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#extremely long post lmao
deoidesign · 4 months
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
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So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
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Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
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This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
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I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
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can look like this in print!
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because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
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Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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14dayswithyou · 5 months
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💖 Day 3.5 is now available! 💖
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For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
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What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
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⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
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💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
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📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
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📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
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🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
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🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!) To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
#14 days with you#14dwy#💖 — 14 days with queue.#🖤 — updates.#🖤 — spoilers.#I'm not gonna say much about my current doxxing situation because I've got it under control now + it's being handled privately#Plus I don't wanna give it/the people involved any unnecessary attention. I just wanna announce the update and Get Back To It™️#(''it'' bein the grind 💪 It never stops lmao /silly)#OG followers will also know that these topics aren't the vibe I normally have on this blog (or any of my accounts); so I don't think I'll—#—make ANOTHER public post about the situation and bring more attention to it (when I just want everything to be over and put to rest ^^;)#However I also don't want people to think that I'm... ignoring?? the situation entirely (because gettin doxxed is a very endangering thing)#So I DO want to quickly acknowledge it here and say that it's all currently handled + I'm safe and okay + this won't stop me from—#—continuing to work on 14DWY (and other future projects). I also don't want to give these awful people more power and incentive to continue#—this kind of pathetic behaviour; so the less attention and encouragement being shown will ultimately be better in the long run :3#Aaaaaanways!! 😮‍💨#My other accounts will be restored shortly and my askbox will be opened once I feel comfortable. I'll get around to following folks—#—again in my own time; so please don't feel offended if I unfollowed you during a moment of vulnerability and anxiety!!#This is all EXTREMELY overwhelming and scary for someone with SAD/AvPD; and I /gen can't handle seeing it all over my timeline ;v;#Sorry this got ranty and personal again hjdsgjsdh T_T I said I wouldn't say much; so I'll shut up now hehe#🖤 — shut up sai.
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reds-skull · 1 year
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Sharing a mask is something that can be so intimate actually
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general-cyno · 11 months
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I haven't stopped thinking about zolu after wano bc isn't it crazy that zoro, as enma's new wielder, has declared he might as well become the king of hell and it turns out he's a descendant of the shimotsuki/frost moon family line, making him a descendant of shimotsuki ryuma the god of the blade whom he resembles physically, whose sword zoro earned after defeating his zombie in thriller bark and who's considered a hero of wano that's only rivaled now by joy boy - luffy's sun god nika the warrior of liberation and joy. that both zoro's presence and luffy's df awakening as nika/joy boy in wano were considered the "work of fate". how zoro was luffy's first crewmate, one he actively sought after learning just his name and fearsome reputation. the whole pirate king and greatest swordsman business. their parallels to roger and ray. how they both have the will of kings/conquerors. I feel insane
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hothammies · 3 days
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au art where mikey left carmy his daughter in his will (writing a fic for it called ribbons and scrunchies, it is sydcarmy + single dad carmy)
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skunkes · 2 months
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longlegs fucking sucked 😭
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justxtalking · 2 months
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the shooting star
I'm sure this observation was pointed out before, but I can't find it anywhere to quote it. Original post, you take all the credit. I just needed to express my thoughts because I can't stop thinking about it.
I feel like it's been a hot minute since the last time I've made one of these, but here I go.
the scenes
In chapter 64, Gon and Killua promise to stay together under the stars and they have a heart-to-heart. When the scene ends, we see a shooting star in the sky.
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English Translation: VIZ Media
In chapter 286, Killua talks about commiting "shinjū" with Gon (translated as "I'll go down with flames with him") to Meleoron, tries to make it seem like a joke and Meleoron's inner monologue makes us understand there's more to the story than what Killua is saying out loud. When the scene ends, we again see a shooting star in the sky (and move to Gon and Pitou's scene.)
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English Translation: VIZ Media
side-note
Do I really think that this detail has a bigger meaning than it has? No, Togashi most probably just likes shooting stars and thought this was a good transition between scenes. However, I think it would make a nice analysis if I connect the concept of the shooting star with certain aspects that are present in both scenes and the story in general. I just couldn't help myself, I find it so interesting and beautiful.
my brief and informal analysis
To begin with, what does it mean to see a shooting star? There's three popular and mostly global beliefs I would like to point out.
1) Wishes: Shooting stars have always been associated with dreams, wishes and promises. Many believe that if you make a wish on the shooting star, it will come true.
2) Positive Change: They are typically considered to be signs or messages from the Universe. They tend to symbolize new beginnings, transformations, and spiritual development.
In relation to these two, I believe it would be also connected to the meaning of encouragement. It can serve as encouragement to take risks or make important life decisions.
3) A Sign of Love: Seeing a shooting star can represent the love and connection between two people.
Then, which of these meanings are actually related to these scenes? The three of them, but let me explain a bit more.
In the first scene, Gon and Killua promise to stay together and continue their journey. As shooting stars are often associated with wishes or promises, in this context, it could symbolize the sincerity and earnestness of their promise to each other. By including the shooting star at the end of the scene, it seals their promise and it also marks a new beginning for them. At that moment, they are making an important decision in their lives, it's a new and positive change for them.
For the next meaning, I would like to point out first what scenes with two people under the stars at night usually mean. As we probably know, those type of scenes are ideal for characters to share their feelings and even secrets. The darkness and the soft lighting of the stars allow this space of intimacy to just talk to someone, which is what Gon and Killua do. They are already friends, but it's at that moment that they talk about what they are going to do and speak about topics such as Mito. The shooting star marks a significant bond between Gon and Killua. It represents their connection and love (platonic or not) for each other, as shooting stars can also symbolize a new love. This is related to the hope we have when seeing a shooting star, which is connected to that hope (and excitement) we feel when we start a new relationship. Using the shooting star could work as a narrative device to highlight the importance of this moment and the bond between Gon and Killua.
In the second scene, Killua discusses the possibility of a double suicide if something were to happen. Again, the shooting star appears at the end before transitioning to the next scene.
As I said before, shooting stars commonly symbolize wishes and promises. In this context, it could symbolize Killua's inner turmoil and/or even his determination to protect Gon (and be with him), possibly hinting at a resolution or decision he has made internally. Because of his words, we can guess he made the decision to die with Gon if that's what is needed. What he says can even foreshadow significant events or intense emotions, such as the ones that follow in the story. For example, Killua running to reach Gon and save him. It could even be related to other characters, such as Meruem and Komugi committing double suicide.
Killua's statement about a double suicide is a serious and intense moment, and the shooting star might emphasize the gravity of the situation. In this case, I wouldn't say this is a "positive change," though we could argue that for Killua maybe it would have been because Gon would have included him.
However, it is a moment in which Killua makes a big decision, one that would take to risk practically his life just to stay with Gon or protect him.
In addition to this, it could also bring us back to the first scene, in which they promise to stay together, symbolizing their strong bond. This is emphasized by the fact that the next scene is about Gon and Pitou. However, in this case, both Gon and Killua seem to be in different head-spaces. On one hand, Killua is worried he could lose Gon to the darkness, as he feels their bond is wavering and he can't reach him no matter how much he tries. On the other hand, Gon is too focused on his goal to save Kite. He is in too much pain and despair while trying to control the situation on his own terms.
In both instances, the shooting stars seem to add a layer of emotional depth and narrative emphasis to the scenes. They highlight the sincerity of promises, the intensity of emotions, and the transient nature of crucial moments in Gon and Killua's lives.
side-note
Something that adds to my delusional mind to all of these and I think it's really interesting is the following:
The fourth ending Nagareboshi Kirari seems to mean "sparkling shooting star". The song is an exploration of longing and hope, entrusting wishes to the stars, unanswered thoughts and unspoken feelings. It delves into the theme of connection, particularly the emotional bond between the narrator and a distant loved one. There's a lot to say about this song and its lyrics, but that should be a whole new post.
I think the song speaks perfectly about Gon and Killua's situation in general (not only about what I mention here, of course) and I think it's a good way to finish this post.
Thank you so much for reading! Have a good day or night, whichever the time is when you're seeing this.
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phoenixcatch7 · 10 months
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Welcome to the environmental lore photo collection that took me three weeks to do! We shall see if we can fit all the photos in!
Okay! For purposes of this compilation I'll not be talking about either seasonal areas or the war! Because those are whole separate topics, and well...
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We know enough. Also, I had to lighten several photos, so they might look slightly off to experienced players. It's so you can see!
So, the very first area -
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Forgive the quality, this is their second compression lmao. As you can see, we start off with pretty standard Sky Kingdom architecture - blue stone with pale blue paint, topped with gold almost-spikes. There's a landing area from valley (middle left) but it's almost entirely flooded with cloud so good luck landing on it now lol. An overhead walkway (bottom left) that only appears elsewhere in the valley citadel and skate race. Unsurprising, given the proximity.
The interesting things are the campfire, the lanterns, and the broken bridge (top left, right, and bottom right respectively).
The huge campfire and the rows of lanterns speak of low light levels and temperatures. The nature of the wasteland is pollution and corruption, so it's easy to think the thick, dark cloud layer blocking out the sun is a result of that, and thus came about later in the timeline. But it seems to be early enough that ancestors made their own countermeasures to the darkness.
The broken bridge, of course, led down. It's sizable. I wonder what it looked like, before the hurricane? Perhaps they used shuttle boats like the village of dreams? Unlikely - there's no boat debris anywhere on either side, but it's an interesting thought. Either way, it tells us the hurricane wasn't always there...
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^ Enter the wasteland proper, and you're met with this. Everything is half buried in sand, the water is toxic, and there's not a candle to be seen (except of course on cake days, as you will see later XD) - this will remain true for the whole realm. Under the hooked arch in the bottom pic is the sapling (clinging on for dear life, surely) and the dock leading to Enchantment.
What purpose the listing building in the centre pic does, I don't know, but if you squint under the left arch in the bottom picture, you'll see there's another one (with nothing inside). Given its placement, it could be assumed one had to pass through it to reach the main entrance. It's highly unlikely they were homes.
Similarly, all those giant broken arches could have enclosed a vast area the size of a small town (figuratively, if we consider the dream village and the aviary) - they're all pointing at each other (as best they can). Valley has proven the smaller version of these are to be walked on, so perhaps guards or manta riders could patrol on them? You do crashland enter under the only standing arch, after all.
The paths, centre right, also seem to be doing badly. Their solidity and thickness means they're not simple flagstones or paving like other areas in sky - they're heavy duty, lined with I believe to be more of that golden metal that bent instead of crumbled. They were built over unsteady ground. Whether that be the sand and toxic water they sit in now or just normal water remains to be seen.
If you look left, you'll see a distant... Factory of some kind. Middle left picture. Pipes leading in or out of it. Whatever it is, production, water purification, waste disposal, it probably doesn't work anymore. If you've played Journey (sky's predecessor), it's strongly reminiscent of an area where you build a temporary bridge connecting the broken arches so you can cross into the enormous building ahead. It's a fantastic sense of scale, to realise that this ancient civilisation ringed a significant portion of way around the base of this gargantuan mountain.
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Half buried statues guard the crumbling entrance - smaller than the gigantic ones in the valley stadium, but pretty much the same otherwise lol. Given the amount of buried rubble around them and the chasm in the stone above, did something burst in... Or out? The mystery isn't solved on the inside, but at least the corridor isn't completely blocked. Sky kid (me!) for scale! It's interesting, how apart from the obviously ceremonial dramatic valley statues, these are the first things we see of anything resembling combat or even weapons. A culture which has a concept of militaristic might. They're guarding something important. (Vault, duh.)
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No! Unlike what you'd think, the important thing becomes clear immediately. The collosal, toppled bell (I always wondered if they were hollow), the odd ceremonial structure it landed by (top left), those funny diamond bells (top right, top left if you squint), the studded cylinders (bottom left). The hastily stacked rubble blocking the krill's sight (bottom middle), the ripped open roof (bottom right).
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It's identical to the forest elder shrine. This is a temple. Could this have been the original location of the wasteland elder shrine? The only remaining proof of a secret eighth elder, now subsumed?... A cool shaped building the architects took and ran with? We don't know. Whatever it was, it was clearly of great import. Most likely ceremonial, or for worship, or, heck, the equivalent of a podium specifically for big grand speeches. When the roof was there, it was an enormous, grand room, guarded by stern stone giants twice over and blocked by the same great doors that hide the forest glade. The ones that light up and spin and only open after meditating and meeting the elder...
There's no sign of those doors now, which is impressive. Probably where they got the stone for the krill blockade and the hiding places along the little bridge. Good thing they're gone, then, because those magic hinges seem to have run out of juice and gone dark. My theory is they were there to keep people out - a barrier between the last traces of peace and the battle torn graveyard we're about to walk into. (Another potential point in the 'prev wasteland elder location' - an ancestor would have to pass through him to enter, and the enemy on the way out.)
There's pipes now, too - I can only believe they were a later addition, given how haphazardly they coat the walls, and the industrial pollution aesthetic much more suited to the grimy, bleak wastes of today than the gilded ceremonial hall this once was.
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Just off the left after the main temple area, there's a large room, ceiling also torn off. I can only describe them as pedestals, but what stood on them I don't know. My first thought when I found this place as a moth was a wardrobe/constellation/friend constellation thing, but it's??? Eh. If it were statues, they're long gone with no sign, and they're not big enough for anything mobile. This room served a function, that much is clear, but if decorative or practical I doubt we'll ever know.
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^ The graveyard. This is its actual name, I believe. Fitting. The wasteland title promised us Vault, that's all this place is now good for, so that must be the vault we see looming in the background, tower reaching into the low clouds. (If you've played Journey, you're already familiar with the tower idea, so it's easy to slot the two together.)
Here you'll find, uh, krill. There's four here, the highest concentration of krill in all sky lmao. You'll find giant skeletons. You'll find sand. Toxic water. And that's kind of it.
Interesting things abound, however! There's a fleet of sunken, broken boats (middle left), a campfire now overgrown with dark plants (not shown) and a giant crab roasting campfire with a poor, beloathed by the community, crab loving spirit (middle). We can only assume he's the one who built the campfire! Thanks dude! Please have an easier relived memory! (should we call it a seance??) Now, given the guy is an elderly dude who carries a guitar and spends his time chasing crabs all across the dang map, he's probably not a warrior. Heck, with the amount of crabs, he probably arrived after the pipes. After the war, even? On the middle right pic is the weirdly undecorated entrance to the sunken ship.
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Of course I looked at the skeletons and compared them! Each wasteland one had tiny scratches or notches in the spine spikes, and yes they aren't there on the other, but otherwise the size and shapes are identical! These skeletons are whales, as proven by the skeleton in forest haunted by the whale whisperer! The poor forest whale died of head injury colliding with the building, so there's every chance these guys were also used in warfare for similar reasons - maybe even specifically bred to fight the krill - but it could also have been a tragedy of mass extinction during what turned the graveyard into what it is today. :( That you can find a Rythm spirit in a skull tells us the troupe came about a LONG time after the deaths.
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^ To the shipwreck! The first pic I caught during the shard event (though they landed all the way in prairie!) lol. It looks so ominous... Outside of the seasonal enchantment beauty, this is the biggest vessel in the game, and much more utilitarian. Unlike SS Enchantment, this thing was a tanker, not a home for those on board.
Featuring - the only decorated pipes in the kingdom (middle left)! Life boat deployment cranes (bottom left)! A beached lifeboat, bottom right :(. A boat still attached (feat me). More of those weird diamond bells for cargo, which proves they were a valued commodity and at least semi mass produced and shipped around the kingdom! More than the craftsman in prairie, or the tree fellers in forest, they prove a thriving, stable kingdom steadily advancing in technology and society! And the boat being pointed to the temple - incoming goods? Potentially, for Vault?
The krill decided it didn't want to be in the top pic, but I swear he's there XD... Most likely what sank the ship, tbh. It's not caught on some rock, or ledge, or ditch. In fact, the bottom is more intact than the top!... I think the krill escaped the warzone and caught the arriving ship, possibly spotting an unlucky crewmate through those big arched windows. The memory of the saluting captain walks the wreckage of his ship, sending away a loyal crew member on the second last life boat, back out to sea. Whether it's the boat dashed on the rocks or if they escaped the krill I don't know, but we know the captain didn't. Crab whisperer passes through later, so we know the light seekers are also post event.
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We've reached the entrance to the vault! It's.. Smaller than it looks from a distance. Vault must be a shorter building hidden behind it, or far enough away it vanishes into the smog. Under a shard event sky, the black waters look like blood.
The first thing you see of the battlefield is the large, imposing building, now listing to one side and rimmed with stakes (cheval de freise, if you want to be fancy. Large caltrops... When your mounts and enemies can fly). There's only one spirit here, lookout (middle left). Whether it was supposed to be a temporary building (UNLIKELY) or whether they didn't build it properly and the sandy ground subsided over the aeons that have passed between then and now is up to interpretation, but at least this time the lack of roof seems intentional. I'm more annoyed it doesn't line up with the temple, I had to stand literally on the right wall to get the bottom picture and it's still slightly left!
Lighting the crystal triggers three krill to emerge from the ground and start hunting. (One time I visited some unknowing friends who triggered the gate... A krill emerged less than a metre from me with no warning... Terrifying XD.) Previously they used to spawn basically on top of the players and you had to run for your LIFE, but now they take a leisurely stroll in your direction, so you've got plenty of time to wander your way to safety. Maybe stop and get an ice cream. Boring :/. In terms of lore very fascinating and scary, given the last stand and the aurora concert both seemed focused on defending the crystal. This whole time... It was rigged. By which side, I don't know.
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The shrine! ^
From the outside, a large, ominous building covered in pipes and statue towers. On the inside, an octagonal chamber many stories high. Like the rest of wasteland, what little decor there is is chockers with that hollow star shape that symbolises light, the king, all that good stuff. There's six ginormous double doors ringing the chamber, all tightly shut. My first thought was six realms, one war council. Nothing to prove or disprove that lol. It would have been a great place for diplomacy, though, without the shrine statue. Sand everywhere, probably through the gaps in the ceiling lol. Beautiful door.
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Wasteland elder himself!!! His weapons are the ones arranged on his shrine - whether that means he can manifest in the world and grab them or if they're stone recreations of the ones he carries at all times, I don't know. He's never been seen in any memory or cutscene of war, so maybe he can't manifest... We know the isle elder can, in the song runaway of aurora. His space is the very same place as the Crystal outside his chamber, facing out, and he points his spear towards where the kings star would be, the crowning jewel of his tower. We can safely assume whatever his role, he was defending Vault and Eden behind it. And he succeeded.
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There's so much to talk about with the vault door. Top left, the closed wasteland/vault door. Bottom left and right, the closed forest door. Centre and top right, the open vault door. You'll notice more diamond shapes and boat imagery. But in wasteland, the jewels that presumably power the great door are missing, black. The double switches, inactive. Even when activated, no line traces up and no light appears - only the outlines of the stars and speckled lights hidden on the door itself. If that's not divine intervention from the elder, I don't know what is lol.
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Pass through into vault, and see its beauty untouched. But turn around, and see the mounds of golden sand blown in from Wasteland, settling in the still air. Vault acknowledges its protector.
Some final thoughts:
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^ For some reason, probably that it's the only place it's not very visible, the shipwreck is the only place where the kings star is absolutely massive and has a ring. Every other place, it's normal! It's probably an old design tgc forgot to update with the rest lmao.
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^ An entirely accidental realisation due to my research. Man I love environmental storytelling. Nearly every detail of the mask matches the skull! The IMAGERY.
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^ My first attempt to get a good shot of wasteland instead caught a first person witness to an expert krill dodger! I didn't get to talk to them, but know you were caught being very cool in high definition!!
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^ I didn't get to talk about this theory before, but every entrance and exit to the graveyard and next door shipwreck EXCEPT their connecting corridor are all huge drops in altitude. Both are the only places you find boats. Both are sodden with black water. The ground is uneven. There's whale skeletons. My theory is that these areas were once entirely submerged! Water areas! Shipping and naval battles and cargo! Abyss proves krill can survive perfectly under water - and all emerging krill do so from water!! It'd explain the sand and the debris and the beached boats and all!
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Elder shrines do like their slitted roofs. This is prairie. 'S why I wasn't theorising about the sand in wasteland lol. Gotta get the dramatic shafts of light from somewhere!
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The open door and two beautifully poised strangers - well done on completing wasteland! I hope you enjoy vault!!
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Pipe theory: these things pop up at the entrance to wasteland and follow you all the way through to the shrine, disappear in vault, and then reappear. They go all the way to the point of no return in eden!!! They're either taking something up, or, considering the amount of pipes that open into black water areas, the general gravity situation of vertical pipes... It's likely they were siphoning something away. Sewer pipes, but evil. Maybe trying to wash away whatever corruption happened to the Eye? It didn't work... Poisoned the waters instead. Maybe they carried water up to the Eye like a kingdom sized cooling system and that drained the waters??
And the photo that started this whole thing, the day I climbed the wasteland temple...
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that's not smog. That is a wall. That is the biggest wall I have EVER seen.
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Do you see the line under the clouds? The sky box? The 'horizon'?
YOU'RE ALREADY LOOKING AT VAULT.
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TGC YOU MOTHERS OF DUCKS.
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facedock · 10 months
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deoidesign · 1 day
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Return date for my webcomic, Time and Time Again!
It's been set for a while but sometimes they change the date without warning, so I'll keep you updated if anything changes!
I'm extremely proud of the work I've been doing on it, I can't wait to share everything!
See you then!
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whattheskyknows · 2 months
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I think?? I have potentially finished my draft of the next chapter of 13 students?? All I need to do now is go through it and see if any scenes need cleaning up a little!!
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xiphoid-processing · 2 years
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The Sacking of Sirion -- The Third Kinslaying
I didn't really know what else to do with this so im posting it lmao, also you might wanna turn un brightness a bit
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corneille-moisie · 1 year
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i love you video games that you dont need to get good at, i love you games that dont rush you, i love you games that dont require dexterity, i love you games with easy settings, i love you games with accessibility features, i love you games in which you dont die, i love you games in which the stakes arent high, i love you easy games
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lorephobic · 9 months
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2, 17, 22 for Saltburn
2. a compelling argument for why your fave would never top or bottom
this means nothing to anybody who follows me for saltburn, but i just answered this question about my other blorbo and came to the exact same conclusion for the complete opposite reason. oliver quick would NEVER top because he is clawing to be the main character of every room that he enters. he wants to be desired so badly that he'll reinvent himself into whoever he thinks you want.
there's a sort of trope in obsession-related media where the obsessor ends up forcefully taking from their victim exactly what they want. and i think that oliver subverts this narrative by never taking anything from felix. he never asks for more than he's given. when he finally has the opportunity to kiss felix, he doesn't. he takes from venetia, and he takes from farleigh, and he takes from james and elspeth, but at the crux of his character, is his need to be taken by felix. this is, of course, a metaphor for bottoming LMAO
17. there should be more of this type of fic/art
ok so tbh i'm not a huge fic person because i'm so incredibly picky about the way that the media that i care about is interpreted, which is why i've never read a single saltburn fic and honestly i probably won't ever, just because i feel like there is very little room in this story to expand and no way to twist and rewrite it in a way that is true to the characters that i care so much about. but WITH THAT BEING SAID, i was honestly so totally astonished by @125hr's cattonquick art that it made me realize that maybe i do want to see more beautiful art of them kissing and we can all pretend like they had their moment<333
22. your favorite part of canon that everyone else ignores
this should honestly be it's own post, but since my last rewatch i've been thinking a ton about the final dance being a reflection of felix's initial tour through saltburn, which has been talked about! but what i haven't seen talked about is all of the other scenes that end up echoing each other. felix's life on the screen and oliver's role in it form a perfect mirror image, starting and ending with oliver staring at felix at parties and not being able to touch him. starting and ending with oliver watching felix have sex with someone that's not him. starting and ending with oliver fucking people who aren't felix in an attempt to get closer to him. on a second rewatch, when you know all of the signs, there's such a devastating sense of oliver returning back to square one, lost in a crowd full of felix's friends and nobody even knows his name. there is a time before felix and there is a time after felix and exactly at the center of this timeline, there is a man on his hands and knees in a bathtub getting the closest he will ever get to the thing that he wants.
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once upon a time, in about 2016, someone wrote HeR to find out where they sourced the images used to decorate Abby's room in MHM and were told that the art came from the Corel library.
this... was not true. obvs I don't think the HeR employee who answered that email was intentionally misleading/lying to this person, but it's bad info nevertheless. basically all the in game art from MHM/the early games came from the Mary Evans/Pictures Now collection, which I know because I've spent a buttload of time trying to id all the irl art used in the games.
so why bring up the Corel thing? because as it turns out that there is an ND game that almost exclusively* used art from Corel, but it's not MHM, or any of the early games. that game is in fact Warnings at Waverly Academy. seriously. easiest time I've ever had tracking down in-game art. (the corel art collection is waaay smaller than the mary evans/pictures now collection. like two orders of magnitude smaller. like 500 images vs 60,000 images. you get the picture.)
*and by almost exclusively I mean there is seriously one painting in wac that isn't on any of the corel art disks. and that painting? pictures now collection. why? why not any of the 450+ corel paintings that didn't make it into wac? the mind boggles.
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good-beanswrites · 10 months
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In one of your answers about lcsys a few days ago you mentioned that you weren't sure how closely Jackalope monitored their calls (re: trying to do investigations over the phone) and it occurred to me because you mentioned kazui calling hinako that she appears in both half and cat so he could contact her in person and they could talk a bit and even pass each other papers if they were sneaky enough. I don't know if anyone else would be willing to do that (the resources available to people like shidous wife and mahirus ex boyfriend would be limited anyway) but it could be another route if you wanted to make call monitoring strict
Anon I love that thank youuu >:0 There really is so much potential with this! 
They might not have committed careful, premeditated murders, but they sure are getting a knack for sneaky crime now. Speaking in code over phone lines, passing notes in between filming scenes, sneaking away to a private area to talk (though never knowing how much of the facility is monitored). Some of their loved ones may not have the skills/connections needed, but the prisoners sit together after getting their scripts to plan out who they’ll be able to make contact with and when.
Haruka’s sister makes a super fast appearance in AKAA, when she comes on set to film her scene someone slips a note in her pocket telling her to call a woman named Hinako with the police department and deliver a message. Hinako and the other connections listed investigate Es and Milgram, then send their findings in a message to the Kirisaki household. When Shidou visits them on his Triage trip, she passes him the information. He leaves her with any additional questions and findings to send to Mahiru’s ex before he leaves, sneaking the message into the facility. When arriving to film I Love You, her ex brings another note inside the facility disguised within his script he’s been told to look over. Mahiru has to stall some of the scenes to make filming last long enough for the others to interpret the information and form their next plan of action. Once they give her the ‘go,’ she’s able to put on a perfect performance and send the man home with a letter to Hinako. Hinako shows up to produce Cat with even more findings. This time, they send her home either with plans to investigate further on her own, or repeat the process with someone appearing in Deep Cover. They’ll have to hold out throughout the third trial, but hope what they’ve discovered/kick started will be enough when they leave. 
And, jailbreak attempt or not, I just realized they would likely end up getting close on their own! Hinako and Mahiru’s ex especially because of their similarities, but everyone would feel connected by this strange experiment. Even with limited investigation skills, they could search up the other prisoners and reach out to their families. There are conflicted feelings of sympathy and shame from the stable families, but it would make sense they’d get to talking with each other. Fuuta is horrified when the experiment ends and he leaves to find his sister is best friends with Mikoto’s. Muu’s parents are insistent about avoiding direct contact to protect their reputation, but they offer money and help to Haruka and Amane in their moving of homes. Shidou’s wife has set up playdates between her kids and Yura. (When we find out more, Kotoko and Es’ families are in the mix too :’))
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