remember to use punctuation, varied sentence length, vary sentence starters and do not be cliché e.g. and it was all a dream *pukes*. 
Science: Write down every formula you use for every calculation question e.g. moles=mass/RFM, Moles=volume x concentration in chemistry. practice past paper questions. LEARN UNITS THEY CAN GAIN A MARK. e.g. J or Hz. Acronyms are a life saver for remembering complex systems like the kidneys in biology. Silly little things help too. e.g. remembering the blood vessels in the heart I think VAVAVA  (Vena cava, right Atrium, right Ventricle, pulmonary Artery, pulmonary Vein and Aorta.) 
General: Find a system that works, for me it is just writing things over and over again. You may find the leitner system useful (link below) or mind maps. Find what works for you and don’t listen to a teacher telling you to do revision a certain way because “variation helps” which is a complete lie. Just find what works for you. 
https://www.youtube.com/watch?v=C20EvKtdJwQ
Also prioritise, subjects you do value as much can wait a day, for me German was not as important as maths so i spent more time on maths than german (as an example) but don’t completely abandon a subject because you will get stressed.
I hope this was of some use to you and maybe you can pick out a few things to help you revise. This year will be tiring but it will pay off on results day, trust me. My main tip is to just keep on top of work and get things done asap. Good luck with your exams this coming year I believe in you! 
- Natalia x
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