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#free 3d animation software
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animationssoftware · 11 months
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evelinescoffee · 1 year
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Grease Pencil is a Blender object. It accepts the drawing information from a mouse or pressure-sensitive stylus and places it in 3D space as a collection of points, which are defined as a stroke.
The Grease Pencil object can be used to make traditional 2D animation, cut-out animation, motion graphics or used it as storyboard tool among other things.
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tophthedaydreamer · 2 years
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the nintendo switch is nice and all, but i don't think it could ever live up to the hype of being a 10 year old with a 3ds and making immature joke miis, meeting your friends' miis on streetpass, taking stupid pictures and videos, and spending hours quoting a whole movie from memory and recording it all in the voice recorder app. yes i did that
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techdriveplay · 2 months
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The Best Software for Digital Art
In recent years, digital art has evolved from a niche interest to a mainstream form of expression, thanks to the rapid advancement of technology. Whether you’re a professional artist or a beginner, having the right software can make a significant difference in your creative process. This article explores the best software for digital art, helping you to choose the ones that best suit your needs…
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muchmossymess · 3 months
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I'm relearning animation for this fucking thing 😭
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patholopsy · 5 months
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Here's a list of Free tools and resources for your daily work!🎨
2D
• Piskelapp Pixel art + animation • Krita general digital painting + animation • Gimp image manipulation + painting • MapEditor Level builder (orthogonal, isometric, hexagonal) • Terawell manipulate 3D mannequin as a figure drawing aid (the free version has everything) • Storyboarder Storyboard
3D
• Blender general 3D software (modeling, sculpting, painting, SFX , animation…). • BlockBench low-poly 3D + animation. • Dust3D low-poly 3D (similar to Zbrush Zsphere)
Sound Design
• Audacity Audio editor (recording, editing, mixing) • LMMS digital audio workstation (music production, composition, beat-making). • plugins4free audio plugins (work with both audacity and lmms) • Beepcomp chiptune/8-bit/16-bit music synthesizer
Video
• davinciresolve video editing (the free version has everything) • OBS Studio video recording + live streaming.
2D Animation
• Synfig Vector and puppet animation, frame by frame. Easy. • OpenToon Vector and puppet animation, frame by frame. Hard.
↳ You can import your own drawings.
For learning and inspiration
• models-resource 3D models from retro games (mostly) • spriters-resource 2D sprites (same) • textures-resource 2D textures (same) • TheCoverProject video game covers • Setteidreams archive of animation production materials • Livlily collection of animated lines
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asmolvaporeon · 6 months
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Reminder: Nintendo Network Shutdown and Discontinuation of Online Services for 3DS and Wii U
It's going to happen on Monday 8th April, 4pm PDT. That's just a few days from now.
What this entails for following games and software (amongst other):
Pokémon: No more online trading and battling on Pokémon XY/ORAS/SUMO/USUM. So get those last trades in!
Splatoon: No more online battles, which is the main part of the game.
Mario kart Wii U: Obviously no more online races.
Nintendo Badge Arcade: Will be completely unusable. I recommend people to go over their badge box and carefully sort what they want to keep, as those badges will stay on your system. Everything else will be lost.
Animal Crossing New Leaf: No more visiting each other's towns. However the QR code designs should be unaffected. You can still create and read those.
Animal Crossing Happy Home Designer: I'm quite sure that you won't be able to upload or see other people's creations.
here are things I'm unsure of:
Friend list: You cannot add friends through the internet (I think, I have no confirmation for this)
Spotpass: Will not work. I unfortunately don't know much about Spotpass and what this means.
EShop:
-There is a small set of free themes that you can download for free right now (at least in the PAL region). I'm not sure if that will be possible later.
-According to the Nintendo website "For the foreseeable future, it will still be possible to download update data and redownload purchased software and downloadable content from Nintendo eShop." Interpret that as you want.
Other: I also called Nintendo's support to ask if it still will be possible to log into the Wii U if you use a NNID password to sign in (because I'm a paranoiac), and the answer was more or less "Yes I'm sure". Not sure how long this will last though. Most likely as long as the point above.
That's all I can remember at the moment. I'll probably add more later.
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lackadaisycats · 9 months
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Do you have any animation software recommendations? I'm a beginner animator and i want to start learning.
There are a lot of options out there. I chatted with some of the crew to try to narrow down recommendations. There was something of a consensus that Clip Studio Paint is actually quite good as a beginner animation tool. If you work with digital drawing programs, it's overall UX will probably feel pretty familiar from the start. It's not overcomplicated, but it's still sophisticated enough to produce production quality work if you want to push it that far.
You can hone your animation chops in so many different ways, though, from TV Paint to a sticky note flipbook. I'd suggest a little experimenting to find what feels right to you. You can animate in Adobe Photoshop. The tools provided are fairly rudimentary, but there's nothing wrong with starting out plain and simple. You can animate in 2D with Blender's Grease Pencil tool too. And it's free. And maybe you can pick up some 3D skills in the process. If it's within your budget, Toon Boom is a very solid choice. It's what we use for Lackadaisy, and we know many, many other animated productions rely on it too. If you happen to like working with Procreate and you're comfortable with touch screen controls, give the new Procreate Dreams a shot. Prioritize your comfort and enjoyment in selecting a tool first. Once you have developed your drawing skills and understand the principles of animation, you get to take that knowledge with you to any other animation tool you decide to pick up next.
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ym523 · 7 months
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ℹ️ Blog Information ℹ️
Hi friends! - 🌟 I've created this pinned post to address some of the common questions I receive. I'll do my best to keep it updated regularly. Thank you for all the love and support! 💖
❌ Request Status: CLOSED
✅Commission Status: OPEN
🔗Links: X | Reddit | Commissions | Ko-fi
❓What 3D program do you use?
Blender
❓Where you you get your models?
Deviantart or I extract them from the game myself.
❓What are the rules for requests?
Feel free to request anything from any fandom! I'll do my best to bring your prompt to life. While I'm gradually becoming more open to explicit content (within limits) and ensuring nothing offensive is created, I'll always prioritise creating content that's respectful and enjoyable for everyone.
❓Where can I submit a request?
Please submit your requests via my ask box! My requests aren't always open, but you never know—something might spark my interest! 😏 If you want to guarantee that your idea gets brought to life, I recommend commissioning a piece instead.
❓Do you have/know any tutorials?
Not particularly, but there are plenty of resources online that can help. I mostly learned by experimenting with the software, so I might not be the most adept teacher! 😅
❓Do you do custom Tav requests (BG3)?
I can do it, as long as you provide an animation-ready 3D model (with textures) that I can import into Blender. If it's part of a commission, I can handle the extraction for you.
❓Are there any pairings you won't create?
I do not create romantic animations or renders of the following pairings:
❌ Astarion x Cazador ❌ Mizora x Wyll ❌ Gale x Mystra ❌ Karlach x Gortash
However, I’m open to creating content that explores the characters' stories or interactions as they are in the game. I understand that these subjects might be sensitive to some, so I will make sure to tag them appropriately.
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remidiy · 5 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remidiy
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rivalsforlife · 1 year
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Ace Attorney 456 Tokyo Game Show Information Masterpost
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Since I haven't seen all the information collected in one place, this post SHOULD be a comprehensive review of everything revealed today - though please let me know if I missed anything important.
New Trailer and Release Date
youtube
We got a new trailer for the 456 collection, which covers (most of) what I'm going to say in this post, and a release date of January 25, 2024!
New Features
Language Support: These games are now available in seven languages: Japanese, English, French, German, Korean, and Traditional and Simplified Chinese, along with voice dubs for each of these. These are some of the first times some of the games (in particular 5 and 6) are officially translated to many of these languages.
DLC: The previously DLC-exclusive cases Turnabout Reclaimed and Turnabout Time Traveler will be added to the game for free, along with previously DLC-exclusive costumes. You can dress up Phoenix in the Tigre outfit from the beginning!
QOL: As well, any of the quality of life features from the Great Ace Attorney Chronicles have been added to the 456 collection. This includes an episode/chapter select unlocked from the start, so you can skip straight to your favorite sections, autoplay and story mode, and a backlog/history to review recent text.
Art Gallery: The game will also include an "art gallery" which includes concept art for the games. This will also include special artworks commissioned exclusively for this collection, some of which are unlocked after beating each game and unlocking each trilogy.
Orchestra Hall: There is also an "orchestra hall" where you can listen to what seems to be the full soundtrack for all three games (though I haven't verified this), along with orchestral tracks from the 15th anniversary and 2019 orchestra concerts.
There are also two new "trilogy exclusive" songs: "Apollo Justice - A New Era Begins! 2024", and "Trucy's Theme - Bring It In, Everyone". The new "a new era begins" remix might possibly be what they're playing in the trailer. "Bring It In, Everyone" is distinct from Trucy's main theme, "Child of Magic" (listed earlier in the soundtrack list), so I have no idea what that one will be like.
Animation Studio: This new feature allows you to play around with character models, setting up different backgrounds and sprites and settings, to create whatever scene you want. This doesn't seem to have a text feature, so it just seems kind of like a worse objection.lol but with 3D sprites. (Although I'm sure the objection.lol people will find a way to rip the models in like... five minutes of the game's release)
Preorder Information
It seems we overseas people will only have the collection available digitally, but Japan seems to have physical copies along with a lot of preorder bonuses! You can find the official page here.
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This includes the following:
Game Software: You can order this standalone, or with the other preorder goods, or seemingly just the goods on their own without the software included.
Original Drama CDs: Two new drama CDs are being developed for this collection! As far as I can tell, one involves the Gavinners attempting a one-night-only revival of the band (which goes poorly...), and the second involves Taka fleeing the courtroom.
Evidence and Items Set: This includes ten pieces of evidence available from the games, along with some original illustrations. As can be seen above, this includes things like the photo of Apollo and Clay from Dual Destinies, six ID photos of major characters, and a signed poster of Klavier.
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As well, a new sleeve box drawn by Takuro Fuse, the character designer for 5 and 6.
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That should cover everything, but please let me know if I missed any news!
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jojo-the-dogg0 · 3 months
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HOW THE FUCK DO YOU ANIMATE IN BLENDER WHAT!?!
TRANSITIONING TO BLENDER IS SO HARD LIKE DUDE YOU AMAZING
BLENDER IS ACTUALLY AMAZING !!!! I have to agree that it is not the most intuitive 2D software (mostly because it's originally a 3D one) BUT, but, there were looot of udaptes that made it so great for 2d animation, so many tools and shortcuts, the workflow is weeeee Of course the line is vector and you won't have cool brushes like in Tvpaint, the color system is also very bad for painting (rip), but for rough and clean up, hell yea Also blender is free ? and you have lot of shared keymap and addons on internet
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its just my go to software for quick sketching, and im not even using 5% of what it can do
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sibmakesart · 3 months
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hello! i really love your art & animations! i'm not sure if someone has asked this already but: what do you use to animate? & how long have you been animating for? do u know of any tutorials/classes? (i'm a beginner learning on my own atm!)
hi ! thanks a lot :D
Software wise it depends, procreate for the little sketchy animations, toon boom story board and harmony for bigger projects, sometimes blender even ^^ and unity for work, but its special for video games, i even animated a lot on photoshop when i started !!! never again !!!
i composite in after effect or premiere, depending on what needs to be done, sometimes both for big stuff, but if youre learning animation, focus on the basics before the aesthetics (you can fumble your way into compositing way more easily than anim)
ive been animating on and off for 5 years, 3 of wich were in animation school (during which we surprisingly did not animate much lmao) i got this film out of it tho lol
as for tutos....
i cannot recomend enough The Animator's survival guide, you ccan find the free pdf on the internet, and a bunch of people explaining and showcasing it on yt, its basically the bible for 2d animation
this vid is also very good to get a feel of animation, and the basics, the guy also has v good classes on his channel
but basically the best way to learn is to animate ! a lot ! and look at animations you like, download them and look at them frame by frame : how does the timing work, how doess that character moves, etc
ACT IT OUT ! FILM YOURSELF IN YOUR ROOM DOING STUPID SHIT ! ANIMATE IT ! (believe me, im as sad as you that this is the answer to good anim... but it is...)
and what kind of anim do you like to make ! fights ? chara acting ? sfx ? theres a LOT in which you can specialize (if making a living out of it is your goal) so play around in a cheap/free/cracked software and see what you like and what works for you !
animation is a very complete field : you gotta know perspective, anatomy, acting, composition, exercising any of these skills ultimately makes your animations better !
3d anim is a whole other can of worm, but (IMO) still requires 2d basics,
TO CONCLUDE :
just go ham on doing weird shit and consume, consume,consume animation : short gobelin/carlarts films, all of richard williams filmography, obscure russian animated movies from the 70's, youll ALWAYS learn something, thats how you learn best
Happy creating !! animation is AMAZING the way i felt the first time i made something that MOVES ? unparralleled
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genericpuff · 7 months
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hello! i'm not sure if you remember me, a while ago i asked about digital art and if it's possible to do on an ipad or something similar. i was really grateful for your response and i got an ipad over christmas! i didn't realize how expensive the pencils were though and was only able to get one recently. now that i have all of that, i download the first art program i saw (ibispaint x, i don't know how good that is) and feel super overwhelmed by everything, all the tools and brushes and i have no idea where to begin. i know this is a super broad topic, but i don't know if you have any advice for a beginner hoping to become a digital artist? or know of any resources? thank you so much in advance and no worries if this topic is too broad to really get into properly!
Oh hey!! Congrats on getting an iPad! And yeah, shopping for the pens is a big pain in the butt, but I'm glad you finally got it all setup!
So most of the advice I'm gonna give you is very basic, starter advice that can apply to virtually any digital art software, as the vast majority of them are built with the exact same base tools, they just vary in their intended purposes which means they may differ in more advanced settings and what they offer beyond the basics (ex. Photoshop has more colors than Clip Studio because it's built for editing high quality photos whereas Clip Studio is meant to emulate comic art, but Clip Studio offers more in the way of comic-creating tools such as specialized rulers, 3D material support, built-in screentoning, etc. and all of the software available will tend to have different brush engines, meaning it doesn't always 'feel' the same to draw in one software as it does in another).
Your bestest friends:
Layers! This is the biggest pro to going digital, because now you can work with layers! So anything you draw on each layer is preserved and can't touch or affect whatever's on the other ones :3 You can find the layers tab in Ibis Paint X in the bottom right, don't be afraid to make a bunch of them and mess around with what you can do. Play around with the different blending mode settings (in Ibis Paint it's the menu that's labelled 'Normal' in the layers popup) especially Multiply, Color Dodge, and Overlay, as those three are the most commonly used to make coloring more efficient and give your art some extra pop.
Lasso/marquee/magic wand tools! These are basic selection tools that allow you to select an area within the layer you're working on, so that whatever you paint won't travel outside of that area. The Lasso is a free draw tool, the marquee tool is typically 4 sides by default (so squares/rectangles) and the magic wand detects and selects a closed area with one click! (just note that by default it's only on the layer you're on, so if you use it on a layer that has nothing, it will typically select the entire canvas).
Alpha locking! This is a simple button setting you can click to 'lock' the layer you're working on, which basically means that whatever you've drawn on that layer, anything you add can't travel outside of that drawing. So if you want to quickly shade something without going outside the lines, alpha locking is your solution!
Clipping groups/layers! This is a bit more advanced but is basically an even better version of alpha locking that you can use in conjunction with it. Clipping layers are basically additional layers that , when you click the 'clipping group' button, 'attaches' that new layer to the layer that's below it. It performs the same function as the alpha lock by preventing whatever you draw on that layer from travelling outside of it, HOWEVER it comes with the added benefit that it's on an entirely different layer, meaning you can erase and mess with whatever's on that new layer as much as you like and it won't hurt the base layer. It kinda follows the same logic as animation cels !
Masking! Y'know when you're doing a traditional painting, and you put down tape to cover the area so you can paint over it and later remove the tape and everything underneath is untouched? That's basically what masking is! Once you put down a layer mask, using the erase tool on it will 'erase' whatever the mask is applied to, and using the brush will make it magically return! This may sound silly at first, but I find masking is especially helpful if you want to erase something on the layer you're working on without it disappearing forever! It's also really helpful for comic work because you can mask whatever's outside of the panels and voila, nothing you draw will travel outside of those panels!
Stabilization! I don't know how extensive Ibis Paint X is with offering stabilization tools, but many digital art software comes with it and it's a LIFE SAVER for new digital artists adjusting to the feel of digital art. It essentially 'slows down' the output of the ink on the canvas which helps a lot with getting cleaner lines in fewer tries. It's not quite as big of a deal when drawing on iPads because obviously you have more control by default by drawing directly on the screen, but it can still be really helpful when you need to pace your hand ahead of the actual drawing tool to pull cleaner lines!
That's pretty much all I can think of for now! But here are some other commonly asked questions:
1.) There are so many brushes to choose from, which one do I use?
The round brush is small but mighty. Virtually anything can be painted with it, it's simple, but malleable, especially when you start messing around with the hardness and opacity settings. Don't get too lost in the sauce with the brushes that are available to you, it can be very easy to get overwhelmed by all the options and variety. Some artists still work purely with just round brushes, some artists have custom brushes they like to use to speed up their drawing process or achieve certain textures. Play around with them, but don't get too stressed about which one you use because there's no wrong answer, the right brush to use is the one that gets the job done ! <3
2.) What canvas size should I use?
It depends on a variety of factors such as whether or not you're planning to print, where you're going to be posting it, etc. By default I like to work on 8.5 x 11 inch canvases (standard printer paper size) at 350 dpi, which if you want to make that canvas in Ibis Paint X, means you just have to make a canvas with a pixel ratio of 2975 x 3850 pixels! Just note that the lower you go in either pixel count or dpi, the lower the resolution, so it's typically encouraged you work at a minimum of 300 dpi (but you usually don't have to go any higher than 600) to ensure you don't wind up with any blurry low res JPG's/PNG's.
3.) Should I export my final drawing as JPG or PNG?
This is usually just up to personal preference, but like the canvas size, it depends on what you're using the image for. You can always export as both, the biggest difference between them is that PNG is lossless meaning you won't experience image compression like you will with JPG, BUT you're also going to have much larger image sizes. JPG is often fine for any standard posting, PNG is typically recommended if you want to have a drawing with a transparent background for printing (as JPG can't do transparent backgrounds) or if you just want to have a really high res image file for sharing outside of social media sites (as social media sites like FB/IG/etc. will typically compress the hell out of your images anyways)
Here are some other super helpful resources as well if you need some visual and/or audio guides:
Sinix Design - How to Learn Digital Painting (Beginners)
Marc Brunet - The Beginner's Guide to Digital Art
Skynix Art - 50 Digital Art Tips in 5 Minutes
One thing I also like to do is watch speedpaints of digital artists as it can really help pull back the curtain on what they're doing (or at least, it can help you see what they start with which can help you better picture the process of turning a blank canvas into a finished work of art!) And though I don't do it as often, if there's an artist whose work I REALLY like, I'll try and find their actual work files (many bigger artists sell them on their crowdfunding sites/Gumroad/etc.) so that I can actually break the drawings apart layer by layer for the purpose of analysis. Of course, all that is something that you'll grasp better over time as you learn the tools and learn to recognize what artists are doing in their own workflow, so don't worry if you don't glean a whole lot of info from the "big guys" right away, you should always be referencing artists who are higher along the skill ceiling from you but not too high that they're using techniques and tools that are outside of your realm of understanding.
Other than that, just try to have fun, don't stress too much about it, and save often!!! Part of creating art is learning to be at peace with the process, so don't stress too much if it takes you a while to get adjusted to the layouts and tools - at the end of the day, digital art is another medium entirely, so it's not uncommon at all for traditional artists to need a lot of practice to 'switch' to digital, because they both utilize different tools and techniques. Be patient with yourself, always be on the hunt for new resources and guides and references, and don't be afraid to experiment and make mistakes (the best part about digital art? Mistakes don't cost you any paint or materials!)
Good luck!! And congrats again! 🥰
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