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MAY I RAISE YOU
Neil Kev and Andrew in early EA Sports games like NHL 2009
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bodybybane · 7 months
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alpha-mag-media · 9 months
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EA Sports FC 24 pro tells you his top three tips to play like the best | December 26, 2023 at 06:08AM
EA Sports FC 24 pro tells you his top three tips to play like the best Read More … Check full articles at Source: ALPHA MAG
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g4zdtechtv · 1 year
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THE PILE PRESENTS: X-Play - Nathan Steak Raises the Drakes | 2/26/08
They're glad Pluto still ain't a planet.
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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wilwheaton · 3 months
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Do you play online games?
Whether it be like proper console gaming or basic games on your phone
I am so old, my formative experiences with video games were all single player. When multi-player online arrived, it was text-based MUDs (I helped run one, when 28.8 was fast) and that was all the social interaction I ever needed.
Put another way, I prefer my gaming to be quietly alone, or couch co-op with one of my kids. I have found every single online multiplayer gaming community to be so toxic and unwelcoming to new players, I honestly don't know how anyone can endure that shit to get to the good stuff, but like I said, I'm old.
For the last year or so, I've split my time among:
NHL 22 Create a Pro. Blaine Gretzky is in his 8th season of a game that was never intended to be an RPG, but EA vastly underestimated how far a weird nerd will go to make that happen.
Baldur's Gate 3. I'm in the final battle of my second play through because there is no such thing as too much Karlach. But I took a break because I loved the Fallout TV series, so...
Fallout 4 has been my jam for about a month. I loved New Vegas so much I have played all of it I think three times, plus I did all the DLC in a weekend awhile ago. But I never played 4, because I was playing RDR2 or something when it came out, and I never got around to it. I've been playing the hell out of it, and I'm completely obsessed. The world is so much bigger than I expected, and I love building, maintaining, and putting disco balls into all my settlements. I have no idea how far into the story I am, but every night something new and fun happens when I play.
And, finally, Stardew Valley. I am years late to the party, but I wanted something gentle, slow, and meditative for the change of pace from all those other things. I actually came to it because I wanted something like Animal Crossing that wasn't Nintendo-exclusive, and it was like 4 dollars on Steam. I think I have 40 or so hours in it. I'm about to start my first Fall season, and I fucking FINALLY caught a fish. I love how it forces you to pick one or two things to do each game day, so I'm like, "Well, we're clearing trees and rocks today, then I'll water the garden and go to sleep. Tomorrow, I'll take gifts into town." And so on. It shouldn't be as satisfying as it is, but it just works perfectly for me.
Thanks for asking. It's always fun for me to talk about stuff like this long after everyone has lost interest.
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unpretty · 2 months
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i was thinking that ea play might actually be worth it to be able to play sims 4 with all the expansions during the brief periods that i get really into the sims, but it turns out it doesn't actually include any of the expansions even if you spring for the pro subscription lmao
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Finally got around to watching some post-embargo vids and I have some now updated Veilguard thoughts.
Stuff I liked:
Character creator is a standout as always. This has consistently been the strong point of Bioware's games in the last 10 years so no surprises there. The pronoun and other gender-related options are a welcome addition.
Companions all seem great. I'm sad we haven't got more Davrin or Bellara content yet, since those are the two I'm most interested in learning about. Their initial introduction in that terrible cinematic trailer didn't do these guys any favours, but seeing them in gameplay footage gives a much better impression of them. It's also exciting to see more companion-on-companion interactions and relationships.
I was put off by the voice acting in the 10 minute gameplay reveal months ago, but what I've heard so far has been much better.
Main menu looks pretty.
As an ME fan, I'm pro dialogue wheel; it's unfortunate that Inquisition turned that whole mechanic into a massive drip. This is less a thing I notice but something I hope, that this game's dialogue wheel will have a more DA2 or ME1 vibe.
Hngnggn vfjddjgfnbhn oooowowo o cloaks.
Stuff I didn't like:
The art style is not redeeming itself. Wolfheart made a very insightful point that it might be a holdover from when Veilguard was going to be a live service multiplayer game, and it definitely does give that impression. Everything is still incredibly smooth and it's clear there was a lot of effort put into making things "nice" looking. It's giving very "everyone's beautiful but no one is horny" to me. I'm on the haters' side with the Qunari; where are their textures?
On that note, oh my god. The UI and the VFX. This must have also been a result of live service elements. As someone who hates playing late-game mages in Origins because all of the VFX gives me a headache this game looks actively hostile. Does literally every single ability require flashing neon lights? Why does the UI look like a World of Warcraft meme? Why does every single interactive object glow? Wolfheart noted that even after turning everything off, a bunch of VFX elements were still present, which is tremendously disappointing. Bioware can miss me with this cocomelon for adults visual style; I just do not need all of these annoying tricks to try and keep my attention.
Also on the UI - idk man. Remember when fantasy games weren't embarrassed about looking fantasy? Remember when all of Origins menus opened up in a little book with parchment pages? Character selection took place in a little castle? I just don't get this Thing Bioware has had since 2 to make DA's game UI look cool and slick by taking all the fun out of its visual elements. I've heard it before but I've got to agree, Veilguard's UI looks like a mobile game. And again, it's so busy it's 100% gonna give me headaches.
The combat is.... I won't call it "bad". I just hate it. See above for one of the reasons why. I think I could write a whole essay on how discomfiting it is. The very very clear push (likely from EA) to have the game resemble big name titles like Breath of the Wild and God of War has taken the game in the direction of just kind of a generic hack and slash; at least DA2 married its action elements with its party mechanics and has its own unique voice. There's something in particular that sets my teeth on edge tbh. I'm watching gameplay of warriors and rogues in combat and they're pretty much indistinguishable from mages. Teleporting, fire and lightning flying about in basic attacks, just a ton of stuff that makes me cringe to look at. There's a complete lack of class fantasy there for me - why would I want to play a warrior that isn't just a big guy with a big sword? Is this a result of story elements? Why is my low level rogue demolishing entire groups of enemies ala Dynasty Warriors? In a world where the distinction between a magic person and a non-magic person is incredibly important, could cost you your life, watching a rogue shoot lightning out of their knives makes me groan. Are Bioware's efforts to make the player feel like the coolest specialist person that ever lived going to be addressed in-game? We'll have to see.
Lack of control over your own companions ala Mass Effect. I don't wanna talk about it it's too depressing.
I've noted this in the past but obviously the tonal departure from low/dark fantasy to classic high fantasy. The character backgrounds for the Rooks pretty much lock you into playing a good guy, which is a huge shame. Even if you want to pick a faction that is canonically shady or morally neutral AT BEST like the Crows, they make sure to tell you that the other Crows don't like you because you're just that good-hearted. In a faction like the Grey Wardens, notorious for taking in criminals of all stripes, you spend your background saving helpless villagers. What are the options going to be like for people who want to play morally grey or potentially evil Rooks? It's starting to look like Bioware isn't going to give you a much wiggle room to define your character out of what they need you to be.
Lip flap looks like a very mixed bag. Maybe it's just the footage but voices and mouths look out of sync.
Can't make a post without reminding everyone that Bioware isn't our friend; they've fired half the people who worked on this game and greedy producers like EA don't deserve our money.
Update: Only just came across this but phasing out inventory management? Yeah welcome back Mass Effect trilogy :/
Neutral opinions:
Other shit like the Darkspawn and overall mob designs have been a problem since DA2 so I don't see the point in rehashing it here, other than to say that I can't wait for the "DLC with the good Darkspawn designs in it" this time around.
Opening scene gives me huge Mass Effect vibes; the bar fight and the music in that scene felt very "Lair of the Shadow Broker", which I guess is a compliment.
Varric still not dead yet. Kill that old man!
Ultimately, I'm putting in prediction now that Veilguard is going to go the DA2 route of having a decent and well-loved story, but with massive issues regarding its gameplay and aesthetic that players will just have to get over in order to enjoy the game.
I'm not gonna be buying on release - first time that's been the case for a Dragon Age game since Origins; the current plan is to wait until the Christmas sales, which gives plenty of time for the fandom to either assuage my fears or implode cos the game is shit. Either that or the Solavellan content is so crisp and juicy I'll have to learn to pirate.
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foxufortunes · 4 months
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So like, just to put my previous post about the Raven's undefeated streak, how game wise it's a nonsense and championship wise it makes a little more sense, into context and to expand my thoughts on it. Let's look at lacrosse. NCAA DV1 men's lacrosse has been going for around 50years now. So actually it was formed just a little before exy was invented and if we take Nora's confusing timeline, anywhere from a few years to 10 years before NCAA exy was approved. So, they're about the same age actually.
In that time there have been 14 teams who didn't lose a single match during a season, the record being 18 teams in a season (this makes the lacrosse championships closer to the exy fall season in scale). These notably, all came in as either #1 or #2 seeds. And of these teams only 2 have ever managed consecutive undefeated seasons. These are also the two teams with the most championships (Syracuse with 10 and Johns Hopkins with 9). Syracuse has the highest win percentage of 0.691 while John Hopkins is 4th on that list with 0.651. And the most championships any team has won in a row is 3.
With pro lacrosse, the longest undefeated winning streak is 22 games, and the most titles won by one team is 6 and the highest win percentage is 0.603.
Now, if we look at the Ravens. To be generous we'll only count the five years the Foxes have been up and running, when college exy is fully funded and exy players are some of the highest payed athletes in the world and their stadiums are some of the biggest in the world, and exy is an Olympic sport. And to match up a bit better with the lacrosse size, we'll only count the fall season and assume the distract the Ravens transferred from is roughly the same size and the SE District. With those perimeters that is an undefeated streak of 75 games, 5 championships and a win percentage of 1. (And overall, if we're generous and ignore the finer details of Nora's time line, and say NCAA exy has been in full swing for let's say 15 years and still restrict it to 15 matches for the fall season, that's still a conservative estimate of 15 titles in a row and a 225 game winning streak).
The idea that even this far in the two biggest competitors with massive, well funded teams, and (if I remember Nora's extra content correctly) who got in on the ground floor just a little after college exy was created (wasn't the first ever college exy game between EA and one of the big 3? I'm not looking at the EC sheet right now, forgive me but the timeline on exy is shaky anyway), have never won even a single game by a single point or in shoot outs, is utterly ridiculous. Sure, I could by they're undefeated as champions, but never a single game lost ever is ridiculous. And counter intuitive to the spread of your game. Not only are fans not interested in a sport where they know the outcome (in both well funded and less popular sports, this usually leads to fans either turning off or paying attention to lower leagues) but especially in small unpopular sports, there's a sense that you need to spread the talent around to make the sport interesting so people will watch it. For a sport just starting out like exy was back in the day, the idea that one team will always come out on top is a death sentence. Like, even the best teams in the world sometimes play teams they're supposed to beat easily and take them too lightly and lose (actually this is stupidly common and probably the sort of thing the Foxes would face all the time, and partly how some bottom of the league teams have done what the Foxes have done and won the entire seasons yes, looking at you Leicester Foxes winning at 5000-1 that one season.) and even if we like to pretend it's not a part of sport, bad days do actually happen and sometimes your team just plays a nightmare game or the other team just pops off and is at 110% and there is just nothing you can do.
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bumble-b1 · 4 months
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So... that Veilgaurd trailer huh. I'll admit my first reaction was very similar to what the YouTube comments are saying. AKA very negative. However, I've had some time to think, chill, and talk to a friend and I think it might not be that bad. So here's some pros and cons starting with the cons.
Cons
It does look like Fortnite or a mobile game. I'm not going to even try to deny that.
EA treats its people like shit. This has little to do with the game itself it's just a con in general.
Pros
Baby Griffin. I repeat, baby griffin.
The main character design does actually look cool.
Verric and Harding exist.
We get some new countries which is fun.
They're focusing heavily on character relationships which is a personal plus for me particularly since you can romance whoever you want.
A lot of the companions were characters in Tevinter Nights which means that these characters have been around awhile which, in turn, means they should be well developed.
Overall, I think all reactions to the trailer are valid, except the ones calling it woke. That's never valid. I think it's definitely going to be different but I don't know that it will be bad. I think it all rests on the writing which is where every game rests for me. I'm nervous, but optimistic ish. I hope it's good. I love these games with all my heart and I really don't want to be disappointed. I'm trying very hard not to compare it with BG3 because I don't think it's going to be that good and I think that a lot of people who are disappointed might have been expecting it to be. I'll give more thoughts after the game play trailer comes out
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horsegirlz · 3 months
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Horse games on summer sales 🌞🐎
Steam and EA have summer sales going on until July 11th. This is not a full list of horse games, you can find more, try searching "horse" on Steam! Please check reviews or let's play videos before deciding to buy anything :)
🎀 = Recommended based on reviews. 🔨 = Recommended based on horse community / mods.
🎀 Rival Stars Horse Racing
🎀 Ranch of Rivershine
🔨 Red Dead Redemption 2
🔨 The Sims 4 - Horse Ranch EP (Steam, EA)
🔨 The Sims 3 - Pets EP (Steam, EA)
Eternal Trails
Pro Show Jumping
My First Horse - Adventures on Seahorse Island
My Horse: Bonded Spirits
Horse Tales: Emerald Valley Ranch
Horse Club Adventures & HCA 2 - Hazelwood Stories
Animal Shelter - Horse Shelter DLC
Bibi & Tina - Adventures with Horses
Windstorm: Start of a Great Friendship - Remastered
Windstorm: An Unexpected Arrival
Let's Ride! Silver Buckle Stables (Warning: Worked, but when starting it opens and closes different windows for a bit before calming down. Fun old little game though.)
Petz Horsez 2 (Warning: I couldn't get it to work, but based on reviews, it works for some people.)
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theeflowerofcarnage · 2 months
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i'm thinking of getting ts4 vampires because of yOU 🫵🫵 (and because of the werewolves mod that i've seen you have as well and c'mon, those werewolves look way better than the EA furries..)
idk say something about it, am i just going mad? i enjoy so much having families of spellcasters living among sims muggles so, i guess it wouldn't be a bad decision
ofc i'd get it discounted, buuut since you're one of my fav simblrs and since you play heavily with occults, before this purchase i wanted to know pros and cons and your opinion in general
(i can't get it free because i play on mac and now that they made us switch from origin to the ea app, us mac players are done 😪)
anywayy, much love and i adooore your game, sorry for the rambling and long ask! have a great day - xoxo!!
hiiii ❤️!! Literally no hate to furries but I want to put the fear of god into my sims when I play as a werewolf hehe. And honestly, ts4 vamps is one of the best packs they came out w for me bc there's so much u can do w lore & mods, gameplay doesnt suck for what u have, I don't get a lot of bugs w this one plus it works well w other packs- Story wise there's so many ways u can go like take a look at nv-games blog their vamp family is major inspo for me!- the vatore twins n vlad are some of the few townies that really stand out to me/feel rich w/out having come from older games. I like the powers/weakness tree (except I always cheat to let them be able to walk in the sun) the only con i cant fix w mods is that the world is so tiny :( which is a shame cuz it has the best atmosphere out of all the worlds
Other mods I use w this pack come from nv-games here and the plasma fruit tree replacer. Im cleaning my mods folder atm so i dont remember if I was using the Vampires can kill mod or not bc I haven't seen it in there but its been crazy easy for me to kill townies w this pack esp as Vlad i've killed Judith Ward, and several other ugly townies just from drinking too deeply which is a major plus for me
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Native macOS Version
Pros:
Machine runs silently and with very little heat
Also consumes much less electricity (Like 40-60W)
No graphical glitches or weird stutters
Slightly shorter loading screens
Cons:
I have to redownload the Origin Patcher from Anadius every time Origin Updates
I also have to redownload the Patcher every time a new pack drops
I have to deal with Origin (and eventually the EA app when it releases)
For some reason, on the Mac version only, CAS dragging and rotating results in the cursor drifting to the right, making it difficult to make small changes.
Cracked Windows Version
Pros:
I don’t have to deal with Origin (or the EA app)
Using @anadius2’s Updater, I can get new DLCs and Updates with the click of a button
CAS cursor and rotation does what I want it to.
It’s MUCH easier to toggle DLC’s with Anadius’s DLC Toggler
Cons:
Computer Runs Louder and Hotter (The M1 iMac has two laptop blowers, so don’t think it’s like desktop tower levels of sound. Just a slightly irritating “sshhhhhhh.”)
Also draws more electricity (Like 80W)
Mirrors and Reflections are extremely broken. I either have to turn them off or deal with weird spasming shapes every time I see one.
Potential for weird and unexplained glitches and crashes.
Slightly longer loading screens
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simfestation · 9 months
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Top Pro Tips for only playing with one Sim
Don't.
Don't use a default face or you'll see your sim everywhere
Don't marry an EA townie. it gets weird.
Don't.
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felassan · 1 month
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"Journal #3 Dragon Age: The Veilguard is coming October 31 Pre-orders Open Now Hello everyone, We’re excited to finally share the release date for Dragon Age: The Veilguard, which is officially October 31, 2024 worldwide! Please note, this is a simultaneous release; we will announce exact timing at a later date. We want to extend a huge shout out to the Dragon Age community for your patience and enthusiasm; we can't wait for you to jump into the role of Rook and embark on your journey to save Thedas. We know the wait has been long, but the wait will be worth it. In the meantime, we want to give you a hint at what's in store for you in Dragon Age: The Veilguard. You're leading a desperate fight for the future of Thedas with your companions, the stakes are higher than ever. So grab a seat and click on the thumbnail below to watch this brand new trailer (includes some small story spoilers). “As someone who’s been working on Dragon Age for over 15 years, I know just how much our community has been looking forward to this day, and I’m equally excited to share and celebrate that the game will officially launch on October 31,” said John Epler, Creative Director of Dragon Age: The Veilguard. “We wanted to give you the choice to really express yourself, and do that in a world full of adventure and danger. So whether you’re a Warrior, Rogue or a Mage, we can’t wait for you to gear up, gather your party, and set out for another thrilling adventure through Thedas this Halloween.” As a character-driven RPG, Dragon Age: The Veilguard offers you a crafted experience woven from the threads of rich storytelling and fantasy worldbuilding the franchise is known for. In this bold, heroic adventure, you will experience expansive and dynamic stories that navigate love, loss, and complex choices that affect relationships and the fate of each member of the Veilguard. In true Dragon Age fashion, these bonds of fellowship are the foundation upon which Rook’s journey is built, and it will be up to you to determine how their personal story unfolds. Pre-Orders Now Open Fans who pre-order* the Standard Edition of Dragon Age: The Veilguard for $69.99 USD‡ on PlayStation 5 and Xbox Series X|S, or $59.99 USD‡ on PC via Steam, EA App and Epic Games Store will receive cosmetic Blood Dragon Armor sets for Warrior, Mage and Rogue classes. EA Play Pro† members on the EA App will enjoy unlimited access to the EA Play Pro Edition* starting October 31st. Check out the full breakdown of the different editions we have available here: Digital Editions"
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"- Standard Edition  - Dragon Age: The Veilguard - PC: $59.99‡| Console: $69.99 USD‡"
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"- Deluxe Edition - Dragon Age: The Veilguard - 3 Rook armor sets (cosmetic only) - 6 Rook weapons (cosmetic only) - 7 Companion armor sets (cosmetic only) - 7 Companion weapons (cosmetic only) - PC: $79.99 USD‡ | Console: $89.99 USD‡"
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"- Pre-Order Bonus* - All Pre-Orders (Standard & Deluxe) will receive: - Blood Dragon Armor Set (Warrior, Mage, Rogue - cosmetic only)"
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- “Rook’s Coffer” Edition (Does NOT include Game) - Lyrium Dagger - Thedas Map with Quiver Tube - Rook’s Deck - Potion Flask - Enchanted Die - $150 USD‡"
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"- Vyrantium Pack by Scanavo (Does NOT include Game) - Exclusive SteelBook® Case (No Game) - ICONART™ Metal Print and magnet wall mount - Notebook - Collector’s rigid Outerbox Check in with your local retailer to find out about the availability of this edition in your region"
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"The Art of Dragon Age: The Veilguard by Dark Horse (Does NOT include Game, Deluxe Edition shown above)  - Standard Edition - 256-page art book providing a behind-the-scenes look at Dragon Age: The Veilguard - $49.99 USD‡ - Deluxe Edition - Includes extra prints - Includes exclusive slipcase - Alternate cover - $99.99 USD‡ - BioWare Gear Edition - Only available while supplies last, sold exclusively on the BioWare Gear website - Includes an exclusive print - BioWare Gear Edition alternate cover - $55.00 USD‡ What’s Coming?"
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"ICYMI, we released our August Roadmap this week! Next week, we’ll have a dive into our game’s combat and more information on our PC Specs. There’s a lot more to come in September and October, too; so keep your eyes peeled on our socials.  We're beyond excited to be on this adventure with you, and we can't wait for you to get your hands on the game. Chat soon. - The Dragon Age Community Team *Conditions & restrictions apply. See https://www.ea.com/games/dragon-age/dragon-age-the-veilguard/disclaimers for details. ‡Offers may vary or change. see retailer site for details. †Conditions, limitations and exclusions apply. See EA Play Terms for details."
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csphire · 10 months
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BG3 Patch 4 woes
Update: *waves a white flag* Puts all my mods back into the game and most of the old saves. Even after removing the mods, reinstalling the game, and updating my graphics card the damn kiss still doesn't work. So. I. GIVE. UP!
I only have the kiss on Anna so, after weighing all the pros and cons, I'm just going to keep my mods and progress. Given Anna's game was started waaay back when the full game dropped, and all the patches she's been through, I wouldn't be surprised if perhaps the kiss only glitched with just her. Cautiously optimistic Larian will fix the kiss for everyone eventually. Until then I'm just going to just play and try to enjoy the rest of the game.
....
Previously:
(Just venting here. Feel free to ignore it.)
Yesterday, after I noticed we got hotfix for patch 4, I decided to load up my oldest save with Anna and tried to kiss Astarion. As usual, since patch 4 dropped, I got nothing. Frustrated, I changed Anna's hairstyle back to her old default one and tried to kiss him again. Nothing. I then created a new save and closed the game. After I removed all my mods I loaded up that new save and discovered I can't even click on anything now.
"Great, just fucking great!" I mutter to myself as I created another save after removing all the mods. I then shut down the game, booted it back up, and reloaded the "fresh save" in the hopes that would fix it.
Nope! Of course, it did not work. Again, I couldn't click on anything. I next tried to make a new game. I got the infamous half-a-dozen naked guys around the Dragonborn Durge chilling in the astral area bug. Never in my life have I been so disappointed at seeing so many pixel dicks at once.
So yeah, at this point, I'm pretty sure I've lost everything. Still, I try not to cry about it. Instead I look at it as a chance to start fresh. To widdle down all my Tav's and Durges I made to my top favorite five. Plus since I made a habit of taking lots of photos during character creation I figured, "Hey at least I can easily recreate them and this time avoid some of the mistakes I made in the past."
Silver lining and all, right? Before uninstalling, I did try to verify the integrity of the game's files, to no avail. So, I bit the bullet and reinstalled the game. I did back-up my old saves, but I doubt they will work even after the reinstall.
My only complaint is the waiting. It's been well over 15 hours, and the game has still not finished downloading. I'm currently at 61%. Yaaah for potatoe download speeds. If this reinstall doesn't work, I might cry then. As I'll have to uninstall again, dig into the folders, and make sure all files have been purged.
Due to this headache, I think I'm going to run a vanilla mod-free game for the foreseeable future, which sucks because at least two of my fav Tavs/Durges use mod heads.
Rest in peace my lovely favorite Tavs and Durges, at least for now. <3
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Vincent: Mod head, hair, and gear. My grump Durge that I won't be able to recreate anytime soon. ;_;
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Gustav: Mod hair and gear. I can recreate him, but I'll miss his lovely fluffy hair and fancy outfits.
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Anna: Just mod hair with her and my oldest play through with the least amount of mods active. She also had the pre-patch 3 dye looks I will dearly miss. The one plus side is I can recreate her in my sleep since I've made her dozens of times over since EA. But she was the only playthrough I had in Act 3 with a repeatable kiss option.
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Tav: Mod head and gear. My other playthrough I won't be able to recreate until BG3 updates slow down or at least stop breaking mods so damn hard.
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"Dammon"
Dammit, okay for him... I might break down and install two mods-but only the two! One that unlocks his eyes for character creation and another that lets me turn any of the companions into him. My thirst is strong for Dammon. I need more of him in my game. This is not negotiable.
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