(238) After a Decepticon attempt to harness geothermal energy goes belly up, a flood of biblical proportions wracks planet Earth. This doesn't directly help the Decepticons much, but it does force the Autobots to scramble to help their human friends which splits their resources between military defence and aid.
The floods emphasise how fragile human infrastructure and supply lines are. In the panic, Raoul seems to have disappeared, and it's impossible for Tracks to trace his organic presence on a temperamental planet full of equally organic phenomena. Nobody else has the time or resources to help him find his friend, though, so in an act of desperation, Tracks takes to the floodwaters himself.
I really wish Don’t Starve Together was a different genre of game. I know that’s stupid because the objective “Don’t Starve” is the whole foundation of it, but I kind of just wish I could take the look and the loose story and make it more of an adventure and less of a never-ending survival game. I think in the Hamlet DLC for the base game, the “town” aspects of it scratched that itch a little bit, but I want more. The interface could even look exactly the same. I played the demo of Cult of the Lamb, and that game has a similar top-down 2D look to Don’t Starve, except there are in-game “cutscenes” and you have dialogue options which advance the creepy little narrative. Hollow Knight was good with this too. It’s a metroidvania, so there’s no crafting at all (I don’t consider status upgrades to be crafting), but like most RPGs with a silent protagonist, the story is furthered through exploration and interaction with NPCs. Some people love survival games, and I enjoy them quite a bit, but I like them to have an endpoint. The Flame in the Flood has a brutal difficulty curve, but it does reward you for your persistence, and it’s by no means impossible to beat. The journey takes you further and further along a river which at first seems endless - but it does have an end, and that’s what I want, I guess. Closure.
Hades is one of the most enjoyable games I’ve ever played, and the main reason was how much you are rewarded, even for failed attempts. You might totally choke on a run, but even so, every time you venture out you’re gaining more darkness/gems/etc that you can invest back into your stats and weapons. As in - there is no wrong way to play the game, you will move forward and improve no matter what. I love that. DST has finally dipped into this territory with Wilson’s skill tree, but I think they ought to give every character a similar mechanic. The skills would be specific to each character, and I think would give players more of an incentive to do repeat runs. At a certain point the whole game gets boring, and depending on my mood I sometimes boot it up, think about all the trees I’m going to have to cut down, and then immediately close the game, because I’m sick of doing virtual chores.
Stardew Valley was so addictive for me that I had to delete the game to get control of my life back. That game is nothing but farming and chores, yet I didn’t get tired of it. I think that’s because if you want to, you can ignore any aspect of the game you don’t care for, and time will pass anyway. You can spend all your time farming, or just mining, or focus on relationships with NPCs. Obviously with Don’t Starve, you can’t ignore food because starvation is an ever-present threat.
I also don’t give a damn about boss fights. I never have, in any game. I’m always eager for them to be over so I can get back to actually enjoying the game again, but nope I have to hit this thing 1000 times without getting permanently killed. Don’t Starve’s fighting system is shit, and it always has been. The hit boxes suck, and the fact that I need to download mods just to see health levels for the enemy is ridiculous.
I’ve had a lot of fun with DST, but I think I enjoy the fandom stuff more than the actual game. Same with TF2. It’s pretty fun to play, but I enjoy watching SFM videos and stuff like that more than playing the actual game. Don’t Starve has such fun characters and such an appealing style that it draws people in, and the animated shorts promise this wider world and a more intriguing story that isn’t in the actual game. Most players won’t even get to the cryptic hints at the story that are in the actual game (the Ruins, etc) due to the difficulty curve.
There’s a lot of creative energy and highly imaginative world-building, but when are we going to see it put to use? If anybody has any thoughts on all this, feel free to leave a reply.
I love how Josh was given the chance to direct a music video and the idea he came up with was “Tyler gets caught in a storm while I just chill and grill”
Like bro could’ve done anything in the music video and he just chose to relax and wasn’t even in front of the camera for most of the video
I just KNOW my fellow Adar fans on here are swooning over our boy right now in episode four...and I just wanted you all to know that I am suffering...🤣
In a few hours I shall join in on the fangirling frenzie y'all are deep into right now...I just have to watch the episode first...
Zelda's Lullaby from The Legend of Zelda: Ocarina of Time/The Legend of Zelda series
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vs.
In the Eddy from The Flame in the Flood
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Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Zelda's Lullaby:
This is probably the most iconic track in the entire series, and is also very important to the plot of Ocarina of Time (which is why I specifically linked the version from that game)
In the Eddy:
This song always puts me perfectly in the setting of this game, like it's a harsh environment but it's beautiful and if you know how to survive you can appreciate that, and I feel like this song just goes with the ambience noises of the game, the wind whistling through the trees, the rain as it stops raining or is getting ready to, the water hitting the dock. I can imagine the character running around on the docks and island grabbing plants and looting important stuff as the sun goes down, as the wolves are coming out as I listen to this song so it's my favorite one.
Ahh yes, Surrealism + Accelerationism! Centrism the facade, Accelerationism in reality. Fuck it, time to destroy all remnants of the laws of physics as a whole!
You wake up in the middle ages and are a graveyard keeper. Tend to your church, make friends with the local witch, talk to inquisitors, enjoy fishing, raise zombies, and find a way home. This game is one of the more complicated farming simulators, and is especially fun if you're looking for more involved gameplay.
DorfRomantik
A delightful, soothing, beautiful puzzle game. Use tiles to build a charming town with a minimalist UI. As you play, you unlock new tiles and different color palettes. This is a game I like to play at family gatherings or other events, because it's easy to pick up and put down, and anyone can appreciate the sweet aesthetics.
Strange Horticulture
An occult puzzle game, in Strange Horticulture you unlock new plants, pet your cat, and solve mysteries in order to discover the story. This game has a rather witchy vibe, and I love all the plant information.
Alchemist Simulator
Discover new potions and spells in Alchemist Simulator! The game is a little janky, but it's so much fun uncovering new recipes and ingredients.
The Flame in the Flood
You and your dog are trapped in a camp during a great flood. Repair your raft, navigate a huge river, forage supplies, avoid wolves, find shelter in the rain, and try to make it to the end of the river. This game is darker than some of the others on this list, but it is decidedly autumnal and I can't recommend it highly enough.
Bonus Game: Dome Keeper
Currently only available on PC, Dome Keeper is a brand new game released this year. Equal parts tower defense and resource management, in this game you are sent to an alien planet where you must mine for resources in between defending yourself from monster waves. This game is incredibly well designed, and the retro look and color palette make it perfect for a chilly autumn day. I usually only play games on the switch, but this game is so much fun I had to get it. You don't need a ton of power to run it, and I would argue it's one of the best games of 2022.
Look, Paintbrush, I'm going to need you to tell Backgroundy something. Tell him an anon told you to ask "Hey Water boy, how'd you die?" and you have no idea what it means. You can probably guess some things from that but act like you can't. The situation is delicate and you have a larger stake in this than you know. And if we don't address this someone could get hurt or do something that they regret. Again.
Hey, Backgroundy?
Hm?
An anon told me to ask you how you di-
-iiiiiii...??
..Paintbrush?
...sorry.. I just feel kinda..
....
Apologies, Paintbrush, but this is not your issue to handle.
"I mean, the cry of a kiddie, the hungry kiddie, that means much more to me than all the laws and all the prisons in creation. I go along with Trotsky, that life is beautiful; that the future generation cleanses of all the oppression, violence and evil and - and enjoy it to the full."