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#fractalis
lemon-drop-soda · 5 months
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Married life
AKA their heights are inaccurate but I'm tired and don't care that much
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noparg · 9 months
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Fractalis - Review
Fractalis is a surprisingly entertaining game in the sea of shovelware that is Steam. Despite not being a charmer due to its looks, it has some really good ideas that could work once polished. At the moment, definitely more love has been put into it than into many other games and shows great promise.
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There really isn’t much of a story in Fractalis; a group named the Order of Shadows is attempting to summon demons from the shadow realm and it’s the player’s task to prevent it, though nobody will actually say it, only the loading screen. After defeating the monster summoned by the Order, the objective switches instead to cutting the link between the shadow world and the normal one.
The graphics in Fractalis are also curious to say the least. Everything featured in it looks aged, with characters that could’ve come out of an Atari game. The areas also have strange colors and shading, which change depending on the condition of the world. Despite that, its graphics are surprisingly charming and nostalgic, obviously on purpose. There is also a huge enemy variety, more than would be expected from such a game. Even inside a single type of enemy, differences can be found.
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Another surprise to come out of this game is the quite good soundtrack. It features several tracks that play in succession but without feeling out of place. The SFX are also good and interestingly enough, all open source.
Even Fractalis’ gameplay is strange; as a turn based RPG it includes all the expected mechanics of the genre, with some especially reminiscent of the mystery dungeon series. Despite these usual characteristics, Fractalis is really innovative, attempting to implement several unique mechanics.
For example, as the player uses a weapon more and more, they become more proficient with it, dealing more damage. While this means a single weapon can be used during the whole game, it also discourages trying out new weapons. Later on this actually locks the player out of other types of weapon, due to them requiring levels of proficiency in that branch to use them effectively. The system is interesting and could really work, but is very rough at the moment, with bigger cons than pros.
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Another unique mechanic is the inventory management. Due to the space limit, players must consider what to or not to carry, but it can be worked around thanks to the ability to stack items. This can be done whenever an item has the same name as another, regardless of its stats. By doing this, players obtain an inventory inside the inventory, allowing for more storage.
A problem that can be found with how equipment is handled in Fractalis, besides the previously mentioned specialization, is how everything has several numbers that appear meaningless. This also happens with the stats that can be selected upon level up. On every item there are two numbers, which most likely symbolize a range of possible stats, but these make no sense or are ever explained. Most of the characters-building boils down to equipping anything with bigger numbers than the previous item.
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Directly related to what has already been mentioned, the combat is pretty simple. While it can be made more complex by using magic or ranged weapons, it is not necessary at all; sticking with a type of weapon through the whole game is just as effective. If the player chooses to do so while still leveling up by slaying monsters, they will easily be able to kill anything in a few hits.
Fractalis includes several difficulty modes, which definitely live up to their name, at least at the start of the game. Once the player has leveled up a weapon and themselves enough, most difficulty is gone, though this doesn’t mean the game loses all fun. Thanks to the effort required to obtain power, it is quite satisfying to use it, unlike many other games where the player stays at the same power level all along.
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Conclusion
Fractalis is a really good game despite what it may look like. At the moment it offers about 3 or 4 hours of gameplay, with updates coming at a steady pace adding more content. Even with what is already in the game, it stands out over other games of its price range and is definitely recommendable.
Personal Opinion
“I went into Fractalis without expecting much out of it and was surprised when I found a neat little game. It has a really good base which I hope to see expanded, hopefully with even more content added. The time I spent playing Fractalis didn’t feel like a drag at all, quite the opposite, as mentioned in the preview, it just feels good to play it.”
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thefractalis · 2 years
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In the following series of posts, number yet undetermined, I... * Explain what LSD (or Psilocybin) really does. * Contemplate on the similarity of affects shared between particular mental disorders and psychedelics. * Show you how you've kind of been on drugs/mind altering substances your whole life. * And surely more.
I think that if it was commonly understood in our society that mere micrograms can change the whole world then the world would be changed indeed. So much so that perhaps Tumblr wouldn't even exist and I wouldn't be talking here. Perhaps even the internet as we know it wouldn't exist.
If the understanding would transpire today? That's anyone's guess. The most authentic understanding comes through first hand experience. What would happen, then, if everyone was suddenly dosed acid right in this moment? I suspect it'd be nothing short of a world wide apocalypse in all ways. This word 'apocalypse', its original meaning translates to a manner of unveiling. Revelation. This definition has been lost to the confusion of contemporary attitudes and is almost always used in reference to the end of the world. I figure this is due to, a little ironically, the Book of Revelations from the Biblical canon.
Why both meanings of this word, then? For me, it'd 'simply' be another night of revelation for me if I were to be left to my own devices. There is absolutely nothing simple when it comes to LSD, though, and honestly I feel like it deserves a nickname because of that aspect of it. Commander Complexity sounds cool. Shorten it to Complex or something. Anyways...
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In this wholly non-technical but effectively accurate diagram we see what a "normal train of thought" would roughly look like. Like an actual train, it's usually a straight track it traverses. At most deviance - still in the scope of normalcy - it's mildly curved. I cannot give you an example of how your thoughts are connected and how they associate with one another because everyone's headspace is unique. Even me, rubber band ball brain and all, I have my own default associations. The topic of music comes up, of course I'll first think of my favorite genres. Someone calls me, their caller ID summons the mental image of that person's appearance. Though the parts in my brain for recognizing language and the memory of someone's face are surely not at all adjacent and millions of neurons is what separates these two compartments, the memories of all those said neurons do not come into my consciousness when my eyes see a name on my phone and I imagine the person's face. These two things in my brain are seemingly disparate in almost every sense of the word, especially since all the connections that this one connection touches do not consciously register even while that flicker of electricity darts across so, so many neurons and dendrites. Clearly, though -- the memory of the language we use and the memory of my friend are very much connected.
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I was tempted to use a picture of melted goo instead but it wouldn't have worked with the prior image. If someone ever tells you that acid melts your brain, though? They're right, in a metaphorical sense. The funny part is that you have to take enough of it in order to agree with those kinds of people. But let's finish with the train of thought comparisons. Again, we have a non-technical but effectively accurate representation of what happens in the brain, in the context of where trains of thought go, whilst under the influence of LSD. In a word: everywhere. This might sound like nothing but a bad thing at first, but note how your memory functions when "sober" - whatever you think that is for you. More on that later. Your short term moment to moment, perhaps we could call "present term memory", is remembering more than the exact Now that you are in. When this function of the present term memory fails, this is what we refer to as "losing one's train of thought", or at least "forgetting where you were going with that". This doesn't really happen to me/one when under a particular threshold of dose. If it happens any more frequently than it does otherwise in raw quantity and frequency, then the ratio of Lost Trains:Accounted For Trains is still very impressive. Your mind is much more active with this substance. You have many more trains. I find that I/one still has the same percentage of trains accounted for when under this threshold. (What that particular threshold is for me, I'd quite like to know, however for reasons unrelated is it very difficult to determine that) The trains themselves, though, are making many more stops as well. No matter how many stops there are, though, it's no more difficult to remember them all. So...that's all nice and well. Good to know, you think, or maybe bad to know, you think, if you have the rarefied wherewithal to withstand reading a post you disagree with. Wait, tolerating someone else's differing perspective and not throwing a fit in 2022? Madness, you mongrel! But we have to unpack the profound ramifications of a more philosophical bend before we really start to see why this is so fascinating to me and I hope is to you as well.
However, in spite of how collegiate level essay sounding my tone of text is at times, this is still a blog! Soooo I've had something a bit more personal on my mind concerning all of this as of late. It's not even the truly fascinating part to me. Maybe not, anyways. It's most definitely informed my perspective on what I think is the actual profound part; could it just be a projection, then? Who knows? I digress. I've alluded to it in prior posts, or perhaps said it outright? The healthcare system of America...for what it's worth...has diagnosed me with Schizoaffective Bipolar. This diagnosis did actually have some worth to me, though just about only the diagnosis itself was worth anything. The realm of conventional psychology, especially if embedded in the conventional healthcare system of America, is an institution for troubleshooting cogs in The Machine. Behavior and ways of thinking that impede one's ability to produce capital are identified as exactly that and the ultimate objective is fixing that. Of course, this isn't to say that any random counselor is consciously hoping you'd finally just shut the fuck up and go work a 9 to 5. I'm willing to bet, though, it's quite deeply programmed into their psyche that Human Beings must "earn a living" because the monstrous society we have today is a product of exactly that programming. The DSM is most certainly built on the same programming. Put the two together and it's just not exactly the recipe you're looking for when you're someone like me. Still, I'd even bothered with a diagnosis and a couple months of counseling at all because I'd been at quite a low point. It was a starting point, but my schizo ass went - shall we say - off track almost immediately. It was the studying of the actual science and pathology behind my idiosyncratic way of thinking and mood swings that gave me the true assistance. Sure, I'm no doctor, (although my favorite doctor - Doctor Jordan Peterson - has went on record saying he's tripped balls multiple times. why not imitate greatness?) but here's a fantastic tip for learning about anything: surround yourself in the literature, actively pursue whatever angles you can already understand, and then let your expanding salience on the topic guide you to higher angles of understanding. And the big thing about all this is that I realized I've effectively (though a lesser effect) been living with an acid brain for years before I even became intimate with acid. I imagine this would have started coinciding with the advent of my condition...because the condition is that...but I had multiple truly things wrong with me around the time of this onset and so it's hard to give any time frame with much certainty.
But this is where I now abruptly brake this train of thought and then break it over my knee. Consciously and knowing exactly why.
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I was thinking, I could use another image to break up the text and so I hopped on over to Deviantart and searched LSD for a cool picture. The fourth recommended artist for this search has my middle initial and surname as their screen name, and their profile picture is a brain. This isn't the A.Igorithm fucking with me - that profile doesn't even have any art related to LSD and it shows up as a relevant profile on multiple devices. A powerful reminder that, yes, I don't care what the DSM has to say about it, the universe is talking to me. Maybe I should have been happy to admit that earlier. Maybe as early as two days after Fly Free, as it was in that day where I spotted a tattoo of a butterfly on someone I hadn't seen in a very long time, just like how I hadn't seen monarch butterflies in a very long time. Someone who was a great reminder of Hell; I had nothing against her at all however she was my first trainer for my first job back in the day and it was the worst kind of job that I never want to go back to (fast food). She had a little girl with her as well. Sweetest thing she is and I'm not even a kid person, but of course she was the sweetest thing because her name is Heaven and the butterfly woman even said she was a little slice of Heaven. ...I really need to eat and sleep on this. If you've been following along thus far in good faith, I hope you understand why I'm going to pause here for now. More to come soon.
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icechippies · 10 days
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I miss when Ai generated stuff was just weird fractaly things that kinda looked like slime mold growing
Was that a real thing or am I imagining things? I feel like that was around 2012-2016 or something
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the-arcade-doctor · 2 months
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envy and jealousy rotting inside of me endlessly fractaly looping insanity will i ever be happy
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Working behind an EE who quit. Every choice he made was backwards, upside down, or just plain wrong.
It's all fractaly wrong, i keep zooming in and finding more wrong.
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vidaenxalapa · 4 months
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Comienza Festival Scriabin OSX con la pianista Ana Gabriela Fernández
#concierto | Comienza Festival Scriabin OSX con la pianista Ana Gabriela Fernández
“Fractalis para piano” de Ortiz y “Salomé” de Bonis; estrenos en XalapaZoi Tsokanou, directora invitada La Orquesta Sinfónica de Xalapa de la Universidad Veracruzana da inicio al Festival Scriabin desde Tlaqná, Centro Cultural, con un emocionante programa de cuatro obras que incluye su famoso “Poema del éxtasis”. Además, “Cantos Fúnebres” de Stravinsky, y por primera vez en Xalapa: “Fractalis…
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paiganzero · 1 year
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Down in Fractal Rock! | Fractalis Luminalis | "Trunky" w/ NS/Stick & Harpejji from Stephen Sink on Vimeo.
Down in Fractal Rock and up into your dimension and then back down deep into your brain, here is the tripindicular fractal-fabulous psychedelic-because-math-shapes-are-trippy universe of Fractalis Luminalis, lit by luminosity and limitlessness. We follow a small diamondnoid drone through twisting canyons and morphing landscapes, as the equations of the universe melt at our command. Rocking out the trip is a tune, “Trunky ‘23” by made with NS/Stick and blazing harpeijji, and then the Laser Fractals production studio (i.e.; Stephen Sink, LOL) on drums and keys.
It's metal, it's funk, it's grunge, it's riff-based jamming rock, and it's very Trunky. 8-string NS/Stick bass/guitars and smoking-hot 24-string Harpejji. An instru-metal by Stephen Sink. Fractals done with Mandelbulber.
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endworldgaming · 4 years
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Heyo folks, here’s a new video from Shaun! In this one, he’s playing an upcoming roguelike game called Fractalis by Revolutionary Interactive.
The video showcases some early gameplay as he explores the game’s first dungeon and fights a bunch of weird enemies that look vaguely like dinosaurs.
More videos soon!
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rattyexplores · 3 years
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✤ Polypogon factalis? - Erebidae
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lemon-drop-soda · 1 month
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You may not like it, but this is what peak performance looks like
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comicaurora · 2 years
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hey red, I wanted you to know that Aurora is a huge inspiration for me and my webcomic that I'm working on, it's really incredible. On the flipside I got really into reading this blog and the worldbuilding that's in it yesterday and now I'm doing worldbuilding for the world of my comic that is very fun but frankly NOT important to the actual story. Any tips on cultural worldbuilding that both makes sense and also remains relevant to your story?
That's great to hear!
Worldbuilding is a delightfully inescapable vortex. It's like putting together a puzzle you're drawing yourself and also there aren't any edge pieces because the ride never stops. Essentially, you have to decide which approach is better for you personally: to build a world that serves the story, or to write a story that explores that world?
If you're building a world around the story, you basically just need to focus on worldbuilding the parts that engage with the story and making sure there's enough connective tissue that the cohesive whole kinda holds together. If you just need a setting for a really cool swordfight that advances the plot from point A to point B, you can worldbuild a towering ancient ruin or a floating sky-fortress or whatever to have the fight in without having to go too in-depth on who built it and why, but you also can go more in-depth with those things if you want to make the setting more than just "place where swordfight happens." Maybe the sky-fortress is a Laputa-style ancient superweapon or the ancient ruin was abandoned after being overrun by sentient skeletons or something. Maybe you decide that an ancient group you've already worldbuilt for other plot reasons was responsible for building this too, so you can loop in whatever lore you've already made for them. The possibilities are pretty close to endless, as is always the case with fiction you're writing yourself - in this approach, the challenge is mostly making sure that the disparate chunks of worldbuilding you're shaping around the plot actually fit together cleanly, rather than clashing or leaving plothole gaps between them. For this reason, it's good to have a base skeleton of Things You Know For Sure About The World so that there's consistency between worldbuilding chunks - fundamental principles of reality, magic systems, major historical events, stuff like that. They don't need to be super detailed, they just need to serve as anchor points to hold all the story-centric worldbuilding together.
This is why some people prefer the other approach - building the whole world and then writing a story to explore it. This is a favorite of sci-fi, spec-fic in general, magical otherworld stories and almost every TTRPG ever made, as the whole premise of those genres is "what would it be like if the world looked like this instead?" In these stories you can worldbuild to your heart's content with no regard for plot or characters, since the plot and characters will arise from the exploration of that world once you've got it fleshed out. This is a great idea if the world is probably the most interesting part of the story, and a less-than-great idea if you really want the plot and characters to shine as the stars of the show. Larry Niven, prolific hard-SF writer, took this approach almost exclusively and came up with some incredibly unique settings and alien races - my favorite being Ringworld, a book entirely about exploring an ancient alien megastructure rotating around a star. It has characters, but, like, barely. They're just a vehicle to explore the worldbuilding, and it is some very cool worldbuilding.
This approach is a good way to get a very cohesive world that fits together well, but it also runs the risk of getting away from you. Anchoring the worldbuilding into a linear plot or single region or relatively small cast of main characters lets you stay focused on what actually matters for the story you want to tell, rather than burning years or even decades building out the tiny fractalized details of what exactly this long-extinct civilization wore on their second-best festival days. Coherent large-scale worldbuilding is fantastic if you're designing an open-world game or setting - Breath of the Wild's worldbuilding is a standout example of this, as the entire map and the items/creatures in it paint a very beautifully detailed picture of this environment and what happened in it, from ancient ruins with several very visually distinct architectural styles, to a fireball-slinging wizzrobe hanging out in a burned-out village, to a massive tree that collapsed down the side of a hill, to a huge fuckoff hole carved through a whole-ass mountain, to the battlefield Link later finds out he died in being absolutely carpeted in an army of completely destroyed inert Guardians, cluing us in that whatever battle went down here was rather more crazy than what went down in the other battlefields we pass through, where only a few guardians are scattered around and some sneaky ones are actually still active. The world isn't just there to serve the linear narrative of the main questline, it's there to present the player with a very big picture and let them piece it together themselves.
For a game as freeform as Breath of the Wild, this is a great call. For a linear written narrative with only one plot, it's completely unnecessary. It's best to find what balance works well for you so you can stay focused on the point of the story without getting bogged down in the stuff that ultimately won't matter. Worldbuilding can also be super fun, though, so like - do whatever makes you happy, really.
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thefractalis · 2 years
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The Softest Bed
I'm the kind of person to clean up litter when I see it. Sometimes, I even go around my neighborhood with garbage bag in hand and clean the place up. It's a poverty stricken neighborhood and, really, poverty stricken city on a whole. It's very low to the bottom of cost of living for my country which comes with its pros and cons. It means you need not concern yourself so much with work and labor and in general can pursue the life of the Human Being rather than the Human Doing. At the same time, the vast majority of people in the West have had their (sub)conscious programmed by society to believe that possession of fiat currency is in any way intrinsic - even correlated - to how rich and meaningful or impoverished and miserable they are.
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"For ye have the poor always with you..."
~Matthew 26:11
It's a poverty of the mind, not finances.
For most of my life I have lived around what is considered the "poverty line" in my country. Sometimes above, sometimes below. When I reached the age to where I had enough of a brain to even psychologically dream of what "meaning" is, or at least feel it if not actually have it, I was pretty good at finding it. Though not truly conscious of it at that stage in my life, there was significant stretches of time where I would enter Csikszentmihalyi's/Nakamura's Flow State, feel proper contentedness for the day's endeavors, and have something to look forward to in following days which made sure I didn't sleep in longer than needed. A meaningful mixture of striving, satisfaction, wonder, and engrossment was at the very least keeping my serotonin in check. I no longer find most the topics of my childhood and initial adult years to be so meaningful, but this is only because I matured. Though I think that if I perhaps shunned them altogether now then that could be reflective I did not (unwittingly) ascertain semblances of meaning back then. I do not shun it. Piecing together the mythos of Bungie's Destiny was not at all wasted time; the creative leads of that studio have always been quite inspired. What was the wasted time, which at that point I was unable to cut away from the meaningfulness, was the video game addiction.
Kudos to them. Make an incredibly satisfying core gameplay loop to act as a hook into "initiation" to the higher mysteries. I see you, Jason Jones. I suspect at your age you're not rocking a samurai ponytail merely because you find it fashionable.
The unwitting submersion in Meaning from a very young age in constructed virtual worlds has been a cornerstone of my present lucid pursuit of higher Meaning, complete with all the lovely neurotransmitters one would hope for when they pursue The Path.
I digress (and I will again, worry not!) from our Softest Bed.
There have been times when people that my less compassionate side would call NPCs have deliberately littered right behind me, as soon as I turn a corner when I'm cleaning things up in my hood. In response to me, for the goal of being a complete fool? Or because it's so natural to them to do that they don't even think twice? When I find litter close to public trash cans, I think it's some of the latter. Sure, both instances are quite reflective of a "fool", but you see by now that I'm not the kind of person to gloss over things. I once asked a now evicted (thank God) neighbor why his family littered like they did, because one of that household would literally throw a bag of garbage from their car onto the curb almost every day. I even once taped signs to the sidewalk under the cover of night, chastising these people for their careless ways. There was more litter than usual there the next day, the very taped down signs removed. He told me it was the other people in the house. Well, that means the "chips are down", then, and whom picks them up? Not the people who are lowly, for they are not up and therefore cannot get the chips back up. It's the elevated ones whom have the responsibility to bend down and pick up the pieces...even if the responsibility thrust upon them was not born of their own fault. It's like some people are just determined to actively make their own life hell, either consciously or subconsciously. It's hard to have any compassion at all for people like that, especially when their methods of manifesting hell is countering your attempts of manifesting heaven. Still, I do have some compassion, as heaven won't be manifest without that compassion. I once made my own life a kind of hell through abject apathy for most of my life. (those virtual worlds hinting to me the very real magic of the physical world were the meaningful bits) Even if I wasn't so far gone as to sully Mother Nature, I still know what the suffocation of encroaching entropy does to the soul. How tightly it coils and binds, yet how easily it's dispersed by the smallest of sparks when all it takes is a spark to light a fuse, never mind the kindest souls fighting the good fight and kicking open doors of the house of shadows...the ones that aren't impossibly barred from the inside.
"The gates of hell are locked from the inside."
~C.S Lewis
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So color me a little miffed, then, when on my usual walk around my town I come across a patch of field with all of this paper rubbish strewn about. Wouldn't be the first time someone decided that parks were for parking trash and it won't be the last time either. I've filled plenty of full sized garbage bags in this park before.
Just ridiculous, honestly. However much of an extrovert I am, man do I just hate people sometimes. Not the person. I'm not a people person, I'm a person person. As is the common sentiment, the masses are so foolish at times. Does the "wisdom of the masses" exist at all anymore? I highly doubt it.
I was frustrated enough to traipse on over there and, I don't know, just wallow in the frustration of the apathy? Shake my walking cane at the mess in anger?
Subconsciously understanding that not everything is always as it seems, alongside my conscious woes?
Perhaps. Because, oh, wait...
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...It was just the cotton that's flown off of the cotton tree that was right next to the "mess". I was highly amused. Not only at my kneejerk reactions, but also how this yet again comes back to perspective. The importance of active perspective, of voluntary prospect, of going deeper.
Deeper into the serpent's interior.
This was another binary, of course. I first perceived a pocket of hell in my heaven, but then the heavy scales of my judgment were consumed by me putting my foot/tail in my mouth. Embarrassing judgment. Yet, I am my own sustenance and from myself I grow; a self made snake/man. I'm surely to die if I keep doing this...just like how the old me is dead.
Most people don't want to die. That's why they don't like to think like this. They think they can take a picture of themselves, freeze their identity and the happy feelings born from it, and laminate it in gloss. Gloss over it? The specular lighting bouncing off the laminated photo will indeed be over and gone one day and then we'll see things for how they really are.
How prepared are you going to be?
What does your death bed look like? How comfortable is the cot(t) that you lay on ?
Mine is made from the most luxurious fabric of them All. The fabric of reality. Spun from the cottons of the Tree of Life to make the All. The Softest Bed adrift in the Oceans of All. Woven into an endless series of strings to lay on. As endless as the multitudinous branches that reach up to Heaven and its myriad roots going and growing into and from Hell. (Could it be, that for every branch in Heaven, there must needs be a root in Hell?) My own string itself endless as well. Your own string just as endless. Everyone's. You have but one, though, which is what makes this life so complicated.
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Not unlike the classic Etch a Sketch. If you're unfamiliar, if this was before your time, then the two knobs you see control which cardinal directions the one single line you're given will go. As though, you've put a pencil to paper to draw a picture, but you cannot lift up your pencil once you start -- and you have to start in the dead middle. You live with what happens. Good and bad. We all set out to make master pieces, but given the limitations, we're going to make mistakes. This is the picture of your perception. Your string.
These little toys are cheap. If they're even sold anymore, anyways. Certainly dollar store material. Anyone can afford one. Even the people in the poverty stricken neighborhoods. If only they could see they could make a master piece, no matter where they are or what quantity of things they have in the outer universe. All together, now, the endless series of endless strings is what coalesces into an analogue of the Gordian Knot. Put the knobs on the face of your whetstone. Carve the line into that cold hard reality and sharpen your sword to cut the knot. Solve the problem. Transmute the bad into good. See the paper rubbish as Life's cotton. Collapse the waveform favorably. And rest easy knowing that if you can't cut things down to size and turn that bad to good because of the mistakes in your Etch A Sketch causing mental blindspots? Everyone owns a sword; everyone owns an Etch A Sketch. Find your people. Find The Others. Strength in numbers...as long as the numbers are made of persons and not people.
Read that video's description.
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lostjulys · 2 years
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ok so like. there's three different rooms here. one of them has the sburb logo on it ok cool we know that. we saw the spirograph one already in i think. that animation when john took a nap? n possible more times than that? i don't know what the fractal one is. they r all somehow related though? are they like. different universe shit? different-universe equivalents to the same game? the controller in the fractaly room is different than the sburb one. it has the like. earth on it & also a crosshairs (maybe planets too? idk?) so like.. what is the connection here. throwing spaghetti at the wall here.
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lvlplus · 3 years
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Opuntia fractalis https://www.instagram.com/p/CTGSwmFsOtJXs_vpFIemAIIKxtqu_vx-ou25Kg0/?utm_medium=tumblr
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otaharuo · 4 years
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オオシラナミアツバ、Hipoepa fractalis、7月14日、名古屋市
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