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#forever games
sabrinahawthorne · 1 month
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The Forever Game, pt 2: What Gets to Be a Forever Game?
referencing this post
Let's talk about what counts as a Forever Game, shall we? Considering it's a term I saw once on a post I can no longer find and proceeded to formalize with Proper Noun Caps, it certainly can't prove to be a reductive taxonomy, can it?
As I mentioned in part 1, I think of Forever Games as being a type of game on its own - something with a certain approach to character design & progression, which is built with some assumption of long-term play. After all, I don't usually suggest Mage: The Awakening as a one-shot game.
This conception clearly isn't universal - a number of respondents brought up the fact that just about any game can be the one a table comes back to as their baseline, so long as they like it enough. And that's absolutely true - For the end user, any game can serve any purpose. Unfortunately, and with respect to the people who brought it up, this observation just isn't very useful for our purposes.
It's absolutely true that any game can be someone's forever game. But that's a feature of tabletop games as a medium - the fact is, at the end of the day all games take place inside our heads. This is why people use D&D 5th edition as a murder mystery game, or a tabletop-visual-novel; they understand that the fundamental mechanism of this art form is the limitless power of imagination, and are comfortable using the same rules framework every time to build whatever narrative they like, regardless of whether or not better-tailored alternatives exist.
If we want to get on the same page about Forever Games, we need to look at something concrete - like on-paper design of games themselves. That in mind, let me put forth some qualities that a Forever Game might have:
Almost certainly a trad game. While games like Wanderhome exist, the vast majority of titles I'd list as forever game candidates have a GM and probably use at least two denominations of dice.
A multi-faceted character framework. In other words, a race/class system is better suited for a Forever Game than simple Playbooks, generally speaking. This is for replayability's sake. Some folks play wizards all the time, every time - but if you've just spent five years as Slagnarr the Axinator, it might be nice to start over as a healer for the next go round.
A customizable progression track. The more a game allows you to make a capital-B-Build, the better. This is part & parcel with the above point, re: replayability, but it serves another purpose - embodying your character concept. Imagination is well and good, but there's something special about having a class feature that supports the way you want to play your character. It makes them feel more real.
At least one game mode that involves intricate mechanical interactions. The classic version of this is a grid combat system - but a crunchy exploration system or involved crafting mechanic are also good examples of this. The more rich and interesting a game's... well, game elements are, the better the game will hold up over time. Note that I don't say complex, but rich. There's a reason GURPS light is more popular than the full ruleset. Games tend to last longer when they give more of the table something to be doing at any given time, minimizing dead zones in play.
Little in the way of social mechanics. Hear me out on this - for a lot of tables, the ability to get together with friends, put on a mask, and goof off without fear of social repercussion is a huge draw. Having to do the same kinds of rules reference for politicking that you use for mosnter slaying doesn't facilitate the fantasy; it hinders freedom of play. You want the chance to fail your Will save because it creates interesting drama. The idea that you might be punished for shamelessly flirting with the King while his consort is Right There ruins the fun. A table's forever game is going to be something that lets them play casually. I don't think this is a controversial opinion; the idea of a "beer and pretzels" game is older than I am, and anyone who's been in a long-term game with friends knows how loosey-goosey things can get. I think that facilitating jokes has a solid correlation to facilitating coming back to the game.
This isn't really working towards anything. Really, I just wanted to take the opportunity of my own vagueness to elaborate a bit on what exactly I mean when I say "forever game," so if I decide to keep poking the hornet's nest, we can at least agree on whether I'm using a stick or a branch.
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arimiadev · 3 months
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oh shit rpg maker xp is completely free to own this week on steam??
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blueskittlesart · 2 months
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i hope everyone in nintendo’s management department dies and goes to hell no matter what and i’m not kidding
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darcyolsson · 1 year
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look i dislike the corporate artstyle book cover trend as much as the next person but we cant pretend every book looking the same is something new. if you stepped into a bookstore in 2013 there would be approximately 57 books whose cover art consisted of a girl in a ballgown with her back half-turned to the camera photoshopped into a vaguely fantasy-like landscape. i was 11 years old fighting for my life to find the right maximalistic girl and her single-adjective book title we cannot forget the horrors i went through please be respectful of my experiences
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wroniec · 2 months
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The Cat Lady
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trashy-greyjoy · 3 months
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sometimes, it's not so much about the romance as it is about the devotion. the adoration.
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cyber-corp · 8 months
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🥳🥳🥳
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sennamaticart · 1 year
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Joust ⚔
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lilowoof · 2 years
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dawnatlas · 12 days
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(raven neil au) im having so many thoughts about them all the time
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the-phantom-peach · 4 months
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misc. scribblings of my three favorite zelda games bc I found a nice pencil that’s really fun
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tending-the-hearth · 6 months
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coriolanus saying "is this real" to lucy gray about their feelings for each other because he needs to know that he's doing this for something and won't be wasting his time aka doing it for selfish reasons to make sure he's benefitting vs. peeta saying "real or not real" to katniss about their feelings because they're both equally traumatized and need the reassurance but their love isn't transactional and he's not asking for himself he's asking for both of them, so that they're both grounded in each other
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egophiliac · 7 months
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now that I can think semi-coherently again...whooooo's ready for Friday WEEHOO
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cobaltfluff · 3 months
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sasuga my ace detective mind-reading soulmate, I knew I could trust you
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ciearcab · 1 year
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something i got carried away with last weekend, i love this wonderful little game so much
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stil-lindigo · 1 year
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prodigal son.
a sort of epilogue for God of War Ragnarok, since I miss these two so much.
support me on patreon
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