#creating ttrpg
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moonlightrpg · 1 year ago
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magic
i would like to have a bigger theme around it, like Rick Riordan's mist, but i need a auxiliar magic system so players around too tied on plot to have magic, so i am just throwing the idea of nobles do magic with movements and stuff by writing on the air, kinda like Dragon Prince but with material components.
to cast a spell, you need freedom of movement, speak and any materials the spell ask, but instead of needing a specific item like bat shit, you need something like a descriptor, so a cloud of daggers would be a cloud of edges, and anything that is sharp could be used to make the spell work. a item can have multiple descriptors, like a tiger claw would be "sharp", and "bestial", all to the discretion of the table and the master, any item used to cast a spell is consumed, and when you gather or buy an item you roll a rarity die and this becomes the modifier of the item, you roll once for a bunch of the same item, i am not entirely sold on this system, it would be cool, but i can't play test it.
familiars can be used as material components, so if something needs a "flammable" component you could use your familiar that spits fire and cast the spell with no item bonus. it should make sense with your familiar, so not every familiar can be used as every component. familiars should be useful in combat more as pokemons and not as spell bot, so they have this nice benefit for mages without being any less useful for everyone else.
because you need to take a action from your 4 to get an item to your hand or to change items of your hand, you can cast most fast spells with one action instead of two or three. it should also cost a resource but i am not sure what, maybe a resource that gets better as the battle goes on to create tension, leave your ideas.
you can cast spells outside of combat for free if you take a lot more time to do it, like rituals in ded, any material cost would still apply.
if you see another spell cast casting a spell, you can spell duel them, you cast another spell and roll opposing checks and who wins decides the result and if you two roll the same, wild magic happens. this is blatantly stealing from DC20 spell duel, but its a cool mechanic, again, the table and the master decide if it makes sense on the narrative.
i don't have any idea on how to theme this around but i decided on some schools of magic, these could be
soul, life, death and healing
time, gravity and entropy
prophecies and divination
enchantment and illusion
transport, transformation, manipulation and creation
this is all very generic and depending on themeing it could be bundled differently, but i don't know themes for generic arcane magic, i wanted some philosophy to support it like i have for the solarpunk druids, but i cant think of anything.
i think that's all i have around generic arcane magic that i need to make magic accessible to this fantasy setting, maybe i could make it more steam age and in a setting where people are already slaves of capitalism instead of in the process of capitalism world domination. so the magic would be more to be fantastic steam technology, i don't like that.
thank you for reading :3
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shrews-art · 16 days ago
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Someone had a ROUGH night at the club
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namarikonda · 2 years ago
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Valaeth Salutaris — renowned drow playwright & comedian in one of my minicampaigns 🌸✨
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theresattrpgforthat · 2 months ago
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Bump in the Dark - Google Playsheets
Bump in the Dark is a Forged-in-the-Dark / Redacted Files game about monster hunters in a small town forgotten by the powers that be, attempting to keep their community safe while uncovering something... darker.
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It's also the latest project for my spreadsheet collection!
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One of my most in-depth character kits to date, this play-kit has safety tools, a run-down of character creation (with hyperlinks for navigation!) a sheet for each character, a Hunt page, a Pact page, a Keeper page, and a Faction page!
You can check the sheets out for yourself here, or take a look at my full library by clicking on the link below.
Clicky.
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takataapui · 1 year ago
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A micro solo(journalling)ttrpg about being a patch of moss in a bog, and dealing with the inevitability marching nature of time, and accepting your future state of peat. Or something like that, anyway.
so, you're a small patch of moss in a big bog... on itch.io now!
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hpowellsmith · 1 month ago
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I play in a delightful monthly Hunter: the Vigil parlour LARP that my wife runs. Between games my cute paramedic monsterhunter Connor got bitten by a vampire, clawed by Pandorans, and found a horrible mangled attempt at creating a Promethean. And Connor's best friend hit Connor's Promethean boyfriend in the head with an axe (the boyfriend got better).
Today it is time for more Situations. Apparently there is badness at the hospital so what is a cell of paramedics to do but jump in and experience some horrors??
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aviancali · 1 year ago
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my first art of 2024 🌱🍃🐯🌿🍀
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triaelf9 · 10 months ago
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Hey! Do you play TTRPGs?
Are you a DM who needs tokens AND maps AND scenery items to make up a quick battle or scene on the fly?
Are you a player who has a wildly specific character and can't really find a token that works for them?
Well, you're in luck! My Adventure Archive is a subscription based resource for DMs and players alike! with nearly 600 game assets (as of August 2024), for $5 a month you can not only get access to those assets, each month a handful of new assets are added AND you get to vote on what assets get made that month!
Also, each month, every subscriber gets a free personal request! It can be a regular thing ( "I need a banshee" or "I need a cliff scene") or even as specific as an OC!
I have a list that I draw from and add to the archive over time, so you can add anything you need each month, and it'll get added! (currently I've caught up on the list)
So if you enjoy playing AND want to support a small, indie creator supporting their family and creating comics, join the $5 level and up, and you'll get access to all these cool things!
NOTE: You are also free to edit the icons for personal use, use them in actual plays, and even print them out to use in person!
Subscribe here!
☕️Ko-fi http://ko-fi.com/triaelf9 ✨Patreon http://patreon.com/TriaElf9
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disquiet-dream · 7 months ago
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shit like this is always happening to and around people i know
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arichtelus · 1 year ago
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'you're face to face with the man who sold the world.'
my blorbo to the saltmarsh campaign. little rat.
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spectrolitha · 4 months ago
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My Promethean the Created OCs. Narkizo, Galateid gentleman, tells Sharla, Frankenstein lady, whom to bonk. They have a dynamic not unlike some spoiled royal and his loyal knight/bodyguard.
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ghostcashewart · 5 months ago
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my dnd character went to the beach yesterday and faced some old traumas! and she looked great doing it
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rathayibacter · 1 year ago
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I was just looking through the list. the people deserve to see 105 "Buy the World a Coke" Can
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...
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theresattrpgforthat · 2 months ago
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Protect the Child Rules Update: 1.4
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Protect the Child has had a major overhaul! There's been a bunch of changes in this new edition, but here's the most important ones:
1. Strings Position & Effect  and Knocks have been scrapped, and the consequences of any roll less than a 6 has been rolled together into a mechanic called Strings. These are resources that the GM can use to make the situation worse, inflict Child-related consequences, and remove dice from player pools to represent hindrances such as injury. When you roll anything less than a 6, you give the GM 2 or more Strings. The GM can spend those Strings to tick clocks, propel the Child into danger, and create something called Lessons.
2. Lessons & Truths
We've got a new iteration of Child development! As they watch you attempt to parent them, the Child will internalize beliefs about themself, both positive and negative. If those beliefs are malleable, they are called Lessons. If they are permanent, these beliefs are called Truths. When the Child loses too much trust, or the GM spends enough Strings, new Lessons pop up. When the group takes a Rest Stop, the characters will have a chance to work on these Lessons to improve the Child's view of themself.
3. Milestone Renovation
The Child's Milestones are more relevant to their growth, and give them access to new Lessons, a bigger Stress Clock, and the ability to set their own goals.
4. Parent Abilities
Say hello to late-game character advancement! Parent Abilities are late-game upgrades that characters can obtain to give them a bigger advantage and the chance to fight back more effectively against the daily trials of being a parent. There are 6 Parent abilities to choose from, integrated into the new-and-improved character sheets.
5. Advancement Updates
I'm trying out the attaching of vignettes to each advancement each character takes. These vignettes can be pieces of the characters' backstory, a moment of connection with another player, or a snapshot of the character's daily life.
6. Updated Character Sheets
They look fairly similar, but the character sheets are a little bit more streamlined, and re-organized to make room for the new rules that come with this update. 
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I've also updated the Learner's Guide and the Black & White document to include the new rules, so you can read about playing Protect the Child in whatever form makes the most sense to you! Digital Glitch has gotten the same treatment!
Physical character sheets are likely going to be held off on a little bit longer, until I'm fairly certain what I want them to look like.
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whoopseydaisy · 5 months ago
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hmmmm. something something a lyric game based on moving pieces of text on a game board based on non-linear concept albums like ghost quartet or myth. hold on. hold. on. hold on. hmm.
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el-dritchknight · 1 month ago
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✨ NOW LIVE: Twice Upon a Dream: Lite — a romantic otome-inspired TTRPG now available on The Spark Project!
Play a magical reincarnation adventure where your choices in love, friendship, and fate shape the story. Perfect for fans of otome games, tabletop RPGs, and indie romance games.
Support and pre-order here: https://fund.thesparkproject.com/project/twice-upon-a-dream-lite
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