#gamerbrains
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you ever have an interaction with someone and you can just FEEL the hadesgame heart bubbles flash for a sec to indicate that you've become closer and unlocked a new lore tidbit?
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liamkh · 9 months ago
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went on a hike today and couldn't stop thinking i should be getting "Location Discovered" experience every few minutes.
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I didn't realize Nullghost designed a character for Another Eidos
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I have him, I should unlock his CG
Every time I see the word Eidos I just think of them
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girlspecimen · 2 years ago
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i also sometimes say my social bar/health is depleted when i’m low on. social energy and need to leave lolol
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fallout-lou-begas · 1 year ago
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sorry to be gamerbrained but i was cleaning out my closet and just found two extra estrogen patches in a random duffel bag that i'd forgotten about and it literally felt exactly like this
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iteratorsex · 5 months ago
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Do you have any thoughts on scavs?
People are far too harsh on them. We're fucking dicks to other animals too, simply killing them because we feel slightly threatened. The only reason people don't seem to realize this is because they act like they're the main character of the game when they're just another animal.
Scavengers are complex societies that seem to get boiled down to being a nuisance by GamerBrained RW players
But I also tend to not think of them as often anymore. They're very popular, and as such, most ideas have been throughout explored. I want to give the spotlight more to some other creatures
Overall, very nice guys. I respect them a lot, as much as they ppppppiss me off.
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lakemojave · 1 year ago
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This is gonna sound like the cringiest gamerbrained statement of my life but fighting Artorias naked was honestly way easier than anything else I tried
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thesuncantreachyouhere · 4 months ago
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i got too good at sudoky now its boring #gamerbrain #hugemind #eliteskills
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charbway · 8 months ago
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i have 10th 11th and 12th class ocs but my hyperfixation on the gameplay side of tf2 specifically makes me want to try to balance them in a way that would make some kind of sense if they were actually playable. which is hell because that isn't feasible in the slightest because any kind of kit i could give them could also just be given to a class already in the game. unlockable weapons (and the stock weapons themselves) do a really good job of covering every kind of possible way you could want to play tf2
for example, a character centered around healing would be redundant because medic exists. why would a new character need to fill a specific support niche that medic already covers? like he could just get a new weapon.
maybe then you'd center the character around aoe healing to try and carve out a niche apart from medic's, but then medic also has an aoe healing unlock (the amputator) so then maybe you'd then add different effects on top of the aoe healing to make it stronger and stand out from medic's standard style of gameplay, like mini crits or a speed boost or something but then that's also redundant because soldier has banners that do the same thing. plus subclasses exist, demoman plays completely differently from demoknight, so there's no reason medic couldn't just get a subclass centered completely around aoe healing.
then for things not really covered by tf2, for example shields and stunning/slowdown mechanics (i say mostly because these still somewhat exist in game but there isn't a class entirely dedicated to these mechanics) they aren't overwhelmingly present because they're annoying. nobody likes playing against heavies using natasha or medics using the vaccinator, and the sandman was reworked because being stunned from across the map wasn't fun either. having a character centered around slowing people down or sponging up damage in a game where combat is meant to be fast and snappy would just bog it down
ig i'm saying all this to point out how futile it is to try and come up with different playstyles that aren't already covered by weapon unlocks or the classes themselves that would also be fun and balanced. it's futile but it's also really fun to think about and it's fun to ask myself "why would i choose this class concept to support my team when i could play medic or soldier with buff banner? what could i add to make playing this class different in a meaningful way?"
also the point of this post is not to like try and demean people who have characters that i would consider redundant/overpowered/underpowered/whatever because at the end of the day none of this is real and none of it matters and i think for most of the tf2 fandom the point of coming up with characters is the characters themselves and not thinking really hard about alternative playstyles or game balance. valve is never adding anything substantial to tf2 again and i only think about these things in the context of my characters because i am gamerbrained and i think it's fun.
i have also been awake since 11pm last night
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pluralquotebook · 10 months ago
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“…because I’m not gamerbrained..! (distraught) I’m not gamerbrained!!”
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djsangos · 11 months ago
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//so gamerbrained i said to my new therapist today "...yeah so i think [insert plan here] is the strat"
and she was just like "......yeah!"
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dorianwolfforest · 2 years ago
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25 years of depression and all i had to do to get better was hack my gamerbrain with an intense desire to 100% everything by giving myself a to-do list. "i don't want to get out of bed >:(" "If you don't get out of bed, you won't get to check off 'woke up early' on the list and this day will be an abject failure"
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bugsongs · 2 years ago
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park manager came in and started talking about salmon fishing and saying trigger words like "big run" and "steelhead" and im so gamerbrained all i can think of is splatoon
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corvuscorona · 9 months ago
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back to "actually attempting to Make a Build to beat DLC3 with"... acquiescing to a certain amount of gamerbrain & trying out paladin w/ 600% monk affinity, & leviathan instead of sylph (been playing with sylph as my active blessing for months, so this will go poorly), among other stuff. & void knight for the other job. just because I like it. I even sat there & put on equipment that has the summons on it that increase the stats I'm supposed to care about for these jobs. WE'LL SEE HOW WE DO..
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protagonistheavy · 1 year ago
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Does Smash Bros Ultimate have too many characters? This is a sentiment I've had for a while, but I've noticed lately that it's resonated with different folks too as the years have gone on, especially among people who were really active in the Smash scene for previous games -- yet didn't get as hooked into Ultimate.
A big reason I think so many people didn't connect with Ultimate as they did with previous entries is mainly because there's just so, so many characters. It's overwhelming to consider all of these different match-ups -- or even just the match-ups for the handful of characters you happen to play. There is so much homework you have to do if you want to improve at Smash lol; so many characters you have to learn about and figure out for your MUs, but also, a lot of these newer characters also come with wild gimmicks -- gimmicks that would require, like, a paragraph or more to explain fully. It's hard to predict and follow along with your opponent when you don't have this info to understand their decision making.
Whenever I happen to hop onto Smash nowadays and go for an online battle, it's always this frustrating feeling when I get matched against a character that I just know nothing about. I feel like I'm so disadvantaged because I don't have a wiki up to remind me that, oh, this new character has some RNG insta-kill mechanic, or that this character has an ability with only these specific limitations you have to consider.
And because there are so many characters, you're not totally likely to get to even play against them randomly again. You might fight a Sora today and think you learned how to play against him, but then it doesn't matter because the next 50 matches are against completely different characters. There's 89 characters, and even the echo fighters have their own unique attributes, which just confuses things more!
I'm sure for someone who does commit to playing regularly, this isn't too much to learn -- I mean, I play DBD and can remember what every perk and most add-ons do, I get how gamerbrain works. But for anyone that isn't playing the game, like, daily, 89 characters is just too much to juggle in one's memory, and it makes reapproaching the game later more awkward.
Sakurai made a big deal to note that Ultimate is very well and likely to be the only game where we're gonna see everyone, which leads me to believe that the next game will have a notably smaller lineup of fighters. Which is totally fine by me lol. I'm more than happy to see a lot of the third-parties shed off and only be replaced with a couple new entires.
But what I really would like to see is an effort to take the pre-existing characters, especially the old-old veterans of the series, and radically change-up their qualities and move sets. Some of these early-debuted characters have the unfortunate quality of having these outdated, unimaginative move sets -- qualities that were fine for the time back in Smash 64, but barely represent what the character is known for today. I think DK is one of the most clear examples, a character with so much history to draw a fighting-game move set from....... and yet he plays like Man With Two-Arms. Or look at Ganondorf as another example, whose been burdened all these years with a move set varied from Captain Falcon. Some of these characters can do so much more than what they're given, especially when you consider their latest entries -- tell me how you would design Princess Peach if you've only played Mario games from the past 10 years; would you really limit yourself to picking turnips or a hip throw as her SPECIAL moves??
This would also of course be an opportunity to take echo fighters and give them whole unique kits, with much more creative liberties being taken as necessary. Characters like Fox and Falco and Wolf would be so much more interesting if they had more unique move sets between them -- sure, I guess you can only make a gun be a different kind of gun so many times, but why do they ALL need to have the same special moves otherwise? They can come up with anything! Grenades, guns, Arwings, power-ups, tech -- they made-up Fire Fox and Fox Dash and basically made-up the Reflector Shield, so I'm sure they can come up with more stuff for these characters to do. At worst, I would even be completely satisfied if they took echo fighters and just combined them as skins for the base fighter; if they really can't come up with unique move sets between Marth and Roy besides making Roy have fire... then yeah, just fucking make them the same exact character but different colors lol. Give them the Bowser Jr./Koopaling treatment, it's fine!
Smash 4 had 58 playable fighters. To me, even that is a pretty big number! And I doubt we're going to lose that many fighters going into Smash 6. Even still, I really hope they aim to keep the roster of unique characters down to ~60 or something -- I'd be more than happy with a smaller cast, if that cast was more meaningfully designed and have more inspired implementation. It would certainly make the game more approachable and even easier to balance, as well as breathe some new life into characters that have otherwise gotten stale.
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nommedtail · 1 year ago
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im too gamerbrained to not do a double take at this funny name
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