DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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Comprehensive Dead Three Timeline
Outdated! I've made a new timeline!
Obviously there's varying amounts of speculation here, but I believe this is as close to a reasonable order of events as can be achieved with current, in-game information
1460s
Enver Flymm sold to Raphael by his parents, renamed Gortash
Gortash learns about the Crown of Karsus while a prisoner of Raphael
1470s
Gortash escapes the House of Hope
Gortash gets involved with black market arms dealing
Durge begins their serial killing spree in Baldur’s Gate
The Emperor dominates Duke Stelmane
1480s
Gortash establishes a cult of Bane in Baldur’s Gate
Gortash approaches Durge about an alliance
Hall of Wonders test mission
- Durge gets Bhaalist memorabilia
- Gortash gets a bunch of Gondian designs
- Durge & Gortash get companionship
Gortash trades Karlach to Zariel for infernal machinery & iron
Baldur’s Gate’s Beloved Ranger statue goes missing
Gortash recruits Franc Peartree to distribute infernal iron weapons
Gortash moves against the Zhentarim & Knights of the Shield
Wyll Ravengard enters pact with Mizora, leaves Baldur’s Gate
1490s
Dead Three made aware of the Crown of Karsus (most likely informed by Gortash)
- Gortash becomes Bane’s Chosen
- Durge becomes Bhaal’s chosen
- Gortash & Durge are instructed to recruit Ketheric
Gortash tells Durge about the Crown of Karsus
They visit Ketheric and learn of the illithid colony under Moonrise
Gortash & Durge visit the House of Hope (for intel on Mephistar?)
Gortash & Durge raid Mephistar
- They get the Crown of Karsus
- They get the book on the accelerated grand design
Gortash captures the Emperor
Gortash & Durge return to Moonrise
- Their identities are kept secret from Ketheric’s people
- Durge impresses the Moonrise Gnolls, but not Steelclaw
- Ketheric yells at Durge in the throne room for unknown reason
Durge proposes their plan to the Elder Brain who accepts
Raid on the illithid colony
- Durge puts the Crown on the Elder Brain
- Orin gets Durge alone during the raid & stabs them in the head
- Orin tadpoles Durge, making them the first True Soul
- Orin leaves Durge in an illithid pod
- Orin tells the Chosen she now speaks for the Temple of Bhaal
- Orin likely told Gortash, Ketheric, and Balthazar something vague about Durge’s disappearance being related to Durge’s religious crisis and let their imaginations do the rest
1492
Durge breaks out of their pod & is found by Kressa Bonedaughter
Gortash gets weird and intense with unethical experiments
- Some futzing to get the tadpoles to consistently remain in stasis
- This is when the name ‘True Souls’ gets coined
- Extremely questionable fun with brains
- Getting the Absolute’s voice sorted out
- Tadpoling his parents
- Poorly conceived experiments on children & their parents
Isobel is resurrected by the Dead Three
Minsc captured by Absolutists at recruitment rally in the Undercity
Minthara Baenre is recruited by Orin and Ketheric
Gortash has the Iron Throne converted to hold hostages
Gortash presents prototype Steel Watcher to the city council
Jaheira tracks cult to shadow-cursed land, meets Isobel
Elturel falls into Avernus
The brain sends the Chosen dreams about the Astral Prism
Gortash researches the Prism, finds out that Vlaakith has it
Gortash tells Ketheric to send a team to get the Prism
- A nautiloid piloted by the Emperor and other illithid is sent
- Kressa’s husband arranged for Durge to be on the nautiloid
Gortash deploys Steel Watch in Lower/Outer City
At this point Elturel is no longer in Avernus
Nautiloid picks up Shadowheart & the Prism from Astral Plane
Nautiloid picks up Lae’zel (?)
Nautiloid picks up Gale (?) & Astarion in Baldur's Gate
Nautiloid picks up Karlach & Wyll in Avernus
Nautiloid crashes, game begins
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