#geometry modeling
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the-barefoot-hatter · 4 months ago
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With parents like Ford and Bill, how did Steve even reach adulthood?
Triangles are nature's strongest shape!
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Having Stan around didn't hurt though.
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...Stan, are you stirring your whiskey with a cigarillo?
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cuties-in-codices · 1 year ago
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"guide to the construction of letters"
pages from the "model book of calligraphy", vienna, originally created by georg bocskay from 1561-62, illuminated and expanded by joris hoefnagel, c. 1591–96
source: Getty Museum Collection, Ms. 20 (86.MV.527), fol. 143r-147r
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asinglebluefeline · 3 months ago
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No thoughts, just Wonder Twins <3
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visualcontinuum · 6 months ago
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.351. Ptolemaic Epicycle
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peptoabsymal · 2 months ago
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im blenderinggg
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jacob-saksen · 3 months ago
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This is my take on a Banshee for my world building project Masquerade
Its animated with procedual animation in blender with geometry nodes and its where put my focus and not so much on the design itself. Id like to go back at some point and make it into a real creature and devolope some lore for it/them
i imagen them flying through the void laughing distantly like a hyena but it echos
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hydrossity-zone · 8 months ago
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Reference sheets of all Frontiers outfits including DLC, f2u ^^ (as usual, click for better quality)
full-res images: Adventurer/Explorer Sonic (alt link) Grind-Shoe Sonic (alt link) Korone Sonic (alt link) Holiday Cheer Sonic (alt link) Frontier Elite Sonic (alt link) Birthday Sonic (alt link) Felyne Armor Sonic (alt link) Hunter Rathalos Armor Sonic (alt link)
[Sonic SpeedSim Frontiers Outfits]
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cathoderaykobold · 2 years ago
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I know this isn't what any of my followers followed me for, and it won't be done for a while, but in the mean time I made this cool geometry node that populates bookshelves automatically :D A tip: Don't do the empty slots with a transparent material. There's a bug with Cycles that makes them still have shadows if the material is applied with nodes. Use empties instead.
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technovillain · 2 months ago
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why is it that i get less bad at blender every time i use it. (see that sounds normal like practice works) except i DONT practice i just use it once every 4 months or so (if even) and when i come back i am magically better at it
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djskiskyskoski · 1 month ago
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CT scanner in Blender almost working now.
Leftmost image is the source I'm using. Center image is the 'xray' image that I created from the source. With enough 'xray' images from different angles the source object should be recreatable, and that what the rightmost image is suppose to be.
My previous attempt used 250 cubes rotates around with volume shaders to produce a fog of the object. This causes some problems as the fogs dont really 'add' in blender and was hitting some limits in the depth cause not enough information to come through.
This new method uses geometry nodes. Instead of creating the fogs through the shader and rendering it is done using geometry nodes at runtime.
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each node holds a small instruction set that adds the image at a small rotation. Each node was created by hand, as geo nodes scripting is a little different from shader nodes scripting and this process really wasnt that difficult to do (mostly just me remembering how many nodes I need to create as I can copy paste blocks).
With this being done in geo nodes I can also do more to the object. Something I see from CT scanners is slicing up the created object to view slices.
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With geo nodes this is quite easy and in theory I should be able to start pulling internal data if I had any to begin with.
I think at this point its a problem with the 'xrays' I made. There should be a way to make them better as it was something I made in 20 minutes after a job interview about Tomography. But thats for later, my back hurts and I'm starting to see grid lines from all those nodes.
Shoutout to that one weirdo who told me to continue. You understand.
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doodlewolfie · 3 months ago
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It is done......... the blorbo shall be real.......
oh my gosh my brain is fried now this took so much effort
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visualcontinuum · 3 months ago
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Wednesday at the Perspective Room.
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ikilledamanforthisurl · 8 months ago
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i walk out of a room with vida & loca imprinted onto my cheeks looking rather lightheaded
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emberglowfox · 2 years ago
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if i send this to my game art professor do we think he'll actually kill me
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antirepurp · 11 months ago
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the normal maps will most likely be a lot less pronounced in-game but anyway im up to weight painting again finally
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bythelightswitch · 1 year ago
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shoutout unfinished nano model. one day i will have the patience to rig you
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