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#capcom generation
smbhax · 5 months
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Makaimura aka Ghosts 'n Goblins art, from Capcom Generation: Dai 2 Shuu Makai to Kishi (PS1)
Session: https://youtu.be/1odXPOeXGPM
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psqqa · 1 year
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yes, yes i know edgeworth’s big wet eyes and loser boy personality have captivated us all, but listen. listen.
phoenix wright
phoenix “genuinely unable to reconcile the girl on the stand with the girl he dated for eight months, a cognitive dissonance so profound it’s ultimately explained by them being literally two different people, but which he first sits with for five years and does not talk about at any point to anyone” wright
phoenix “don’t mention that name to me. i don’t want to talk about it. i don’t want to think about it. i am just going to keep myself in this state of perpetual crisis mode focus on other people’s problems until eventually i die and get to hang out with mia on the astral plane and never have to deal with any of these emotions ever again” wright
phoenix “overnight loses his career and reputation and sense of identity while gaining an adopted, probably pretty traumatized eight-year-old daughter, and rather than leaning on his friends for help, or getting therapy, or taking any time to process any of this, he *checks notes* spends seven years dedicating all his free time and energy to investigating the weird fucking circumstances around it and maintains a friendship with the guy he suspects was behind it all” wright
phoenix "runs across a burning bridge and falls through it, half a day after the game establishes that he is terrified of heights, because his friend is on the other side of that bridge" wright
phoenix “i sure felt surprised. maybe i had my poker face on” wright
phoenix “looking back on it that was actually a pretty dark period in my life” wright
phoenix “don’t ask me how i got started. i don’t remember” wright
phoenix “only you stood still, your eyes calmly watching” wright
phoenix “sometimes, life just sucks” wright
just
phoenix wright
crunchiest man in the world
and all i wanna do is chew and chew and chew on him
#ace attorney#where are all the people gnawing on phoenix's bones so white??#i need to find the phoenix bone-gnawing corner of this fandom PLEASE#this is me asking for the Phoenix Fic btw#where is the fic meditating on phoenix's whole mental state in general?#where is the fic about how it's phoenix's cageyness and poker face and flat affect under stress that is the hurdle?#the relationship ramifications of being actually really fucking hard to read when it comes down to it?#where is the fic about the week of his disbarment?#the one detailing the panicked blow by blow of it rippling through his social circle while he stands in the eye of the storm?#the one that ends messy and anxious and unresolved because it's week 1 of 7 years?#where is the birth of phoenix wright: poker legend fic?#where is the art school/theatre major phoenix fic?#no not the able to art/act phoenix fic but the kind of person who chooses to go to art school/study theatre phoenix fic#where is the supremely disinterested in pop culture phoenix fic?#where is the actually incredibly meticulous and competent phoenix fic?#capcom can tell me all they want that he's essentially an adhd disaster flying by the seat of his pants making it all up as he goes#but that's not what they're actually showing me#they're the ones who created an in-fiction legal system that functionally necessitates that#and the nature of the game is that phoenix is almost always proven right so rather than him coming off as hare-brained#his opponents rather just come off as short-sighted. either negligently or maliciously so#and the choices the writing makes in service of retaining mystery and audience suspense in fact function to make phoenix a person#who is astute and puts the pieces together but is cautious in his conclusions#i will grant them that phoenix does tend to lose sight of his overarching goal in getting drawn into proving or disproving minor points#the fact that edgeworth on the other hand never loses sight of this or where the various arguments stand in relation to it#is his sexiest trait as a character by far#but those minor points are actually functionally critical to the ultimate argument phoenix makes#so even though i do read that trait through the game mechanics i do also judge the other characters for being dicks about it#my point is phoenix wright does in fact have the character of a lawyer and is conventionally good at his job fucking fight me#my point is that you all have had 20 goddamn years to Rotate this man#my POINT is that there should be Intricate Fucked Up Meditations On Phoenix that rewire my fucking brain and i NEED to know where they are!
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coffee-scrub · 1 month
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No tgaa spoilers I’ve only finished the first case. Woe, doodles be upon ye
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sun-citadel · 23 days
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Is this what it means to have a heart ?
To protect something precious ?
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arcadebroke · 9 months
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darkrooklobby · 27 days
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🦜Apollo Justice trilogy (the rant/analysis)🎵✨
Welcome! Allow me to specify what this rant is about:
The game, Apollo Justice (2007 - 2008)
The characters (Apollo, Phoenix, and the Gavin brothers)
The wasted potential (i.e. the other games) (I'm most familiar with AA1-4 the others i've briefly looked at)
Just angry thoughts at 3am
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[⚠️SPOILERS FOR APOLLO JUSTICE + TRILOGY!⚠️]
[also the ⚪bulleted points⚪ are facts, the rest is my subjective yapping]
Before I begin my rant, here's some basic information about the game's development:
It's the last game directed by Shu Takumi. The rest of the trilogy is directed by his assistant (Takeshi Yamazaki) meanwhile Shu was busy with the Professor Layton crossover + The great ace attorney.
Capcom literally demanded to insert Phoenix into the game. Shu was against putting Phoenix in, feeling that his story has already come to a natural conclusion, stating, "I felt that Phoenix's story had been told, and that the series should not continue. Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self." (Takumi)
In the end, Shu was forced to put Phoenix in, and we got hobo Phoenix, or as I like to call him, Beanix.
Okay so, a brief pause. From what we already know, there is a conflict of interests during development. We have a small group of artists that did a small project called ✨Ace Attorney✨ and then the corporate realized they're sitting on a goldmine. Capcom did not want their mascot, their cash cow, Phoenix Wright, to go just yet. Shu (who wanted a fresh start, and creative freedom) was torn, his team was torn between letting Phoenix go and bringing him in, and you notice that in the game as it goes back and forth. It goes between Phoenix being a main character, interfering, or disappearing for long periods of time. It was on and off, just like their arguments - corporate vs. creative freedom, old vs. the new.
It creates an... odd atmosphere throughout the game. This indecision and forcefulness. Opinions vary 🙃
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The corporate unfortunately won. We had Phenix back, not in his former glory, but as a character. (Result? Apollo feels less like a protagonist, suffering, feeling irrelevant in his own game. Not always, of course! But most of the time...)
Facts continue! Apollo Justice (AA4) is the last game with 2D sprites, with some rare 3D elements. (Like Cheeto Klavier🧡)
btw, here's some name puns and meanings:
Apollo is literally named after the god of truth.
"Klavier" means "Piano" in German 🎹 - his Japanese name, Kyoya, means, "to echo/resound".
Kristoph's Japanese name, Kirihito (霧人), when reversed (人斬り - hitokiri) literally translates to "the killer".
Trucy's name pun, Trucy Wright, is supposed to sound like "see-through" (tru-through cy-see)
Lamiror = mirror, Wocky Kitaki = Walkie-Talkie, Drew Misham = Draw-me-a-sham, etc.
Okay, so. About the 1️⃣first case1️⃣: It's a widely accepted opinion that the first trial is the best one, and it's hard to disagree. It's a completely new thing (almost as if Shu was planning on starting an entirely new trilogy without Phenix Wright! Can you imagine?!--) and because the first trial is so good, with a great twist and a fun conclusion, other trials pale in comparison. Let's see, we have a new quirky protagonist (he's fine) a gentleman for a mentor (a character with depth, as we will come to know) a fallen attorney with shady history (Mr. Phenix Wright) along a complex, yet understandable, mystery. What is lovely about the first case is that it makes you think just enough, the trial flows nicely for the sub-plot to come out, and the twist is perfect.
Of course, I imagine that Japanese players might have seen the twist coming a bit earlier, looking at Kristoph's name-pun, but all-in-all it's a great start! The question is - is it a great start for the new franchise that Shu wanted to make? Is it a great start for Apollo as an attorney and as a character? ...Or, is it a great start, for the old greedy company to push good old Phoenix back into spotlight and collect more money? 🤔🤔🤔
Here's some facts about the direction the game hoped to take:
The game delved into darker themes on purpose, like a "grown up" version of Ace attorney for the next generation. It was hoping to shift the tone from the previous three games more towards realism. (AA1 was a bit comedic, we cross-examined a parrot, the crimes were less complex compared to AA3. With AA4, the idea was to make AA3 but better.) It tried to set Apollo as a more independent lawyer, trusting no one, without any mentor (like Mia in previous games) coming back every other case.
With the first case, Apollo becomes independent in a sense, but... well.
Apollo basically third-wheeled in Phoenix/Kristoph divorce. That's basically what happened in that trial. Somehow, we managed to shift all the attention from Apollo's character growth into these two men. Apollo's independent now because he got left alone in the trash while the AA team tries to figure out what the fuck to do with Phoenix and how to shove the whole thing together.
The entire game was made with the idea of change, a fresh start & fresh blood in mind! We don't get much character growth from the main characters AT ALL because, at some point in development, there was a decision made: They thought they will make a sequel. AA games so far relied on story continuity, chronological events, time passing, characters evolving, events making an impact on the characters, etc.
Apollo Justice, a beginning game of a trilogy, was written specifically in a way to have a sequel. There were things left unanswered for a reason. They took things slow, and the idea of the sequel was planned to go more into the Gramarye troupe, Gavin brothers, and Apollo's family. (Shu even had an entire backstory written for the Gavin brothers, but it was scrapped by the new team) (I'll get into it later.) This was also the reason why the game had potential, but never went all the way. The plot was more complex, and was made specifically with a direct continuation in mind, which never came to pass. We instead got... an entire rework. (again, i'll get into it later 😂)
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Some art facts, since i'm an artist: They were thinking over a few variants of the character designs before they settled on the current ones. They wanted to have a protagonist more energetic than Phoenix, more blunt, an idealist, less bluffing, like a new generation kid kinda-thing. Apollo has distinct spiky hair, is different, is less tall, has a wide forehead... did you know, the design team had a few designs with different forehead wide-nesses? Wild. Apollo's color scheme is Godot's inverted, and as far away from Phoenix's dark blue design as possible (gee I wonder why...)
(Also, the Gavin brothers originally had two mirrored pointy hair-swirls, resembling pharaoh head covers, and I think that's dope as hell)
Either way, you must admit that the designs for this game are more detailed, colorful, animated, and beautiful. Honestly!!! 💖 The art direction did splendidly, and I'm glad at least that aspect wasn't affected by the disagreements of the company vs. writers :)
Fun fact: The game sold well, actually. Back in the day, people were into original ideas, instead of everything getting a live-action remake nobody asked for, an animated reimagining, and an unnecessary second part. (...Can you tell I'm dissing Disney? You can.)
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Now that I'm at a point where I can speak of continuations, let's see what happened: The game released as is. It had a story, sometimes a bit awkward because of the team vs. company disagreements being physically felt through the script. People bought it and the fandom was immediately split down the middle into various factions. (Again, I was young, but this point of contention is strong even today.)
People who liked the new ideas, characters, and plot, and liked Phoenix Wright being there.
People who liked the new ideas, characters, and plot, but disliked Phoenix Wright's presence. (my stance right now)
People who disliked the new things because they wanted the same old Phoenix Wright games. They wanted everything that has already concluded, to continue. (my stance 6 years ago - Since it wasn't believable that a guy like Phoenix Wright, with so many friends, would end up like this. It was so unrealistic to me, so odd, that I refused to see this game as canonical. Literal denial 🥲🥲🥲)
People who disliked the game despite being ready for new content, just because.
Next up, 7 YEARS PASS.
Yup. The disagreement, the dissatisfaction from the creators vs. company, split fan reactions, despite a fine profit, caused a change of direction, and a rift. Characters and story-lines forgotten. Literally.
The next entries after Apollo Justice don't mention the events of it -because of a company-enforced "no spoiler/connection" restrictions. Capcom created the restriction to appeal to new fans, while not spoiling previous games so they might be compelled to play them. (Again, corporate wins over… continuity, this time.) - Which means the bare minimum of character growth and history we could have seen IS NOW GONE and will never be brought into relevancy again. (unless I missed something from the 3D games, in which case let me know.)
And we get a complete overhaul, while going back to the classic AA, but this time we get a new cast to focus on and begin again and we pretend Apollo Justice doesn't exist! (Rant number 4, here we go 🥴)
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My main rant so far would be about wasted potential and creative differences. Yes, they weren't strong enough to do a clean break from the past (Capcom forcing Phoenix back, not letting him "die" even though his story concluded) Yes, there's wasted potential because character growth of the protagonist is stunted by greed and confusion (Capcom demands? Fine. Phoenix must be here to appeal to all fans, for all the money. Ok. Cool. We can't be creative anymore and original ideas are shunned! 2008? Bah, nothing has changed in 2024!) and yes, the game's story suffers because of this, despite being very pleasing to look at (the sprites & animations don't hit quite the same anymore.)
I'm not even gonna go into how Apollo was forgotten and suddenly he has four backstories because he failed to establish himself solid in his introductory game without a planned sequel, and Capcom was like "Oh shit this guy exists, um, what do we do" - while also refusing to address and build upon plot points existing in the main game: Apollo had history in court. He had a character building event of incarcerating his mentor. Apollo already had family, which hasn't told him anything yet. He had Trucy. He had a courtroom rival, which he promised to rid of darkness. He gained a new mentor, a shady one, who he punched to the face! He saw the dark side of the law. He saw the "dark age of the law". He saw a better way to do things and fix the system with a jury, which was used once and forgotten about. He had a goal. He had potential... - but then he has been rebuilt and redesigned four times, given things he already had and replaced them and Capcom pulled a nonexistent best friend out of their ass out of nowhere just to give Apollo fake-depth and use (i had to look him up) CLAY TERRAN as A ONE-OFF PLOT POINT and I HATE BAD WRITING LIKE THAT, MAKING A CHARACTER that's just there for that one purpose and---🤬
I'm also not gonna go into the fact that a case-specific NPC gets more character growth than the main cast.
And I also won't rant about the 3D continuations of AA. All I'm gonna say is that, they shouldn't be under a name "Apollo Justice Trilogy" because, what the fuck happened to that guy. Who is he even? What? What game are you basing this on? Who?
The game was like a failed start to do something new... and not achieving it, stopping short of crossing the final line bravely.
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This was 3 am. yapping, I hope to inspire discussion, roast my opinions I love to argue over nerdy shit 💖🥰💖
(sources: Ace Attorney Wiki, VGfacts, NezumiVA, AA_Facts on Twitter)
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louiejoyce · 3 months
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Need to draw the rest of Generation Next because they are the best!
www.louiejoyce.com
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a-bluedream-posts · 1 year
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Cammy STREET FIGHTER 6-Commission by nekouda
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These booths are big enough to seat three people at least but Ryu and Luke are both manspreading so far one sides half taken up and Ken’s having to sit with his legs crossed LOOK AT HIS FEET
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enzo-is-tired · 1 year
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Yusuke Nakamura an artist that is very well known for his work with the band Asian Kung Fu Generation doing some work for Capcom. 
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smbhax · 5 months
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Capcom Generation: Dai 2 Shuu Makai to Kishi (PS1)
"Volume 2 Makai and Knights" - ports of the arcade versions of Ghosts 'n Goblins (Makaimura) and Ghouls 'n Ghosts (Dai Makaimura), and of the Super Famicom Super Ghouls 'n Ghosts (Chou Makaimura)
"In Japanese mythology, Makai is a location inhabited by demons and could be referred to as a hellish afterlife in some interpretations." -- https://capcom.fandom.com/wiki/Makai
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alanide-arts · 2 months
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more monhun shenanigans
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captainhawky88-blog · 2 months
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Ada Wong shows her melons
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segacity · 8 months
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A Japanese trailer for 'Capcom Generations 2' on the SEGA Saturn. Source: Flash SEGA Saturn Vol. 32 Demo Disc.
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arcadebroke · 10 months
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they-have-the-same-va · 8 months
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Dhalsim in Street Fighter 6 shares a voice actor with Vector the Crocodile from the Sonic the Hedgehog series (2010 onward).
Voiced by Keith Silverstein
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