How do you draw the rise character's so well , like your art has made me fall for this show all over again 👀? If not how do you draw the turtles so well? I'm been practising and I am struggling getting their design right , you got any tips or references? If not no worries 🐍 also congrats you made me ship Ralph x Cassandra now ( their look so cute together!) 😊
OMG! Thank you very much for supporting my art! 💖💕💖😭
How to draw in the style of ROTTMNT: Art Tips!!!
After watching the series and trying unsuccessfully to recreate the style for not understanding its essence I gave myself the task of finding a way to simplify the anatomy of the characters in basic geometric figures and then unite them and create a basic body structure that I observed in all the boys, this mannequin that you can see is my guide to draw the captures of the series and study the gestures, movement and morphology of each Turtle, only now I can understand the cartoon style they have!😔✨
HEY! if you wonder, YES, the structure of the mannequin can be molded to the body of our good Raphael 🐢❤️ try it and you will see that it works!
Tips:
Tracing the screenshots of the series is the best way to study their style!
On pinterest and Tumblr there are many screenshots of the series, save many of those to have as a guide!
Oh, don't forget the line of action, that's very important, especially because these guys do very Dynamic poses!
Don't forget the black shadows characteristic of ROTTMNT.
Cartoons from the 2000s are a good reference of characters made from geometric figures 😳 especially superheroes!!!!
//Disclaimer: I'm not a professional artist, I don't pretend to correct the style or drawing methods of any artist, I just want to share my personal way of imitating the art of ROTTMNT and recreate it. I'm not using any anatomy base here, I just want to explain how I studied the style of the series!//
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Hey! I just found your art and I adore it! I don't mean to be a bother, but how do you draw hands? They're so amazing and I struggle a lot with them!
Hello there, thank you so much~! It's no bother at all, sorry it took me a little while to respond (I came down with a cold and wanted to reply properly!), but check under the cut for a quick rundown on how I do hands and some general tips!
So I generally draw hands in four steps. First, I draw the block of the palm (which depending on the angle of the hand will typically be either a squarish shape or a wedge shape). Then I place the MEAT, that good chunk that's basically part of the thumb, if it's visible for the pose.
Next is the fingers. If the knuckles will be visible I usually circle in a KNUCKLE GUIDE, it helps me space out the fingers, follow the curve of the hand, and can sometimes make some nice shapes for me. As for the fingers themselves, I'll either just draw straight lines to start, or come in with big blocky shapes. I've found sometimes it's easier to erase the shape of the fingers than to draw them outright, especially in the sketch phase where I use thicker brushes (on purpose, so I don't worry about detail too much). That's my usual process!
I make frequent use of reference - normally I use my own hands. Either looking at them as is or taking a picture, I do both all the time
working digitally is GREAT for learning to draw something you struggle with, especially hands. sometimes I'll draw them very large on purpose and then shrink them down, or I'll zoom in while I draw them. big hands.
looking at how other artists draw hands can be just as helpful as looking at real-life reference, especially if you have a more "pushed" style
when drawing complicated hand gestures, I usually stick to simple shapes (at least for the sketch phase), because then I can at least get the idea down.
using the eraser or a brush on transparency to find the shapes of the fingers for you is a gamechanger, erasing can be drawing too!
I let the character decide the finger and hand shape
knuckles still don't make much sense to me (that's why I often use a KNUCKLE GUIDE, sometimes I'll just partially erase the circles to make the knuckle shape for me and call it good)
Nothing...hugely revelatory. Hands can be pretty intimidating, they're comparatively small and full of bits and bends...and you can always just kind of tell when a hand isn't "drawn right". Practicing drawing singular hands on a larger scale really helped me, as well as focusing on "shapes" over "details".
One thing I've been really trying to remind myself of lately is that I can draw things how I WANT them to look instead of how I think they SHOULD look; looking good or cool vs "right" or "correct". This is especially helpful with drawing hands, as they can be so expressive and articulate and weird in their own right, that ignoring technical correctness in favor of GOOD SHAPE, LOOKS COOL can really help you land somewhere a bit more satisfying.
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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