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trying to cultivate a 'we are so back' mindset.
#img desc include transcriptions#comp post#is deer motif the new dog motif NO. nothing is the new nothing
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an inseparable part
#hey gamers here to report that uhhhh they fuckin got me#arcane#arcane season 2 spoilers#arcane s2#i've got my fair share of issues with s2 but#transcending reality with ur soulbound homie is pretty neat#if this piece comp looks messy and confused that's cuz i am rn#jayvik#jayce talis#viktor arcane#rewatched this episode last night and ungh. what the hell#i gotta post this i have been sitting on it for like a week#my art
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Dirk minidump featuring tattooing and back muscles I really wanted to draw
#homestuck#homestuck fanart#hs fanart#dirk strider#blooby posting#I keep going to do some requests and then finishing the drawing and I don’t like it#Random comp of Dirk drawings#Scrappost basically#I’m always so nervous posting nowadays lol there’s so many people here
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Happy Birthday, Yoongi! ♡ (1993.03.09)
#happy birthday yoongi#happy 2025 suga day#btsjk-biased: edits#bts: various#btsgif#btsedit#dailybts#yoongi#min yoongi#bts suga#bts#bangtan#d-day tour the original was released last year (as well as some episodes with backstages from the tour)! so it is the theme for this set#I hope yoongi is doing well and I can't wait to see him come back to us :)#spent several days to prepare this post (as I always do with comps like this) but it still looks a bit messy#but I like it nonetheless! I love yoongi's cute smile and he looks adorable here as always#this is the last post from this round of my bts birthdays series! I might make something different next time if I will continue making gifs
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touch the spindle, touch it i say!
#the last time i drew Anything related to the spindle was DAYS after i got into twst and i don't think i even posted it. that's unacceptable#how could i draw silver a billion times and not the SPINDLE??? HELLO??? all i care abt drawing is delicious plot ITS RIGHT THERE?#in the movie not the game. YEA. the comp for this was inspired by some tarot designs on twt by @wonder_yoh. BEAUTIFUL!!!#and the frame for this if u looked carefully/compared? the frame is directly pulled from the thorns in sleeping beauty concept art#nods sagely. another catríona classic. it's got all my main points. some drama. my two boys. the birds. the clouds. thorns. its all there#i am very talented at drawing the exact same idea 400 times and somehow the comp is different. and somehow its a new piece#i am here for the silver girlies and silver fans ONLY. the thought of drawing a piece without him hurts....id take damage.#love u all lots. silver nation stays strong. stays winning. these are the rules#twstファンアート#twst#twisted wonderland#twst silver#silver vanrouge#malleus draconia#suntails#ive actually kinda wanted to do a mallerollo comicy thing to a song but i cant get the motivation bc silver isnt there. isnt that sad
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“What was that for?” Viktor asked softly. Jayce smiled wider, tilting his forehead against Viktor’s. “I was happy, I guess."
more art for chapter 2 of differential burdens!
#jayvik#the tenderness is canon i will hear no objections#chapter three will be...... ehehehehe.....#we'll see#also i TOTALLY changed the comp last minute don't judge#drew two whole guys and a steampunk tech prototype and then covered one and blurred the other lmao#channeling julia drawfee with this one#arcane#yallstart#might post the other versions later......for funsies#fic: differential burdens in displacement
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this was my favorite x-men: first class deleted scene
#xmen#cherik#xmfc#charles xavier#erik lehnsherr#raven darkholme#hank mccoy#memes#text post comp#op#charles has been waiting for erik to ask for the past 2 months btw#no beta we blog about xmfc like it's 2011
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jungkook rolling his eyes is a mood 🙄
#jungkook#jeongguk#jeon jungkook#bts#bangtan#skygifs#I'm trying to finish all my comp sets (there are so many) that are unfinished#I want to post at least one comp set per week#let's see if I can do it#byeeee~
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cuno allyship compilation
#disco elysium#cuno#cuno de ruyter#f slur#prolly a comp that has been made before but idc i got a vision for making this a post at midnight
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in the one (1) month since i watched death note for the first time i sure have been doing a fucking posting
bonus:
#death note#rookposting#lawlight#light yagami#l lawliet#i was like oh.. i should crosspost some of my dn shit to tumblr but idk if ive made enough posts to do a comp.#(searches for one second) ah fuck#shoutout to the lovely people who made appearances in this compilation by helping me#hope yall dont mind#by the way im also a pisces bitch so im allowed to say that about him.
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A-anime?
you know, sometimes I forget that Twst is actually an isekai that starts with the protagonist getting run over by an inexplicable horse-drawn carriage. and every time I'm reminded is a delight because that's AMAZING.
also. look. okay. there's a lot of very fun stuff in the trailer but I am obsessed with that Crowley surprised pikachu face. me when I spend all my keys and gems literally hours before they announce overblot SSRs and drop the anime trailer:
#twisted wonderland#twst anime#<- gonna use that for anime stuff in case anyone wishes to filter it#this is the point where i once again have to admit that i have not really read the manga#(i've liked what i've seen but it's very hard for me to keep up with stuff a lot of the time)#(the anime may actually be easier for me to absorb it in :')#god i GOTTA draw the manga yuus#i kept meaning to when yuuna got revealed but i didn't get around to it before 7-13 ate my brain 😭#anyway the bits they chose for the trailer are pretty interesting to me!#like i think chances are good it was mostly from that one sequence because given the timeline#they probably don't have a ton of 100% finished post-comp footage yet so they probably just took what they have#but also i'm thinking back to how deliberately vague all the game promo stuff was#and...okay again i don't really know how they did it in the manga but i am reminded of how overblotting was actually like. a twist.#a twst twist#like we were introduced to it in the prologue with the mine phantom#but riddle's overblot was an actual SURPRISE and like. an instant reveal that okay THIS is what the story's gonna be about#so i'm just kinda wondering if the anime promos might also like...actively try not to spoil everything#or if they're gonna go full anime-intro 'here's all the super spoilery scenes you can expect to see :)'#basically is the marketing gonna skew towards new viewers or established fans. both valid i'm just curious!#also excuse me for a moment as i reveal myself as a hugely pretentious snob but#oh my god the backgrounds actually have some texture and shape and are taking style cues from the game backgrounds#oh my god the castle exterior actually looks illustrative and fantastic and isn't just a 3d model they plopped in#it's hard to tell at this point how consistent that'll be since most of the trailer is in the mirror chamber#but i'm just SO happy to see it! hopefully this means they weren't crunched to fuck and are able to really go ham#(the pre-isekai scenes all look more generic modern anime so like...is that a conscious artistic choice they made)#(because that would be incredible. holy shit.)
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"If you would've just agreed to my terms, we could've avoided all of this nonsense!" "I agree to your terms." "But you're just so obsessed with… Hang on. What did you say?"
bonus:
#zzz#zzzero#zenless zone zero#jane doe#jane#seth#seth lowell#zzz spoilers#1.1 spoilers#zenless zone zero spoilers#zzzero spoilers#long post#m:gifs#m:*#me covering the in-game subtitles just to put the exact same subtitles on. but in my own way.#anyways. the 'i don't want to talk about the bathroom jane' took me OUT#i like their dynamic lol they're literally cat and mouse (rat)!!!!#i'm glad they're on the same banner bc i want both of them and apparently they team up well together?#not that i'm at the point in the game where i can give any shit about team comps though lmaooooo#m:1k
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editing tips
#1000th post btw <3#of which about 95% are gifsets and godknows how many comps so all these gifsets made in like 1.5 years is kinda wild for me#titspoilers#tit spoilers#dnptit#dan and phil#phan#amazingphil#phil lester#dnp gifs#my gifs#compilation
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Decká...
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq+#video games#long post#longpost#solas#1k+#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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