I just had the absolute worst idea for a submas au.
WARNING LONG POST I DONT KNOW HOW TO USE READ MORE
Like. Ingo disappears, as usual. But people think Emmet killed him because of someone spreading misinformation that is taken as truth (no it's not volo i don't believe in evil volo. He's not immortal in this otherwise he would have come forward).
Emmet gets taken to prison while waiting for a trial and he has a rough time there for the little time hes in (i can't bring myself to leave him there for too long) because prison wouldn't be kind to a man like Emmet (autistic). But that's not even the main angst.
So unova is basically Pokémon America, right? I don't know about new York, or even how it works, but... There's death row in America isn't there?
Whatt if Emmet ended up on death row over false accusations? (HE DOES NOT DIE, I CAN'T HANDLE THAT.)
Ingo comes home with some of his memories on the day of his execution. He remembers Emmet, a little bit, and he's excited to see him again. He reappears at the station, and the depot agents are ecstatic to see him, before they remember what day it is and they realize Ingo has no idea. The very second Ingo realizes Emmet's in danger he starts sprinting across nimbasa towards the direction they pointed him in, hoping he isn't too late.
People who are gathered in front of the building, to say goodbye to Emmet, to protest, or even to get a good scoop, they see him coming and move to clear the way.
The security guards can't really do anything but yell at him when he climbs over the gate, there's too many people to shoot (tranquilizers. Pokémon police is only a little bit better ive decided) safely.
Ingo's coat becomes even more of a rag than it already is after that, but he doesn't really care. Be needs to find his brother.
Meanwhile Emmet is talking to his family for what he believes to be the last time. He is, understandably, a wreck. He's gone non-verbal, they took his clothes from him an the ones he's wearing now have a horrible texture and he's obviously inconsolable. Drayden and Iris (and Elesa, if friends are allowed in) don't say anything either. They know it wasn't him, that he could never do that but they couldn't prove it. How do you reassure someone who's going to die for no reason? There's still the matter of missing Ingo, too.
When an officer says their time is up he wordlessly gets up to follow her as his family is herded out of the room. Iris starts crying and he feels nothing but dread and grief.
Suddendly, they hear a door bursting open at the end of the hall, and yelling. And then someone tackles Emmet with enough force to break him out of the officer's grip, and then they've dragged him to the other end of the room, far away from anyone else, and then his vision is covered by a familiar, albeit tattered coat, and then several Pokémon burst out of their pokeballs to protect them, and then he finally, finally lets himself realize who tackled him, because despite how they're clearly out of breath they shout, at a volume he hasn't heard in years:
"DON'T YOU DARE TOUCH HIM!!!"
Emmet looks up to his savior. "...Ingo?" When did he start crying? It doesn't matter. Ingo is here now and everything will be alright again.
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just kinda a thing i wanted to say since ik i have younger artists following me (its applicable to everyone really, but very important to form care habits as early as possible)
i read about others artists experiencing pain from overworking and i always thought to myself, i wouldnt let that happen to me, im real young, i still have time before i have to worry about really damaging my body
but your body really doesnt care, if you push yourself, if you ignore the pain, its going to fuck you up. maybe for the rest of your life
please god take care of yourself when you draw, write, game, literally anything. stretch your wrists, fingers, dont keep your elbow in a locked a position for too long, especially dont lean on your elbows. get up around every 45 minutes, drink water, eat food, use the bathroom, stretch your whole body and your hands again. walk outside and let your eyes readjust
your body is trying to communicate with you for a reason when you start hurting, please listen to it, be kind to yourself, you deserve it
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
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