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#dungeon degenerates
dungeondegenerates · 5 months
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Hey! Guess what? DUNGEON DEGENERATES: HAND OF DOOM & all the new stuff is in the shop at GOBLINKO! New missions, new characters, new encounters, new miniatures, new art, so much! At GOBLINKO !
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graphicpolicy · 5 months
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Crowdfunding Corner: Pick up that classic wired controller and kick it old school with Dungeon Degenerates: The Battle for Brüttelburg
Crowdfunding Corner: Pick up that classic wired controller and kick it old school with Dungeon Degenerates: The Battle for Brüttelburg #videogames #rpg
Backer Beware: Crowdfunding projects are not guaranteed to be delivered and/or delivered when promised. We always recommend to do your research before backing. Grab a snack and a drink, Goblinko is kicking it old school with its first classic-style RPG video game, Dungeon Degenerates: The Battle For Brüttelburg! From the mind of Sean Äaberg, this goofy, morbid, dark and dirty fantasy is a Beat…
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pupfennanet · 3 months
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so happy to be playing this againnnn
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patrothestupid · 1 year
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Bankrupted dungeon
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calvincell · 5 months
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Critical PSA to Balatro or Mahjong or general Roguelike Deckbuilder Lovers for the amazing looking upcoming game ULTIMAHJONG!
ULTIMAHJONG is in the exact spirit of the likes of Balatro, Bingle Bingle & other casino/gambling-based roguelikes/deckbuilders that have been inundating the indie gaming scene recently and which I’ve personally been happily drowning in! In this case the base game is Mahjong & it’s straight up Riichi Mahjong based thankfully rather than the deluge of puzzle solitaire tile matching games that overwhelm Steam
Currently has playable demo on top of being Wishlistable. The dev predicts a release this year & I’m absolutely purchasing it on day one if for nothing else than to reward a halfway legitimate Mahjong game!
Speaking of the dev, they themselves ran through a few rounds of the early game to show it off:
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Don’t know how many this post will reach but I’m happy to do my part to raise the population of Mahjong Enthusiasts out here on top of supporting innovative indie devs & their projects!
EDIT:
My luck finding out about these types of personally niche games seems to remain at an all time high because I’m obliged to update this post with a 2nd Roguelike Mahjong Deckbuilder on the horizon: AOTENJO
Similar to ULTIMAHJONG in intent but with its own distinct style & also has a free demo on Steam to try out.
One of AOTENJO’s major features is the inclusion of multiple regional mahjong variants to enrich the variety of the play experience!
Unlike in the case of ULTIMAHJONG, AOTENJO’s developer XO Cat’s YT channel (under the moniker NonToxicEel), lacks a similar in-depth breakdown of the game’s demo but does have a few videos attempting speedruns of the demo and are still a recommended watch to get the game flow & feel they’re aiming for:
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Once again, I’m happy for the Mahjong renaissance we seem to be getting in the realm of gaming post-Mahjong Soul & Balatro!
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worlds-worst-ships · 3 months
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Do you ship it?
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Yo, it must be tough for all the lesbians out there, man. Also, I spelled it wrong by accident, suck your mums
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drzibs · 6 months
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ngl i think the ouaw crew would fuck it up in the dunmeshi universe, theyd be thriving on basilisk eggs and golem veggies
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fire-buffalo · 2 months
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Part 2 of the filthy Carl/AI smutfic :3 PLEASE heed the tags!
New Quest: Time to Pay the Daddy Tax (10923 words) by firebuffalo
Chapters: 1/1
Fandom: Dungeon Crawler Carl Series - Matt Dinniman
Rating: Explicit
Warnings: Graphic Depictions Of Violence, Rape/Non-Con
Relationships: Carl (Dungeon Crawler Carl)/System AI (Dungeon Crawler Carl), Carl/System AI, aiCarly
Characters: Carl (Dungeon Crawler Carl), System AI (Dungeon Crawler Carl), Princess Donut, Mordecai (Dungeon Crawler Carl)
Additional Tags: The Butcher's Masquerade, Dead Dove: Do Not Eat, Plot What Plot/Porn Without Plot, Forced Orgasm, Non-Consensual Body Modification, Body Dysphoria, Minor Body Horror, Vaginal Sex, Cunnilingus, Anal Sex, Foot Fetish, because of course there's a foot fetish when the System AI is involved, Daddy Kink, Rough Sex, Humiliation, Overstimulation, Emotional Manipulation, i don't think hurt/comfort applies when the comfort is also abusive, oh yeah I should probably also tag, Creature Smushing
Series: Part 2 of Dungeon After Hours with Daddy AI
Summary:
I'm booooored. Dance for me monkey! You already know what Daddy wants. You've been a good boy for me so far, keeping that nice present like I told you to. Let's keep the streak going, shall we?
Reward: you will receive a Legendary Shoe Box!
Warning: if you fail to complete this quest in the allotted time, a random item in your possession will be cursed. Which item? Which Curse? That's for me to know and you to find out!
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juneboat · 1 month
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dungeons & degenerate gamblers has a boss called "your #1 fan" and from what i gathered of the 1 time aliensrock fought them, they copy your deck and play it against you
which is like. such a cool idea for a roguelike? i don't think i've ever seen any other roguelike do that for a boss fight ( maybe i haven't played enough roguelikes ) but it sounds like an awesome idea. every synergy you have works against you. every counter you might have for certain situations becomes a counter to yourself. everything you've been using to, typically, stomp the game up to this point becomes weaponized against you
-- and yet, #1 fan isn't the final boss. because honestly unless you have like. a deck solely based around countering i guess? then it isn't as hard as it sounds. your build will tend not to counter itself ( save for like. glass cannon builds where you have a lot of damage and not a lot of survivability, where it then presumably just becomes a game of who can luck into dealing damage first depending on the specifics of your build )
idk it's just interesting to me. fighting against some version of yourself is a well known trope in games, but rarely do i see it done like this, where truly everything you've been using up to this point is used against you. usually at best the "evil you" enemy will pull out a few of the stronger moves you can use, but i think this is the first time i've seen one pull out literally your entire build. idk man, i just think it's rad especially for a roguelike
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linuxgamenews · 1 month
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Dungeons & Degenerate Gamblers: A New Frontier in Blackjack Gaming
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Dungeons & Degenerate Gamblers blackjack roguelike adventure game launches on Linux, Mac, and Windows PC. Thanks to the creative talents of developer Purple Moss Collectors. Available with a discount on both Steam and Humble Store with Positive reviews. Get ready to roll the dice and deal some cards because the blackjack Dungeons & Degenerate Gamblers launches. Brought to you by Yogscast Games and the creative minds at Purpose Moss Collectors, this blackjack roguelike adventure is finally hitting Steam. It's also packed with action, strategy, and a whole lot of cards. After a fresh coat of paint from a recent graphical overhaul and a wildly successful Steam Next Fest demo, Dungeons & Degenerate Gamblers blackjack is ready to welcome you to the table. With over 50,000 new players already taking a seat. This title is gearing up to be the most exciting card game you’ll play on Linux this year.
Dungeons & Degenerate Gamblers Launch Trailer:
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Dungeons & Degenerate Gamblers isn’t your regular blackjack card title, though. With over 300 unique cards at your disposal, you won’t just be relying on a standard deck. Expect to find everything from birthday cards to tarot cards. Due to give you endless ways to outsmart your opponents and rise to the top. The combination possibilities are as wild as they come, making every hand you play feel fresh and volatile.
What’s in Store for You:
Unique Card Play: Your strategy will depend on the suits you draw, but with a twist. Each suit brings its own play style, so you’ll need to stay sharp and adaptable.
Endless Replayability: Every time you beat Dungeons & Degenerate Gamblers, you’ll unlock new starter decks, giving you even more ways to tackle the blackjack challenges ahead. Keep climbing — or descending — the ranks of the tavern with every run.
Game-Changing Synergies: Discover wild card combos that let you break the rules and tilt the odds in your favor. Beat the house edge and come out on top.
300+ Unique Cards: There’s no shortage of variety here. Dungeons & Degenerate Gamblers has over 300 cards, you’ll always have new blackjack strategies to explore and new opponents to conquer.
60 Tough Opponents: The tavern is full of characters looking to take you down. Can you defeat them all?
Special Chips: Use these to gain an edge in tough spots or activate special cards that can also turn the tide in your favor.
Mini-Games and Events: Earn more chips and power up your deck with exciting mini-games and random events that keep every run exciting.
Grimy Pixel Art: The title’s gritty, pixelated look adds to the seedy casino vibe. It’s all the fun of a shady gambling den without any of the real-world risks.
If you’re up for the blackjack roguelike adventure challenge, head over to the Dungeons & Degenerate Gamblers Steam and Humble Store pages and pull up a chair. Priced at $13.49 USD / £11.51 / 13,31€ with the 10% discount. Who knows? You might just hit the jackpot. Since it's playable on Linux, Mac, and Windows PC.
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dungeondegenerates · 5 months
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Over at the Battle for Brüttelburg Kickstarter! By fan request we decided to make the DIRTY DEEDS box for use with DUNGEON DEGENERATES: HAND OF DOOM. This box is influenced by The Battle For Brüttelburg! The central concept behind it is new Dirty Deeds Mini Missions that are smaller, non-campaign missions that you can do whenever you want or just as a short game of DUNGEON DEGENERATES.
The rough contents, (still being fleshed out):
4 new adventurers with their own items & abilities
New Monsters
New Settlement Encounters
New Loot & Epic Loot
New Skills cards
3 Danger cards
1 Weakness card
New Dirty Deeds Missions
Rulesbook
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videogaems · 3 months
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Steam Next Fest - June 2024
Dungeons and Degenerate Gamblers It feels easy to say 'Balatro Clone'. BUT if you say that about this game, you are openly admitting that you only see playing cards and have no nuance, just like everyone said. Dungeons and Degenerate Gamblers (Or D&DG as I'm going to refer to it, to save my little fingies the typing) is a roguelike blackjack battler. Those words feel confusing to stitch together but just follow me.
You choose your suit (different suits have different abilities, and the game equates this to difficulty) and begin playing blackjack against an opponent. You are always able to see their cards, unlike regular blackjack, and whoever of the two players wins does damage to the other players health pool, amounting to the difference between your final hands. Going over 21 results in your hand value being reduced to zero, in which case be prepared to take 17 full points of damage to the face.
As you win against opponents, you will acquire new cards for your deck, much like Balatro. Your opponents will also be acquiring these cards, much unlike Balatro.
There is also a mechanic of some cards being manually 'Exploited' (Read as: Activated), but in order to Exploit a Card, you must have Advantage (Read as: Points). This isn't explained well in the game *at all* in my opinion, but as you can see I figured it out using my brain and eyes, much to my chagrin.
I don't think I'll be Wishlisting D&DG, but it does the thing I like: It's a weird spin on a concept you know. And it works! I'll be curious to see if this catches on with the Balatro crowd, but I will certainly recommend it to roguelike and deckbuilding fans.
Dungeon Clawler I won't lie, when I saw that this was a dungeon crawler where you play a crane game to fight people, I automatically assumed this was my shit. I will say that it's kind of my shit, but it's not as 'my shit' as I originally thought it would be. Gameplay is cool and straightforward, you get two chances per turn to drop a claw into a claw machine and pull out symbols. The symbols you pull out will have some kind of effect (swords do damage, shields block damage, etc). By winning fights, you amass coins and new symbols to add to your crain machine that have varying effects.
By and large, the game is a cool idea but I'm not wild about execution. Now, Baron Mind® that this game is still in development so the following critiques may not apply someday BUT:
The art style is that kind cel-drawn images squash and stretch to imply movement, but it ends up kind of looking chinsey. It was the first thing I noticed, but maybe that's just because of how offput I am by that artistic choice.
Second, a banger of a soundtrack, even if it is just a remix of the Type B song from Game Boy Tetris, it's pretty good. But, zero sound effects. None at all, which filled me with discontent. I'm seeing attacks, I'm getting shields, I need noise.
Again, probably not a Wishlist for me but good execution on a great idea.
Tactical Breach Wizards
This was probably the breakout hit for me this Next Fest, and I will absolutely buy this day one (And hope the demo works after the fest is over). The third in the Defenestration Trilogy by Tom Francis - Which also includes Heat Signature (maybe one of my favorite games of all time) and Gunpoint (A game that, years after it came out, I found out I have a friend whose brother did the music - small world).
In Tactical Breach Wizards, it is the modern world, but magic exists. You are a team of magic users who are also a SWAT team. And when I say SWAT, I want you to imagine all the straight-to-DVD action movies that are marketed to the people who are military nerds, but never actually joined the military - It's that. I mean, one character is effectively Gandalf in Desert Camo with an M14 that has a staff sticking out of it, another has a wand with a laser sight and a silencer. It whips ass.
Gameplay is a lot like XCom, with one cool feature being that your wizard can see one second into the future, so after finishing your turns, you can forsee how the enemy will react, and rewind your turn as far back as you like, as many times as you want in order to achieve your desired outcome.
Honestly, I could rave about this game for a while. The gameplay, the style, the writing, everything is just aces, and this immediately breached the door to my Steam wishlist and killed everyone inside. Can't wait for August.
Caravan Sandwitch
I was unsure how to feel about Caravan Sandwitch. You play a girl who is returning to her hometown after a long time away, and reuniting with friends while driving a van.
The art style? Fantastic. Really just an absolute dream to look at and play. The setting? Eh... Now, don't get me wrong, I'm a big fan of games that don't hold your hand to explain the world lore, and just kind of let you figure it out through context. Caravan Sandwitch does try to do that, but it falls short, and you end up feeling like a third wheel to these characters, rather than being in the shoes of the character you're playing.
While you explore, the game will have pillows sitting about in hard-to-reach places that effectively serve as collectible lookout points, where your character will just chill and observe the surroundings. These moments are peaceful, and personally I'd love to see more games do something like this, in an effort to make the player really observe the effort put into the environment (A thing I fail to do often)
However, other than that, Caravan Sandwitch didn't really grip me and I probably won't keep up on it.
Dustborn
Another entry in forgettable-single-name-game-titles-that-are-portmanteaus. Dustborn has you follow a group of characters in a band, traveling across the country on a tour in an effort to get to Nova Scotia, which seems to be some kind of safe haven in a military-state America.
Again, the Art style in this game is fantastic, everything is very comic book stylized, even the button prompts, but the demo jumps between moments in the first couple hours of the game without giving you a lot of info as to what is going on. I was surprised when combat was introduced, and thrilled when it included a baseball bat that you can throw and retrieve like the Leviathan Axe in God of War. Well, not quite like the Leviathan Axe... it's posited that way, but ultimately ends up being a ranged attack that just automatically returns to you. Combat was very floaty and just didn't have that je-ne-sais-quois that makes combat feel good.
The game also contained a rhythm action sequence that was reminiscent of Gitaroo Man, another fave of mine, but that wasn't enough to make me want to follow up.
BUS: Bro U Survived
I dislike this game on name alone, and playing it didn't really help much. Points to it for having customization options to let me have a handlebar mustache, but this game just kind of boils down to a co-op zombie survival game in a cartoony style where you have to drive a bus sometimes. I only clocked 26 minutes in this game, and to be fair, I was playing solo (What, I'm supposed to make friends?), but this game didn't hold me for very long. Even as I write this I'm trying to remember much about it, and it just ended up being very forgettable.
Wizard of Legend 2
Hell yeah. HELL YEAH. I forget how I even found out about the original Wizard of Legend, but it's a fun roguelike that I recommend. I was unaware that a sequel was even in the works, so this was a delight to find out about, and an even bigger delight to play.
Players will play the role of a wizard attempting to complete a legendary challenge, with the idea that each run is a new wizard's attempt, since the last one died. Choose spells of different elements, speed, and power, and try to find combinations that mesh well together. I had a lot of fun using a wind vortex to pull all enemies to me, and then hitting the lot of them with chain lightning. Even for a demo, I could see myself sinking a lot of time into this (and I'm hoping it's still playable after Next Fest). This one makes the Wishlist for sure, and I'm looking forward to the release.
Aloft
I found Aloft very disappointing. Yet another first person crafting survival game with the hook being that eventually you make a glider that you can use to zip around the world.
The demo is in Alpha, as the devs will make known quickly, and the game made known to me quickly, since I encountered a bug early on that I had to visit the steam forums to make sense of. While going through the tutorial prompts, after collecting leaves and wood and shit like that, I was prompted to craft a Glider at the Glider station. Oh boy, it's finally my time to fly! But wait, I don't have a Glider Station. What's more, I can't build a Glider Station. Where is the Glider Station? Is this 'Glider Station' in the room with us right now?
Eventually I learned that this is a bug - the game is supposed to give you more prompts to guide you up the mountain in the game, where you will learn how to make the Glider station, and THEN you are supposed to get the prompt to build your glider. To drive that point forward: The. Tutorial. Is. Bugged. The thing that teaches you how to play the game does not work correctly. I know it's Alpha, and I know I don't make games, but this seems like such an oversight.
Finally, I made my Glider, and took off. It was... fine. The camera cuts to third person when this happens, but your character is so stiff and rigid flying around. It felt cool to zip around, but it didn't feel good if that makes any sense.
Maybe I'll circle back around on Aloft when it's in Beta or 1.0, but this just wasn't it for me.
Goblin Cleanup
But this was!!! Play as a goblin henchman whose job it is to clean up and reset all the traps in the dungeon before the next group of heroes arrive! For some reason, gamified mundane shit always gets me, and this game was no exception.
Goblin cleanup is almost beat-for-beat a reproduction of Viscera Cleanup Detail. Instead of a mop, you stab a slime and poke bloodstains with it until it soaks them all up (and dies?!). Instead of washing the mop, you feed the slime to a mimic, so on and so forth. Some improvements include:
Structure. You're given a list of tasks to complete, and they are checked off as you complete them. As a person with ADHD Inattentive Type, lists are key for me, so this was a big improvement over Viscera Cleanup Details approach of 'Clean until you're done and we'll tell you if you did good'. I'm neurodivergent with a praise kink, you've gotta tell me I'm doing good while I'm doing good.
Scanning. Hitting Q at any given point will highlight on your HUD where there are still items to be cleaned up. Massive improvement over Viscera Cleanup Detail, where you just have to kind of eyeball it.
I liked this! A lot! I could see myself buying this, or even just going back and trying to finish the level proper before NextFest is over.
Pawn Planet
I'm a massive mark for shop-owning games, and even more so if the game has a mechanic for haggling. Pawn planet has both, and by and large, I enjoyed it. The premise is simple, you run a pawn shop on a remote planet. Aliens come in an buy the stuff you have, or try to sell you things. When they approach the register you are given stats on the customer, like Anger, Knowledge, and Greediness. Using this, as well as the condition of the item you are buying or selling, you haggle on a price until one of you coughs up the cash. After the day is over, you can buy supplies to repair the items to make your money back.
Some days, there will be an auction at a storage planet where you roll the bones and bid on a Storage Locker of random items, storage wars style. Not going to lie, this had me hyped until I got fleeced on a board game I paid way too much for.
Other days, you will travel through a portal and ostensibly raid an alien base in order to murder civilians and take their stuff to sell. Okay, so the game doesn't say that, but the game also doesn't explain who these people are or why you are shooting them in the face. This section was underwhelming - The shooting isn't super tight, and you just sort of strafe and click on the aliens until they blow up. Not to mention there was some confusing placement of items in the alien base; Why are you putting what is obviously a safe in this room if it is not intended that I should try to crack it open and steal the rest of whatever was left in these creature's will?
Other bugbears included the fact that when you buy an item, only that item will come to your shipping bay, and you must remove it before you can buy another item. So in a situation where I needed three separate items, I needed to leave the computer, go to the shipping bay, retrieve it, and return to the computer... three separate times. Also, when traveling to the storage planet, I had to click where I wanted to go on my computer inside, then go outside to the spaceship to leave. These are small grievances, but the question and the sometimes vowel remains: Why?
This one gets a rec from me, I didn't spend too much time with it but I did enjoy it overall. Hoping that the finished product has a bit more polish.
The Alters
From the trailers I've seen of this game, it seems cool, but I didn't get far enough in the demo to really see the meat and bones. Which is to say I didn't get far enough to see any of the titular Alters. I, instead, ran headfirst into some radiation at some point, and lost about 10 minutes worth of progress that I just didn't have the nerve to redo, so I bailed. Luckily, these NextFest demos seem to not have expired, so maybe I'll go back and give it another shot.
In the meantime, there are a lot of Death Stranding vibes, a game I loved, and a base building mechanic similar to XCOM, yet another game I like. I think this has legs, and I enjoy the idea of alternate versions of the main character helping him out, but again - I didn't get there.
I dunno... seems neat.
Demonschool
This came at the recommendation of a friend, and I simply could not wrap my head around it. I'm a real sucker for teenagers at a weird school doing paranormal stuff, but the combat system felt very obtuse. One character only buffs, and two characters only attack. You choose the actions they will take but just kind of clicking around (not actually selecting the skills, just sort of running the character into targets), and then they play out those actions once your turn has concluded. Which I sort of get why, but it's still very disorienting. I only stuck around for two combats, so I can't say this is for me, but if you're into visual novelesque storytelling with Into the Breach Combat, this may be your cup of tea.
Reka
I think I remember seeing a trailer for this game during the Wholesome Direct or Cozy Direct or whatever the hell in 2023, but it seemed cool, and it is. This is effectively a base building game, except you're a young witch training under Baba Yaga and the base is a giant chicken house that you can drive around. It's pretty tight. Your character only looks like a haunted doll, regardless of what features you choose, and the controls are very floaty but I think this has a lot of potential. My first action once getting my Bird House was to see how big I could make the platform it sits upon, and the answer is 'pretty big'. This was one of a few demos that I actually saw through to the end, so I think that says quite a bit. Hoping the full release has some meat on these Chicken House Bones.
Thank Goodness You're Here!
I'm going to file this one under Biggest Disappointment of the Fest. I typically try to give games about 15 minutes at least so I can get a feel for what they're doing. This demo was 13 minutes long. It being by the creators of Untitled Goose Game had me excited, but ultimately you just kind of run around and slap things and everyone has a funny British accent. I was very un-wowed by the game, and very wowed when the demo ended so abruptly. Oh well, I suppose.
Tiny Glade
Not so much a game as it is a toy, but oh boy is it a fun one. Intuitively whip up little castles with no problem, and then walk around with them in the first person. I was so charmed by this that I called my artist wife in to sit down and take a look at it, and I didn't need to explain anything about it before she had build herself a little castle. You build little castles! What's not to love? I'm hoping there's more to it in the full release, or at the very point that the price point reflects what it is exactly.
Tiny Bookshop
Another one I saw in a cozy direct that I had my eye on that ended up kind of falling flat for me. This game boils down to a shop simulator, which I'm a huge fan of, obviously. But then there's the whole aspect of have percentages of book genres, and how many books you have affecting your likelihood to sell... it just didn't hook me in the way I hoped. The art style, however, was very good, and it's a delight to look at. This might be another one I take a stab at when I'm in the right headspace.
Wild Bastards
I heard Void Bastards was good, but I never actually played it. Wild Bastards seems pretty neat though... you are a couple of Wild West Robots (hell yeah) who are venturing across the galaxy and resurrecting your dead team members with a magic ship. Levels consist of beaming down to a planet and taking out enemies meticulously while not being killed yourself. You can only take down two team members at a time, but you can hotswap between them which is a neat mechanical way of changing weapons. Unfortunately, once I got my third team members, I was summarily shithoused by a bunch of plants and my run was ruined. Still, I had a lot of fun and I will be keeping a close eye on this one. Maybe not a day one buy, but certainly something to pick up.
That's my NextFest, folks. Love it or hate it, I love videogames and I like that demos are coming back in vogue. Til next time.
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sendmyresignation · 8 months
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fanfic discourse kinda fundamentally goes over my head so often bc for many many year the only fic i was reading was genfic and i default to that when i think about transformative work in my head lmao
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solaris-seraphim · 11 days
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My chaos deck! Apologies for the terrible photos they were taken on an iPhone 6 over my shoulder
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twohitgames · 2 months
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Dungeons & Degenerate Gambler trae el Blackjack a Steam
Yogscast Games y Purpose Moss Collectors han anunciado que la aventura de Blackjack de estilo roguelike, Dungeons & Degenerate Gambler, ya está disponible en Steam. Después de una renovación gráfica, una exitosa demo de Steam Next Fest y más de 50.000 jugadores nuevos que se unen a la mesa, Dungeons & Degenerate Gamblers abre las puertas de su salón de juegos hoy. Con más de 300 cartas, los…
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savingcontent · 2 months
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Dungeons & Degenerate Gamblers is blackjack meets roguelike, out today on PC
Continue reading Dungeons & Degenerate Gamblers is blackjack meets roguelike, out today on PC
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