Fact Checking Some Myths About Aventurine and the IPC
Especially in light of Jade's new myriad celestia trailer and the reveal of the other Stonehearts, I've seen a ton of wild claims about Aventurine--particularly how he's an unwilling member of the Stonehearts and needs to be saved from the IPC--that just aren't sitting right with me because they're based significantly more on the fanon take that Aventurine is an "innocent victim" than any actual evidence displayed in the game. So I wanted to take the time to collect some in-game evidence to see if we can sort out what Aventurine's actual relationship to the IPC is. Time to do some fact checking--this is a long one, buckle up!
Claim #1: Aventurine was sentenced to die by the IPC.
Verdict: There's no actual evidence that Aventurine was ever sentenced to anything.
This entire idea that Aventurine was actually successfully sentenced to die by the IPC comes from two pieces of "evidence" in the game. First, the scene with Dr. Ratio where those words are stated:
Leaving aside whether the IPC legally has the right to sentence anyone to anything by themselves (they're a corporation, not an actual governing body), this is the exact line that Dr. Ratio fans have been bending over backward to prove is "just an act" and that Ratio would never actually mean this (because if he actually meant this, it would make him pretty racist). So if we've already busted our asses to prove this line isn't true and was just Ratio and Aventurine acting... why would we be using this line as evidence that Aventurine was actually sentenced to anything?
We can't say "This entire scene was an act because Sunday/the Family was listening in!" and then go "Okay, but this one part is definitely true (despite there not being any other evidence in game to corroborate the statement)." Either this scene is acting, and this line isn't true--or the line is true, and Ratio's kind of a racist. Make up your minds, people. 😂
Actually, I can help make up your mind. We can prove that this line is likely a strong part of Aventurine and Ratio's deliberate act because Ratio's comment (which took place in 2.0) doesn't actually make any sense once Aventurine's story is fully revealed (in 2.1).
Ratio relates Aventurine's slave brand to the IPC, suggesting that the brand is proof that Aventurine is "doomed" and "sentenced to die by the IPC." Ratio even goes so far to say "Or was it from the Amber Lord himself?"
But from 2.1, we know that Aventurine's brand had nothing to do with the IPC, and his former slave owner was definitely not an IPC employee (as he refers to the IPC the same as Aventurine's sister did, "the guys in black").
Aventurine's brand came from being owned by a non-IPC-affiliated slaver--it had nothing to do with the Stonehearts or even Oswaldo Schneider.
So Ratio's entire comment linking the brand to the IPC makes no sense, and therefore his statement that the brand marks Aventurine as a "doomed Sigonian thrall sentenced to die by the IPC" also makes no sense.
Instead, I would argue that this line is a perfect example of the kind of exaggerated acting that Ratio and Aventurine were doing specifically to make the eavesdropping Family see Aventurine as an easy target. With this line, Ratio is emphasizing that Aventurine is a sitting duck without his Cornerstone, that he'll be weak and helpless--and that no one in the IPC will come help him, because they've already sentenced him to die. This is Ratio deliberately baiting Sunday into thinking that Aventurine will be easy, isolated prey without his Cornerstone--which is exactly what Aventurine wanted Sunday to think.
This line, which comes from a scene that we've already established is a deliberate act to mislead someone, cannot be used as evidence of Aventurine's real situation within the IPC.
"But then what about the trial scene with Jade?!" I already hear people saying. "Aventurine was definitely going to be sentenced to death!"
I'm not arguing that death wasn't a possible option for Kakavasha initially; it's clear that committing severe enough crimes can earn you the death penalty in Star Rail's universe. But I think we need to take another good look at this scene and see what really happened here.
First, we need to clarify that this scene with Jade was not an actual trial. The scene begins with a broadcast which clarifies that the suspect in the "Egyhazo-Aventurine Fraud Case" was just caught, and the IPC are conducting investigations into the "motive of the suspect."
So Jade's scene with Aventurine is not an actual trial (I mean... Jade's not even legally a judge!); it's an investigation with the goal of determining why Kakavasha would have tried to scam the Intelligentsia Guild and IPC at Egyhazo.
We can confirm that this scene with Jade is not an actual trial because she is even says "We haven't been able to find you any defense [lawyer], so you perhaps will have to defend yourself."
To which Aventurine responds that he easily could defend himself from the charges--but that it's pointless to do so. Why? Because he never intends to get to a trial in the first place.
He's there to gamble with Diamond (who he asks to see right on the spot, indicating that he's done his research in advance and knows who the head honcho he needs to talk to is). Instead, Jade says that he'll have to gamble with her, to which he agrees, and lays down his terms.
(He even says "I bet you won't send me to the gallows." We know that Kakavasha always wins his bets--he bet she won't send him off to a trial to be executed, and he once again won his bet!)
Jade, known for picking out "unpolished stones with great potential" and promoting them into positions of power to extract their value, agrees immediately, and literally tells Kakavasha to go change his clothes right then and there. She really said "I like your confidence; you're hired on the spot."
So... This was not a trial, Kakavasha never went on trial, and because he never went on trial, we have zero evidence in-game that he was ever sentenced to anything.
The IPC doesn't give a shit about the murder of some no-name slaver (I mean come on, think of how many other murders they've covered up at this point--do you really think they're holding one past murder of a no-name NPC over Aventurine's head years later?).
They might give a shit about the money they lost on Kakavasha's schemes, but Jade's entire schtick is one of equivalence--having Kakavasha join the IPC as a Stoneheart means he will ultimately generate infinitely more wealth for them than his schemes ever cost them in the first place, and that's the central piece of Jade's statement in this scene:
Is Aventurine's whole role in the Stonehearts exploitative, focused on his endless ability to win bets and generate profit? YUP. But that's ALL the Stonehearts' goal at this point--he's not unique in being "exploited" for his value. One look at Topaz confirms that.
So, ultimately, we have no evidence that Kakavasha was ever sentenced for his crimes, let alone that he was sentenced to die specifically by the IPC.
Claim #2: The Stonehearts will execute Aventurine if he tries to leave or fails his mission(s).
Verdict: There's no actual evidence for this either, beyond the obvious that most people in a powerful enough position in an evil corporation probably can't just up and quit their jobs without consequences.
I've seen this idea that the Stonehearts are planning to execute Aventurine--either for his past crimes, for failing a mission, or for trying to leave the IPC--many, many places, and unfortunately, I really think people are reaching this conclusion strictly on "The IPC is evil" vibes alone.
The IPC is evil; they coerce nice people like Topaz to buying into lifelong contracts; they're colonizers and exploitative capitalists, so of course they would threaten to execute poor innocent Aventurine!
Look, I won't defend the IPC. They are evil. But post hoc, ergo proctor hoc--just because one thing is true, doesn't mean the other statement naturally follows.
Just because the IPC is evil and exploitative (and probably does kill people to shut them up) does not automatically mean they're out to execute Aventurine for the slightest mishap.
I've seen many people say "He was going to be executed for his past crimes, so what do you think will happen if he tries to leave the Stonehearts?" But A) We just established he never went to trial for those past crimes in the first place, so we have no idea if he would have actually been sentenced to death anyway, and B) We have no evidence in-game that any of Kakavasha's past crimes would be back on the table if he were to try to quit the IPC. This is literally just fanon, based on the vibes of the IPC being evil alone. Probably informed by Topaz's "lifelong contract" situation giving people the impression that everyone who works for the IPC has to have a lifelong contract.
What evidence do we have that Aventurine is not at-risk of being executed for screwing up a mission? I mean, Aventurine himself says it. When Jade first states that Aventurine might be punished for destroying a Cornerstone, the only two possible punishments he states are:
If execution was on the table, wouldn't that have been the first punishment Aventurine listed?
And Jade's myriad celestia trailer also states that the only punishment on the table is whether Aventurine will be expelled from the Stonehearts:
And the biggest proof that execution isn't on the table?
The fact that Diamond himself agrees that Aventurine should not be punished even for the serious act of willingly breaking a Cornerstone. If Aventurine can do something as serious as breaking part of Qlipoth's will and body, something he was told to treasure more than his own life, and still get away with it... You can bet the IPC really does not give a shit about his old schemes anymore. Aventurine is way too valuable alive for them to be constantly threatening to kill him.
(But then what about Obsidian's statement that she wants a "bloodbath"? Surely that's evidence that he would have died if they voted against him?
First of all, "bloodbath" is a pretty common metaphorical term. I don't know about you, but any time people get into big drama at my work, this term comes up ["They were all talking shit; it was a total bloodbath"]. "Bloodbath" can mean any intense struggle; it's often not literal death.
However, I'm inclined in this case to say that the real reason Hoyo threw in this "bloodbath" line was just to double down on Obsidian's obvious vampire aesthetic. She's a "vampire." Duh, of course she needs to say something about blood. I think this line speaks more to establishing Obsidian's character as a violent, self-centered person than anything to do with Aventurine's actual situation.)
So, there is no actual evidence in the game that Aventurine is still being held accountable for his past crimes, or that the IPC is planning to execute him for messing up on a mission.
In fact, there are several pieces of evidence in the story suggesting the opposite, that multiple people, including the other Stonehearts, think he's kind of crazy for trying to get himself killed every mission he goes on.
When Aventurine was affected by the Harmony's power, the "future" Aventurine asks him this directly.
"Why does every one of your schemes put your own life at risk?" And players are told the answer to that isn't because of the IPC--it's not because the Stonehearts are out here forcing Aventurine to gamble with his life. When the "Future" Aventurine suggests Aventurine might be taking these risks because of the IPC, real Aventurine flat out says "You don't know me at all." He's not taking the risks for the IPC--he's taking them for himself.
Later, "Future" Aventurine even says that if Aventurine just used tactics like Opal's--which he claims Aventurine could easily do--then he would have been able to claim Penacony for the IPC without putting himself at risk at all. But Aventurine chose not to do that; he chose "death."
Because Aventurine is actually, at least slightly, suicidal. I don't personally think Aventurine would ever have turned a fully-loaded gun on himself and pulled the trigger, but he was actively seeking opportunities to die. Before Penacony ended, he was deliberately putting himself into situations where his life was at risk, taking unnecessary gambles with his life on the line--because then he would win either way. If he won the gamble, he would get whatever prize was promised, and if he lost the gamble, then he would have the "freedom" of death, to be reunited with his family. (It's important to note that the only time the word "freedom" is used in Aventurine's story through 2.1 is in direct reference to death--it is never used in reference to getting "free" from the IPC.)
Aventurine's plans were not self-destructive because of the IPC. They were self-destructive because he was self-destructive. And, in fact, multiple other members of the Stonehearts call out this behavior as a bad thing.
Jade describes Aventurine's ploy in Penacony as "overplaying his hand."
Topaz describes Aventurine's work habits as:
Then there's even Sugilite, who clocks Aventurine's suicidal tendency directly by stating that Aventurine's "death" scheme in Penacony wasn't for the IPC at all--it was entirely for himself.
If the Stonehearts were holding execution over Aventurine's head at all times, why would death be an "unnecessary [personal] extravagance"?
The takeaway from all the other Stonehearts' dialogue about Aventurine is that they actually think he goes too far and that his methods are more risky with his own life than they need to be.
Does that sound like a group of people who are planning to kill him on the drop of the hat?
Okay, okay, I can hear you saying "But that still doesn't mean he can leave the Stonehearts without consequences. They would kill him if he tried to leave."
To that I say: A) There's no actual in-game evidence for that statement; it's literally just "IPC is evil so they definitely would do this" vibes, but B) Is that statement really unique to Aventurine? Do you think Topaz could leave the Stonehearts without consequences? Do you think Jade could just fuck off and leave the IPC if she got the desire to?
It's pretty typical, I would think, that anyone who achieves a high-ranking in a stereotypical "evil capitalist mega-corporation" is not free to just abandon their high up position without consequences. The phrase "You know too much" comes to mind.
I'd argue that people are probably right--Aventurine probably could not leave the Stonehearts without something severe happening, at the very least a memory wipe--but that this is probably true of all the Stonehearts. They're too far up the chain. They know too much about the inner-workings of the literal planet-destroying world-domination company. They've had too much access to insider info to easily leave their positions.
Not being able to easily leave the position has nothing to do with Aventurine personally or his past crimes. It's just (at least likely) a basic fact of being too high up in the morally-grey-at-best super organization. (Well, then again, apparently no one even knows if Agate is dead or not, so maybe they actually don't even care lol.)
Claim #3: Aventurine didn't want to join the IPC; he's working with the IPC only because he's forced to.
Verdict: The game suggests in several places that Aventurine joined the IPC of his own free will. Whether he's still loyal to them is not 100% clear.
I think this is the biggest question mark I'm left with when reading other people's posts about Aventurine--this enduring idea that Aventurine never wanted to join the IPC and was only forced to do so because he was captured and death was his only other option.
But that is literally not what the game is telling us at all. The game tells us--in multiple places--that Aventurine orchestrated his own circumstances so that he could gain an audience with Diamond and win a position within the Stonehearts by his own gambles.
First, let's re-examine that scene with Jade. One of the first things Jade says is "What kind of person would come up with a scheme [the Egyhazo fraud] that doesn't benefit them in any way?"
The takeaway from this is that Kakavasha did not actually stand to gain anything from scamming the Intelligentsia Guild into digging for Tayzzyronth's remains in the desert at Egyhazo. All he achieved with this fraud was putting himself at risk of being caught by the IPC.
Does that sound like Aventurine to you? The guy whose mantra is literally:
So obviously, Aventurine stood to gain something from scamming the IPC at Egyhazo. What could he possibly have wanted to achieve by creating a scheme that seemingly didn't directly benefit him? Well, he says it himself:
Aventurine wanted to be brought before the IPC. He got caught on purpose. He once again gambled with his own life, betting that, instead of being put on trial for all his past crimes, he could convince Diamond (though it ended up being Jade) to invest in him. The game literally tells you, in multiple places, that Aventurine was taking another one of his stereotypically crazy, potentially self-destructive gambles to try to achieve something:
Aventurine wanted the IPC to invest in him. He wanted in on their power and wealth. No one in the IPC forced him to target their organization not once but twice with his "desert-digging schemes" when it is clear that Aventurine could easily make money elsewhere. No one forced him to suggest this gamble with Jade to convince the IPC to invest in him. No one forced him to, in the words of the game itself, "seek a Cornerstone."
Aventurine's character stories are the only indications we have (for now) about what his motivations for joining the IPC might have been:
They suggest he joined with the intention of gaining wealth and power to help his people and others who aided him in the past--only to find out that that was no longer possible, invalidating his original reason for joining and likely leaving him without motivation or will to really even stay in the powerful position he had worked to get into. Part of his suicidality is likely linked to this--that he set himself a massive, unbelievable goal in an attempt to gain power and wealth to finally help his people--only to be entirely too late. But in any case, these character stories make it clear that he did personally seek to join the IPC of his own free will.
(And I mean, hello? The whole point of Jade as a character is being the one who sees people's desires and then grants them--ergo, Aventurine's desire was, in fact, to join the IPC himself.)
If we needed any more corroborating evidence for this, just consider everything post-Penacony, when Aventurine has decided that he does actually value his life now and wants to live. Aventurine would have had so many chances to "escape" the IPC if he so chose. First, he could easily have pretended to actually die within the Nihility. He could have entirely fucked off with Argenti's help, created a new identity, and made himself a pile of independent wealth from gambles, all without the IPC ever knowing where he went. But he didn't.
Then, he had a second chance to betray the IPC and fuck off again with Boothill's help. Boothill had already knocked out Aventurine's bodyguards at the door--there was literally no one else around. A little blood on the floor and no one would have doubted that the IPC-hating, wanted vigilante Boothill had done away with Aventurine.
Hell, Aventurine knows the Trailblazer. One word to the Trailblazer, and Aventurine could board the Astral Express and be whisked off to the other side of the universe.
But none of those things happened. Aventurine made no effort to remove himself from the IPC--even though he knew he had broken a Cornerstone and would be facing possible punishment. He didn't even make a single mention of trying to "escape" the IPC at all.
Because he isn't trying to.
(And edit, an addendum, because I kept seeing this on Twitter too: A bunch of people were claiming that because Aventurine wasn't smiling when he got his Cornerstone back, that was evidence that he hates the IPC and doesn't want to be there:
Like... did they forget that every single time Aventurine makes his major gambles, he has such anxiety that he can never convince himself to believe he'll actually win, to the point that the "Future" Aventurine accuses him of clenching his trembling hand beneath the table? Is it really that surprising that someone who never actually believes he's going to win would have a shocked face when he does win here, especially after witnessing the literal power of an aeon restore something he thought was broken forever? Come on now...)
Would the guy who always wins his gambles bet that he would get a promotion if he absolutely didn't want his job?
People really, really seem to struggle with this aspect of Aventurine's character, going out of their way to ignore the game's text and suggest that he definitely absolutely would never, ever have joined the IPC of his own free will. People really hate the idea that Aventurine is a morally-grey character who makes choices that are actively harmful to himself, like willingly joining an organization that is exploiting him.
Knowing that the IPC played a part in the Avgin extinction, people literally cannot fathom that Aventurine would willingly join them.
But I think that denying this part of Aventurine's character is bad. There's no need to reduce Aventurine to an innocent, helpless victim who is being exploited against his will and who would never do a single evil thing himself. That's not who the game is telling us he is.
The game tells us, repeatedly, that Aventurine is a survivor who will do whatever it takes to succeed at whatever he sets his mind to--even up to murdering innocent people to survive himself. Up to willingly joining the IPC to seek wealth and power. He's not a 100% good person who is still being forced through an existence he has no control over.
He's a self-destructive gambler who makes terrible choices with his own life, and willingly joining the IPC to let the Stonehearts exploit his abilities is one of the most obvious indications of that in the game.
Please stop denying Aventurine his complex, three-dimensional character writing to make him your pure, innocent trauma woobie. I'm begging people.
Claim #4: Aventurine wants revenge on Oswaldo Schneider.
Verdict: There's no evidence in the game (yet) that Aventurine is even aware of Oswaldo Schneider's role in the Avgin extinction, let alone actively trying to seek revenge for it.
Personally, this one hurts me the most, because this is where I'd like to see the story going. I want it to be that Aventurine was partially motivated to join the IPC specifically to orchestrate an inside job and get the Avgins' revenge on Oswaldo Schneider.
But even I have to admit that there's currently no evidence for this at all in the story.
For one, we have no confirmation in-game that Aventurine actually knows Schneider's direct role in the Avgin extinction. Aventurine clearly knows that the IPC could have intervened (he was there; he saw they didn't do anything), but we have no actual confirmation in the game's text that Aventurine knows Schneider told his people not to get involved, leading to the massacre. The only reason we players know of this is relic text, which isn't available canonically to characters in the game.
It is very likely that Aventurine is smart enough to figure this out or do the research to learn it, but as of right now, we don't have that confirmation in game.
Similarly, we players are given no access to Aventurine's actual conversations with Boothill. We have no idea what they talked about other than this one statement:
It seems likely, based on this, that Aventurine did say something to Boothill about being willing to go after Oswaldo Schneider, but we won't know for sure until the game reveals more.
What we do know is that even if Aventurine does give Boothill information on Oswaldo, it might not really be because Aventurine wants personal revenge.
Oswaldo's Marketing Development Department is basically the sworn enemy of the Stonehearts' Strategic Investment Department. The two groups are in an internal cold war, vying for "votes" from the seven board members who are actually leading the IPC.
So even if we see Aventurine taking actions against Oswaldo, it might not be because of a personal grudge, but because literally Aventurine's entire department hates Oswaldo Schneider's guts on principle in the first place.
So it's very difficult to say what is going on with Aventurine and Oswaldo Schneider at this point, and in the end, we just need to wait for more information.
Phew, all right! That was definitely long enough. I've gotten it all off my chest. I hope I've managed to give people some more canon material to chew on for another look at Aventurine's character, which is rich and complex and definitely cannot be reduced to simply "pure innocent victim babygirl."
Maybe now I'll be a little less salty when I see misinformation spreading like a wildfire again on Twitter.
Maybe.
Ha ha, who am I kidding.
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DANCE WITH THE DEVIL.
synopsis: yan! hsr men as slasher movie killers… and “love interests.” [blade, boothill, aventurine, sunday]
words: 3.1k
cw: yandere themes: obsession, stalking. slasher elements, gore.
a/n: happy friday the 13th to all who celebrate
BLADE is already pretty much like Michael Myers from Halloween: large man, terrifying presence, unfathomable kill count, and cannot die. No matter what you do, no matter how many times you or the other survivors find a way to kill him, he keeps coming back, and with renewed vengeance every time.
The first time you’d been subjected to his knife was at a summer camp. Having gone there every summer for years growing up, you grew attached to the place and decided to pick up a role as a counselor in the summers following your high school graduation, and they passed peacefully. However, in the few months leading up to your college graduation, misfortune befell the small town where the camp was located. Someone’s grave had been dug up, and just weeks after that, people started turning up dead, their bodies littered with so many stab wounds that some were unrecognizable.
Given the ongoing investigation, the counselors and other camp staff requested that the summer camp not reopen, but the owners and even some parents insisted they stay open, and so despite your better judgment, you returned. You needed the money, and you knew how to defend yourself— if anything happened, you could keep yourself and your kids safe.
At least, that’s what you believed. When the man appears in the doorway of your cabin, his stocky figure silhouetted by the moonlight and leaving two red eyes gleaming down at you, you know there’s not a chance in hell you’re making it out of there alive.
You’d thrown yourself at him, yelling for your kids to escape through the back. He’s been merciless, sinking his knife into your flesh over and over again, but you persevered and fought back until you were sure every single one of your kids had made it a good distance away from the cabin. At some point you’d collapsed, from exhaustion and blood loss.
The doctors said it was a miracle you survived. They had your house guarded since he hadn’t been detained, but once word of his death by police gunfire got around, things calmed down significantly. You relaxed over the years, letting your guard down and believing that things could return to normal. Serial killings all over the nation popped up, but you worried not—after all, the killer you were concerned with was dead.
One of the survivors reached out to you five years after that fateful night, wishing to get together with the others who lived to get drinks and properly move on from everything. It was, of course, a set up; Blade had returned, and the man who invited you believed he’d be spared if he got the rest of the survivors together in one place.
He’d been the first one murdered that night.
Once again, you narrowly dodged death, just barely managing to get yourself to a hospital before you received one stab wound too many. Time goes on, and no matter how many times they put a bullet through his head, he manages to come back. The list of survivors has grown, but the list of victims is now countless.
You’re in your thirties when the police reach out to the adult survivors. There’s a new survivor: a five year-old girl by the name of Yunli. Her parents had been ruthlessly slaughtered, but he hadn’t touched even a single hair on the young girl’s hair. She didn’t have any living family, and so, you agreed to take her in.
Life is easier with Yunli in it. A bright, spunky little thing, she brings joy to your days and some semblance of a family that you’ve been too scared to seek out. It’s nice to have the sound of laughter filling your home.
That same laughter has you smiling tonight, the girl’s giggling floating down the hallway and into the kitchen, where you’re washing dishes. A quick glance at the microwave’s clock tells you it’s close to her bedtime, and she’s far more energetic than she typically would be at this time. You wipe your hands off on a dish towel and walk down the hall toward her room, wishing to find out what’s working her up at this hour and wanting to tell her to wind down before bed.
You knock lightly before turning the knob. You get the door open a crack before the sight on the other side of it leaves you frozen, horrified.
He’s in Yunli’s room, kneeling before her as she shows him the many dolls you’ve bought her. His knife is on the floor beside him, and the eyes that have haunted your dreams for years pierce into you, pinning you where you stand.
The girl seems… happier with you, than she had been with her parents. Perhaps he’ll have to be kinder to you this time.
BOOTHILL gives me Texas Chainsaw Massacre vibes in terms of how he kills and the brutality of it all, but not personality-wise. No, I actually think he’d be quite personable with that southern charm of his— so of course, no one would ever expect him to do anything unspeakable.
You and your friends are on a road trip when the car breaks down in the middle of nowhere. There’s nothing but fields of crops as far as the eye can see, and the only sign of civilization is a barn, some stables, and a few coops with two houses near them about a mile away from where you’re standing.
You all make the trek, hoping to be able to get some help from the people living there. Worst case scenario, if it’s all been abandoned, you can squat there and look for tools to help you fix the car. But to your surprise, when you knock, a kind-looking man with wild white and black hair opens the door, and after hearing about your situation, is more than happy to be of assistance.
He tows the car onto his property and takes a look at it, determining that the entire engine needs to be replaced. Given his distance from the nearest auto shop, he says he’ll leave for town Sunday afternoon and get the part on Monday morning. It’s going to be an all-day trip, so he likely won’t be back until early Tuesday morning.
You’ve got a couple days to get to know him, in the meantime. Your friends absolutely adore him, pointing out how good of a guy he is, some even pointing out how attractive he is. You scoff one night as he’s making dinner away from where you’re all sitting, as one of your friends starts a bet on if any of you will be able to sleep with him before all of this is over.
Sunday afternoon comes all too soon, though, and none of you get very far with him before he’s heading off in his truck toward the nearest town. You’re a bit shocked that he would so willingly leave a group of strangers in his house unattended, but you chalk it up to his kindness that seems to be boundless.
You should have been far more concerned.
You’re all woken up that night by the sound of a chainsaw revving, shortly followed by one of your friend’s horrible shrieking. The room devolves into panic and chaos as you watch her get torn to shreds by the very man who invited you into his home, now donning a mask of what you hope is animal skin.
You all flee in different directions, but he knows the property better than you do, and sure enough, your friends are picked off one by one until you’re the last one standing. You narrowly dodge some of the traps he’s set up and take refuge in the stables, struggling to keep yourself together as you hear your friend’s cries in the distance.
While looking for something to defend yourself with, you find a box hidden in a pile of hay. It’s locked, but you force it open, dumping its contents on the floor. A pistol, a few handwritten letters, and pictures of a woman and a young girl. You place the pistol beside you before your curiosity takes over, causing you to slowly go through and study the pictures.
In your distracted state, you failed to notice that he’d gotten into the stables. You jump to your feet when the chainsaw revs just a few feet in front of you. You turn off the safety and raise the gun, your hand steady and your shot clear.
He’s lost so much in his life, and it’s driven him to madness. And you, you remind him of something— someone precious who he lost to illness, to the cruelty of life.
He can’t lose you again. He won’t allow you to leave.
And that’s not something you’ll realize until he’s staring at you from the barrel of a gun you believe is loaded, laughing for a reason you can’t understand.
AVENTURINE stepped right out of a Scream movie. He’s a classic Ghostface-type killer, phone calls and everything. He’s certainly got the charisma needed to make the intimidating phone calls, and I feel like he would enjoy stalking and toying around with his prey a bit before going in for the kill.
You could probably argue that he’s not the type to want to make things messy, but I feel like in this case, he would be using this as an outlet, meaning all his kills are brutal and gory. (Creative, at times, too. The police will give him that.) There’s just something so comforting about being covered in blood, the warm liquid almost serving as a warm embrace.
For him, there aren’t any better targets than his close friend group. He knows all their darkest secrets, and has no problem using his knowledge to torment them and easily back them into a corner, too panicked to see him coming until it’s too late. These people have always been fake, anyway, and he knows they’ve always looked down on him. Can you really blame him for taking out the trash?
And then, of course, there’s you. You’re not a saint by any means— no, you’ve got your fair share of skeletons in the closet, and each secret you divulge to him because of the trust you foolishly placed in him is sweeter than any death he could imagine giving you. Maybe that’s what draws him to you so much; where everyone else wears a mask, there’s something about you that’s genuine, and it’s a side of you that you’ve entrusted to only him.
So when the killer finally shows up on your doorstep, he’s the one you turn to. As you’re on the phone with the killer, responding to his taunts in an attempt to figure out where exactly he is in your house, you’re texting Aventurine on the side and sending him what you believe is your last goodbye.
“Do you want to be forgiven?” The disguised voice on the other line croons into your ear. “Do you think you should be?”
You’ve just pressed send on your message when a hand seizes you by the back of the neck and throws you to the ground. The impact of hitting the hardwood floor distracts you from the sound of a phone buzzing nearby. You scramble backward, attempting to get to your feet as you do, but the masked man grabs onto your foot and sinks his knife into your calf, ripping a pained screech from your throat.
He drags you back toward him before settling on top of you, his legs straddling your waist rather suggestively. He sinks his blade into you and drags it across your skin slowly, the scorching pain leaving you writhing and crying out in pain.
He flees once he hears sirens in the distance. The police find you on the floor of your living room with four stab wounds and multiple cuts. Aventurine shows up not long after them, disheveled and worried and flashing the police the text you sent him. They allow him to ride in the ambulance with you, admiring his intent to endanger himself if it meant saving you.
You’re so frazzled that you don’t even notice he showed up at your house way sooner than he should’ve, as though he was already nearby. You just blindly turn to him for comfort, clutching onto him for dear life. It’s cute.
He runs his hands through your hair soothingly, shushing you and gently rubbing your back as you sob into his shoulder. You shouldn’t worry so much, dear. He’s here now, and he’ll make sure no one else lays a finger on you ever again.
You don’t realize your grave mistake until you’re standing in Jade’s basement, her brutalized body at your feet and a metal pipe in your hands. You can defend yourself all you like, but it’s far too easy for the masked killer to evade your swings and land his blade in your shoulder, your stomach, your thigh. All places that won’t kill you, of course.
When you finally collapse to your knees, sobbing hysterically and succumbing to your fate, the killer unexpectedly drops to his knees beside you. He wraps his arms around you and presses his chest to your back, trapping you in his hold. You shudder as he runs his blade along your face and neck, smearing your own blood across your soft skin.
“It’s okay,” he coos, and the familiar voice makes you freeze. “I’m here. I’ve got you.”
The mocking laughter that follows makes your heart drop, and the rest of your hope vanishes.
SUNDAY is definitely involved in some Children of the Corn type of shit. Some supernatural slasher stuff where there’s a cult behind everything, and he’s at the head of it all.
Ena is not a kind god. Countless generations of Oaks have tried various methods of worship and offerings, but none work quite as well as the human sacrifice. This is something Mr. Wood had taught him from a very young age, explaining to Sunday their history as he methodically cut up whichever poor soul had wandered into their humble, hidden town that week.
As head of the Family, he’s exemplary. No one has ever wielded a blade quite like he has, his hand always steady and unflinching. His blessed hands bring prosperity to the land that has never been seen before, Ena’s favor raining down on him and his people. He is as revered as their god at this point, and there is nothing his people would not do for him.
The road trip you make every year to your parent’s house for Thanksgiving was a long one, and a sudden downpour along the way has you rolling to a stop in the nearest town. You plan to just take shelter at a restaurant and grab a bite to eat while you’re there, then fill up on gas and be on your merry way once everything clears up.
Everyone is so kind, though. The locals in the restaurant make conversation with you, asking about your life and cooing at you once you explain that you’re on your way to visit your family. You spend most of your time talking to the people at the table next to you, a man and his sister, and you get so lost in conversation that you haven’t even realized night has fallen. You pay your bill and are ready to head out when the man stops you.
“You should stay the night at one of the inns,” he advises, a delicate hand placed on your shoulder. “There are still storm clouds, and it could start pouring again at any moment. It would be unfortunate to have to travel through that, especially at night.”
You check the forecast, and to your dismay, he’s right. With his help, you check into a hotel across the street, and you thank him for his assistance before you turn in for the night.
Your peaceful sleep is soon disrupted by a rag being held over your mouth and nose, startling you awake. At this point, you’ve already breathed in the chloroform, and you barely have time to register the formless figures around your bed dressed in shades of white and navy blue before you pass out.
You wake up in an underground cellar, stone walls encasing you in cold nothingness. There are four other people in the room with you, also bound and gagged and staring back at you with wide-eyed terror. There are screams of pain echoing down the stairs from somewhere above you all, the sound of synchronized chanting doing little to mask it.
It’s not difficult to guess what fate awaits you.
Young children dressed in extremely formal clothing bring you all food and water. They’re sweet to you all, terribly so. You’re not sure how long you’re down there, but the time you have left is counted down with each person that is taken out of the room. There are new people brought into the cellar, but once the original four you were with are gone, you know your time has come.
The next time the shapeless people in robes descend the steps, they reach for you. You’re injected with some kind of sedative before you even have the chance to lash out at them, and the blindfold they place over your eyes seems pointless, since you black out, anyways.
When you wake, your arms and legs are bound to some kind of marble slab that you’ve been laid on. You’ve been stripped, and your skin is covered in some kind of oil. It’s cold, and the vulnerability of being exposed just makes your situation all the worse.
Your breath hitches and your pitiful, muffled cries for help stop when you feel something sharp prick your skin. Sunday lightly applies pressure to the knife in his hand, carving beautiful patterns along the surface of your skin. With his free hand, he traces a gloved finger over the beads of blood the blade leaves behind, his touch so devout it’s downright sinful. The sight of you brings him pause, the knife stopping all too suddenly.
It is the first time he has hesitated during a ritual.
Perhaps… you’re not meant to be sacrificed. No, surely something as divine as you is meant for much more than that. Perhaps Ena has lured you here just for him, a reward for his unwavering faith, steady leadership, and all he has done for their people.
“As the highest among us,” Mr. Wood had said the day he named Sunday the new head of the Family, “you have first pick at reaping Ena’s blessings.”
Ena is not a kind god. But perhaps, just this once, they would allow him to be selfish.
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