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A sneak peek at our next Ancient Breed: Cirrus! Our next ancient breed will releasing this month before Greenskeeper Gathering, and will be available in the gem marketplace.
Released alongside this new dragon breed will be a full girin familiar that players will be able to acquire through a direct purchase for $2.50 USD. This familiar will be available for 90 days, after which it will be permanently retired. All proceeds from the sale of the girin familiar will be donated to the Asian-American Justice Center, a nonprofit organization that uses legal advocacy to affect key civil rights issues that have a significant impact on Asian Americans, Pacific Islanders, and immigrant communities. https://www.advancingjustice-aajc.org
Learn more about the Korean girin: https://unframed.lacma.org/2018/08/28/now-view-korean-art-gallery
Learn more about the myth’s origin, the Chinese qilin: https://www.worldhistory.org/Qilin/ Video description under the cut!
[Video Description] We open on a background of fluffy clouds reflecting the orange and pink hues of sunset. The camera pans over equine legs, but they're scaled. The camera pans up to the wing like clouds on the creature's back before panning over their draconic face. We zoom out to see a fully equine inspired dragon with two silhouettes appearing in the background representing the other two poses. Behind the words Cirrus is the green scaled and orange maned girin familiar.
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
#i felt obligated to make a new post since i feel like i caused a bit of a panic on this site#so we have some good news which is great!#auroras rambles#game dev#gamedev#indie dev#indiegamedev#indie games#video games#unity engine#unity#godot#godot engine
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Showcasing Skills: The Impact Of Web Development Projects For Resume | OpticalArc
A web dev projects for resume should highlight a job candidate's technical expertise, employment and educational experience, and outstanding achievements. Resumes have to show how a job prospect can assist a company in meeting its objectives. Web Developers with exceptional technical skills. Hiring managers are looking for more than just the ability to complete a task.

#web dev projects for resume#web dev#dev website#web development details#website development#dev site#website dev#it web development
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It's tough being a new parent Godparent, especially when your kid isn't willing to follow your advice to make friends and instead decides to summon a demi-goddess from the spirit-world.
Redraw of this screenshot:
I really loved Peri and Dev's expressions here and just had to redraw them.
#Fairly Oddparents#the fairly oddparents#fop peri#peri fairywinkle cosma#peri fairly oddparents#fop dev#dev dimmadome#fairly oddparents dev#fairly oddparents a new wish#fopanw#fop poof#fop a new wish#poof fairywinkle cosma#fairly oddparents poof#poof cosma#Dove Art#peri cosma#fopanw fanart#fanart#fop fanart#adult poof#fopfanart#peri#(YO this is the reblogging site; support the artists you like. look at this abysmal ratio)
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do you remember how we used to run...
#viewing before.sibr.dev and crying.#anyway i went down a rabbit hole trying to find og parker's coffee preference#bc it's not on the wiki and it's not on player-reference and the player pages on the site are obviously. Gone#and internet archive has one snapshot of that page but it doesn't actually work#so once again. sibr has saved us <3 thank you reblase devs i owe you my life#(he takes his coffee black btw. and his blood type is Fire)#blaseball#the splort that we all miss
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After Cohost went tits up I started to upload my NSFW art on Bluesky instead.
~Full image here~
Idk but while I was drawing I kept thinking how Viren would probably perform the worst oral ever. something about him gives off that kind of energy
#the site was just too much work and the dev team was understaffed#good night sweet prince- you will be missed#sarasadeart#viravos#aaravos#tdp viren#tdp aaravos#aaravos x viren
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Here's a collection of sites where you can get sound effects and ambience for your projects!
https://freesound.org/ Freesound is a great resource for royalty free and copyright free sounds. Each sound comes with a creative commons license, some of which require credit, so make sure to check those!
https://www.sounds-resource.com/ Sounds resource is an archive of sounds from various video games and PC games, so while they can't be used for anything commercial, you may be able to use them for things like videos or fan games.
https://www.humblebundle.com/software Humble bundle regularly hosts fundraiser bundles of software and game design assets, including sound effects and ambience. You can also put money from your purchase forward the bundles charity. Sadly, humble bundle also puts out bundles of AI books, though, so it's up to you if you think the good outweighs the bad here.
Unreal Marketplace If your project is an Unreal Engine 4/5 game, check out what the Unreal marketplace has to offer! They offer both free and paid sound effect packs for your games. Some you can download as wav files without Unreal Engine installed, as well!
https://pixabay.com/sound-effects/ Another nice resource of free and royalty free sound effects! Attribution is not required, but appreciated!
https://www.youtube.com/ Youtube can be a great place to find copyright free/royalty free sounds too! To get the sounds form the videos, you can use a tool such as mediahuman's youtube-to-mp3 converter.
https://www.gamedevmarket.net/category/audio/sound-fx A paid store where you can find all sorts of sounds and ambience for your video game projects! Humble bundle seems to do bundles with them pretty often so you may want to look into that to save some money here, too.
https://sonniss.com/gameaudiogdc An archive of free and copyright free sound effect packs from the Game Developers Conference! A new pack seems to be added every year, too. :)
https://getsoundly.com/ Soundly is a program more than website, but I have tried it myself and you can get free sound effects from it, and you can get additional sounds if you pay for the pro version as well.
https://www.boomlibrary.com/ While this sound effect site is primarily a paid one, you can get a free monthly bundle of sound effects if you subscribe to their mailing list!
https://blipsounds.com/community-library/ Another great library of free sounds from the Blip Studios community!
https://www.zapsplat.com/ They require you to make an account before downloading anything, but this is another site with lots of free sound effects for your projects!
Itch Io Itch Io is another great resource for both free and paid sound effects!
#Krissies site lists#sound effects#sfx#ambient#ambience#boom library#audio#blip sounds#zap splat#game dev market#game design#game dev#video creation#youtube
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Development Update - December 2024
Happy New Year, everyone! We're so excited to be able to start off 2025 with our biggest news yet: we have a planned closed beta launch window of Q1 2026 for Mythaura!
Read on for a recap of 2024, more information about our closed beta period, Ryu expressions, January astrology, and Ko-fi Winter Quarter reward concepts!
2024 Year in Review
Creative
This year, the creative team worked on adding new features, introducing imaginative designs, and refining lore/worldbuilding to enrich the overall experience.
New Beasts and Expressions: All 9 beast expression bases completed for both young and adult with finalized specials for Dragons, Unicorns, Griffins, Hippogriffs, and Ryu.
Mutations, Supers and Specials: Introduced the Celestial mutation as well as new Specials Banding & Merle, and the Super Prismatic.
New Artist: Welcomed Sourdeer to the creative team.
Collaboration and Sponsorship: Sponsored several new companions from our Ko-Fi sponsors—Amaru, Inkminks, Somnowl, Torchlight Python, Belligerent Capygora, and the Fruit-Footeded Gecko.
New Colors: Revealed two eye-catching colors, Canyon (a contest winner) and Porphyry (a surprise bonus), giving players even more variety for their Beasts.
Classes and Gear: Unveiled distinct classes, each with its own themed equipment and companions, to provide deeper roleplay and strategic depth.
Items and Worldbuilding: Created a range of new items—from soulshift coins to potions, rations, and over a dozen fishable species—enriching Mythaura’s economy and interactions.
Star Signs & Astrology: Continued to elaborate on the zodiac-like system, connecting each Beast’s fate to celestial alignments.
Questing & Story Outline: Laid the groundwork for the intro quest pipeline and overarching narrative, ensuring that players’ journey unfolds with purposeful progression.
Code
This year, the development team worked diligently on refining and expanding the codebase to support new features, enhance performance, and improve gameplay experiences. A total 429,000 lines of code changed across both the backend and frontend, reflecting:
New Features: Implementation of systems like skill trees, inventory management, community forums, elite enemies, npc & quest systems, and advanced customization options for Beasts.
Optimizations and Refactoring: Significant cleanup and streamlining of backend systems, such as game state management, passive effects, damage algorithms, and map data structures, ensuring better performance and maintainability.
Map Builder: a tool that allows us to build bespoke maps
Regular updates to ensure compatibility with modern tools and frameworks.
It’s worth noting that line changes alone don’t capture the complexity of programming work. For example:
A single line of efficient code can replace multiple lines of legacy logic.
Optimizing backend systems often involves removing redundant or outdated code without adding new functionality.
Things like added dependencies can add many lines of code without adding much bespoke functionality.

Mythaura Closed Beta

We are so beyond excited to share this information with you here first: Mythaura closed beta is targeted for Q1 2026!
On behalf of the whole team, thank you all so, so much for all of the support for Mythaura over the years. Whether you’ve been around since the Patreon days or joined us after Koa and Sark took over…it’s your support that has gotten this project to where it is. We are so grateful for the faith and trust placed in us, and the opportunity to create something we hope people will truly love and enjoy. This has truly been a collaborative effort with you and we are constantly humbled by all of the thoughtful insights, engaging discussions, and great ideas to come out of this amazing community of supporters.
So: thank you again, it’s been an emotional and amazing journey for the dev team and we’re delighted to join you on your journeys through Mythaura.
Miyazaki Full-Time
Hey everyone, Koa here!
We’re thrilled to share some news about Mythaura’s development! Starting in 2025, Miya will be officially dedicating herself full-time to Mythaura. Her focus will be on bringing even more depth and wonder to the world of Mythaura through content creation, worldbuilding, and building up the brand. It’s a huge step forward, and we’re so excited for the impact her passion and creativity will have on the project!
In addition, I’ve secured 4-day weeks and will be working full-time each Friday to dive deeper into development. This extra push is going to allow us to keep moving steadily forward on both the art and code fronts, and with Miya’s expanded role, the next year of development is looking really promising.
Thank you all for being here and supporting Mythaura every step of the way. We can’t wait to share more as things progress!
Closed Beta FAQ
In the interest of keeping all of the information about our Closed Beta in one place and update as needed, we have added as much information as possible to the FAQ page.
If you have any questions that you can think of, please feel free to reach out to us through our contact form or on Discord!

Winter Quarter (2025) Concepts


It’s the first day of Winter Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2025 at 11:59pm PDT in order to be considered.
All Fall 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2024 Glamour: Diaphonized Ryu
Fall 2024 Companion: Inhabited Skull
Fall 2024 Solid Gold Glamour: Hippogriff (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Winter Quarter rewards for Mythaura!

New Super: Zebra

We've added our first new Super to the site since last year's Prismatic: Zebra, which has a chance to occur when parents have the Wildebeest and Banding Specials!
Zebra is now live in our Beast Creator--we're excited to see what you all create with it!

New Expressions: Ryu

The Water-element Ryu has had expressions completed for both the adult and young models. Expressions have been a huge, time-intensive project for the art team to undertake, but the result is always worth it!

Mythauran Astrology: January

The month of January is referred to as Hearth's Embrace, representing the fireplaces kept lit for the entirety of the coldest month of the year. This month is also associated with the constellation of the Glassblower and the carnelian stone.

Mythaura v0.35
Refactored "Beast Parties" into "User Parties," allowing non-beast entities like NPCs to be added to your party. NPCs added to your party will follow you in the overworld, cannot be made your leader, and will make their own decisions in combat.
Checkpoint floor functionality ironed out, allowing pre-built maps to appear at specific floor intervals.
The ability to set spawn and end coordinates in the map builder was added to allow staff to build checkpoint floors.
Various cleanups and refactors to improve performance and reduce the number of queries needed to run certain operations.
Added location events, which power interactable objects in the overworld, such as a lootable chest or a pickable bush.

Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
#mythaura#indie game#indie game dev#game dev#dev update#unicorn#dragon#griffin#peryton#ryu#basilisk#quetzal#hippogriff#kirin#petsite#pet site#virtual pet site#closed beta launch#flight rising#neopets
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Shoutout to every website and app that does a small tiny fun thing for a holiday like Halloween or Christmas and I am so sorry for every motherfucker with no joy in their soul who will complain about it.
#tumblr#Not specifically but just in general#idk if Tumblr will do anything specific for Halloween this year#Because every time they do ANYTHING fun at all#People will post “Oh yeah? Well what about THIS shitty thing your site does???? Are you still transphobic????”#And I think at some point the devs just lose the motivation to do anything fun at all and their hearts die a little#And it makes me sick to think about.#I appreciate your whimsy apps and websites#I thank you for making something small to make me a little bit happy
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Friendly reminder that Wix.com is an Israeli-based company (& some website builders to look into instead)
I know the BDS movement is not targeting Wix.com specifically (see here for the companies they're currently boycotting) but since Wix originated in Israel as early as 2006, it would be best to drop them as soon as you can.
And while you're at it, you should leave DeviantArt too, since that company is owned by Wix. I deleted my DA account about a year ago not just because of their generative AI debacle but also because of their affiliation with their parent company. And just last month, DA has since shown their SUPPORT for Israel in the middle of Israel actively genociding the Palestinian people 😬
Anyway, I used to use Wix and I stopped using it around the same time that I left DA, but I never closed my Wix account until now. What WAS nice about Wix was how easy it was to build a site with nothing but a drag-and-drop system without any need to code.
So if you're using Wix for your portfolio, your school projects, or for anything else, then where can you go?
Here are some recommendations that you can look into for website builders that you can start for FREE and are NOT tied to a big, corporate entity (below the cut) 👇👇
Carrd.co
This is what I used to build my link hub and my portfolio, so I have the most experience with this platform.
It's highly customizable with a drag-and-drop arrangement system, but it's not as open-ended as Wix. Still though, it's easy to grasp & set up without requiring any coding knowledge. The most "coding" you may ever have to deal with is markdown formatting (carrd provides an on-screen cheatsheet whenever you're editing text!) and section breaks (which is used to define headers, footers, individual pages, sections of a page, etc.) which are EXTREMELY useful.
There's limits to using this site builder for free (max of 2 websites & a max of 100 elements per site), but even then you can get a lot of mileage out of carrd.
mmm.page
This is a VERY funny & charming website builder. The drag-and-drop system is just as open-ended as Wix, but it encourages you to get messy. Hell, you can make it just as messy as the early internet days, except the way you can arrange elements & images allows for more room for creativity.
Straw.page
This is an extremely simple website builder that you can start from scratch, except it's made to be accessible from your phone. As such, the controls are limited and intentionally simple, but I can see this being a decent website builder to start with if all you have is your phone. The other options above are also accessible from your phone, but this one is by far one of the the simplest website builders available.
Hotglue.me
This is also a very simple & rudimentary website builder that allows you to make a webpage from scratch, except it's not as easy to use on a mobile phone.
At a glance, its features are not as robust or easy to pick up like the previous options, but you can still create objects with a simple double click and drag them around, add text, and insert images or embeds.
Mind you, this launched in the 2010s and has likely stayed that way ever since, which means that it may not have support for mobile phone displays, so whether or not you wanna try your hand at building something on there is completely up to you!
Sadgrl's Layout Editor
sadgrl.online is where I gathered most of these no-code site builders! I highly recommend looking through the webmaster links for more website-building info.
This simple site builder is for use on Neocities, which is a website hosting service that you can start using for free. This is the closest thing to building a site that resembles the early internet days, but the sites you can make are also responsive to mobile devices! This can be a good place to start if this kind of thing is your jam and you have little to no coding experience.
Although I will say, even if it sounds daunting at first, learning how to code in HTML and CSS is one of the most liberating experiences that anyone can have, even if you don't come from a website scripting background. It's like cooking a meal for yourself. So if you want to take that route, then I encourage to you at least try it!
Most of these website builders I reviewed were largely done at a glance, so I'm certainly missing out on how deep they can go.
Oh, and of course as always, Free Palestine ��🇸
#webdev#web dev#webdesign#website design#website development#website builder#web design#websites#sites#free palestine#long post#I changed the wording multiple times on the introduction but NOW I think im done editing it
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I MADE A SITE FOR MY GAME !!!
VISIT IT HERE!
for now there is only a home page, an about with a summary and links to 6 different characters and their short descriptions. FAQ not available at this time. please note that this site doesn't look quite right on anything other than desktop. i'm still working on mobile compatibility!
#jawbreaker rage#GOOOOOO PLEASE LOOK IT TOOK SO LONG#site dev#neocities#dev log#it counts. technically
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Cirrus dragons join the clans of Sornieth!
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Monkey Man, 2024
#monkey man#monkey man icons#monkey man 2024#monkey man movie#dev patel#dev patel icons#icons#icon#twitter icons#random icons#icons without psd#site model icons#film#film icons#filmedit#movieedit#fyeahmovies
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Hi!! I wanted to say that I loved reading about your journey of creating a personal website. I'm still unsure between Vercel and Netlify. I have a small question to ask. See, one of the reasons I want to make a website is to archive drawings and journal/sketchbook. Would you have any tips for creating an area on my website just for the diary/journal, which has tags, files for each entry, etc.?
Bello!
Really happy to hear about your interest in websites! I want everyone to make their own site so I don't have to log into social media and get instant tummyaches ♥
Vercel vs Netlify: I think I settled on Vercel for absolutely no reason whatsoever. I just made a site on Netlify, then tested on Vercel, and now I have like 5 websites on Vercel so I just kept using it LOL. I'm sure a more tech-savvy person would know the difference - I think they have certain integrations with specific programs.
Creating a diary or journal with tags:
There's a couple of different ways you can do that, with different levels of work needed.
you got me yapping again:
This sadgrl tutorial might be outdated and may or may not work, but explains the process better than I can.
Easiest: make a journal on Dreamwidth, or another blogging site (wordpress??) that allows easy tags and RSS feed, and embed that RSS feed onto your site.
This requires almost no HTML set-up, and the easiest to organize tags, but you don't truly have the data on your own site since it's just embedded.
When I snuck into a web design class at college, this was one of the methods that the professor used for a blog within a portfolio site LOL.
Shit like wordpress is what a LOT of ~professional~ sites do for their blog section. They code it separately from the main site haha. It's the most popular thing, but not necessarily the best. And wait til you read on what the CEO of wordpress has been having meltdowns about... he owns tumblr too!
It's made with a tutorial for Neocities if that's what you use.
Medium: Set up zonelets.
It will require some HTML and JS editing, but will help automate making headers/footers for each page of a blog.
I've never used it myself, but I see other people speak highly of it.
HARD FOR ME CUZ I'M A GORILLA: I believe a lot of professional web devs will slap your face with their coding cock until you use a static site generator (SSG) to make your site.
You will need some coding knowledge to set up the tagging system since it doesn't come with it enabled by default. But it's made explicitly to be an alternative to big Static Site Generators which are...
It requires some more intimidating knowledge, because it's a lot of scripts that turn files that are not HTML/CSS/JS into plain HTML.
Also you have to use the command line, and that doesn't come with buttons that tell you what you can do. You have to copy/paste all that shit or memorize the code to 'dev build astro' and it all looks silly.
I've used Eleventy, and now am using Astro. Other people use Hugo or Jekyll or some other stuff with crazy names like Glup Shitto. I hate all these sites cuz none of the words mean anything to me. This is a common theme for me and tech. I don't know what NODES or CONTENT or ISLANDS are!!!
I had the most success attempting to learn how to use a SSG by downloading a template and altering it with github + VScodium. Here's the template page for Astro. You click on a theme you like, and it takes you to its github page. (If you don't want to use evil Microsoft stuff sorry. Skip this entire section.) Follow the instructions on the page for "forking" the glup shitto. When it tells you to run commands, I run those commands through the terminal window in VScodium. These tutorials never tell you what these commands do cuz they assume you already know. Usually those commands automatically install the files you need onto your computer, and create the final files.
You can see my wip here for a "tag system" that SHOULD show members of a web listing haha but I don't know what I'm doing and I have a reading disorder AND don't know cumputer good.
THEORETICALLY this will be the simplest and easiest way to maintain tags and files, because after you set it up you just have to write the "content" of the blog page. And you don't have to set up the header/footer ever again. I see the vision, and potential, but I am not there yet when it takes me 5 hours a day to figure out what any of the words in the documentation mean and I don't want to ask an actual tech person cuz they will be like 'obviously just press the Blip on the Repository and then Suck My Ass in the command line".
(side note I haven't updated fujofans in like a year cuz I'm struggling with this part to make updating easier).
Con: the final HTML/CSS code is really ugly if it's "minified", and a lot of themes use """"""professional"""""" CSS libraries like Bootstrap and Tailwind that I honestly think are ugly cuz that's what every fuckin' tech website uses to style their pages and make them look Professional and Minimalist with stupid code like style="500-w dark-gray-balls D-cup-bra" on every single element. Even Toyhouse uses Bootstrap. Eugh!
But maybe you're smarter than me and can wrangle these things better!
That was really long. Woops. I hope you can slug through this wall of text and find something helpful. Feel free to email me if you have any more specific questions. I may or may not be helpful.
If someone else sees this and has better suggestions for making BLOGS, please chime in. I'm begging you.
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Development Update - April 2025
Hello hello, folks!
Content development for what we'll have available at launch is well underway, utilizing all the tools that Koa and Sark have built for us—like a dialogue creator that powers all of our questlines and a map builder that's allowing us to build 2.5D levels for your characters to explore. It's full steam ahead for our team as we continue to prepare for Closed Beta next year.
Sark has built a fishing minigame for Mythaura, which we will explore in this update. We also have the results for the Spring Quarter Ko-fi Rewards, and would like to remind everyone interested in winning some Radiant Wolfwasps for their journey through Mythaura to enter our Wolfwasp Giveaway on Instagram by 11:59 AM on May 31!
Fishing
Mythaura is filled with all manner of bodies of water—lakes, rivers, streams, and oceans. In addition to being able to traverse water by swimming, Sark has created a way for players to explore them in another dynamic way: fishing.
The fishing minigame will be available at launch, with some post-launch additions planned as well.
Mechanics
After acquiring a fishing pole from the Grinning Gar, players will be able to fish along any body of water.
Players will have to keep their lure close to the fish in order to reel it in. The higher the rarity of the fish, the more difficult it will be to reel them in.
Rarer fish yield better effects when consumed and have a higher sales value with in-game vendors.
Fishing Rewards
Fishing does not exclusively yield consumables—there's also the chance to fish up certain Companions as well!
Pictured above are just some of the creatures that you can fish up from the rivers and streams around Talon's Rest.
The Grinning Gar
"Mind your fingers around the Ottergrebe. He's insatiable."
The Grinning Gar is an adventurer's destination for all things fishing-related. Its proprietor, Captain Hawthorne, is always quick with a recommendation and quicker yet with a fantastic tale about the epic battles he has waged with the fish in Lake Lacrima.
The shop was designed by our own lovely Sourdeer and Hawthorne's design was pulled from one of the NPC Design Contest that we held. Thank you for the design submission, Satyrn! 🎣✨

Ko-fi Spring Quarter 2025 Winners
Thank you to all the Ko-fi sponsors who voted for the Spring Quarter 2025 rewards. Next month we will show the finalized artwork for the Frilled Nester Companion and the Bumblebaby Ryu Glamour. Stay tuned!

Radiant Wolfwasp Giveaway
A reminder that entries for our Radiant Wolfwasp Giveaway will close on May 31, 2025 at 11:59am PST. We will use Wask to determine our winners, and will stream the award selection on our Discord on May 31, 2025 at 12:00pm PST.
Prizes
1st place: Wolfwasp Queen (Radiant), Wolfwasp King (Radiant)
2nd place: Wolfwasp Warrior Drone (Radiant) and Wolfwasp Worker Drone (Radiant)
3rd place: Corgbee (Radiant)
How to Enter
Users will just need to follow three steps:
Follow the @mythauragame Instagram account
Like the giveaway post
Tag a friend in the comments

Writing & Design Updates
2/8 bespoke levels created for intro quest
Dialogue trees begun for intro quest
Companion descriptions rewritten: 2/95
Item descriptions rewritten: 2/69
Wind's End landmarks named: 1/9
Talon's Rest primary businesses & landmarks named: 3/13
Map regions named: 1/12
Territories named: 1/32
Mythaura v0.37
Quest System Foundation: Players can now take on structured quests with objectives and rewards.
Lineage Data for Beasts: Lineage tracking has been added to beast profiles.
Repeatable Event Support: Events can now be repeated. For example, being able to harvest apple trees in Talon's Rest once a week.
Player Blocking System: Added functionality to block other players.
Buildings can be added to maps and entered: The player can enter and explore buildings with interiors.
Ability to talk to party: You can now interact with your party members to get context-specific dialogue.
New Game Pipeline: Starting a new game now initiates the first quest and generates a random second starter beast.
Map Editor Features: Dozens of new features were added and refined in the internal map tool.
Active Quest Tracking: The codex now shows your active and completed quests. One quest can be tracked as the main quest.
Dynamic Fishing Lighting: When fishing at night, the assets are darker.
Beast Contract Termination: Players are rewarded from a loot pool based on the tier of the terminated beast

Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
#mythaura#petsite#virtual pet site#flight rising#unicorn#dragon#griffin#kirin#quetzal#peryton#ryu#hippogriff#basilisk#indie dev#game dev
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context <- over there
#Dev Talks#killing him would have . no consequence aside me having to do more work [in the short term] but he will no longer interact with this websit#webbed site**#in hindsight: shouldve used 'kill jester'#🤓☝️ actgucally. i have an idea if murder wins#although i will likely sit on it for a bit#wrote a quick outline. lest just say He Will Have To Face his nightmares before his demise
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