#compared to the game especially
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maeventide · 4 months ago
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I'm surprised that there's a wave of people that don't like Caldarus' design. Personally I really like it and I think it fits his personality and backstory (that we know of so far) very well. Caldarus is a curious, contemplative and mysterious, regal dragon god. He's also been asleep for a very long time and has been weakened by something (or someone) in the past that we have yet to discover. Of course he is on the frail side, the dragon man's been through it and he needs rest!! So yes, I think Caldarus' design suits him wonderfully.
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n7valkyrien · 1 month ago
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me when a romanced game character tell the pc they want a child (or any straight man to their partner ngl): ew.
me when garrus tells shepard about potentially finding out what a turian-human baby looks like: *giggles and goes feral* IM GOING BACK TO UNI HELL FOR YOU TWO IM GONNA STUDY BIOENGINEERING!!!
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commanderfreddy · 9 days ago
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But... maybe, with what little power you have... You can SAVE something else.
#deltarune#kris dreemurr#utdr#Fred's art#been thinking a lot about how in Undertale the ACT function is presented as basically universally morally good and is the only way to MERCY#and how that theme is complicated and expanded on in Deltarune where not only are there some enemies which you simply Must fight but#the act of ACTing is also increasingly compared to Acting in the theatrical sense - doing something Untrue in order to elicit an emotional#response (and often for entertainment purposes) - especially in combination with all the Puppet theming and imagery#any time we make Kris ACT we may be sparing innocent people from violence but we are also forcing an action onto someone who has no say in#the matter. and it makes me think of people who are like 'oh im a Good Player im only making Kris do the Good Options' when what Is a Good#Option when you are co-opting another person's sense of self?#oftentimes - especially with Susie - the more obvious 'Good Option' is stilted and awkward and Kris ends up delivering the assigned line in#a deliberately strange way in order to keep from sounding artificial and insincere#likewise things like hugging Ralsei at the training dummy seem cute and wholesome and then you get to the end of chapter 1 and learn from#Asgore that Kris doesn't like hugs at all - and therefore earlier you were just imposing a pre-fab idea of happiness onto someone who would#Not have enjoyed that interaction at all#With how the player just steamrolls into and over Kris' life - quite literally with how you save over the Kris Save File - everything they#do in the game is an ACTion - which begs the question: when will it be enough? When do we get to SPARE them?
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egophiliac · 2 years ago
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I love your take on Crowley!
I know that the early, non-Diasomnia stories aren't really your thing, but are you reading the novels at all?
I have been following some of the fan translations and the second book seems intense! Would love to hear what you think about them.
thank you! 💚💚💚 I'm not really sure why you think I don't like the earlier arcs though, I love pretty much all the characters and their storis! (I think 5 and 1 are my favorite of the past episodes, though 6 infected me with the Shroud brainrot something fierce.) I just...ESPECIALLY love diasomnia. :') but there is room in my heart for all of these dweebs! like, who among us is not just as ride-or-die for Adeuce as they are for us.
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that said, I don't really follow the other adaptations like the manga (aside from a dip-in just to see the new Yuus) or the novels, though I keep meaning to check them out! I do like seeing the differences between the different forms of media, and how certain things get adapted one way or another! but alas, time/a lack of accessibility stands in our way more often than not. :( someday...someday I will have time to consume all of the media...
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plottwiststudios · 28 days ago
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I Guess I Should Update Ya'll...
The upcoming Kickstarter's demo is wrapping up. Which means in a week or two, we'll go into refining the Kickstarter page, then going full speed ahead on the campaign. (Despite the fact we're only 10% of the follower goal on the actual Kickstarter page. Near existential dread there, but!) If the team has any fortune left, the Kickstarter follower count won't at all be indicative of the success of the game's campaign. So instead of looking at something I can't control, I will focus on showing everyone the vibe and feel of the sequel, and what they should expect in terms of changes.
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First thing's first! Matching the narrative tones between the in-game sprites and the CGs has been greatly improved since the original game. Yes, partly because I have improved my directing and we have WAY more time to work with than before. But also, ssam_reptile's utter dedication to getting that look down while insisting on honoring @nekojirou sprites cannot be denied. There will be some scenes in the demo (that we're obviously not going to show here) that will absolutely have moments of "...Oh this is clean." And we can't wait to see ya'll's reaction to the events that play out.
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Speaking of play, the core gameplay (read a visual book) is the same. But we've updated the UI a bit. The original UI artist makes his return, and presents us with a far simpler look that will hopefully cut down on confusion. Some fun little highlights:
Speaking character's name moved to the center
Quick menu display has more recognizable naming and icons
New font and font color
Name of the song playing now appears! With a volume slider!
Some of the new, cool features to the UI to be added post-campaign
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And the story? For now, let's just say that breaking this game up into two has given us ideas and opportunities that we would not have had if this sequel was included in the original Women of Xal like we originally intended. One of the most notable changes is in fact the tone. Taking place weeks after the events of The True Ending of Women of Xal I, Xjena is learning the hard way that you cannot be a Matriarch without making enemies. And enemies of the powerful tend to be quite formidable themselves.
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For the 1% of you who are familiar with how my stories tend to progress, this will be familiar territory: The honeymoon period that was the first part, no matter how light or dark it started, can never truly return. From this point on, things take a more serious turn, and the writing's real teeth come through. The script will still make you smile, laugh, and have heartwarming moments, but the characters have moved on from castle shenanigans. They're locked in for the turbulent second half, and the writing/presentation will reflect that.
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Women of Xal II Demo Features
40 Minute Demo
New outfits for most of the returning cast
New locations
New environment art
All new music
Two new key characters
Liz has freckles now (You can thank ssam_reptile)
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Please hit that Notify Me At Launch button! I'm quite serious when I say that the Kickstarter website LOVES seeing traction from the first few hours of launch and will help us encourage them to boost us from within.
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bunabi · 2 months ago
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Yknow what's really crazy
Expedition 33 does my absolute most hated trope of all time so well it finally clicked for me and now I'm inspired to give stories with similar twists a second chance
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graveyard-galaxy · 2 months ago
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You know I actually think Douglas Graves is more spineless than Andrew could ever be. Douglas seems to simply view himself as an extension of his wife, I do not think Andrew consistently views himself as an extension of Ashley.
This one’s interesting, because I do conceptually agree, but I also think I have a little more to say than just that.
Where Andrew and Ashley vs Douglas and Renee gets interesting to me is that Douglas isn’t necessarily portrayed as uncomfortable just doing what Renee wants in the same way that if nothing else, just the ____ in a box ending (Choosing Andy ending in episode 3) shows that Andrew is completely miserable just being Ashley’s plaything. It does get a little hard to say, because we are very deliberately shown very little of Douglas, typically, because the story is told from Andrew and Ashley’s perspectives, and he is completely absentee to both of them. (We don’t even get his portraits until we’re in a vision from Renee’s perspectives, for instance) I would say though, that whereas Andrew feels confined and consumed by being under Ashley’s thumb, Douglas seems to be comfortable under Renee’s direction, from what we see.
He won’t stand up to his abusive father, but Renee will do it for him. (They had a plan to kill his parents together, and though we have no idea how much Douglas really liked the idea of this, we know that he was perfectly prepared to go along with the plan before they discovered and decided to keep Renee’s pregnancy.) He doesn’t get the social mind games the surgeon plays with him, but Renee does, and he’s perfectly happy for her to just speak for him entirely in the opposite way to how the surgeon speaks to him for her. And even just in the car on the way to the grandparents! He tries to stammer out to the kids why they shouldn’t ruin the car, but they don’t respond, and then he’s perfectly happy to let Renee bark out the orders. (Only to Andrew, passing that chain of responsibility right along, as well….)
Andrew wouldn’t take this from Ashley. We’ve all known for a while that his ‘doormat extraordinaire’ descriptor is a good bit of unreliable narration, and is exactly what he wants us to think, but it’s still worth noting for that all he does give into Ashley and appear to be that doormat, it’s reluctantly. A lot of the time he’s only battered down into agreeing with her, which is part of why he’s so frustrated and often times verging on nihilistic in episode 3.
So whilst, yep, I do think Douglas would be happy to call himself an extension of Renee, because when he comes home from long hours of work, feeling tired and frustrated and perhaps verging on nihilistic (note, we do not know this, but considering he has to tell Andrew in an episode 2 flashback that he isn’t about to jump off the balcony, it’s not hard to see potential parallels to our very suicidal and nihilistic Shots and Such Andrew) she makes everything right again.
But it really is more complicated for Andrew. Just in this framework, Andrew is both happiest when he has Ashley right beside him, but also at his most miserable when he’s ‘forced’ to put up with her. When he’s apart from Ashley, he feels wrong. But when he’s with Ashley, they so frequently fight and he does things that he doesn’t like. If he thinks of himself as an extension of her, it’s in a very miserable sense; he wants to be more to her than just what she wants to be, and more than just Leyley’s Andy, and feels confined as just her plaything. He views her as fundamentally incapable of drawing any kind of lines between them, so when he is Ashley’s anything, for all that he claims to be happy to be her everything, it isn’t offering any kind of safety or fulfilment in the same way that being Renee’s husband offers something to Douglas.
To put it succinctly, Andrew yearns for an equal partnership; Douglas yearns to be with Renee in any capacity.
Or, well, it’s hard to say exactly how Douglas feels, because we never see his perspective, and because most of the thoughts we have on their relationship are from Renee’s perspective. But we know that they both feel as though they saved each other — it’s just that Renee’s words about this are a lot stronger. She very fervently insists that meeting Douglas is practically the only good thing to happen to her, in her time capsule letter, but Douglas’s is more… wishy-washy, I suppose? He says that being with Renee gives him a reason to stay alive, but practically everything else he says is along the lines of “I want to do this because you do”. Even in Renee’s vision in the vision room, mostly Douglas seems to just test the waters more saying anything concrete, so it’s hard to get his thoughts on things beyond just the obvious “I love my wife”.
What I will say is interesting about that vision is how he does take some actions without Renee’s direct input. He, at the very least, is in tune with her enough to act on her behalf sometimes, as here, he unplugs the phone for her, and is the first to tentatively bring up that they don’t have to do anything about Andrew and Ashley potentially being Nina’s killers. But I think more relevantly here, we also observe he easily he backpedals. He thinks out loud about how the punishment for Andrew and Ashley can’t be that bad if they killed Nina, because they’re both just kids – very apathetic to the situation as he’s apathetic towards the kids – but quickly changes his tune when Renee snaps about not wanting to be seen as the mother of two kids raised so badly they’re murderers. After that, that’s when he starts of his casual avoidance – the “We don’t know that it actually happened, so therefore it probably didn’t” type attitude. (Curiously, this is more of a parallel to Ashley’s line of thinking about Nina with her whole “If you don’t think about something for a really long time, it’ll be like it never happened” type mentality.)
We see Andrew test the waters in similar ways, especially in episode 1, where he lets Ashley dictate a lot of his behaviour for some kind of plausible deniability (“Do we, uhh… Do you want to go check on him?” about the neighbour once on his balcony, and the infamous “Wanna go take a peek?” “Nope. But I’ll come along if you do…” about going to see what the music is about the first time) but I think this comes from a bit of a different place. Douglas tests the waters with what he says because he fundamentally trusts his wife’s judgment over his own, seemingly, and because he doesn’t want to go against her. But Andrew speaks like this because his mask is still so far up in episode 1, especially when we don’t see him from his perspective, so he’s still very much shifting responsibility for what they do onto Ashley because he doesn’t want to accept it. It’s not that Andrew especially trusts Ashley’s judgment, clearly not, given how much he doubts and insults her plans and motives in later episodes, but if she makes the decisions, then it’s just not his fault if things go wrong.
Or once again, to summarise, Douglas lets Renee be responsible for his actions and opinions because he trusts her and because he wants his thoughts to align with hers, whereas Andrew lets Ashley be responsible for his actions and seemingly at fault for his opinions only when it’s both most convenient for him to have her to blame, and when he’s willing to entertain her as actually Ashley – when he’s having enough fun with her to actually want to hear her thoughts.
Because if there’s one big thing that stops Andrew from being an extension of Ashley, it’s that most of the time, he doesn’t see her as her own person. Most of the time, if anyone’s an extension of anyone, she’s just some extension of him, as he’s the stand-in mother, father, boyfriend, whatever the fuck she feels like that day to her, whilst he consistently dehumanises and infantilises her. He can’t be the extension of someone he views as never having grown out being a child at the best of times, and as simply an “it” – some kind of object that can’t be consistent because it doesn’t have its own thoughts – at the worst. And when she attempts to force him into that position – when she chains him up or puts him away in the toy box – he’s miserable, because he is only willing to be Ashley’s if it’s on his terms.
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oceanwithouthermoon · 3 months ago
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it actually hurts my soul whenever i see people saying saikis friend group besides the psychickers don't know his real personality 💔 you guys weren't paying attention when you watched the show and i really really stand by that
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i think you guys misunderstood the whole fantasy thing in saiki k... if having silly, out of character fantasies and misunderstandings about saiki means you dont know or understand him then the psychickers dont understand him either...
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#beyond that though i also just don't agree that the way he is with the paychickers is his 'real personality' and honestly#no matter how many times it's explained to me i just don't understand where you all got that#people just act differently with their different friends and hes like kind of a dick to aiura and toritsuka because hes funny#BUT HE ISNT REALLY LIKE THAT WITH AKECHI AND AKECHI KNOWS HIM EVEN BETTER THAN THOSE TWO#hes still sassy of course because yeah thats pretty much the main missing piece that the other friend group doesnt get to see#and they do still get to see it!! just not as heavily... so it really isn't that drastic of a difference...#i'm once again begging you all to compare the saikechi horse race betting chapter and the chapter where nendo kaido kuboyasu and saiki play#video games... because it's THE SAME. ITS THE SAME.#the only real difference is that the second group didnt know he was using his powers#half of you only make these claims to try and promote your ships as better than the others too which is so funny#ive talked about this before but it's especially stupid when you think about how saiki chose to become friends with the main friend group-#and has been PLANNING to tell them about his powers for a really long time#while he became friends with the psychickers because he literally had no other choice and they already knew about his powers#not saying he doesn't also love them because he does#it just isn't a flex that they know and the others don't because saiki didn't get to make that choice#saiki k#tdlosk#the disastrous life of saiki k.#saiki kusuo#meows post
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bloodofgrapes · 2 months ago
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i really appreciate how you give edgeworth a non-anime nose. i think he deserves it
thank you, I always thought the aa trilogy did a brilliant job of subverting a lot of expected anime stereotypes (I will resist my urge to rant about how hard the later games went into classic "animu" style). He and phoenix both have fairly defined noses, and I live for it!
I do love to exaggerate it though, he gives me Big Nose energy. Truly one of the most appealing parts of a person.
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sonknuxadow · 5 months ago
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it's really weird to me the way people have been talking about maria lately.... like i know maria wasnt the most developed character in her earlier appearances and she also didnt get to have a normal childhood experience but seeing people say she has no personality and has no joy or whimsy or never got to be a kid at all makes me wonder if im the only person whos actually been paying attention to maria this whole time...???? like do people think she was a sad miserable kid who never got to have fun because of her disability or something ? because that is quite literally the opposite of who she was
and people are being weirdly ableist about it too like talking like her illness is the reason for all those traits she supposedly lacks. implying disabled people cant be happy or have fun or whatever. like come on man
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lyxchen · 16 days ago
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You know I really love how Squid Game pushes it's scenes so far that it makes you feel that sense of urgency and distress that the characters feel. It can easily happen that if a scene goes on for too long for the purpose of keeping you in suspense that it then gets boring or annoying. But that never happens in Squid Game. Some scenes are incredibly long, especially the games, I know I got so stressed out watching Dalgona for the first time because the scene just would not end. But that's exactly what the length of that scene is supposed to do for you. Often when you are feeling a lot of anxiety or are in a moment of intense stress everything around you can feel slower. Like time takes longer to pass. Especially when you have a time limit and still need to concentrate and not make any mistakes. And in my opinion Squid Game conveys that perfectly. The games, they drag on even though a game itself is often not that long. Red Light, Green Light has a timelimit of 5 minutes. That's so little!! But they make you feel every damn second of it while watching. I'm not sure if the actual scene was longer than 5 minutes, but it probably was. But they don't cut out stuff. Often when things happen over a span of time in shows and movies they don't add in parts where not much happens and just cut to the part that's interesting again. But in Squid Game because it is life or death and because of how anxiety can make you feel like time is passing slower every moment for the players feels so long and every moment is important. And that's what I really love in how they made the show. Because yes scenes may be going on for a long time. But they're showing you in the most realistic way possible how the players experience these moments. Add to that that there's almost no added in music like pop songs and in general there's not that much background music either. Because it would just take you out of the intensity of the scene, seperate you from the character's point of view. So a lot of scenes are very quiet in the way that every sound you hear is also a sound that a character inside the show is hearing too. Squid Game, just in the way it's made and filmed and in how long scenes take, is made to be so realistic and wants you to feel as closely as possible to what the characters themselves are feeling too. I really love this way of making a show
Btw I made this post because I realized that this doesn't just happen in the games but also outside of them. When Gi-hun is searching for the recruiter we get a montage of all of them searching, the days passing and Gi-hun ripping off pages from his calendar, but even here that montage takes longer than a montage to show the passage of time usually takes. Because it is long. They can't show us every day of Gi-hun just searching again and again but they can sure make us feel like we've just watched that. And you start out watching it thinking "oh they're gonna show us them finding him in like the next 30 second" but they don't. And there's one point where you think the montage is over but then it isn't. And you get frustrated watching it because "why can't they find the recruiter already?? This is taking so long" and that's Exactly how Gi-hun is feeling in that moment. They drag it out, they show you so much of everybody just searching and days passing and they Want you to be annoyed, because then you're really getting it. You're really getting how fucking long it took to find the Recruiter and what a painfully and annoyingly slow and exhausting process it was. And that's just another way that this show is so damn amazing!!! Because it's so fucking good at making you feel exactly what a character is feeling!! They're not just telling you "oh yeah this took long but they did it", no. They're Showing you exactly how long it took.
And suddenly we've arrived at one of my favorite story telling rules which is "show, don't tell" and I think Squid Game applies this rule really really well
(I have more rambly thoughts under the cut that have a little bit to do with this post but focus on another part of it. Also if the structure of this post feels weird that's probably because I had many different thoughts and just kinda put them where I felt they fit in best so idk, I have a hard time rereading stuff I've written so sorry if the flow of it feels off)
Tbh I think it might also be a little bit why the show appeals to so many people and why so many people go and participate in Squid Game the Challenge or that Mr Beast shit. With the way Squid Game is made and filmed to be so immersive it has the power to give the viewer that same rush of adrenaline that the players inside the show feel. But us viewers sit at home and we know we are safe and so we want more of that adrenaline. It's maybe kind of like Bungee Jumping. You get that rush, that thrill of "holy shit I'm Falling", but you know you're safe. You're doing something you would otherwise only experience right before death. And obviously that is what Squid Game the Challenge is like, because being in it you know if this was real, as in real the way it is real in the show, then you'd be very close to death at any given moment. But you're not. Because you don't die if you fail. But you still get that thrill because of that association with death without actually having to be afraid of it. And that's when it gets fun. And while I don't think that this was intended the show is partly also as popular as it is, Because just by watching it you get a little bit of that adrenaline that's fun for you because you know you're safe
Also another thought about the 'show, don't tell' point of it all. There's not that much talking happening in Squid Game. Like people obviously speak to each other but often there are also long periods of time where nobody is speaking at all. But that doesn't matter because this show is so good at showing us everything that is important without much words needed. I'm pretty sure you could watch it without sound or subtitles and still get most of the plot of it. And that's really impressive
#i think a lot of media is afraid of being boring#so they shorten scenes that take longer to make them not feel so long#it's kind of a relief for the viewer#yes this character went through those incredibly tense 10 minutes but don't worry it'll be only 3 minutes for you#you get to see the star some of the middle to show you that stiff actually happens and then the end where they are finally done#but don't wory we won't make you sit through ten minutes of quiet just watching this character trying to accomplish a task without much els#happening#that would be boring#any then you are the viewer are nicely out#but#those actions scenes oh you'll get 30 minutes of action with people beating each other up when realistically they would have probably only#been able to fight for maybe like 5 minutes before they're done#i like that too about squid game#there's not much hand to hand combat (beside the lights out extra games) but when there is it takes a realistic amount of time#and i also feel like (i've not actually been in any fights like that lol but i'm assuming) fighting always goes by really fast in like#how you percieve it#you don't have time to think you just do and you move and then it's over and you don't remember half of it because it happened so fast#especially compared to those high stakes moments where you have to be really careful and be smart while still being threatened with death#if you make one mistake#that Feels a whole lot longer then#anyways idk where else i want to go i just really like how long scenes are in squid game without ever being boring#especially Because it is to convey time perception and the stress a character feels properly#lea's random thoughts#squid game#squid game analysis#also i feel like i just understood 'show don't tell' on a deeper level#cause while they still only visually showed us the time passing#if they had done that in a way where for examply gihun is only crossing of days on his calendar until the day where they find the recruiter#then that still kind of would have been just 'tell' because they're saying 'look time has passed' only without words#but showing it to us (which is what they did) is actually making us feel like time has passed
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maddymoreau · 6 months ago
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Commission by @b0ndagebunny-games
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sleepdepravity · 2 months ago
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The thing about typical Uchikoshi twists is that they’re extremely contrived in order to trick you, the player. They make sense in the end, but only by his own bullshit rules and after a LOT of explanation, and also the explanation sounds bonkers because they HAVE to be to facilitate his tricks. It’s technically fair play—but only if you share his sick and twisted mind. (“You’re all infected with a virus that makes the world seem 6 times faster so to make sure you don’t notice we put you on the moon because it has 1/6 gravity. That’s why Phi could jump high, and also why for a short time she seemed to talk like really fast for some reason” like cmon man.)
But it’s sooooo endearing to me how stupid it is, and I think it’s because how he just unapologetically goes all in on the bullshit and doesn’t even try to ground anything (compare to professor layton) and also, it doesn’t feel like he’s being smug about it. He’s just having fun. And so I’m just like, “awwww, that’s so cute”
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arttsuka · 17 days ago
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It's actually really strange to me how Junho doesn't have more fans. Like, what do you mean people like other characters that are half as interesting as him? Obviously, everyone can like whoever they want, this is fandom, so who cares. But it's still strange, a mystery (not really, I believe it's because a lot of new people got in the fandom after s02 and not everyone watched or rewatched s01. He basically did nothing in s02 so yeah, he wouldn't be my favorite either if I had only his s02 screen time in mind)
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asvidema · 1 month ago
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the two, always up to no good, fritz and matthew
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tainebot01 · 7 months ago
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When it comes to Themis Academy's indirect first impressions seen in AAI2, compared to the more in depth look we're given in AA5-3, it suprises me to see how many parallels Robin and Eustace share, intentionally or otherwise:
Originally they were forced to become prosecutors through overbearing parents who gave them impossible standards to live by, and a warped image of what it means to be a prosecutor thanks to said standards
Both are incredibly emotional, highly sensitive to any sort of flaw in their craft, and end up engaging in rather destructive behaviors as a result of any slight against them (Robin breaking seemingly perfect pottery / Eustace's baton slap to the face)
They both have a strong tie to a piece of capelike clothing as a part of their self image, which is emphasized using a notable red & blue contrast (Robin and Junie's costume / Eustace and the valedictorian’s jacket)
They end up temporarily disregarding their own aspirations of becoming a prosecutor after a drastic reveal in their respective arcs, before reclaiming them in the end after their view is shaped by the player character (Athena saving Junie / Miles seeking the truth)
The new gameplay mechanic of their respective games is incorporated as a way of building them up rather than breaking them down (the Mood Matrix used in identifying the source of Robin's discomfort / Logic Chess used in repairing Eustace's self esteem)
And - most importantly imo! - their arcs both culminate with them learning how to live their lives according to their own terms, instead of having an inconsiderate authority decide for them.
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