#database application development
Explore tagged Tumblr posts
xploreitcorp5 · 2 days ago
Text
Java Projects for Your Resume: Why They Matter
Tumblr media
Java Projects for Your Resume: Why They Matter
Adding Java projects to your resume can really help you land a job. Employers want to see real experience, and showcasing projects shows that you know how to apply your skills. A solid portfolio stands out more than just having certifications. These projects reflect your problem-solving skills, creativity, and understanding of Java basics and advanced concepts. Whether you’re just graduating or changing careers, having practical projects is important. Students taking Java course in Coimbatore are often encouraged to create live applications to boost their resumes and improve their chances in job interviews.
Simple Java Projects for Beginners
If you're just starting out, try adding basic Java projects like a calculator, to-do list, or temperature converter to your resume. These projects are great for grasping object-oriented programming and basic GUI design. They’re usually part of beginner exercises in Java training programs in Coimbatore, helping you learn coding logic efficiently. Working on simple applications also enhances your debugging and problem-solving skills, which are key for coding interviews. It’s a good idea for beginners to focus on these smaller projects before tackling more advanced systems.
Intermediate Java Projects That Impress
Once you’ve got the basics down, you can move on to intermediate-level Java projects for your resume, like library management systems, quiz apps, or student record management tools. These projects show that you have a better grasp of file handling, user authentication, and data structures. Many Java course in Coimbatore make sure students work on these types of projects to build real-world problem-solving skills. These applications don’t just show off your technical skills; they also demonstrate that you can create user-friendly programs.
Advanced Java Projects That Stand Out
For those with more experience, advanced projects could include chat applications, e-commerce websites, or banking systems using JavaFX or Spring Boot. These projects show that you’re skilled in frameworks, APIs, and databases. Many top Java training programs in Coimbatore include this type of work in their syllabus. Having these projects on your resume proves to employers that you’re ready for the job and can manage larger systems. Using GitHub to share your source code, along with documentation and screenshots, can give you an edge.
Importance of Full-Stack Java Projects
A full-stack Java project covers both the frontend and backend, often using HTML, CSS, JavaScript, Java, and MySQL. These projects help show that you’re not just focused on the backend but can also manage UI and databases. Joining a Java course in Coimbatore that includes full-stack content will give you an advantage in today’s job market. Such projects mimic real work environments and prove you can handle end-to-end application development.
Using Java Projects to Show Teamwork
Employers often look for teamwork skills. Including team-based Java projects on your resume, where you collaborated with others, demonstrates your ability to communicate, manage tasks, and work with version control systems like Git. Group projects in Java training programs in Coimbatore teach students how to build scalable applications with effective task management. Showcasing these projects on your resume emphasizes both your technical abilities and your teamwork qualities.
How to Present Java Projects on a Resume
When listing Java projects on your resume, make sure to include the project title, a brief description, the technologies you used, and your role in the project. Focus on the impact of your work—did it solve a real problem or improve performance? Students in Java course in Coimbatore learn how to document and present their projects for interviews. Adding links to demos or GitHub repositories is a nice touch. How you present your projects can help you stand out to potential employers.
Mistakes to Avoid While Showcasing Java Projects
Avoid listing too many projects that aren’t complete or too similar. Don’t just focus on frontend work; employers want to see sound coding and backend integration too. Students in Java training programs in Coimbatore are advised to keep their code clean, well-documented, and free of bugs. Steer clear of copying projects from the internet; instead, focus on customizing and innovating based on your learning. This shows creativity and confidence, and you'll be better prepared for questions about your projects in interviews.
How Projects Improve Your Job Readiness
Including Java projects on your resume is vital for showing you’re ready to work. It shows you can create practical applications with your skills. Employers want candidates who can contribute from day one. A strong portfolio, supported by a solid Java course in Coimbatore or good Java training program, can greatly improve your hiring chances. Recruiters appreciate real-world experience over just theoretical knowledge or course certificates.
Conclusion: Learn, Build, and Stand Out with Xplore IT Corp
If you want to get good at Java and build impressive projects for your resume, then a structured Java course in Coimbatore is a great place to start. At Xplore IT Corp, we provide relevant Java training that includes hands-on project development, resume-building workshops, and full placement support. With real experience and guidance, you can create a portfolio that impresses employers. Let your Java projects show your skills learn, build, and grow with us at Xplore IT Corp.
FAQs
1. What types of Java projects should I include in my resume?
   Include a mix of simple, intermediate, and advanced projects to showcase various Java skills like OOPs, file handling, APIs, and databases.
2. How many Java projects should I list on my resume?
   List 2 to 4 well-documented projects. Focus on quality rather than quantity, ensuring each project highlights a unique skill set.
3. Do Java projects really help in getting a job?
   Yes, they provide evidence of your coding skills and can help you make a strong impression in interviews, especially for roles needing practical programming.
4. Where can I get help for building Java projects?
   Enrolling in a Java course in Coimbatore, like the one offered by Xplore IT Corp, can provide expert guidance, resources, and structured projects.
5. Can I use GitHub to showcase my Java projects?
   Definitely! GitHub is a great platform to display your work to potential employers. Include links to your GitHub projects in your resume for easy access.
0 notes
kamalkafir-blog · 18 days ago
Text
Sr. GIS Application & Database Developer
Job title: Sr. GIS Application & Database Developer Company: cFocus Software Incorporated Job description: cFocus Software seeks a Sr. GIS Application & Database Developer to join our program supporting the Department… Experience in GIS concepts, computer graphics fundamentals, and relational database fundamentals and concepts is essential… Expected salary: Location: Washington DC Job date: Sun,…
0 notes
jcmarchi · 1 month ago
Text
Using Pages CMS for Static Site Content Management
New Post has been published on https://thedigitalinsider.com/using-pages-cms-for-static-site-content-management/
Using Pages CMS for Static Site Content Management
Friends, I’ve been on the hunt for a decent content management system for static sites for… well, about as long as we’ve all been calling them “static sites,” honestly.
I know, I know: there are a ton of content management system options available, and while I’ve tested several, none have really been the one, y’know? Weird pricing models, difficult customization, some even end up becoming a whole ‘nother thing to manage.
Also, I really enjoy building with site generators such as Astro or Eleventy, but pitching Markdown as the means of managing content is less-than-ideal for many “non-techie” folks.
A few expectations for content management systems might include:
Easy to use: The most important feature, why you might opt to use a content management system in the first place.
Minimal Requirements: Look, I’m just trying to update some HTML, I don’t want to think too much about database tables.
Collaboration: CMS tools work best when multiple contributors work together, contributors who probably don’t know Markdown or what GitHub is.
Customizable: No website is the same, so we’ll need to be able to make custom fields for different types of content.
Not a terribly long list of demands, I’d say; fairly reasonable, even. That’s why I was happy to discover Pages CMS.
According to its own home page, Pages CMS is the “The No-Hassle CMS for Static Site Generators,” and I’ll to attest to that. Pages CMS has largely been developed by a single developer, Ronan Berder, but is open source, and accepting pull requests over on GitHub.
Taking a lot of the “good parts” found in other CMS tools, and a single configuration file, Pages CMS combines things into a sleek user interface.
Pages CMS includes lots of options for customization, you can upload media, make editable files, and create entire collections of content. Also, content can have all sorts of different fields, check the docs for the full list of supported types, as well as completely custom fields.
There isn’t really a “back end” to worry about, as content is stored as flat files inside your git repository. Pages CMS provides folks the ability to manage the content within the repo, without needing to actually know how to use Git, and I think that’s neat.
User Authentication works two ways: contributors can log in using GitHub accounts, or contributors can be invited by email, where they’ll receive a password-less, “magic-link,” login URL. This is nice, as GitHub accounts are less common outside of the dev world, shocking, I know.
Oh, and Pages CMS has a very cheap barrier for entry, as it’s free to use.
Pages CMS and Astro content collections
I’ve created a repository on GitHub with Astro and Pages CMS using Astro’s default blog starter, and made it available publicly, so feel free to clone and follow along.
I’ve been a fan of Astro for a while, and Pages CMS works well alongside Astro’s content collection feature. Content collections make globs of data easily available throughout Astro, so you can hydrate content inside Astro pages. These globs of data can be from different sources, such as third-party APIs, but commonly as directories of Markdown files. Guess what Pages CMS is really good at? Managing directories of Markdown files!
Content collections are set up by a collections configuration file. Check out the src/content.config.ts file in the project, here we are defining a content collection named blog:
import glob from 'astro/loaders'; import defineCollection, z from 'astro:content'; const blog = defineCollection( // Load Markdown in the `src/content/blog/` directory. loader: glob( base: './src/content/blog', pattern: '**/*.md' ), // Type-check frontmatter using a schema schema: z.object( title: z.string(), description: z.string(), // Transform string to Date object pubDate: z.coerce.date(), updatedDate: z.coerce.date().optional(), heroImage: z.string().optional(), ), ); export const collections = blog ;
The blog content collection checks the /src/content/blog directory for files matching the **/*.md file type, the Markdown file format. The schema property is optional, however, Astro provides helpful type-checking functionality with Zod, ensuring data saved by Pages CMS works as expected in your Astro site.
Pages CMS Configuration
Alright, now that Astro knows where to look for blog content, let’s take a look at the Pages CMS configuration file, .pages.config.yml:
content: - name: blog label: Blog path: src/content/blog filename: 'year-month-day-fields.title.md' type: collection view: fields: [heroImage, title, pubDate] fields: - name: title label: Title type: string - name: description label: Description type: text - name: pubDate label: Publication Date type: date options: format: MM/dd/yyyy - name: updatedDate label: Last Updated Date type: date options: format: MM/dd/yyyy - name: heroImage label: Hero Image type: image - name: body label: Body type: rich-text - name: site-settings label: Site Settings path: src/config/site.json type: file fields: - name: title label: Website title type: string - name: description label: Website description type: string description: Will be used for any page with no description. - name: url label: Website URL type: string pattern: ^(https?://)?(www.)?[a-zA-Z0-9.-]+.[a-zA-Z]2,(/[^s]*)?$ - name: cover label: Preview image type: image description: Image used in the social preview on social networks (e.g. Facebook, Twitter...) media: input: public/media output: /media
There is a lot going on in there, but inside the content section, let’s zoom in on the blog object.
- name: blog label: Blog path: src/content/blog filename: 'year-month-day-fields.title.md' type: collection view: fields: [heroImage, title, pubDate] fields: - name: title label: Title type: string - name: description label: Description type: text - name: pubDate label: Publication Date type: date options: format: MM/dd/yyyy - name: updatedDate label: Last Updated Date type: date options: format: MM/dd/yyyy - name: heroImage label: Hero Image type: image - name: body label: Body type: rich-text
We can point Pages CMS to the directory we want to save Markdown files using the path property, matching it up to the /src/content/blog/ location Astro looks for content.
path: src/content/blog
For the filename we can provide a pattern template to use when Pages CMS saves the file to the content collection directory. In this case, it’s using the file date’s year, month, and day, as well as the blog item’s title, by using fields.title to reference the title field. The filename can be customized in many different ways, to fit your scenario.
filename: 'year-month-day-fields.title.md'
The type property tells Pages CMS that this is a collection of files, rather than a single editable file (we’ll get to that in a moment).
type: collection
In our Astro content collection configuration, we define our blog collection with the expectation that the files will contain a few bits of meta data such as: title, description, pubDate, and a few more properties.
We can mirror those requirements in our Pages CMS blog collection as fields. Each field can be customized for the type of data you’re looking to collect. Here, I’ve matched these fields up with the default Markdown frontmatter found in the Astro blog starter.
fields: - name: title label: Title type: string - name: description label: Description type: text - name: pubDate label: Publication Date type: date options: format: MM/dd/yyyy - name: updatedDate label: Last Updated Date type: date options: format: MM/dd/yyyy - name: heroImage label: Hero Image type: image - name: body label: Body type: rich-text
Now, every time we create a new blog item in Pages CMS, we’ll be able to fill out each of these fields, matching the expected schema for Astro.
Aside from collections of content, Pages CMS also lets you manage editable files, which is useful for a variety of things: site wide variables, feature flags, or even editable navigations.
Take a look at the site-settings object, here we are setting the type as file, and the path includes the filename site.json.
- name: site-settings label: Site Settings path: src/config/site.json type: file fields: - name: title label: Website title type: string - name: description label: Website description type: string description: Will be used for any page with no description. - name: url label: Website URL type: string pattern: ^(https?://)?(www.)?[a-zA-Z0-9.-]+.[a-zA-Z]2,(/[^s]*)?$ - name: cover label: Preview image type: image description: Image used in the social preview on social networks (e.g. Facebook, Twitter...)
The fields I’ve included are common site-wide settings, such as the site’s title, description, url, and cover image.
Speaking of images, we can tell Pages CMS where to store media such as images and video.
media: input: public/media output: /media
The input property explains where to store the files, in the /public/media directory within our project.
The output property is a helpful little feature that conveniently replaces the file path, specifically for tools that might require specific configuration. For example, Astro uses Vite under the hood, and Vite already knows about the public directory and complains if it’s included within file paths. Instead, we can set the output property so Pages CMS will only point image path locations starting at the inner /media directory instead.
To see what I mean, check out the test post in the src/content/blog/ folder:
--- title: 'Test Post' description: 'Here is a sample of some basic Markdown syntax that can be used when writing Markdown content in Astro.' pubDate: 05/03/2025 heroImage: '/media/blog-placeholder-1.jpg' ---
The heroImage now property properly points to /media/... instead of /public/media/....
As far as configurations are concerned, Pages CMS can be as simple or as complex as necessary. You can add as many collections or editable files as needed, as well as customize the fields for each type of content. This gives you a lot of flexibility to create sites!
Connecting to Pages CMS
Now that we have our Astro site set up, and a .pages.config.yml file, we can connect our site to the Pages CMS online app. As the developer who controls the repository, browse to https://app.pagescms.org/ and sign in using your GitHub account.
You should be presented with some questions about permissions, you may need to choose between giving access to all repositories or specific ones. Personally, I chose to only give access to a single repository, which in this case is my astro-pages-cms-template repo.
After providing access to the repo, head on back to the Pages CMS application, where you’ll see your project listed under the “Open a Project” headline.
Clicking the open link will take you into the website’s dashboard, where we’ll be able to make updates to our site.
Creating content
Taking a look at our site’s dashboard, we’ll see a navigation on the left side, with some familiar things.
Blog is the collection we set up inside the .pages.config.yml file, this will be where we we can add new entries to the blog.
Site Settings is the editable file we are using to make changes to site-wide variables.
Media is where our images and other content will live.
Settings is a spot where we’ll be able to edit our .pages.config.yml file directly.
Collaborators allows us to invite other folks to contribute content to the site.
We can create a new blog post by clicking the Add Entry button in the top right
Here we can fill out all the fields for our blog content, then hit the Save button.
After saving, Pages CMS will create the Markdown file, store the file in the proper directory, and automatically commit the changes to our repository. This is how Pages CMS helps us manage our content without needing to use git directly.
Automatically deploying
The only thing left to do is set up automated deployments through the service provider of your choice. Astro has integrations with providers like Netlify, Cloudflare Pages, and Vercel, but can be hosted anywhere you can run node applications.
Astro is typically very fast to build (thanks to Vite), so while site updates won’t be instant, they will still be fairly quick to deploy. If your site is set up to use Astro’s server-side rendering capabilities, rather than a completely static site, the changes might be much faster to deploy.
Wrapping up
Using a template as reference, we checked out how Astro content collections work alongside Pages CMS. We also learned how to connect our project repository to the Pages CMS app, and how to make content updates through the dashboard. Finally, if you are able, don’t forget to set up an automated deployment, so content publishes quickly.
0 notes
geeconglobal · 2 months ago
Text
Boost Productivity with Bespoke CRM Development in London
That’s where bespoke CRM development London can make a real difference. Creating a custom solution helps your team work faster, smarter, and stay ahead of your competitors. With London’s vibrant business scene, having a tailored CRM is more important than ever.
Why Custom CRM Development Matters
Designed to Fit Your Business Processes
Every business works differently. Standard CRMs might not match your workflow or unique challenges. A custom CRM aligns perfectly with how your team operates. For example, a legal firm in London might develop a CRM that streamlines document storage and improves client communication. This saves time and cuts down on errors. Before building your CRM, it’s smart to review your current processes. Knowing what works and what doesn’t helps shape a better system.
Grows with Your Business
Your company won’t stay the same forever. It needs a system that can expand with you. A bespoke CRM development London can be adjusted as your needs change. Small London firms that build their own CRMs often see productivity go up by around 30%. Experts say that custom solutions are more flexible and ready for future growth. This means your CRM can handle more clients or new tasks without major overhauls.
Stand Out in London’s Competitive Market
Having a custom CRM can set you apart from others. It helps you offer better service or reach niche markets. Take a marketing agency in London that built a bespoke CRM. It helped them target clients more precisely and win deals faster. The key is pinpointing what makes your business special and giving your CRM features that highlight these strengths.
Must-Have Features of a Tailored CRM
Works Well with Other Tools
Your CRM shouldn’t work in isolation. It must smoothly connect with your accounting software, email tools, and other platforms. For example, a London-based real estate firm might link Salesforce to property management modules. This makes daily tasks faster and keeps your data all in one place.
Powerful Data Insights
Your team needs to see the data that matters. Custom dashboards and reports help you make smarter choices. Companies with personalized dashboards report decision-making that’s 20% quicker. With the right insights, you can focus on activities that bring in the most business.
Automate Repetitive Tasks
Automation saves time and reduces mistakes. Imagine a London consultancy that automates follow-up emails and calendar invites. It frees staff to spend more time on high-value work. Prioritize automating routine tasks, so your team can focus on what really matters.
How to Develop a Custom CRM in London
First Steps: Needs and Goals
Start by talking to your team. Know what problems need fixing and what features are needed. Consider London-specific needs like compliance with UK laws or regional market factors.
Design and Prototype
Create simple sketches or wireframes to show how the system will work. This helps everyone visualize the final product. For a fashion retailer in London, wireframes might show easy product searches or customer profiles.
Build and Test
Use an agile approach. Build in small steps, get feedback, and improve along the way. Test your CRM thoroughly to catch bugs and ensure security. This makes sure the final product is reliable and safe.
Launch and Support
Plan a smooth rollout. Train employees, gather feedback, and make adjustments. Regular support and updates keep your CRM running smoothly. Setting a support plan helps you stay on top of future needs and upgrades.
Cost and Return on Investment
Building a custom CRM usually costs more upfront than buying a ready-made solution. But the benefits pay back fast. Most businesses see a return in 6 to 12 months. For example, a small London business found their sales grew 25% after using a custom CRM. Focus on how the system can improve sales, customer satisfaction, and efficiency.
Why Choose London-Based CRM Developers?
Working with local experts offers many benefits. They understand London’s business scene and legal rules. Accessibility makes communication easier, and their insights save you time. Plus, London developers are familiar with data laws like GDPR. This keeps your customer info safe and compliant.
Conclusion
Bespoke CRM development London transforms how businesses operate. It boosts productivity, improves customer service, and gives you a competitive edge. The key is careful planning, working with skilled developers, and keeping your system updated. Start by listing your needs now. That way, your CRM will support your long-term goals. London’s companies that build tailored CRMs reap the rewards of increased efficiency and growth. Don’t wait—your ideal CRM solution is within reach. Visit more information for your website
0 notes
interiorergonomics · 4 months ago
Text
How online Office Systems use Laravel Eloquent Relationships
In an online office furniture system, handling data efficiently is crucial for managing products, orders, and customers. Using an ORM like Eloquent in Laravel simplifies database interactions by allowing developers to work with objects instead of raw SQL queries.
For example, retrieving all products in a category can be done with $category->products instead of writing complex SQL joins. This makes the code more readable, maintainable, and secure, reducing the risk of errors and SQL injection.
So, you can also leverage Eloquent powerful features, such as relationships and query builders, developers can build scalable and efficient applications while keeping the codebase clean and organized.
0 notes
8techlabs-blog · 4 months ago
Text
Tumblr media
How to Balance Fixing Performance Issues and Adding New Features in Web Applications?
In today’s digital landscape, web applications are essential for business operations, marketing, and consumer involvement. As organizations expand and consumer expectations rise, development teams are frequently confronted with the difficult task of balancing two key priorities: addressing performance issues and introducing new features.
While boosting performance improves the user experience and increases efficiency, new features are required to remain competitive and meet market demands. Prioritizing one over the other, on the other hand, might have negative consequences—performance concerns can lead to a poor user experience while failing to innovate can result in a competitive disadvantage.
This blog delves into how to balance improving performance and introducing new features to web apps, allowing firms to satisfy technical and market demands efficiently.
Why Balancing Performance and New Features Is Crucial
A web application‘s success depends on both its performance and its features. However, relying entirely on one might result in imbalances that impair both user happiness and business progress. 
Performance:Performance is an important component that directly influences user retention and happiness. Users can become frustrated and leave if the application has slow loading times, crashes, or problems. Ensuring that your web application runs smoothly is essential since 53% of mobile consumers would quit a site that takes more than three seconds to load. 
New Features:On the other hand, constantly adding new features keeps users interested and promotes your company as innovative. New features generate growth by attracting new consumers and retaining existing ones who want to experience the most recent changes.
The dilemma is deciding when to prioritize bug fixes over new feature development. A poor balance can harm both performance and innovation, resulting in a subpar user experience and stagnation. 
Common Performance Issues in Web Applications
Before balancing performance and features, it’s important to understand the common performance issues that web applications face:
Slow Load Times: Slow pages lead to higher bounce rates and lost revenue.
Server Downtime: Frequent server outages impact accessibility and trust.
Poor Mobile Optimization: A significant portion of web traffic comes from mobile devices and apps that aren’t optimized for mobile fail to reach their potential.
Security Vulnerabilities: Data breaches and security flaws harm credibility and user trust.
Bugs and Glitches: Software bugs lead to poor user experiences, especially if they cause the app to crash or become unresponsive.
Strategic Approaches to Fixing Performance Issues
When performance issues develop, they must be handled immediately to guarantee that the online application functions properly. Here are techniques for improving performance without delaying new feature development: 
Prioritize Critical Issues:Tackle performance issues that have the most significant impact first, such as slow loading times or security vulnerabilities. Use analytics to identify bottlenecks and determine which areas require urgent attention. 
Use a Continuous Improvement Process:Continuously monitor and optimize the application’s performance. With tools like Google PageSpeed Insights, you can track performance metrics and make incremental improvements without major overhauls. 
Optimize Database Queries:Slow database queries are one of the leading causes of web app performance issues. Optimize queries and ensure that the database is indexed properly for faster access and retrieval of data. 
Reduce HTTP Requests:The more requests a page makes to the server, the slower it loads. Minimize requests by reducing file sizes, combining CSS and JavaScript files, and utilizing caching.
  5. Leverage Caching and CDNs:       Use caching strategies and Content Delivery Networks (CDNs) to deliver content quickly to users by storing files in multiple locations globally.
Why Adding New Features is Essential for Growth
 In the rapidly changing digital environment, businesses must continually innovate to stay relevant. Adding new features is key to maintaining a competitive edge and enhancing user engagement. Here’s why:
User Expectations:Today’s consumers expect personalized experiences and constant innovation. Failure to add new features can lead to customer churn, as users may feel your web application no longer meets their needs.
Market Differentiation:Introducing new features allows your application to stand out in the marketplace. Unique functionalities can set your app apart from competitors, attracting new users and increasing customer loyalty.
Increased Revenue Opportunities:New features can lead to additional revenue streams. For example, adding premium features or new integrations can boost the app’s value and lead to increased sales or subscription rates.
  4. Feedback-Driven Innovation:       New features are often driven by user feedback. By continuously developing and adding features, you create a feedback loop that improves the overall user experience and fosters customer                 satisfaction.
Read More: https://8techlabs.com/how-to-balance-fixing-performance-issues-and-adding-new-features-in-web-applications-to-meet-market-demands-and-enhance-user-experience/
0 notes
kbizsoftsolutions-blog · 7 months ago
Text
FileMaker Custom Development: Create Robust Custom Applications with Kbizsoft
Discover how Kbizsoft’s expert FileMaker custom development services can help you design tailored, robust applications. From idea to implementation, we deliver solutions that enhance productivity and efficiency. To learn more about our custom FileMaker development process contact us today.
1 note · View note
frank-olivier · 7 months ago
Text
Tumblr media
The Convergence of Databases and Artificial Intelligence: Revolutionizing Application Development
The advent of sophisticated chatbots and Large Language Models (LLMs) has marked a pivotal moment in the evolution of data management and application development. These Artificial Intelligence (AI) powerhouses generate unprecedented volumes of unstructured data and intricate query patterns, exposing the limitations of traditional database architectures. In response, the tech industry is witnessing a groundbreaking convergence of database management and AI, poised to transform the application development landscape.
At the heart of this revolution lies the challenge of accommodating the vast, complex data sets produced by AI models. Conventional databases, designed to handle structured data and predictable queries, struggle to maintain efficiency and resilience in the face of such demands. To bridge this gap, innovators are developing novel database solutions that integrate seamlessly with AI-driven applications. A key aspect of this approach involves supporting advanced query methodologies, such as Retrieval Augmented Generation (RAG) and semantic search, which significantly enhance database performance and scalability.
The integration of AI-centric extensions into database management systems represents a paradigm shift in application development. By embedding LLMs directly into databases, developers can achieve transformative leaps in scalability. Benchmarks from high-traffic datasets have shown promising results, with response times under 2 seconds even at peak loads. This feat is made possible by dynamic resource allocation, which intelligently scales resources based on query demands, mitigating the increased computational requirements typically associated with AI adoption. Furthermore, the implementation of comprehensive end-to-end encryption ensures the safeguarding of sensitive information, a critical consideration in the context of AI-driven queries.
This convergence of databases and AI is set to profoundly impact the application development process. By streamlining the integration of multiple tools and leveraging open-source solutions, developers can anticipate a simplified development environment. Enhanced accessibility will likely democratize access to AI-driven technologies, fostering innovation across a broader spectrum of industries. Ultimately, the evolution of databases into active, AI-driven entities within the technological ecosystem will irreversibly alter the landscape of application development.
However, this rapid evolution also presents challenges, particularly in managing diverse contributor inputs in open-source projects and ensuring the stability and security of AI-infused databases. To navigate these complexities, a dual approach is emerging: the implementation of rigorous testing frameworks to guarantee project integrity, alongside community governance models that balance collaborative innovation with the need for oversight.
As the technological horizon continues to unfold, the integration of Explainable AI (XAI) capabilities into next-generation databases is expected to play a pivotal role. By providing unparalleled transparency into AI-driven query decisions, XAI will not only enhance trust in these systems but also facilitate deeper insights into their operational dynamics. Moreover, the ongoing engagement with ethical AI discourses underscores a growing recognition of the need to harmonize the pursuit of innovation with the paramount responsibility of safeguarding user trust and privacy in the deployment of LLMs within databases.
The convergence of databases and Artificial Intelligence heralds a revolutionary era in application development, marked by enhanced scalability, simplified development processes, and redefined database management paradigms. As this technological symbiosis continues to evolve, it is clear that the future of data-driven innovation will be shaped by the thoughtful integration of AI into the very fabric of database architectures.
Avthar Sewrathan: How to Build Smarter AI Applications with PostgreSQL (Craig Smith, Eye on AI, November 2024)
youtube
Tuesday, November 19, 2024
0 notes
mariasuzie23 · 9 months ago
Text
Tumblr media
application development services in usa, salesforce services in usa,software testing services, cloud services in usa, crm consulting services, devops services in usa, staffing and recruiting,database management services
0 notes
projectchampionz · 10 months ago
Text
Explore These Exciting DSU Micro Project Ideas
Explore These Exciting DSU Micro Project Ideas Are you a student looking for an interesting micro project to work on? Developing small, self-contained projects is a great way to build your skills and showcase your abilities. At the Distributed Systems University (DSU), we offer a wide range of micro project topics that cover a variety of domains. In this blog post, we’ll explore some exciting DSU…
0 notes
xploreitcorp5 · 16 days ago
Text
How much do Java developers earn?
1. Introduction to Java Developer Salaries
What's the earning potential for Java developers? This is a hot topic for students, new grads, and folks looking to get into software development. With the growth of full stack dev, cloud tech, and enterprise software, Java remains essential. Salaries depend on location, experience, and skills. For students in Coimbatore studying Java, knowing what to expect in the industry is key. 
Key Points:
- Java developers are in demand across various fields.  
- Knowing Spring Boot and full stack skills can boost your pay.
2. Java Developer Salary for Freshers
So how much can freshers make? Entry-level Java developers in cities like Coimbatore usually earn between INR 3 to 5 LPA. Completing a Java Full Stack Developer course typically leads to better pay since it covers a wider skill set. Employers often look for hands-on experience, which is why doing Java mini projects or internships is important.  
Key Points:
- Fresh Java developers start around INR 3 LPA.  
- Getting certified in Java can help you land a job.
3. Experienced Java Developer Salaries
With 3-5 years under your belt, what can you expect? Salaries typically range from INR 6 to 12 LPA. Those who take a Java training course in Coimbatore often find they earn more. Companies want people with strong backend skills and experience with tools like Spring, Hibernate, or Microservices. 
Key Points:
- Mid-level Java developers can earn between INR 6 to 12 LPA.  
- Knowledge of Spring and REST APIs can increase your salary.
4. Senior Java Developer Salary
 InsightsFor those at a senior level with over 7 years of experience, earnings can start at INR 15 to 25 LPA. This varies based on company size and responsibilities, plus keeping up with new tech is crucial. Attending weekend Java classes or coaching sessions can help keep skills fresh.
Key Points:-
- Senior Java developers generally earn over INR 15 LPA.  
- Full stack skills can lead to higher pay.
5. Java Full Stack Developer Salaries
People who complete a Java Full Stack Developer Course in Coimbatore often snag higher-paying jobs. Full stack developers with skills in Java, React, and DevOps can earn about 20% more than those focused solely on Java. If you're curious about Java salaries, investing in full stack training is a smart move.  
Key Points:
- Full stack Java developers can earn about 20% more.  
- Having both frontend and backend knowledge is important.
6. Salary Trends in Coimbatore and Tier-2 Cities
In Coimbatore, students of Java courses often ask about earning potential. Starting salaries might be a bit lower than in metro areas, but there’s room for growth. Remote work options are now more common, allowing locals to earn metro-level salaries.  
Key Points:
- Java jobs in Coimbatore offer competitive pay.  
- Remote work opens doors to higher salaries.
7. Java Certification and Salary Growth
Getting certified can mean a 30-40% pay bump compared to non-certified peers. Following a structured Java course helps build strong skills. Recruiters appreciate learning paths and real-world experience from platforms offering Java programs.  
Key Points:
- Java certifications help boost your credibility.  
- Structured training can get you better job offers.
8. Demand for Java Developers in 2025
Looking ahead, there’s expected growth of 15% in Java jobs by 2025. More students are signing up for Java Full Stack Developer Courses in Coimbatore, and chances for freshers are expanding. Mastering Java basics through tutorials can help set you up for success.  
Key Points:
- Job openings for Java developers are on the rise.  
- Full stack training fits well with job market trends.
9. Java Developer Skills That Influence Salaries
Earnings for Java developers often depend on skills like Spring Boot, Microservices, REST APIs, and cloud integration. Regular practice with Java exercises, internships, and coaching can create a strong candidate.  
Key Points:
- Skills in demand directly impact salary.  
- Ongoing learning is vital for career growth.
10. Conclusion and Brand Mention
So how much do Java developers actually make? It varies, but with the right skills and certifications, Java can lead to a rewarding job. Whether you’re just starting out or looking to advance, getting good training is key. If you want to begin or progress in your career, check out Xplore It Corp for Java courses and training designed to help you succeed.  
Key Points:
- Look for recognized training programs.  
- Xplore It Corp can help you close skills and salary gaps.
FAQs
Q1. How much do Java developers earn after certification?
A certified Java developer can earn 30-40% more than non-certified ones.  
Q2. Are Full Stack Developer salaries higher?
Yes, full stack developers generally make 20-25% more due to their wider range of skills.  
Q3. Does location affect salaries?
Absolutely, metro cities tend to pay more, but remote jobs are helping close that gap in places like Coimbatore.  
Q4. Is a Java internship necessary?
Not strictly necessary, but internships can really enhance a resume, especially for those just starting out.  
Q5. What's the best way to learn Java step by step?
Join a structured course, like those from Xplore It Corp, and practice with Java tutorials and coding exercises.
0 notes
jcmarchi · 2 months ago
Text
The Sequence Opinion #537: The Rise and Fall of Vector Databases in the AI Era
New Post has been published on https://thedigitalinsider.com/the-sequence-opinion-537-the-rise-and-fall-of-vector-databases-in-the-ai-era/
The Sequence Opinion #537: The Rise and Fall of Vector Databases in the AI Era
Once regarded as a super hot category, now its becoming increasingly commoditized.
Created Using GPT-4o
Hello readers, today we are going to discuss a really controversial thesis: how vector DBs become one of the most hyped trends in AI just to fall out of favor in a few months.
In this new gen AI era, few technologies have experienced a surge in interest and scrutiny quite like vector databases. Designed to store and retrieve high-dimensional vector embeddings—numerical representations of text, images, and other unstructured data—vector databases promised to underpin the next generation of intelligent applications. Their relevance soared following the release of ChatGPT in late 2022, when developers scrambled to build AI-native systems powered by retrieval-augmented generation (RAG) and semantic search.
This essay examines the meteoric rise and subsequent repositioning of vector databases. We delve into the emergence of open-source and commercial offerings, their technical strengths and limitations, and the influence of traditional database vendors entering the space. Finally, we contrast the trajectory of vector databases with the lasting success of the NoSQL movement to better understand why vector databases, despite their value, struggled to sustain their standalone identity.
The Emergence of Vector Databases
0 notes
fdrpjournals · 1 year ago
Text
Tumblr media
The Indian Journal of Computer Science and Technology (INDJCST) is a peer-reviewed academic journal that delivers cutting-edge research and advancements in computer science to scientists, engineers, and technology professionals.
It highlights the latest findings across four key domains: computing (including theory, scientific, cloud, and high-performance computing), systems (such as database, real-time, and operating systems), intelligence (covering robotics, bioinformatics, and artificial intelligence), and applications (encompassing security, networking, software engineering, and more).
0 notes
robomad · 1 year ago
Text
Node.js and MongoDB: Building a CRUD Application
Learn how to build a CRUD application with Node.js and MongoDB. This comprehensive guide covers setting up a server, connecting to a database, implementing CRUD operations, and more.
Introduction Node.js and MongoDB form a powerful combination for building modern web applications. MongoDB, a NoSQL database, provides flexibility in storing and managing data, while Node.js offers an efficient runtime for building scalable server-side applications. In this guide, we’ll build a practical CRUD (Create, Read, Update, Delete) application—a simple Task Manager—using Node.js and…
Tumblr media
View On WordPress
0 notes
geeconglobal · 1 year ago
Text
Streamlining Application Development and Maintenance in London: Best Practices for Success
In the heart of London's bustling tech scene, businesses are continually seeking efficient and effective methods to develop and maintain their applications. With the rapid pace of technological advancement and the high expectations of consumers, it's crucial for companies to adopt best practices that ensure success. Here are some strategies to streamline application development and maintenance in London:
1. Adopt Agile Methodologies
Agile methodologies, including Scrum and Kanban, promote iterative development, collaboration, and flexibility. By adopting Agile, development teams in London can respond quickly to changes, ensure continuous improvement, and deliver high-quality applications that meet user needs.
2. Leverage DevOps Practices
DevOps combines development and operations to create a culture of collaboration and efficiency. Implementing DevOps practices such as continuous integration and continuous deployment (CI/CD) can significantly reduce the time to market, improve product quality, and enhance the reliability of applications.
3. Embrace Cloud Computing
Cloud computing offers scalability, flexibility, and cost-efficiency, making it an essential component for modern application development and maintenance. By utilizing cloud services from providers like AWS, Azure, or Google Cloud, companies can easily scale their applications based on demand and ensure robust performance and security.
4. Invest in Automation
Automation tools can greatly enhance productivity and reduce the risk of human error. Automated testing, deployment, and monitoring can help ensure that applications are thoroughly tested, reliably deployed, and continuously monitored for issues, allowing for quick resolution and minimal downtime.
5. Focus on User Experience (UX)
A great user experience is critical for the success of any application. Conducting user research, usability testing, and continuous feedback loops can help ensure that applications are intuitive, efficient, and meet the needs of their users. In London’s competitive market, a superior UX can be a significant differentiator.
6. Ensure Robust Security
With increasing cyber threats, security must be a top priority. Implementing best practices for application security, such as regular security assessments, penetration testing, and adherence to security standards like ISO/IEC 27001, can help protect sensitive data and maintain user trust.
7. Continuous Learning and Improvement
The tech landscape is constantly evolving, and staying ahead requires continuous learning and adaptation. Encouraging a culture of continuous improvement, providing ongoing training for development teams, and staying updated with the latest industry trends and technologies can help maintain a competitive edge.
By adopting these best practices, companies in London can streamline their application development and maintenance London processes, delivering high-quality, reliable, and secure applications that meet the demands of today's fast-paced market. Embracing these strategies not only enhances operational efficiency but also drives innovation and growth in one of the world's leading tech hubs. Visit more information for your website
0 notes
itsgerges · 1 year ago
Text
Tumblr media
Best regards
 Can The Sun Rays Creation Process Depend On Saturn Motion?
or
or
or
Abstract
Paper Question
Can The Sun Rays Creation Process Depend On Saturn Motion?
The question tells us (If Saturn Is Not Found In The Solar System The Sun Rays Can Not Be Created)- If This is a fact- That proves we understand wrongly (completely) how the sun rays is created!
The question refuses directly The Sun Nuclear Fusion Theory – and tells us – The Sun Rays Is Produced by another Method – and
This another method depends on Saturn motion perfectly and without Saturn motion this method can NOT work and No Sun Rays Can Be Produced
The question answer can be summarized in 3 points
(Point No. 1) The Refutation Of The Sun Nuclear Fusion Theory
(Point No. 2) The Planet Motion Reason And Design
(Point No. 3) Saturn Effect On The Solar System Motion
Let's discuss these points in following…
(Point No. 1) The Refutation Of The Sun Nuclear Fusion Theory
There Are 7 Facts Refute The Sun Nuclear Fusion Theory…
Planet Motion Produces Energy
The gravitational waves are produced by the planets motions energies and NOT by the sun gravitational field (Moreover the sun does Not create a gravitational field)
The Gravitational Waves Can Move By Speed Of Light (C= 300000 km/s)
The Sun Rays Is Created By The Gravitational Waves Motions
The Sun Rays Creation Process Depends on A Relative Motion
The Sun Corona Temperature Is (5 million Kelvin) and the sun surface is 5800 Kelvin because the energy is NOT produced by The Sun Nuclear Fusion.
The Sun Data Depends On The Planets Data 
Let's summarize these facts in following
(Fact No. 1) Planet Motion Produces Energy
Any moving body produces energy (1/2 mv^2), the planet motion produces energy also, but where's the planet motion energy?
The planet doesn't store the energy in its body because it would raise this planet temperature and no planet temperature is raised by its motion- logically where can the planet motion energy be stored? In the space in waves form-
Means- the planet motion energy creates waves in the space
The space is similar to the sea of water, and the planet is similar to a fish swims through the sea of water- as we know- the fish moves by hitting the water by its body and by this action waves are created in the water- also we conclude the water moves by a velocity equal the fish velocity because of the reaction force-
Similar to that, the planet motion energy creates waves in the space- these waves are similar to the water waves, they move far from their planet and can be reflected- also we conclude the space waves move by a velocity equal the planet velocity-
Also–because the planets revolve around the sun in one direction- the planets motions energies waves move toward Pluto perpendicular on the revolution direction.
In Pluto orbit these waves are unified into one unified wave moves by the planets velocities total (9 planets velocities total is 176 km/s)
Pluto reflected this unified wave toward Venus and this wave revolves around the sun through the Earth moon orbit- because- all planets motion energy is stored finally in the moon orbit-
 And because the wave revolves around the sun through the moon orbit- the moon velocity is added to the total (the moon velocity = the Earth velocity) – by that
The velocities total be (176 +29.8 = 205.8 km/s)
Shortly-
The Planets Motions Energies Are Unified Together And Produce One Unified Wave Revolves Around The Sun Through The Earth Moon Orbit And This Unified Wave Moves By A Velocity 205.8 km/s.
(Fact No. 2) The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field (Moreover The Sun Does Not Create A Gravitational Field)
I claim the space waves which I have described are the gravitational waves, the scientists called them wrongly supposing that these waves are produced by the sun gravitational field but this is NOT True – on the contrary- these waves are produced by the planets motions energies.
The previous analysis proves clearly that, the planet motion must create waves in the space- by that- I have a reason to claim that (the gravitational waves are produced by the planets motions energies)- and also the sun doesn't create a gravitational field – let's prove that in following to cause a confidence in my conclusion
The Sun Doesn't Produce A Gravitation Field  
The Sun Rotation Period is (25.4 days at equator) and (34.4 days at pole), that proves the sun has NO massive gravity (even it has no gravity equal any planet gravity otherwise it would rotate in one period of time)
No planet moves by the sun gravity (Newton Is Wrong).
The planet moves by its creation force- means-  the planet creation and motion should be done by the same one force because if two forces have effects on the same one planet, this planet would be broken
Mass gravity Can Not Cause any Motion- (Newton is wrong)– let's explain that -Mass gravity is a bond between 2 masses – the Earth and the moon are bond together by the mass gravity- They are similar to a lorry and its trailer– If a force causes the Earth to move the moon will move with the Earth– this is the effect of the mass gravity but the mass gravity can't cause any motion! Why? Suppose the moon moves by the Earth mass gravity- The moon motion produces energy (1/2mv^2)- and– From what source this motion energy will be provided? From the mass itself! means- If the Earth causes the moon to move that necessitates to decrease the Earth and moon masses by the motion energy– it's wrong definition for the mass gravity - the mass gravity creates a bond between two masses- and if a force causes the Earth to move the moon will move with the Earth, in this case, this force will provide the motion energy for the Earth and the moon– but No Motion can be done by the mass gravity.
(Fact No. 3) The Gravitational Waves Move By Speed Of Light (C= 300000 km/s)
This fact I provide by a direct proof – in following –
This Is Extraordinary: Gravity Can Create Light, All on Its Own
https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsnHYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"&HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"cvid=620db4352aa943e2b454919a7b724604HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"&HYPERLINK "https://www.msn.com/en-us/news/technology/this-is-extraordinary-gravity-can-create-light-all-on-its-own/ar-AA19YL5d?ocid=hpmsn&cvid=620db4352aa943e2b454919a7b724604&ei=83"ei=83
This new article states the gravitational waves can move by high velocity motion and can produce a light beam. 
Notice –
I Claim The Sun Rays Is Created By This Method (The Gravitational Waves Motions) And Not By The Sun Nuclear Fusion
But- I have proved, the gravitational waves are produced by the planets motions energies- how can the gravitational waves move by speed of light if they are produced by the planets motions energies? And If the gravitational waves move by speed of light how they can produce a light beam?
The fact is that
The planets motions use different rates of time- for that – the planets motions energies are produced based on different rates of time and the motion by speed of light is done by using different rates of time – let's explain how the unified wave (205.8 km/s) moves by speed of light relative to the sun point of space
W agreed that
There's one unified wave revolves around the sun through the Earth moon orbit and this wave moves by velocity 205.8 km/s relative to the sun point of space
This is A Relative Motion between two players (the unified wave) and (the sun point of space)
The two players use different rates of time which is
(one second of the sun clock = 1461 seconds of the unified wave clock)
The unified wave (205.8 km/s) moves in 1461 seconds a distance = 300000 km/s
But the sun clock moves only (one second) during these (1461 seconds of the unified wave clock) –means-
The distance 300000 km is passed in (one second) of the sun clock- by that
The different velocity between the unified wave and the sun motions is 300000 km/s = speed of light (C)
This analysis asks a new question (How Can The Planets Motions Use Different Rates Of Time?) this question is answered in Point (No. 2* the planet motion reason)
But there's one more question we left behind- let's remember it  
If the gravitational waves move by speed of light (300000 km/s) how can these waves produce a light beam? Let's answer in the following fact No. (4*)
(Fact No. 4) The Sun Rays Is Created By The Gravitational Waves Motions
The gravitational waves move by speed of light (C=300000 km/s) relative to the sun point of space- this idea is proved by the article states (the gravitational waves move by speed of light) BUT
How Can This Motion Produce A Light Beam?  The energy is reflected in the solar system, and the energy reflection causes to square the velocities, for that, the speed of light (C=300000 km/s) be squared (C^2) by the energy reflection- and the value (C^2) is the source of energy can produce the light beam
The reflection of energy and its effects are proved strongly in my paper   
The sun rays creation process provides three new features which are
The Gravitational Waves Move By Speed Of Light (C)
The Energy Reflection Squares The Velocities (C^2)
The Sun Rays Is Produced From (C^2) That Means The Sun Rays Is Produced By  A Relative Motion
(Fact No. 5) The Sun Rays Creation Process Depends on A Relative Motion
There are three basic critics against The Sun Nuclear Fusion Theory-
(First Critic) The Source Of Energy- while the solar system is so rich in the motion energy- the nuclear fusion theory invented strange source of energy to produce the sun rays and left the stored motion energy without using- logically- the energy can NOT be stored forever and should be used- The sun rays is the very good outlet for the stored energy- means- the sun rays should be produced from the planets motions energies which are stored in the space in waves form (the gravitational waves)       
(Second Critic) The Sun Rays Production Method- The sun rays are produced by the relative motion- means- the used technical method is the relative motion- the motion produces a relative motion with different velocity = speed of light (C= 300000 km/s) and by the reflection of energy this velocity be squared (C^2) and the sun rays is produced from this value (C^2)
The important thing here is (The Relative Motion) why? because this relative motion is found between two players (the unified wave motion 205.8 km/s) and (the sun point of space motion 1 km/s) – the light production process depends on the different velocity between the two motions (C=300000 km/s)- means- if this different velocity is decreased (NO Light Beam Can Be Created)
So the method needs the different velocity to be (C= speed of light =300000 km/s) and that necessitates the unified wave velocity to be (205.8 km/s) and the sun point of space to be (1 km/s) BUT there's NO any other point in the space moves by this velocity (1 km/s)- only – the sun point of space moves by 1 km/s – later I prove that 
Means- the different velocity (C=speed of light =300000 km/s) can be produced only between the unified wave motion (205.8 km/s) and the sun point of space
That tells- the light can be produced only on the sun point of space because this is the only one point in the space moves by velocity 1 km/s –
for that reason- the sun point of space is defined geometrically!
What does that mean (The Sun Point Is Defined Geometrically)?
The designer used many mathematical calculations and geometrical rules to define the sun position in the sky and the sun creation data- let's give one example
(The sun diameter / the moon diameter) = (Earth orbital distance/ Earth moon dist)
The previous equation enables us to see the sun disc = the moon disc and that causes the total solar eclipse to be occurred- but– why the diameters rate = the distances rate? 
Because the designer made all mathematical calculations to guarantee the velocity of the sun point of space to be only (1 km/s) and Never be faster
Let's see more data behind the total solar eclipse
4900 mkm (Jupiter orbital circumference) = 1.39 mkm (the sun diameter) x 3475 km =12104 km x 406000 km = 12756 km x 384000 km = 6792 km x 2 x 363000 km
3475 km      = the moon diameter                 12104 km    = Venus diameter
12756 km    = The Earth diameter                6792 km      = Mars diameter
 363000 km, 384000 km and 406000 km are the distances between the Earth and its moon in perigee, orbital distance and apogee radiuses respectively
We see how the data is designed geometrically accurately- why the data is created by this accurate system? because the designer aimed by all means to make the velocity of the sun point of space to be 1 km/s and never moves by any faster velocity
We remember (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s) this fact is proved by my planet diameter equation-
Here also- the sun diameter is defined geometrically in proportionality with many planets to guarantee the velocity of the sun point of space be only (1 km/s)
This argument is so powerful against the nuclear fusion theory, because
The Sun Data Proves The Sun Rays Is Produced By (A Relative Motion) and not by nuclear fusion- the designer had a necessity to create these proportionalities between the sun position and data on one side with the planets data on the other side- the required task was (to create a system guarantee the velocity of the sun point of space to be 1 km/s and never moves by faster velocity) – this is the cornerstone in the sun rays creation process because the rays is created by A Relative Motion- based on different velocity = 300000 km/s
This velocity is the method by which the sun rays is created and If This Velocity Is Decreased No Light Beam Can Be Produced.
Notice
The sun circumference =4.37 million km and the sun rotation period at equator is 25.4 days – if we calculate the velocity of this motion (4.37 million km /25.4 days) the velocity be = 2 km /sec
This is a strong proof for my theory- and we note that- the machine uses the velocity 1 km/s and the sun velocity (2 km/s) forced the machine to make (double for all values) means- for example- the sun rays is created not by (90000 million km) but created by (180000 million km) as I explain later- means – this change in velocity from (1 km/s) to (2 km/s) has great effect on the data but the machine can still produce the light beam- shortly- the sun rays is created by this relative motion with different velocity = C= speed of light = 300000 km/s
(Third Critic)
The sun corona temperature is (5 million Kelvin) but the sun surface is 5800 Kelvin
This data proves strongly my theory – where
The sun rays is NOT produced by the sun nuclear fusion – means – the energy is NOT produced from the sun body – BUT
The energy is produced by the planets motions energies and for that the corona has energy more than the sun body- because the energy comes from out of the sun into the sun- shortly- the energy out of the sun is greater than the energy inside the sun because the sun does NOT produce this energy- this energy is produced by the planets motions energies.
(Fact No. 6) The Sun Corona Temperature Is (5 million Kelvin) and the sun surface is 5800 Kelvin because the energy is NOT produced by The Sun Nuclear Fusion.
This fact is told just before – the sun corona temperature is a strong proof supports my theory tells (the sun rays is created by the planets motions energies total and not by the nuclear fusion)
(Fact No. 7) The Sun Data Depends On The Planets Data 
As We Have Seen In The Total Solar Eclipse Data, the sun data is in proportionality with the planets data proves the sun rays is created by the planets motions energies- But – not only this data
The sun all data is created depending on the planets data – let's see one more example
243/224.7= 29.53/27.3 = 27.3/25.4 = 1.0725
243 and 224.7 days Venus rotation and orbital periods respectively
29.53 and 27.3 days The moon day and rotation periods respectively
25.4 days = the sun rotation period at equator
The data shows clear harmony as if the sun data very similar to the planets data
(Point No. 2) The Planet Motion Reason And Design
A- The Solar System Creation Theory
The solar system is created from one energy- this energy is provided by one light beam its velocity is 1.16 million km per second
From this energy the space is created firstly and the light energy is consumed in the space creation and the rest energy is found in One Wave moves by speed of light (C=300000 km/s) – from this one wave the planets are created-
The creation is done in 2 stages
(First stage The Space Creation)
The original light beam (its velocity 1.16 million km per second) creates the planets orbits before any planet creation, starting from Mercury to Pluto, because of the orbits creation, the light energy is consumed and its velocity be 300000 km/s
We understand this is one light beam- its velocity was 1.16 million km per second and after the space creation this light velocity be 300000 km/s
(Second stage The Planets Creation)
The planets are created from this one wave moves by speed of light (C=300000 km/s)
NOTICE
There are strong proves prove a coherence of light is done between the light 1.16 million km per second and the light 300000 km/s- let's see this idea deeply
The original light beam its speed (1.16 million km per second) started its motion from Mercury orbit to Pluto orbit (Mercury orbit is the light motion origin point) – and this light beam created all orbits before any planet creation- and the light lost its energy in the space creation and the rest energy is one light beam move by the known speed of light is (C=300000 km/s)
The other light beam is the rest energy- it moves by the known speed of light (C=300000 km/s) and it moves in the reflected direction from Pluto toward Venus and Mercury-
Now –there's a coherence of light between these two light beams- the coherence is proved BUT we should ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy be this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's try to answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to move into its past and meet the original one (1.16 million km/s) in the past and the coherence can be done there in the past- and we see the coherence results and effects on the solar system-
Means – the light (300000 km/s) moves into its past and found the original light (1.16 million km/s) in the past and the coherence could be done there in the past
Please note- this analysis tells us the light can move on the time axis means can move into the future and into the past- but the matter can Not do that- I explain the reason in my paper (No. I-6)
Shortly- we have a proof for the motion on the time axis and we can create the time machine by this method and the light will be our tool which can move into the past to get pictures and data from the past to us-  
Now
Let's see how the planets are created
B- The Solar Planets Creation
We know- The solar system is one wave moves by speed of light (C=300000 km/s)
Through the space- (till now NO any planet is created)  
Now -The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving wave its velocity is 300000 km/s
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave velocity 300000 km/s) and (v2= Zero= the stationary point relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s–
Notice – the stationary point velocity is 1 km/s (= Zero approximately)
Notice– The solar system is one wave moves by speed of light (C=300000 km/s), or the solar system is carried on light beam moves by speed of light (C=300000 km/s),
Everything in the solar system is carried on this one light beam motion- and nothing is static- No stationary point can be found here-
This is similar to ships are found on the sea- nothing is stopped- all ships move and can't stop- because the motion is done forcedly by the sea waves.
The stationary point will be similar to the whirlpool (vortex) found on the sea page- 
We see the whirlpool doesn't move with the sea waves- for that the whirlpool can be considered as a stationary point relative to the sea waves.  
But
The solar system needs to create the stationary point
Now – let's try to create this stationary point in following
The solar system uses two procedures to do that,  
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates One Stationary Point in the center of the revolution. 
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the mother wave its velocity 300000 km/s) 
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)  
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity  
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities –
Please note clearly this idea- because-
The solar system has one motor for all motions which is the wave motion by speed of light (300000 km/s) No any other motor is found in the solar system
The planets are similar to carriages in one train but the train engine is the light motion by that the only motor under all motions in the solar system is the wave motion (speed of light 300000 km/s)
So, we have to ask- how can any planet move by a velocity Less than (300000 km/s)?
Because – The Planets Use Different Rates Of Time-
The rates of time is created based on the velocities rates –
For example-
Mercury velocity =1.6 Earth velocity, for that, one hour of Mercury clock= 1.6 hours of the Earth clock and by that Mercury and the Earth move equal distances in equal periods of time. 
This is very important fact because – the light moves carrying all planets with it- Now the light moves (one motion) and passes (one distance) in (one period of time)
All planets will move (this same motion) and pass (this same distance) in (this same period of time)- but
We need different velocities for the planets to work as steps to decrease the velocity (300000 km/s) to Zero (Stationary point)- means- it's essential to have (different velocities) and that causes the using of the rates of time inevitable and essential method to enable the solar system to do its motion.
C- The Rate Of Time Use
(i)
The Rate Of Time Effect
The rate of time controls the moving energy rate-
For example (One Hour Of Mercury Clock = 24 Hours Of Pluto Clock)
What does that mean?
It means, Pluto motion energy (for 24 hours) can be used by Mercury in (one hour)
Here - the solar system is similar to a river of water moves from a point to another and the rate of time defines the amount of the transported water (energy)
In more details
The energy is transported among the planets and the amount of energy is defined by the rates of time- because- the energy transportation necessitates to transport the motion among the planets and the motion transportation caused to transport the rates of time among the planets-
(ii)
The Rate Of Time Use
We agreed that, the solar system has one motor only which is the wave moves by speed of light (C=300000 km/s)- means- no velocity can be less than speed of light unless it depends on a rate of time –
Means- all planets velocities are created based on rates of time- that causes the rates of time to be used in all motions in the solar system  
Let's remember,
Planet motion energy creates waves in the space- we remember the accurate vision- we observed one swimming fish, the fish hits the water by its tail and swims, that creates a wave in the sea and this wave moves by the fish velocity because of the reaction-
Similar to that, Mercury (47.4 km/s) moves and its motion energy waves are created and these waves move by Mercury velocity (47.4 km/s) –BUT- Mercury velocity is created based on a rate of time- that causes the waves motions use rates of time-   
I try to show how the gravitational waves motions depend on rates of time
For more clear vision
We have to consider that the solar system has one motor only and this motor is the wave moves by speed of light (C=300000 km/s) for that any motion in the solar system with velocity less than speed of light (must depend on rates of time)  
The rates of time = the velocities rate –
Let's remember out example
Mercury velocity =1.6 Earth velocity by that (One second of Mercury clock = 1.6 seconds of the Earth clock)– by this rate of time Mercury and the Earth move equal distances in equal periods of time -
We understand the reason- where
The planets are geometrical points on the same one light beam- and this light beam moves carrying all planets with it- and
The light moves one motion, passes one distance in one period of time, for that, all planets move this same motion, pass this same distance in this same period of time
(iii)
The Solar Planets Basic Rates Of Time
Let's remember the basic rates of time
(one hour of Mercury clock = 24 hours of any planet clock) and
(one hour of Mercury clock = 576 hours of Saturn clock)
That causes
(one hour of any planet clock = 24 hours of Saturn clock)
This rate of time is defined by Mercury motion effect And
The major rate of time between the planet and light motion is
(one second of light clock = one solar day of the planet clock)
This rate is a complex one because there are 2 velocities of the light (as I proved) 
The original velocity 1.16 million km per second and the known velocity 300000 km/s
Means
(one second of light 1.16 mkm/s   = one solar day of the planet clock) and
(one second of light 300000 km/s = one solar day of the planet clock)
That causes the rate of time (1=24) to be so necessary to create the harmony between the planets and light motions- for that this rate (1=24) is used by Mercury motion 
Notice
The rate of time is defined basically by the planets velocities as explained before – for example - Mercury velocity = 1.6 the Earth velocity- means – one hour of Mercury clock = 1.6 hours of the Earth clock
But the solar system energy is reflected three times in the solar system, and each reflection causes to square the velocity, by that, the rate of time (v1/v2) be growing to be (v1/v2)^3
That explains why the planets orbital periods rate = (their velocities rate)^3
Also all other planets data is worked as rates of time-
D- The Unified Wave Moves By Speed Of Light
Let's remember out equation
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for velocity 297000 km/s (= 0.99 C)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example-  Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- as I have explained before 
Now- the velocity (205.8 km/s) move relative to the stationary point its velocity Zero (The Sun) and creates a rate of time (1 second = 205.8 seconds) –
(One Second Of The Unified Wave Clock = 205.8 Seconds Of The Sun Clock)
But – the energy is reflected in the solar system (I proved in the paper),
The energy reflection reflects the players – means
(one second of the Sun clock = 205.8 seconds of the unified wave clock)
means (one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
By that the velocity is 42253 km/s which is equivalent to the speed of light
Notice
The velocity 42253 km/s is equivalent to the speed of light 300000 km/s because of the length contraction effect rate (7.1) – because
The reflection of energy causes to reflect the geometrical effects and the rate 7.1 which caused (length contraction) will cause (length increasing)
The length contraction and increasing both effects are produced by the same one motion but the reflection of energy causes to reflect the geometrical effects.
E- Planet Velocity Analysis
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following  
322 = 47.4 km/s (Mercury velocities)  x 6.8 km/s  (Uranus velocities)                    
322 = 35 km/s  (Venus velocity) x 4.7 km/s (Pluto velocity) x 2             
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2      
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)               
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by two features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet – means– The planets velocities are defined in pairs and not in single planets. 
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8- that proves the effect of the rule (v1v2=322) on the planet motion)
(2nd Feature)
Why the constant is 322 because
1160000 seconds = 322 hours – means- there's a light velocity = 1.16 million km /s and this light moves for one second passes 1160000 km but we see this distance as a period (1160000 seconds =322 hours)- and - the planets velocities are defined based on this velocity 1.16 million km /s
Discussion
Ceres velocity tells the idea - Ceres is used as the origin point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities.
(a)
The planets velocities are created based on one design- Ceres velocity is used as the origin point for this design
(b)
Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance             = 1160000 km 
Uranus (6.8 km/s) moves during 47.4 hours a distance               = 1160000 km 
And
Mars (24.1 km/s) moves during 13.1 hours a distance                = 1160000 km 
Jupiter (13.1 km/s) moves during 24.1 hours a distance             = 1160000 km 
(error 2%) - And
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance             = 1160000 km 
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance        = 1160000 km 
And
Venus (35 km/s) moves during 2 x 4.7 hours a distance             = 1160000 km 
Pluto (4.7 km/s) moves during 2 x 35 hours a distance               = 1160000 km 
(error 2%)
Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km 
(between 33.2 and Venus velocity 35 km/s the error 5%) 
(c)
The planets velocities definition depend on the speed of light 300000 km/s
As we have seen before in the equation
300000 km = 7.1 x (205.8)^2
Here we see the planets velocities are defined based on two velocities which are – the speed 1.16 million km per second and the light speed 300000 km/s- that's one proof among many others which prove the coherence of light is done between the light 1.16 million km per second and the light 300000 km/s
Why is it necessary to review the planet velocity analysis here? 
Because the planet velocity analysis proves the sun is created after all planets creation and motion -Let's see that in the next point
F- The Sun Is Created After All Planets Creation And Motion (Proves)
We analyzed the planet velocity definition before, let's remember its basic feature  
DATA
We remember the rule (v1v2=322) (my 5th equation)– let's prove it
322 = 47.4 km/s (Mercury velocities)  x 6.8 km/s  (Uranus velocities)                    
322 = 35 km/s  (Venus velocity) x 4.7 km/s (Pluto velocity) x 2             
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2      
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)               
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DISCUSSION
The data tells
The Planets Velocities Are Defined Based On One Design
The planets are added in pairs in the solar group- means- No single planet can be added to the solar group
Now we have to ask
Can We Add A New Planet To The Solar Group?
Let's answer in following
I add a new planet after Pluto
I suppose the new planet orbital distance to be =7000 million km
This new planet velocity will be 4.3 km/s (We can define it by kepler law)
Now we need the complementary planet because of the rule (v1v2 =322)
(322 =4.3 x 75), means, the complementary planet velocity is 75 km/s   
Where can we find a planet its velocity 75 km/s? this planet must be in the distance between the Sun and Mercury –
This planet orbital distance should be 23.2 million km
(57.9/23.2) = (75/47.4)^2  where
(57.9 million km = Mercury Orbital Distance) and (47.4 km/s) Mercury velocity
Shortly –
It's hard to add any planet in the distance between Mercury and the Sun- means- we can't add any new planet to the solar group because of the Sun existence.
But-
How Could The Found Planets Be Added To The Solar System?
The Sun is created after all planets creation and motion- means – after all planets be in their orbits the Sun is created- In details-The planets were created in their orbits and revolve around a point of space, before the sun creation, and later the sun is created in this point of space around which the planets revolve
Because - technically-  the Sun existence prevents to add any new planet to the solar system and also the Sun existence prevents any planet to change its orbit
(For example- Mars original orbit was between Mercury and Venus and Mars had migrated to its current orbit before the Sun creation And Mars couldn't return to its original orbit because of the Sun existence ) (Mars Migration is proved in the paper) 
Notice
This analysis is another proof for my theory tells (The Sun Rays Is Created By The Planets Motions Energies And Nut By The Sun Nuclear Fusion)
Shortly
The sun rays can NOT be created without the solar planets because the sun rays are created from the planets motions energies – logically the planets are found and moving before the sun creation-
(Point No. 3) Saturn Motion Effect On The Solar System Motion
Let's remember our question
Can The Sun Rays Creation Process Depend On Saturn Motion?
The question tells us (If Saturn Is Not Found In The Solar System The Sun Rays Can Not Be Created)- Let's ask (what's Saturn role in the solar system motion?)
The main rates of time are
(one hour of Mercury clock = 24 hours of any planet clock = 576 h of Saturn clock)
That causes (one hour of any planet clock = 24 h of Saturn clock)
This rate of time is changed slightly by the velocities effect to produce the nest rate
205.8 km/s = 9.7 km/s (Saturn velocity) x 21.4 second
205.8 km/s = the planets velocities total
The data tells
(one hour of any planet clock = 21.4 h of Saturn clock)
And Saturn created its rotation period (10.7 h) based on this rate (21.4 = 2 x 10.7 h)
The data shows- Saturn has the smallest rate of time in the solar system and by that Saturn moves more than any other planet- in fact
In the same period - Saturn moves a distance = all planets motions distances total 
Shortly -the Sun rays is created by the planets motions energies BUT Saturn motion alone provides (50%) of all this energy – that makes Saturn the most important planet in the solar system -and because of that- Saturn motion provides the greatest rate of time in the solar system and based on this rate of time the sun rays is created
Shortly
The Sun rays creation depends directly on Saturn motion because Saturn provides (50%) of all provided energy for the sun rays and because Saturn motion creates the rate of time based on which the energy can be stored to produce the sun rays
Saturn is the motor behind the sun rays creation process – I analyze Saturn data in details in point no. (3) of the paper because Saturn data proves that – the planets motions causes to create the sun rays clearly
The Paper hypotheses
The paper provides 4 hypotheses with their explanations and proves – let's provide them in following
Hypothesis No. (1)
The space is created from one energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space proves the speed is a fact.
Hypothesis No. (2)
The Gravitational Waves Are Produced By The Planets Motions Energies And Not By The Sun Gravitational Field– Moreover- The Sun Does NOT Produce A Gravitational Field And It Has No Massive Gravity- 
Hypothesis No. (3)
Mars original orbit was between Mercury and Venus and Pluto was The Mercury Moon (Pluto size was equal Mercury size) But these two planets had migrated from their original orbits as a result for a collision- the planets migration caused a risk for the solar system geometrical design- Uranus and Jupiter the Two planets worked to repair the solar system design– that caused Jupiter orbit to be the main orbit in the solar system design- Jupiter orbit proves the speed 1.16 million km per second is a fact.   
Hypothesis No. (4)
The Sun Is a phenomenon created by the planets motions
The sun rays is created from the gravitational waves motions energies and the gravitational waves are produced by the planets motions energies-
Based on that 
The Sun Is A Phenomenon Created By The Planets Motions
And
The Sun Is NOT Doing Nuclear Fusion To Produce Its Rays- instead- The Planets Motions Energies Total Is Used To Produce The Sun Rays
The Sun Is Created After All Planets Creation And Motion –
Means
The Planets Are Created And Moving In Their Orbits Around A Point Of Space Before The Sun Creation- And The Sun Is Created On This Point Of Space around which the planets revolve –
And
No Planet moves by The Sun Gravity (Newton is Wrong) –
And
The Sun Doesn't Produce A Gravitational Field (Einstein Is Wrong)
And
The Sun Is A Phenomenon Created By The Planets Motions– means-The Sun creation and death depends on a cycle – means – after this current sun death another sun will be created for the solar system.
The Hypotheses Explanation
The abstract provides the hypotheses explanation and the paper provides their proves and discussions- In following the hypotheses will be explained in details 
NOTICE –
The creatures and all matters on the Earth are created from the sun light energy and the sun light speed is 300000 km/s, because of that, the creature realization is limited to the speed 300000 km/s and can't realize the original speed (1.16 million km per second) that means the speed 300000 km/s is a limit for the creatures realization and not for the universe design.   
Hypothesis No. (1)
The space is created from an energy and this energy is provided by a light beam moves by a speed 1.16 million km per second – the speed is registered in the created space which proves the speed is a fact
The Hypothesis Explanation
I- The Space Is Created By One Light Beam Energy- And This Light Beam Speed Is 1.16 million km per second
I-1 Preface (the main idea)
I-2 The Space Creation Method (the distances are one network)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
I-4 The Matter definition (based on my planet diameter equation)
I-5 The Planets Creation
I-6 Can The Time Machine Be A Fact?
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time
I-16 Mercury Orbit Analysis
I-17 The Planets Data Is Created By The Light Motion Directly
I-18 Light Defines Each Planet Rotation Period
I-1 Preface (The Main Idea)
The solar system (planets and distances) is created from one energy and this energy is provided by one light beam and this light beam moves by speed (1.16 million km/s)
The space is created before the planets creation-
Let's write the whole story in following
The light beam (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto orbit– by that– we consider Mercury orbit is the origin point-
Now- we should notice- No planet is created yet- the motion from Mercury orbit to Pluto orbit defines the motion direction- and No planet is created before this motion end nor during this motion- the planets will be created after this motion is finished means when the light 1.16 million km per second reaches to Pluto (orbit)- after this event – the planets will be created –as I will explain later  
Notice
The light (1.16 million km per second) creates the distances by its motion- means- the light moves from Mercury point to Venus point– the distance from Mercury to Venus was not found and is created only by the light motion through it for first time- means – before the light motion this distance was NOT found- It's found after the light moves through this distance for first time-    
This is similar to the blood motion through the arteries, the blood creates these arteries and the blood moves through these arteries, but the blood created these arteries with its first motion and that needed energy- but – after the arteries creation the blood move through them without any energy is required- means- the first motion is the most important one because by it the arteries are created
Shortly- The space is created from the energy of this light beam its speed 1.16 million km per second – NOW- after the Space creation- the light beam energy is decreased because of the energy consumption in the space creation process- and the rest energy is one light beam its speed is (C=300000 km/s =the light known speed) – But - We understand that- it's the same one light beam- its speed was 1.16 million km /s before the space creation- and the light created the space and that caused to consume the light energy and that caused to decrease the light speed to be 300000 km/s
Shortly- the light beam started its motion from Mercury (orbit) with speed 1.16 million km /s and reaches to Pluto (orbit) with a speed 300000 km/s because of the energy consumption in the space creation process  
Let's give example to explain this idea
Imagine we create A Sea Of Water- we use energy to create this sea of water- now we have some energy and we use this energy to create this sea of water- BUT- our energy is NOT spent completely But there's a small part still rest with us – this small part of energy is used to create one wave moves through this sea and this wave speed is 300000 km/s (I suppose the space is similar to the sea of water)
Now – the rest energy is found in one light beam its speed 300000 km/s and this light beam is found NOW in Pluto Orbit – and this light beam will be reflected from Pluto orbit toward the inner planets– means- the rest energy will move in the reflected direction to the original light motion direction.
This idea will be explained in details in the next point- shortly
The light beam (300000 km/s) will be reflected from Pluto toward the inner planets
AND  the light 300000 km/s will meet the original light beam (1.16 million km per second) in the origin point (in fact – beside the origin point) and there's a coherence of light is done between the light beam (300000 km/s) and the light beam (1.16 million km per second) – this coherence of light is proved strongly- we have to ask (how can that be possible while the light beam 1.16 million km /s is consumed and the new light beam 300000 km/s is the rest energy? how this light beam (300000 km/s) can meet the original one (1.16 million km per second)? in points no. (I-3) and no.(I-6) I answer this question.
Notice (1) I suppose the rest energy is a light beam its speed is (C=300000 km/s) but this idea is for simplicity- the rest energy can be in any wave form its speed (C=300000 km/s) – no necessity to be in visible light beam form
It's simply energy moves by the known speed of light (C=300000 km/s)
Notice (2)
All Planets Orbits Are Defined Before Any Planet Creation-
The light used the distance from the sun to Pluto as one area and create one geometrical design for this area before any planet creation 
Notice (3)
The planets are created from the rest energy its speed (300000 km/s) – means- the space is created by the light 1.16 million km per second and the energy is consumed in the space creation and the rest energy is one light beam its speed 300000 km/s (or one wave moves by the known speed of light C=300000 km/s) – the solar planets are created from this one wave its speed 300000 km/s and that means all planets orbit are created and defined before any planet creation
Notice (4)
The Sun Is Created After All Planets Creations And Motions
The sun is a phenomenon created by the planets motions energies total
The sun doesn't produce a gravitational field and doesn't have massive gravity
Logically – No planet moves by the sun gravity
(The Planet Moves With The Energy From Which The Planet Is Created – Newton is wrong- later we discuss the proves)
Notice (5)
The child (fetus) inside his mother is created by the blood motion- the blood motion creates arteries for this child and through these arteries the blood moves also but the arteries themselves are created by this same blood motion- Similar to that- the distances are created by the light motion energy and the light moves through these distances also but originally these distances themselves are created by the light motion energy-  means the distances creation is done with the first time of the light motion through them - that required energy- but after the distances are created no more energy is required- the light (or planet) can pass simply through these distances
I-2 The Space Creation Method (the distances are one network)
Data
778.6 = 1.16 x 671
721    = 1.16 x 621
629    = 1.16 x 543
543    = 1.16 x 468
5906  = 1.16 x 5127
These numbers are distances in (million km)
778.6, 721, 671, 629, 551 are Jupiter distances to the sun, Mercury, Venus, Earth and Mars respectively- 5906 and 5127 Pluto distances to the sun and Jupiter respectively     
468 = 936 /2 where (940 million km = the Earth orbital circumference)
Discussion
(1)
The previous data tells us how the light beam motion creates the distances-
Simply the light uses a distance as (a period of time) and travels through this period another distance- that can be understood clearly from Jupiter distances- let's look deeply as possible
The light beam (1.16 million km per second) uses the period 629 seconds to pass a new distance = 729 million km (Mercury Jupiter distance is 721 million km error 1%) – where 629 million km = Jupiter Earth distance
Also  
The light beam (1.16 million km per second) uses the period 671 seconds to pas a new distance =778.6 million km (Jupiter orbital distance) 
where 671 million km = Jupiter Venus distance
by this method the light creates the distances based on each other- and that makes all distances to be created depends on one another and that makes all distances in the solar system to be One Network where all distances are created based on the same One Geometrical Design
(2)
The data shows the creation method- and we understand that- the distance 551 million km (Jupiter Mars Distance) is created firstly and the light (1.16 mkm/s) used this distance as a period of time (551 sec) and the light travels during this period a distance =(639 million km where 629 million km is Jupiter Earth distance error 1.5%) and then the light uses the new distance (629 mkm) as a period of time (629 sec) and the light travels during this period a distance = (729 million km – where 721 million km = Mercury Jupiter distance – error 1%)
The data shows the method clearly and we understand the light original motion started from Mercury orbit to Pluto orbit because the distances are created based on one another in that direction of motion as explained clearly
(3)
New data NO. (1)
2723 sec x 2 x 300000 km/s = 1622 million km – where
2723 million km = Uranus Earth Distance
1622 million km = Uranus Neptune Distance
The data shows- the light beam its speed (C=300000 km/s) is in proportionality also with the created distances but this proportionally is found in Reflected Direction
Logically, The light can NOT move from Uranus to Neptune and after that the light returns to move from Uranus to the Earth- it's simply reflected direction  
The distances are NOT created by the motion of this light beam (300000 km/s) – but the distances are created by the motion of the original light beam (1.16 million km per second) but the proportionality between the distances with the light (300000 km/s) is found because there's a proportionality between the original one (1.16 million km per second) and this light beam (300000 km/s) – AND 
Because the light (300000 km/s) moves in the reflected direction of the original light beam (1.16 million km per second) that causes the proportionality between the distances and the light (300000 km/s) be in a reflected form
New data NO. (2)
2094 sec x 300000 km/s = 629 million km
2094 million km = Uranus Jupiter distance
629 million km   = Earth Jupiter distance
The light (300000 km/s) moves in reflected direction- for that- the distance 2094 million km is used as a period of time to pass a new distance (629 mkm)
The data proves the idea clearly
Notice (1)
The proportionality between the light (1.16 million km/s) and the light (300000km/s) will be discussed in point no. (I-3)
Notice (2)
In Point (**) I prove the gravitational waves are produced by the planets motions energies- and I prove that – the planets motions energies move toward Pluto and this energy is reflected from Pluto toward Venus- this fact is proved by powerful data and proves- for that – I don't explain in details the light motion trajectory from Pluto toward the inner planets because this motion trajectory is studied in details in the hypothesis No. (2) of this discussion- understandable that- the planets motions energy trajectory is the same trajectory the light moves through it – means this trajectory is studied in details and powerful proves in point no. (**)
Notice (3)
Jupiter Distances Analysis shows that Jupiter orbit is the central orbit for the light (1.16 million km per second) based on which all planets orbits are defined.
But – this is not the first creation case –
The light (1.16 million km per second) created the planets orbits based on each other starting from Mercury orbit moves toward Pluto orbit – this is the fist creation case – and this fact is proved strongly in point no. (I-9*)
BUT
Mars had migrated from its original orbit (Mars original orbit was between Mercury and Venus) and Pluto had migrated also (Pluto Was The Mercury Moon revolves around Mercury and Pluto size was equal Mercury size)
The planets migration caused a serious risk for the solar system geometrical design- Uranus was the first planet tried to repair the solar system geometrical design and to save it- by that
Uranus created a vertical effect on Jupiter orbit to fix Jupiter in its orbit and prevent it to migrate with the migrant planets- and based on Jupiter orbit the other planets orbits are modified – that supported the solar system original design and saved it which causes to protect the geometrical design from the destruction.  
As a result
That causes Jupiter orbit to be the most important orbit in the solar system- the paper third hypothesis explains the planets migration and Jupiter orbit analysis is done with the solar system design analysis (I-11*)
I-3 Light Coherence between light (1.16 million km /s) and light (300000 km/s)
(1)
The Coherence Of Light
The previous explanation told us that we have 2 light beams-
The original light beam its speed (1.16 million km per second) and it started its motion from Mercury orbit to Pluto orbit (where Mercury orbit is the light motion origin point) – and this light beam created all distances in the solar system and lost its energy in the space creation process and the rest energy is one light beam its speed is (C=300000 km/s)
The other light beam is the rest energy- its speed is (C=300000 km/s) and it moves in a reflected direction from Pluto toward Venus and Mercury-
Now – we have a coherence of light between these two light beams- the coherence is proved by powerful proves BUT firstly we have to ask (how can this coherence be occurred)? Because the original light (1.16 million km/s) is consumed and its energy is used already and the rest energy is this light its speed is (300000 km/s) - HOW can the light (1.16 million km/s) meet the light (300000 km/s)??
Imagine we have (116 dollars) and we spent all money except (30 dollars)- how can this (30 dollars) meet the original money (116 dollars)??
Let's write the answer
Suppose the light beam (300000 km/s) moves in the reflected direction (in the space) and also (in the time) – that can enable the light (300000 km/s) to meet the original one (1.16 million km/s) in the past and the coherence will be done there in the past- and we see the coherence results and effects on the solar system -
Means – the light (300000 km/s) moves into the past and found the original light (1.16 million km/s) in the past
Notice No. (1)
The original light beam (1.16 million km/s) can NOT move toward the future to meet the light (300000 km/s) because in the future the original light beam (1.16 million km/s) is NOT found –by that – the coherence can't be occurred in the future - But – the light (300000 km/s) can move into the past because this light beam (300000 km/s) was found in the past because it's a part of the original light beam (1.16 million km/s)
Notice no. (2)
I prove the coherence is done by powerful proves- that tells- this idea is a fact–means- there's a strong proof tells (in fact the light beam 300000 km/s moved into the past) and if we can use this feature practically we can get photos from the past events and by that we can have photos from the catastrophe which killed the dinosaurs and know much better about what had happened really in that time - This can be a real machine of time – the light motion into the past is a strong method to perform this invention. 
Notice no. (3)
Why Can NOT We Move Into The Past As We Move Into The Future?
This question is answered in point no. (**)
(2)
The Light Coherence Proves
First Proof
The planets order is typical to the interference of Young –
In the double slits experiment, Young Interference is consisted of bright fringes and dark fringes - If we consider planet diameter is equivalent to bright fringe – we will see that- the planets order is typically to Young interference because
Jupiter (the greatest fringe) is in the middle and the fringes width is decreased gradually on both sides – typically to the planets order
Notice / I have proved that (Mars original orbit was between Mercury and Venus) if we restore Mars to its original orbit the order will be typical to the Young Interference
(I prove this fact in point no. **)
Second Proof
The planets velocities are defined based on the speed (1.16 million km per second) and the planets velocities analysis shows the speed (300000 km/s) is the planets motions limit- means- the planets velocities are defined based on both velocities (1.16 million km per second) and (300000 km/s) I prove this fact in point No. (**)  
Third Proof
The light coherence defines the solar day period (24 hours) which is the solar system design cornerstone 
(1.16 /0.3) x 2π = 24.3
By this equation the space and time are created- the equation tells–the space is created in curves (2π) and the time is created in units each unit is (24 hours) 
Please note – the solar system geometrical design depends on the light motion in a solar day (24 hours = 86400 seconds) 
The light (1.16 million km per second) moves in a solar day (86400 seconds) a distance  = 100733 million km (= the planets orbital circumferences total)
Fourth Proof
The planets data prove there's a speed (1.16 million km per second) found in the solar system but the sun light beam moves by speed (300000 km/s) that tells the two speeds are facts and found in the solar system and the coherence between them is a logical result
The hypothesis proves discuss many powerful proves for this fact-
Notice- the coherence of light is a very important fact because it tells the light (300000 km/s) moved into the past and by that gives us a proof for the motion on the time axis- for that – many powerful proves support this fact.
I-4 The Matter definition (Based On My Planet Diameter Equation)
(1)
Let's remember my planet diameter equation
Planet Diameter Equation (v1/v2)= (s/r)= I
v = Planet Velocity                                                          
r = Planet Diameter
s= Planet Rotation Periods Number In Its Orbital Period
I= Planet Orbital Inclination        (example, 1.8 degrees be produced as a rate 1.8)
v2, s, r and I are belonged to one planet and v1 is belonged to another planet
The planet (v1) is defined by test the minimum error 
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter)
(The Equation works from The Earth To Pluto) (the discussion explains the reason)
Example
Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8         
89143          = Neptune rotation periods number in Neptune orbital period
49528 km    = Neptune diameter
9.7 km/s      = Saturn velocity
5.4 km/s      = Neptune velocity
59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours)
1.8 degrees = Neptune Orbital Inclination
(the equation is proved and discussed in details in point no. **)
(2)
Can We Define The Matter Nature Based On My Planet Diameter Equation?
The equation tells, the matter is created based on its motion! means Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s!!
That tells the motion with velocity 5.4 km/s is defined before Neptune diameter is created! Can we understand such definition for the matter nature? let's try
(A)
The Matter Nature
The space and matter are created from the same original energy and they move with this original energy motion- BUT the matter has a distinguish picture and different velocity from the space picture and velocity (notice- The Gravitational Waves Prove That The Space Has A Motion)  
If we suppose the space is similar to the sea of water, the matter be similar to a whirlpool or a vortex found on the sea page- means- the matter is a geometrical design has a distinguish picture from the space- as the whirlpool, it's created from the sea water but it has a distinguish picture from the sea waves picture
Means
The whirlpool is carried by the waves motion- and- the matter is carried by its original energy and moves with it- No Mass gravity is required for the matter motion- means- the matter is MOVABLE by nature.
Also
The whirlpool dimensions are defined by the water motion - for example- we have a whirlpool its diameter is (2 meters)- this diameter is defined by the sea water motion features (velocity, pressure and other motion features) by that- the water motion analysis explains how the whirlpool dimensions are created
Also- the whirlpool is created but the creation requirements are needed every day- means- even if this whirlpool is found since years it can be changed immediately if the water motion features are changed- means- the whirlpool creation process is NOT a historical one.
Also- the matter is similar to a creature muscle, the muscle is found based on the blood motion and without this motion the muscle can be changed or removed.
Shortly
The Original Energy Was Found In Motion By Itself (As Moving Light Beam)
From This Moving Energy The Planet Matter Is Created
The Created matter dimensions are defined by the features of this original energy motion (means the planet creation data is defined by the energy motion features)
After the planet creation- The Planet Moves With This Original Energy – means- the created planet moves a motion depending on the motion of this original energy because the planet moves with this original energy motion- and – the planet moves by this original energy motion (No mass gravity is required to cause the matter motion)
The planet creation data is in full harmony with its motion features- this fact is produced logically because the planet data is defined by the original energy motion features.
This explanation tells (Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s)
Example For Explanation
We agreed that the space is similar to the sea of water and the planet (matter) is similar to a whirlpool found on the sea page-  this picture explains the idea clearly- because
We see the whirlpool doesn't move by the sea water waves velocity but by another velocity and that shows a distinguish in form and motion between the whirlpool (the planet) and the sea waves (the space)- BUT- the whirlpool dimensions are defined based on the sea water motion features- and if the motion features are changed the whirlpool dimensions will be changed also- also the whirlpool moves by the sea water motion even with a different velocity relative to the sea waves velocity but the whirlpool motion still is  caused by the sea water motion- based on this picture we can say (because the water motion velocity is 80 km/h that causes this whirlpool diameter to be 2 meters "for example') – this is perfectly our sentence – let's remember it     
(because Neptune velocity is 5.4 km/s that causes Neptune diameter to be 49528 km)
This idea is proved by my planet diameter equation (my fourth equation) (point No.**)  
(B)
Now The velocity is a motion in (A Defined Direction)
Means– the matter is created because it depends on a motion in a defined direction- as we have seen- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s but this velocity is a motion in defined direction- and that tells Neptune creation depends on a motion in the direction of the (x axis positive "+x ") (for example)
That tells, if this motion moves in (x axis negative "-x ") that will cause Neptune diameter to be changed or perished
Means- the matter creation needs a motion in A Defined Direction
Now let's ask our question
Why Can't The matter (creature) Moves Toward Its Past?
Because the matter depends on a motion in one defined direction- that causes the matter moves into (the future) always and can't move into (the past) let's discuss this question more deeply in point no (I-6)
Notice
No Planet Moves By The Sun Gravity (Newton is wrong) – logically because- the planet moves by its creation force- means- the planet creation and motion should be done by one force only (one energy only) because if two forces have effects on the same one planet- this planet will be broken- this fact is proved strongly with the gravitational waves source discussion (Point no.**)  
I-5 The Planets Creation
I summarize the main idea in following and the idea proves and discussions are found in point no. (**)
(i)
We know, the solar system is created from energy of one light beam its speed is 1.16 million km per second- and – the light created the space (the planets orbits) firstly and the energy is consumed in the space creation- and for that- the rest energy is found in one light beam its speed is 300000 km/s - And
From this light beam 300000 km/s the solar planets are created
Shortly
before the solar planets creation
The solar system was one light beam (or one wave moves by speed of light (300000 km/s)- by that – the solar system is One Wave moves by speed of light (300000 km/s)
Now
The Solar System needs To Create A Stationary Point Its velocity Zero relative to the moving one wave (300000 km/s)
This is the basic information in the solar system design-
The solar system needs to create a stationary point relative to the wave motion- by that – two velocities will be found which are (v1= the wave its speed 300000 km/s) and (v2= Zero= the stationary point velocity relative to the wave motion)–these two velocities produce a relative motion with different velocity 300000 km/s– this relative motion is the solar system design cornerstone.
Shortly – the solar system needs to create A Stationary Point 
Notice– The solar system is carried by the light beam motion, NO stationary point can be found here – it's similar to a ship on the sea water- Nothing can stop- because the motion is done forcedly by the sea water –
The stationary point will be similar to the whirlpool (vortex) on the sea page-  BUT
The solar system needs to create this stationary point - Now – let's try to create this stationary point in following - The solar system uses two procedures to do that,  
(ii)
The first procedure
The wave its velocity 300000 km/s revolves around a point in space (any point in space), the revolution motion creates 2 equal velocities on both sides of the revolution- the two velocities are equal in value and opposite in direction- their total be equal Zero-means- the revolution motion creates A Stationary Point in the center of the revolution. 
The second procedure
The previous idea is correct- but –the velocity 300000 km/s is a huge one and to decrease it to Zero velocity this is a complex process– for that- the wave (300000 km/s) created small waves with low velocities to use them as steps to decrease the velocity to Zero- the small waves are The Planets- (The planet is a small wave moves by low velocity relative to the original wave its velocity 300000 km/s) 
Why Are These Small Waves Required?
Because the velocity 300000 km/s is decreased to Zero by using these small waves and their low velocities- the low velocities are used as steps to decrease the unified wave velocity (300000 km/s) to be (Zero)- this process decreases the velocity gradually from 300000 km/s to Zero depending on these small waves velocities (the planets velocities)  
Means- the planets are created for this process to decrease the wave velocity from 300000 km/s to Zero- and The Planet Is A Small Wave Moves By Low Velocity 
Shortly – the solar system has one complete system of velocities, Starting from Zero to 300000 km/s where the planets velocities are the steps between the two velocities – let's prove that here
(iii)
300000 km = 7.1 x (205.8)^2 where
7.1 is Lorentz length contraction effect for speed 297000 km/s (99% of speed of light)
205.8 km/s = the 9 planets velocities total (176 km/s) + the Earth moon velocity
(The moon velocity =29.8 km/s = the Earth velocity because they revolve together)
Why does the data use the squared value (205.8)^2?
We know the answer- but - Let's remember it
The planets are geometrical points on the same light beam and move with its motion- for that- the planets velocities rates creates rates of time– for example-  Mercury velocity = 1.6 the Earth velocity- that means – one hour of Mercury clock = 1.6 hours of the Earth clock- Why??
Because Mercury and the Earth are carried by the same one light beam- the light moves one motion and passes one distance in one period of time- by that Mercury and the Earth have to move this same motion and to pass this same distance in this same period of time- but the two planets velocities are different- for that- the planets use different rates of time based on their velocities rates and by that the planets move equal distances in the same period of time –
Now- the velocity (205.8 km/s) moves relative to the stationary point (Zero) and creates a rate of time (1 second = 205.8 seconds) –
(one second of the unified wave clock = 205.8 seconds of the stationary point clock)
But – the energy is reflected in the solar system (I prove that in point no.**),
The energy reflection reflects the players – means
(one second of the stationary point clock = 205.8 seconds of the unified wave clock)
The stationary point will be THE SUN – by that
(one second of the sun clock = 205.8 seconds of the unified wave clock) – means
(one second of the sun clock = 205.8 seconds of any planet clock) –
Now during one second of the sun clock, the wave clock needs 205.8 seconds while the wave moves by a velocity 205.8 km/s- means –
During one second of the sun clock, the wave moves 42253 km = 300000 km /7.1
That creates the different velocity 300000 km/s between the sun motion and the wave motion-
Notice 1
The wave (205.8 km/s) moves during 1461 seconds a distance = 300000 km, and we know the Earth cycle (1461 days = 365 +365 +365 +366)
That tells, the speed of light (300000 km/s) is performed by the rate of time and that causes to create the Earth cycle-    
Notice 2
Planet velocity is created by the rate of time- means- if no rate of time can be used – No planet velocity can be created – instead- all motions will be only by speed of light (300000 km/s)- the planet can create a small velocity because it can use rate of time
We realize that clearly because
The planets motions depend on the light motion- by that – the motion is done by One Motor only which moves by speed of light (300000 km/s), the planets can only move by speed of light or create a rate of time for their smaller velocities - No more options are provided.  
Notice 3
We understand that, the planets are geometrical points on the same light beam, means
The planets are similar to carriages in one train and the light motion is the train engine  means the planets are carried on the light beam and move with this light motion
I-6 Can The Time Machine Be A Fact?
To answer this question we need to review basics facts we have studied – let's do that in following
(1)
The solar system is created from one energy and this energy is provided by one light beam
(2)
The light moves simply and freely in any direction (for space) and (for time)- means- the light can move into the future (as matter does) or into the past (which the matter can Not do)
(3)
We know, the solar system is created from one light beam, and this light moves by a speed (1.16 million km per second) - And
We know, the light (1.16 million km per second) created the planets orbits firstly before any planet creation and the energy is consumed in the space creation and because of the energy consumption the light speed is decreased from  (1.16 million km per second) to the known speed of light 300000 km/s – also
We know, the light (1.16 million km per second) started its motion from Mercury orbit moves toward Pluto- that means- the light (1.16 million km per second) started from Mercury orbit with speed (1.16 million km per second) and the light created all planets orbits till Pluto orbit- before any planet creation- and by that- the light lost its energy and the light beam in Pluto orbit reduced its speed to be 300000 km/s as a result for the energy consumption in the space creation process
(4)
Also we know the energy is reflected from Pluto toward Venus (the inner planets)
By that the light beam (300000 km/s) moves in the reflected direction to the original light beam (its speed 1.16 million km per second) 
And – we know-
The light beam (300000 km/s) reaches to the original point (Mercury Orbit) from which the light (1.16 million km per second)  started its motion 
And we know that
A coherence of light is done between the original light beam (1.16 million km per second) and the light beam (300000 km/s)
BUT  we don't know how such coherence can be occurred? Let's analyze that deeply in following
(5)
The produced light beam (300000 km/s) moves in (the reflected direction) to the direction of the original light beam (1.16 million km per second) (In Space)  and reaches to Mercury orbit (the origin point)
But– logically – the produced light beam (300000 km/s) can NOT find the original light beam (1.16 million km per second) there because the original light beam is consumed already in the space creation process and the rest energy is this produced light beam (300000 km/s) – based on that –
How Can This Coherence Be Occurred? Means-
How can the produced light beam (300000 km/s) meet the original light beam (1.16 million km per second)?  The answer is
The produced light beam (300000 km/s) moves (in the reflected direction) to the motion direction of the original light beam (1.16 million km per second) (In Space) and (In Time) Means- the produced light beam moves into (Its Own Past) and in the past this produced light beam (300000 km/s) was (A Part of the original light beam 1.16 million km per second) and because of that the produced light beam (300000 km/s) can meet the original light beam (1.16 million km per second),
And
The two light beams create a coherence (in the past) and we see the results of this coherence in our present time-
The idea is very important because – the coherence of the two light beams (1.16 mkm/s and 0.3 mkm/s) is proved strongly and with powerful proves and any explanation for this coherence will prove that the produced light beam (300000 km/s) must move Into The Past to enable this coherence occurrence- and that tells clearly- the travel through the time is possible and fact
BUT
Can the matter moves into its past as the light does? NO
Why?? Because
We know the light can move simply in any direction (+ x, + y, + z, + t) by that the light can move into the future and can move into the past BUT
The matter creation depends on A Motion In A Defined Direction-
let's remember this idea
Neptune diameter =49528 km because Neptune velocity is 5.4 km/s
(This Fact Is Proved By My Planet Diameter Equation)
Now, Neptune velocity is a motion in a defined direction
(for example a motion in +x direction)
The energy moves in this direction (+x direction) and because of this motion Neptune matter is created and Neptune diameter is defined- now if the energy moves in (opposite direction "–x direction") that will change Neptune diameter or cause to perish its matter at all
Means- as long as – Neptune is found- that means – the energy moves in one direction (and not two directions) – for that Neptune can move into the future but can NOT move into the past.    
Notice
The matter can not move into the past but the light can do that-
Means- we have the time machine already- we need to know how to send the light into the past and by that we can have photos from the past events- and this will be The Time Machine
The Hypothesis Proves
I-7 The Proves Logic Analysis
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
I-9 Planets Orbits Are Defined By A Motion Its Speed = (1.16 million km /s)
I-10 Jupiter distances are defined by a motion by a speed = (1.16 million km /s)
I-11 The Solar System Geometrical Design Proves The Hypothesis
I-12 The Solar System Distances Analysis Prove The Hypothesis
I-13 Deep Analysis For The Planets Orbits
1-14 Light defines each planet orbital period
I-15 Can Planet Diameter Be Used As A Period Of Time?
I-16 Mercury Orbit Analysis
I-17 The Planets Data Is Created By The Light Motion Directly
I-18 Light Defines Each Planet Rotation Period
I-7 The Proves Logic Analysis
Why can we prove that, a light beam its speed 1.16 million km per second is found in the solar system? also, the theory tells this light beam energy is consumed and the rest energy is found in one light beam its speed 300000 km/s (the known speed of light), if this light energy is consumed, how can we prove its existence?
There are two major reasons, which are
The Planets Orbits Are Created Before Any Planet Creation- And These Orbits Are Created Based On One Motion- And This One Motion Is Done By A Speed 1.16 Million Km Per Second.
The Planets Matters Are Created Based On Their Orbits – means- the planet is similar to a tree and the orbit is similar to a ground and the tree is planted in the ground-
NOTICE
after the planet creation, the planet can migrate from its original orbit to any other orbit - as Mars and Pluto did and that will not cause to destroy the planet. 
Shortly-
the planet matter and data is created based on this planet orbit- the orbit is defined before any planet creation and based on the orbit the planet matter and data is created (we remember- the space is similar to the sea of water and the planet matter is similar to a whirlpool found on this sea page- that tells the whirlpool is created based on its place in the sea of water)
Shortly- The Planet Matter Is Created Depends On This Planet Orbit
The speed 1.16 million km per second is registered in the planets orbits because the orbits are created from the energy of the light beam (1.16 million km per second), and the planet matter is created from this planet orbit (energy)
Shortly
The light beam (1.16 million km per second) is the source of energy for (everything) in the solar system-
All orbits are defined by its energy, all matters are created by its energy, and all motions are done by its motion-
Can we prove this light beam is a fact? YES we can
The analysis for any data or any motion will discover this light beam because it's the source of energy for everything
Shortly
the light beam (1.16 million km per second) is The Source Energy of the solar system
The mother of all children can be discovered by analysis these children data  
A QUESTION
Can the solar system design uses a rate 1.16 and I can't understand that but wrongly consider this rate (1.16) as a speed of light 1.16 million km per second?
NO- this can't be possible – Because
The light beam (1.16 million km per second) behaves typically to the known light beam (300000 km/s) – as we will see in the data discussion
I-8 Planet Velocity Is A Function In A Speed = (1.16 million km /s)
DATA
My 5th equation (v1v2=322)- the planets velocities prove it–let's see that in following  
322 = 47.4 km/s (Mercury velocities)  x 6.8 km/s  (Uranus velocities)                    
322 = 35 km/s  (Venus velocity) x 4.7 km/s (Pluto velocity) x 2             
322 = 29.8 km/s (the Earth velocity) x 5.4 km/s (Neptune velocities) x 2      
322 = 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity)               
322 = (17.9 km/s)^2 (Ceres velocity) (Max error 2%)
DATA ANALYSIS
The previous data tells the planets velocities are defined by three features
(1st Feature)
The planets velocities are complementary one another –means - each planet velocity is complementary with another planet velocity– means– The planets velocities are defined in pairs and not in single planets. 
(Notice, the inner planets orbital inclinations are defined by the rule (v1/v2), for example, Mercury orbital inclination 7 deg = Mercury velocity 47.4/ Uranus velocity 6.8 that proves the effect of the rule (v1v2=322) on the planet motion)
Ceres velocity tells the idea - Ceres is used as the main point - as a result the outer planets be complementary with the inner planets – for that the rule (v1v2=322) controls the planets velocities- that means- The planets velocities are created based on One Design- Ceres velocity is used as the main point for this design
(2nd Feature)
Why the constant is 322? because 1160000 seconds = 322 hours – means- there's speed of light = 1.16 million km /s - Shortly
Mercury (47.4 km/s) moves during 6.8 hours a distance             = 1160000 km 
Uranus (6.8 km/s) moves during 47.4 hours a distance               = 1160000 km  And
Venus (35 km/s) moves during 2 x 4.7 hours a distance             = 1160000 km 
Pluto (4.7 km/s) moves during 2 x 35 hours a distance               = 1160000 km 
Earth (29.8 km/s) moves during 2 x 5.4 hours a distance             = 1160000 km 
Neptune (5.4 km/s) moves during 2 x 29.8 hours a distance        = 1160000 km  And
Mars (24.1 km/s) moves during 13.1 hours a distance                = 1160000 km 
Jupiter (13.1 km/s) moves during 24.1 hours a distance             = 1160000 km  And
(Notice - Saturn (9.7 km/s) moves during 33.2 hours a distance = 1160000 km  - (between 33.2 and Venus velocity 35 km/s the error 5%)) (Data Max error 2%)
The Data Proves, The Planets Velocities Are Functions In The Speed 1.16 Million Km Per Second. That proves the speed (1.16 million km per second) is A Fact
(notice the planets velocities are complementary one another also based on the known speed of light 300000 km/s, the paper provides this data) 
(3rd Feature)
The planets velocities limit depend on the known speed of light 300000 km/s
Let's explain that in following
The 9 planets velocities total is 176 km/s (I add the Earth moon velocity 29.8 km/s)
The 10 planets velocities total is 205.8 km/s
300000 km = 7.1 x (205.8)^2
The speed 297000 km/s (99% speed of light) causes Lorentz length contraction effect with the rate 7.1
The velocity (205.8 km/s) moves during 205.8 seconds a distance 42253 km
Where 300000 = 7.1 x 42253 km BUT 42253 = (205.8)^2
The squared value (205.8)^2 is found because of the used rate of time
We have studied this equation in point (I-5**) -the data shows, the planets velocities are defined as parts of a complete system of velocities starts from (Zero = stationary point) and reaches to the speed of light 300000 km/s and between these two values the planets velocities are defined to support this same system- that tells- the planets velocities are defined with limit to the speed of light (300000 km/s) - The data proves the speed (1.16 million km per second) is a fact -and also the data proves the coherence is done between the light (1.16 million km per second) and the light (300000 km/s)
(CONT)
Gerges Francis Tawdrous +201022532292
Physics Department-  Physics & Mathematics  Faculty 
Peoples' Friendship university of Russia – Moscow   (2010-2013)
Curriculum Vitae                  https://www.academia.edu/s/b88b0ecb7c
E-mail                            [email protected], [email protected]
                                      [email protected]                   
ORCID                          https://orcid.org/0000-0002-1041-7147
Facebook                        https://www.facebook.com/gergis.tawadrous
VK                                 https://vk.com/id696655587
Tumblr                           https://www.tumblr.com/blog/itsgerges 
Researcherid                   https://publons.com/researcher/3510834/gerges-tawadrous/
Google                                https://scholar.google.com/citations?user=2Y4ZdTUAAAAJ&hl=en
Livejournal                     https://gerges2022.livejournal.com/profile
Pocket                                                                     https://getpocket.com/@646g8dZ0p3aX5Ad1bsTr4d9THjA5p6a5b2fX99zd54g221E4bs76eBdtf6aJw5d0?src=navbar
PUBLICATIONS
box                                 https://app.box.com/s/47fwd0gshir636xt0i3wpso8lvvl8vnv
Academia                       https://rudn.academia.edu/GergesTawadrous
List of publications         http://vixra.org/author/gerges_francis_tawdrous
Slideshare                            https://www.slideshare.net/Gergesfrancis
1 note · View note