[ cw: death mention / family death mention / ]
Mhmm I sure love thinking of the reality where we did get more time to really know Karai and her dynamics with the bros. Losing her hit hard in the finale, but it would’ve hit much, much harder had we known Karai longer and really saw her relationships develop with everyone.
I especially would have been interested in her dynamic with Leo, as past iterations often have the two of them clash in ideals and the like while still sharing many characteristics. Two sides of the same coin, and all that. Her specifically being the bros’ Gram-Gram also adds a whole new dynamic as well.
Imagine how interesting it would be, to have Karai start off on Leo’s side for once, showing wholly just how alike the two are at their cores and bonding as family without the worry of betrayal or animosity that other iterations suffer through, only to have Karai die anyway. Their parting hug and the desperate look of horror Leo wears later on would have hit that much harder, I feel.
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Welp. Tag tagged by @justplaggin for the game
rules: spell out your name or url with songs
I couldn't resist, and thank you very much for it, Jay/Plagg!
To challenge myself, I'm gonna see if I can stick to songs from anime East Asian shows/stories
A - All-in (Alien Stage)
L - Last Dimension (TRIGGER)
W - wi(l)d-screen baroque (Revue Starlight)
A - Artistic Partisan (ALKALOID x Valkyrie)
Y - Yumemiru Architecture (Kagehira Mika; Enstars)
S - STRONGER & STRONGER (Zool)
A - Ame (MEZZO)
J - Joker Flag (IDOLiSH7)
O - OMEGA (STEREO DRIVE FOUNDATION; Yuukoku no Moriarty)
Y - Yume Shizuku (Re:vale)
F - Forever Note (MEZZO)
U - Until it Dies (覃云; Link Click)
L - Lily (Luck Life; Bungo Stray Dogs)
N - Now and Then (Re:vale)
O - Or the Beautiful Golden Drop (Knights; complete version out on May 22, so have the game version)
T - THE POLiCY (IDOLiSH7)
E - Eccentric Party Night!! (Five Eccentrics)
19 songs...and I tried to find ones that I genuinely enjoy right now (RIP to me making this challenge harder), so hence, the above mostly-Japanese-dominated list.
No pressure tags: @bobisnolongerhere @lizzieonka @rosencrantzsguildenstern @msperfectsheep-posts @mahounonbinary @praise-the-lord-im-dead @nitunio @akitchenknife @teslathelame @koi0boi @mihai-florescu @forebodinglight @imissthembutitwasntadisaster and anyone else seeing this because i am now incredibly curious about what songs you will choose (im so sorry if I forgot someone)
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A Defense of Benny Gecko
Benny is more of a capable leader and person than people give him credit for.
Seeing as no one challenged his position as head Chairmen for 7 years and even then he only loses the position if he’s caught, killed or forced to leave. Yes, it’s also likely House wouldn’t have allowed him to be killed but he sure as hell would of found a way to remove him if he was causing too much unrest within The Tops power structure. Even Swank and Tommy don’t outright dislike him and more so are concerned with his recent secretive and shady behavior, emphasis on recent.
Taking all we know into consideration, Benny likely knew the future direction that he wanted to take Vegas but was so caught up in the plans to acquire Vegas that he didn’t think of how to make his dream a reality. Something he admits to in canon. I see this being used as the main argument that Benny doesn’t know what he’s doing at all but I see it more in the same vein as you can’t really plan something from nothing. The transformation of Vegas is a sensitive thing that he can’t really work on until he has it. The only reason he ran to the Fort prematurely is the Courier who was causing so much of a stir he would’ve likely been found out much faster, making all that planning for nothing if he didn’t take that chance.
Benny is careful (well a lot more careful than he is regularly depicted in fanon), the Courier being able to trace him was dumb luck on their part and his hair being noticed at the Fort is a realistically small oversight that even Caesar is disappointed in because he admits Benny got farther than he should’ve been allowed by his legionaries. The fact he can plan an ambush on the Courier or tries to quickly and concisely clean up lose ends that don’t lead back to him shows he’s not just acting on impulses or in the moment decisions. Or rather he’s quite good at thinking them out, whether they work depends on how you play really. This is all to say it’s 100% believable that Benny could lead an independent Vegas (house was basically setting him up to do that). If he had known explicitly that House was setting him up to replace him, he likely would’ve bought more time by getting in closer, learning more of the system to then flip House’s edge to his favor. Again something he was doing already but likely without the knowledge of House’s feelings on him personally.
No matter what, Vegas’ future was tied to Benny; House’s plans for him, having to get the chip and if he had somehow succeeded. It’s also interesting that of all the people vying for control of the dam/Vegas, Benny’s plans are the only ones actually oriented towards a new future, not a recreation of something long past.
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Hank with an Eldritch Horror Reader
Here's another thing I wrote two years back! It was an interesting concept which I really liked, so I actually really enjoyed writing this request!
Hank J Wimbleton was a grunt of many things, but not one to be scared unless he had a good reason to be. There were many things in this world he did not understand, you were one of them. Upon meeting you, his first instinct would have been to either fight or run away - who could blame him, it was all he knew. No matter how many times you reassured him that the very last thing you wanted to do was to harm him, he’d draw his weapon, uncertain of whether or not he should believe your words.
Once you show no resistance towards him whatsoever and simply restrain him using your powers or other methods, that’s when, thrashing around as much as he could, he would start listening. You may or may not have seen a grunt up close, but this was your chance to finally examine one. As you scrutinise him from every possible angle Hank realises that you were simply curious about his being and finally lowers weapon.
Your voice would likely hurt his head and freeze the blood in his veins, so you might have to resort to telepathy or speak through a marionette, if you can find one. Though, once Hank’s interest in you has been piqued, he’d be more than happy to find you one. A lot of people in Nevada seem to be redundant in the first place. Regarding telepathy: You will be able to have a two-way conversation with Hank like that, but, for the most part, he doesn’t think in words. Still, he can do so, if needed.
If you’re on the rather small side, he will make an effort to pick you up, or hold you, and bring you back to base. Depending on whether you can float or not, this might be rather difficult, but he’ll try. If you’re large, however, then he will simply “tell” you to follow him. As an eldritch being you could likely either change your form or scare away anyone in your path in the first place, so he doesn’t particularly worry about anyone being stupid enough to attack you.
Spend time with him, he’ll get used to you more and more and, eventually, grow a bond with you. Proud, he’ll show you to Doc so he can figure out what you are, but do not be fooled. Hank wants to know what you are to some degree too. Once comfortable with you and certain you won’t harm him, he’ll start observing you, touching you to some degree. See how you react, how you feel, how you are.
Despite your conversations being, for the most part, one-sided, Hank will ask you directly what you are and if you’re some form of eldritch deity. Since you’re an amicable creature he can’t exactly wrap his head around, it’s worth a try.
Although he would like to do so to some degree, he won’t take you with him on missions. It’s his way of saying “I care a great deal about you, I don’t want you to die or worse even if you are capable of defending yourself.” If you really insist on aiding him, he will let you, begrudgingly. But beware that he will have your back. In fact, having you around will give him a greater reason to fight and improve his overall performance. Though, it will also be a major stress factor to him if something were to happen to you, so choose wisely.
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Okay my crack theory for Lucy’s god situation:
What if instead of dying Lucy’s god became an archfey and fucked off, forsaking all of their followers. I could see that as justifiable for a minor god—maybe you don’t want your personality and existence to be dependent on a group of people small enough for a really big hurricane to wipe them out. Maybe you want to try your hand at self actualization, which you can’t really do as a god. Whatever.
But that would still mean Lucy’s grades would be screwed for the year, and the whole group would be switched to pass/fail.
Whatever god they’re trying to bring back seems like they want to stay a god, but would also only have a single living cleric so their nature would be heavily influenced by who that cleric is, and could still be controlled. Bringing back an established dead god with living followers probably reduces the risk of the god immediately dying or completely sucking ass/not being powerful like what happened with YES!(?), and we know the Ratgrinders LOVE minimizing risk. And choosing a dead god that represents something Lucy is actually passionate about preaching and proselytizing would make her work as a cleric much easier for her emotionally than, say, switching to Helio and just going through the motions, and bringing back a god would probably look good on college resumes.
Idk, that’s just an alternative theory to Lucy’s god dying based on what’s been established this season.
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Trying to finish something I was supposed to do ages ago--spinning a contrast color for this sock yarn. The fleece (southdown babydoll) had a pretty wide range of grays, most of which I blended together. But I intentionally left the darkest gray out of the mix so that later I could spin up just that, and have a dark gray for the toe and heel. So, now I'm doing that.
One thing I did not realize until now (due to intentionally avoiding working with the darker gray locks) is that they are all much shorter than the other colors of gray, and a lot of them are way finer too. That's not ideal, so I might not use it for the toe--it won't be as hard-wearing of a yarn and the toe/ball of the foot is what wears out the fastest on my socks by far, so. It's fine though, I just want some kind of decorative element that uses the fact that this fleece had lots of nice colors.
I'm also not that surprised, I guess. The longest locks were always the very light gray ones. Hard to know why without seeing the sheep though.
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